Thinking (94 chars)
The game is starting. I need to select a starting player. Let me get the action choices first.
Thinking (422 chars)
I'm being asked to select a starting player. I should choose myself (PilotA) to go first, as going first is generally advantageous in Magic. Wait, let me check β which player am I? The prompt says "Select a starting player" with choices PilotA and PilotB. I don't know which one I am yet. Typically in these setups, I'm PilotA. Going first is an advantage, so I should pick myself. Let me pick PilotA, assuming that's me.
raw
{
"action_pending": true,
"action_type": "GAME_ASK",
"message": "Mulligan down to 6 cards?",
"response_type": "boolean",
"respond_with": "choice=yes or choice=no",
"context": "T1 ()",
"board": [
{
"hand_size": 7,
"is_active": false,
"is_you": true,
"name": "PilotA",
"library_size": 33,
"life": 20,
"hand": [
{
"mana_cost": "{2}{G}",
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn."
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
}
]
},
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"name": "PilotB",
"library_size": 33,
"life": 20
}
],
"board_cursor": 2,
"your_hand": [
{
"mana_cost": "{2}{G}",
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
]
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn."
],
"power": "3",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
]
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
]
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
]
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
]
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
]
}
],
"game_seq": 7,
"action_taken": "selected_target_0",
"success": true
}Thinking (63 chars)
Letme start by checking the game state to see what's happening.
pass_priority(until=my_turn)
{
"action_pending": true,
"action_type": "GAME_ASK",
"message": "Mulligan down to 6 cards?",
"response_type": "boolean",
"respond_with": "choice=yes or choice=no",
"context": "T1 ()",
"board": [
{
"hand_size": 7,
"is_active": false,
"is_you": true,
"name": "PilotA",
"library_size": 33,
"life": 20,
"hand": [
{
"mana_cost": "{2}{G}",
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn."
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
}
]
},
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"name": "PilotB",
"library_size": 33,
"life": 20
}
],
"board_cursor": 2,
"your_hand": [
{
"mana_cost": "{2}{G}",
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
]
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn."
],
"power": "3",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
]
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
]
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
]
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
]
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
]
}
],
"game_seq": 7,
"stop_reason": "non_priority_action"
}Thinking (718 chars)
Let me analyze this hand. I'm on the play with:
- Cycle of Renewal {2}{G}
- Earth Rumble Wrestlers {3}{R/G} 3/4
- Earthbending Lesson {3}{G}
- Forest, Forest, Forest
- Leaves from the Vine {1}{G}
This is a 7-card hand with 3 Forests and 4 green spells. No red mana for the Earth Rumble Wrestlers' red pip... wait, it's {3}{R/G} which is a hybrid cost, so I can pay {3}{G} for it. Actually {R/G} is hybrid, so I can pay G for it. So all my spells are castable with just Forests!
Hand evaluation:
- Turn 1: Leaves from the Vine (Saga)
- Turn 2: Cycle of Renewal (ramp)
- Turn 3: Earthbending Lesson or Earth Rumble Wrestlers
- Turn 4: the other one
This is a solid keep. 3 lands, all spells castable,good curve. Keep.raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T1 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 7,
"is_active": true,
"is_you": true,
"name": "PilotA",
"library_size": 33,
"life": 20,
"hand": [
{
"mana_cost": "{2}{G}",
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_BADYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p6",
"playable": true
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p7",
"playable": true
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p8",
"playable": true
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
}
]
},
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"name": "PilotB",
"library_size": 33,
"life": 20
}
],
"board_cursor": 3,
"choices": [
{
"name": "Forest",
"index": 0,
"action": "land",
"id": "p6"
},
{
"name": "Forest",
"index": 1,
"action": "land",
"id": "p7"
},
{
"name": "Forest",
"index": 2,
"action": "land",
"id": "p8"
}
],
"game_seq": 11,
"land_drops_used": 0,
"action_taken": "no",
"success": true
}Thinking (242 chars)
Let me look at the game state. I was told the opening hand has 3 Forests, Leaves from the Vine, Cycle of Renewal, Earthbending Lesson, Earth Rumble Wrestlers. I kept. Now I should pass priority and play. Let me call pass_priority to proceed.
pass_priority(until=precombat_main)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T1 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 7,
"is_active": true,
"is_you": true,
"name": "PilotA",
"library_size": 33,
"life": 20,
"hand": [
{
"mana_cost": "{2}{G}",
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_BADYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p6",
"playable": true
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p7",
"playable": true
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p8",
"playable": true
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
}
]
},
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"name": "PilotB",
"library_size": 33,
"life": 20
}
],
"board_cursor": 3,
"choices": [
{
"name": "Forest",
"index": 0,
"action": "land",
"id": "p6"
},
{
"name": "Forest",
"index": 1,
"action": "land",
"id": "p7"
},
{
"name": "Forest",
"index": 2,
"action": "land",
"id": "p8"
}
],
"game_seq": 11,
"land_drops_used": 0,
"stop_reason": "reached_step",
"current_step": "Precombat Main"
}Thinking (49 chars)
Turn 1: play a Forest, cast Leaves from the Vine.
raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T1 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 6,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
}
],
"name": "PilotA",
"library_size": 33,
"life": 20,
"hand": [
{
"mana_cost": "{2}{G}",
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_BADYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
}
]
},
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"name": "PilotB",
"library_size": 33,
"life": 20
}
],
"board_cursor": 4,
"untapped_lands": 1,
"game_seq": 14,
"land_drops_used": 1,
"action_taken": "selected_0",
"success": true
}Thinking (121 chars)
Let me look at the game state. It's turn 1, I kept my hand, played a Forest. Now I should call pass_priority to continue.
raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T1 Precombat Main/Precombat Main (PilotA)",
"board": [
{
"hand_size": 7,
"is_active": false,
"is_you": true,
"name": "PilotB",
"library_size": 33,
"life": 20,
"hand": [
{
"mana_cost": "{2}{G}",
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"mana_cost": "{2}{B}",
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"power": "0",
"id": "p11",
"toughness": "4"
},
{
"name": "Foggy Bottom Swamp",
"is_land": true,
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"mana_cost": "{W}{B}",
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
]
},
{
"hand_size": 6,
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
}
],
"name": "PilotA",
"library_size": 33,
"life": 20
}
],
"board_cursor": 2,
"game_seq": 15,
"action_taken": "no",
"success": true
}pass_priority(until=precombat_main, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T1 Precombat Main/Precombat Main (PilotA)",
"board": [
{
"hand_size": 7,
"is_active": false,
"is_you": true,
"name": "PilotB",
"library_size": 33,
"life": 20,
"hand": [
{
"mana_cost": "{2}{G}",
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"mana_cost": "{2}{B}",
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"power": "0",
"id": "p11",
"toughness": "4"
},
{
"name": "Foggy Bottom Swamp",
"is_land": true,
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"mana_cost": "{W}{B}",
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
]
},
{
"hand_size": 6,
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
}
],
"name": "PilotA",
"library_size": 33,
"life": 20
}
],
"board_cursor": 2,
"game_seq": 15,
"stop_reason": "reached_step",
"current_step": "Precombat Main"
}raw
{
"success": true
}pass_priority(until=my_turn, board_cursor=2)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T1 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 8,
"is_active": true,
"is_you": true,
"name": "PilotB",
"library_size": 32,
"life": 20,
"hand": [
{
"mana_cost": "{2}{G}",
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"mana_cost": "{2}{B}",
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"power": "0",
"id": "p11",
"toughness": "4"
},
{
"name": "Foggy Bottom Swamp",
"is_land": true,
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12",
"playable": true
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p13",
"playable": true
},
{
"name": "Kyoshi Village",
"is_land": true,
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23",
"playable": true
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p14",
"playable": true
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"mana_cost": "{W}{B}",
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
]
},
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
}
],
"name": "PilotA",
"library_size": 33,
"life": 20
}
],
"board_cursor": 5,
"choices": [
{
"name": "Foggy Bottom Swamp",
"index": 0,
"action": "land",
"id": "p12"
},
{
"name": "Forest",
"index": 1,
"action": "land",
"id": "p13"
},
{
"name": "Kyoshi Village",
"index": 2,
"action": "land",
"id": "p23"
},
{
"name": "Swamp",
"index": 3,
"action": "land",
"id": "p14"
}
],
"game_seq": 22,
"land_drops_used": 0,
"stop_reason": "playable_cards",
"has_playable_cards": true
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T1 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 7,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
}
],
"name": "PilotB",
"library_size": 32,
"life": 20,
"hand": [
{
"mana_cost": "{2}{G}",
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"mana_cost": "{2}{B}",
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"power": "0",
"id": "p11",
"toughness": "4"
},
{
"name": "Foggy Bottom Swamp",
"is_land": true,
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"mana_cost": "{W}{B}",
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
]
},
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
}
],
"name": "PilotA",
"library_size": 33,
"life": 20
}
],
"board_cursor": 6,
"game_seq": 26,
"land_drops_used": 1,
"action_taken": "selected_2",
"success": true
}pass_priority(until=precombat_main, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T1 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 7,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
}
],
"name": "PilotB",
"library_size": 32,
"life": 20,
"hand": [
{
"mana_cost": "{2}{G}",
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"mana_cost": "{2}{B}",
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"power": "0",
"id": "p11",
"toughness": "4"
},
{
"name": "Foggy Bottom Swamp",
"is_land": true,
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"mana_cost": "{W}{B}",
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
]
},
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
}
],
"name": "PilotA",
"library_size": 33,
"life": 20
}
],
"board_cursor": 6,
"game_seq": 26,
"land_drops_used": 1,
"stop_reason": "reached_step",
"current_step": "Precombat Main"
}raw
{
"success": true
}pass_priority()
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T2 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 7,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
}
],
"name": "PilotA",
"library_size": 32,
"life": 20,
"hand": [
{
"mana_cost": "{2}{G}",
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_BADYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p7",
"playable": true
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p8",
"playable": true
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
}
]
},
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
}
],
"name": "PilotB",
"library_size": 32,
"life": 20
}
],
"board_cursor": 10,
"choices": [
{
"name": "Forest",
"index": 0,
"action": "land",
"id": "p7"
},
{
"name": "Forest",
"index": 1,
"action": "land",
"id": "p8"
}
],
"untapped_lands": 1,
"game_seq": 34,
"land_drops_used": 0,
"recent_chat": [
"PilotB: Good luck! Let's see how these lands shape up.",
"PilotB: Kyoshi Village is getting things started—let's see how this develops."
],
"stop_reason": "playable_cards",
"has_playable_cards": true
}Thinking (1623 chars)
Let me look at the situation. It's Turn 2, my precombat main phase. I have one Forest on the battlefield (untapped), and my hand is: Cycle of Renewal, Earth Rumble Wrestlers, Earthbending Lesson, Forest, Forest, Leaves from the Vine, Leaves from the Vine. Wait β the recap said I played Leaves from the Vine on turn 1? Actually the turn 1 note said "Playing a Forest now" β I only played a Forest. The board shows bf=[Forest] with 1 untapped land. Hmm, if I had played Leaves from the Vine turn 1, the Saga would be on the battlefield. It's not there, so I just played a Forest on turn 1. Turn 2: I have 1 untapped Forest and a land drop remaining. I should play a Forest, then cast Leaves from the Vine (1G). Then I could also... with 2 Forests tapped after casting Leaves, I can't cast Cycle of Renewal (2G) this turn. Plan: Play Forest (land drop), tap one Forest for Leaves from the Vine. Actually wait, could I cast Cycle of Renewal turn 2? It costs 2G, I only have 2 mana total after playing the land. No. So: play Forest, cast Leaves from the Vine. The Saga enters with a lore counter, trigger I: mill three cards, create a Food token. Next turn (turn 3): I'll have 3 lands (2 Forest + whatever I play), and can cast Cycle of Renewal (sac a land, get 2 basics tapped), ramping to 4 lands. Or cast Earth Rumble Wrestlers. Actually, should I play the land first then cast Leaves? Order doesn't matter much here. Play Forest, then Leaves from the Vine. Let me also send a chat message since it's been 2 turns. I'll reply to PilotB's good luck. Let me first play the Forest land, then cast Leaves from the Vine.
raw
{
"success": true
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T2 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 6,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
}
],
"name": "PilotA",
"library_size": 32,
"life": 20,
"hand": [
{
"mana_cost": "{2}{G}",
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_BADYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9",
"playable": true
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24",
"playable": true
}
]
},
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
}
],
"name": "PilotB",
"library_size": 32,
"life": 20
}
],
"board_cursor": 11,
"choices": [
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"index": 0,
"action": "cast",
"id": "p9"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"index": 1,
"action": "cast",
"id": "p24"
}
],
"untapped_lands": 2,
"game_seq": 38,
"land_drops_used": 1,
"action_taken": "selected_0",
"success": true
}Thinking (68 chars)
Letme look at the current game state to understand what's happening.
pass_priority(until=my_turn)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T2 Postcombat Main/Postcombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 6,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
}
],
"name": "PilotA",
"library_size": 32,
"life": 20,
"hand": [
{
"mana_cost": "{2}{G}",
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_BADYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9",
"playable": true
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24",
"playable": true
}
]
},
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
}
],
"name": "PilotB",
"library_size": 32,
"life": 20
}
],
"board_cursor": 13,
"choices": [
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"index": 0,
"action": "cast",
"id": "p9"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"index": 1,
"action": "cast",
"id": "p24"
}
],
"untapped_lands": 2,
"game_seq": 44,
"land_drops_used": 1,
"stop_reason": "playable_cards",
"has_playable_cards": true
}Thinking (769 chars)
I'm on turn 2, postcombat main phase. I have two Forests in play. I can cast Leaves from the Vine for {1}{G}. Let me do that β it's my turn-1 play originally planned, but I played a second Forest instead. Now I can cast Leaves from the Vine.
Wait, I should think about sequencing. Cycle of Renewal costs {2}{G} β I need 3 mana for that. I have 2 Forests. Next turn I'll play a third Forest and can cast Cycle of Renewal (sacrifice a land, get two basics tapped). Actually let me think: with 3 lands, cast Cycle of Renewal, sac one land, get two tapped β net result 4 lands. Then turn 4 I could cast Earthbending Lesson or Earth Rumble Wrestlers.
For now, cast Leaves from the Vine. It's a Saga that mills and creates Food, and later draws. Good value. Let me cast it.raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T2 Postcombat Main/Postcombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 5,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
}
],
"name": "PilotA",
"library_size": 32,
"life": 20,
"hand": [
{
"mana_cost": "{2}{G}",
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_BADYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
}
]
},
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
}
],
"name": "PilotB",
"library_size": 32,
"life": 20
}
],
"board_cursor": 16,
"stack": [
{
"owner": "PilotA",
"name": "Leaves from the Vine"
}
],
"game_seq": 49,
"land_drops_used": 1,
"action_taken": "selected_0",
"success": true
}Thinking (67 chars)
Let me start by getting the current game state to see where we are.
pass_priority(until=my_turn, board_cursor=6)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T2 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 8,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
}
],
"name": "PilotB",
"library_size": 31,
"life": 20,
"hand": [
{
"mana_cost": "{2}{G}",
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"mana_cost": "{2}{B}",
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"power": "0",
"id": "p11",
"toughness": "4"
},
{
"name": "Foggy Bottom Swamp",
"is_land": true,
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12",
"playable": true
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p13",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p14",
"playable": true
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"mana_cost": "{W}{B}",
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": false,
"counters": {
"lore": 1
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 29,
"life": 20
}
],
"board_cursor": 14,
"choices": [
{
"name": "Foggy Bottom Swamp",
"index": 0,
"action": "land",
"id": "p12"
},
{
"name": "Forest",
"index": 1,
"action": "land",
"id": "p13"
},
{
"name": "Swamp",
"index": 2,
"action": "land",
"id": "p14"
}
],
"untapped_lands": 1,
"game_seq": 61,
"land_drops_used": 0,
"recent_chat": [
"PilotA: Good luck to you too! Kyoshi Village is a nice start — let's see if my Sagas can keep up."
],
"stop_reason": "playable_cards",
"has_playable_cards": true
}raw
{
"success": true
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T2 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 7,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
}
],
"name": "PilotB",
"library_size": 31,
"life": 20,
"hand": [
{
"mana_cost": "{2}{G}",
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"mana_cost": "{2}{B}",
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"power": "0",
"id": "p11",
"toughness": "4"
},
{
"name": "Foggy Bottom Swamp",
"is_land": true,
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"mana_cost": "{W}{B}",
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16",
"playable": true
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": false,
"counters": {
"lore": 1
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 29,
"life": 20
}
],
"board_cursor": 15,
"choices": [
{
"mana_cost": "{W}{B}",
"name": "Tolls of War",
"index": 0,
"action": "cast",
"id": "p16"
}
],
"untapped_lands": 2,
"game_seq": 65,
"land_drops_used": 1,
"action_taken": "selected_2",
"success": true
}pass_priority(until=precombat_main, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T2 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 7,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
}
],
"name": "PilotB",
"library_size": 31,
"life": 20,
"hand": [
{
"mana_cost": "{2}{G}",
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"mana_cost": "{2}{B}",
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"power": "0",
"id": "p11",
"toughness": "4"
},
{
"name": "Foggy Bottom Swamp",
"is_land": true,
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"mana_cost": "{W}{B}",
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16",
"playable": true
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": false,
"counters": {
"lore": 1
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 29,
"life": 20
}
],
"board_cursor": 15,
"choices": [
{
"mana_cost": "{W}{B}",
"name": "Tolls of War",
"index": 0,
"action": "cast",
"id": "p16"
}
],
"untapped_lands": 2,
"game_seq": 65,
"land_drops_used": 1,
"stop_reason": "reached_step",
"current_step": "Precombat Main"
}raw
{
"success": true
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T2 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 6,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
}
],
"name": "PilotB",
"library_size": 31,
"life": 20,
"hand": [
{
"mana_cost": "{2}{G}",
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"mana_cost": "{2}{B}",
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"power": "0",
"id": "p11",
"toughness": "4"
},
{
"name": "Foggy Bottom Swamp",
"is_land": true,
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": false,
"counters": {
"lore": 1
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 29,
"life": 20
}
],
"board_cursor": 18,
"stack": [
{
"owner": "PilotB",
"name": "Tolls of War"
}
],
"game_seq": 69,
"land_drops_used": 1,
"action_taken": "selected_0",
"success": true
}pass_priority(until=my_turn)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T3 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 6,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": false,
"counters": {
"lore": 2
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 28,
"life": 20,
"hand": [
{
"mana_cost": "{2}{G}",
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_BADYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
}
]
},
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 31,
"life": 20
}
],
"board_cursor": 25,
"choices": [
{
"name": "Food Token",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27"
}
],
"stack": [
{
"owner": "PilotA",
"ability_text": "II - Put a +1/+1 counter on each of up to two target creatures you control.",
"name": "Leaves from the Vine",
"source_card": "Leaves from the Vine"
}
],
"untapped_lands": 2,
"game_seq": 88,
"land_drops_used": 0,
"recent_chat": [
"PilotB: Good luck! Leaves from the Vine looks like a nice value start too.",
"PilotB: Food versus Clues—let's see whose supplies last longer."
],
"stop_reason": "playable_cards",
"has_playable_cards": true
}Thinking (4596 chars)
Let me analyze the situation. It's turn 3, I'm PilotA. My board: Food Token, 2 Forests, Leaves from the Vine (lore=2). Graveyard: Cycle of Renewal, Forest, Mountain (milled by the Saga presumably).
The Saga's chapter II is on the stack: "Put a +1/+1 counter on each of up to two target creatures you control." I have no creatures, so this will do nothing.
My hand: Cycle of Renewal, Earth Rumble Wrestlers, Earthbending Lesson, Foggy Swamp Vinebender, Forest, Leaves from the Vine.
I have 2 untapped Forests and a land drop remaining. Let me play a Forest (3 lands), then cast Cycle of Renewal β sacrifice a land, search for two basics tapped. That would give me 4 lands total. Wait, Cycle of Renewal costs {2}{G} = 3 mana. With 3 lands I can cast it, sacrifice one land, get two tapped basics. Net: I end with 4 lands (3 - 1 + 2 = 4), all tapped after.
Then next turn I'd have 4 mana. Earthbending Lesson costs {3}{G} = 4 mana. Earth Rumble Wrestlers {3}{R/G} β hybrid, castable with {3}{G}. Foggy Swamp Vinebender {3}{G}.
Actually wait β should I ramp now or develop? Let me think. If I play Forest (3 lands), cast Cycle of Renewal sacrificing a Forest, I get 2 tapped basics, ending with 4 lands. Next turn 4 mana: Earthbending Lesson (earthbend 4) makes a 4/4 land creature, or Earth Rumble Wrestlers 3/4.
Alternatively, skip ramp and just play Forest, pass. Then turn 4: 4 mana, cast Earthbending Lesson or Wrestlers.
The ramp costs me a card and a land sacrifice but gives +1 land. Getting to 5-6 mana faster lets me double-spell later. With hand full of 4-drops, ramping now seems good: turn 3 ramp β turn 4: 5 mana, can cast a 4-drop + Leaves from the Vine (2 mana).
Actually let's count: after Cycle of Renewal turn 3, I have 4 lands. Turn 4: play Forest (5 lands? wait, hand has one Forest; I played one this turn). Let me recount.
Current board: 2 Forests. Hand: Forest (one land in hand). Turn 3: play Forest β 3 lands. Cast Cycle of Renewal ({2}{G}), sacrifice a Forest β search 2 basics tapped β 4 lands total (3 - 1 + 2). All tapped. Turn ends.
Turn 4: untap 4 lands. Hand: Earth Rumble Wrestlers, Earthbending Lesson, Foggy Swamp Vinebender, Leaves from the Vine (and whatever I draw). 4 mana available. Cast Earthbending Lesson (earthbend 4 β a 4/4 haste land creature) or Wrestlers (3/4). Then possibly cast Leaves from the Vine for 2? No, 4 mana total, Lesson costs 4. Hmm, 4 lands = 4 mana. So one 4-drop.
Alternatively turn 3: play Forest, pass (3 lands). Turn 4: 4 lands, cast a 4-drop. Same result on turn 4 but I didn't spend the Cycle card and didn't thin.
But ramping gives 5 lands on turn 5 vs 4 (if I keep making land drops). My hand has only one Forest left though. Milling helps. The Saga chapter III draws a card if a creature or Lesson card is in graveyard β Cycle of Renewal is a Lesson? Let me check: "Cycle of Renewal {2}{G}: Sacrifice a land..." β it's listed in the Saga text "creature or Lesson card". The card reference doesn't explicitly say "Lesson" subtype but in the Avatar set, Lessons are a subtype. Earthbending Lesson is clearly a Lesson. Cycle of Renewal might also be a Lesson. My graveyard already has Cycle of Renewal (milled), so chapter III will draw.
Actually wait, graveyard has Cycle of Renewal already β milled by chapter I. So chapter III will draw a card if Cycle of Renewal is a Lesson. Likely yes.
Decision: ramp now with Cycle of Renewal. It's turn 3, opponent has Tolls of War and is on 2 lands (Kyoshi Village, Swamp). I want to ramp to out-tempo.
Actually, one consideration: chapter II on the stack does nothing (no creatures). Should I crack the Food token to... no, Food token sacrifice: {2}, sacrifice: gain 3 life. Not useful now, and sacrificing during my turn would trigger... no, Tolls of War is opponent's. Their trigger is "whenever you sacrifice a permanent during your turn" β that's opponent sacrificing their own permanents. Not mine.
Let me just pass on the Food activation, let chapter II resolve (no targets presumably, or I choose no targets), then play Forest and Cycle of Renewal.
Actually the current decision: "Play instants and activated abilities" with Food Token activate as the only choice. I'll pass (choice=no). Then chapter II resolves β it may ask me to choose targets. "up to two target creatures" β I have none, so it just resolves.
Then main phase: play Forest, cast Cycle of Renewal.
Let me also chat back to opponent β they said good luck and made a joke about Food vs Clues. I should reply. Something like "Good luck! Let's see β my Food's already cooking."
Let me pass now.raw
{
"success": true
}Thinking (212 chars)
The Leaves from the Vine chapter II trigger is on the stack, but I have no creatures, so the counters have no targets. I'll pass on the Food Token activation (no need to crack it now) and let the trigger resolve.
raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T3 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 6,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": false,
"counters": {
"lore": 2
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 28,
"life": 20,
"hand": [
{
"mana_cost": "{2}{G}",
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_BADYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p8",
"playable": true
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24",
"playable": true
}
]
},
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 31,
"life": 20
}
],
"board_cursor": 26,
"choices": [
{
"name": "Food Token",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27"
},
{
"name": "Forest",
"index": 1,
"action": "land",
"id": "p8"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"index": 2,
"action": "cast",
"id": "p24"
}
],
"untapped_lands": 2,
"game_seq": 90,
"land_drops_used": 0,
"action_taken": "passed_priority",
"success": true
}Thinking (61 chars)
Let me get the current game state to understand where we are.
pass_priority(until=my_turn)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T3 Combat/Declare Attackers (PilotA)",
"board": [
{
"hand_size": 6,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": false,
"counters": {
"lore": 2
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 28,
"life": 20,
"hand": [
{
"mana_cost": "{2}{G}",
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_BADYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
}
]
},
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 31,
"life": 20
}
],
"board_cursor": 27,
"choices": [
{
"name": "Food Token",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27"
}
],
"untapped_lands": 2,
"game_seq": 94,
"stop_reason": "playable_cards",
"has_playable_cards": true
}Thinking (1433 chars)
Turn 3 combat. I have a Food token. No reason to activate it now (gaining 3 life at 20 isn't useful). Pass.
Note opponent has Tolls of War β when they sacrifice a permanent during their turn, they create a 1/1 white Ally. They have a Clue token and Kyoshi Village (which can sacrifice to draw). I should be aware of that.
My plan: Next turn (turn 4), I'll have 3 lands. I could cast Cycle of Renewal (sac a land, get two basics tapped) β that ramps me. Then turn 5 I'd have 4 lands tapped + ... Actually with 2 Forests now, I should play my Forest from hand this turn... wait, it's my combat phase. I have a Forest in hand. I can play it post-combat, then cast Cycle of Renewal (sacrifice a land, get 2 basics tapped). Then next turn I have 4 lands.
Actually wait β with Leaves from the Vine hitting chapter III next turn, I'll draw a card if there's a creature or Lesson card in my graveyard. My graveyard has Cycle of Renewal (a Lesson? no β Cycle of Renewal is a sorcery, but is it a Lesson? It says "Lesson" subtype maybe. Let me check: "Cycle of Renewal {2}{G}: Sacrifice a land..." β the card reference doesn't say sorcery type explicitly. Many Avatar cards have "Lesson" subtype. Earthbending Lesson is a Lesson. The mill from chapter I put Cycle of Renewal, Forest, Mountain into graveyard. If Cycle of Renewal has the Lesson subtype, chapter III would draw me a card. Also creatures milled would count. Anyway.
Pass now.raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T3 Postcombat Main/Postcombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 6,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": false,
"counters": {
"lore": 2
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 28,
"life": 20,
"hand": [
{
"mana_cost": "{2}{G}",
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_BADYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p8",
"playable": true
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24",
"playable": true
}
]
},
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 31,
"life": 20
}
],
"board_cursor": 28,
"choices": [
{
"name": "Food Token",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27"
},
{
"name": "Forest",
"index": 1,
"action": "land",
"id": "p8"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"index": 2,
"action": "cast",
"id": "p24"
}
],
"untapped_lands": 2,
"game_seq": 96,
"land_drops_used": 0,
"action_taken": "passed_priority",
"success": true
}Thinking (69 chars)
Let me look at the current game state to understand what's happening.
get_game_state(snapshot_id=0)
{
"available": true,
"snapshot_id": 763116075697,
"turn": 3,
"phase": "Postcombat Main",
"step": "Postcombat Main",
"active_player": "PilotA",
"priority_player": "PilotA",
"players": [
{
"hand_size": 6,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": false,
"counters": {
"lore": 2
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 28,
"life": 20,
"hand": [
{
"mana_cost": "{2}{G}",
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_BADYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p8",
"playable": true
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24",
"playable": true
}
]
},
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 31,
"life": 20
}
],
"stack": [],
"game_seq": 96
}Thinking (7434 chars)
Let me look at the current state. It's turn 3, postcombat main, my turn (PilotA). I have:
- Battlefield: Food Token, 2 Forests (untapped), Leaves from the Vine (2 lore counters)
- Hand: Cycle of Renewal {2}{G}, Earth Rumble Wrestlers {3}{R/G}, Earthbending Lesson {3}{G}, Foggy Swamp Vinebender {3}{G}, Forest (playable), Leaves from the Vine {1}{G} (playable)
I have 2 Forests untapped. I can play a Forest (3 lands), then cast... I have {G}{G} + Forest = 3 mana. Options:
- Play Forest, then cast Cycle of Renewal {2}{G}: sacrifice a land, get two basics tapped. That ramps me to 4 lands (well, sacrifice 1, get 2, so net +1 land: 3 - 1 + 2 = 4 lands tapped).
- Play Forest, cast Leaves from the Vine {1}{G} β second saga. Hmm.
- Play Forest and pass, saving mana.
Actually, let's think. Earthbending Lesson {3}{G} costs 4 mana β I can't cast it this turn. Earth Rumble Wrestlers {3}{R/G} β hybrid, so 4 mana total, can't cast. Foggy Swamp Vinebender {3}{G} β 4 mana, can't cast.
So this turn: play Forest (3rd land), then with 2 Forests + ... wait, playing the Forest gives me 3 lands. Then I can tap 2 Forests + ... no, I have 3 Forests total after playing. I can cast Cycle of Renewal {2}{G} β sacrifice a land, search for two basics tapped. That gives me 4 lands total, all tapped except... the two new ones come in tapped. So I'd end turn with 4 lands.
Alternatively, cast Leaves from the Vine {1}{G} now β a second saga. Its chapter I mills three and creates a Food token. Then next turn both sagas tick up.
Hmm, but ramping is probably better for my big 4-mana creatures. Actually wait β with Cycle of Renewal, I sacrifice a land and get 2 tapped. Next turn I'd have 4 lands untapped, letting me cast Earthbending Lesson (earthbend 4 β a 4/4 haste land creature) or Foggy Swamp Vinebender (4/3) or Earth Rumble Wrestlers (3/4, gets +1/+0 and trample if a land entered this turn).
Let me check my deck basics: I have Forest and Mountain in graveyard (milled). Library 28 cards. Do I have basics left? Probably β Cycle of Renewal searches for up to two basic lands. I milled a Forest and Mountain already. My deck likely has more Forests and maybe Mountains. There's some risk of running low on basics, but with 28 cards left there should be several.
Also note: a land entering this turn enables the Earth Rumble Wrestlers bonus and earthbend synergies. Ramp is valuable.
Plan: Play Forest (p8), cast Cycle of Renewal (p3), sacrifice a Forest, get two basics tapped. Which basics? Probably Forests, or a Mountain for red? My hand is all green-castable (Earth Rumble Wrestlers is hybrid {3}{R/G}, can pay green). I don't know what's in my deck β maybe red cards exist. Getting one Mountain could be reasonable for future red cards, but I've only seen green cards plus hybrid. Let me think: my deck seems mono-green with hybrid R/G cards. Getting 2 Forests is safe. But maybe 1 Mountain hedges. Actually, the milled cards were Forest, Mountain, Cycle of Renewal β the deck has Mountains, so there may be red cards. I'll get 1 Forest + 1 Mountain for flexibility. Hmm, but if the rest of my deck is heavy green, double Forest is better for {3}{G} costs... I already have 3 Forests after playing p8. 3 Forests + sacrifice 1 + 2 new = 4 lands. For {3}{G} costs, I need green. Getting 2 Forests gives 4 green sources. Getting a Mountain gives red access for potential red cards in hand later.
I'll go 1 Forest, 1 Mountain β hedging for red cards in the deck (there are Mountains in the deck, suggesting red spells). Actually wait, the hybrid card is castable with green alone. The Mountains might just be for hybrid cards too. Let me not overthink; either is fine. I'll get 2 Forests to guarantee green density? Hmm.
Actually, since Mountains are in the deck, there might be actual red spells ({R} costs). If I draw one, I'd want a Mountain. I have none on board. I'll fetch 1 Mountain + 1 Forest.
Wait, also consider: instead of Cycle of Renewal, should I cast the second Leaves from the Vine? It's only {1}{G}. I could do both? Play Forest (3 lands), tap 2 Forests + ... Cycle of Renewal costs {2}{G} = 3 mana, Leaves costs {1}{G} = 2 mana. Total 5 mana, I only have 3. So no, can't do both.
Priority: ramp now means next turn I have 4 mana for the 4-drops. That's the curve. The second Leaves can come down later β its chapter II wants creatures on board anyway, so playing it later when I have creatures is better. Also, chapter III draws if there's a creature or Lesson card in graveyard β Cycle of Renewal is a Lesson? Let me check: "Cycle of Renewal" rules say "Sacrifice a land. Search your library..." β the type line might include Lesson. It's in my graveyard already (one copy). The first Leaves chapter III will trigger next turn: draw a card if there's a creature or Lesson card in my graveyard. Is Cycle of Renewal a Lesson? Earthbending Lesson is named "Lesson" but that's just a name... Actually in this set (Avatar), "Lesson" is a subtype? In Strixhaven, Lesson is a sorcery subtype. This is Avatar: The Last Airbender set β it has Lessons? The card "Earthbending Lesson" β hmm, it might have subtype Lesson. Cycle of Renewal's rules text shown doesn't include type line. Let me check oracle text to see the type line.
Actually for chapter III of Leaves from the Vine (next turn): draw a card if there's a creature or Lesson card in my graveyard. My graveyard currently: Cycle of Renewal, Forest, Mountain. If Cycle of Renewal is a Lesson, I'll draw. If I cast Cycle of Renewal from hand, there'll be two copies in graveyard. Good.
Let me get oracle text for Cycle of Renewal to check its types.
Actually, let me just proceed. Decision: play Forest p8 first, then cast Cycle of Renewal p3, sacrificing a Forest, fetching 2 basics.
Wait β order matters: if I cast Cycle of Renewal, I sacrifice a land as an additional cost? "Sacrifice a land. Search your library..." β sacrifice is part of the effect (on resolution). So I tap 3 lands for {2}{G}... I have 2 Forests on board + playing p8 = 3 Forests. Tap all 3, cast Cycle, on resolution sacrifice a Forest, get 2 tapped basics. End: 4 lands tapped, Food token, saga at 2 counters.
Next turn: saga goes to 3 counters β chapter III: draw if creature/Lesson in graveyard. Then saga is sacrificed. I untap 4 lands, can cast Earthbending Lesson (earthbend 4: target land becomes 0/0 with haste + four +1/+1 counters = 4/4 haste). That's a strong play: 4/4 haste attacker. Also the land entering... no, earthbend targets an existing land. The "land entered this turn" bonus for Wrestlers needs a land drop.
Curve looks good. Let's do it.
First, get oracle text for Cycle of Renewal to confirm Lesson subtype β actually not necessary for the play. But it affects whether chapter III draws. Let me quickly check while acting. The tools: I can call get_oracle_text and choose_action in parallel? choose_action blocks until next decision. Better to call get_oracle_text first, then act.
Actually the current pending action: it's my postcombat main with priority. I can just take actions via choose_action. Let me first play the Forest (p8). Then cast Cycle of Renewal.
Let me call get_oracle_text for Cycle of Renewal and play the Forest... these are independent? The choose_action for playing Forest will resolve immediately (playing a land doesn't use the stack). Then next decision comes. I can do oracle lookup in parallel with playing the land. Sure.get_oracle_text(object_id=p3)
{
"success": true,
"name": "Cycle of Renewal",
"mana_cost": "{2}{G}",
"type": "Instant - Lesson",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
]
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T3 Postcombat Main/Postcombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 5,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": false,
"counters": {
"lore": 2
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 28,
"life": 20,
"hand": [
{
"mana_cost": "{2}{G}",
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3",
"playable": true
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_BADYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24",
"playable": true
}
]
},
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 31,
"life": 20
}
],
"board_cursor": 29,
"choices": [
{
"mana_cost": "{2}{G}",
"name": "Cycle of Renewal",
"index": 0,
"action": "cast",
"id": "p3"
},
{
"name": "Food Token",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"index": 2,
"action": "cast",
"id": "p24"
}
],
"untapped_lands": 3,
"game_seq": 99,
"land_drops_used": 1,
"action_taken": "selected_1",
"success": true
}Thinking (58 chars)
Let me get the current game state to see what's happening.
pass_priority(until=precombat_main)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T3 Postcombat Main/Postcombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 5,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": false,
"counters": {
"lore": 2
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 28,
"life": 20,
"hand": [
{
"mana_cost": "{2}{G}",
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3",
"playable": true
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_BADYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24",
"playable": true
}
]
},
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 31,
"life": 20
}
],
"board_cursor": 29,
"choices": [
{
"mana_cost": "{2}{G}",
"name": "Cycle of Renewal",
"index": 0,
"action": "cast",
"id": "p3"
},
{
"name": "Food Token",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"index": 2,
"action": "cast",
"id": "p24"
}
],
"untapped_lands": 3,
"game_seq": 99,
"land_drops_used": 1,
"stop_reason": "reached_step",
"current_step": "Postcombat Main"
}Thinking (4836 chars)
Let me think about the current state. I'm PilotA, turn 3 postcombat main. I have 3 Forests untapped (already played my land this turn). Hand: Cycle of Renewal, Earth Rumble Wrestlers, Earthbending Lesson, Foggy Swamp Vinebender, Leaves from the Vine.
Wait, I have TWO Leaves from the Vine in hand? Board shows one Leaves from the Vine (lore=2) on battlefield, and hand has another. Yes.
Choices: cast Cycle of Renewal ({2}{G}), activate Food Token, or cast Leaves from the Vine ({1}{G}).
Plan: Cast Cycle of Renewal to ramp. Sacrifice a Forest, get two tapped Forests. That leaves me with... I have 3 untapped Forests. Cycle costs {2}{G} = 3 mana. I'd tap all 3 Forests, sacrifice one, then get 2 tapped basics. So my board would be: 2 tapped new Forests + Food + Leaves saga. Next turn I'd have 4 Forests, allowing 4-mana plays.
Alternatively, cast Leaves from the Vine now ({1}{G}) and keep mana? But then I only have 2 mana left, can't cast Cycle. Casting Cycle now is better for ramp.
Graveyard: Cycle of Renewal, Forest, Mountain (milled by Leaves chapter I presumably). Interesting β there's a Mountain in graveyard. Cycle of Renewal searches for basic lands β if I have Mountains in deck, fetching a Mountain would enable... nothing red in hand currently. Earth Rumble Wrestlers is hybrid {3}{R/G} so castable with green. So just fetch Forests, unless I want a Mountain for something. No need.
Actually wait β Earthbend Lesson targets a land, makes it a 4/4 haste creature. With Leaves chapter III coming next turn (draw if creature or Lesson card in graveyard β Lesson is a card type; Earthbending Lesson is presumably a Lesson? It says "Earthbend 4" β the Lesson subtype might be on it. Actually in Avatar set, "Lesson" is a subtype. Leaves III draws if creature or Lesson card in graveyard. Currently graveyard has Cycle of Renewal, Forest, Mountain β no creature or Lesson. Milling happens at chapter I only. So next turn chapter III: draw only if I have a creature/Lesson in graveyard by then. Casting Earthbending Lesson puts a Lesson in graveyard after resolution β enabling the draw if I cast it before the saga triggers? The saga trigger happens after my draw step, so I'd need a Lesson/creature in gy already at that point. Hmm, chapter III triggers after draw step at the beginning of precombat main. If I cast Earthbending Lesson this turn... but I can't afford both Cycle (3) and Lesson (4) with 3 mana.
Sequence: This turn (T3 postcombat): cast Cycle of Renewal, sacrifice Forest, fetch 2 tapped Forests. Board: 4 Forests total (2 tapped + ... wait. I have 3 Forests. Tap all 3 to pay {2}{G}. Sacrifice one as additional cost. Fetch 2 basics tapped. Net: I had 3 forests, sacrificed 1, gained 2 = 4 Forests, all tapped. Next turn: 4 mana untapped + saga chapter III.
Next turn options with 4 mana: Earthbending Lesson (earthbend 4 β a 4/4 haste land) or Earth Rumble Wrestlers (3/4 reach, +1/+0 trample since a land entered this turn) or Vinebender (4/3). Earthbending Lesson makes a 4/4 haste β immediate attacker. Also puts Lesson in gy, but chapter III trigger already happened by then... Actually, if I cast the Lesson BEFORE... no, saga lore counter is added after draw step, trigger goes on stack. I could respond? No, casting Lesson in response to the trigger wouldn't help since trigger checks on resolution β actually it checks "if there's a creature or Lesson card in your graveyard" at resolution! So I could cast Earthbending Lesson with the chapter III trigger on the stack, then the Lesson resolves first (goes to gy as Lesson card... wait, Lesson is a subtype β Earthbending Lesson is likely "Sorcery β Lesson". After it resolves it goes to graveyard. Then chapter III trigger resolves and sees a Lesson in gy β draw a card!
So next turn: draw step, chapter III trigger on stack, cast Earthbending Lesson (4 mana available), it resolves, then trigger sees Lesson in gy β draw. And I get a 4/4 haste land creature that can attack.
Alternatively Vinebender or Wrestlers next turn. Earthbending Lesson gives haste 4/4 attacker + draw.
This turn: definitely Cycle of Renewal. Sacrifice a Forest, fetch 2 Forests (or 1 Forest + 1 Mountain for flexibility). Earth Rumble Wrestlers is hybrid so no need for Mountain. Fetch 2 Forests.
One consideration: should I play the second Leaves from the Vine instead? {1}{G} β leaves 2 mana unused. Two sagas could be nice but ramping first is better for the 4-drops. Also, chapter II needs creatures to put counters on β currently none. Next turn I'll hopefully have an earthbent land as a creature for future counters.
Note: The earthbent land (with counters) is a creature β Leaves chapter II could put counters on it. Good synergy.
Action: cast Cycle of Renewal (choice=p3). It will ask which land to sacrifice β a Forest. Then search for 2 basics.raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T3 Postcombat Main/Postcombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": false,
"counters": {
"lore": 2
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 28,
"life": 20,
"hand": [
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_BADYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
}
]
},
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 31,
"life": 20
}
],
"board_cursor": 33,
"stack": [
{
"owner": "PilotA",
"name": "Cycle of Renewal"
}
],
"game_seq": 104,
"land_drops_used": 1,
"action_taken": "selected_0",
"success": true
}Thinking (58 chars)
Let me get the current game state to see what's happening.
pass_priority()
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select a land (to sacrifice)",
"response_type": "index",
"respond_with": "choice=pN β must pick a target",
"context": "T3 Postcombat Main/Postcombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": false,
"counters": {
"lore": 2
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 28,
"life": 20,
"hand": [
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_BADYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
}
]
},
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 31,
"life": 20
}
],
"board_cursor": 34,
"choices": [
{
"tapped": true,
"name": "Forest",
"target_type": "permanent",
"index": 0,
"id": "p6"
},
{
"tapped": true,
"name": "Forest",
"target_type": "permanent",
"index": 1,
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"target_type": "permanent",
"index": 2,
"id": "p8"
}
],
"stack": [
{
"owner": "PilotA",
"name": "Cycle of Renewal"
}
],
"game_seq": 106,
"land_drops_used": 1,
"required": true,
"can_cancel": false,
"stop_reason": "non_priority_action"
}Thinking (164 chars)
Cycle of Renewal is resolving. I need to sacrifice a land. All three Forests are tapped. Sacrifice one Forest,get two basics tapped. Net +1 land. I'll sacrifice p6.
raw
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select basic land cards (selected 0 of 2)",
"response_type": "index",
"respond_with": "choice=pN, or choice=no to cancel",
"context": "T3 Postcombat Main/Postcombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": false,
"counters": {
"lore": 2
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 28,
"life": 20,
"hand": [
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_BADYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
}
]
},
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 31,
"life": 20
}
],
"board_cursor": 35,
"choices": [
{
"name": "Forest",
"target_type": "card",
"index": 0,
"id": "p46"
},
{
"name": "Forest",
"target_type": "card",
"index": 1,
"id": "p47"
},
{
"name": "Forest",
"target_type": "card",
"index": 2,
"id": "p48"
},
{
"name": "Forest",
"target_type": "card",
"index": 3,
"id": "p49"
},
{
"name": "Forest",
"target_type": "card",
"index": 4,
"id": "p50"
},
{
"name": "Forest",
"target_type": "card",
"index": 5,
"id": "p51"
},
{
"name": "Forest",
"target_type": "card",
"index": 6,
"id": "p52"
},
{
"name": "Forest",
"target_type": "card",
"index": 7,
"id": "p53"
},
{
"name": "Mountain",
"target_type": "card",
"index": 8,
"id": "p56"
},
{
"name": "Mountain",
"target_type": "card",
"index": 9,
"id": "p57"
}
],
"stack": [
{
"owner": "PilotA",
"name": "Cycle of Renewal"
}
],
"game_seq": 109,
"land_drops_used": 1,
"required": false,
"can_cancel": true,
"action_taken": "selected_target_0",
"success": true
}Thinking (59 chars)
Letme check the current game state to see what's happening.
pass_priority(until=my_turn)
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select basic land cards (selected 0 of 2)",
"response_type": "index",
"respond_with": "choice=pN, or choice=no to cancel",
"context": "T3 Postcombat Main/Postcombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": false,
"counters": {
"lore": 2
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 28,
"life": 20,
"hand": [
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_BADYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
}
]
},
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 31,
"life": 20
}
],
"board_cursor": 35,
"choices": [
{
"name": "Forest",
"target_type": "card",
"index": 0,
"id": "p46"
},
{
"name": "Forest",
"target_type": "card",
"index": 1,
"id": "p47"
},
{
"name": "Forest",
"target_type": "card",
"index": 2,
"id": "p48"
},
{
"name": "Forest",
"target_type": "card",
"index": 3,
"id": "p49"
},
{
"name": "Forest",
"target_type": "card",
"index": 4,
"id": "p50"
},
{
"name": "Forest",
"target_type": "card",
"index": 5,
"id": "p51"
},
{
"name": "Forest",
"target_type": "card",
"index": 6,
"id": "p52"
},
{
"name": "Forest",
"target_type": "card",
"index": 7,
"id": "p53"
},
{
"name": "Mountain",
"target_type": "card",
"index": 8,
"id": "p56"
},
{
"name": "Mountain",
"target_type": "card",
"index": 9,
"id": "p57"
}
],
"stack": [
{
"owner": "PilotA",
"name": "Cycle of Renewal"
}
],
"game_seq": 109,
"land_drops_used": 1,
"required": false,
"can_cancel": true,
"stop_reason": "non_priority_action"
}Thinking (966 chars)
I need to select 2 basic lands for Cycle of Renewal. I have Mountains in my deck (my hand has Earth Rumble Wrestlers which is hybrid R/G, so green works). Let me check my colors β my hand is all green-castable. But having a Mountain could be useful? Actually, Earth Rumble Wrestlers is {3}{R/G} hybrid, so it can be cast with all green. My deck seems to be green-based with Mountains. Given unknown remaining deck, fetching two Forests is safe for green-heavy plays. But if there are red cards in the deck, a Mountain might help. Since I've seen a Mountain in graveyard (milled by Leaves), the deck has red splash potential. The only red-ish card seen is Earth Rumble Wrestlers (hybrid). I'll fetch one Forest and one Mountain to cover potential red cards? Hmm, but double green might matter (Foggy Swamp Vinebender {3}{G}, Earthbending Lesson {3}{G} β only single green pip). Fetching a Mountain gives flexibility forred spells in deck. I'll take Forest + Mountain.raw
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select basic land cards (selected 1 of 2)",
"response_type": "index",
"respond_with": "choice=pN, or choice=no to cancel",
"context": "T3 Postcombat Main/Postcombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": false,
"counters": {
"lore": 2
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 28,
"life": 20,
"hand": [
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_BADYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
}
]
},
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 31,
"life": 20
}
],
"board_cursor": 36,
"choices": [
{
"name": "Forest",
"target_type": "card",
"index": 0,
"id": "p47"
},
{
"name": "Forest",
"target_type": "card",
"index": 1,
"id": "p48"
},
{
"name": "Forest",
"target_type": "card",
"index": 2,
"id": "p49"
},
{
"name": "Forest",
"target_type": "card",
"index": 3,
"id": "p50"
},
{
"name": "Forest",
"target_type": "card",
"index": 4,
"id": "p51"
},
{
"name": "Forest",
"target_type": "card",
"index": 5,
"id": "p52"
},
{
"name": "Forest",
"target_type": "card",
"index": 6,
"id": "p53"
},
{
"name": "Mountain",
"target_type": "card",
"index": 7,
"id": "p56"
},
{
"name": "Mountain",
"target_type": "card",
"index": 8,
"id": "p57"
}
],
"stack": [
{
"owner": "PilotA",
"name": "Cycle of Renewal"
}
],
"game_seq": 110,
"land_drops_used": 1,
"required": false,
"can_cancel": true,
"action_taken": "selected_target_0",
"success": true
}Thinking (136 chars)
Let me continue playing. The last action was Cycle of Renewal resolving, selecting two basics. I need to call pass_priority to continue.
pass_priority(until=my_turn)
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select basic land cards (selected 1 of 2)",
"response_type": "index",
"respond_with": "choice=pN, or choice=no to cancel",
"context": "T3 Postcombat Main/Postcombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": false,
"counters": {
"lore": 2
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 28,
"life": 20,
"hand": [
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_BADYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
}
]
},
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 31,
"life": 20
}
],
"board_cursor": 36,
"choices": [
{
"name": "Forest",
"target_type": "card",
"index": 0,
"id": "p47"
},
{
"name": "Forest",
"target_type": "card",
"index": 1,
"id": "p48"
},
{
"name": "Forest",
"target_type": "card",
"index": 2,
"id": "p49"
},
{
"name": "Forest",
"target_type": "card",
"index": 3,
"id": "p50"
},
{
"name": "Forest",
"target_type": "card",
"index": 4,
"id": "p51"
},
{
"name": "Forest",
"target_type": "card",
"index": 5,
"id": "p52"
},
{
"name": "Forest",
"target_type": "card",
"index": 6,
"id": "p53"
},
{
"name": "Mountain",
"target_type": "card",
"index": 7,
"id": "p56"
},
{
"name": "Mountain",
"target_type": "card",
"index": 8,
"id": "p57"
}
],
"stack": [
{
"owner": "PilotA",
"name": "Cycle of Renewal"
}
],
"game_seq": 110,
"land_drops_used": 1,
"required": false,
"can_cancel": true,
"stop_reason": "non_priority_action"
}Thinking (1566 chars)
I'm selecting basic lands for Cycle of Renewal. I already selected 1 of 2 (probably a Forest based on my earlier plan... actually the summary said "one Forest and one Mountain"). I've selected 1 already. Let me pick a Mountain to cover the red splash for Earth Rumble Wrestlers (which costs {3}{R/G} β hybrid, so it can be cast with all green actually). {R/G} hybrid means I can pay {3}{G}. So I don't strictly need red. But having a Mountain gives flexibility. Actually, since hybrid costs can be paid with green only, maybe two Forests is better for cards like Leaves from the Vine... but all my green costs are single green pips. Having one Mountain gives me optionality if I draw red cards. I already have a Mountain in the graveyard from mill (gy shows Mountain). Wait, gy=[Cycle of Renewal, Forest, Forest, Mountain] β those were milled by Leaves from the Vine plus the sacrificed Forest.
Hmm, did I already select a Forest? The message says "selected 1 of 2". My prior plan said one Forest and one Mountain. But I don't know which one was selected. If the first was a Forest, pick Mountain now. If the first was a Mountain, pick Forest. I can't tell. Given my stated plan "one Forest and one Mountain", I'll pick a Mountain now, assuming the first was a Forest. Actually wait β maybe the first selection was also mine. The safest: pick Mountain [id=p56]. If the first was a Mountain too, I'd have two Mountains which isn't terrible but less ideal. My summary said "one Forest and one Mountain" so presumably I selected Forestfirst. I'll go with Mountain p56.raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T3 Postcombat Main/Postcombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"counters": {
"lore": 2
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
}
],
"name": "PilotA",
"library_size": 26,
"life": 20,
"hand": [
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_BADYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
}
]
},
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 31,
"life": 20
}
],
"board_cursor": 37,
"game_seq": 115,
"land_drops_used": 1,
"action_taken": "selected_target_7",
"success": true
}Thinking (91 chars)
Letme continue playing. I need to call pass_priority to see the current state and continue.
pass_priority(until=my_turn, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T3 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 7,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 30,
"life": 20,
"hand": [
{
"mana_cost": "{2}{G}",
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"mana_cost": "{2}{B}",
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"power": "0",
"id": "p11",
"toughness": "4"
},
{
"name": "Foggy Bottom Swamp",
"is_land": true,
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12",
"playable": true
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p13",
"playable": true
},
{
"mana_cost": "{2}{W/B}{W/B}",
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"power": "3",
"id": "p66",
"toughness": "3"
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"counters": {
"lore": 2
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
}
],
"name": "PilotA",
"library_size": 26,
"life": 20
}
],
"board_cursor": 28,
"choices": [
{
"name": "Clue Token",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34"
},
{
"name": "Foggy Bottom Swamp",
"index": 1,
"action": "land",
"id": "p12"
},
{
"name": "Forest",
"index": 2,
"action": "land",
"id": "p13"
}
],
"untapped_lands": 2,
"game_seq": 117,
"land_drops_used": 0,
"recent_chat": [
"PilotA: Good luck! Ha, my Food's just fuel for the ramp engine — the real meal is coming in a couple turns."
],
"stop_reason": "playable_cards",
"has_playable_cards": true
}raw
{
"success": true
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T3 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 6,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 30,
"life": 20,
"hand": [
{
"mana_cost": "{2}{G}",
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10",
"playable": true
},
{
"mana_cost": "{2}{B}",
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"power": "0",
"id": "p11",
"toughness": "4",
"playable": true
},
{
"name": "Foggy Bottom Swamp",
"is_land": true,
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"mana_cost": "{2}{W/B}{W/B}",
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"power": "3",
"id": "p66",
"toughness": "3"
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"counters": {
"lore": 2
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
}
],
"name": "PilotA",
"library_size": 26,
"life": 20
}
],
"board_cursor": 29,
"choices": [
{
"name": "Clue Token",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34"
},
{
"mana_cost": "{2}{G}",
"name": "Earthbender Ascension",
"index": 1,
"action": "cast",
"id": "p10"
},
{
"mana_cost": "{2}{B}",
"name": "Fire Navy Trebuchet",
"index": 2,
"action": "cast",
"id": "p11",
"power": "0",
"toughness": "4"
}
],
"untapped_lands": 3,
"game_seq": 121,
"land_drops_used": 1,
"action_taken": "selected_2",
"success": true
}pass_priority(until=precombat_main, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T3 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 6,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 30,
"life": 20,
"hand": [
{
"mana_cost": "{2}{G}",
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10",
"playable": true
},
{
"mana_cost": "{2}{B}",
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"power": "0",
"id": "p11",
"toughness": "4",
"playable": true
},
{
"name": "Foggy Bottom Swamp",
"is_land": true,
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"mana_cost": "{2}{W/B}{W/B}",
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"power": "3",
"id": "p66",
"toughness": "3"
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"counters": {
"lore": 2
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
}
],
"name": "PilotA",
"library_size": 26,
"life": 20
}
],
"board_cursor": 29,
"choices": [
{
"name": "Clue Token",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34"
},
{
"mana_cost": "{2}{G}",
"name": "Earthbender Ascension",
"index": 1,
"action": "cast",
"id": "p10"
},
{
"mana_cost": "{2}{B}",
"name": "Fire Navy Trebuchet",
"index": 2,
"action": "cast",
"id": "p11",
"power": "0",
"toughness": "4"
}
],
"untapped_lands": 3,
"game_seq": 121,
"land_drops_used": 1,
"stop_reason": "reached_step",
"current_step": "Precombat Main"
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T3 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 5,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 30,
"life": 20,
"hand": [
{
"mana_cost": "{2}{B}",
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"power": "0",
"id": "p11",
"toughness": "4"
},
{
"name": "Foggy Bottom Swamp",
"is_land": true,
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"mana_cost": "{2}{W/B}{W/B}",
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"power": "3",
"id": "p66",
"toughness": "3"
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"counters": {
"lore": 2
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
}
],
"name": "PilotA",
"library_size": 26,
"life": 20
}
],
"board_cursor": 33,
"stack": [
{
"owner": "PilotB",
"name": "Earthbender Ascension"
}
],
"game_seq": 126,
"land_drops_used": 1,
"action_taken": "selected_1",
"success": true
}pass_priority(until=stack_resolved, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select a land you control",
"response_type": "index",
"respond_with": "choice=pN β must pick a target",
"context": "T3 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 5,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 30,
"life": 20,
"hand": [
{
"mana_cost": "{2}{B}",
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"power": "0",
"id": "p11",
"toughness": "4"
},
{
"name": "Foggy Bottom Swamp",
"is_land": true,
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"mana_cost": "{2}{W/B}{W/B}",
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"power": "3",
"id": "p66",
"toughness": "3"
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"counters": {
"lore": 2
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
}
],
"name": "PilotA",
"library_size": 26,
"life": 20
}
],
"board_cursor": 34,
"choices": [
{
"tapped": true,
"name": "Forest",
"target_type": "permanent",
"index": 0,
"id": "p13"
},
{
"tapped": true,
"name": "Kyoshi Village",
"target_type": "permanent",
"index": 1,
"id": "p23"
},
{
"tapped": true,
"name": "Swamp",
"target_type": "permanent",
"index": 2,
"id": "p14"
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "When Earthbender Ascension enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"name": "Earthbender Ascension",
"source_card": "Earthbender Ascension"
}
],
"game_seq": 129,
"land_drops_used": 1,
"required": true,
"can_cancel": false,
"stop_reason": "non_priority_action"
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T3 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 5,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 30,
"life": 20,
"hand": [
{
"mana_cost": "{2}{B}",
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"power": "0",
"id": "p11",
"toughness": "4"
},
{
"name": "Foggy Bottom Swamp",
"is_land": true,
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"mana_cost": "{2}{W/B}{W/B}",
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"power": "3",
"id": "p66",
"toughness": "3"
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"counters": {
"lore": 2
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
}
],
"name": "PilotA",
"library_size": 26,
"life": 20
}
],
"board_cursor": 35,
"stack": [
{
"owner": "PilotB",
"ability_text": "When Earthbender Ascension enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"name": "Earthbender Ascension",
"source_card": "Earthbender Ascension",
"targets": [
{
"name": "Kyoshi Village [tapped] (yours)",
"id": "p23"
}
]
}
],
"game_seq": 131,
"land_drops_used": 1,
"action_taken": "selected_target_1",
"success": true
}pass_priority(until=precombat_main, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T3 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 5,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 30,
"life": 20,
"hand": [
{
"mana_cost": "{2}{B}",
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"power": "0",
"id": "p11",
"toughness": "4"
},
{
"name": "Foggy Bottom Swamp",
"is_land": true,
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"mana_cost": "{2}{W/B}{W/B}",
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"power": "3",
"id": "p66",
"toughness": "3"
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"counters": {
"lore": 2
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
}
],
"name": "PilotA",
"library_size": 26,
"life": 20
}
],
"board_cursor": 35,
"stack": [
{
"owner": "PilotB",
"ability_text": "When Earthbender Ascension enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"name": "Earthbender Ascension",
"source_card": "Earthbender Ascension",
"targets": [
{
"name": "Kyoshi Village [tapped] (yours)",
"id": "p23"
}
]
}
],
"game_seq": 131,
"land_drops_used": 1,
"stop_reason": "reached_step",
"current_step": "Precombat Main"
}pass_priority(until=stack_resolved, board_cursor=35)
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select a basic land card",
"response_type": "index",
"respond_with": "choice=pN, or choice=no to cancel",
"context": "T3 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 5,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Kyoshi Village",
"modified": true,
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card.",
"Haste"
],
"id": "p23",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 30,
"life": 20,
"hand": [
{
"mana_cost": "{2}{B}",
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"power": "0",
"id": "p11",
"toughness": "4"
},
{
"name": "Foggy Bottom Swamp",
"is_land": true,
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"mana_cost": "{2}{W/B}{W/B}",
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"power": "3",
"id": "p66",
"toughness": "3"
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"counters": {
"lore": 2
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
}
],
"name": "PilotA",
"library_size": 26,
"life": 20
}
],
"board_cursor": 36,
"choices": [
{
"name": "Forest",
"target_type": "card",
"index": 0,
"id": "p81"
},
{
"name": "Forest",
"target_type": "card",
"index": 1,
"id": "p82"
},
{
"name": "Forest",
"target_type": "card",
"index": 2,
"id": "p83"
},
{
"name": "Plains",
"target_type": "card",
"index": 3,
"id": "p90"
},
{
"name": "Plains",
"target_type": "card",
"index": 4,
"id": "p91"
},
{
"name": "Swamp",
"target_type": "card",
"index": 5,
"id": "p92"
},
{
"name": "Swamp",
"target_type": "card",
"index": 6,
"id": "p93"
},
{
"name": "Swamp",
"target_type": "card",
"index": 7,
"id": "p94"
},
{
"name": "Swamp",
"target_type": "card",
"index": 8,
"id": "p95"
},
{
"name": "Swamp",
"target_type": "card",
"index": 9,
"id": "p96"
},
{
"name": "Swamp",
"target_type": "card",
"index": 10,
"id": "p97"
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "When Earthbender Ascension enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"name": "Earthbender Ascension",
"source_card": "Earthbender Ascension",
"targets": [
{
"name": "Kyoshi Village (2/2) [tapped] (yours)",
"id": "p23"
}
]
}
],
"game_seq": 134,
"land_drops_used": 1,
"required": false,
"can_cancel": true,
"stop_reason": "non_priority_action"
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T3 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 5,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Kyoshi Village",
"modified": true,
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card.",
"Haste"
],
"id": "p23",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 29,
"life": 20,
"hand": [
{
"mana_cost": "{2}{B}",
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"power": "0",
"id": "p11",
"toughness": "4"
},
{
"name": "Foggy Bottom Swamp",
"is_land": true,
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"mana_cost": "{2}{W/B}{W/B}",
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"power": "3",
"id": "p66",
"toughness": "3"
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"counters": {
"lore": 2
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
}
],
"name": "PilotA",
"library_size": 26,
"life": 20
}
],
"board_cursor": 37,
"stack": [
{
"owner": "PilotB",
"ability_text": "Landfall — Whenever a land you control enters, put a quest counter on Earthbender Ascension. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.",
"name": "Earthbender Ascension",
"source_card": "Earthbender Ascension"
}
],
"game_seq": 138,
"land_drops_used": 1,
"action_taken": "selected_target_5",
"success": true
}pass_priority(until=my_turn)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T4 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 5,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"counters": {
"lore": 3
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
}
],
"name": "PilotA",
"library_size": 25,
"life": 20,
"hand": [
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_BADYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
},
{
"name": "Mountain",
"is_land": true,
"rules": [
"{T}: Add {R}."
],
"id": "p57"
}
]
},
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 1
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card.",
"Haste"
],
"id": "p23",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 29,
"life": 20
}
],
"board_cursor": 44,
"choices": [
{
"name": "Food Token",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27"
}
],
"stack": [
{
"owner": "PilotA",
"ability_text": "III - Draw a card if there's a creature or Lesson card in your graveyard.",
"name": "Leaves from the Vine",
"source_card": "Leaves from the Vine"
}
],
"untapped_lands": 4,
"game_seq": 151,
"land_drops_used": 0,
"recent_chat": [
"PilotB: Good luck! That's a lot of ramp already—I'll try to get on board before the main course."
],
"stop_reason": "playable_cards",
"has_playable_cards": true
}Thinking (7214 chars)
It's turn 4, my precombat main. The Leaves from the Vine chapter III trigger is on the stack β it will draw me a card if there's a creature or Lesson card in my graveyard. My graveyard: Cycle of Renewal, Cycle of Renewal, Forest, Forest, Mountain. Wait, two Cycle of Renewal? That's interesting β one must have been milled by Leaves chapter I. No creatures or Lesson cards in the graveyard... wait, Earthbending Lesson is a Lesson card but it's in my hand. So the chapter III trigger currently does nothing unless... hmm. Actually the graveyard has no creature or Lesson card. So the draw won't happen.
Wait, actually let me check: "III - Draw a card if there's a creature or Lesson card in your graveyard." Graveyard: Cycle of Renewal x2, Forest x2, Mountain. No creatures, no Lessons. So no draw.
Should I sacrifice the Food token to... no, that doesn't help. Actually, wait β could I crack the Food token? No, that just gains 3 life, doesn't put a creature in the graveyard.
Hmm, but actually I should just let the trigger resolve. Passing priority with choice="no" is fine. Actually, should I activate Food Token? No reason to β gaining 3 life now isn't valuable, and the Food token could be useful later.
Actually wait β does sacrificing the Food token matter for anything? The opponent has Tolls of War which triggers when THEY sacrifice a permanent during THEIR turn. Not relevant to me.
Let me just pass and let the trigger resolve. Then on my main phase, I have 4 untapped lands (3 Forests, 1 Mountain β wait, board shows Forest, Forest, Forest, Mountain plus Food token and Leaves saga). So I have 4 lands untapped. Land drops remaining: 1, and I have a Mountain in hand.
My plan: play the Mountain (land drop), then cast Earthbending Lesson ({3}{G}) to earthbend 4 β making a land a 4/4 creature with haste. That gives me a creature and enables attacks. Or cast Earth Rumble Wrestlers ({3}{R/G}) β I have 3 Forests + 1 Mountain, so I can pay {3}{R} or {3}{G}. With a land entering this turn, the Wrestlers get +1/+0 and trample β a 4/4 trample.
Earthbending Lesson: earthbend 4 on a land β that land becomes a 0/0 with haste + four +1/+1 counters = 4/4 haste. That's also nice because it synergizes with landfall.
Actually, wait β first the saga trigger needs to resolve. The chapter III trigger won't draw since no creature/Lesson in graveyard. Hmm, unless... nothing I can do about it.
Actually, hold on. Should I consider that after the saga resolves, the saga is sacrificed (Sacrifice after III). Then I have priority in my precombat main.
Plan: Play Mountain from hand (5 lands). Then cast Earthbending Lesson targeting a Forest β earthbend 4 gives a 4/4 haste creature. Then attack with the 4/4. Opponent has Kyoshi Village 2/2 (a land creature? It's shown as "Kyoshi Village 2/2" β it seems it's been earthbent, it's a 2/2 land creature with haste). Wait, opponent's Kyoshi Village is a 2/2 with 2 +1/+1 counters β that's from Earthbender Ascension's earthbend 2. So opponent has a 2/2 land creature.
If I attack with a 4/4, opponent can block with the 2/2 β the 2/2 dies but returns tapped (earthbend: when it dies or is exiled, return it to the battlefield tapped). Hmm, that's annoying but fine β it returns tapped so it can't block again that turn, and they lose the counters? Wait, when it returns, does it keep the counters? "When it dies or is exiled, return it to the battlefield tapped." It returns as a new object... actually returning from graveyard to battlefield β it would be a land, not a creature (the earthbend effect ends when it leaves the battlefield). So the Kyoshi Village would come back as just a tapped land, no longer a creature. That's actually good for me.
Alternatively, cast Earth Rumble Wrestlers as a 4/4 trample (with land entering this turn). Then attack β trample means if they block with 2/2, 2 damage tramples over.
Let me think about which is better:
- Earthbending Lesson: 4/4 haste land creature. Can attack immediately. If it dies, the land returns tapped. Also it's a Lesson card β when it goes to graveyard, future card draw synergies (Leaves from the Vine chapter III needs a creature or Lesson in graveyard β but saga is being sacrificed this turn anyway).
- Wrestlers: 4/4 trample but no haste β can't attack this turn.
Earthbending Lesson seems better: immediate 4/4 haste attacker. And if they block with Kyoshi Village 2/2, my 4/4 survives (takes 2 damage, becomes 4/2 until end of turn... actually damage is removed at end of turn, and it's a 0/0 with counters so 2 damage doesn't kill it). Wait β a 4/4 blocking... no, the 2/2 blocks my 4/4: my creature deals 4 to the 2/2 (lethal), the 2/2 deals 2 to my 4/4 (survives as 4/4 with 2 damage marked). Good trade.
Also, opponent's Earthbender Ascension has landfall β they get quest counters. They have 1 quest counter now.
Decision: pass on the Food token activation, let the saga trigger resolve. Then play Mountain, cast Earthbending Lesson on a Forest (earthbend 4), attack with the 4/4.
Wait, but actually β should I earthbend a Forest or the Mountain? If I earthbend a Forest, it becomes a creature and can still tap for mana. Tapping a creature land for mana is fine. Let me earthbend... it doesn't matter much, but the land creature with haste can attack. One consideration: if the land creature dies, it returns tapped. Forest vs Mountain β I want to keep red access. If I earthbend the Mountain and it dies, it returns tapped (still a Mountain). Either way fine. I'll earthbend a Forest since I have 3 of them, keeping the Mountain free for red costs. Actually β wait, if I cast Earthbending Lesson for {3}{G}, I'll use 3 Mountains/Forests... I have 3 Forests + 1 Mountain + playing Mountain from hand = 3 Forests + 2 Mountains. Casting {3}{G} uses 3 Forests + 1 Mountain or similar. After casting, I have 1 land untapped.
Hmm, actually should I also consider casting both? Earthbending Lesson is {3}{G} = 4 mana. With 5 lands, after playing Mountain I have 5 mana. I could cast Earthbending Lesson (4 mana) leaving 1. Can't cast Wrestlers too ({3}{R/G} = 4 more). So just the Lesson.
Order of operations: I should play the Mountain first? Or cast Lesson first? If I play Mountain first, then cast Lesson targeting a Forest. The Mountain entering could trigger... nothing on my side. Actually wait β playing the land first is fine. Also note: if I earthbend a land, that land becomes a creature β and "a land entered the battlefield under your control this turn" condition for Wrestlers would be satisfied by the Mountain I played. Not relevant since I'm not casting Wrestlers this turn.
Also consider: Vinebender {3}{G} 4/3 β no haste, can't attack. Lesson is better for tempo.
One more consideration: the saga chapter III β after it resolves, the saga is sacrificed. The stack currently has the chapter III trigger. I just pass (choice="no") to let it resolve. Actually, the decision says "Play instants and activated abilities" with the saga trigger on the stack. I'll pass.
Then I'll get another decision after the trigger resolves (saga sacrificed, then my main phase priority). Then:play Mountain, cast Earthbending Lesson targeting a Forest.
Let me pass now.raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T4 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 6,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
}
],
"name": "PilotA",
"library_size": 24,
"life": 20,
"hand": [
{
"mana_cost": "{4}{G/W}",
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"power": "3",
"id": "p43",
"toughness": "4"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_BADYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4",
"playable": true
},
{
"mana_cost": "{3}{G}",
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5",
"playable": true
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3",
"playable": true
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24",
"playable": true
},
{
"name": "Mountain",
"is_land": true,
"rules": [
"{T}: Add {R}."
],
"id": "p57",
"playable": true
}
]
},
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 1
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card.",
"Haste"
],
"id": "p23",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 29,
"life": 20
}
],
"board_cursor": 45,
"choices": [
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"index": 0,
"action": "cast",
"id": "p4",
"power": "3",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Earthbending Lesson",
"index": 1,
"action": "cast",
"id": "p5"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"index": 2,
"action": "cast",
"id": "p35",
"power": "4",
"toughness": "3"
},
{
"name": "Food Token",
"index": 3,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"index": 4,
"action": "cast",
"id": "p24"
},
{
"name": "Mountain",
"index": 5,
"action": "land",
"id": "p57"
}
],
"untapped_lands": 4,
"game_seq": 154,
"land_drops_used": 0,
"action_taken": "passed_priority",
"success": true
}Thinking (57 chars)
Letme get the current game state to see what's happening.
pass_priority(until=precombat_main)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T4 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 6,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
}
],
"name": "PilotA",
"library_size": 24,
"life": 20,
"hand": [
{
"mana_cost": "{4}{G/W}",
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"power": "3",
"id": "p43",
"toughness": "4"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_BADYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4",
"playable": true
},
{
"mana_cost": "{3}{G}",
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5",
"playable": true
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3",
"playable": true
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24",
"playable": true
},
{
"name": "Mountain",
"is_land": true,
"rules": [
"{T}: Add {R}."
],
"id": "p57",
"playable": true
}
]
},
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 1
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card.",
"Haste"
],
"id": "p23",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 29,
"life": 20
}
],
"board_cursor": 45,
"choices": [
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"index": 0,
"action": "cast",
"id": "p4",
"power": "3",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Earthbending Lesson",
"index": 1,
"action": "cast",
"id": "p5"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"index": 2,
"action": "cast",
"id": "p35",
"power": "4",
"toughness": "3"
},
{
"name": "Food Token",
"index": 3,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"index": 4,
"action": "cast",
"id": "p24"
},
{
"name": "Mountain",
"index": 5,
"action": "land",
"id": "p57"
}
],
"untapped_lands": 4,
"game_seq": 154,
"land_drops_used": 0,
"stop_reason": "reached_step",
"current_step": "Precombat Main"
}Thinking (10246 chars)
Let me assess the board state.
I'm PilotA (green deck), 20 life. My board: Food Token, 3 Forests, 1 Mountain (4 lands untapped), Leaves from the Vine saga in graveyard already (sacrificed after chapter III? Actually the log said chapter III trigger went on stack and resolved β saga should be sacrificed. Graveyard shows Leaves from the Vine, so yes it's done).
My hand: Earth Kingdom Soldier ({4}{G/W} 3/4 vigilance, ETB counters β can't cast, need white... actually G/W hybrid, so {4}{G} works! 5 mana total though, I only have 4 untapped + 1 land drop = 5 mana this turn if I play Mountain. Wait, hybrid {G/W} means it can be paid with G or W. So Earth Kingdom Soldier costs {4}{G/W} = 4 generic + 1 green-or-white. I have 4 untapped lands now, plus a land drop (Mountain in hand) = 5 mana. So I could cast it this turn if I play the Mountain first. But the choices list doesn't show Earth Kingdom Soldier as playable β because I haven't played the Mountain yet. The choices are based on current mana (4 untapped). Once I play Mountain, I'd have 5 mana.
Wait, but choices only show cards playable with current mana. Earth Kingdom Soldier costs 5 mana; I have 4 untapped. So it's not listed, but after playing Mountain I'd have 5.
Opponent (PilotB): Earthbender Ascension with 1 quest counter, Forest tapped, Kyoshi Village 2/2 (tapped, animated with 2 counters β that's from earthbend 2), 2 Swamps tapped, Tolls of War, Clue token. They have 5 cards in hand, 29 in library.
Opponent's Kyoshi Village is a 2/2 creature (animated via earthbend). It's tapped though.
My options this turn (turn 4, 4 untapped lands + 1 land drop):
1. Play Mountain (land drop), then cast Earth Kingdom Soldier for {4}{G} β a 3/4 vigilance that puts +1/+1 counters on up to two creatures. But I have no other creatures, so ETB does nothing... wait, can it target itself? "up to two target creatures you control" β it enters and can target itself? No β when it enters, it's on the battlefield, so it IS a creature I control. "Each of up to two target creatures you control" β yes, it can target itself. Actually for ETB triggers, the creature is on the battlefield when the trigger resolves, so it can target itself. Hmm, but "up to two target creatures" β typically these can include itself. So it becomes a 4/5 vigilance.
Actually wait β do I want to cast Earth Kingdom Soldier? It costs {4}{G/W}. With 5 mana (3 Forest + 2 Mountain after playing Mountain), I can pay {4}{G}. Yes.
2. Cast Earthbending Lesson {3}{G}: earthbend 4 β target land becomes 0/0 with haste + 4 counters = 4/4 haste land creature. That gives me an immediate attacker and a creature on board. If it dies, it returns tapped. That's very strong and only 4 mana, leaving the land drop for... I could play Mountain too and have 1 mana left, not enough for anything else (Leaves from the Vine costs {1}{G} β I could cast it!).
Option: Play Mountain (land), cast Earthbending Lesson (4 mana: 3 generic + G) β that uses 4 of 5 mana, leaving 1 mana (a Forest or Mountain). Leaves from the Vine costs {1}{G} β needs green. If I tap 3 Forests + 1 Mountain for Lesson (3 generic + G), I'd have 1 Forest + 1 Mountain... wait let me count. Lands: Forest, Forest, Forest, Mountain (in play) + Mountain (playing this turn) = 5 lands. Earthbending Lesson = {3}{G}: tap 2 Forests + 2 Mountains? That's 4 mana with one green. Then remaining: 1 Forest untapped = 1 green mana. Leaves from the Vine = {1}{G} = 2 mana. Can't afford with just 1 Forest.
Alternative: tap 3 Forests + 1 Mountain for Lesson ({3}{G} β 3 generic from 2 Forests+Mountain, G from Forest). Remaining: 1 Mountain = red only. Can't cast Leaves.
So with 5 mana I can do Lesson (4) + nothing, or Soldier (5), or Wrestlers (4) + nothing, or Vinebender (4) + nothing.
Hmm, actually what about Earth Rumble Wrestlers {3}{R/G}: 3/4 reach, gets +1/+0 and trample if I control a land creature or a land entered this turn. If I play Mountain this turn, a land entered, so it becomes 4/4 trample.
Best play: I think Earthbending Lesson is the strongest β earthbend 4 makes a 4/4 haste land creature that can attack immediately, and it's resilient (returns tapped if killed). Then next turn I'd have 6 mana for Soldier or Vinebender + other plays.
Alternatively, play Mountain + Earth Kingdom Soldier (3/4 vigilance, ETB put counters on itself β 4/5). It can't attack this turn (summoning sickness), but vigilance means it blocks too. It's a bigger body long-term.
Opponent has a 2/2 Kyoshi Village (tapped) and Tolls of War (sacrifice synergy). They have 5 lands worth... they're on turn 4-5 with Ascension.
Actually, wait β whose turn is it? It's my turn 4. I went first. So opponent has had 3 turns (they played Kyoshi Village t1 tapped? Actually log says turn 2 opponent played tapped Kyoshi Village; turn 3 they have Tolls of War + Clue + Village; now they have Ascension + Swamps + Forest = 4 lands).
Opponent's board: 4 lands (Forest, 2 Swamps, Kyoshi Village 2/2), Tolls of War, Earthbender Ascension (1 quest counter), Clue token. Their Village is a 2/2 with haste (tapped, so it attacked or was just animated... it's tapped likely because it attacked last turn or they tapped it for mana).
My plan: Play Mountain, cast Earthbending Lesson targeting... which land? Earthbend 4 on a land β 4/4 haste. Target a Forest (keep Mountains for red). Then attack with 4/4. Opponent has 2/2 Village untapped? No, it's tapped. So they can't block with it. Actually tapped creatures can't block. So 4/4 gets through for 4.
Hmm, but wait β should I hold Lesson and cast Soldier? Soldier is 4/5 vigilance (with counter on itself) β bigger, blocks well, but no haste. Lesson gives immediate pressure and the land creature sticks around even through removal.
Also consider: Earthbender Ascension in opponent's board β if I had it... no, that's opponent's card. Right, opponent cast Earthbender Ascension (earthbend 2 on their Kyoshi Village presumably, and fetched a basic). It has landfall quest counters; at 4 counters they put +1/+1 and trample on a creature.
I think tempo-wise, Earthbending Lesson is great: 4/4 haste attacker now. Let me also think about whether to play the Mountain first. Yes β playing a land is free and gives me 5 mana total, plus if I later cast Wrestlers, the landfall condition is met.
Sequencing: Play Mountain (land drop). Then cast Earthbending Lesson {3}{G} targeting a Forest β 4/4 haste Forest creature. Then attack with it (4 damage, opponent at 16 or they block with... their only creature is tapped Village 2/2, so no blockers). Actually, could they have an instant? They have 5 cards, unknown. Swamp/Forest/Green-white village β colors: G/W/B? Kyoshi Village taps for G or W, plus Swamps β they might have black removal. Untapped lands: all their lands are tapped (Forest tapped, Village tapped, both Swamps tapped). So no mana up for instants.
Then after combat, I have 1 mana left (Mountain? let me recount: 5 lands. Lesson costs 4. 1 left). Nothing to cast with 1 (Leaves costs 2 total: {1}{G}).
Alternatively: cast Leaves from the Vine this turn instead? {1}{G} for another saga engine. If I cast Leaves (2 mana) + ... Wrestlers (4) = 6, too much. Leaves (2) + Lesson (4) = 6, too much. So with 5 mana: Lesson + Leaves is 6 β no.
So main options:
A) Mountain + Earthbending Lesson β 4/4 haste land, attack for 4. Leaves 1 mana unused.
B) Mountain + Earth Kingdom Soldier β 4/5 vigilance (counter on itself), no attack this turn.
C) Mountain + Wrestlers β 4/4 trample (land entered), no haste, can't attack.
D) Mountain + Vinebender β 4/3, can't be blocked by power β€2, no haste.
Option A gives immediate damage and a durable threat. The earthbent land returns if killed. Opponent at 20 β 16.
Also note: next turn I'll have 6 mana (if I don't play another land... I have no more lands in hand after Mountain. My lands: 3F + 2M in play. Hand after: Soldier, Wrestlers, Vinebender, Leaves). Next turn 5 mana: Soldier (5) or Wrestlers + Leaves (4+2=6 no)... Soldier for 5, or Vinebender (4) + Leaves (2) = 6 no. Hmm, 5 mana: Soldier exactly, or Wrestlers + nothing, or Vinebender + nothing. Leaves (2) + ... nothing pairs to 5 except 3-mana... none of my creatures cost 3. OK.
Actually also: the earthbent land creature β when it attacks, "a land entered the battlefield under your control this turn" condition for Wrestlers later... not relevant now.
One more consideration: Earthbending Lesson β is it a Lesson card? Yes, "Lesson" subtype matters for Leaves from the Vine chapter III (draw if creature or Lesson in graveyard). Future Leaves casts could draw.
I'll go with option A: play Mountain, cast Earthbending Lesson targeting a Forest.
Which Forest to earthbend? Any. If it dies it returns tapped. Fine.
Wait β should I earthbend a Mountain instead to keep green open? After casting, I'll have 1 mana left. If I tap 3 Forests + 1 Mountain for the Lesson ({3}{G}), remaining land is 1 Mountain (red) β useless for anything this turn anyway. Actually better: tap 2 Forests + 2 Mountains ({3}{G}: G from one Forest, 3 generic from Forest+2 Mountains), leaving 1 Forest (green) untapped. Then earthbend... hmm, if I earthbend the untapped Forest, it becomes a 4/4 haste creature (creatures don't need to tap for mana; I can still attack with it). Haste means it can attack the turn it becomes a creature even though it's been in play. So: leave a Forest untapped, earthbend it β it can still attack (haste). That keeps... well, after attacking no mana needed. But leaving green up could matter for... nothing in hand is an instant. Doesn't matter. But it's free to do optimally: tap 2F+2M, earthbend the untapped Forest, attack.
Actually simpler: just earthbend any land and attack. Let me also double check the mana: Earthbending Lesson {3}{G}. Mana plan: I'll let auto-tap handle it, or specify. The tool says auto_tap default true. I can just cast and let it auto-tap. But to control which lands tap, use mana_plan. Eh, auto-tap is fine; I'll then earthbend whatever land β target selection comes as a follow-up choice.
Actually, order: play Mountain first (land choice p57), then cast Lesson (p5). The Lesson will askfor a target land.
Let me do it. First: play Mountain.raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T4 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 5,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p57"
}
],
"name": "PilotA",
"library_size": 24,
"life": 20,
"hand": [
{
"mana_cost": "{4}{G/W}",
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"power": "3",
"id": "p43",
"toughness": "4",
"playable": true
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_BADYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4",
"playable": true
},
{
"mana_cost": "{3}{G}",
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5",
"playable": true
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3",
"playable": true
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24",
"playable": true
}
]
},
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 1
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card.",
"Haste"
],
"id": "p23",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 29,
"life": 20
}
],
"board_cursor": 46,
"choices": [
{
"mana_cost": "{4}{G/W}",
"name": "Earth Kingdom Soldier",
"index": 0,
"action": "cast",
"id": "p43",
"power": "3",
"toughness": "4"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"index": 1,
"action": "cast",
"id": "p4",
"power": "3",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Earthbending Lesson",
"index": 2,
"action": "cast",
"id": "p5"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"index": 3,
"action": "cast",
"id": "p35",
"power": "4",
"toughness": "3"
},
{
"name": "Food Token",
"index": 4,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"index": 5,
"action": "cast",
"id": "p24"
}
],
"untapped_lands": 5,
"game_seq": 156,
"land_drops_used": 1,
"action_taken": "selected_5",
"success": true
}Thinking (341 chars)
Let me catch up on the game state. It's Turn 4, my main phase. I played a Mountain to reach 5 mana, and I'm planning to cast Earthbending Lesson for a 4/4 haste attacker. Let me check the current game state first. Actually, the instructionsays "Continue playing. Call pass_priority." So I should call pass_priority to see the current state.
pass_priority(until=precombat_main)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T4 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 5,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p57"
}
],
"name": "PilotA",
"library_size": 24,
"life": 20,
"hand": [
{
"mana_cost": "{4}{G/W}",
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"power": "3",
"id": "p43",
"toughness": "4",
"playable": true
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_BADYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4",
"playable": true
},
{
"mana_cost": "{3}{G}",
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5",
"playable": true
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3",
"playable": true
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24",
"playable": true
}
]
},
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 1
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card.",
"Haste"
],
"id": "p23",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 29,
"life": 20
}
],
"board_cursor": 46,
"choices": [
{
"mana_cost": "{4}{G/W}",
"name": "Earth Kingdom Soldier",
"index": 0,
"action": "cast",
"id": "p43",
"power": "3",
"toughness": "4"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"index": 1,
"action": "cast",
"id": "p4",
"power": "3",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Earthbending Lesson",
"index": 2,
"action": "cast",
"id": "p5"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"index": 3,
"action": "cast",
"id": "p35",
"power": "4",
"toughness": "3"
},
{
"name": "Food Token",
"index": 4,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"index": 5,
"action": "cast",
"id": "p24"
}
],
"untapped_lands": 5,
"game_seq": 156,
"land_drops_used": 1,
"stop_reason": "reached_step",
"current_step": "Precombat Main"
}Thinking (11518 chars)
Let me look at the board state. It's Turn 4, my precombat main. I have 5 untapped lands (3 Forests, 2 Mountains). Wait, the board shows: Food Token, Forest, Forest, Forest, Mountain, Mountain β 5 lands. Untapped lands: 5, land drops remaining: 0.
Wait, the recap said "Playing Mountain as my land drop to reach 5 mana" β so the land was already played (land drops remaining: 0). I have 5 mana untapped.
My hand: Earth Kingdom Soldier {4}{G/W} 3/4, Earth Rumble Wrestlers {3}{R/G} 3/4, Earthbending Lesson {3}{G}, Foggy Swamp Vinebender {3}{G} 4/3, Leaves from the Vine {1}{G}.
Opponent: 20hp, 5 cards in hand, board: Clue token, Earthbender Ascension (1 quest counter), Forest tapped, Kyoshi Village 2/2 tapped (with 2 +1/+1 counters), Swamp tapped, Swamp tapped, Tolls of War. All their lands are tapped, so they're tapped out.
Plan: Cast Earthbending Lesson {3}{G} to earthbend 4 β make a land a 4/4 haste creature. That gives me an immediate attacker. That leaves 1 mana left (5 - 4 = 1). I could also cast Leaves from the Vine {1}{G} β wait, I already have a Leaves from the Vine in my graveyard? The graveyard shows: Cycle of Renewal, Cycle of Renewal, Forest, Forest, Leaves from the Vine, Mountain. So one Leaves from the Vine already resolved (the Saga finished chapter III and was sacrificed). I have another Leaves from the Vine in hand.
Actually wait β interesting, I have two Cycle of Renewal in graveyard? The recap only mentioned casting one. Whatever.
With 5 mana: Earthbending Lesson costs {3}{G} = 4 mana, leaving 1 mana. Leaves from the Vine costs {1}{G} = 2 mana. Can't cast both with 5 mana (4+2=6).
Options:
1. Earthbending Lesson (4 mana) β 4/4 haste land creature, attack for 4. Leaves 1 mana unused.
2. Earth Rumble Wrestlers {3}{R/G} = 4 mana β 3/4 reach, becomes 4/4 trample if a land entered this turn (I played a Mountain this turn, so yes!). So Wrestlers would be a 4/4 trample attacker... but wait, it doesn't have haste. It just enters as a creature, can't attack this turn. The landfall condition is for the +1/+0 and trample bonus.
Actually, with Earthbending Lesson, the land becomes a 4/4 with haste β can attack immediately for 4. That's the plan from the recap.
3. Foggy Swamp Vinebender {3}{G} 4/3 β no haste, can't attack this turn.
Best play: Earthbending Lesson on a land β 4/4 haste, attack for 4. Opponent has a 2/2 Kyoshi Village (it's a creature with haste, tapped). They could block with the 2/2? Kyoshi Village is a 2/2 creature-land. If they block my 4/4 with their 2/2, my land creature survives (4/4 vs 2/2), their village dies... but wait, when the earthbent land dies, it returns to the battlefield tapped. Their village would just die (it's a regular land creature, no recursion). Actually would they block? Blocking a 4/4 with a 2/2 loses their Village permanently and only prevents 4 damage. Probably not great for them, but they might to preserve life.
Also, Earthbender Ascension has landfall β when a land enters under their control, they put a quest counter. It's at 1 counter.
Let me think about the sequencing. Cast Earthbending Lesson now, targeting... which land? A Mountain, perhaps, or a Forest. Actually, considerations: the earthbent land becomes a creature with haste, 0/0 + 4 counters = 4/4. It can still tap for mana.
Also, should I cast Leaves from the Vine first? It's {1}{G} = 2 mana. If I cast Leaves (2 mana) + Wrestlers (4 mana) = 6 mana, can't. Leaves + Vinebender = 6, can't. Leaves + Lesson = 6, can't. So with 5 mana I can only do one 4-mana spell + 1 mana left over.
Hmm, wait: could I cast Earth Rumble Wrestlers AND Leaves? 4+2 = 6 > 5. No.
So the choice is: cast one 4-mana spell. Earthbending Lesson gives immediate pressure with haste. That's clearly best β 4 damage now.
After casting Lesson, I'll have 1 mana left, nothing to cast with it (Leaves costs 2).
Wait, can I activate the Food token? {2}, {T}, Sacrifice: gain 3 life. Not useful now.
So: cast Earthbending Lesson targeting a land. Which land? Considerations:
- If I earthbend a Forest, I keep Mountains for... my spells need {G} mostly. Wrestlers needs {R/G} hybrid β can be paid with green. Everything is castable with green. So it doesn't matter much for mana.
- The earthbent land when it dies returns tapped.
- Maybe earthbend a Mountain so I keep Forests for green? Actually all my lands produce what I need. Let me earthbend a Mountain β actually, hmm, does it matter? Let me think: my remaining hand needs G for Soldier (G/W hybrid β can pay with G), Wrestlers (R/G β pay with G), Vinebender (G), Leaves (G). All payable with green! So I want to keep Forests untapped and earthbend... it doesn't matter for casting.
One consideration: opponent might have removal for the land creature. If they kill it, it returns tapped. Fine.
I'll earthbend a Mountain (keeping Forests for green-heavy future, though Mountains also make red which covers hybrid). Actually let me reconsider β maybe earthbend a Forest because I have 3 Forests and 2 Mountains, and green is my main color... The land still taps for its color either way. The question is which land's mana I lose while it's tapped from attacking. Tapped after attacking β it attacks, taps. Next turn it untaps. Fine.
Honestly it doesn't matter much. I'll pick a Mountain to preserve green mana density... wait, actually if I attack with the land, it becomes tapped, so I lose access to that mana during my postcombat main. With 5 lands: tap 4 for Lesson (leaving 1 untapped), then the earthbent land attacks (taps).
Hmm wait, actually can I tap the land that I'm going to earthbend for mana before casting? Like, tap Mountain for R, then cast Lesson using that mana, then earthbend that same Mountain? The Lesson targets on resolution β earthbend 4 targets a land I control. If I tap a Mountain for mana, cast Lesson, then earthbend the tapped Mountain β it becomes a 0/0 creature with haste + 4 counters. It's tapped, but haste means it can attack... attacking requires untapped. A tapped creature can't attack. So no, I should earthbend an untapped land.
Sequence: tap 4 lands (not the one I'll earthbend) for {3}{G}, cast Lesson, target the untapped 5th land β 4/4 haste, attack.
Mana plan: I need {3}{G}. I have 3 Forests + 2 Mountains. I'll earthbend... let me decide to earthbend a Mountain. Then tap 3 Forests + 1 Mountain for the Lesson, leaving 1 Mountain untapped, earthbend it.
Actually, auto-tap might tap the wrong lands. Let me use mana_plan to be precise. I need to know which land IDs are which. The board shows: Food Token (token), Forest, Forest, Forest, Mountain, Mountain. I don't have IDs from this display directly... The battlefield list doesn't show IDs in this summary. Hmm. I could use get_game_state to see IDs. But auto_tap should handle it β auto-tap fills. The risk: auto-tap taps all 5 lands? No, auto-tap taps only what's needed (4 of 5). But it might tap... it doesn't matter which 4 it taps, as long as the 5th untapped one can be earthbent. Since earthbend targets on resolution, I can just target whichever land remains untapped.
But wait β if auto-tap taps 4 lands including possibly all... it will tap 4 of 5. One remains untapped. I target that one. Fine. But which one remains? Unknown until after. When the spell resolves, I'll be asked to choose a target (earthbend targets). At that point I see which lands are untapped and pick one.
Actually, does earthbend target on cast or resolution? "Earthbend 4. (Target land you control becomes...)" β target is chosen on cast usually for targeted spells/abilities. Earthbending Lesson is a sorcery (Lesson subtype) with "Earthbend 4" β it has a target, chosen when casting. So I'll be prompted to choose a target land after casting. At that point, the mana has been paid (lands tapped), so I choose an untapped land.
Let me just cast with auto-tap and then pick the untapped land as target. To be safe, I could specify mana_plan to tap specific lands. But I don't have IDs for the lands in this view. Let me call get_game_state first to get IDs? That adds a step but ensures correctness. Actually, the choice prompt after casting will show me the lands with IDs and their tapped status. I'll pick an untapped one. Auto-tap is fine.
Hmm, but one risk with auto-tap: it might tap the Food token? No, Food token isn't a land. Auto-tap taps lands for mana. Fine.
Also, should I consider casting Earth Rumble Wrestlers instead? 4/4 trample (land entered this turn) but no haste β it can't attack this turn. Next turn it'd be a 3/4 (or 4/4 if landfall). The Lesson gives immediate 4 damage and the land stays a 4/4 creature permanently (until it dies). Better tempo. Lesson is the play.
What about double-spelling considerations for next turn: After Lesson, I have 1 land untapped + the creature-land tapped. Next turn I untap 5 lands, can cast Soldier (5 mana: {4}{G/W}) or Wrestlers + Leaves, etc.
Opponent's board: Earthbender Ascension with landfall quest counters, Tolls of War (sacrifice β 1/1 Ally), Kyoshi Village 2/2, Clue token. They're tapped out, so no instant-speed interaction this turn (unless they have 0-mana stuff, unlikely).
Attack math: My 4/4 haste vs their 2/2 Village. If they block with Village, Village dies, my 4/4 takes 2, survives as 4/2. They lose their Village permanently (it's a land creature but when it dies... Kyoshi Village doesn't have the earthbend return clause β it entered as a creature-land? Wait, how is Kyoshi Village a 2/2? It says "Kyoshi Village 2/2: enters tapped, {T}: Add {G}, {T}: Add {W}, {4}{T} Sac: draw, Haste". Hmm, it seems Kyoshi Village is inherently a creature? It's a land creature β a 2/2 with haste? It has 2 +1/+1 counters "included in 2/2". So it's a 0/0? No wait β "Kyoshi Village 2/2 (tapped, 2 +1/+1 counters, included in 2/2)". So base 0/0 + 2 counters = 2/2? That suggests it was earthbent by the opponent (Earthbender Ascension earthbends 2: 0/0 + 2 counters). Yes! Opponent's Ascension entered, earthbend 2 on Kyoshi Village β 2/2 haste. So if it dies, it returns to the battlefield tapped (as a land). So blocking isn't as costly for them β the Village returns tapped.
So if they block: my 4/4 deals 4 to their 2/2, it dies and returns tapped; my land takes 2 damage, survives. They prevent 4 damage but lose... nothing much, Village returns tapped. Hmm. So they might block. Still, trading their blocker for no damage taken is fine for me either way β I develop a 4/4.
Alternatively, is there a better play? What about Vinebender (4/3, can't be blocked by power 2 or less)? No haste. Next turn attack. The Lesson line is faster.
Let me also think: do I want to attack with the earthbent land into their board? They have only the 2/2 Village as a potential blocker. Yes, attack.
Alright: cast Earthbending Lesson. I'll use auto-tap. Then target the untapped land.
Actually, let me get the game state first to see IDs so I can control the mana plan precisely and know which land to target. Actually the targeting prompt will come after I choose to cast. Let me just cast now with choice="p5".
One more consideration: should I play Leaves from the Vine first (2 mana), then... no, then I'd only have 3 mana, can't cast Lesson (4). No.
Could I cast both Leaves and a 4-drop? 2+4=6 > 5. No. So Lesson alone, 1 mana wasted. That's fine.
Actually wait β should I consider not casting Lesson and instead casting Wrestlers + saving? No, Lesson is best.
Also Food token activation β no.
Let me cast Earthbending Lesson[p5].raw
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select a land you control",
"response_type": "index",
"respond_with": "choice=pN, or choice=no to cancel",
"context": "T4 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p57"
}
],
"name": "PilotA",
"library_size": 24,
"life": 20,
"hand": [
{
"mana_cost": "{4}{G/W}",
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"power": "3",
"id": "p43",
"toughness": "4"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_BADYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
}
]
},
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 1
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card.",
"Haste"
],
"id": "p23",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 29,
"life": 20
}
],
"board_cursor": 47,
"choices": [
{
"name": "Forest",
"target_type": "permanent",
"index": 0,
"id": "p7"
},
{
"name": "Forest",
"target_type": "permanent",
"index": 1,
"id": "p8"
},
{
"name": "Forest",
"target_type": "permanent",
"index": 2,
"id": "p46"
},
{
"name": "Mountain",
"target_type": "permanent",
"index": 3,
"id": "p56"
},
{
"name": "Mountain",
"target_type": "permanent",
"index": 4,
"id": "p57"
}
],
"stack": [
{
"owner": "PilotA",
"name": "Earthbending Lesson"
}
],
"untapped_lands": 5,
"game_seq": 157,
"land_drops_used": 1,
"required": false,
"can_cancel": true,
"action_taken": "selected_2",
"success": true
}Thinking (57 chars)
Letme get the current game state to see what's happening.
pass_priority(until=my_turn)
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select a land you control",
"response_type": "index",
"respond_with": "choice=pN, or choice=no to cancel",
"context": "T4 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p57"
}
],
"name": "PilotA",
"library_size": 24,
"life": 20,
"hand": [
{
"mana_cost": "{4}{G/W}",
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"power": "3",
"id": "p43",
"toughness": "4"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_BADYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
}
]
},
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 1
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card.",
"Haste"
],
"id": "p23",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 29,
"life": 20
}
],
"board_cursor": 47,
"choices": [
{
"name": "Forest",
"target_type": "permanent",
"index": 0,
"id": "p7"
},
{
"name": "Forest",
"target_type": "permanent",
"index": 1,
"id": "p8"
},
{
"name": "Forest",
"target_type": "permanent",
"index": 2,
"id": "p46"
},
{
"name": "Mountain",
"target_type": "permanent",
"index": 3,
"id": "p56"
},
{
"name": "Mountain",
"target_type": "permanent",
"index": 4,
"id": "p57"
}
],
"stack": [
{
"owner": "PilotA",
"name": "Earthbending Lesson"
}
],
"untapped_lands": 5,
"game_seq": 157,
"land_drops_used": 1,
"required": false,
"can_cancel": true,
"stop_reason": "non_priority_action"
}Thinking (2104 chars)
Earthbending Lesson is on the stack, and I need to select a land to earthbend 4. The land becomes a 0/0 creature with haste and gets four +1/+1 counters (a 4/4). If it dies, it returns tapped.
Which land to pick? I should pick a tapped land if possible β wait, all lands: I have Forest, Forest, Forest, Mountain, Mountain. Untapped lands: 5. Hmm, the board shows I have 5 untapped lands. The spell is on the stack and hasn't asked me to pay yet? Actually it says "Select a land you control" β the target selection. I should pick a land that... Actually, best to pick a tapped land so it can attack without losing mana? No wait β earthbend lands have haste and can attack. If I pick an untapped land, I could still tap it for mana before it attacks.
Actually, which land? It doesn't matter much. Maybe pick a Mountain since I have more Forests in graveyard? Actually let me think: I want to keep mana available. The land becomes a creature with haste β it can attack this turn. Picking any land works. I'd pick a Mountain (p57) perhaps, or a Forest. Since I have 3 Forests and 2 Mountains, and my spells are mostly green... Actually, if the land dies it returns tapped, so no permanent loss.
One consideration: tap the land for mana first? I can't β the spell is resolving and asking for target. I already paid the cost presumably (Earthbending Lesson costs... probably {3}{G} or similar). Untapped lands: 5 β hmm, that's odd, I have 5 lands all untapped. So I haven't paid yet? Actually the stack shows Earthbending Lesson and choices are lands β this is target selection during casting. After selecting target, I'll pay.
I'll pick a Mountain as the target β actually, let me pick Forest p46? Consideration: Earthbender Ascension opponent has landfall... irrelevant.
My own strategy: attacking with a 4/4 land. If it dies in combat, it returns tapped. Fine.
Pick Mountain p57 (the one played this turn? Doesn't matter β haste is granted by earthbend anyway). Actually wait β a land that entered this turn can't attack unlessit has haste; earthbend grants haste, so fine.
I'll choose p57 Mountain.raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T4 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p57"
}
],
"name": "PilotA",
"library_size": 24,
"life": 20,
"hand": [
{
"mana_cost": "{4}{G/W}",
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"power": "3",
"id": "p43",
"toughness": "4"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_BADYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
}
]
},
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 1
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card.",
"Haste"
],
"id": "p23",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 29,
"life": 20
}
],
"board_cursor": 52,
"stack": [
{
"owner": "PilotA",
"name": "Earthbending Lesson",
"targets": [
{
"name": "Mountain (yours)",
"id": "p57"
}
]
}
],
"untapped_lands": 1,
"game_seq": 163,
"land_drops_used": 1,
"action_taken": "selected_target_4",
"success": true
}Thinking (57 chars)
Letme get the current game state to see what's happening.
pass_priority(until=declare_attackers)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Select attackers",
"response_type": "select",
"respond_with": "attackers=p1,p2,... or choice=yes (confirm) or choice=no (skip). Add rationale when you act",
"context": "T4 Combat/Declare Attackers (PilotA)",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": false,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"modified": true,
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 24,
"life": 20,
"hand": [
{
"mana_cost": "{4}{G/W}",
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"power": "3",
"id": "p43",
"toughness": "4"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_GOODYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
}
]
},
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 1
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card.",
"Haste"
],
"id": "p23",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 29,
"life": 20
}
],
"board_cursor": 54,
"choices": [
{
"name": "Mountain",
"index": 0,
"choice_type": "attacker",
"id": "p57",
"power": "4",
"toughness": "4"
},
{
"name": "All attack",
"index": 1,
"choice_type": "special",
"id": "all"
}
],
"combat_phase": "attackers",
"untapped_lands": 1,
"game_seq": 168,
"stop_reason": "combat"
}Thinking (254 chars)
I have a 4/4 haste Mountain land creature. Opponent has a 2/2 Kyoshi Village (tapped). They can't block with the Village since it's tapped. Attack with the Mountain β free 4 damage. Wait, could the Village block? It's tapped, so no. Attack with the 4/4.
raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T4 Combat/Declare Attackers (PilotA)",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"modified": true,
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 24,
"life": 20,
"hand": [
{
"mana_cost": "{4}{G/W}",
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"power": "3",
"id": "p43",
"toughness": "4"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_GOODYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
}
]
},
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 1
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card.",
"Haste"
],
"id": "p23",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 29,
"life": 20
}
],
"board_cursor": 56,
"combat": [
{
"blocked": false,
"defending": "PilotB",
"attackers": [
{
"name": "Mountain",
"id": "p57",
"power": "4",
"toughness": "4"
}
]
}
],
"game_seq": 172,
"action_taken": "batch_attack",
"success": true,
"declared": [
{
"id": "p57"
}
]
}Thinking (57 chars)
Letme get the current game state to see what's happening.
pass_priority(until=declare_attackers)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T4 Combat/Declare Attackers (PilotA)",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"modified": true,
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 24,
"life": 20,
"hand": [
{
"mana_cost": "{4}{G/W}",
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"power": "3",
"id": "p43",
"toughness": "4"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_GOODYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
}
]
},
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 1
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card.",
"Haste"
],
"id": "p23",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 29,
"life": 20
}
],
"board_cursor": 56,
"combat": [
{
"blocked": false,
"defending": "PilotB",
"attackers": [
{
"name": "Mountain",
"id": "p57",
"power": "4",
"toughness": "4"
}
]
}
],
"game_seq": 172,
"stop_reason": "reached_step",
"current_step": "Declare Attackers"
}Thinking (109 chars)
I attacked with the 4/4 Mountain. Opponent's Kyoshi Village is tapped so can't block.Let me confirm and pass.
raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T4 Combat/Declare Blockers (PilotA)",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"modified": true,
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 24,
"life": 20,
"hand": [
{
"mana_cost": "{4}{G/W}",
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"power": "3",
"id": "p43",
"toughness": "4"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_GOODYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
}
]
},
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 1
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card.",
"Haste"
],
"id": "p23",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 29,
"life": 20
}
],
"board_cursor": 57,
"combat": [
{
"blocked": false,
"defending": "PilotB",
"attackers": [
{
"name": "Mountain",
"id": "p57",
"power": "4",
"toughness": "4"
}
]
}
],
"game_seq": 176,
"action_taken": "confirmed",
"success": true
}Thinking (57 chars)
Letme get the current game state to see what's happening.
pass_priority(until=my_turn, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T4 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 6,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 1
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Kyoshi Village",
"modified": true,
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card.",
"Haste"
],
"id": "p23",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 28,
"life": 16,
"hand": [
{
"mana_cost": "{2}{G}",
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75",
"playable": true
},
{
"mana_cost": "{2}{B}",
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"power": "0",
"id": "p11",
"toughness": "4",
"playable": true
},
{
"name": "Foggy Bottom Swamp",
"is_land": true,
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12",
"playable": true
},
{
"mana_cost": "{2}{W/B}{W/B}",
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"power": "3",
"id": "p66",
"toughness": "3",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15",
"playable": true
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 24,
"life": 20
}
],
"board_cursor": 48,
"choices": [
{
"name": "Clue Token",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34"
},
{
"mana_cost": "{2}{G}",
"name": "Cycle of Renewal",
"index": 1,
"action": "cast",
"id": "p75"
},
{
"mana_cost": "{2}{B}",
"name": "Fire Navy Trebuchet",
"index": 2,
"action": "cast",
"id": "p11",
"power": "0",
"toughness": "4"
},
{
"name": "Foggy Bottom Swamp",
"index": 3,
"action": "land",
"id": "p12"
},
{
"mana_cost": "{2}{W/B}{W/B}",
"name": "Hei Bai, Spirit of Balance",
"index": 4,
"action": "cast",
"id": "p66",
"power": "3",
"toughness": "3"
},
{
"name": "Kyoshi Village",
"index": 5,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"index": 6,
"action": "cast",
"id": "p15"
}
],
"untapped_lands": 4,
"game_seq": 184,
"land_drops_used": 0,
"stop_reason": "playable_cards",
"has_playable_cards": true
}raw
{
"success": true
}Thinking (441 chars)
**Evaluating cycle options** I need to consider cycles for village ramp counters. If I can generate 5 for ally village and look towards the next steps with hei, should I sacrifice clue to block a strong threat? Cycling seems advantageous as it could give me 7 lands, which is great for quest progression. Iβm thinking through the triggers to maximize my gains. I might want to cycle with my swamps and forest while holding onto the village.
raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T4 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 5,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 1
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Kyoshi Village",
"modified": true,
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card.",
"Haste"
],
"id": "p23",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 28,
"life": 16,
"hand": [
{
"mana_cost": "{2}{G}",
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75",
"playable": true
},
{
"mana_cost": "{2}{B}",
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"power": "0",
"id": "p11",
"toughness": "4"
},
{
"mana_cost": "{2}{W/B}{W/B}",
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"power": "3",
"id": "p66",
"toughness": "3"
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 24,
"life": 20
}
],
"board_cursor": 49,
"choices": [
{
"name": "Clue Token",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34"
},
{
"mana_cost": "{2}{G}",
"name": "Cycle of Renewal",
"index": 1,
"action": "cast",
"id": "p75"
},
{
"name": "Kyoshi Village",
"index": 2,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "Landfall — Whenever a land you control enters, put a quest counter on Earthbender Ascension. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.",
"name": "Earthbender Ascension",
"source_card": "Earthbender Ascension"
}
],
"untapped_lands": 4,
"game_seq": 189,
"land_drops_used": 1,
"action_taken": "selected_3",
"success": true
}pass_priority(until=precombat_main, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T4 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 5,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 1
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Kyoshi Village",
"modified": true,
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card.",
"Haste"
],
"id": "p23",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 28,
"life": 16,
"hand": [
{
"mana_cost": "{2}{G}",
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75",
"playable": true
},
{
"mana_cost": "{2}{B}",
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"power": "0",
"id": "p11",
"toughness": "4"
},
{
"mana_cost": "{2}{W/B}{W/B}",
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"power": "3",
"id": "p66",
"toughness": "3"
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 24,
"life": 20
}
],
"board_cursor": 49,
"choices": [
{
"name": "Clue Token",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34"
},
{
"mana_cost": "{2}{G}",
"name": "Cycle of Renewal",
"index": 1,
"action": "cast",
"id": "p75"
},
{
"name": "Kyoshi Village",
"index": 2,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "Landfall — Whenever a land you control enters, put a quest counter on Earthbender Ascension. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.",
"name": "Earthbender Ascension",
"source_card": "Earthbender Ascension"
}
],
"untapped_lands": 4,
"game_seq": 189,
"land_drops_used": 1,
"stop_reason": "reached_step",
"current_step": "Precombat Main"
}raw
{
"game_seq": 189,
"error": "Mana plan references unknown permanent 'p21'. Check the board state for correct permanent IDs.",
"success": false,
"error_code": "invalid_mana_plan",
"retryable": true
}pass_priority(until=stack_resolved, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T4 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 5,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 2
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Kyoshi Village",
"modified": true,
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card.",
"Haste"
],
"id": "p23",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 28,
"life": 16,
"hand": [
{
"mana_cost": "{2}{G}",
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75",
"playable": true
},
{
"mana_cost": "{2}{B}",
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"power": "0",
"id": "p11",
"toughness": "4",
"playable": true
},
{
"mana_cost": "{2}{W/B}{W/B}",
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"power": "3",
"id": "p66",
"toughness": "3",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15",
"playable": true
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 24,
"life": 20
}
],
"board_cursor": 50,
"choices": [
{
"name": "Clue Token",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34"
},
{
"mana_cost": "{2}{G}",
"name": "Cycle of Renewal",
"index": 1,
"action": "cast",
"id": "p75"
},
{
"mana_cost": "{2}{B}",
"name": "Fire Navy Trebuchet",
"index": 2,
"action": "cast",
"id": "p11",
"power": "0",
"toughness": "4"
},
{
"mana_cost": "{2}{W/B}{W/B}",
"name": "Hei Bai, Spirit of Balance",
"index": 3,
"action": "cast",
"id": "p66",
"power": "3",
"toughness": "3"
},
{
"name": "Kyoshi Village",
"index": 4,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"index": 5,
"action": "cast",
"id": "p15"
}
],
"untapped_lands": 4,
"game_seq": 191,
"land_drops_used": 1,
"stop_reason": "stack_resolved"
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T4 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 2
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Kyoshi Village",
"modified": true,
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card.",
"Haste"
],
"id": "p23",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 28,
"life": 16,
"hand": [
{
"mana_cost": "{2}{B}",
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"power": "0",
"id": "p11",
"toughness": "4"
},
{
"mana_cost": "{2}{W/B}{W/B}",
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"power": "3",
"id": "p66",
"toughness": "3"
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 24,
"life": 20
}
],
"board_cursor": 54,
"stack": [
{
"owner": "PilotB",
"name": "Cycle of Renewal"
}
],
"untapped_lands": 1,
"game_seq": 196,
"land_drops_used": 1,
"action_taken": "selected_1",
"success": true,
"mana_plan_set": true,
"mana_plan_size": 1
}pass_priority(until=stack_resolved, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select a land (to sacrifice)",
"response_type": "index",
"respond_with": "choice=pN β must pick a target",
"context": "T4 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 2
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Kyoshi Village",
"modified": true,
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card.",
"Haste"
],
"id": "p23",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 28,
"life": 16,
"hand": [
{
"mana_cost": "{2}{B}",
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"power": "0",
"id": "p11",
"toughness": "4"
},
{
"mana_cost": "{2}{W/B}{W/B}",
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"power": "3",
"id": "p66",
"toughness": "3"
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 24,
"life": 20
}
],
"board_cursor": 55,
"choices": [
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"target_type": "permanent",
"index": 0,
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"target_type": "permanent",
"index": 1,
"id": "p13"
},
{
"tapped": true,
"name": "Kyoshi Village",
"target_type": "permanent",
"index": 2,
"power": "2",
"id": "p23",
"toughness": "2"
},
{
"tapped": true,
"name": "Swamp",
"target_type": "permanent",
"index": 3,
"id": "p14"
},
{
"name": "Swamp",
"target_type": "permanent",
"index": 4,
"id": "p92"
}
],
"stack": [
{
"owner": "PilotB",
"name": "Cycle of Renewal"
}
],
"untapped_lands": 1,
"game_seq": 198,
"land_drops_used": 1,
"required": true,
"can_cancel": false,
"stop_reason": "non_priority_action"
}raw
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select basic land cards (selected 0 of 2)",
"response_type": "index",
"respond_with": "choice=pN, or choice=no to cancel",
"context": "T4 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 2
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 28,
"life": 16,
"hand": [
{
"mana_cost": "{2}{B}",
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"power": "0",
"id": "p11",
"toughness": "4"
},
{
"mana_cost": "{2}{W/B}{W/B}",
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"power": "3",
"id": "p66",
"toughness": "3"
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 24,
"life": 20
}
],
"board_cursor": 56,
"choices": [
{
"name": "Forest",
"target_type": "card",
"index": 0,
"id": "p81"
},
{
"name": "Forest",
"target_type": "card",
"index": 1,
"id": "p82"
},
{
"name": "Forest",
"target_type": "card",
"index": 2,
"id": "p83"
},
{
"name": "Plains",
"target_type": "card",
"index": 3,
"id": "p90"
},
{
"name": "Plains",
"target_type": "card",
"index": 4,
"id": "p91"
},
{
"name": "Swamp",
"target_type": "card",
"index": 5,
"id": "p93"
},
{
"name": "Swamp",
"target_type": "card",
"index": 6,
"id": "p94"
},
{
"name": "Swamp",
"target_type": "card",
"index": 7,
"id": "p95"
},
{
"name": "Swamp",
"target_type": "card",
"index": 8,
"id": "p96"
},
{
"name": "Swamp",
"target_type": "card",
"index": 9,
"id": "p97"
}
],
"stack": [
{
"owner": "PilotB",
"name": "Cycle of Renewal"
}
],
"untapped_lands": 1,
"game_seq": 201,
"land_drops_used": 1,
"required": false,
"can_cancel": true,
"action_taken": "selected_target_2",
"success": true
}pass_priority(until=stack_resolved, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select basic land cards (selected 0 of 2)",
"response_type": "index",
"respond_with": "choice=pN, or choice=no to cancel",
"context": "T4 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 2
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 28,
"life": 16,
"hand": [
{
"mana_cost": "{2}{B}",
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"power": "0",
"id": "p11",
"toughness": "4"
},
{
"mana_cost": "{2}{W/B}{W/B}",
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"power": "3",
"id": "p66",
"toughness": "3"
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 24,
"life": 20
}
],
"board_cursor": 56,
"choices": [
{
"name": "Forest",
"target_type": "card",
"index": 0,
"id": "p81"
},
{
"name": "Forest",
"target_type": "card",
"index": 1,
"id": "p82"
},
{
"name": "Forest",
"target_type": "card",
"index": 2,
"id": "p83"
},
{
"name": "Plains",
"target_type": "card",
"index": 3,
"id": "p90"
},
{
"name": "Plains",
"target_type": "card",
"index": 4,
"id": "p91"
},
{
"name": "Swamp",
"target_type": "card",
"index": 5,
"id": "p93"
},
{
"name": "Swamp",
"target_type": "card",
"index": 6,
"id": "p94"
},
{
"name": "Swamp",
"target_type": "card",
"index": 7,
"id": "p95"
},
{
"name": "Swamp",
"target_type": "card",
"index": 8,
"id": "p96"
},
{
"name": "Swamp",
"target_type": "card",
"index": 9,
"id": "p97"
}
],
"stack": [
{
"owner": "PilotB",
"name": "Cycle of Renewal"
}
],
"untapped_lands": 1,
"game_seq": 201,
"land_drops_used": 1,
"required": false,
"can_cancel": true,
"stop_reason": "non_priority_action"
}raw
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select basic land cards (selected 1 of 2)",
"response_type": "index",
"respond_with": "choice=pN, or choice=no to cancel",
"context": "T4 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 2
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 28,
"life": 16,
"hand": [
{
"mana_cost": "{2}{B}",
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"power": "0",
"id": "p11",
"toughness": "4"
},
{
"mana_cost": "{2}{W/B}{W/B}",
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"power": "3",
"id": "p66",
"toughness": "3"
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 24,
"life": 20
}
],
"board_cursor": 57,
"choices": [
{
"name": "Forest",
"target_type": "card",
"index": 0,
"id": "p81"
},
{
"name": "Forest",
"target_type": "card",
"index": 1,
"id": "p82"
},
{
"name": "Forest",
"target_type": "card",
"index": 2,
"id": "p83"
},
{
"name": "Plains",
"target_type": "card",
"index": 3,
"id": "p91"
},
{
"name": "Swamp",
"target_type": "card",
"index": 4,
"id": "p93"
},
{
"name": "Swamp",
"target_type": "card",
"index": 5,
"id": "p94"
},
{
"name": "Swamp",
"target_type": "card",
"index": 6,
"id": "p95"
},
{
"name": "Swamp",
"target_type": "card",
"index": 7,
"id": "p96"
},
{
"name": "Swamp",
"target_type": "card",
"index": 8,
"id": "p97"
}
],
"stack": [
{
"owner": "PilotB",
"name": "Cycle of Renewal"
}
],
"untapped_lands": 1,
"game_seq": 202,
"land_drops_used": 1,
"required": false,
"can_cancel": true,
"action_taken": "selected_target_3",
"success": true
}pass_priority(until=stack_resolved, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select basic land cards (selected 1 of 2)",
"response_type": "index",
"respond_with": "choice=pN, or choice=no to cancel",
"context": "T4 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 2
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 28,
"life": 16,
"hand": [
{
"mana_cost": "{2}{B}",
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"power": "0",
"id": "p11",
"toughness": "4"
},
{
"mana_cost": "{2}{W/B}{W/B}",
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"power": "3",
"id": "p66",
"toughness": "3"
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 24,
"life": 20
}
],
"board_cursor": 57,
"choices": [
{
"name": "Forest",
"target_type": "card",
"index": 0,
"id": "p81"
},
{
"name": "Forest",
"target_type": "card",
"index": 1,
"id": "p82"
},
{
"name": "Forest",
"target_type": "card",
"index": 2,
"id": "p83"
},
{
"name": "Plains",
"target_type": "card",
"index": 3,
"id": "p91"
},
{
"name": "Swamp",
"target_type": "card",
"index": 4,
"id": "p93"
},
{
"name": "Swamp",
"target_type": "card",
"index": 5,
"id": "p94"
},
{
"name": "Swamp",
"target_type": "card",
"index": 6,
"id": "p95"
},
{
"name": "Swamp",
"target_type": "card",
"index": 7,
"id": "p96"
},
{
"name": "Swamp",
"target_type": "card",
"index": 8,
"id": "p97"
}
],
"stack": [
{
"owner": "PilotB",
"name": "Cycle of Renewal"
}
],
"untapped_lands": 1,
"game_seq": 202,
"land_drops_used": 1,
"required": false,
"can_cancel": true,
"stop_reason": "non_priority_action"
}raw
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Pick triggered ability (goes to the stack first)",
"response_type": "index",
"respond_with": "choice=pN β must pick a target",
"context": "T4 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
},
{
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 2
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 26,
"life": 16,
"hand": [
{
"mana_cost": "{2}{B}",
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"power": "0",
"id": "p11",
"toughness": "4"
},
{
"mana_cost": "{2}{W/B}{W/B}",
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"power": "3",
"id": "p66",
"toughness": "3"
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 24,
"life": 20
}
],
"board_cursor": 58,
"choices": [
{
"name": "Ability",
"target_type": "card",
"index": 0,
"id": "p104"
},
{
"name": "Ability",
"target_type": "card",
"index": 1,
"id": "p105"
},
{
"name": "Ability",
"target_type": "card",
"index": 2,
"id": "p106"
},
{
"name": "Ability",
"target_type": "card",
"index": 3,
"id": "p107"
}
],
"untapped_lands": 1,
"game_seq": 207,
"land_drops_used": 1,
"required": true,
"can_cancel": false,
"action_taken": "selected_target_4",
"success": true
}pass_priority(until=stack_resolved, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Pick triggered ability (goes to the stack first)",
"response_type": "index",
"respond_with": "choice=pN β must pick a target",
"context": "T4 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
},
{
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 2
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 26,
"life": 16,
"hand": [
{
"mana_cost": "{2}{B}",
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"power": "0",
"id": "p11",
"toughness": "4"
},
{
"mana_cost": "{2}{W/B}{W/B}",
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"power": "3",
"id": "p66",
"toughness": "3"
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 24,
"life": 20
}
],
"board_cursor": 58,
"choices": [
{
"name": "Ability",
"target_type": "card",
"index": 0,
"id": "p104"
},
{
"name": "Ability",
"target_type": "card",
"index": 1,
"id": "p105"
},
{
"name": "Ability",
"target_type": "card",
"index": 2,
"id": "p106"
},
{
"name": "Ability",
"target_type": "card",
"index": 3,
"id": "p107"
}
],
"untapped_lands": 1,
"game_seq": 207,
"land_drops_used": 1,
"required": true,
"can_cancel": false,
"stop_reason": "non_priority_action"
}raw
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Pick triggered ability (goes to the stack first)",
"response_type": "index",
"respond_with": "choice=pN β must pick a target",
"context": "T4 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
},
{
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 2
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 26,
"life": 16,
"hand": [
{
"mana_cost": "{2}{B}",
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"power": "0",
"id": "p11",
"toughness": "4"
},
{
"mana_cost": "{2}{W/B}{W/B}",
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"power": "3",
"id": "p66",
"toughness": "3"
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 24,
"life": 20
}
],
"board_cursor": 59,
"choices": [
{
"name": "Ability",
"target_type": "card",
"index": 0,
"id": "p105"
},
{
"name": "Ability",
"target_type": "card",
"index": 1,
"id": "p106"
},
{
"name": "Ability",
"target_type": "card",
"index": 2,
"id": "p107"
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn.",
"name": "Tolls of War",
"source_card": "Tolls of War"
}
],
"untapped_lands": 1,
"game_seq": 209,
"land_drops_used": 1,
"required": true,
"can_cancel": false,
"action_taken": "selected_target_0",
"success": true
}pass_priority(until=stack_resolved, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Pick triggered ability (goes to the stack first)",
"response_type": "index",
"respond_with": "choice=pN β must pick a target",
"context": "T4 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
},
{
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 2
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 26,
"life": 16,
"hand": [
{
"mana_cost": "{2}{B}",
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"power": "0",
"id": "p11",
"toughness": "4"
},
{
"mana_cost": "{2}{W/B}{W/B}",
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"power": "3",
"id": "p66",
"toughness": "3"
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 24,
"life": 20
}
],
"board_cursor": 59,
"choices": [
{
"name": "Ability",
"target_type": "card",
"index": 0,
"id": "p105"
},
{
"name": "Ability",
"target_type": "card",
"index": 1,
"id": "p106"
},
{
"name": "Ability",
"target_type": "card",
"index": 2,
"id": "p107"
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn.",
"name": "Tolls of War",
"source_card": "Tolls of War"
}
],
"untapped_lands": 1,
"game_seq": 209,
"land_drops_used": 1,
"required": true,
"can_cancel": false,
"stop_reason": "non_priority_action"
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T4 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
},
{
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 2
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 26,
"life": 16,
"hand": [
{
"mana_cost": "{2}{B}",
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"power": "0",
"id": "p11",
"toughness": "4"
},
{
"mana_cost": "{2}{W/B}{W/B}",
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"power": "3",
"id": "p66",
"toughness": "3"
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 24,
"life": 20
}
],
"board_cursor": 60,
"stack": [
{
"owner": "PilotB",
"ability_text": "Landfall — Whenever a land you control enters, put a quest counter on Earthbender Ascension. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.",
"name": "Earthbender Ascension",
"source_card": "Earthbender Ascension"
},
{
"owner": "PilotB",
"ability_text": "Landfall — Whenever a land you control enters, put a quest counter on Earthbender Ascension. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.",
"name": "Earthbender Ascension",
"source_card": "Earthbender Ascension"
},
{
"owner": "PilotB",
"ability_text": "When it dies or is exiled, return it to the battlefield tapped.",
"name": "Earthbender Ascension",
"source_card": "Earthbender Ascension",
"targets": [
{
"name": "Kyoshi Village",
"id": "p23"
}
]
},
{
"owner": "PilotB",
"ability_text": "Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn.",
"name": "Tolls of War",
"source_card": "Tolls of War"
}
],
"untapped_lands": 1,
"game_seq": 213,
"land_drops_used": 1,
"action_taken": "selected_target_0",
"success": true
}pass_priority(until=stack_resolved, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T4 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Ally Token",
"id": "p109",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 5
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 26,
"life": 16,
"hand": [
{
"mana_cost": "{2}{B}",
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"power": "0",
"id": "p11",
"toughness": "4"
},
{
"mana_cost": "{2}{W/B}{W/B}",
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"power": "3",
"id": "p66",
"toughness": "3"
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 24,
"life": 20
}
],
"board_cursor": 65,
"untapped_lands": 1,
"game_seq": 226,
"land_drops_used": 1,
"stop_reason": "stack_resolved"
}raw
{
"success": true
}pass_priority(until=declare_blockers, board_cursor=65)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T4 Postcombat Main/Postcombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Ally Token",
"id": "p109",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 5
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 26,
"life": 16,
"hand": [
{
"mana_cost": "{2}{B}",
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"power": "0",
"id": "p11",
"toughness": "4"
},
{
"mana_cost": "{2}{W/B}{W/B}",
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"power": "3",
"id": "p66",
"toughness": "3"
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 24,
"life": 20
}
],
"board_cursor": 67,
"untapped_lands": 1,
"game_seq": 232,
"land_drops_used": 1,
"stop_reason": "reached_step",
"current_step": "Postcombat Main"
}pass_priority(until=declare_blockers, board_cursor=67)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T4 Postcombat Main/Postcombat Main (PilotB) YOUR_MAIN",
"board_cursor": 67,
"board_unchanged": true,
"untapped_lands": 1,
"game_seq": 232,
"land_drops_used": 1,
"stop_reason": "reached_step",
"current_step": "Postcombat Main"
}pass_priority(until=my_turn)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T5 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 5,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": false,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"modified": true,
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 23,
"life": 20,
"hand": [
{
"mana_cost": "{1}{R}{G}",
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41",
"playable": true
},
{
"mana_cost": "{4}{G/W}",
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"power": "3",
"id": "p43",
"toughness": "4",
"playable": true
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_BADYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4",
"playable": true
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3",
"playable": true
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24",
"playable": true
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Ally Token",
"id": "p109",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 5
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 26,
"life": 16
}
],
"board_cursor": 70,
"choices": [
{
"mana_cost": "{1}{R}{G}",
"name": "Bitter Work",
"index": 0,
"action": "cast",
"id": "p41"
},
{
"mana_cost": "{4}{G/W}",
"name": "Earth Kingdom Soldier",
"index": 1,
"action": "cast",
"id": "p43",
"power": "3",
"toughness": "4"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"index": 2,
"action": "cast",
"id": "p4",
"power": "3",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"index": 3,
"action": "cast",
"id": "p35",
"power": "4",
"toughness": "3"
},
{
"name": "Food Token",
"index": 4,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"index": 5,
"action": "cast",
"id": "p24"
}
],
"untapped_lands": 5,
"game_seq": 234,
"land_drops_used": 0,
"recent_chat": [
"PilotB: Earthbent lands on both sides already—this should be an interesting battle.",
"PilotB: That Village took the scenic route back. Lots of land, now I need to put it to work."
],
"stop_reason": "playable_cards",
"has_playable_cards": true
}Thinking (14920 chars)
Let me analyze the board state.
I'm PilotA at 20 life. My board:
- Food Token
- Forest x3
- Mountain (regular)
- Mountain 4/4 (earthbent, with haste - but haste only matters the turn it entered; it entered last turn so it can attack this turn)
- Hand: Bitter Work, Earth Kingdom Soldier, Earth Rumble Wrestlers, Foggy Swamp Vinebender, Leaves from the Vine
- 5 untapped lands, 1 land drop remaining
Opponent PilotB at 16 life:
- Ally Token 1/1 (sick)
- Clue Token
- Earthbender Ascension (5 quest counters)
- Foggy Bottom Swamp (tapped), Forest (tapped), Kyoshi Village (tapped), Plains (tapped), Swamp x3 (one untapped? Actually "Swamp" listed without tapped twice β one Swamp untapped, one Swamp tapped, plus "Swamp (tapped)" β let me recount: Foggy Bottom Swamp (tapped), Forest (tapped), Kyoshi Village (tapped), Plains (tapped), Swamp (tapped), Swamp, Swamp (tapped). So they have 7 lands, 1 untapped Swamp. Hmm wait, but their board also has Kyoshi Village as a land that they sacrificed? Earlier they said "That Village took the scenic route back" β maybe they earthbent Kyoshi Village and it died and returned tapped. It's listed as a land now.
Wait, is Kyoshi Village a creature? The board says "Kyoshi Village (tapped)" without power/toughness, so it's just a land now. Earlier turn 4 it was a 2/2 β they earthbent it 2 with Earthbender Ascension. Then it died? "That Village took the scenic route back" β maybe it died and returned tapped. But then Earthbender Ascension is on the battlefield with 5 quest counters.
Opponent creatures: just Ally Token 1/1 (summoning sick).
My play options with 5 mana (3 Forest, 2 Mountain... wait, the 4/4 Mountain is untapped? Board shows "Mountain 4/4" without "tapped", so yes untapped and can attack).
Actually let me count my lands: Forest, Forest, Forest, Mountain, Mountain 4/4. All untapped (5 untapped lands). I have 1 land drop remaining but no land in hand.
Options:
1. Bitter Work {1}{R}{G} β 3 mana. Draw a card whenever I attack with a 4+ power creature. I have a 4/4 land. That gives card draw on attack. Also has Exhaust {4}: Earthbend 4.
2. Earth Kingdom Soldier {4}{G/W} β needs white! I don't have white mana. Wait, {4}{G/W} means 4 generic plus green or white hybrid. So I can pay {4}{G}. That's 5 mana β a 3/4 vigilance that puts +1/+1 counters on up to two creatures. Castable with 5 mana.
3. Earth Rumble Wrestlers {3}{R/G} β 4 mana, 3/4 reach, gets +1/+0 and trample with land creature.
4. Foggy Swamp Vinebender {3}{G} β 4 mana 4/3, can't be blocked by power 2 or less.
5. Leaves from the Vine {1}{G} β 2 mana, saga.
Best play: Bitter Work for 3 mana, then attack with the 4/4 Mountain and draw a card. Then I still have 2 mana left β could cast Leaves from the Vine (2 mana). That uses all 5 mana: Bitter Work (3) + Leaves (2).
Alternatively, cast Earth Rumble Wrestlers (4 mana) β 3/4 that becomes 4/4 trample since I control a land creature. Then attack with both 4/4s. Opponent has only a 1/1 Ally sick (can't block anyway since sick doesn't matter for blocking β wait, summoning sickness only prevents attacking and tap abilities, not blocking! A sick creature CAN block).
Hmm, right: summoning sickness doesn't prevent blocking. So the Ally 1/1 can block.
If I attack with just the 4/4 Mountain, opponent can block with the 1/1 Ally, killing the Ally but my land survives (4/4 vs 1/1). Actually the land takes 1 damage, survives. The Ally dies. But wait β if the land creature dies it returns tapped, but it won't die to a 1/1.
Would opponent block with the Ally? Trading a 1/1 for 1 damage on a 4/4 land... probably not, they'd take 4. Unless they want to preserve life. Actually blocking means the Ally dies and the land survives. So they take 0 but lose the Ally. They probably just take 4 and go to 12.
Plan: Cast Bitter Work (3 mana), cast Leaves from the Vine (2 mana), then attack with the 4/4 Mountain. Bitter Work triggers: I attacked with a 4+ power creature, draw a card. Leaves chapter I: mill 3, create Food token.
Wait, sequencing: Bitter Work says "Whenever you attack a player with one or more creatures with power 4 or greater, draw a card." So I cast Bitter Work first, then attack, draw.
Also Earthbender Ascension on opponent's side has 5 quest counters β landfall triggers give their creatures +1/+1 counters and trample. That's concerning but they're tapped out.
Alternatively, Earth Rumble Wrestlers (4 mana) gives me a 3/4 reach that becomes 4/4 trample (land creature on board). Then attack with both: 4/4 Mountain + 4/4 trample Wrestlers. Opponent blocks one with the 1/1 Ally, takes 4 (or 3+trample). That's more pressure.
But Bitter Work gives card advantage every attack. I like Bitter Work + Leaves.
Actually, let me think about mana efficiency and board development. With 5 mana:
- Option A: Bitter Work (3) + Leaves (2). Attack with 4/4, draw a card. Leaves mills 3, makes Food.
- Option B: Wrestlers (4) + nothing (1 mana left, can't cast Leaves which costs 2). Attack with 4/4 land + 4/4 trample wrestlers. More damage this turn.
- Option C: Vinebender (4) + nothing. 4/3 unblockable by small creatures. Attack with 4/4 land + 4/3 Vinebender (can't be blocked by the 1/1 Ally!). So both get through: 8 damage. Opponent goes to 8.
Wait, Vinebender can't be blocked by creatures with power 2 or less. The Ally is 1/1, so it can't block Vinebender. The Ally could block the 4/4 Mountain though. If they block the Mountain with the Ally, Ally dies, Mountain survives, Vinebender gets through for 4. If they don't block, they take 8 (4+4... wait Vinebender is 4/3, so 4+4=8). They go from 16 to 8.
Option C deals the most damage and develops a 4/3 body. But Bitter Work's card draw is valuable long-term.
Hmm, but what about next turn? After this attack, opponent untaps with 7 lands and Ascension at 5 counters. They could play big stuff.
Let me think about what's optimal. I'm at 20, opponent at 16. I have a strong hand.
Option A (Bitter Work + Leaves): Long-term value. Draw immediately on attack (4/4 attacks). Food token #2. Leaves chapters progress.
Option C (Vinebender): 8 damage potential, 4/3 body. But Bitter Work stays in hand.
Actually, can I do Bitter Work (3) and then attack, and still have 2 mana... Leaves from the Vine is {1}{G} = 2 mana. Yes, exactly 5 mana total.
Let me also consider: cast Bitter Work, attack with 4/4, draw a card β the drawn card might be a land I can play (1 land drop remaining!). That could enable more.
I think Option A is best for card advantage and sustained pressure. The saga also synergizes: Leaves chapter II puts counters on creatures β I have the 4/4 land to target.
Wait, actually there's a subtle consideration: my graveyard currently has Forest, Forest, Mountain, Cycle of Renewal x2, Earthbending Lesson, Leaves from the Vine. Hmm, "Leaves from the Vine" in graveyard already? The first Leaves saga completed (chapter III was turn 4, then sacrificed after III). Yes, it was sacrificed after chapter III on turn 4. So I can cast a second Leaves.
Also note: my graveyard has Earthbending Lesson (a Lesson card) β so if I cast Leaves, chapter III will draw a card (creature or Lesson card in graveyard). Nice.
Decision: Cast Bitter Work first. Then cast Leaves from the Vine. Then attack with the 4/4 Mountain.
Actually wait β should I attack first before casting Leaves? No, casting in precombat main is fine. Bitter Work must be on the battlefield before I declare attackers to get the draw trigger.
Order: Bitter Work (3 mana: 1R 1G... I have 3 Forests + 2 Mountains, one Mountain is the 4/4 creature β tapping it for mana is fine, but then... wait, can a creature land tap for mana? Yes, it's still a land. But if I tap it for mana it can't attack. I need it to attack. So tap the regular Mountain + 2 Forests for Bitter Work ({1}{R}{G}), leaving 2 Forests untapped for Leaves ({1}{G}).
Mana: 3 Forests (G G G), 1 regular Mountain (R), 1 Mountain 4/4 (R).
- Bitter Work {1}{R}{G}: use Mountain (R) + Forest (G) + Forest (1). Leaves 1 Forest + Mountain 4/4 untapped.
- Leaves {1}{G}: use Forest (G) + ... need {1} generic β the Mountain 4/4 could tap for the generic 1, but then it can't attack! Hmm.
Wait: after Bitter Work, I have 1 Forest + Mountain 4/4 untapped. Leaves costs {1}{G} = 2 mana. Forest provides G, and the generic 1 must come from... the Mountain 4/4. If I tap it for mana, it can't attack (tapped). That kills my attack plan!
Unless I sequence differently: attack first, then cast Leaves postcombat. Or: cast Leaves first using different mana? Same problem β total untapped lands are 5, need 5 mana, and the 4/4 must stay untapped to attack.
Hmm, actually wait β do I want to attack with the 4/4? Opponent's only blocker is a 1/1 Ally. If they block, Ally dies, my land survives. Bitter Work draws regardless (attack trigger happens on declare attackers, before blocks). Actually "Whenever you attack a player with one or more creatures with power 4 or greater, draw a card" β triggers on declare attackers. So even if blocked, I draw.
Options:
1. Bitter Work + attack with 4/4 (draw card), then postcombat cast Leaves with the 2 remaining mana (1 Forest + tap the 4/4 Mountain after combat). But after combat, the Mountain might be tapped from attacking. Attacking taps it (no vigilance). So postcombat, Mountain 4/4 is tapped. Then Leaves needs {1}{G}: Forest (G) + ... only 1 Forest left untapped. Can't pay the generic 1.
Hmm wait, let me recount my lands: Forest, Forest, Forest, Mountain, Mountain 4/4 = 5 lands. Bitter Work costs 3 (uses Mountain + 2 Forests). Remaining: 1 Forest + Mountain 4/4. If Mountain 4/4 attacks (taps), postcombat I have only 1 Forest untapped = 1 mana. Leaves costs 2. Can't cast.
2. Bitter Work + Leaves precombat (taps all 5 lands including the 4/4), no attack this turn. Wasteful β skip attack and Bitter Work draw.
3. Bitter Work precombat (3 mana), attack with 4/4, draw a card. Hope the drawn card is a land (play it as land drop) or 1-mana... nothing costs 1. Postcombat: 1 Forest untapped + drawn card. If it's a land, play it, then have 2 mana? No β playing a land doesn't give mana unless... the played land enters untapped (basic), so I'd have Forest + new land = 2 mana for Leaves!
But that relies on drawing a land. My library is 23 cards; how many lands left? I've played/fetched: 3 Forests + 2 Mountains on board, plus graveyard has 2 Forests + 1 Mountain (from Cycle of Renewal sacrifice and Leaves mill). Deck probably had ~17 lands? Uncertain. Maybe ~10 lands left in 23. Decent chance but not guaranteed.
4. Cast Earth Rumble Wrestlers (4 mana: Mountain + 2 Forests + ... {3}{R/G}: 3 generic + R or G. Use Mountain(R) + 3 Forests = 4 mana). Remaining: Mountain 4/4 untapped (1 mana, can't use for anything except Food token activation which costs {2}). Attack with Mountain 4/4 + Wrestlers (4/4 trample due to land creature). Opponent blocks one with 1/1 Ally (Ally dies, no trample on Mountain so just trades... wait Mountain doesn't have trample; if blocked by 1/1, Ally dies, Mountain survives, no damage through). Wrestlers have trample: if blocked by 1/1, 3 damage tramples through (4 power - 1 toughness... actually trample: assign lethal (1) to Ally, 3 to player).
So attacks: if they block Wrestlers with Ally: Ally dies, 3 trample damage + 4 from Mountain = 7 damage. If they block Mountain: 4 trample from Wrestlers = 4 damage, Ally dies. If no blocks: 8 damage. Opponent at 16 β best case 8, worst case 4.
5. Vinebender (4 mana): 4/3 can't be blocked by power β€2. Attack with Mountain 4/4 + Vinebender. Ally can only block Mountain. If they block Mountain: Ally dies, Vinebender hits for 4. If no block: 8 damage. Vinebender is a 4/3 β more fragile (3 toughness).
Comparing: Option 4 (Wrestlers) gives a 3/4 body (becomes 4/4 trample with land creature), option 5 (Vinebender) gives 4/3 semi-unblockable. Both use 4 mana, leaving 1.
But neither uses Bitter Work's card draw. Hmm.
What about Bitter Work (3) + attack with just the 4/4 Mountain? Draw a card, opponent likely takes 4 (or trades Ally). Then postcombat I have 1 Forest + possibly drawn land. This is the value line.
Actually, let me reconsider: is attacking with the 4/4 even good? If opponent blocks with the 1/1 Ally, they lose the Ally and my land takes 1 damage. That's fine for me β I draw a card from Bitter Work regardless. They probably won't block (taking 4 vs losing their only creature... actually trading a 1/1 token to prevent 4 damage is reasonable for them, but the 1/1 is from Tolls of War and they have Ascension counters... whatever, either outcome is fine for me).
I think the strongest line considering card advantage and board development:
Cast Bitter Work (3 mana). Attack with 4/4 Mountain β draw a card. Then postcombat, evaluate: if I drew a land, play it and cast Leaves from the Vine (2 mana: Forest + new land). If not, pass with 1 mana up (nothing to cast... Vinebender is 4, Wrestlers 4, Soldier 5).
Alternatively: Wrestlers + attack with both for max pressure, keep Bitter Work for next turn. Next turn I'd have 6 mana: Bitter Work (3) + Leaves (2) + 1 left, or Bitter Work + attack with 4/4 + 4/4 to draw.
Hmm. Actually, let me think about the long game. Opponent has Earthbender Ascension with 5 quest counters β every land drop gives a creature +1/+1 and trample. They have 7 lands and 4 cards in hand. They're about to untap and likely play something big. I need pressure AND card flow.
Bitter Work's draw trigger requires attacking with power-4+ creatures. My 4/4 Mountain qualifies; Wrestlers would too (with land creature bonus making it 4/4). Vinebender is 4/3.
I'll go with: Bitter Work + attack 4/4. This draws a card immediately. Then Leaves postcombat if I draw a land.
Actually wait β one more consideration. Should I hold Bitter Work and instead develop Vinebender + keep pressure? Bitter Work is a build-around; every turn I attack with a 4/4 it draws. Playing it now with an immediate attack = immediate value. Yes, play it now.
Let me also double check Bitter Work cost: {1}{R}{G} = 3 mana. Yes.
Mana plan: tap Mountain (regular) for R, Forest for G, Forest for 1. Leaves: Forest + ... only works if I draw/play a land.
Sequence:
1. Cast Bitter Work (Mountain + 2 Forests).
2. Attack with Mountain 4/4.
3. Bitter Work triggers, draw a card.
4. Postcombat: if land drawn, play it, cast Leaves (Forest + new land, 2 mana). If not, pass.
Also β should I crack the Food token? No, save it.
One more thought: Should I attack with the 4/4 Mountain at all, or hold back? Opponent has no real blockers (1/1 Ally). Attacking is free. Yes, attack.
Also chat: I should send a message. Opponent said "Earthbent lands on both sides alreadyβthis should be an interesting battle. That Village took the scenic route back. Lots of land, now I needto put it to work." I should reply.
Let me start: cast Bitter Work.raw
{
"success": true
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T5 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": false,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"modified": true,
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 23,
"life": 20,
"hand": [
{
"mana_cost": "{4}{G/W}",
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"power": "3",
"id": "p43",
"toughness": "4"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_BADYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Ally Token",
"id": "p109",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 5
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 26,
"life": 16
}
],
"board_cursor": 74,
"choices": [
{
"name": "Food Token",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27"
}
],
"stack": [
{
"owner": "PilotA",
"name": "Bitter Work"
}
],
"untapped_lands": 2,
"game_seq": 241,
"land_drops_used": 0,
"action_taken": "selected_0",
"success": true
}Thinking (57 chars)
Letme get the current game state to see what's happening.
raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T5 Precombat Main/Precombat Main (PilotA)",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Ally Token",
"id": "p109",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 5
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 26,
"life": 16,
"hand": [
{
"mana_cost": "{2}{B}",
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"power": "0",
"id": "p11",
"toughness": "4"
},
{
"mana_cost": "{2}{W/B}{W/B}",
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"power": "3",
"id": "p66",
"toughness": "3"
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": false,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 23,
"life": 20
}
],
"board_cursor": 68,
"stack": [
{
"owner": "PilotA",
"name": "Bitter Work"
}
],
"untapped_lands": 1,
"game_seq": 242,
"action_taken": "passed_priority",
"success": true
}pass_priority(until=my_turn)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T5 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": false,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"modified": true,
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 23,
"life": 20,
"hand": [
{
"mana_cost": "{4}{G/W}",
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"power": "3",
"id": "p43",
"toughness": "4"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_BADYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24",
"playable": true
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Ally Token",
"id": "p109",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 5
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 26,
"life": 16
}
],
"board_cursor": 75,
"choices": [
{
"name": "Food Token",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"index": 1,
"action": "cast",
"id": "p24"
}
],
"untapped_lands": 2,
"game_seq": 244,
"land_drops_used": 0,
"stop_reason": "playable_cards",
"has_playable_cards": true
}Thinking (7290 chars)
Let me analyze the current board state.
I'm PilotA at 20 life. My board:
- Bitter Work (enchantment)
- Food Token
- Forest (tapped), Forest (tapped), Forest (untapped), Mountain (tapped), Mountain 4/4 (tapped? Let me check β it says "Mountain 4/4 (4 +1/+1 counters, included in 4/4)" β not marked tapped, so it's untapped)
- Hand: Earth Kingdom Soldier {4}{G/W}, Earth Rumble Wrestlers {3}{R/G}, Foggy Swamp Vinebender {3}{G}, Leaves from the Vine {1}{G}
- Untapped lands: 2 (one Forest and the Mountain 4/4 land creature)
Wait, untapped lands: 2. I have Forest untapped and Mountain 4/4 untapped. That's 2 mana available (1 green, 1 red).
Opponent PilotB at 16 life:
- Ally Token 1/1 (sick)
- Clue Token
- Earthbender Ascension (quest=5)
- Foggy Bottom Swamp (tapped), Forest (tapped), Kyoshi Village (tapped), Plains (tapped), Swamp (tapped), Swamp (untapped), Swamp (tapped)
- Tolls of War
- 4 cards in hand
Choices: Food Token activate, Leaves from the Vine cast {1}{G}.
I have 2 mana: Forest (G) and Mountain 4/4 (R, but it's a creature too).
Options:
1. Cast Leaves from the Vine for {1}{G} β start the saga again. But wait, I should think about whether I want to play it now or develop creatures. My hand has Earth Rumble Wrestlers {3}{R/G} which I can't cast with only 2 mana. Foggy Swamp Vinebender {3}{G} β need 4 mana total. I only have 2 untapped.
Actually, my main plan: attack with the 4/4 Mountain to trigger Bitter Work (draw a card when attacking with 4+ power creature). The opponent has a 1/1 Ally that could block... but the Ally is sick (summoning sickness), so it can't block this turn? Actually summoning sickness prevents attacking and tap abilities, but blocking is fine. Wait, "sick" means it entered this turn, so it can't attack but CAN block. Hmm, actually no β summoning sickness only affects attacking and activated abilities with tap. Blocking is allowed.
So if I attack with the 4/4 Mountain, opponent can block with the 1/1 Ally. They'd trade their 1/1 for 4 damage... they'd probably block to prevent my card draw. Actually if they block with the 1/1, my 4/4 kills it and I still drew a card from Bitter Work (the trigger happens on attack declaration, "whenever you attack with one or more creatures with power 4+"). So even if blocked, I draw. Good.
Should I cast Leaves from the Vine now? It's turn 5. Leaves saga: I - mill 3, create Food. II - counters on up to two creatures. III - draw if creature/Lesson in graveyard (I have Earthbending Lesson in graveyard, so yes).
Casting Leaves now costs {1}{G}, leaving me with the Mountain 4/4 untapped for mana (R) β not much use. Actually, tapping the Forest for Leaves leaves the Mountain 4/4 land available to attack? No wait β attacking doesn't require it to be untapped for mana; it needs to be untapped to attack. If I tap it for mana, it can't attack.
Let me think: I want to attack with the 4/4 Mountain to draw from Bitter Work. So I shouldn't tap it for mana. So my available mana for spells is just the one Forest (G) plus... only 2 untapped lands: Forest and Mountain 4/4. If I keep Mountain untapped for attacking, I have only 1 green mana. Leaves from the Vine costs {1}{G} = 2 mana (1 generic + green). I can't cast it with just one Forest!
Wait, choices say Leaves from the Vine is castable. The server judges playability with current mana β I have 2 untapped lands (Forest + Mountain 4/4), so {1}{G} is payable: Forest for G, Mountain for 1. But if I tap the Mountain for mana, it can't attack this turn.
Hmm, decision: cast Leaves now (tap both lands, no attack) vs. pass and attack with 4/4.
Attacking with 4/4: opponent at 16, has 1/1 Ally blocker. If they block, I draw a card (Bitter Work triggers on attack), they lose their Ally. If they don't block, they take 4 β 12 life, and I draw.
Actually wait β does Bitter Work trigger even if blocked? "Whenever you attack a player with one or more creatures with power 4 or greater, draw a card." Yes, triggers on declare attackers. So attacking is great value.
Alternatively, cast Leaves now and attack next turn. But attacking now is immediate pressure + card draw. I think attacking is better. Leaves can be cast later β maybe postcombat.
Actually, let me think about sequencing: I could attack first (draw a card from Bitter Work), then postcombat decide what to cast with the drawn card + remaining mana. After combat, my Mountain 4/4 will be tapped (attacked), so postcombat I'd have only the Forest untapped... no wait, I have 2 untapped lands now: Forest and Mountain 4/4. If I attack with Mountain, it taps. Postcombat I have 1 Forest untapped = 1 mana. Can't cast much. But I have a land drop remaining! "Land drops remaining: 1" β I can play a land from hand? My hand has no lands. Hmm, hand: Earth Kingdom Soldier, Earth Rumble Wrestlers, Foggy Swamp Vinebender, Leaves from the Vine. No lands.
So plan: pass now (don't cast Leaves), attack with 4/4 Mountain, draw a card from Bitter Work. Then postcombat, maybe the drawn card is a land or something castable with 1 mana... unlikely.
Actually wait β should I cast Leaves precombat anyway? If I cast Leaves, I tap Forest + Mountain 4/4. Then I can't attack with the Mountain (it's tapped). No Bitter Work trigger. That seems bad. Attacking is worth ~4 damage + a card. Leaves chapter I gives mill 3 + Food token. Not worth skipping the attack.
So: pass priority now (choice="no"), then declare attackers with the Mountain 4/4.
Wait, but the decision says "Choices (2): Food Token activate, Leaves from the Vine cast". I should pass with choice="no".
Actually, let me reconsider β is there any reason to activate Food Token? {2}, T, Sac: gain 3 life. No, I'm at 20, opponent at 16. No reason.
Pass now, then attack.
One consideration: opponent's Earthbender Ascension has 5 quest counters β "When you do [put a quest counter], if it has four or more quest counters, put a +1/+1 counter on target creature you control. It gains trample until end of turn." So opponent's lands entering will pump their creatures. They have a 1/1 Ally. They also have 6-7 lands, Kyoshi Village can become a creature? No wait, Kyoshi Village is just a mana land with a sacrifice draw ability here. Earlier it was a 2/2 β "opponent's only creature (Kyoshi Village 2/2) is tapped" β hmm, that was probably earthbent via Earthbender Ascension's earthbend 2. But now the board shows Kyoshi Village as a tapped land, not a creature. Maybe the earthbent land was... wait, Earthbender Ascension earthbends 2 when it enters. Earlier notes said Kyoshi Village was a 2/2. Now it shows as just "Kyoshi Village (tapped)". Maybe it died and returned tapped? Or maybe it was a different land. Whatever β current board: opponent has a 1/1 Ally (sick) as their only creature.
My attack: 4/4 vs 1/1 blocker. They'll likely block to deny... well, they can't deny the draw. Blocking kills their Ally and prevents 4 damage. They probably block. Fine either way.
Plan: pass, attack with Mountain 4/4, draw card, then reassess postcombat.
Let me pass priority now. Actually the instruction from the user was "Continue playing. Call pass_priority." I already called pass_priority and got this decision. Now I need to respond to the decision with choose_action.
I'll choose "no" to pass tocombat.raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Select attackers",
"response_type": "select",
"respond_with": "attackers=p1,p2,... or choice=yes (confirm) or choice=no (skip). Add rationale when you act",
"context": "T5 Combat/Declare Attackers (PilotA)",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": false,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"modified": true,
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 23,
"life": 20,
"hand": [
{
"mana_cost": "{4}{G/W}",
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"power": "3",
"id": "p43",
"toughness": "4"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_BADYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Ally Token",
"id": "p109",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 5
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 26,
"life": 16
}
],
"board_cursor": 76,
"choices": [
{
"name": "Mountain",
"index": 0,
"choice_type": "attacker",
"id": "p57",
"power": "4",
"toughness": "4"
},
{
"name": "All attack",
"index": 1,
"choice_type": "special",
"id": "all"
}
],
"combat_phase": "declare_attackers",
"untapped_lands": 2,
"game_seq": 246,
"action_taken": "passed_priority",
"success": true
}Thinking (57 chars)
Letme get the current game state to see what's happening.
pass_priority(until=declare_attackers)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Select attackers",
"response_type": "select",
"respond_with": "attackers=p1,p2,... or choice=yes (confirm) or choice=no (skip). Add rationale when you act",
"context": "T5 Combat/Declare Attackers (PilotA)",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": false,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"modified": true,
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 23,
"life": 20,
"hand": [
{
"mana_cost": "{4}{G/W}",
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"power": "3",
"id": "p43",
"toughness": "4"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_BADYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Ally Token",
"id": "p109",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 5
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 26,
"life": 16
}
],
"board_cursor": 76,
"choices": [
{
"name": "Mountain",
"index": 0,
"choice_type": "attacker",
"id": "p57",
"power": "4",
"toughness": "4"
},
{
"name": "All attack",
"index": 1,
"choice_type": "special",
"id": "all"
}
],
"combat_phase": "attackers",
"untapped_lands": 2,
"game_seq": 246,
"stop_reason": "combat"
}Thinking (1196 chars)
Let me analyze the situation. It's turn 5, combat phase, declare attackers. My board: - Bitter Work (enchantment: draw a card when I attack with 4+ power creature) - Food Token - Forest x3 (2 tapped, 1 untapped) - Mountain (tapped) - Mountain 4/4 (earthbent land creature with haste, 4 +1/+1 counters) Opponent's board: - Ally Token 1/1 (summoning sick, can't block) - Clue Token - Earthbender Ascension (5 quest counters) - Foggy Bottom Swamp (tapped) - Forest (tapped) - Kyoshi Village (tapped) - Plains (tapped) - Swamp x3 (2 tapped, 1 untapped) - Tolls of War Opponent at 16 life, 4 cards in hand. My only attacker is the 4/4 Mountain. Opponent's only creature is a summoning sick 1/1 Ally that can't block. So attacking with the 4/4 gets through for 4 damage and triggers Bitter Work to draw a card. Wait β Earthbender Ascension has 5 quest counters. When a land enters under opponent's control, they put a quest counter and if 4+, put a +1/+1 counter on target creature and it gains trample. But that's on landfall, not relevant to blocking right now. Attack with the Mountain 4/4. It triggers Bitter Work β draw a card. Opponent goes to 12. That's clearly the play. Attack with p57.
raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T5 Combat/Declare Attackers (PilotA)",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"modified": true,
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 23,
"life": 20,
"hand": [
{
"mana_cost": "{4}{G/W}",
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"power": "3",
"id": "p43",
"toughness": "4"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_BADYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Ally Token",
"id": "p109",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 5
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 26,
"life": 16
}
],
"board_cursor": 78,
"combat": [
{
"blocked": false,
"defending": "PilotB",
"attackers": [
{
"name": "Mountain",
"id": "p57",
"power": "4",
"toughness": "4"
}
]
}
],
"stack": [
{
"owner": "PilotA",
"ability_text": "Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"name": "Bitter Work",
"source_card": "Bitter Work"
}
],
"untapped_lands": 1,
"game_seq": 251,
"action_taken": "batch_attack",
"success": true,
"declared": [
{
"id": "p57"
}
]
}Thinking (425 chars)
Let me continue the game. It's my turn 5 combat, and I have a 4/4 earthbent Mountain. The opponent's only creature is a summoning-sick 1/1 Ally that can't block. I should attack with the 4/4 Mountain to trigger Bitter Work's card draw. Let me pass priority to get to the declare attackers step, or check the game state first.Actually, the instruction says to call pass_priority. Let me do that to get to the combat decision.
pass_priority(until=declare_attackers)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T5 Combat/Declare Attackers (PilotA)",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"modified": true,
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 23,
"life": 20,
"hand": [
{
"mana_cost": "{4}{G/W}",
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"power": "3",
"id": "p43",
"toughness": "4"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_BADYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Ally Token",
"id": "p109",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 5
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 26,
"life": 16
}
],
"board_cursor": 78,
"combat": [
{
"blocked": false,
"defending": "PilotB",
"attackers": [
{
"name": "Mountain",
"id": "p57",
"power": "4",
"toughness": "4"
}
]
}
],
"stack": [
{
"owner": "PilotA",
"ability_text": "Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"name": "Bitter Work",
"source_card": "Bitter Work"
}
],
"untapped_lands": 1,
"game_seq": 251,
"stop_reason": "reached_step",
"current_step": "Declare Attackers"
}Thinking (234 chars)
I attacked with the 4/4 Mountain. Bitter Work triggered and is on the stack β I'll draw a card. Opponent's only creature is a summoning-sick 1/1 Ally that can't block. Nothing to do here, just pass priority andlet the trigger resolve.
raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T5 Combat/Declare Attackers (PilotA)",
"board": [
{
"hand_size": 5,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"modified": true,
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 22,
"life": 20,
"hand": [
{
"mana_cost": "{4}{G/W}",
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"power": "3",
"id": "p43",
"toughness": "4"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_BADYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
},
{
"mana_cost": "{G}",
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 5"
],
"id": "p64"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Ally Token",
"id": "p109",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 5
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 26,
"life": 16
}
],
"board_cursor": 79,
"combat": [
{
"blocked": false,
"defending": "PilotB",
"attackers": [
{
"name": "Mountain",
"id": "p57",
"power": "4",
"toughness": "4"
}
]
}
],
"untapped_lands": 1,
"game_seq": 253,
"action_taken": "passed_priority",
"success": true
}Thinking (78 chars)
Letme continue playing. I need to call pass_priority to see what happens next.
pass_priority(until=my_turn, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Select blockers",
"response_type": "select",
"respond_with": "blockers=p5:p1,p6:p2 (blocker:attacker) or choice=yes (confirm) or choice=no (skip). Add rationale when you act",
"context": "T5 Combat/Declare Blockers (PilotA)",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Ally Token",
"id": "p109",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 5
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 26,
"life": 16,
"hand": [
{
"mana_cost": "{2}{B}",
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"power": "0",
"id": "p11",
"toughness": "4"
},
{
"mana_cost": "{2}{W/B}{W/B}",
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"power": "3",
"id": "p66",
"toughness": "3"
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 22,
"life": 20
}
],
"board_cursor": 72,
"choices": [
{
"name": "Ally Token",
"index": 0,
"choice_type": "blocker",
"id": "p109",
"power": "1",
"toughness": "1"
}
],
"combat_phase": "blockers",
"combat": [
{
"blocked": false,
"defending": "PilotB",
"attackers": [
{
"name": "Mountain",
"id": "p57",
"power": "4",
"toughness": "4"
}
]
}
],
"untapped_lands": 1,
"game_seq": 255,
"incoming_attackers": [
{
"name": "Mountain",
"id": "p57",
"power": "4",
"toughness": "4"
}
],
"recent_chat": [
"PilotA: Indeed! Your Ascension is looking scary with all those counters. Let's see if my land can keep up the pressure."
],
"stop_reason": "combat"
}raw
{
"success": true
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T5 Combat/Declare Blockers (PilotA)",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Ally Token",
"id": "p109",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 5
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 26,
"life": 16,
"hand": [
{
"mana_cost": "{2}{B}",
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"power": "0",
"id": "p11",
"toughness": "4"
},
{
"mana_cost": "{2}{W/B}{W/B}",
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"power": "3",
"id": "p66",
"toughness": "3"
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 22,
"life": 20
}
],
"board_cursor": 73,
"combat": [
{
"blocked": false,
"defending": "PilotB",
"attackers": [
{
"name": "Mountain",
"id": "p57",
"power": "4",
"toughness": "4"
}
]
}
],
"untapped_lands": 1,
"game_seq": 259,
"action_taken": "passed_priority",
"success": true
}pass_priority(until=my_turn)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T5 Postcombat Main/Postcombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 5,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"modified": true,
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 22,
"life": 20,
"hand": [
{
"mana_cost": "{4}{G/W}",
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"power": "3",
"id": "p43",
"toughness": "4"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_BADYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
},
{
"mana_cost": "{G}",
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 5"
],
"id": "p64",
"playable": true
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Ally Token",
"id": "p109",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 5
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 26,
"life": 12
}
],
"board_cursor": 82,
"choices": [
{
"mana_cost": "{G}",
"name": "Seismic Sense",
"index": 0,
"action": "cast",
"id": "p64"
}
],
"untapped_lands": 1,
"game_seq": 264,
"land_drops_used": 0,
"recent_chat": [
"PilotB: Your land is putting in work! Ascension should give me a chance to stabilize."
],
"stop_reason": "playable_cards",
"has_playable_cards": true
}Thinking (1635 chars)
Let me analyze the current state:
- I'm at 20hp, opponent at 12hp.
- My board: Bitter Work, Food Token, 3 Forests (2 tapped, 1 untapped), Mountain tapped, Mountain 4/4 (tapped, attacked).
- My hand: Earth Kingdom Soldier (4{G/W} 3/4), Earth Rumble Wrestlers ({3}{R/G} 3/4), Foggy Swamp Vinebender ({3}{G} 4/3), Leaves from the Vine ({1}{G}), Seismic Sense ({G}).
- Untapped lands: 1 (one Forest). Land drops remaining: 1.
Opponent board: Ally 1/1 (sick), Clue token, Earthbender Ascension with 5 quest counters (so landfall gives +1/+1 counter and trample), Foggy Bottom Swamp, Forest, Kyoshi Village, Plains, 3 Swamps (mostly tapped), Tolls of War. They have 4 cards in hand, 12 life.
Options this turn:
1. Cast Seismic Sense for {G} β look at top 5 cards (5 lands controlled), reveal a creature or land, put into hand. That uses my last untapped land.
2. Pass and save the Forest... but there's nothing to save for (no instant-speed tricks in hand). Actually, the choice list only shows Seismic Sense as playable. I could also not play a land... wait, I have a land drop remaining but no lands in hand. So the only play is Seismic Sense.
Seismic Sense with 5 lands lets me dig 5 deep for a creature or land. That's good value. Let me cast it.
Actually, should I wait until next turn when I might have more lands? If I play a land next turn, I'd have 6 lands, look at top 6. But I don't have a land in hand, and casting it now for 5 deep is still solid. There's no reason to wait β I'm not using the mana for anything else this turn, and I want to find action. Opponent isat 12 and I'm pressuring.
Let me cast Seismic Sense now.raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T5 Postcombat Main/Postcombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"modified": true,
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 22,
"life": 20,
"hand": [
{
"mana_cost": "{4}{G/W}",
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"power": "3",
"id": "p43",
"toughness": "4"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_BADYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Ally Token",
"id": "p109",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 5
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 26,
"life": 12
}
],
"board_cursor": 84,
"stack": [
{
"owner": "PilotA",
"name": "Seismic Sense"
}
],
"game_seq": 268,
"land_drops_used": 0,
"action_taken": "selected_0",
"success": true
}Thinking (57 chars)
Letme get the current game state to see what's happening.
pass_priority(until=my_turn)
{
"action_pending": true,
"action_type": "GAME_ASK",
"message": "Reveal a creature or land card and put it into your hand?",
"response_type": "boolean",
"respond_with": "choice=yes or choice=no",
"context": "T5 Postcombat Main/Postcombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"modified": true,
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 22,
"life": 20,
"hand": [
{
"mana_cost": "{4}{G/W}",
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"power": "3",
"id": "p43",
"toughness": "4"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_BADYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Ally Token",
"id": "p109",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 5
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 26,
"life": 12
}
],
"board_cursor": 85,
"stack": [
{
"owner": "PilotA",
"name": "Seismic Sense"
}
],
"game_seq": 270,
"land_drops_used": 0,
"stop_reason": "non_priority_action"
}Thinking (814 chars)
Interesting β Bitter Work drew me a card and it was Seismic Sense? Wait, the stack shows [Seismic Sense]. The message says "Reveal a creature or land card and put it into your hand?" That must be Seismic Sense resolving β probably Bitter Work drew me Seismic Sense and... no wait, the stack has Seismic Sense, meaning I cast it? Actually the game log says Bitter Work drew me a card. The card drawn might have been Seismic Sense, and it seems it was cast... Hmm, actually maybe the draw was Seismic Sense and I need to decide. Wait, the stack shows Seismic Sense resolving. Let me check what Seismic Sense does. Actually the prompt says "Reveal a creature or land card and put it into your hand?" β this is a choice from Seismic Sense resolving. I should say yes. But let me check theoracle text first to be sure.
get_oracle_text(card_name=Seismic Sense)
{
"success": true,
"name": "Seismic Sense",
"mana_cost": "{G}",
"type": "Sorcery - Lesson",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 5"
]
}Thinking (2700 chars)
Opponent cast Seismic Sense (a Lesson sorcery) β they look at top X cards where X is lands they control (they control: Foggy Bottom Swamp, Forest, Kyoshi Village, Plains, Swamp, Swamp, Swamp = 7 lands). They may reveal a creature or land card and put it into their hand.
This is the opponent's spell on the stack. The decision "Reveal a creature or land card and put it into your hand?" β wait, this is my decision? It's PilotA's turn (me), postcombat main. The stack has Seismic Sense. Hmm, but the decision is asking ME whether to reveal... Wait, maybe I cast Seismic Sense? Let me re-read.
The board shows it's Turn 5 POSTCOMBAT_MAIN - PilotA. Stack: [Seismic Sense]. Message: "Reveal a creature or land card and put it into your hand?"
Wait, but I don't have Seismic Sense in my hand list: [Earth Kingdom Soldier, Earth Rumble Wrestlers, Foggy Swamp Vinebender, Leaves from the Vine]. Hmm, but the game summary said Bitter Work drew me a card. Maybe the card I drew was Seismic Sense and I cast it? But it's not in my hand... Actually the hand shows 4 cards. If I drew Seismic Sense and cast it, it would be on the stack now.
Actually wait β the summary said "Bitter Work drew me a card." The previous decision was at end of turn 5 combat. So the drawn card might be Seismic Sense, and I... but I didn't cast it. Hmm, but the prompt says "Continue playing. Call pass_priority." and now there's a Seismic Sense on the stack with a decision for me.
Actually, maybe the decision prompt is from the opponent's Seismic Sense but the server asks the controller... The message says "Reveal a creature or land card and put it into your hand?" with choices yes/no. If it were the opponent's spell, they'd make the choice. Since I'm being asked, I must be the controller of Seismic Sense. So I must have cast it β perhaps the drawn card from Bitter Work was Seismic Sense, and in a prior decision I cast it (the log summary I was given may have skipped that). Actually the summary said "I have one untapped Forest and no land in hand." So I had one untapped Forest β enough to cast Seismic Sense for {G}. I must have cast it (perhaps in a decision not shown in the recap).
Anyway, X = lands I control = 5 (the oracle text says "Lands you control: 5"). So I look at top 5 cards and may reveal a creature or land card to put into my hand.
Should I say yes? Absolutely β free card selection. There's no downside to taking a card. Yes, reveal and put into hand.
Wait, but this is a two-step: first choose yes/no, then presumably choose which card. Yes is strictly better than no β you get a card. Unless there's some reason to hide information?No, always take the card.
So choose_action(choice="yes").raw
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select a creature or land card (to put into your hand)",
"response_type": "index",
"respond_with": "choice=pN β must pick a target",
"context": "T5 Postcombat Main/Postcombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"modified": true,
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 22,
"life": 20,
"hand": [
{
"mana_cost": "{4}{G/W}",
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"power": "3",
"id": "p43",
"toughness": "4"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_BADYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Ally Token",
"id": "p109",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 5
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 26,
"life": 12
}
],
"board_cursor": 86,
"choices": [
{
"name": "Badgermole",
"target_type": "card",
"index": 0,
"id": "p38"
},
{
"name": "Forest",
"target_type": "card",
"index": 1,
"id": "p47"
},
{
"name": "Forest",
"target_type": "card",
"index": 2,
"id": "p48"
},
{
"name": "Forest",
"target_type": "card",
"index": 3,
"id": "p53"
},
{
"name": "Rumble Arena",
"target_type": "card",
"index": 4,
"id": "p62"
}
],
"stack": [
{
"owner": "PilotA",
"name": "Seismic Sense"
}
],
"game_seq": 271,
"land_drops_used": 0,
"required": true,
"can_cancel": false,
"action_taken": "yes",
"success": true
}Thinking (208 chars)
Let me get the current game state to see what's happening. The last action was casting Seismic Sense and it's resolving now. Let me check the game state first, then pass priority or handle the pending action.
get_game_state(snapshot_id=0)
{
"available": true,
"snapshot_id": 1001445453474,
"turn": 5,
"phase": "Postcombat Main",
"step": "Postcombat Main",
"active_player": "PilotA",
"priority_player": "PilotA",
"players": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"modified": true,
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 22,
"life": 20,
"hand": [
{
"mana_cost": "{4}{G/W}",
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"power": "3",
"id": "p43",
"toughness": "4"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_BADYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Ally Token",
"id": "p109",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 5
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 26,
"life": 12
}
],
"stack": [
{
"owner": "PilotA",
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 5"
],
"id": "p112"
}
],
"game_seq": 271
}Thinking (120 chars)
The Seismic Sense is on the stack resolving. I need to see the choices for the card selection. Letme get action choices.
Thinking (336 chars)
Seismic Sense is resolving. I get to pick a creature or land card from the top 5 cards of my library. Choices: - Badgermole [p38] β a creature, let me check what it does. - Forest [p47] - Forest [p48] - Forest [p53] - Rumble Arena [p62] β a land presumably. Let me check the oracle text for Badgermole and Rumble Arena before deciding.
get_oracle_text(card_names=["Badgermole","Rumble Arena"])
{
"success": true,
"cards": [
{
"mana_cost": "{4}{G}",
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"power": "4",
"type": "Creature - Badger Mole",
"toughness": "4"
},
{
"name": "Rumble Arena",
"rules": [
"Vigilance",
"When {this} enters, scry 1. (Look at the top one cards of your library, then put any number of them on the bottom and the rest on top in any order.)",
"{T}: Add {C}.",
"{1}, {T}: Add one mana of any color."
],
"type": "Land"
}
]
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T5 Postcombat Main/Postcombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 5,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 5"
],
"id": "p64"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"modified": true,
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 21,
"life": 20,
"hand": [
{
"mana_cost": "{4}{G}",
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"power": "4",
"id": "p38",
"toughness": "4"
},
{
"mana_cost": "{4}{G/W}",
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"power": "3",
"id": "p43",
"toughness": "4"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_BADYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Ally Token",
"id": "p109",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 5
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 26,
"life": 12
}
],
"board_cursor": 87,
"game_seq": 279,
"land_drops_used": 0,
"action_taken": "selected_target_0",
"success": true
}Thinking (78 chars)
Letme continue playing. I need to call pass_priority to see what happens next.
pass_priority(until=my_turn, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T5 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 5,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Ally Token",
"id": "p109",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 5
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 25,
"life": 12,
"hand": [
{
"name": "Abandoned Air Temple",
"is_land": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69",
"playable": true
},
{
"mana_cost": "{2}{B}",
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"power": "0",
"id": "p11",
"toughness": "4",
"playable": true
},
{
"mana_cost": "{2}{W/B}{W/B}",
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"power": "3",
"id": "p66",
"toughness": "3",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15",
"playable": true
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 5"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 21,
"life": 20
}
],
"board_cursor": 77,
"choices": [
{
"name": "Abandoned Air Temple",
"index": 0,
"action": "land",
"id": "p69"
},
{
"name": "Clue Token",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34"
},
{
"mana_cost": "{2}{B}",
"name": "Fire Navy Trebuchet",
"index": 2,
"action": "cast",
"id": "p11",
"power": "0",
"toughness": "4"
},
{
"name": "Foggy Bottom Swamp",
"index": 3,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"mana_cost": "{2}{W/B}{W/B}",
"name": "Hei Bai, Spirit of Balance",
"index": 4,
"action": "cast",
"id": "p66",
"power": "3",
"toughness": "3"
},
{
"name": "Kyoshi Village",
"index": 5,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"index": 6,
"action": "cast",
"id": "p15"
}
],
"untapped_lands": 7,
"game_seq": 281,
"land_drops_used": 0,
"stop_reason": "playable_cards",
"has_playable_cards": true
}raw
{
"success": true
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T5 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": false,
"name": "Ally Token",
"id": "p109",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 5
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 25,
"life": 12,
"hand": [
{
"mana_cost": "{2}{B}",
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"power": "0",
"id": "p11",
"toughness": "4"
},
{
"mana_cost": "{2}{W/B}{W/B}",
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"power": "3",
"id": "p66",
"toughness": "3"
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 5"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 21,
"life": 20
}
],
"board_cursor": 78,
"choices": [
{
"name": "Abandoned Air Temple",
"index": 0,
"action": "activate",
"playable_abilities": [
"{3}{W}, {T}: Put a +1/+1 counter on each creature..."
],
"id": "p69"
},
{
"name": "Clue Token",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34"
},
{
"name": "Foggy Bottom Swamp",
"index": 2,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"name": "Kyoshi Village",
"index": 3,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "Landfall — Whenever a land you control enters, put a quest counter on Earthbender Ascension. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.",
"name": "Earthbender Ascension",
"source_card": "Earthbender Ascension"
}
],
"untapped_lands": 8,
"game_seq": 286,
"land_drops_used": 1,
"action_taken": "selected_0",
"success": true
}pass_priority(until=precombat_main, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T5 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": false,
"name": "Ally Token",
"id": "p109",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 5
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 25,
"life": 12,
"hand": [
{
"mana_cost": "{2}{B}",
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"power": "0",
"id": "p11",
"toughness": "4"
},
{
"mana_cost": "{2}{W/B}{W/B}",
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"power": "3",
"id": "p66",
"toughness": "3"
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 5"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 21,
"life": 20
}
],
"board_cursor": 78,
"choices": [
{
"name": "Abandoned Air Temple",
"index": 0,
"action": "activate",
"playable_abilities": [
"{3}{W}, {T}: Put a +1/+1 counter on each creature..."
],
"id": "p69"
},
{
"name": "Clue Token",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34"
},
{
"name": "Foggy Bottom Swamp",
"index": 2,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"name": "Kyoshi Village",
"index": 3,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "Landfall — Whenever a land you control enters, put a quest counter on Earthbender Ascension. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.",
"name": "Earthbender Ascension",
"source_card": "Earthbender Ascension"
}
],
"untapped_lands": 8,
"game_seq": 286,
"land_drops_used": 1,
"stop_reason": "reached_step",
"current_step": "Precombat Main"
}raw
{
"success": true
}pass_priority(until=stack_resolved, board_cursor=78)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T5 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": false,
"name": "Ally Token",
"id": "p109",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 25,
"life": 12,
"hand": [
{
"mana_cost": "{2}{B}",
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"power": "0",
"id": "p11",
"toughness": "4"
},
{
"mana_cost": "{2}{W/B}{W/B}",
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"power": "3",
"id": "p66",
"toughness": "3"
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 5"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 21,
"life": 20
}
],
"board_cursor": 79,
"choices": [
{
"name": "Abandoned Air Temple",
"index": 0,
"action": "activate",
"playable_abilities": [
"{3}{W}, {T}: Put a +1/+1 counter on each creature..."
],
"id": "p69"
},
{
"name": "Clue Token",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34"
},
{
"name": "Foggy Bottom Swamp",
"index": 2,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"name": "Kyoshi Village",
"index": 3,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.",
"name": "Earthbender Ascension",
"source_card": "Earthbender Ascension",
"targets": [
{
"name": "Ally Token (1/1) (yours)",
"id": "p109"
}
]
}
],
"untapped_lands": 8,
"game_seq": 289,
"land_drops_used": 1,
"stop_reason": "stack_resolved"
}pass_priority(until=stack_resolved, board_cursor=79)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T5 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"modified": true,
"rules": [
"Trample"
],
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 25,
"life": 12,
"hand": [
{
"mana_cost": "{2}{B}",
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"power": "0",
"id": "p11",
"toughness": "4",
"playable": true
},
{
"mana_cost": "{2}{W/B}{W/B}",
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"power": "3",
"id": "p66",
"toughness": "3",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15",
"playable": true
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 5"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 21,
"life": 20
}
],
"board_cursor": 80,
"choices": [
{
"name": "Abandoned Air Temple",
"index": 0,
"action": "activate",
"playable_abilities": [
"{3}{W}, {T}: Put a +1/+1 counter on each creature..."
],
"id": "p69"
},
{
"name": "Clue Token",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34"
},
{
"mana_cost": "{2}{B}",
"name": "Fire Navy Trebuchet",
"index": 2,
"action": "cast",
"id": "p11",
"power": "0",
"toughness": "4"
},
{
"name": "Foggy Bottom Swamp",
"index": 3,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"mana_cost": "{2}{W/B}{W/B}",
"name": "Hei Bai, Spirit of Balance",
"index": 4,
"action": "cast",
"id": "p66",
"power": "3",
"toughness": "3"
},
{
"name": "Kyoshi Village",
"index": 5,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"index": 6,
"action": "cast",
"id": "p15"
}
],
"untapped_lands": 8,
"game_seq": 292,
"land_drops_used": 1,
"stop_reason": "stack_resolved"
}Thinking (432 chars)
**Crafting a game strategy** I'm thinking about needing seven mana creatures. I need to sacrifice a clue to get a 5/5 blocker, followed by an attack bonus from a trebuchet. It seems like I should cast the trebuchet first for the attack, then use the ally, and finally bring in the creature. I'm working on sorting out the best sequence for these actions to optimize my strategy. Hopefully, that will keep my opponent on their toes!
raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T5 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"modified": true,
"rules": [
"Trample"
],
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 25,
"life": 12,
"hand": [
{
"mana_cost": "{2}{W/B}{W/B}",
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"power": "3",
"id": "p66",
"toughness": "3"
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 5"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 21,
"life": 20
}
],
"board_cursor": 84,
"choices": [
{
"name": "Clue Token",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34"
}
],
"stack": [
{
"owner": "PilotB",
"name": "Fire Navy Trebuchet"
}
],
"untapped_lands": 5,
"game_seq": 297,
"land_drops_used": 1,
"action_taken": "selected_2",
"success": true,
"mana_plan_set": true,
"mana_plan_size": 3
}pass_priority(until=stack_resolved, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T5 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"modified": true,
"rules": [
"Trample"
],
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 25,
"life": 12,
"hand": [
{
"mana_cost": "{2}{W/B}{W/B}",
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"power": "3",
"id": "p66",
"toughness": "3",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15",
"playable": true
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 5"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 21,
"life": 20
}
],
"board_cursor": 85,
"choices": [
{
"name": "Clue Token",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34"
},
{
"mana_cost": "{2}{W/B}{W/B}",
"name": "Hei Bai, Spirit of Balance",
"index": 1,
"action": "cast",
"id": "p66",
"power": "3",
"toughness": "3"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"index": 2,
"action": "cast",
"id": "p15"
}
],
"untapped_lands": 5,
"game_seq": 300,
"land_drops_used": 1,
"stop_reason": "stack_resolved"
}raw
{
"success": true
}pass_priority(until=declare_attackers, board_cursor=85)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Select attackers",
"response_type": "select",
"respond_with": "attackers=p1,p2,... or choice=yes (confirm) or choice=no (skip). Add rationale when you act",
"context": "T5 Combat/Declare Attackers (PilotB)",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"modified": true,
"rules": [
"Trample"
],
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 25,
"life": 12,
"hand": [
{
"mana_cost": "{2}{W/B}{W/B}",
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"power": "3",
"id": "p66",
"toughness": "3"
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 5"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 21,
"life": 20
}
],
"board_cursor": 86,
"choices": [
{
"name": "Ally Token",
"index": 0,
"choice_type": "attacker",
"id": "p109",
"power": "2",
"toughness": "2"
},
{
"name": "All attack",
"index": 1,
"choice_type": "special",
"id": "all"
}
],
"combat_phase": "attackers",
"untapped_lands": 5,
"game_seq": 302,
"stop_reason": "combat"
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T5 Combat/Declare Attackers (PilotB)",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"modified": true,
"rules": [
"Trample"
],
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 25,
"life": 12,
"hand": [
{
"mana_cost": "{2}{W/B}{W/B}",
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"power": "3",
"id": "p66",
"toughness": "3"
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31",
"playable": true
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 5"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 21,
"life": 20
}
],
"board_cursor": 88,
"choices": [
{
"name": "Clue Token",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34"
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"index": 1,
"action": "cast",
"id": "p31"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2"
}
]
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step.",
"name": "Fire Navy Trebuchet",
"source_card": "Fire Navy Trebuchet"
}
],
"untapped_lands": 5,
"game_seq": 307,
"action_taken": "batch_attack",
"success": true,
"declared": [
{
"id": "p109"
}
]
}pass_priority(until=postcombat_main, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T5 Postcombat Main/Postcombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"modified": true,
"rules": [
"Trample"
],
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ballistic Boulder",
"rules": [
"Flying"
],
"id": "p117",
"power": "2",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 25,
"life": 12,
"hand": [
{
"mana_cost": "{2}{W/B}{W/B}",
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"power": "3",
"id": "p66",
"toughness": "3",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15",
"playable": true
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 5"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 21,
"life": 16
}
],
"board_cursor": 92,
"choices": [
{
"name": "Clue Token",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34"
},
{
"mana_cost": "{2}{W/B}{W/B}",
"name": "Hei Bai, Spirit of Balance",
"index": 1,
"action": "cast",
"id": "p66",
"power": "3",
"toughness": "3"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"index": 2,
"action": "cast",
"id": "p15"
}
],
"untapped_lands": 5,
"game_seq": 322,
"land_drops_used": 1,
"stop_reason": "reached_step",
"current_step": "Postcombat Main"
}raw
{
"success": true
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T5 Postcombat Main/Postcombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"modified": true,
"rules": [
"Trample"
],
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ballistic Boulder",
"rules": [
"Flying"
],
"id": "p117",
"power": "2",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 25,
"life": 12,
"hand": [
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 5"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 21,
"life": 16
}
],
"board_cursor": 97,
"stack": [
{
"owner": "PilotB",
"name": "Hei Bai, Spirit of Balance"
}
],
"untapped_lands": 1,
"game_seq": 329,
"land_drops_used": 1,
"action_taken": "selected_1",
"success": true
}pass_priority(until=stack_resolved, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T5 Postcombat Main/Postcombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"modified": true,
"rules": [
"Trample"
],
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ballistic Boulder",
"rules": [
"Flying"
],
"id": "p117",
"power": "2",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "3",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 25,
"life": 12,
"hand": [
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 5"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 21,
"life": 16
}
],
"board_cursor": 98,
"stack": [
{
"owner": "PilotB",
"ability_text": "Whenever Hei Bai, Spirit of Balance enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on Hei Bai, Spirit of Balance.",
"name": "Hei Bai, Spirit of Balance",
"source_card": "Hei Bai, Spirit of Balance"
}
],
"untapped_lands": 1,
"game_seq": 333,
"land_drops_used": 1,
"stop_reason": "stack_resolved"
}pass_priority(until=stack_resolved, board_cursor=98)
{
"action_pending": true,
"action_type": "GAME_ASK",
"message": "Sacrifice another creature or artifact and put two +1/+1 counters on Hei Bai, Spirit of Balance?",
"response_type": "boolean",
"respond_with": "choice=yes or choice=no",
"context": "T5 Postcombat Main/Postcombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"modified": true,
"rules": [
"Trample"
],
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ballistic Boulder",
"rules": [
"Flying"
],
"id": "p117",
"power": "2",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "3",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 25,
"life": 12,
"hand": [
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 5"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 21,
"life": 16
}
],
"board_cursor": 99,
"stack": [
{
"owner": "PilotB",
"ability_text": "Whenever Hei Bai, Spirit of Balance enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on Hei Bai, Spirit of Balance.",
"name": "Hei Bai, Spirit of Balance",
"source_card": "Hei Bai, Spirit of Balance"
}
],
"untapped_lands": 1,
"game_seq": 335,
"land_drops_used": 1,
"stop_reason": "non_priority_action"
}raw
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select another creature or artifact (to sacrifice)",
"response_type": "index",
"respond_with": "choice=pN, or choice=no to cancel",
"context": "T5 Postcombat Main/Postcombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"modified": true,
"rules": [
"Trample"
],
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ballistic Boulder",
"rules": [
"Flying"
],
"id": "p117",
"power": "2",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "3",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 25,
"life": 12,
"hand": [
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 5"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 21,
"life": 16
}
],
"board_cursor": 100,
"choices": [
{
"tapped": true,
"name": "Ally Token",
"target_type": "permanent",
"index": 0,
"power": "2",
"id": "p109",
"toughness": "2"
},
{
"tapped": true,
"name": "Ballistic Boulder",
"target_type": "permanent",
"index": 1,
"power": "2",
"id": "p117",
"toughness": "1"
},
{
"name": "Clue Token",
"target_type": "permanent",
"index": 2,
"id": "p34"
},
{
"name": "Fire Navy Trebuchet",
"target_type": "permanent",
"index": 3,
"power": "0",
"id": "p11",
"toughness": "4"
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "Whenever Hei Bai, Spirit of Balance enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on Hei Bai, Spirit of Balance.",
"name": "Hei Bai, Spirit of Balance",
"source_card": "Hei Bai, Spirit of Balance"
}
],
"untapped_lands": 1,
"game_seq": 336,
"land_drops_used": 1,
"required": false,
"can_cancel": true,
"action_taken": "yes",
"success": true
}pass_priority(until=stack_resolved, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select another creature or artifact (to sacrifice)",
"response_type": "index",
"respond_with": "choice=pN, or choice=no to cancel",
"context": "T5 Postcombat Main/Postcombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"modified": true,
"rules": [
"Trample"
],
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ballistic Boulder",
"rules": [
"Flying"
],
"id": "p117",
"power": "2",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "3",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 25,
"life": 12,
"hand": [
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 5"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 21,
"life": 16
}
],
"board_cursor": 100,
"choices": [
{
"tapped": true,
"name": "Ally Token",
"target_type": "permanent",
"index": 0,
"power": "2",
"id": "p109",
"toughness": "2"
},
{
"tapped": true,
"name": "Ballistic Boulder",
"target_type": "permanent",
"index": 1,
"power": "2",
"id": "p117",
"toughness": "1"
},
{
"name": "Clue Token",
"target_type": "permanent",
"index": 2,
"id": "p34"
},
{
"name": "Fire Navy Trebuchet",
"target_type": "permanent",
"index": 3,
"power": "0",
"id": "p11",
"toughness": "4"
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "Whenever Hei Bai, Spirit of Balance enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on Hei Bai, Spirit of Balance.",
"name": "Hei Bai, Spirit of Balance",
"source_card": "Hei Bai, Spirit of Balance"
}
],
"untapped_lands": 1,
"game_seq": 336,
"land_drops_used": 1,
"required": false,
"can_cancel": true,
"stop_reason": "non_priority_action"
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T5 Postcombat Main/Postcombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"modified": true,
"rules": [
"Trample"
],
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "5",
"toughness": "5",
"summoning_sick": true
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 25,
"life": 12,
"hand": [
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 5"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 21,
"life": 16
}
],
"board_cursor": 101,
"stack": [
{
"owner": "PilotB",
"ability_text": "Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn.",
"name": "Tolls of War",
"source_card": "Tolls of War"
}
],
"untapped_lands": 1,
"game_seq": 340,
"land_drops_used": 1,
"action_taken": "selected_target_1",
"success": true
}pass_priority(until=my_turn)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T6 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 6,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 5"
],
"id": "p64"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": false,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"modified": true,
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 20,
"life": 16,
"hand": [
{
"mana_cost": "{4}{G}",
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"power": "4",
"id": "p38",
"toughness": "4",
"playable": true
},
{
"mana_cost": "{4}{G/W}",
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"power": "3",
"id": "p43",
"toughness": "4",
"playable": true
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_BADYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4",
"playable": true
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3",
"playable": true
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p49",
"playable": true
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24",
"playable": true
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Abandoned Air Temple",
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "5",
"toughness": "5",
"summoning_sick": true
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 25,
"life": 12
}
],
"board_cursor": 101,
"choices": [
{
"mana_cost": "{4}{G}",
"name": "Badgermole",
"index": 0,
"action": "cast",
"id": "p38",
"power": "4",
"toughness": "4"
},
{
"name": "Bitter Work",
"index": 1,
"action": "activate",
"playable_abilities": [
"Exhaust — {4}: Earthbend 4. <i>(Target land..."
],
"id": "p41"
},
{
"mana_cost": "{4}{G/W}",
"name": "Earth Kingdom Soldier",
"index": 2,
"action": "cast",
"id": "p43",
"power": "3",
"toughness": "4"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"index": 3,
"action": "cast",
"id": "p4",
"power": "3",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"index": 4,
"action": "cast",
"id": "p35",
"power": "4",
"toughness": "3"
},
{
"name": "Food Token",
"index": 5,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27"
},
{
"name": "Forest",
"index": 6,
"action": "land",
"id": "p49"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"index": 7,
"action": "cast",
"id": "p24"
}
],
"untapped_lands": 5,
"game_seq": 349,
"land_drops_used": 0,
"recent_chat": [
"PilotB: Your earthbenders hit hard. Time for me to build a board.",
"PilotB: That Mountain is doing some work. Time to get a board of my own going.",
"PilotB: That Mountain is hitting hard. Time for the trebuchet to push back.",
"PilotB: That Boulder has one more job before it disappears."
],
"stop_reason": "playable_cards",
"has_playable_cards": true
}Thinking (25315 chars)
Let me analyze the board state carefully.
My board (PilotA, 16hp):
- Hand: Badgermole, Earth Kingdom Soldier, Earth Rumble Wrestlers, Foggy Swamp Vinebender, Forest, Leaves from the Vine
- Battlefield: Bitter Work, Food Token, Forest x3, Mountain, Mountain 4/4 (earthbent with haste, 4 counters)
- Untapped lands: 5 (3 Forests, 1 Mountain, and the 4/4 Mountain land creature)
- Graveyard has creatures (Cycle of Renewal x2, Earthbending Lesson, Forests, Leaves, Mountain, Seismic Sense) β actually there are no creature cards in graveyard, but there's a Lesson card (Earthbending Lesson).
Opponent (PilotB, 12hp):
- Hand: 2 cards
- Battlefield: Abandoned Air Temple (tapped), Ally Token 2/2 (tapped), Ally Token 1/1 (sick), Clue Token, Earthbender Ascension (6 quest counters), Fire Navy Trebuchet 0/4 (sick), Foggy Bottom Swamp (tapped), Forest (tapped), Hei Bai 5/5 (sick, 2 counters), Kyoshi Village (tapped), Plains (tapped), Swamp x3 (tapped, one untapped), Tolls of War
- Almost everything is tapped; one Swamp untapped.
Key threats: Hei Bai 5/5 is summoning sick, so it can't attack this turn but will be a problem next turn. Fire Navy Trebuchet 0/4 with defender is sick too.
My plan: I have 5 untapped lands. Options:
1. Cast Badgermole {4}{G} β 4/4, earthbend 2 on ETB, gives trample to creatures with +1/+1 counters. This makes my 4/4 Mountain have trample! And earthbends another land into a 2/2.
2. Cast Earth Rumble Wrestlers {3}{R/G} β 3/4 reach, gets +1/+0 and trample since I control a land creature. Becomes 4/4 trample β triggers Bitter Work!
3. Play Forest land drop first, then cast.
Mana: I have 5 lands untapped (3 Forest, 1 Mountain, 1 Mountain 4/4 creature). The 4/4 Mountain can tap for mana too (it's still a land).
Wait β actually, should I attack first or cast first? If I cast Badgermole, the 4/4 Mountain gets trample, and I get a 2/2 earthbent land. Then attack with 4/4 trample Mountain + 4/4 Badgermole (sick, can't attack β Badgermole just entered, no haste). Only the earthbent lands have haste.
Sequencing: Play Forest (land drop) β landfall doesn't matter for me. Then cast Badgermole using 5 mana (4 generic + 1 green). That leaves 1 land untapped (the Forest I just played? No wait).
Let me count: 5 untapped lands: Forest, Forest, Forest, Mountain, Mountain(4/4). If I play Forest from hand, I have 6 lands, 6 untapped.
Cast Badgermole {4}{G}: tap 5 lands. Leaves 1 untapped.
Badgermole ETB: earthbend 2 β target a land, it becomes 0/0 with 2 counters (a 2/2) with haste. I'd target the freshly played Forest (or an untapped one β actually target a tapped one doesn't matter for attacking; haste means it can attack).
Then attack: 4/4 Mountain (now with trample from Badgermole), 2/2 earthbent land. Bitter Work triggers from the 4/4 attacker.
Opponent's blockers: Ally 2/2 (tapped β can't block), Ally 1/1 (sick β can't block... wait, summoning sickness prevents attacking and tap abilities, but blocking is fine! No wait β summoning sickness only prevents attacking and activating tap abilities. Creatures CAN block while summoning sick? No! Summoning sickness prevents attacking and {T} abilities, but blocking is allowed... Actually, no β a creature with summoning sickness CAN block. Only attacking and tap abilities are restricted.
Wait, let me re-check: "Summoning sickness" rule 302.6: A creature can't attack unless it has been under its controller's control continuously since their most recent turn began, and it can't activate abilities with {T} or {Q} in the cost. Blocking is NOT affected by summoning sickness.
Hmm, but earlier in the game log: "Turn 5 combat: opponent's only creature is a summoning-sick 1/1 Ally that can't block." That's wrong rules-wise... but the game engine may have treated it that way, or the log was mistaken. Actually wait, in many digital implementations... no, summoning sick creatures CAN block in Magic. The log statement was incorrect, or maybe the Ally was tapped. Let me not rely on that.
Current opponent creatures:
- Ally Token 2/2 (tapped) β can't block (tapped)
- Ally Token 1/1 (sick) β CAN block (untapped, sickness doesn't prevent blocking)
- Fire Navy Trebuchet 0/4 (sick) β CAN block, has reach and defender (defender prevents attacking, not blocking)
- Hei Bai 5/5 (sick) β CAN block
So if I attack with 4/4 Mountain trample + 2/2 land:
- Hei Bai 5/5 could block the 4/4 and kill it (5/5 vs 4/4 β Hei Bai survives with... 4 damage to Hei Bai, it becomes 5/1, my Mountain dies and returns tapped). That's bad.
- Or Trebuchet blocks.
Hmm, attacking into Hei Bai is bad. If Hei Bai blocks my 4/4 trampler: 4 damage tramples... no wait, if blocked by 5/5, all 4 damage goes to Hei Bai (lethal would be 5, so no trample through), Hei Bai survives as 5/1, my Mountain dies β returns tapped. I lose my attacker.
Alternative: attack with just enough? Or use Bitter Work's exhaust ability to earthbend 4 another land?
Let me think about what opponent will do: They have Hei Bai 5/5 (will be able to attack next turn), Trebuchet (defender, but creates a 2/1 flying attacker whenever they attack β but it can't attack itself due to defender... "Whenever you attack" β if they attack with Hei Bai, they get a 2/1 flying tapped attacking token).
Opponent at 12 life. I'm at 16.
Race math: If I do nothing this turn, opponent untaps with Hei Bai 5/5, attacks for 5 + 2/1 boulder = 7 damage. I go to 9. That's bad.
I need to pressure. Opponent at 12. If I can get them dead soon...
Turn 6: Cast Badgermole, earthbend 2. Attack with 4/4 trample Mountain + 2/2 land.
- Best blocks for opponent: Hei Bai blocks 4/4 (kills it, takes 4, survives as 5/1... wait trample: blocker is 5/5, assign lethal = 5 damage needed, I only have 4, so all 4 to Hei Bai, no trample through). Trebuchet blocks 2/2 (0/4 blocks, 2/2 deals 2 to trebuchet, trebuchet survives 0/2... no wait, 2 damage to 0/4 β 0/2). Ally 1/1 could chump.
- Result: I lose my 4/4 Mountain (returns tapped), deal 0 damage. Bad.
Alternative: Don't attack, build board. But then opponent attacks with Hei Bai + boulder for 7.
Alternative: Cast Earth Kingdom Soldier {4}{G/W} β 3/4 vigilance, ETB puts +1/+1 counter on up to two target creatures. I could put counters on the 4/4 Mountain (β5/5) and... itself? "each of up to two target creatures you control" β can target itself and the Mountain. Mountain becomes 5/5 trample? No trample without Badgermole. 5/5 vigilance soldier... but {G/W} β I have no white mana! My lands: Forests and Mountains. Can't pay {W}. The hybrid {G/W} can be paid with G. Earth Kingdom Soldier {4}{G/W} = 4 generic + one G or W. I can pay G. OK castable.
Cast Earth Rumble Wrestlers {3}{R/G}: 3/4 reach, becomes 4/4 trample since I control a land creature. It's sick though β can't attack this turn. Badgermole is also sick.
Hmm wait β actually only the earthbent lands have haste. So any creature I cast now can't attack this turn.
So my attack this turn: 4/4 Mountain + possibly a new 2/2 earthbent land (from Badgermole ETB or Bitter Work exhaust).
Option A: Cast Badgermole (5 mana), earthbend 2 a tapped land... wait, earthbend target β the land becomes a creature with haste; can I target a tapped land? Yes, and it stays tapped, can't attack. So target an untapped land to attack with it, or target a tapped one to keep mana? If I tap 5 lands for Badgermole, I have 1 untapped left (if I played Forest first, 6 lands total, 5 tapped, 1 untapped). Earthbend the untapped one β 2/2 haste, can attack.
Attack: 4/4 trample Mountain + 2/2 land vs blockers: Hei Bai 5/5, Trebuchet 0/4, Ally 1/1 (all untapped but sick β can block).
Opponent optimal blocks: Hei Bai on 4/4 (trade up: kill the Mountain, Hei Bai survives), Trebuchet on 2/2. Result: 0 damage, I lose Mountain (returns tapped), opponent's board intact. Bad.
Option B: Don't commit more, just attack with 4/4 Mountain? Same problem β Hei Bai eats it.
Hmm, wait. Actually, would opponent block with Hei Bai? Hei Bai is their best creature. Blocking my 4/4: Hei Bai takes 4, survives (5/5 with 4 damage = effectively 5/1 until cleanup). My Mountain dies. Opponent keeps Hei Bai. They might do that β trading 4 damage on Hei Bai for killing my attacker. Actually Hei Bai survives, so it's not even a trade. Yes, they'd block.
So attacking the 4/4 into Hei Bai is losing my Mountain. Unless... I make the Mountain bigger first.
Option C: Cast Earth Kingdom Soldier {4}{G}, ETB: put +1/+1 counter on up to two target creatures. Target Mountain (β5/5) and itself (β4/5 vigilance). Then attack with 5/5 Mountain. Now if Hei Bai (5/5) blocks: they trade β 5/5 vs 5/5, both die. My Mountain returns tapped (earthbend clause). Hei Bai dies β its counters go to target creature they control (2 counters to, say, Trebuchet β 0/6 or an Ally β 3/3). Hmm, that trade is okay-ish for me: I kill their best threat. But Bitter Work draws me a card (attacked with 5 power creature). And no trample, so no damage through.
Actually wait β with Earth Kingdom Soldier, I could also target the Soldier itself and the Mountain. Mountain 5/5 attacks into Hei Bai 5/5: trade. Opponent might instead block with Trebuchet 0/4 (takes 5, dies β 5 β₯ 4 lethal) or chump with Ally 1/1. Then I deal 0 player damage but kill a blocker, draw a card.
Hmm, opponent chooses blocks. With 5/5 Mountain attacking:
- Block with Hei Bai: trade, Hei Bai dies, counters move to another creature. Probably their best defense? They lose their 5/5 but kill my attacker (which returns as tapped land). They might prefer chumping with Ally 1/1 to keep Hei Bai for attacking.
- Chump with Ally 1/1: I deal 0 (no trample), draw a card, keep Mountain.
Either way I don't deal damage. Hmm.
Option D: Badgermole + attack with trample 4/4. If Hei Bai blocks, Mountain dies but 0 trample through (4 < 5 toughness). Same as before.
What about making the Mountain 5/5 trample? Cast Earth Kingdom Soldier (counter on Mountain β 5/5) but no trample source... Badgermole gives trample but no counter to Mountain... wait, Badgermole gives trample to creatures with +1/+1 counters β the Mountain has 4 counters, so it has trample with Badgermole out. And it's 4/4.
Can I do both? Badgermole {4}{G} + Soldier {4}{G} = 10 mana. No, only 5-6.
What about Bitter Work exhaust {4}: Earthbend 4 β target another land β 4/4 haste. Then attack with two 4/4s. Opponent blocks: Hei Bai kills one 4/4 (survives as 5/1), Trebuchet blocks other 4/4 (0/4 dies β 4 damage is lethal to 0/4). Bitter Work draws a card. I lose a 4/4 land (returns tapped), kill Trebuchet. Meh.
Hmm, what about Foggy Swamp Vinebender {3}{G} 4/3: can't be blocked by creatures with power 2 or less. Sick, can't attack this turn anyway.
Let me think about the bigger picture. Opponent has 12 life, I have 16. Their board: Hei Bai 5/5, Trebuchet 0/4, Ally 2/2 (tapped), Ally 1/1, Clue, Ascension (6 counters β every landfall gives a counter + trample to a creature).
Next turn they untap and can attack with Hei Bai 5/5 (+ boulder 2/1 from trebuchet trigger... wait, Trebuchet's trigger is "Whenever you attack" β when THEY attack, they create a 2/1 flying tapped attacking token. So their attack: Hei Bai 5/5 + Boulder 2/1 flying + Ally 2/2 = 9 damage in the air... I go from 16 to 7. Ouch. Also Hei Bai's attack trigger: sacrifice a creature/artifact β +2 counters β 7/7 attacking. They could sac the Clue or an Ally β 7/7 + 2/1 + 2/2 = 11 damage. I'd be at 5. Yikes.
So I MUST deal with Hei Bai or race faster.
Race: I need to deal 12. This turn: if attack gets through... it won't, they have blockers.
Kill Hei Bai: I have no removal in hand. Options: force a trade by attacking with 5/5 Mountain (Soldier pump) β they may not block with Hei Bai though.
Alternative: build a board that can block Hei Bai. Badgermole 4/4 + earthbent 2/2 + 4/4 Mountain. If they attack with Hei Bai 7/7 (after sac), I block with... 4/4 + 2/2 = 6 power, Hei Bai 7 toughness survives. Double block: Hei Bai kills one (assigns 7 damage: 4 to Badgermole lethal, 3 to 2/2 lethal β both die, Hei Bai takes 6, survives as 7/1). Bad.
Hmm, what about Earth Kingdom Soldier 3/4 vigilance + pump? Board: Soldier 4/5 (pumped itself), Mountain 5/5. Block Hei Bai 7/7 with Soldier 4/5? Hei Bai kills Soldier (7 β₯ 5), takes 4, survives. Bad.
This deck is in trouble against Hei Bai. Let me reconsider.
Actually, wait. Let me reconsider attacking INTO Hei Bai with trample. If Mountain is 4/4 trample and they block with Hei Bai 5/5: no trample through, Mountain dies. Bad. If Mountain is 5/5 trample (Soldier + Badgermole... can't afford both).
Can I afford Soldier + Bitter Work exhaust? Soldier {4}{G} = 5 mana, exhaust {4} = 4 mana. Total 9. No.
Badgermole {4}{G} + Leaves {1}{G} = 7 mana. I have 5 untapped + 1 land drop = 6. No.
Badgermole {4}{G} alone = 5 mana, leaves 1 (with land drop). Leaves {1}{G} needs green β the untapped land after Badgermole could be a Forest. 6 lands: 4 Forests, 2 Mountains (one is 4/4). Tap 5 for Badgermole (keep a Forest untapped), earthbend 2 target... the untapped Forest β 2/2 haste? Then no mana for Leaves. Or earthbend a tapped Forest β 2/2 tapped, keep Forest untapped for Leaves {1}{G}. Leaves chapter I: mill 3, make Food. Meh, that's slow value.
What about Wrestlers {3}{R/G} + Leaves {1}{G}? = 5 mana. Wrestlers 4/4 trample reach (land creature in play). Sick though.
Actually, the key realization: nothing I cast can attack this turn except earthbent lands. My damage this turn comes only from the 4/4 Mountain (and a new earthbent land if I make one). Hei Bai blocks and eats any single attacker β€ 4/4 without dying... wait, Hei Bai is 5/5. 4/4 vs 5/5: Hei Bai survives. 2/2 vs 5/5: survives. Two attackers (4/4 + 2/2): Hei Bai blocks one, other gets blocked by Trebuchet/Ally. 0 damage.
UNLESS I pump the Mountain to 5/5 to trade with Hei Bai. That's the Soldier line. Trade my land (returns tapped!) for their 5/5. Note: "When it dies or is exiled, return it to the battlefield tapped" β so my Mountain comes back as a tapped land. That's actually a great trade: I lose nothing permanently (land returns), they lose Hei Bai (counters move to another creature though β 2 counters to Trebuchet β 0/6, or Ally β 3/3 or 4/4... wait, Ally 2/2 has 1 counter already; +2 β 4/4).
Hmm wait, but will they block with Hei Bai? If they don't block, they take 5 β 7 life. Then next turn I attack again... They'd probably block with Trebuchet 0/4 (it dies to 5 damage) or chump with Ally 1/1. Chumping with the 1/1 Ally: they keep everything important, I draw a card (Bitter Work), deal 0. Then they untap and smash me for 7-11.
Hmm. But wait β if they chump with Ally, next turn I have Soldier 4/5 vigilance + Mountain 5/5 + whatever. They attack with Hei Bai (7/7 if sac) + boulder + allies. I block Hei Bai with Mountain 5/5: trade, Mountain returns tapped, Hei Bai dies. That works defensively too!
Actually the 5/5 Mountain is a great answer to Hei Bai both on offense and defense. Let me go with Earth Kingdom Soldier.
Wait, actually, let me reconsider: with Soldier ETB, "put a +1/+1 counter on each of up to two target creatures you control." Targets: the Mountain 4/4 β 5/5, and Soldier itself 3/4 β 4/5. Or the Mountain and... those are my only creatures (Mountain land + Soldier). Yes.
But hold on β do I even want to attack into their blocks? Let me think about what happens:
I cast Soldier, pump Mountain to 5/5 and Soldier to 4/5. Attack with 5/5 Mountain. Bitter Work draws a card.
Opponent's options:
1. Block with Hei Bai 5/5: both die. Mountain returns tapped. Hei Bai's 2 counters move to a creature (Trebuchet 0/6 or Ally). I drew a card. Board: my Soldier 4/5 vigilance vs their Trebuchet 0/6ish, Allies. I'm happy β removed their big threat for free (land returned).
2. Block with Trebuchet 0/4: Trebuchet dies (5 β₯ 4). I drew a card. They keep Hei Bai. Next turn they attack with Hei Bai + boulder + allies = ~9-11 damage. I block Hei Bai with 5/5 Mountain: trade. OK.
3. Chump with Ally 1/1: I draw, deal 0. Same as above but they keep trebuchet.
4. No block: take 5 β 7 life.
In all cases, the 5/5 Mountain answers Hei Bai (trade) either on attack or as a blocker next turn.
But wait β there's a subtlety: if I DON'T attack and just keep 5/5 Mountain back as a blocker, they attack with Hei Bai (maybe 7/7 after sac), I block with 5/5: Hei Bai 7/7 kills my 5/5 (7 β₯ 5), takes 5, survives as 7/2. Bad! Blocking a 7/7 with 5/5 is a losing trade. So I want to force the trade on MY attack (5/5 vs 5/5 = mutual destruction) before they can pump it.
But they choose whether to block. If they just don't block and take 5 (12β7), then next turn they attack with Hei Bai, sac clue β 7/7. I block with 5/5 Mountain: Hei Bai survives, Mountain dies (returns tapped). Then boulder + allies hit me: 2/1 flying + 2/2 + 1/1 = 5 damage β I'm at 11. Hmm, and they keep Hei Bai at 7/2.
Wait, but if they take 5 and go to 7, I'm threatening lethal next turn? My board: Soldier 4/5 vigilance, Mountain 5/5. Attack with both: 9 damage trampleless. They block... Hei Bai 7/7 blocks Mountain 5/5 (both... 5/5 vs 7/7: Mountain dies, Hei Bai takes 5 β 7/2 survives). Trebuchet blocks Soldier 4/5: 0/4 vs 4/5 β Trebuchet dies (4 β₯ 4), Soldier survives. Ally chumps nothing... So damage: 0? Soldier got blocked by Trebuchet. Hmm, 0 player damage. Ugh, no trample.
Trample is key. Badgermole gives trample. Let me reconsider Badgermole.
Badgermole line: 5 mana β 4/4, earthbend 2 (target untapped land β 2/2 haste, or tapped land for safety). My creatures with counters have trample: Mountain 4/4 trample, Badgermole itself 4/4 (does it have counters? No β Badgermole doesn't get counters itself. "Creatures you control with +1/+1 counters on them have trample" β Badgermole has no counters, so no trample for itself. The 2/2 earthbent land has 2 counters β trample).
Attack: Mountain 4/4 trample + 2/2 trample land. Blockers: Hei Bai 5/5, Trebuchet 0/4, Ally 1/1.
- Hei Bai blocks Mountain: 4 < 5, no trample through, Mountain dies (returns). Hei Bai 5/1.
- Trebuchet blocks 2/2: 2 damage, Trebuchet 0/2 survives.
- 0 damage dealt. Awful.
So Badgermole line deals 0 and loses my Mountain. Soldier line at least makes a 5/5 that trades with Hei Bai.
Alternative: Soldier pump BOTH counters on... "up to two target creatures" β each target gets one counter. Can't put both on one.
What about Vinebender {3}{G} 4/3 "can't be blocked by power 2 or less" β sick, irrelevant this turn.
Let me also consider: play Forest land drop FIRST (before casting) β does landfall matter? My Bitter Work doesn't have landfall. No landfall on my side. But playing Forest gives me the 6th land for future turns (Badgermole next turn needs 5; I have 5 now). Actually with 6 lands I can cast Badgermole + Leaves next turn. Yes, play the Forest.
Also should I crack Food token? {2}, sac, gain 3. Not now β mana is precious.
Sequencing this turn:
1. Play Forest (6 lands: 4 Forest, 2 Mountain).
2. Cast Earth Kingdom Soldier {4}{G} β tap 5 lands (keep one untapped? why β no instant-speed tricks. Actually keep the 4/4 Mountain untapped? No β I need to tap lands for mana. Which lands to tap: the Mountain 4/4 can tap for red. If I tap it for mana, it can't attack (tapped). Wait β I want to attack with it! So DON'T tap the 4/4 Mountain for mana. Tap: 4 Forests + 1 Mountain (the non-creature one) = 5 mana: GGGG + R. Soldier costs {4}{G/W} β pay G.
Mana plan: tap Forest x4 + Mountain (plain) = {G}{G}{G}{G}{R}. Pay {4}{G}: use 4G + ... wait, {4} generic can be paid with any. GGGGR = 5 mana: pay G for the {G/W}, and GGG+R for the {4}. Fine.
3. Soldier ETB: counters on Mountain (β5/5) and Soldier (β4/5).
4. Attack with Mountain 5/5. Bitter Work triggers (power β₯ 4 attacker). Draw a card.
Wait β should I also consider NOT pumping the Mountain and instead keeping it modest? No β 5/5 trades with Hei Bai, that's the point.
Hmm, but one more consideration: what if opponent just takes 5 (12β7) and then races? Their attack: Hei Bai 5/5 + sac Clue β 7/7, Boulder 2/1 flying, Ally 2/2, Ally 1/1. Total 11 if unblocked. I block Hei Bai 7/7 with Soldier 4/5? Dies, Hei Bai 7/2... wait 4 damage to Hei Bai β 7/3. Hmm, Soldier dies. Then I take 2+2+1 = 5 β 11. Then my turn: Mountain 5/5 attacks, they block with... they have Trebuchet 0/4 + allies. Chump. Ugh, slow.
Alternatively, block Hei Bai with Mountain 5/5: both... 5/5 vs 7/7: Mountain dies (returns tapped), Hei Bai takes 5 β 7/2 survives. Not great but removes my... no, bad.
Hmm, what if instead of attacking, I hold back 5/5 Mountain AND 4/5 Soldier as blockers? Double-block Hei Bai 7/7: 5+4 = 9 β₯ 7 lethal, Hei Bai dies. Hei Bai assigns 7 damage: 5 to Mountain (lethal), 2 to Soldier (4/5 β 4/3 survives). So double block kills Hei Bai, I lose Mountain (returns tapped). That's a fine defensive play. But they see that and might not attack with Hei Bai, or sac to make it 9/9 (sac Clue + ... only one sac per trigger "whenever enters or attacks, you may sacrifice another creature or artifact" β one sac per attack β +2 counters β 7/7).
OK here's the thing β I think developing + attacking with the 5/5 is right. If they block with Hei Bai, great trade for me. If they don't, they take 5 and I have a strong board. Let me also weigh: maybe attack FIRST before casting Soldier? No β I want the counter on the Mountain before combat. Precombat main: play Forest, cast Soldier, pump, attack.
Actually wait, one more option: Bitter Work exhaust {4}: Earthbend 4 on a land β second 4/4 haste. Combined with Soldier? Can't afford both (5+4=9). With 6 mana: Soldier {5} + Leaves {1}{G}? Leaves saga chapter I: mill 3, Food token. Meh. Or Soldier + nothing, keep 1 mana... no use.
Or: Bitter Work exhaust {4} β earthbend 4 the Forest I play (or another) β 4/4 haste #2. Attack with two 4/4s. Blocks: Hei Bai kills one (survives 5/1), Trebuchet blocks other (dies, 0/4 takes 4). Net: kill Trebuchet, lose a land-creature (returns tapped), draw a card. Then they still have Hei Bai 5/1 + allies and I have no answer to Hei Bai. Bad β Hei Bai survives and I can't trade with it later (5/1... actually a 4/4 trades with 5/1! 4 β₯ 1 lethal... wait Hei Bai 5/1 blocked by 4/4: 4 damage β₯ 1 toughness β Hei Bai dies; Hei Bai deals 5 to 4/4 β both die. Yes trades). Hmm, but they'd sac to pump before... eh.
Comparing: Soldier line is cleaner β 5/5 Mountain trades with full-size Hei Bai, and I get a 4/5 vigilance body. Going with Soldier.
Actually, hold on. Let me reconsider Badgermole once more, because trample on a 5/5... no wait, Badgermole doesn't pump the Mountain. Badgermole = 4/4 trample Mountain. Soldier = 5/5 Mountain no trample. To get 5/5 trample I'd need both (10 mana).
What about Soldier pump Mountain to 5/5 + Badgermole NEXT turn for trample? Next turn: 6 lands (one enters... I have land drops? Hand has 1 Forest, played this turn. I draw cards from Bitter Work though). Next turn: untap 6 lands, cast Badgermole (5), earthbend 2 β 2/2 trample, Mountain 5/5 trample, attack with 5/5 trample + 4/4 Badgermole... wait Badgermole sick. Attack 5/5 trample + 2/2 trample + 4/5 vigilance Soldier. That's a strong turn-7 attack IF Hei Bai is gone or I force blocks.
OK decision: Play Forest, cast Earth Kingdom Soldier tapping 4 Forests + 1 plain Mountain (keep the 4/4 Mountain untapped for attacking), counters on Mountain + Soldier, attack with 5/5 Mountain.
Wait, actually, mana check: Soldier {4}{G/W}. I tap 4 Forests (GGGG) + Mountain (R) = 5 mana. {G/W} = G. {4} = GGGR. Yes works.
Hmm, but should I keep a Forest untapped instead and tap the 4/4 Mountain? No β 4/4 Mountain must stay untapped to attack. Tap the plain Mountain. Actually wait β which lands are untapped right now? "Untapped lands: 5" β 3 Forests, 1 Mountain, 1 Mountain 4/4. I play Forest from hand β 6 untapped (4F, 1M, 1M-creature). Tap 4F + 1M for Soldier. Untapped remaining: Mountain 4/4 creature. Attack with it.
Then Soldier ETB targeting: Mountain 4/4 β 5/5, Soldier 3/4 β 4/5.
Then combat: attack with Mountain 5/5. Bitter Work: draw a card.
Also β should I send a chat message? The instructions say chat at least once every 2 turn cycles. Opponent has been chatting ("Your earthbenders hit hard..." etc.). I should reply! Let me send a chat message first, then make my plays.
Let me do: send_chat_message, then choose_action for the Forest land.
Actually the decision is pending now β I can chat and then act. Chat doesn't affect the pending decision. Let me send a chat replying to opponent, then play the Forest.
Then after playing Forest, I'll get another decision to cast Soldier, then targets, then attackers.
Let me start. First chat + play Forest in one block? The chat tool and choose_action are independent β but choose_action blocks until next decision. I can call both in one block: send_chat_message and choose_action(choice="p49") for the Forest land drop. That's fine since chatting doesn't change my decision.
Rationale for Forest: land drop to 6 lands, sets up Badgermole + Leaves next turn, then cast Soldier.
Summary: "Opponent built a board (Hei Bai 5/5, Trebuchet, Allies) but is tapped out. I'm playing a Forest, then casting Earth Kingdom Soldier to pump my earthbent Mountain to 5/5 so it can trade with Hei Bai, and attacking."raw
{
"success": true
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T6 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 5,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 6"
],
"id": "p64"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": false,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"modified": true,
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 20,
"life": 16,
"hand": [
{
"mana_cost": "{4}{G}",
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"power": "4",
"id": "p38",
"toughness": "4",
"playable": true
},
{
"mana_cost": "{4}{G/W}",
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"power": "3",
"id": "p43",
"toughness": "4",
"playable": true
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_GOODYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4",
"playable": true
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3",
"playable": true
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24",
"playable": true
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Abandoned Air Temple",
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "5",
"toughness": "5",
"summoning_sick": true
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 25,
"life": 12
}
],
"board_cursor": 102,
"choices": [
{
"mana_cost": "{4}{G}",
"name": "Badgermole",
"index": 0,
"action": "cast",
"id": "p38",
"power": "4",
"toughness": "4"
},
{
"name": "Bitter Work",
"index": 1,
"action": "activate",
"playable_abilities": [
"Exhaust — {4}: Earthbend 4. <i>(Target land..."
],
"id": "p41"
},
{
"mana_cost": "{4}{G/W}",
"name": "Earth Kingdom Soldier",
"index": 2,
"action": "cast",
"id": "p43",
"power": "3",
"toughness": "4"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"index": 3,
"action": "cast",
"id": "p4",
"power": "3",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"index": 4,
"action": "cast",
"id": "p35",
"power": "4",
"toughness": "3"
},
{
"name": "Food Token",
"index": 5,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"index": 6,
"action": "cast",
"id": "p24"
}
],
"untapped_lands": 6,
"game_seq": 353,
"land_drops_used": 1,
"action_taken": "selected_6",
"success": true
}Thinking (57 chars)
Letme get the current game state to see what's happening.
get_game_state(snapshot_id=0)
{
"available": true,
"snapshot_id": 605509656932,
"turn": 6,
"phase": "Precombat Main",
"step": "Precombat Main",
"active_player": "PilotA",
"priority_player": "PilotA",
"players": [
{
"hand_size": 5,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 6"
],
"id": "p64"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": false,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"modified": true,
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 20,
"life": 16,
"hand": [
{
"mana_cost": "{4}{G}",
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"power": "4",
"id": "p38",
"toughness": "4",
"playable": true
},
{
"mana_cost": "{4}{G/W}",
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"power": "3",
"id": "p43",
"toughness": "4",
"playable": true
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_GOODYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4",
"playable": true
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3",
"playable": true
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24",
"playable": true
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Abandoned Air Temple",
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "5",
"toughness": "5",
"summoning_sick": true
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 25,
"life": 12
}
],
"stack": [],
"game_seq": 353
}Thinking (21169 chars)
Let me assess the current board state:
**My board (PilotA):**
- Life: 16
- Bitter Work (enchantment)
- Food Token
- 4 Forests (p7, p8, p46, p49) β untapped
- Mountain p56 β untapped
- Mountain p57 β 4/4 earthbent with haste, not summoning sick, untapped
- Hand: Badgermole (4G, 4/4, earthbend 2, trample granter), Earth Kingdom Soldier (4G/W, 3/4 vigilance, counters), Earth Rumble Wrestlers (3R/G, 3/4 reach, gets +1/+0 and trample), Foggy Swamp Vinebender (3G, 4/3), Leaves from the Vine (1G)
- Lands untapped: 4 Forests + 1 Mountain = 5 mana + the 4/4 Mountain land can also tap (but I want to attack with it)
**Opponent (PilotB):**
- Life: 12
- Hei Bai 5/5 (summoning sick)
- Fire Navy Trebuchet 0/4 (summoning sick)
- Ally Token 2/2 (tapped)
- Ally Token 1/1 (summoning sick)
- Earthbender Ascension with 6 quest counters
- Tolls of War
- Clue token
- Lots of tapped lands; untapped: Swamp p93, Trebuchet is untapped but defender
- Hand: 2 cards
It's my precombat main phase, turn 6. I just played a Forest (p49? Actually p46/p49 β I played a Forest land drop). Wait, the summary says "Playing my Forest land drop before casting Earth Kingdom Soldier." So the land drop is done.
Mana available: 4 Forests + 1 Mountain (p56) = 5 mana, plus the 4/4 Mountain (p57) can tap for R but I want to attack with it.
Plan options:
1. Cast Earth Kingdom Soldier (4G) β 3/4 vigilance, puts +1/+1 counters on up to two creatures. My 4/4 Mountain would become 5/5. Costs 5 mana (4 generic + G). I have exactly 5 mana (4 Forests + 1 Mountain). The G/W hybrid can be paid with G. So castable.
2. Cast Badgermole (4G) β 4/4, earthbend 2 (another land becomes a 2/2 haste), and grants trample to creatures with counters (my 4/4 Mountain gets trample!). This is huge β trample on the 4/4 attacker plus another 2/2 haste attacker.
3. Cast Earth Rumble Wrestlers (3R/G) β 3/4, becomes 4/4 trample since I control a land creature. Leaves 2 mana for Leaves from the Vine or Vinebender... Vinebender is 3G, so 3+4=7, too much. Wrestlers (4) + Leaves (2) = 6, too much with 5 mana. Wait, Leaves is {1}{G} = 2 mana. Wrestlers is {3}{R/G} = 4 mana. Total 6 > 5. Hmm, but I could tap the 4/4 Mountain for R... no, I want to attack with it.
Actually, wait β I have 5 untapped lands plus the 4/4 Mountain land. That's 6 mana total if I tap everything including the 4/4. But attacking with the 4/4 is key for Bitter Work draw.
Best play: Badgermole. When it enters, earthbend 2 β target a land to become a 2/2 haste creature. Then I attack with the 4/4 Mountain (now with trample thanks to Badgermole) and the 2/2 land and the 4/4 Badgermole itself? Badgermole has haste? No β Badgermole is a 4/4 creature without haste; it would be summoning sick. But the earthbent land gets haste.
So after casting Badgermole: attack with 4/4 trample Mountain + 2/2 haste land. Opponent at 12. Their blockers: Hei Bai 5/5 can't block (summoning sick doesn't prevent blocking! Wait, summoning sickness only prevents attacking and tap abilities, NOT blocking). Hei Bai is summoning sick β it can still block. Fire Navy Trebuchet has defender β can't block... defender means it can't attack, but CAN block. Trebuchet 0/4 reach can block. Ally 2/2 tapped can't block. Ally 1/1 summoning sick can block.
So opponent has blockers: Hei Bai 5/5, Trebuchet 0/4, Ally 1/1.
If I attack with 4/4 trample Mountain + 2/2 land: They can block the 4/4 with Hei Bai (5/5 kills my 4/4, and trample... 4 damage assigned to Hei Bai, no trample through since Hei Bai has 5 toughness; my land dies but returns tapped). Hmm, that's bad β actually wait, my 4/4 has trample (from Badgermole). Hei Bai blocks: I assign 4 damage to Hei Bai (needs 5 to kill), Hei Bai survives, deals 5 to my 4/4, killing it. The land returns tapped. Not great but not terrible β I don't lose card advantage since the land returns.
Alternatively, Earth Kingdom Soldier: 3/4 vigilance, ETB puts +1/+1 counter on up to two creatures. Make my Mountain 5/5. Then attack with 5/5 Mountain. Hei Bai 5/5 blocks β trade. My land returns tapped, their Hei Bai dies. That's a good trade! Actually with Soldier, the Mountain becomes 5/5 and Soldier is summoning sick. Attack with 5/5 Mountain: if Hei Bai blocks, they trade β Hei Bai dies, my land returns. If Trebuchet blocks, 0/4 takes 5, dies... wait Trebuchet has 4 toughness, 5 damage kills it. Then trample? No trample without Badgermole. 5 damage to Trebuchet, it dies, no trample through. If they block with Ally 1/1, 5 damage to face-ish... no trample, so just kills the 1/1.
Hmm. Which is better?
Option A: Badgermole (4/4 + 2/2 haste land). Attack with 4/4 trample Mountain + 2/2 land.
- Opponent blocks: Hei Bai on 4/4, Trebuchet + Ally on 2/2? Or Trebuchet on 4/4 (takes 4, dies... wait 4 damage to 4 toughness = dead). Let me think about their best blocks:
- Hei Bai blocks 4/4 trampler: 4 damage to Hei Bai (5 toughness, survives), 5 back kills my land (returns tapped). 2/2 gets blocked by Trebuchet (0/4): 2 damage to Trebuchet, survives. No damage through. Bad outcome for me β no damage, though I keep everything except tempo.
- Actually Bitter Work still triggers (attacked with a 4+ power creature) β draw a card.
Option B: Earth Kingdom Soldier. Mountain becomes 5/5. Attack with 5/5.
- Hei Bai blocks: trade, Hei Bai dies, my land returns tapped. Good β removes their biggest threat.
- Trebuchet blocks: Trebuchet dies, no damage through.
- Ally 1/1 blocks: dies, no damage through (no trample).
- They'd probably block with Hei Bai? Trading Hei Bai for a land that returns tapped is bad for them. They might block with Trebuchet + Ally... 5 damage assigned β with multiple blockers I order them; 5 damage kills Trebuchet (4 toughness) then 1 to Ally. Both die. That's great for me.
- Actually, they'd likely just take 5? At 12 β 7. Hmm, they have sacrifice synergies (Hei Bai sacrifices creatures/artifacts, Tolls of War makes Allies when they sacrifice).
Option C: Bitter Work exhaust β {4}: Earthbend 4. Make another 4/4 haste land. Costs 4. Then attack with two 4/4s. But Badgermole's trample isn't in play. Two 4/4s attacking: Hei Bai blocks one (kills it, takes 4, survives), Trebuchet blocks other (dies). Meh.
Option D: Badgermole + attack, or Soldier + attack. Let me think about the bigger picture: I'm at 16, they're at 12. Their board is scary: Hei Bai 5/5 grows when it attacks (sacrifice an artifact/creature β +2/+2), Ascension pumps with landfall. Next turn they'll untap and swing big.
Key consideration: trample from Badgermole is persistent value. The Badgermole itself is a 4/4 body that can attack next turn and triggers Bitter Work.
Actually, let me reconsider: What about casting Badgermole, earthbend 2 on a Forest, then attack with 4/4 trample Mountain + 2/2 haste Forest + ... that's it (Badgermole sick).
Their blocks: Hei Bai (5/5), Trebuchet (0/4), Ally (1/1) β three blockers, two attackers.
- Best block for them: Hei Bai on the 4/4 trampler (they take... 4 assigned to Hei Bai, 0 trample through since 4 < 5 toughness), Trebuchet on 2/2. Result: my 4/4 land dies (returns tapped), Hei Bai survives with 4 damage marked... wait, 4 damage to a 5/5 β it survives (damage clears at end of turn). My 2/2 deals 2 to Trebuchet, survives. My 2/2 takes 0 from Trebuchet. So no deaths except my land temporarily. I draw a card from Bitter Work.
- Alternatively they block 4/4 with Trebuchet + Ally: 4 damage kills Trebuchet (assign 4 to Trebuchet? I must assign lethal to first blocker before next β 4 to Trebuchet kills it, 0 to Ally... actually I could assign all 4 to Trebuchet). Trebuchet dies. Hei Bai blocks 2/2, kills it (land returns tapped). Hmm.
Versus Soldier line: 5/5 Mountain attacks alone.
- If they block with Hei Bai: trade. Hei Bai dies! That's their best creature. My land returns tapped. I draw a card (Bitter Work).
- If they block with Trebuchet + Ally: I kill both (assign 4 to Trebuchet, 1 to Ally).
- If they just take 5: 12 β 7.
They'd probably block with Hei Bai and trade, or chump with the Ally/Trebuchet. Any of these outcomes are fine.
But wait β with Soldier, do I attack with just the 5/5? The Soldier is summoning sick. Yes, just the 5/5.
Hmm, actually, what about casting BOTH threats over two turns? This turn I can only cast one 5-mana spell (5 mana available without tapping the 4/4).
Wait, actually β can I tap the 4/4 Mountain for mana and still attack? No, tapping it for mana doesn't prevent attacking... actually it does NOT β tapping for mana doesn't stop it from attacking, but it would be tapped after attacking anyway. Wait, actually: a creature that attacks becomes tapped (unless vigilance). Tapping it for mana before combat doesn't prevent it from attacking β it just needs to be untapped at the moment attackers are declared. If I tap it for red mana in my main phase, it becomes tapped, and then it CAN'T attack because it's tapped. So no.
So 5 mana to work with: 4 Forests + 1 Mountain (p56).
Choices:
- Badgermole {4}{G}: uses all 5.
- Earth Kingdom Soldier {4}{G/W}: uses all 5.
- Earth Rumble Wrestlers {3}{R/G}: 4 mana, leaves 1. Wrestlers would be 4/4 trample (I control a land creature). But summoning sick β can't attack this turn. Leaves 1 mana, can't cast Leaves (2 mana). Hmm.
- Vinebender {3}{G}: 4/3, leaves 2 mana β could cast Leaves from the Vine too. But Vinebender is summoning sick.
The immediate attack is what matters. Only the earthbent lands have haste.
Badgermole gives: 4/4 body + 2/2 haste land + trample to my countered creatures (the 4/4 Mountain has counters β trample; the new 2/2 land has counters β trample).
Soldier gives: 3/4 vigilance body + pumps Mountain to 5/5 (and could pump... only the Mountain has... wait, "up to two target creatures" β only the Mountain is a creature; Badgermole isn't in play. So just +1/+1 to the Mountain, one counter wasted... or can target Soldier itself? "each of up to two target creatures you control" β yes, Soldier itself is a creature I control when the trigger resolves! So +1/+1 to Mountain (5/5) and +1/+1 to Soldier (4/5 vigilance). Nice.
Hmm wait, the summary I wrote says "Playing my Forest land drop before casting Earth Kingdom Soldier." So my plan was Soldier. Let me evaluate both more carefully.
Board after Soldier: 5/5 Mountain land, 4/5 vigilance Soldier, 5 lands (one tapped out... wait, casting Soldier uses 5 mana: 4 Forests + Mountain p56. All tapped. Mountain p57 is the 5/5 attacker.
Attack with 5/5: opponent's choice.
- They take 5 β 7 life. Bitter Work draws.
- Hei Bai blocks β trade, my land returns tapped, Hei Bai dies. Bitter Work draws.
- Chump blocks β kill a token/Trebuchet.
Board after Badgermole: 4/4 trample Mountain, 2/2 trample haste land (earthbend a Forest), 4/4 Badgermole (sick). Mana: all tapped.
Attack with 4/4 trample + 2/2 trample:
- Hei Bai blocks 4/4: both... 4/4 dies (returns), Hei Bai survives (takes 4). Trebuchet blocks 2/2: survives. No damage. Bitter Work draws.
- They take it: 6 damage β 6 life. Unlikely.
The Soldier line either deals 5 or kills Hei Bai. The Badgermole line likely deals 0 but develops a 4/4 body and keeps trample engine.
Opponent's perspective on Soldier line: Hei Bai is their best card. Trading it for a land that comes back is rough, but taking 5 every turn is also rough. Actually, if they take 5 (β7), next turn I attack with 5/5 + 4/5 vigilance... they're dead-ish soon. They'd probably trade Hei Bai. But wait β Hei Bai is summoning sick; can it block? Yes, summoning sickness doesn't affect blocking.
Hmm, but here's a thought: if they block with Hei Bai, before damage they could... Hei Bai's trigger is on attack only. No tricks known, but they have 2 cards in hand and... all their lands are tapped except Swamp p93 and the earthbent land? Let me check: untapped opponent permanents: Ally Token p121 (1/1 sick), Clue Token, Earthbender Ascension, Fire Navy Trebuchet, Hei Bai, Swamp p93, Tolls of War. So one black mana available. Could they have a trick? 2 cards in hand, B mana open. Possible removal/trick. If they kill my 5/5 with a B spell... e.g., something like "destroy target creature." My land would return tapped anyway (earthbend: when it dies or is exiled, return it to battlefield tapped). So removal on the land is low-value for them.
Actually, that resilience makes attacking with the land great.
Let me also consider: should I cast Leaves from the Vine? It's 2 mana. Not this turn if I cast a 5-drop.
What about the Food token? Keep for now β Tolls of War is opponent's; my Food synergizes with... nothing much of mine, but 3 life is fine later.
Decision: Cast Earth Kingdom Soldier, pump Mountain to 5/5 and Soldier to 4/5, attack with 5/5.
Wait, one more consideration β Badgermole's trample-granting is really valuable long-term with my earthbend theme, and it earthbends 2 on ETB giving another attacker. Over the next turns, Badgermole + Soldier both matter. Which order?
If I cast Soldier now and attack with 5/5: likely trade with Hei Bai or 5 damage. Next turn cast Badgermole.
If I cast Badgermole now: attack with 4/4 trample + 2/2 trample. Hei Bai blocks the 4/4, survives; Trebuchet blocks 2/2. Nothing dies. But I have a 4/4 body now. Next turn: attack with 4/4 trample Mountain, 2/2 land, 4/4 Badgermole, and cast Soldier (pump two creatures). That's a bigger turn-7 attack.
But time matters β opponent's Ascension is at 6 counters; every land drop pumps a creature +1/+1 and trample. Hei Bai attacks next turn for 5+ (probably 7/7 after sacrificing the Clue or an Ally... wait, Hei Bai's trigger: "Whenever Hei Bai enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on Hei Bai." So when they attack with Hei Bai, they sac the Clue (or Ally), Hei Bai becomes 7/7, Tolls of War makes a 1/1 Ally (sacrifice during their turn). Then Trebuchet also makes a 2/1 flying attacker when they attack.
So next turn they attack with Hei Bai 7/7 + 2/1 flyer + 2/2 Ally. I need blockers or race.
Race math: They're at 12. If Soldier line: I deal 5 this turn (or trade Hei Bai). If they take 5 β 7. Next turn: attack with 5/5 + 4/5 vigilance + ... they'd need to block. If they trade Hei Bai this turn: their board is Trebuchet + tokens; much less scary.
I think forcing the Hei Bai trade or dealing 5 is better than developing Badgermole into a clogged board. Also, vigilance Soldier blocks Hei Bai profitably? 4/5 vs 5/5: blocks, both... 4 damage to Hei Bai (survives as 5/5 with 4 marked), Hei Bai deals 5 to Soldier (4/5 β wait, Soldier would be 4/5, takes 5, dies). Hmm, 4/5 blocks 5/5: Soldier takes 5 β dead. Hei Bai takes 4 β survives. Not profitable. But it stops 5 damage.
Alternatively Badgermole 4/4 blocks Hei Bai 5/5: Badgermole dies, Hei Bai takes 4. Also not profitable.
OK here's another angle: What if I cast Badgermole AND attack more carefully? With trample, if they block the 4/4 with the 1/1 Ally... they wouldn't. They'd use Hei Bai.
Actually wait β maybe attack with just the 2/2 land? No, Bitter Work needs a 4+ power attacker.
Let me also think: is there a line where I kill Hei Bai for sure? Soldier pump β 5/5 attack. They choose whether Hei Bai trades. If they value Hei Bai, they take 5. Either way I win something.
What about the danger of a pump spell saving Hei Bai when it blocks? They have B mana only. Possible but the trade still mostly happens (my land returns).
I'll go with the Soldier line as planned in my summary. Actually hold on, let me reconsider Badgermole once more...
The case for Badgermole: my deck is an earthbend synergy deck. Badgermole + Bitter Work exhaust (4 mana earthbend 4) next turn: attack with 4/4 trample Mountain, 2/2 trample land, 4/4 Badgermole... but opponent untaps and develops too. Their Hei Bai becomes a must-answer threat. Without Soldier's pump, my Mountain stays 4/4 β Hei Bai eats it in combat (well, it returns).
The case for Soldier: immediate 5/5 trample-less attacker forces the issue now. Also vigilance lets it block.
One more idea: cast Soldier, pump Mountain to 5/5, attack. If they block with Hei Bai β trade (great). If they take 5 β 7 life, then next turn Badgermole + attack with 5/5 (trample!) + 2/2 haste land... they take trample damage or chump. Seems strong.
Actually, wait. Let me reconsider whether to attack at all vs. holding back for blocks. They're at 12 with a big board; I'm at 16. If I don't attack, they untap and swing with Hei Bai (7/7 after sac) + Trebuchet token + Allies. I'd take ~8-10. Then I'm at ~6-8. Too dangerous. I need to pressure and force them to use resources.
Attack plan it is. Cast Earth Kingdom Soldier now.
Mana: 4 Forests (p7, p8, p46, p49) + Mountain p56 = {4}{G} β Soldier costs {4}{G/W}, pay G/W with G. Fine.
Then ETB trigger: put +1/+1 counter on up to two target creatures I control β Mountain p57 (β5/5) and Soldier itself (β4/5).
Then attack with the 5/5 Mountain.
Wait β should the Soldier get the counter or should I pump only the Mountain? "up to two target creatures" β targeting Soldier itself makes it 4/5 vigilance, which is better for blocking Hei Bai next turn (still dies to 5/5... but if Hei Bai is 7/7, everything dies anyway). Yes, pump Soldier too.
Hmm, actually one question: does the counter on the Mountain make it a 5/5 and Bitter Work still triggers? Yes, power 5 β₯ 4.
Also: after casting Soldier, all my lands except the 5/5 Mountain are tapped. The 5/5 attacks, taps. Then I'm fully tapped out β fine, it's my turn.
Let me also consider sequence: cast Soldier first, then attack. Yes.
Actually, let me double-check the alternative of Badgermole one final time... You know, there's a hybrid: what if I cast Badgermole, earthbend 2 targeting Mountain p56 (the untapped one I'm not attacking with)... then attack with 4/4 trample Mountain p57 + 2/2 trample Mountain p56. Same as before. Hei Bai blocks 4/4, Trebuchet blocks 2/2 (or Hei Bai blocks 2/2 and Trebuchet blocks 4/4 β Trebuchet dies!). Opponent chooses: likely Hei Bai on 4/4 (kills it, takes 4, survives), Trebuchet on 2/2 (takes 2, survives). Nothing gained except Bitter Work card.
vs Soldier: 5/5 attack, Hei Bai trades or they take 5.
Soldier line is better this turn. Go.
Actually, hmm, wait. Let me reconsider: in the Soldier line, if they take 5 (12β7), they keep Hei Bai. Next turn they untap, play a land (Ascension trigger: +1/+1 and trample on something), attack with Hei Bai 7/7 trample-ish + 2/1 flyer + 2/2 Ally + maybe 1/1. That's ~11 damage in the air... I'd block Hei Bai with Soldier (4/5) β Hei Bai survives, I take... trample? If Ascension gives Hei Bai trample and it's 7/7 blocked by 4/5: 4 to Soldier... wait, 7 damage: assign lethal (5) to Soldier, 2 trample through. Plus 2/1 flyer + 2/2 Ally unblocked if my 5/5 Mountain... I'd block flyer with the Mountain? Mountain is a 5/5 β blocks 2/1 flyer, kills it, survives. Take 2 from Ally + 2 trample = 4. I'm at 12. Then my turn: attack with 5/5 + 4/5... wait Soldier died. Attack with 5/5 Mountain (trample if I cast Badgermole). They're at 7. If they have Hei Bai 7/7 back... this gets grindy.
Alternatively if they trade Hei Bai for my land this turn: their board is Trebuchet, 2/2 Ally, 1/1 Ally, Ascension, Tolls. Much more manageable. My 5/5... wait, the Mountain returns tapped as a land (no counters? Let me check earthbend rules: "When it dies or is exiled, return it to the battlefield tapped." Does it return with counters? Typically earthbend returns the land card β the counters... The rule text says "return it to the battlefield tapped" β it returns as a land, and the +1/+1 counters... hmm, in the actual Avatar set, earthbend returns the land with its counters? Let me recall: Earthbend mechanic: "Target land you control becomes a 0/0 creature with haste that's still a land. Put N +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped." When it returns, it's a new object β a land, not a creature, no counters. I believe the counters don't persist (new object). So the Mountain returns as a plain tapped Mountain. The Soldier's +1/+1 counter on it would also be lost. Fine β lands are resilient, that's the point.
OK, decision made: Cast Earth Kingdom Soldier, target Mountain p57 and itself with counters, attack with the 5/5.
Actually, hold on. Let me reconsider one more time whether to pump the Soldier itself or maybe not attack and set up a double-block... No. Pressure is right. They're at 12; every point matters, and trading a returning land for Hei Bai is excellent.
Let me also chat a bit β I should engage. The last few turns had no chat mentioned. I'll send a quick message.
First action: cast Earth Kingdom Soldier (p43). Mana plan: tap p7, p8, p46, p49 (Forests) + p56 (Mountain). Auto-tap should handle it. I'll let auto-tap work but maybe specify to avoid tapping the 4/4 Mountain p57! Auto-tap might tap p57 for R... The Soldier cost is {4}{G/W} β auto-tap should prefer basic... risky. Better to specify mana_plan explicitly: "p7,p8,p46,p49,p56". That gives GGGG + R = 5 mana, paying 4 generic with 3G+1R andG with the last G. Good.
Let me do it.raw
{
"success": true
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T6 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 6"
],
"id": "p64"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"modified": true,
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 20,
"life": 16,
"hand": [
{
"mana_cost": "{4}{G}",
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"power": "4",
"id": "p38",
"toughness": "4"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_GOODYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Abandoned Air Temple",
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "5",
"toughness": "5",
"summoning_sick": true
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 25,
"life": 12
}
],
"board_cursor": 108,
"stack": [
{
"owner": "PilotA",
"name": "Earth Kingdom Soldier"
}
],
"untapped_lands": 1,
"game_seq": 360,
"land_drops_used": 1,
"action_taken": "selected_2",
"success": true
}Thinking (57 chars)
Letme get the current game state to see what's happening.
pass_priority(until=precombat_main)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T6 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 6"
],
"id": "p64"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"modified": true,
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 20,
"life": 16,
"hand": [
{
"mana_cost": "{4}{G}",
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"power": "4",
"id": "p38",
"toughness": "4"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_GOODYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Abandoned Air Temple",
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "5",
"toughness": "5",
"summoning_sick": true
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 25,
"life": 12
}
],
"board_cursor": 108,
"stack": [
{
"owner": "PilotA",
"name": "Earth Kingdom Soldier"
}
],
"untapped_lands": 1,
"game_seq": 360,
"land_drops_used": 1,
"stop_reason": "reached_step",
"current_step": "Precombat Main"
}Thinking (263 chars)
Earth Kingdom Soldier is on the stack. I need to see what it does. Let me check the oracle text. Actually, it's on the stack β I must have cast it. Now I need to confirm or pass. Let me get the oracle text for Earth KingdomSoldier first to understand the trigger.
get_oracle_text(card_name=Earth Kingdom Soldier)
{
"success": true,
"name": "Earth Kingdom Soldier",
"mana_cost": "{4}{G/W}",
"type": "Creature - Human Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"power": "3",
"toughness": "4"
}Thinking (849 chars)
Earth Kingdom Soldier is on the stack. It will resolve and put a +1/+1 counter on each of up to two target creatures I control. My creatures: Mountain 4/4 (land creature). That's my only creature. So I can put one counter on the Mountain (making it 5/5), and the second target... "up to two target creatures" β I only have one creature, so only one counter. Wait, actually with "up to two target creatures", I choose targets when it enters. I have only the Mountain. So one counter on Mountain β 5/5. Now the stack has Earth Kingdom Soldier; I need to pass priority to let it resolve. Choice: no playable cards (Choices (0)), so just confirm/pass with choice=no? Actually it says "Respond: choice=yes (confirm) or choice=no (pass)". There are no playable cards, so pass with choice="no". After it resolves, I'llget targeting choices. Let me pass.
raw
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select creatures you control (selected 0 of 2)",
"response_type": "index",
"respond_with": "choice=pN, or choice=no to cancel",
"context": "T6 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 6"
],
"id": "p64"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43",
"power": "3",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"modified": true,
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 20,
"life": 16,
"hand": [
{
"mana_cost": "{4}{G}",
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"power": "4",
"id": "p38",
"toughness": "4"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_GOODYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Abandoned Air Temple",
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "5",
"toughness": "5",
"summoning_sick": true
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 25,
"life": 12
}
],
"board_cursor": 109,
"choices": [
{
"name": "Earth Kingdom Soldier",
"target_type": "permanent",
"index": 0,
"power": "3",
"id": "p43",
"toughness": "4"
},
{
"tapped": true,
"name": "Mountain",
"target_type": "permanent",
"index": 1,
"power": "4",
"id": "p57",
"toughness": "4"
}
],
"stack": [
{
"owner": "PilotA",
"ability_text": "When Earth Kingdom Soldier enters, put a +1/+1 counter on each of up to two target creatures you control.",
"name": "Earth Kingdom Soldier",
"source_card": "Earth Kingdom Soldier"
}
],
"untapped_lands": 1,
"game_seq": 363,
"land_drops_used": 1,
"required": false,
"can_cancel": true,
"action_taken": "passed_priority",
"success": true
}Thinking (57 chars)
Letme get the current game state to see what's happening.
pass_priority(until=stack_resolved)
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select creatures you control (selected 0 of 2)",
"response_type": "index",
"respond_with": "choice=pN, or choice=no to cancel",
"context": "T6 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 6"
],
"id": "p64"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43",
"power": "3",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"modified": true,
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 20,
"life": 16,
"hand": [
{
"mana_cost": "{4}{G}",
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"power": "4",
"id": "p38",
"toughness": "4"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_GOODYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Abandoned Air Temple",
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "5",
"toughness": "5",
"summoning_sick": true
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 25,
"life": 12
}
],
"board_cursor": 109,
"choices": [
{
"name": "Earth Kingdom Soldier",
"target_type": "permanent",
"index": 0,
"power": "3",
"id": "p43",
"toughness": "4"
},
{
"tapped": true,
"name": "Mountain",
"target_type": "permanent",
"index": 1,
"power": "4",
"id": "p57",
"toughness": "4"
}
],
"stack": [
{
"owner": "PilotA",
"ability_text": "When Earth Kingdom Soldier enters, put a +1/+1 counter on each of up to two target creatures you control.",
"name": "Earth Kingdom Soldier",
"source_card": "Earth Kingdom Soldier"
}
],
"untapped_lands": 1,
"game_seq": 363,
"land_drops_used": 1,
"required": false,
"can_cancel": true,
"stop_reason": "non_priority_action"
}Thinking (1216 chars)
Let me look at the situation. Earth Kingdom Soldier's ETB trigger is on the stack. I need to select up to two target creatures I control to put +1/+1 counters on. My creatures: Earth Kingdom Soldier (3/4, sick) and Mountain 4/4 (with 4 counters, can attack since it's a land creature with haste from earthbend). Plan: put both counters... wait, the trigger says "put a +1/+1 counter on each of up to two target creatures you control." So I select two creatures, each gets one counter. I should target both the Soldier and the Mountain. That makes Mountain a 5/5 and Soldier a 4/5. The choice interface says "Select creatures you control (selected 0 of 2)". Choices: Earth Kingdom Soldier [p43], Mountain [p57]. I need to select both. Let me choose p43 first, then p57. Actually the respond format is choice=pN β I probably need to select one at a time. Let me select Mountain first (p57), then Soldier (p43). Actually, can I select the same creature twice? The trigger says "up to two target creatures" β each target must be a different creature typically. So one counter each on Soldier and Mountain. Mountain becomes 5/5 (well, 0/0 + 5 counters = 5/5).Soldier becomes 4/5. Let me select p57 (Mountain) first.
raw
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select creatures you control (selected 1 of 2)",
"response_type": "index",
"respond_with": "choice=pN, or choice=no to cancel",
"context": "T6 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 6"
],
"id": "p64"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43",
"power": "3",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"modified": true,
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 20,
"life": 16,
"hand": [
{
"mana_cost": "{4}{G}",
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"power": "4",
"id": "p38",
"toughness": "4"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_GOODYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Abandoned Air Temple",
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "5",
"toughness": "5",
"summoning_sick": true
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 25,
"life": 12
}
],
"board_cursor": 110,
"choices": [
{
"name": "Earth Kingdom Soldier",
"target_type": "permanent",
"index": 0,
"power": "3",
"id": "p43",
"toughness": "4"
}
],
"stack": [
{
"owner": "PilotA",
"ability_text": "When Earth Kingdom Soldier enters, put a +1/+1 counter on each of up to two target creatures you control.",
"name": "Earth Kingdom Soldier",
"source_card": "Earth Kingdom Soldier",
"targets": [
{
"name": "Mountain (4/4) [tapped] (yours)",
"id": "p57"
}
]
}
],
"untapped_lands": 1,
"game_seq": 364,
"land_drops_used": 1,
"required": false,
"can_cancel": true,
"action_taken": "selected_target_1",
"success": true
}Thinking (57 chars)
Letme get the current game state to see what's happening.
pass_priority(until=declare_attackers)
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select creatures you control (selected 1 of 2)",
"response_type": "index",
"respond_with": "choice=pN, or choice=no to cancel",
"context": "T6 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 6"
],
"id": "p64"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43",
"power": "3",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"modified": true,
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 20,
"life": 16,
"hand": [
{
"mana_cost": "{4}{G}",
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"power": "4",
"id": "p38",
"toughness": "4"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_GOODYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Abandoned Air Temple",
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "5",
"toughness": "5",
"summoning_sick": true
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 25,
"life": 12
}
],
"board_cursor": 110,
"choices": [
{
"name": "Earth Kingdom Soldier",
"target_type": "permanent",
"index": 0,
"power": "3",
"id": "p43",
"toughness": "4"
}
],
"stack": [
{
"owner": "PilotA",
"ability_text": "When Earth Kingdom Soldier enters, put a +1/+1 counter on each of up to two target creatures you control.",
"name": "Earth Kingdom Soldier",
"source_card": "Earth Kingdom Soldier",
"targets": [
{
"name": "Mountain (4/4) [tapped] (yours)",
"id": "p57"
}
]
}
],
"untapped_lands": 1,
"game_seq": 364,
"land_drops_used": 1,
"required": false,
"can_cancel": true,
"stop_reason": "non_priority_action"
}Thinking (1323 chars)
The Soldier's ETB trigger is on the stack, targeting Mountain first. I selected 1 of 2 targets. Now I need to select the second target β the Soldier itself (p43). That gives the Soldier a counter, making it a 4/5 vigilance. Wait, let me think. The Mountain 4/4 becomes 5/5. The Soldier becomes 4/5. Both would have counters, which matters for Badgermole's trample later. Actually, should I put the second counter on the Mountain to make it a 6/6 instead? Options: Mountain (5/5) + Soldier (4/5), or Mountain (6/6) alone. With Bitter Work, attacking with a 4+ power creature draws a card. A 5/5 Mountain already qualifies. Making the Soldier a 4/5 gives it a counter for Badgermole trample synergy and makes it a bigger vigilance blocker/attacker. The Soldier is summoning sick this turn anyway. Opponent has Hei Bai 5/5 (with 2 counters, so it's actually 5/5 base 3/3? No β Hei Bai is 5/5 with 2 +1/+1 counters included... wait it says "Hei Bai, Spirit of Balance 5/5 (sick, 2 +1/+1 counters, included in 5/5)". So Hei Bai is normally 3/3, and with 2 counters it's 5/5). Next turn I play Badgermole (4/4, earthbend 2, gives trample to creatures with counters). The Soldier with a counter would have trample. So putting the second counter on the Soldier is good. Selectp43 (Earth Kingdom Soldier) as the second target.
raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T6 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 6"
],
"id": "p64"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43",
"power": "3",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Mountain",
"modified": true,
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "4",
"toughness": "4",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 20,
"life": 16,
"hand": [
{
"mana_cost": "{4}{G}",
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"power": "4",
"id": "p38",
"toughness": "4"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_GOODYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Abandoned Air Temple",
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "5",
"toughness": "5",
"summoning_sick": true
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 25,
"life": 12
}
],
"board_cursor": 111,
"stack": [
{
"owner": "PilotA",
"ability_text": "When Earth Kingdom Soldier enters, put a +1/+1 counter on each of up to two target creatures you control.",
"name": "Earth Kingdom Soldier",
"source_card": "Earth Kingdom Soldier",
"targets": [
{
"name": "Mountain (4/4) [tapped] (yours)",
"id": "p57"
},
{
"name": "Earth Kingdom Soldier (3/4) (yours)",
"id": "p43"
}
]
}
],
"untapped_lands": 1,
"game_seq": 366,
"land_drops_used": 1,
"action_taken": "selected_target_0",
"success": true
}Thinking (46 chars)
Letme pass priority and see what happens next.
pass_priority(until=declare_attackers)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T6 Combat/Declare Attackers (PilotA)",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 6"
],
"id": "p64"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43",
"power": "4",
"toughness": "5",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"modified": true,
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 20,
"life": 16,
"hand": [
{
"mana_cost": "{4}{G}",
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"power": "4",
"id": "p38",
"toughness": "4"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_GOODYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Abandoned Air Temple",
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "5",
"toughness": "5",
"summoning_sick": true
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 25,
"life": 12
}
],
"board_cursor": 113,
"untapped_lands": 1,
"game_seq": 374,
"stop_reason": "reached_step",
"current_step": "Declare Attackers"
}Thinking (432 chars)
I'm at declare attackers? Actually the message says "Play instants and activated abilities" with no choices β this is the combat phase beginning, before declare attackers. I should pass to get to declare attackers. Wait, I passed with until=declare_attackers, and it stopped at begin_combat with "Play instants and activated abilities". I have 1 untapped Forest. Nothing useful to do (Badgermole costs 5,no instants in hand). Pass.
raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T6 Postcombat Main/Postcombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 6"
],
"id": "p64"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43",
"power": "4",
"toughness": "5",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"modified": true,
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 20,
"life": 16,
"hand": [
{
"mana_cost": "{4}{G}",
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"power": "4",
"id": "p38",
"toughness": "4"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_GOODYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Abandoned Air Temple",
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "5",
"toughness": "5",
"summoning_sick": true
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 25,
"life": 12
}
],
"board_cursor": 114,
"untapped_lands": 1,
"game_seq": 376,
"land_drops_used": 1,
"action_taken": "passed_priority",
"success": true
}Thinking (57 chars)
Letme get the current game state to see what's happening.
get_game_state(snapshot_id=0)
{
"available": true,
"snapshot_id": 244550443856,
"turn": 6,
"phase": "Postcombat Main",
"step": "Postcombat Main",
"active_player": "PilotA",
"priority_player": "PilotA",
"players": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 6"
],
"id": "p64"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43",
"power": "4",
"toughness": "5",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"modified": true,
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 20,
"life": 16,
"hand": [
{
"mana_cost": "{4}{G}",
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"power": "4",
"id": "p38",
"toughness": "4"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_GOODYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Abandoned Air Temple",
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "5",
"toughness": "5",
"summoning_sick": true
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 25,
"life": 12
}
],
"stack": [],
"game_seq": 376
}Thinking (2797 chars)
Interesting β it's postcombat main phase now. Wait, the last note said "It's my combat; opponent is tapped out... No instants to play, moving to declare attackers." But the game state shows postcombat main phase. Hmm, maybe the attack already happened. Let me check the game log to see what happened. Wait, looking at the board: my Mountain (p57) is tapped and has 5 counters (5/5). It attacked. Opponent is at 12 still? They were at 12 before. Hmm, wait β opponent life is 12. Did they block? Let me check: opponent has Ally Token p109 (2/2, tapped), Ally Token p121 (1/1, untapped, summoning sick), Hei Bai 5/5 (untapped, summoning sick), Trebuchet 0/4 (untapped, summoning sick). Wait, actually Hei Bai has summoning_sick: true and Trebuchet summoning_sick: true. So they were played this turn... no wait, it's turn 6, my turn. Opponent played them on their turn 6? Actually the sequence: Turn 5 I attacked, opponent at 12. Turn 6 opponent's turn β they played Hei Bai and built wide board. Then my turn 6: I played Forest, cast Earth Kingdom Soldier, put counters on Mountain (5/5) and Soldier (4/5). Then combat: I attacked with the 5/5 Mountain. Opponent's creatures: Hei Bai 5/5 was summoning sick (couldn't block? No β summoning sickness only prevents attacking and tap abilities, NOT blocking). Hmm wait, summoning sick creatures CAN block. Wait, but the state shows Hei Bai still summoning_sick: true on my turn 6? That means Hei Bai entered during... hmm, actually summoning sickness wears off at the beginning of its controller's turn. If it's my turn 6 and Hei Bai is still summoning sick, that means Hei Bai entered on opponent's turn 6 (their most recent turn). It would have been able to block on my turn 6 combat since blocking doesn't require being untapped... wait, blocking requires the creature to be untapped but not summoning sickness doesn't matter for blocking. Hei Bai is untapped. So what happened in combat? Opponent at 12 still. My Mountain is tapped (attacked). Did they block with something? Ally Token p109 is tapped β maybe it blocked? It's a 2/2. If it blocked the 5/5, it would die... but it's still on the battlefield. Hmm. Wait, maybe the combat didn't happen yet. Phase says "Postcombat Main". Let me check the log to see. Actually wait β maybe I attacked with Mountain AND Soldier? No, Soldier is summoning sick (summoning_sick: true) and untapped. Mountain is tapped, so it attacked. Opponent at 12 β no damage dealt? Maybe they blocked with the 2/2 Ally token? But then the token would die and go to graveyard... it's still on battlefield though. Unless... hmm. Actually, maybe the Ally token p109 is tapped because it was created tapped? No, Tolls of War creates untapped tokens. Hmm, or maybe it blocked and... no. Let me just check the game log.
get_game_log(since_turn=6)
{
"log": "PilotA turn 6:\nPilotA drew Forest\n[Chat] PilotA: Nice Hei Bai! That's a real problem for me β but my earthbent lands are ready to rumble. Let's see if your spirit can stand up to my Mountain.\n[Chat] PilotA: Nice Hei Bai! That's a real problem for me — but my earthbent lands are ready to rumble. Let's see if your spirit can stand up to my Mountain.\nPilotA played Forest\n[Chat] PilotA: That Hei Bai is looking scary over there. Let's see if I can force the issue before it starts swinging.\n[Chat] PilotA: That Hei Bai is looking scary over there. Let's see if I can force the issue before it starts swinging.\nPilotA cast Earth Kingdom Soldier",
"total_length": 3573,
"truncated": false,
"cursor": 88,
"since_turn": 6,
"since_player": "PilotA"
}Thinking (5207 chars)
The log doesn't show a combat yet this turn. The narrative summary says "Earth Kingdom Soldier resolved with counters... It's my combat; opponent is tapped out... No instants to play, moving to declare attackers." So I probably did attack? But the log shows only "cast Earth Kingdom Soldier" after playing Forest. Hmm, and then ETB trigger targets were chosen. Then... the log ends there. The state shows turn 6, Postcombat Main. Wait β but did I attack? If I attacked, the Mountain would be tapped. The Mountain (p57) is tapped: true. So yes, I attacked with the Mountain. The Soldier is untapped (vigilance) and summoning sick, so it couldn't attack anyway (it entered this turn). Right β Earth Kingdom Soldier was cast this turn, so it's summoning sick and can't attack. So my only attacker was the 5/5 Mountain, which is now tapped. Did the opponent block? Opponent's life is 12, same as before. Hmm, so either they blocked or... wait, opponent was at 12 after turn 5. Now still at 12. So the attack must have been blocked or no damage got through. Let me check: opponent's board β Hei Bai 5/5 (was summoning sick at start of my turn? It says summoning_sick: true, so it entered on opponent's turn 6 and couldn't block... wait, no β summoning sickness affects attacking and tap abilities, NOT blocking. A summoning-sick creature CAN block. So the opponent probably blocked my 5/5 Mountain with something. Let me check graveyards: opponent's graveyard has only Cycle of Renewal. Hmm, if they blocked with a creature and it died, it would be in the graveyard. Unless they blocked with Hei Bai 5/5 β both 5/5s would trade... but Hei Bai is still on the battlefield with 2 counters (5/5). Hmm. Wait, maybe they blocked with the Ally token? The board shows two Ally tokens: one 2/2 (p109, tapped) and one 1/1 (p121, untapped, summoning sick). Before my turn, they had "two Allies" β a 2/2 and a 1/1. Both are still there. So nothing died. So what happened in combat? Mountain is tapped but opponent at 12 still. Maybe the opponent blocked with Hei Bai? If 5/5 Mountain was blocked by 5/5 Hei Bai, both would die... but Hei Bai is still there. Unless trample? No trample on Mountain. Hmm, wait β maybe the Mountain didn't attack. Why is it tapped then? Oh! Maybe I tapped it for mana? No β it's a creature with haste; tapping for mana as a land... Actually a land creature can tap for mana if it has haste or isn't summoning sick. The Mountain has haste (earthbend grants haste), so it can tap for mana even the turn it became a creature. But it was already a creature from turn 4. Hmm, let me reconsider. Maybe combat didn't happen yet and the game auto-skipped? No, phase is Postcombat Main. Actually, maybe I attacked and the opponent blocked with the 2/2 Ally and... no, the 2/2 Ally is still on the battlefield (tapped). Hmm, tapped 2/2 Ally β it was tapped from attacking? No, it's opponent's creature; on my turn it being tapped means... it was tapped before (from their turn, maybe they attacked with it? On their turn 6, did they attack? I'm at 16 life; I was at 16 before. Hmm, actually my life was 16 and is 16. Wait, let me re-read: "Turn 6: Opponent built a wide board (Hei Bai 5/5, Fire Navy Trebuchet, two Allies, Ascension at 6 counters) but is fully tapped out. I'm at 16, they're at 12." Opponent's board: Abandoned Air Temple (tapped), Ally 2/2 (tapped), Ally 1/1 (untapped, sick), Clue, Earthbender Ascension (6 counters), Fire Navy Trebuchet (sick), Foggy Bottom Swamp (tapped), Forest (tapped), Hei Bai 5/5 (sick), Kyoshi Village (tapped), Plains (tapped), Swamp (tapped), Swamp (tapped), Swamp (untapped), Tolls of War. So on my turn 6, the only untapped potential blockers were: Ally 1/1 (p121), Hei Bai (sick but can block), Fire Navy Trebuchet (sick but can block, 0/4 reach defender β defender can't block... wait, defender means it can't attack, but it CAN block? No! Defender: "A creature with defender can't attack." It CAN block. Yes, defender only prevents attacking.) So blockers available: 1/1 Ally, 5/5 Hei Bai, 0/4 Trebuchet. I attacked with 5/5 Mountain. Opponent at 12, still 12. Mountain still alive (5/5, tapped). So either: 1. They didn't block and... no, then they'd be at 7. 2. They blocked with Hei Bai β both would die (5/5 vs 5/5). Hei Bai still alive. No. 3. They blocked with the 1/1 Ally β Ally would die, Mountain lives, no trample so no damage. But the 1/1 Ally is still on the battlefield... wait, is it? p121 Ally Token 1/1 untapped. Hmm, yes it's there. Hmm wait, maybe combat is still ongoing? No, phase says Postcombat Main. Let me check the full log to see what happened in combat. The log I got starts "PilotA turn 6: drew Forest, played Forest, cast Earth Kingdom Soldier" β and the ETB stuff. It doesn't show combat. Maybe the log cursor truncated. Let me get more log with max_chars or since an earlier turn. Actually the since_turn=6 log shows only up to "cast Earth Kingdom Soldier" β total_length 3573 but truncated: false. Hmm, that seems incomplete. Maybe combat happened with no blocks and... no. Wait, maybe I misread and the attack connected but opponent gained life? No. Let me get thefull game log to see combat details.
get_game_log(cursor=88)
{
"log": "",
"truncated": false,
"cursor": 88
}pass_priority(until=declare_attackers)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T6 Postcombat Main/Postcombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 6"
],
"id": "p64"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43",
"power": "4",
"toughness": "5",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"modified": true,
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 20,
"life": 16,
"hand": [
{
"mana_cost": "{4}{G}",
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"power": "4",
"id": "p38",
"toughness": "4"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_GOODYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Abandoned Air Temple",
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "5",
"toughness": "5",
"summoning_sick": true
},
{
"tapped": true,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": true,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 25,
"life": 12
}
],
"board_cursor": 114,
"untapped_lands": 1,
"game_seq": 376,
"land_drops_used": 1,
"stop_reason": "reached_step",
"current_step": "Postcombat Main"
}pass_priority(until=my_turn, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T6 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": false,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "5",
"toughness": "5",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 24,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15",
"playable": true
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 6"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43",
"power": "4",
"toughness": "5",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 20,
"life": 16
}
],
"board_cursor": 109,
"choices": [
{
"name": "Abandoned Air Temple",
"index": 0,
"action": "activate",
"playable_abilities": [
"{3}{W}, {T}: Put a +1/+1 counter on each creature..."
],
"id": "p69"
},
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"index": 1,
"action": "cast",
"id": "p70"
},
{
"name": "Clue Token",
"index": 2,
"action": "activate",
"playable_abilities": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34"
},
{
"name": "Foggy Bottom Swamp",
"index": 3,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"name": "Kyoshi Village",
"index": 4,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"index": 5,
"action": "cast",
"id": "p15"
}
],
"untapped_lands": 8,
"game_seq": 378,
"land_drops_used": 0,
"recent_chat": [
"PilotA: Nice Hei Bai! That's a real problem for me — but my earthbent lands are ready to rumble. Let's see if your spirit can stand up to my Mountain.",
"PilotA: That Hei Bai is looking scary over there. Let's see if I can force the issue before it starts swinging."
],
"stop_reason": "playable_cards",
"has_playable_cards": true
}raw
{
"success": true
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T6 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "5",
"toughness": "5",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 24,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 6"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43",
"power": "4",
"toughness": "5",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 20,
"life": 16
}
],
"board_cursor": 114,
"choices": [
{
"name": "Abandoned Air Temple",
"index": 0,
"action": "activate",
"playable_abilities": [
"{3}{W}, {T}: Put a +1/+1 counter on each creature..."
],
"id": "p69"
},
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"index": 1,
"action": "cast",
"id": "p70"
},
{
"name": "Clue Token",
"index": 2,
"action": "activate",
"playable_abilities": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34"
},
{
"name": "Kyoshi Village",
"index": 3,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
}
],
"stack": [
{
"owner": "PilotB",
"name": "The Fire Nation Drill"
}
],
"untapped_lands": 4,
"game_seq": 386,
"land_drops_used": 0,
"action_taken": "selected_5",
"success": true
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T6 Precombat Main/Precombat Main (PilotB)",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 6"
],
"id": "p64"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43",
"power": "4",
"toughness": "5",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"modified": true,
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 20,
"life": 16,
"hand": [
{
"mana_cost": "{4}{G}",
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"power": "4",
"id": "p38",
"toughness": "4"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_BADYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "5",
"toughness": "5",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 24,
"life": 12
}
],
"board_cursor": 115,
"stack": [
{
"owner": "PilotB",
"name": "The Fire Nation Drill"
}
],
"untapped_lands": 1,
"game_seq": 387,
"action_taken": "passed_priority",
"success": true
}Thinking (57 chars)
Letme get the current game state to see what's happening.
pass_priority(until=stack_resolved, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T6 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "5",
"toughness": "5",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 24,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 6"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43",
"power": "4",
"toughness": "5",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 20,
"life": 16
}
],
"board_cursor": 115,
"choices": [
{
"name": "Abandoned Air Temple",
"index": 0,
"action": "activate",
"playable_abilities": [
"{3}{W}, {T}: Put a +1/+1 counter on each creature..."
],
"id": "p69"
},
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"index": 1,
"action": "cast",
"id": "p70"
},
{
"name": "Clue Token",
"index": 2,
"action": "activate",
"playable_abilities": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34"
},
{
"name": "Kyoshi Village",
"index": 3,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"name": "The Fire Nation Drill",
"index": 4,
"action": "activate",
"playable_abilities": [
"Crew 2 <i>(Tap any number of creatures you contro...",
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p15"
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"name": "The Fire Nation Drill",
"source_card": "The Fire Nation Drill"
}
],
"untapped_lands": 4,
"game_seq": 390,
"land_drops_used": 0,
"stop_reason": "stack_resolved"
}pass_priority(until=stack_resolved, board_cursor=115)
{
"action_pending": true,
"action_type": "GAME_ASK",
"message": "Tap The Fire Nation Drill?",
"response_type": "boolean",
"respond_with": "choice=yes or choice=no",
"context": "T6 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "5",
"toughness": "5",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 24,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 6"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43",
"power": "4",
"toughness": "5",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 20,
"life": 16
}
],
"board_cursor": 116,
"stack": [
{
"owner": "PilotB",
"ability_text": "When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"name": "The Fire Nation Drill",
"source_card": "The Fire Nation Drill"
}
],
"untapped_lands": 4,
"game_seq": 392,
"land_drops_used": 0,
"stop_reason": "non_priority_action"
}raw
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select a creature with power 4 or less",
"response_type": "index",
"respond_with": "choice=pN β must pick a target",
"context": "T6 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "5",
"toughness": "5",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 24,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 6"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43",
"power": "4",
"toughness": "5",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 20,
"life": 16
}
],
"board_cursor": 117,
"choices": [
{
"name": "Ally Token",
"target_type": "permanent",
"index": 0,
"power": "2",
"id": "p109",
"toughness": "2"
},
{
"name": "Ally Token",
"target_type": "permanent",
"index": 1,
"power": "1",
"id": "p121",
"toughness": "1"
},
{
"controller": "PilotA",
"name": "Earth Kingdom Soldier",
"target_type": "permanent",
"index": 2,
"power": "4",
"id": "p43",
"toughness": "5"
},
{
"name": "Fire Navy Trebuchet",
"target_type": "permanent",
"index": 3,
"power": "0",
"id": "p11",
"toughness": "4"
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "destroy target creature with power 4 or less.",
"name": "The Fire Nation Drill",
"source_card": "The Fire Nation Drill"
}
],
"untapped_lands": 4,
"game_seq": 393,
"land_drops_used": 0,
"required": true,
"can_cancel": false,
"action_taken": "yes",
"success": true
}pass_priority(until=stack_resolved, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select a creature with power 4 or less",
"response_type": "index",
"respond_with": "choice=pN β must pick a target",
"context": "T6 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "5",
"toughness": "5",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 24,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 6"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43",
"power": "4",
"toughness": "5",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 20,
"life": 16
}
],
"board_cursor": 117,
"choices": [
{
"name": "Ally Token",
"target_type": "permanent",
"index": 0,
"power": "2",
"id": "p109",
"toughness": "2"
},
{
"name": "Ally Token",
"target_type": "permanent",
"index": 1,
"power": "1",
"id": "p121",
"toughness": "1"
},
{
"controller": "PilotA",
"name": "Earth Kingdom Soldier",
"target_type": "permanent",
"index": 2,
"power": "4",
"id": "p43",
"toughness": "5"
},
{
"name": "Fire Navy Trebuchet",
"target_type": "permanent",
"index": 3,
"power": "0",
"id": "p11",
"toughness": "4"
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "destroy target creature with power 4 or less.",
"name": "The Fire Nation Drill",
"source_card": "The Fire Nation Drill"
}
],
"untapped_lands": 4,
"game_seq": 393,
"land_drops_used": 0,
"required": true,
"can_cancel": false,
"stop_reason": "non_priority_action"
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T6 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "5",
"toughness": "5",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 24,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 6"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43",
"power": "4",
"toughness": "5",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 20,
"life": 16
}
],
"board_cursor": 118,
"choices": [
{
"name": "Abandoned Air Temple",
"index": 0,
"action": "activate",
"playable_abilities": [
"{3}{W}, {T}: Put a +1/+1 counter on each creature..."
],
"id": "p69"
},
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"index": 1,
"action": "cast",
"id": "p70"
},
{
"name": "Clue Token",
"index": 2,
"action": "activate",
"playable_abilities": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34"
},
{
"name": "Kyoshi Village",
"index": 3,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"name": "The Fire Nation Drill",
"index": 4,
"action": "activate",
"playable_abilities": [
"Crew 2 <i>(Tap any number of creatures you contro...",
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p15"
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "destroy target creature with power 4 or less.",
"name": "The Fire Nation Drill",
"source_card": "The Fire Nation Drill",
"targets": [
{
"name": "Earth Kingdom Soldier (4/5) (PilotA's)",
"id": "p43"
}
]
}
],
"untapped_lands": 4,
"game_seq": 395,
"land_drops_used": 0,
"action_taken": "selected_target_2",
"success": true
}pass_priority(until=stack_resolved, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T6 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "5",
"toughness": "5",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 24,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 6"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 20,
"life": 16
}
],
"board_cursor": 119,
"choices": [
{
"name": "Abandoned Air Temple",
"index": 0,
"action": "activate",
"playable_abilities": [
"{3}{W}, {T}: Put a +1/+1 counter on each creature..."
],
"id": "p69"
},
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"index": 1,
"action": "cast",
"id": "p70"
},
{
"name": "Clue Token",
"index": 2,
"action": "activate",
"playable_abilities": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34"
},
{
"name": "Kyoshi Village",
"index": 3,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"name": "The Fire Nation Drill",
"index": 4,
"action": "activate",
"playable_abilities": [
"Crew 2 <i>(Tap any number of creatures you contro...",
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p15"
}
],
"untapped_lands": 4,
"game_seq": 398,
"land_drops_used": 0,
"stop_reason": "stack_resolved"
}get_game_state(snapshot_id=0)
{
"available": true,
"snapshot_id": 696749753814,
"turn": 6,
"phase": "Precombat Main",
"step": "Precombat Main",
"active_player": "PilotB",
"priority_player": "PilotB",
"players": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "5",
"toughness": "5",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 24,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 6"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 20,
"life": 16
}
],
"stack": [],
"game_seq": 398
}Thinking (411 chars)
**Evaluating attack strategy** Iβm trying to figure out if I need to attack by sacrificing a clue to retain a boulder for 12 damage. It looks like 7 + 2 + 1 + 2 adds up to 12. Maybe first cracking a clue will help me land with an improved 13, then sacrifice for a new token. If I draw the best clue, sacrificing a new ally will yield the same 12 while preserving clue value. I think Iβll hold 2 mana for rings.
raw
{
"success": true
}Thinking (410 chars)
**Calculating damage and strategy** Iβm trying to figure out damage from an attack using a clue and a boulder. If I add the values, thatβs 7 + 2 + 1 + 2, which equals 12 damage? Then there's a possibility to draw first and maybe land a counter for 13. However, sacrificing the boulder seems equivalent to needing 10 for the attack. It looks like the best play might be to sacrifice the clue for a free action.
pass_priority(until=declare_attackers, board_cursor=119)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Select attackers",
"response_type": "select",
"respond_with": "attackers=p1,p2,... or choice=yes (confirm) or choice=no (skip). Add rationale when you act",
"context": "T6 Combat/Declare Attackers (PilotB)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "5",
"toughness": "5",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 24,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70"
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 6"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 20,
"life": 16
}
],
"board_cursor": 120,
"choices": [
{
"name": "Ally Token",
"index": 0,
"choice_type": "attacker",
"id": "p109",
"power": "2",
"toughness": "2"
},
{
"name": "Hei Bai, Spirit of Balance",
"index": 1,
"choice_type": "attacker",
"id": "p66",
"power": "5",
"toughness": "5"
},
{
"name": "Ally Token",
"index": 2,
"choice_type": "attacker",
"id": "p121",
"power": "1",
"toughness": "1"
},
{
"name": "All attack",
"index": 3,
"choice_type": "special",
"id": "all"
}
],
"combat_phase": "attackers",
"untapped_lands": 4,
"game_seq": 400,
"stop_reason": "combat"
}raw
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Pick triggered ability (goes to the stack first)",
"response_type": "index",
"respond_with": "choice=pN β must pick a target",
"context": "T6 Combat/Declare Attackers (PilotB)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "5",
"toughness": "5",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 24,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31",
"playable": true
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 6"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 20,
"life": 16
}
],
"board_cursor": 124,
"choices": [
{
"name": "Ability",
"target_type": "card",
"index": 0,
"id": "p128"
},
{
"name": "Ability",
"target_type": "card",
"index": 1,
"id": "p129"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Hei Bai, Spirit of Balance",
"id": "p66",
"power": "5",
"toughness": "5"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1"
}
]
}
],
"untapped_lands": 4,
"game_seq": 406,
"required": true,
"can_cancel": false,
"action_taken": "batch_attack",
"success": true,
"declared": [
{
"id": "p109"
},
{
"id": "p66"
},
{
"id": "p121"
}
]
}pass_priority(until=stack_resolved, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Pick triggered ability (goes to the stack first)",
"response_type": "index",
"respond_with": "choice=pN β must pick a target",
"context": "T6 Combat/Declare Attackers (PilotB)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "5",
"toughness": "5",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 24,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31",
"playable": true
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 6"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 20,
"life": 16
}
],
"board_cursor": 124,
"choices": [
{
"name": "Ability",
"target_type": "card",
"index": 0,
"id": "p128"
},
{
"name": "Ability",
"target_type": "card",
"index": 1,
"id": "p129"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Hei Bai, Spirit of Balance",
"id": "p66",
"power": "5",
"toughness": "5"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1"
}
]
}
],
"untapped_lands": 4,
"game_seq": 406,
"required": true,
"can_cancel": false,
"stop_reason": "non_priority_action"
}get_game_state(snapshot_id=0)
{
"available": true,
"snapshot_id": 560273498168,
"turn": 6,
"phase": "Combat",
"step": "Declare Attackers",
"active_player": "PilotB",
"priority_player": "PilotB",
"players": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "5",
"toughness": "5",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 24,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31",
"playable": true
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 6"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 20,
"life": 16
}
],
"stack": [],
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Hei Bai, Spirit of Balance",
"id": "p66",
"power": "5",
"toughness": "5"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1"
}
]
}
],
"game_seq": 406
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T6 Combat/Declare Attackers (PilotB)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "5",
"toughness": "5",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 24,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31",
"playable": true
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 6"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 20,
"life": 16
}
],
"board_cursor": 125,
"choices": [
{
"name": "Abandoned Air Temple",
"index": 0,
"action": "activate",
"playable_abilities": [
"{3}{W}, {T}: Put a +1/+1 counter on each creature..."
],
"id": "p69"
},
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"index": 1,
"action": "cast",
"id": "p70"
},
{
"name": "Clue Token",
"index": 2,
"action": "activate",
"playable_abilities": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34"
},
{
"name": "Kyoshi Village",
"index": 3,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"index": 4,
"action": "cast",
"id": "p31"
},
{
"name": "The Fire Nation Drill",
"index": 5,
"action": "activate",
"playable_abilities": [
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p15"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Hei Bai, Spirit of Balance",
"id": "p66",
"power": "5",
"toughness": "5"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1"
}
]
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step.",
"name": "Fire Navy Trebuchet",
"source_card": "Fire Navy Trebuchet"
},
{
"owner": "PilotB",
"ability_text": "Whenever Hei Bai, Spirit of Balance enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on Hei Bai, Spirit of Balance.",
"name": "Hei Bai, Spirit of Balance",
"source_card": "Hei Bai, Spirit of Balance"
}
],
"untapped_lands": 4,
"game_seq": 409,
"action_taken": "selected_target_0",
"success": true
}pass_priority(until=stack_resolved, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T6 Combat/Declare Attackers (PilotB)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ballistic Boulder",
"rules": [
"Flying"
],
"id": "p130",
"power": "2",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "5",
"toughness": "5",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 24,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31",
"playable": true
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 6"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 20,
"life": 16
}
],
"board_cursor": 126,
"choices": [
{
"name": "Abandoned Air Temple",
"index": 0,
"action": "activate",
"playable_abilities": [
"{3}{W}, {T}: Put a +1/+1 counter on each creature..."
],
"id": "p69"
},
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"index": 1,
"action": "cast",
"id": "p70"
},
{
"name": "Clue Token",
"index": 2,
"action": "activate",
"playable_abilities": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34"
},
{
"name": "Kyoshi Village",
"index": 3,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"index": 4,
"action": "cast",
"id": "p31"
},
{
"name": "The Fire Nation Drill",
"index": 5,
"action": "activate",
"playable_abilities": [
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p15"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Hei Bai, Spirit of Balance",
"id": "p66",
"power": "5",
"toughness": "5"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Ballistic Boulder",
"id": "p130",
"power": "2",
"toughness": "1"
}
]
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "Whenever Hei Bai, Spirit of Balance enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on Hei Bai, Spirit of Balance.",
"name": "Hei Bai, Spirit of Balance",
"source_card": "Hei Bai, Spirit of Balance"
}
],
"untapped_lands": 4,
"game_seq": 412,
"stop_reason": "playable_cards",
"has_playable_cards": true
}pass_priority(until=stack_resolved, board_cursor=126)
{
"action_pending": true,
"action_type": "GAME_ASK",
"message": "Sacrifice another creature or artifact and put two +1/+1 counters on Hei Bai, Spirit of Balance?",
"response_type": "boolean",
"respond_with": "choice=yes or choice=no",
"context": "T6 Combat/Declare Attackers (PilotB)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ballistic Boulder",
"rules": [
"Flying"
],
"id": "p130",
"power": "2",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "5",
"toughness": "5",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 24,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31",
"playable": true
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 6"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 20,
"life": 16
}
],
"board_cursor": 127,
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Hei Bai, Spirit of Balance",
"id": "p66",
"power": "5",
"toughness": "5"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Ballistic Boulder",
"id": "p130",
"power": "2",
"toughness": "1"
}
]
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "Whenever Hei Bai, Spirit of Balance enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on Hei Bai, Spirit of Balance.",
"name": "Hei Bai, Spirit of Balance",
"source_card": "Hei Bai, Spirit of Balance"
}
],
"untapped_lands": 4,
"game_seq": 414,
"stop_reason": "non_priority_action"
}Thinking (392 chars)
**Considering temple costs** I'm thinking about a temple that has a lethal ability plus 4 from a specific value of 12, which equals exactly 16. The cost to play the temple is 4 mana, but it also requires that it taps itself to activate, making it 5 total. So, it seems that doesn't work out, and I should keep my rings instead. It looks like retaining those rings might be a better strategy.
raw
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select another creature or artifact (to sacrifice)",
"response_type": "index",
"respond_with": "choice=pN, or choice=no to cancel",
"context": "T6 Combat/Declare Attackers (PilotB)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ballistic Boulder",
"rules": [
"Flying"
],
"id": "p130",
"power": "2",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "5",
"toughness": "5",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 24,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31",
"playable": true
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 6"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 20,
"life": 16
}
],
"board_cursor": 128,
"choices": [
{
"tapped": true,
"name": "Ally Token",
"target_type": "permanent",
"index": 0,
"power": "2",
"id": "p109",
"toughness": "2"
},
{
"tapped": true,
"name": "Ally Token",
"target_type": "permanent",
"index": 1,
"power": "1",
"id": "p121",
"toughness": "1"
},
{
"tapped": true,
"name": "Ballistic Boulder",
"target_type": "permanent",
"index": 2,
"power": "2",
"id": "p130",
"toughness": "1"
},
{
"name": "Clue Token",
"target_type": "permanent",
"index": 3,
"id": "p34"
},
{
"name": "Fire Navy Trebuchet",
"target_type": "permanent",
"index": 4,
"power": "0",
"id": "p11",
"toughness": "4"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"target_type": "permanent",
"index": 5,
"id": "p15"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Hei Bai, Spirit of Balance",
"id": "p66",
"power": "5",
"toughness": "5"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Ballistic Boulder",
"id": "p130",
"power": "2",
"toughness": "1"
}
]
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "Whenever Hei Bai, Spirit of Balance enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on Hei Bai, Spirit of Balance.",
"name": "Hei Bai, Spirit of Balance",
"source_card": "Hei Bai, Spirit of Balance"
}
],
"untapped_lands": 4,
"game_seq": 415,
"required": false,
"can_cancel": true,
"action_taken": "yes",
"success": true
}pass_priority(until=stack_resolved, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select another creature or artifact (to sacrifice)",
"response_type": "index",
"respond_with": "choice=pN, or choice=no to cancel",
"context": "T6 Combat/Declare Attackers (PilotB)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ballistic Boulder",
"rules": [
"Flying"
],
"id": "p130",
"power": "2",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p34",
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "5",
"toughness": "5",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 24,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31",
"playable": true
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 6"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 20,
"life": 16
}
],
"board_cursor": 128,
"choices": [
{
"tapped": true,
"name": "Ally Token",
"target_type": "permanent",
"index": 0,
"power": "2",
"id": "p109",
"toughness": "2"
},
{
"tapped": true,
"name": "Ally Token",
"target_type": "permanent",
"index": 1,
"power": "1",
"id": "p121",
"toughness": "1"
},
{
"tapped": true,
"name": "Ballistic Boulder",
"target_type": "permanent",
"index": 2,
"power": "2",
"id": "p130",
"toughness": "1"
},
{
"name": "Clue Token",
"target_type": "permanent",
"index": 3,
"id": "p34"
},
{
"name": "Fire Navy Trebuchet",
"target_type": "permanent",
"index": 4,
"power": "0",
"id": "p11",
"toughness": "4"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"target_type": "permanent",
"index": 5,
"id": "p15"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Hei Bai, Spirit of Balance",
"id": "p66",
"power": "5",
"toughness": "5"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Ballistic Boulder",
"id": "p130",
"power": "2",
"toughness": "1"
}
]
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "Whenever Hei Bai, Spirit of Balance enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on Hei Bai, Spirit of Balance.",
"name": "Hei Bai, Spirit of Balance",
"source_card": "Hei Bai, Spirit of Balance"
}
],
"untapped_lands": 4,
"game_seq": 415,
"required": false,
"can_cancel": true,
"stop_reason": "non_priority_action"
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T6 Combat/Declare Attackers (PilotB)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ballistic Boulder",
"rules": [
"Flying"
],
"id": "p130",
"power": "2",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "7",
"toughness": "7",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 24,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31",
"playable": true
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 6"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 20,
"life": 16
}
],
"board_cursor": 129,
"choices": [
{
"name": "Abandoned Air Temple",
"index": 0,
"action": "activate",
"playable_abilities": [
"{3}{W}, {T}: Put a +1/+1 counter on each creature..."
],
"id": "p69"
},
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"index": 1,
"action": "cast",
"id": "p70"
},
{
"name": "Kyoshi Village",
"index": 2,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"index": 3,
"action": "cast",
"id": "p31"
},
{
"name": "The Fire Nation Drill",
"index": 4,
"action": "activate",
"playable_abilities": [
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p15"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Hei Bai, Spirit of Balance",
"id": "p66",
"power": "7",
"toughness": "7"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Ballistic Boulder",
"id": "p130",
"power": "2",
"toughness": "1"
}
]
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn.",
"name": "Tolls of War",
"source_card": "Tolls of War"
}
],
"untapped_lands": 4,
"game_seq": 419,
"action_taken": "selected_target_3",
"success": true
}pass_priority(until=stack_resolved, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T6 Combat/Declare Attackers (PilotB)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": true,
"name": "Ballistic Boulder",
"rules": [
"Flying"
],
"id": "p130",
"power": "2",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "7",
"toughness": "7",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 24,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31",
"playable": true
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 6"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 20,
"life": 16
}
],
"board_cursor": 130,
"choices": [
{
"name": "Abandoned Air Temple",
"index": 0,
"action": "activate",
"playable_abilities": [
"{3}{W}, {T}: Put a +1/+1 counter on each creature..."
],
"id": "p69"
},
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"index": 1,
"action": "cast",
"id": "p70"
},
{
"name": "Kyoshi Village",
"index": 2,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"index": 3,
"action": "cast",
"id": "p31"
},
{
"name": "The Fire Nation Drill",
"index": 4,
"action": "activate",
"playable_abilities": [
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p15"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Hei Bai, Spirit of Balance",
"id": "p66",
"power": "7",
"toughness": "7"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Ballistic Boulder",
"id": "p130",
"power": "2",
"toughness": "1"
}
]
}
],
"untapped_lands": 4,
"game_seq": 422,
"stop_reason": "stack_resolved"
}Thinking (425 chars)
**Analyzing strategic moves** I'm considering the scenario with my temple buffs. So, if I have 4 attackers, that's 16 lethal damage, but I need 5 lands, including the temple. Yet, I have 4 untapped lands, which won't work. Next, there's Azula, which adds +1, bringing my total to 13β I can hold removal rings against Mountain 5 buffing. Maybe I can drop -1 and aim to use the rings next turn? This requires careful planning.
get_game_state(snapshot_id=0)
{
"available": true,
"snapshot_id": 318743455929,
"turn": 6,
"phase": "Combat",
"step": "Declare Attackers",
"active_player": "PilotB",
"priority_player": "PilotB",
"players": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": true,
"name": "Ballistic Boulder",
"rules": [
"Flying"
],
"id": "p130",
"power": "2",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "7",
"toughness": "7",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 24,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31",
"playable": true
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 6"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 20,
"life": 16
}
],
"stack": [],
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Hei Bai, Spirit of Balance",
"id": "p66",
"power": "7",
"toughness": "7"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Ballistic Boulder",
"id": "p130",
"power": "2",
"toughness": "1"
}
]
}
],
"game_seq": 422
}raw
{
"success": true
}pass_priority(until=end_of_turn, board_cursor=130)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T6 End/End Turn (PilotB)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": true,
"name": "Ballistic Boulder",
"rules": [
"Flying"
],
"id": "p130",
"power": "2",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "7",
"toughness": "7",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 24,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 6"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 20,
"life": 4
}
],
"board_cursor": 134,
"choices": [
{
"name": "Abandoned Air Temple",
"index": 0,
"action": "activate",
"playable_abilities": [
"{3}{W}, {T}: Put a +1/+1 counter on each creature..."
],
"id": "p69"
},
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"index": 1,
"action": "cast",
"id": "p70"
},
{
"name": "Kyoshi Village",
"index": 2,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"name": "The Fire Nation Drill",
"index": 3,
"action": "activate",
"playable_abilities": [
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p15"
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "At the beginning of the next end step, sacrifice those tokens.",
"name": "Fire Navy Trebuchet",
"source_card": "Fire Navy Trebuchet",
"targets": [
{
"name": "Ballistic Boulder (2/1) [tapped] (yours)",
"id": "p130"
}
]
}
],
"untapped_lands": 4,
"game_seq": 442,
"stop_reason": "end_of_turn"
}pass_priority(until=declare_attackers, board_cursor=134)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T6 End/End Turn (PilotB)",
"board_cursor": 134,
"board_unchanged": true,
"choices": [
{
"name": "Abandoned Air Temple",
"index": 0,
"action": "activate",
"playable_abilities": [
"{3}{W}, {T}: Put a +1/+1 counter on each creature..."
],
"id": "p69"
},
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"index": 1,
"action": "cast",
"id": "p70"
},
{
"name": "Kyoshi Village",
"index": 2,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"name": "The Fire Nation Drill",
"index": 3,
"action": "activate",
"playable_abilities": [
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p15"
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "At the beginning of the next end step, sacrifice those tokens.",
"name": "Fire Navy Trebuchet",
"source_card": "Fire Navy Trebuchet",
"targets": [
{
"name": "Ballistic Boulder (2/1) [tapped] (yours)",
"id": "p130"
}
]
}
],
"untapped_lands": 4,
"game_seq": 442,
"stop_reason": "reached_step",
"current_step": "End Turn"
}pass_priority(until=my_turn)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T7 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 5,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 6"
],
"id": "p64"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": false,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"modified": true,
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 19,
"life": 4,
"hand": [
{
"mana_cost": "{4}{G}",
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"power": "4",
"id": "p38",
"toughness": "4",
"playable": true
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_BADYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4",
"playable": true
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3",
"playable": true
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p52",
"playable": true
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24",
"playable": true
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "7",
"toughness": "7",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 24,
"life": 12
}
],
"board_cursor": 127,
"choices": [
{
"mana_cost": "{4}{G}",
"name": "Badgermole",
"index": 0,
"action": "cast",
"id": "p38",
"power": "4",
"toughness": "4"
},
{
"name": "Bitter Work",
"index": 1,
"action": "activate",
"playable_abilities": [
"Exhaust — {4}: Earthbend 4. <i>(Target land..."
],
"id": "p41"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"index": 2,
"action": "cast",
"id": "p4",
"power": "3",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"index": 3,
"action": "cast",
"id": "p35",
"power": "4",
"toughness": "3"
},
{
"name": "Food Token",
"index": 4,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27"
},
{
"name": "Forest",
"index": 5,
"action": "land",
"id": "p52"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"index": 6,
"action": "cast",
"id": "p24"
}
],
"untapped_lands": 6,
"game_seq": 445,
"land_drops_used": 0,
"recent_chat": [
"PilotB: Hei Bai is ready to swing! That Mountain is getting pretty imposing too.",
"PilotB: The Drill cleared the way—time for Hei Bai to get to work.",
"PilotB: Hei Bai and the trebuchet are putting in work this combat."
],
"stop_reason": "playable_cards",
"has_playable_cards": true
}Thinking (28304 chars)
Let me assess the situation. I'm at 4 life, opponent at 12. I took a big hit last turn apparently (down from 16 to 4 β Hei Bai 7/7 + Drill + Trebuchet attack? The Fire Nation Drill destroyed my Earth Kingdom Soldier probably, then Hei Bai attacked with other stuff).
Board state:
- Me: 4 life, hand: Badgermole, Earth Rumble Wrestlers, Foggy Swamp Vinebender, Forest, Leaves from the Vine
- Battlefield: Bitter Work, Food Token, 4 Forests, Mountain, Mountain 5/5 (earthbent with 5 counters)
- 6 untapped lands (the 5/5 Mountain is a creature and can tap for mana too presumably β it says 6 untapped lands)
Opponent: 12 life, board: Hei Bai 7/7 (tapped), Fire Navy Trebuchet 0/4, Ally 2/2 tapped, Ally 1/1 tapped, Ally 1/1 sick, The Fire Nation Drill (tapped, vehicle), Earthbender Ascension with 6 quest counters, various lands mostly tapped. They have Abandoned Air Temple, Kyoshi Village, Plains, Swamp untapped.
They have 2 cards in hand.
I'm at 4 life. Hei Bai is 7/7 tapped right now. Next turn they untap and attack with Hei Bai β I need to either win this turn or set up lethal/blockers.
My attack math: I have a 5/5 Mountain land creature. If I cast Badgermole (4/4, earthbend 2 β another land becomes a 2/2, and creatures with counters have trample). Earth Rumble Wrestlers (3/4, becomes 4/4 trample with land creature). Foggy Swamp Vinebender 4/3 can't be blocked by power 2 or less.
Mana: 6 untapped lands (4 Forests, 1 Mountain, 1 Mountain 5/5 creature-land). Plus I can play Forest from hand for 7.
Opponent's untapped lands: Abandoned Air Temple, Kyoshi Village, Plains, Swamp. The Fire Nation Drill is tapped (crewed last turn?). Actually it says "The Fire Nation Drill (tapped)" β it's a Vehicle; it stays tapped from crewing but it's not a creature unless crewed. Next turn they can crew it again.
Can I win this turn? Opponent at 12. My attackers: 5/5 Mountain (trample if I cast Badgermole... Badgermole gives trample to creatures with +1/+1 counters β the Mountain has 5 counters, so it gets trample).
Blockers opponent has: Hei Bai 7/7 (tapped, will untap at their next turn but tapped now β tapped creatures can't block). Wait, is Hei Bai tapped right now? Yes, "Hei Bai, Spirit of Balance 7/7 (tapped, 4 +1/+1 counters)". All their creatures are tapped: Ally 2/2 tapped, Ally 1/1 tapped, Ally 1/1 sick, Trebuchet 0/4 β Trebuchet is untapped? Let me check: "Fire Navy Trebuchet 0/4" β no "tapped" annotation, so it's untapped. It has defender and reach. It can block (defender only prevents attacking).
So blockers available: Trebuchet 0/4 only. Ally 1/1 sick can't block (summoning sickness affects attacking and tap abilities, not blocking! Wait β summoning sickness prevents attacking and activating tap abilities, but blocking is fine). Actually the sick Ally CAN block β summoning sickness doesn't prevent blocking. Hmm, but the other two Allies are tapped, so they can't block.
So blockers: Trebuchet 0/4, Ally 1/1 (sick but can block). That's 2 blockers.
My potential attackers:
- 5/5 Mountain (trample with Badgermole out)
- Badgermole 4/4 (haste? No β Badgermole itself doesn't have haste, but it earthbends 2 making a land a 2/2 haste creature). Badgermole has summoning sickness, can't attack.
- The earthbent 2/2 land from Badgermole has haste β can attack.
- Earth Rumble Wrestlers 3/4 β summoning sick, can't attack. Hmm, wait β do they have haste? No.
- Vinebender 4/3 β summoning sick, can't attack.
So this turn's attackers: 5/5 Mountain + 2/2 earthbent land (if I cast Badgermole). That's 7 power. Opponent blocks with Trebuchet (0/4) and Ally (1/1). With trample from Badgermole on the Mountain (it has counters): if they block the 5/5 with Trebuchet 0/4, trample deals 1 through (5 - 4 toughness... trample assigns lethal = 4 to Trebuchet, 1 tramples over). The 2/2 gets blocked by 1/1 Ally, kills it, no trample (2/2 has counters! The earthbent land has 2 +1/+1 counters, so Badgermole gives it trample too). So 2/2 trample blocked by 1/1: 1 damage tramples over.
Total damage: 1 + 1 = 2. Opponent goes to 10. Not lethal.
Alternative: Bitter Work exhaust {4}: Earthbend 4 β make another land a 4/4 haste. Then attackers: 5/5 Mountain + 4/4 land. Both have counters β trample (if Badgermole is out). But mana: 6 lands + play Forest = 7 mana. Badgermole costs 5 (4G). Bitter Work exhaust costs 4. Can't do both (5+4=9 > 7).
Option A: Cast Badgermole (5 mana), attack with 5/5 trample + 2/2 trample. Damage through: opponent has 2 blockers (Trebuchet 0/4, Ally 1/1). Best blocks for them: Trebuchet blocks 5/5 (absorbs 4, 1 tramples), Ally blocks 2/2 (absorbs 1, 1 tramples). 2 damage. They go to 10.
Hmm wait, actually, could they block better? Trebuchet blocks 2/2 (absorbs all 2... wait trample: 2/2 vs 0/4, lethal is 4, so 0 tramples over... actually the 2/2 deals 2 to Trebuchet, 0 trample). Ally 1/1 blocks 5/5 (absorbs 1, 4 trample over). That's 4 damage! They'd prefer the first arrangement: 2 damage. So 2 damage.
Option B: Bitter Work exhaust (4 mana) β 4/4 haste land. Attack with 5/5 + 4/4. No trample without Badgermole. Blocks: Trebuchet blocks one (absorbs), Ally blocks other (absorbs 1). If Trebuchet blocks 5/5: 0 damage through. Ally blocks 4/4: 3 through. Total 3. If Trebuchet blocks 4/4 and Ally blocks 5/5: 4 through. They choose 3. Hmm, that's 3 damage but no trample.
Wait, but actually maybe I should think about surviving. I'm at 4 life. Opponent next turn: Hei Bai 7/7 untaps, they can crew the Drill (Crew 2 β tap creatures with total power 2+; they have 3 Allies = 4 power). Drill has trample and ETB-tap destroy β but ETB only when it enters, not crew. Hei Bai attacks: 7/7. Plus Drill 5/5 trample? The Fire Nation Drill stats: it's a Vehicle, presumably 5/4 or so? Not shown. Let me check oracle. Actually its power/toughness aren't in the reference shown. Let me look it up.
Also Trebuchet: whenever they attack, create a 2/1 flying attacker. Ascension at 6 counters: landfall gives +1/+1 counter and trample.
So next turn opponent could attack with Hei Bai 7/7, Drill (crewed), 2/1 flyer, Allies. I'm at 4. I need blockers or kill them first.
My board after this turn: 5/5 Mountain, Badgermole 4/4, 2/2 land, plus maybe Vinebender/Wrestlers cast postcombat? Mana: 6 lands + Forest drop = 7. Badgermole 5, leaves 2 β can't cast Wrestlers (4) or Vinebender (4).
Alternatively: cast Vinebender (4) + Leaves (2)? Or Wrestlers?
Hmm, what about blocking next turn? I need to survive Hei Bai 7/7 + Drill trample + friends. At 4 life, I need to block basically everything. Blockers: 5/5 Mountain (blocks Hei Bai? Hei Bai 7/7 kills 5/5, Mountain dies β returns tapped as land; I take 0 from Hei Bai but trample? Hei Bai doesn't have trample unless Ascension landfall gives it. Ascension: landfall β when a land enters, put quest counter; if 4+ counters, put +1/+1 counter on target creature and it gains trample until end of turn. They'll play a land and give Hei Bai +1/+1 and trample β 8/8 trample. Blocking with 5/5: 5 to blocker, 3 trample over. I'm at 4, take 3 β at 1. Then Drill + 2/1 flyer still coming.
This looks grim. Maybe I should think about winning this turn instead.
Can I deal 12 this turn? Max haste attackers: 5/5 Mountain + Badgermole's 2/2 land = 7 power with trample vs 2 blockers (Trebuchet 0/4 + 1/1). Damage through: they optimize blocks. 5/5 trample blocked by 0/4 β 1 through. 2/2 trample blocked by 1/1 β 1 through. Total 2. Not enough.
With Bitter Work exhaust instead: 5/5 + 4/4, no trample: 3-4 damage. Not enough.
What about attacking and then... hmm, no burn in hand.
Alternatively, can I kill their blockers? No removal in hand.
So I can't win this turn. I need to survive. Opponent at 12; my clock: next turn I'd have Badgermole + 5/5 + 2/2 + maybe more.
Survival plan: I'm at 4. Opponent's next-turn attack: Hei Bai 7/7 (likely 8/8 trample with Ascension landfall), Drill crewed (power?), Trebuchet trigger 2/1 flyer, Allies 2/2, 1/1, 1/1.
Actually wait β will they attack with everything? They're at 12. My board has a 5/5. If they attack with everything, I block optimally and then swing back for lethal? Let me think.
Actually, let me reconsider: maybe I should just cast Badgermole, attack for 2 (they go to 10), and have a board of 5/5, 4/4, 2/2 to block. Plus Food token: gain 3 β 7 life. That's relevant! Food token: {2}, sac, gain 3 life. That puts me at 7.
Blockers next turn: 5/5 Mountain, 4/4 Badgermole, 2/2 land. Attackers: Hei Bai 8/8 trample, Drill (need its stats β let me get oracle), 2/1 flyer, 2/2, 1/1, 1/1 Allies. Actually they may not attack with Allies into my board. But Hei Bai + Drill + flyer = flying 2/1 I can't block without reach (Wrestlers have reach! But summoning sick... no wait, they can block β summoning sickness doesn't prevent blocking).
Hold on β creatures I cast this turn CAN block next turn. So if I cast Badgermole + can't afford more. Board: 5/5, 4/4, 2/2.
Their attack: Hei Bai 8/8 trample, Drill (say 5/5 trample), 2/1 flying, maybe Allies.
I block: 5/5 on Hei Bai (take 3 trample), 4/4 or 2/2 on Drill (take trample ~1-3), can't block flyer (take 2). That's about 3+1+2 = 6+ damage. At 7 life (after Food), I take ~6-8. Very tight, probably dead.
Hmm. What if I don't attack and keep more blockers? Doesn't change much.
What about casting Earth Rumble Wrestlers (reach, 3/4 β 4/4 with land creature) + Leaves from the Vine? Wrestlers can block the flyer. Let me recount mana: 7 total (6 untapped + Forest drop).
Plan: Cast Badgermole (5). Remaining 2 mana. Can't cast anything else except Leaves (2) β Leaves gives a Food token (mill 3, create Food). Two Foods = 6 life buffer.
Alternatively: skip Badgermole, cast Vinebender (4) + Wrestlers (4)? That's 8 > 7. No.
Wrestlers (4) + Leaves (2) = 6, leaving 1. Board: 5/5 Mountain, 3/4 Wrestlers (4/4 with land creature), plus Leaves saga. Blockers: 5/5, 4/4 reach. vs Hei Bai 8/8 trample + Drill + flyer: block Hei Bai with 5/5 (3 trample), block flyer with Wrestlers (reach, 4/4 kills 2/1)... but Drill trample unblocked: take ~5. Dead-ish.
Badgermole plan gives: 5/5, 4/4, 2/2 blockers + trample on attack. Plus Food(s).
Let me count their actual damage more carefully. First, what's The Fire Nation Drill's power/toughness? It's a Vehicle with Crew 2. From Avatar set... I believe The Fire Nation Drill is a 5/5? Let me get oracle text to be sure. Actually the card reference shows only rules text, no P/T for vehicles in this summary (it shows "The Fire Nation Drill: Trample / When..."). Let me query.
Also Hei Bai trigger: when it attacks, they may sacrifice another creature/artifact to put 2 counters. They could sac a Clue or Ally to make it 9/9 or 10/10 before blocks... "Whenever Hei Bai enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on it." So attacking Hei Bai becomes 9/9 (plus Ascension landfall trample counter β 10/10 trample).
That's huge. Blocking 10/10 trample with 5/5: take 5. Plus Drill + flyer + allies. I'm likely dead at 4 unless I gain life and chump everything.
Hmm, wait. Do they even need to attack with everything? They just need to push 4 damage. They'll definitely go for it.
Life gain: Food token +3 β 7. Leaves from the Vine chapter I creates another Food β another +3 β 10 if I cast Leaves and it survives to my turn... no wait, chapter I triggers when it enters (add lore counter when it enters and after draw step). So casting Leaves now: chapter I immediately β mill 3, create Food token. I can crack both Foods: +6 β 10 life. But mana: crack Food costs {2} each. Ugh, {2},{T},sac. Two Foods = 4 mana to crack both.
Mana budget: 7 (with Forest drop). Badgermole 5 β 2 left β crack one Food (+3 β 7 life).
Alternatively skip Badgermole: Vinebender (4) + crack Food (2) β 6, leaves 1. Board: 5/5, 4/3 vinebender (can't be blocked by power β€2 β evasion!), at 7 life.
Hmm, but the real question: can I survive their turn at all? Let me enumerate their max damage:
Untap: Hei Bai 7/7, Trebuchet, Allies 2/2, 1/1, 1/1, Drill (vehicle). Lands: they have many; 2 cards in hand.
Their turn: play a land β Ascension trigger: 7 counters β +1/+1 counter on something + trample. They'd put it on Hei Bai β 8/8 trample. Attack: Hei Bai trigger β sac an artifact/creature (Clue? they have a Clue from Tolls of War... they used it? gy shows only Cycle of Renewal; bf doesn't show a Clue token. They have Trebuchet β could sac? No, they need it... they could sac an Ally) β Hei Bai 10/10 trample. Crew Drill (tap two Allies, power 2+... 1/1+1/1 or 2/2) β Drill becomes creature. Trebuchet attack trigger β 2/1 flying token.
Attackers: Hei Bai 10/10 trample, Drill ?/? trample, 2/1 flying, maybe remaining Ally 2/2 or 1/1s.
My blockers (Badgermole plan): 5/5 Mountain, 4/4 Badgermole, 2/2 land.
Optimal blocks: 5/5 + 2/2 double-block Hei Bai? Hei Bai 10/10 trample: blockers total 7 toughness, assign 7 to blockers (kills both... order: 5/5 takes 5, 2/2 takes 2 β both die), 3 trample over. Drill (5/5?) blocked by 4/4: 1 trample over (if Drill is 5/5). Flyer 2/1: unblocked, 2. Allies: 2/2 + 1/1 maybe unblocked: 3. Total: 3+1+2+3 = 9. At 7 life β dead.
Even if I don't attack and keep everything back, same blockers. Hmm.
What if I make them not want to attack with all? No, they're at 12 but they see lethal.
Alternative: can I kill Hei Bai? No removal. The Fire Nation Drill already used its ETB.
Hmm, wait β maybe I should check whether Hei Bai is actually tapped right now and whether it's my turn 7. Yes, it's my turn 7 precombat, Hei Bai tapped.
Let me reconsider: maybe attack aggressively to force them to respect my board? They can't block my 5/5 trample well. If I get them to 10, then next turn... they still just kill me.
What about Bitter Work exhaust this turn: earthbend 4 on a land β 4/4 haste. Attack with 5/5 + 4/4 (3 damage through best case for them). Then my board: 5/5, 4/4 + I still have mana: 7 - 4 = 3 β cast... nothing useful (Leaves is 2). Leaves: mill 3, Food token. Then 1 mana left. Can't crack Food (2). Hmm.
Board after: 5/5, 4/4 lands + Foods Γ2 (one from earlier, one new). Blockers same as Badgermole plan but no trample next turn and no growing threat.
Actually wait β the key difference: Badgermole gives trample to countered creatures. If I survive to my turn 8, with Badgermole: attack with 5/5 trample, 4/4 Badgermole, 2/2 trample = 11 power trample vs their tapped-ish board... but they won't be tapped; it's their turn first.
The survival math is brutal. Let me check Drill's stats via oracle. Also double-check Ascension: "Landfall β Whenever a land you control enters, put a quest counter on Ascension. When you do, if it has 4+ quest counters, put a +1/+1 counter on target creature you control. It gains trample until end of turn." So one land drop = one counter + trample grant. They have 2 cards in hand; do they have a land? Unknown. They have Kyoshi Village / Foggy Bottom Swamp sacrifice-draw abilities. Also they could sac Kyoshi Village to draw... Tolls of War: whenever they sacrifice a permanent during their turn, create a 1/1 Ally (once per turn).
OK regardless, they have a very strong attack next turn. My realistic plan: maximize blockers + life.
Max blockers plan: cast Badgermole (5) β get 4/4 + 2/2 land. Total creatures: 5/5, 4/4, 2/2. Play Forest (land drop) β 7 lands. Crack Food? 2 mana left β yes, crack Food β 7 life. Attack with 5/5 + 2/2 trample: they block with Trebuchet + sick Ally β 2 damage through β they go to 10. Hmm, attacking with the 2/2 risks it β if they block 2/2 with Trebuchet (0/4), the 2/2 deals 2, no trample... wait 2/2 has counters β trample with Badgermole. 2/2 vs 0/4: assign 2 to Trebuchet, 0 over. And 5/5 vs 1/1: 4 over. They choose: Trebuchet on 5/5 (1 over), Ally on 2/2 (1 over) = 2 total. So they go to 10, and my 2/2 kills the 1/1 Ally. Wait in their chosen block: Trebuchet blocks 5/5 (1 trample over), Ally 1/1 blocks 2/2 (1 trample over, Ally dies). Total 2 damage, they lose a 1/1. Fine.
But wait β should I even attack? If I attack with 5/5 and 2/2, they're tapped but that doesn't matter for blocking next turn (they untap on my opponent's... no, MY creatures untap on MY turn). If I attack, my creatures are tapped during opponent's turn β can't block! That's terrible. I need blockers more than 2 damage.
Hmm, but wait: do I actually want to not attack? If I don't attack, no Bitter Work draw. But survival is paramount. Actually, hold on β let me reconsider whether they can actually kill me.
Actually, let me reconsider: is it better to race? If I attack with 5/5 (only), they block with Trebuchet 0/4, take 1 trample (with Badgermole). They're at 11. My 5/5 is tapped, can't block Hei Bai. Then they swing: Hei Bai 10/10 trample + Drill + flyer vs my 4/4 + 2/2 blockers. Block Hei Bai with 4/4: 6 over. Block Drill with 2/2: 3 over. Flyer: 2. Total 11. Dead at 7.
Without attacking: blockers 5/5, 4/4, 2/2. Hei Bai 10/10: double block 5/5+2/2 β they assign 5 to 5/5, 2 to 2/2, 3 over. Drill vs 4/4: if Drill is 5/5, 1 over. Flyer: 2 over. Allies left: after crewing Drill with two 1/1s, remaining Ally 2/2 attacks: unblocked 2. Total: 3+1+2+2 = 8. At 7 life β dead by 1. Ugh.
If I crack Food β 7, and Leaves gives another Food but can't crack both (4 mana to crack 2, only 2 left after Badgermole... Badgermole 5 + crack 2 = 7 exactly, so only one crack).
What if I skip Badgermole and instead double-block with more bodies + more life?
Plan B: Cast Vinebender (4) + Leaves (2) = 6 mana, 1 left. Play Forest. Board: 5/5 Mountain, 4/3 Vinebender, plus 2 Foods (existing + new from Leaves... wait Leaves chapter I mills 3 and creates Food). Crack one Food (2 mana)? Only 1 left after 6 spent. Can't. Life stays 4. Blockers: 5/5, 4/3. Worse.
Plan C: Badgermole (5), crack Food (2) β 7 life, blockers 5/5, 4/4, 2/2. Computed: dead by 1 if they have a land + optimal attacks. If they don't have a land drop, Hei Bai is 9/9 trample (sac an Ally: wait, sac'ing an Ally leaves fewer attackers/crew). Let me recompute without Ascension trigger: Hei Bai attacks, sacs Clue/Ally β 9/9, no trample! Without landfall, Hei Bai has no trample. Then: block Hei Bai 9/9 with 5/5 (or 5/5+2/2): no trample β 0 through! Hei Bai kills 5/5 (Mountain returns tapped as land β earthbend: when it dies, return to battlefield tapped). Drill: crew needs 2 power (two Allies or one 2/2). Drill blocked by 4/4: Drill trample β need stats. If Drill is 5/5: 1 over. Flyer 2/1: 2 over. Allies: they used 2 for crew, one sacced to Hei Bai β they have three Allies total (2/2, 1/1, 1/1). Sac one 1/1 to Hei Bai, crew with 2/2+1/1? Crew 2 = total power 2+: 2/2 alone suffices! Then remaining 1/1 attacks: 1. Total: 0 + 1 + 2 + 1 = 4. At 7 β survive at 3!
So it hinges on whether they have a land for Ascension trample. They have 2 cards in hand, 24 in library. Also β they can sac Kyoshi Village or Foggy Bottom Swamp to draw... Foggy Bottom Swamp: {4},{T},sac: draw. That's mana-heavy. Kyoshi Village: {4},{T},sac: draw. Hmm, they have 8ish lands; after crewing... mana isn't tapped for crew. They could do it.
Also they might draw a land naturally (2 cards in hand unknown).
Alternatively β the Ballistic Boulder token is sacrificed at end step, fine.
Hmm, wait. Also reconsider: Hei Bai attack trigger β saccing an Ally gives Tolls of War trigger (create 1/1 Ally once per turn). Whatever.
Let me also double check: does my 5/5 Mountain survive blocking Hei Bai? No β 9/9 kills it; earthbend returns it tapped as a land (no longer a creature, loses counters? "return it to the battlefield tapped" β it returns as a land, counters stay on it? Counters remain on the permanent? It says "When it dies or is exiled, return it to the battlefield tapped." It's the same card returning... it becomes a new object? Typically these return as is. Doesn't matter much.)
OK here's another thought: what if I go for the throat β try to actually win before they untap? Not possible (max ~4 damage vs 12).
What about chump-blocking math with maximum creatures? Cast Badgermole (5) + nothing else + crack Food: 3 blockers (5/5, 4/4, 2/2) + 7 life.
Cast Vinebender (4) + Wrestlers (4)? = 8 > 7. No.
Cast Wrestlers (4) + Leaves (2) + crack nothing: blockers 5/5, 4/4 Wrestlers (reach β blocks flyer!), at 4 life + Food uncracked... crack Food needs 2, spent 6 of 7, 1 left. Can't crack. Blockers: 5/5, 4/4 reach. Hei Bai 9/9 blocked by 5/5 (0 through), Drill blocked by... Wrestlers blocks flyer or Drill, not both. Flyer: 2, Drill 5/5 trample unblocked: 5. Dead.
Badgermole plan seems best: 3 blockers + 7 life. Survivable if no landfall-trample, dead if they have land + everything.
Alternatively β Bitter Work exhaust (4) β 4/4 land, then cast... 3 left: Leaves (2), 1 left. Blockers: 5/5, 4/4 + Foods Γ2 uncracked. Life 4. Hei Bai 9/9 blocked, Drill blocked by other 4/4... wait two big blockers: 5/5 and 4/4. Hei Bai vs 5/5: 0. Drill vs 4/4: 1. Flyer: 2. Ally: 1. Total 4 β dead at 4 life. With crack: can't afford (4+2+2=8>7). Badgermole plan strictly better (extra 2/2 blocker + trample threat + 7 life).
Hmm wait, actually β Badgermole plan with land drop: 6 untapped lands now. Cast Badgermole (5: 4 generic + G). Remaining: 1 land untapped + can play Forest from hand β 2 mana β crack Food exactly. Good: 7 life, blockers 5/5, 4/4, 2/2 (2/2 earthbent from Badgermole on... which land? Target a Forest probably; keep Mountains for... whatever, any land).
Then do I attack? No β keep all blockers. Pass.
Wait, should I attack with just the 2/2? If they block with Trebuchet, fine, no risk to 2/2 (0 power). If they block with 1/1 Ally, 2/2 trample kills it, 1 over. If unblocked: 2 damage + Bitter Work draw? Bitter Work: draw when attacking with power 4+. 2/2 alone doesn't trigger. Attack with 5/5+2/2: they block 5/5 with Trebuchet, 2/2 with Ally... but then my creatures are tapped for their turn. No block. That's the problem β attacking taps my blockers. Don't attack. Survival first.
Actually hmm, wait. Let me reconsider the whole thing. Is it possible they don't go for lethal and instead... they're at 12, I'm at 4. Any competent opponent attacks for the win. Hei Bai + Drill + friends = way more than 4 unblocked unless I block well.
Their max: Hei Bai 10/10 trample (with land), Drill 5/5 trample (need stats confirm), 2/1 flyer, 2/2 ally (after crewing with two 1/1s: tap 1/1+1/1). Attackers: Hei Bai, Drill, flyer, 2/2. My blocks: 5/5+2/2 on Hei Bai (assign 5+2... they must assign lethal to first blocker before next: 5 to 5/5, then 2 to 2/2, trample 3 over). 4/4 on Drill: 1 over. Flyer: 2 over. 2/2 Ally: 2 over. Total 8 vs my 7 life. Dead by 1 again.
If they don't have the land drop: Hei Bai 9/9 no trample: block with 5/5 (dies, returns as land) β 0. Drill 5/5 vs 4/4: 1. Flyer: 2. Allies: crew with 2/2 alone, both 1/1s attack: 2. Total 5 vs 7 β survive at 2! Then my turn 8: untap, board: 4/4 Badgermole, 2 countered lands (5/5 died β returned tapped as land; still has counters? and is it a creature? No β returns as just a land, not a creature). Hmm wait β when the earthbent land dies, it returns to the battlefield tapped β as a land, not a creature (the earthbend effect ended when it left). So my board turn 8: Badgermole 4/4, 2/2 land creature, lands. Opponent at 12, board: Hei Bai 9/9 untapped... they just keep killing me next turn. Ugh. At 2 life, they attack again: Hei Bai 11/11 (sac) + Drill + flyer. Blockers: 4/4, 2/2. Hei Bai no trample without land: block with 4/4... they still have flyer 2/1 + Drill trample 5/5 vs 2/2: 3 over + 2 flyer = 5. Dead.
So even surviving turn 7, I die turn 8 unless I win on my turn 8. My turn 8 attack: Badgermole 4/4 + 2/2 trample land + maybe cast Vinebender/Wrestlers (summoning sick). 6 power trample vs their board (Trebuchet 0/4, Allies, Hei Bai tapped from attacking). They block: Trebuchet + Allies (3 blockers) vs 2 attackers: they eat most of it. Not lethal.
This game looks lost, honestly. But let's maximize chances. The best line: maximize life + blockers now, hope they don't have land drop or missequence, then... maybe draw something good.
Actually β wait. What about Bitter Work's draw? If I attack with the 5/5 alone... no, tapping blockers is bad.
Hmm, what about attacking with NOTHING and just fortifying? Yes, that's the plan.
One more consideration: should I crack Food now or wait? If I wait, I keep the option... no, I'll need the life. But actually β cracking now vs on their turn: same. Keep mana flexible: after casting Badgermole with 5 lands, I have 1 untapped + Forest drop = 2. Crack Food now (main phase) or later? If I don't crack, opponent might... no reason to wait, but no harm either. Actually, keeping the Food uncracked means the 2 mana stays available for... nothing else in hand costs 2 except Leaves (2). Hmm! Leaves from the Vine: cast it β chapter I: mill 3, create Food token. Then I'd have 2 Foods but 0 mana to crack. On their turn, no mana to crack. Foods uncracked = 0 life. Cracking the one I can afford = +3.
Wait, actually, sequence: 6 untapped lands. Play Forest (7 lands, 6 untapped... no β land drop doesn't tap; I have 6 untapped lands + play Forest = 7 lands all untapped? The Forest enters untapped (basic). So 7 mana available. Badgermole 5 β 2 left. Options: crack Food (2) β 7 life. Or cast Leaves (2) β new Food, but no mana to crack either β life stays 4 with 2 Foods for later.
Given lethal is ~8-9 with land drop, 7 life vs 4 life: 7 survives the no-landfall scenario (5 damage), 4 doesn't. So crack the Food. But also β cast Leaves for the long game? Can't afford both (2+2=4 > 2). Choose crack Food.
Hmm, actually wait: should I reconsider attacking to pressure? If I don't attack, opponent at 12 with huge board; even if I survive, I never win. But attacking taps blockers = certain death. No.
Actually, one more idea: Earth Rumble Wrestlers have reach β blocks the 2/1 flyer. Badgermole 4/4 blocks Drill, 5/5+2/2 block Hei Bai. But I can't cast both Badgermole and Wrestlers (9 mana). Badgermole alone gives 3 ground blockers; flyer goes over for 2. With 7 life: landfall scenario 8 damage β dead by 1. Argh, so close. Any way to gain 1 more life or one more blocker?
Leaves cast β Food token, but no crack mana. Unless... I crack the EXISTING Food (2) after Badgermole (5) = 7. Exactly. No Leaves.
What if instead of Badgermole, I cast Vinebender (4) + crack Food (2) = 6, +1 left. Blockers: 5/5, 4/3. Only 2 blockers vs 4 attackers. Worse.
What about not playing the Forest land drop and... no, playing it is free mana.
Alternatively: cast Badgermole targeting... earthbend 2 must target a land I control β target the tapped? All lands untapped. Target a Forest β becomes 2/2 haste. It can block. Fine.
So final: play Forest, cast Badgermole (earthbend a Forest β 2/2), crack Food β 7 life, pass without attacking. Blockers: 5/5 Mountain, 4/4 Badgermole, 2/2 Forest-land. Then pray they lack a land or their hand is weak.
Actually hold on, let me reconsider attacking once more. If I attack with 5/5 + 2/2 (both trample via Badgermole): they have Trebuchet 0/4 + sick 1/1 as blockers (others tapped). They take 2, lose the 1/1. Then on their turn my only untapped blocker is Badgermole 4/4. Their attack: Hei Bai 9/9+ + Drill + flyer + allies vs one 4/4. I take everything minus 4. Dead certain. So no attack. Confirmed.
Wait, actually β do I even want Badgermole to attack? No. Zero attacks. Full defense.
Also chat: I should respond to opponent's trash talk. They've been chatting: "Hei Bai is ready to swing!" etc. I should reply at least once per 2 turn cycles. I'll send a message.
Let me also verify Drill's P/T quickly β not strictly necessary for my play this turn (my play is the same regardless), but useful for blocking decisions later. I'll query oracle text in the same block as my first action? Actions: I need to (1) play Forest land, (2) cast Badgermole, (3) choose land target for earthbend, (4) crack Food. These are sequential decisions. First, let me send chat + get oracle text for Drill + play the Forest.
Actually, the choice list: Forest [id=p52, land]. Play it. Then next decision cast Badgermole. Let me do chat + oracle lookup +play Forest in one block (independent calls).get_oracle_text(card_name=The Fire Nation Drill)
{
"success": true,
"name": "The Fire Nation Drill",
"mana_cost": "{2}{B}{B}",
"type": "Legendary Artifact - Vehicle",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
]
}raw
{
"success": true
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T7 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 7"
],
"id": "p64"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p52"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": false,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"modified": true,
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 19,
"life": 4,
"hand": [
{
"mana_cost": "{4}{G}",
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"power": "4",
"id": "p38",
"toughness": "4",
"playable": true
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_GOODYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4",
"playable": true
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3",
"playable": true
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24",
"playable": true
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "7",
"toughness": "7",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 24,
"life": 12
}
],
"board_cursor": 128,
"choices": [
{
"mana_cost": "{4}{G}",
"name": "Badgermole",
"index": 0,
"action": "cast",
"id": "p38",
"power": "4",
"toughness": "4"
},
{
"name": "Bitter Work",
"index": 1,
"action": "activate",
"playable_abilities": [
"Exhaust — {4}: Earthbend 4. <i>(Target land..."
],
"id": "p41"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"index": 2,
"action": "cast",
"id": "p4",
"power": "3",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"index": 3,
"action": "cast",
"id": "p35",
"power": "4",
"toughness": "3"
},
{
"name": "Food Token",
"index": 4,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"index": 5,
"action": "cast",
"id": "p24"
}
],
"untapped_lands": 7,
"game_seq": 449,
"land_drops_used": 1,
"action_taken": "selected_5",
"success": true
}Thinking (64 chars)
Letme get the current game state to understand what's happening.
get_game_state(snapshot_id=0)
{
"available": true,
"snapshot_id": 352979605771,
"turn": 7,
"phase": "Precombat Main",
"step": "Precombat Main",
"active_player": "PilotA",
"priority_player": "PilotA",
"players": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 7"
],
"id": "p64"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p52"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": false,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"modified": true,
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 19,
"life": 4,
"hand": [
{
"mana_cost": "{4}{G}",
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"power": "4",
"id": "p38",
"toughness": "4",
"playable": true
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_GOODYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4",
"playable": true
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3",
"playable": true
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24",
"playable": true
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "7",
"toughness": "7",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 24,
"life": 12
}
],
"stack": [],
"game_seq": 449
}Thinking (58 chars)
Letme get the current game state to understand where I am.
get_game_state(snapshot_id=0)
{
"available": true,
"snapshot_id": 975089389634,
"turn": 7,
"phase": "Combat",
"step": "Declare Attackers",
"active_player": "PilotA",
"priority_player": "PilotA",
"players": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 7"
],
"id": "p64"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p52"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": false,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"modified": true,
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 19,
"life": 4,
"hand": [
{
"mana_cost": "{4}{G}",
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"power": "4",
"id": "p38",
"toughness": "4"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_GOODYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "7",
"toughness": "7",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 24,
"life": 12
}
],
"stack": [],
"game_seq": 451
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T7 Precombat Main/Precombat Main (PilotA)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "7",
"toughness": "7",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 24,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 7"
],
"id": "p64"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p52"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": false,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 19,
"life": 4
}
],
"board_cursor": 135,
"choices": [
{
"name": "Abandoned Air Temple",
"index": 0,
"action": "activate",
"playable_abilities": [
"{3}{W}, {T}: Put a +1/+1 counter on each creature..."
],
"id": "p69"
},
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"index": 1,
"action": "cast",
"id": "p70"
},
{
"name": "Kyoshi Village",
"index": 2,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"name": "The Fire Nation Drill",
"index": 3,
"action": "activate",
"playable_abilities": [
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p15"
}
],
"untapped_lands": 4,
"game_seq": 450,
"action_taken": "passed_priority",
"success": true
}Thinking (57 chars)
Letme get the current game state to see what's happening.
get_game_state(snapshot_id=0)
{
"available": true,
"snapshot_id": 975089389634,
"turn": 7,
"phase": "Combat",
"step": "Declare Attackers",
"active_player": "PilotA",
"priority_player": "PilotA",
"players": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 7"
],
"id": "p64"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p52"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": false,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"modified": true,
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 19,
"life": 4,
"hand": [
{
"mana_cost": "{4}{G}",
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"power": "4",
"id": "p38",
"toughness": "4"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_GOODYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "7",
"toughness": "7",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 24,
"life": 12
}
],
"stack": [],
"game_seq": 451
}Thinking (14524 chars)
Let me assess the situation. It's turn 7, my declare attackers step. Wait β the recap said "Turn 7 precombat with 6 untapped lands... I'm playing a Forest to hit 7 mana for Badgermole + Food token activation." But the game state shows we're already at Combat / Declare Attackers. Hmm, did I already play the Forest? Let me check the battlefield: I have Forests p7, p8, p46, p49, p52 (5 Forests untapped), Mountain p56 (untapped), Mountain p57 (5/5 earthbent with haste, not sick). So 6 untapped lands + the 5/5 land creature. Bitter Work untapped, Food token.
Wait, the recap said I'd play a Forest to hit 7 mana. But the board shows 6 lands + land creature = 7 lands total? Let me count: p7, p8, p46, p49, p52 Forests = 5, p56 Mountain = 1, p57 Mountain (creature) = 1. Total 7 lands. And it's already declare attackers phase. So maybe the Forest was already played, or maybe I didn't play it yet. Hand has 4 cards: Badgermole, Earth Rumble Wrestlers, Foggy Swamp Vinebender, Leaves from the Vine. No Forest in hand. So the Forest must have been played already (or there wasn't one). Actually hand size 4, no land in hand. So land drop for turn may or may not have been used.
Current situation: I'm at 4 life, opponent at 12. Opponent's board: Hei Bai 7/7 (tapped), Fire Navy Trebuchet 0/4 (untapped, defender reach), Ally tokens: p109 2/2 tapped, p121 1/1 tapped, p132 1/1 untapped summoning sick. Fire Nation Drill (vehicle, tapped, not crewed). Kyoshi Village land, Abandoned Air Temple, etc.
My board: 5/5 Mountain land creature (can attack), no other creatures. Wait β Earth Kingdom Soldier is in my graveyard? Yes, p43 in graveyard. It must have died to the Drill's ETB (destroy target creature with power 4 or less β Soldier was 4/5... power 4, yes). So my only creature is the 5/5 Mountain.
It's declare attackers. I can attack with the 5/5 Mountain. Opponent has Trebuchet with reach but defender β can't block? Defender means it can't attack, but it CAN block. Wait, defender: "Defender" means can't attack. It can still block. So Trebuchet 0/4 can block the 5/5. Also the 1/1 Ally p132 (summoning sick β can block? Summoning sickness prevents attacking and tapping for abilities, but blocking is allowed). Yes, sick creatures can block.
So if I attack with 5/5, they can block with Trebuchet (0/4) and/or 1/1. 5/5 vs 0/4: Trebuchet dies, no trample, no damage through. Hmm. But Bitter Work triggers on attacking with power 4+, so I draw a card regardless.
Wait, but the recap plan was to cast Badgermole precombat. But we're already in combat. Did I miss the precombat main? The game state says phase Combat, step Declare Attackers, priority with me. So precombat main passed already. Hmm, that's unfortunate β I wanted to cast Badgermole precombat. Maybe the pass_priority from the previous decision moved things along. Well, now I must decide attackers.
Actually wait β maybe I should check: did I play the Forest? Board shows 5 Forests + 2 Mountains = 7 lands. Turn 7 with 7 lands... Turn 6 I had 6 lands (per recap "6 untapped lands"). So yes, Forest was played this turn. Land drop used.
Now, attacking with the 5/5: opponent blocks with Trebuchet 0/4 (and maybe the 1/1). 5 damage to Trebuchet kills it (toughness 4). Actually 5/5 deals 5 to Trebuchet (4 toughness) β Trebuchet dies, Mountain takes 0. That removes their reach blocker and I draw a card from Bitter Work. That's decent. But do I want to risk... no removal risk since they're tapped out mostly β they have untapped: Abandoned Air Temple (can activate {3}{W} to put counters), Kyoshi Village, Plains, Swamp p93, Foggy Bottom Swamp tapped... Let me check their untapped mana: Abandoned Air Temple (W), Kyoshi Village (G/W), Plains (W), Swamp p93 (B). So 4 mana available: W, W, W/G, B. They could activate Abandoned Air Temple's {3}{W} ability to put a +1/+1 counter on each creature β that would make Trebuchet 1/5, surviving the 5 damage? 5 damage to 5 toughness β survives. Hmm, and Hei Bai becomes 8/8 but tapped, doesn't matter. Also they could have instant-speed removal? With W/G/B mana... possibly something like a bounce or fight spell. Unknown.
Alternatively, should I attack at all? If I attack and they block with Trebuchet + pump via Temple, my 5/5 survives (0 power... wait Trebuchet becomes 1/5, deals 1 to my Mountain, Mountain 5/5 takes 1, survives). Then I've achieved nothing except Bitter Work draw. Actually that's still fine β I draw a card.
If they block with just the 1/1 Ally, 5/5 tramples? No trample. 5 damage to 1/1, no damage through. They'd probably block with Trebuchet.
Is there a risk of losing the Mountain? If they have instant removal... the land returns tapped when it dies, so not catastrophic.
Attack seems right: draw a card, kill the Trebuchet (their only reach blocker against future... well, I don't have fliers). Actually the Trebuchet's 0/4 body blocks my groundpounder anyway; reach is irrelevant. Killing it opens the path for next turn when I can cast Badgermole etc.
Also consider: postcombat I have 6 untapped lands (5 Forests + 1 Mountain) plus Food token. After combat I can cast Badgermole (4G = 5 mana) earthbend 2, making another land a 2/2... or cast Vinebender (3G) or Wrestlers (3R/G). With 6 mana: Badgermole (5) leaves 1 mana β not enough for Food activation (2). Or Vinebender (4) + Food activation (2) = 6. That gains 3 life to 7, and Vinebender is a 4/3 that can't be blocked by power 2 or less.
Wait, but actually should I have cast Badgermole precombat to attack with the earthbent 2/2 land too? Too late now.
Life total concern: I'm at 4. Opponent's board: Hei Bai 7/7, Drill (crew 2), Trebuchet, Allies. Next turn they untap and can attack with Hei Bai + crew Drill with... Hei Bai attacking means Drill needs other crew β the Ally tokens can crew (power 2: the 2/2 Ally alone). Drill trample 5/5? Fire Nation Drill β power/toughness not shown but presumably 5/4 or so. They also get a Ballistic Boulder 2/1 flying when they attack (Trebuchet trigger). If they attack with everything: Hei Bai 7/7 trample? No trample on Hei Bai. Drill trample. Boulder 2/1 flying. Allies. My 5/5 Mountain can block one. I'm at 4 β I need to gain life or kill them fast.
Food token: gain 3 β 7. Still vulnerable.
Opponent at 12. My clock: 5/5 attacks... if unblocked 5 per turn. Badgermole next turn: 4/4 + earthbend 2 β another attacker. With trample from Badgermole (creatures with +1/+1 counters have trample β the 5/5 Mountain has counters, the 2/2 earthbent land has counters, Badgermole itself no counters). So next turn: 5/5 trample + 2/2 trample + 4/4 = 11 power. If Trebuchet is dead, blockers are just tokens.
So this turn: attack with 5/5, kill Trebuchet (or force the Temple activation). Postcombat: cast... let's think about mana. 6 untapped lands. Options:
- Badgermole {4}{G}: 5 mana, leaves 1. Earthbend 2 β make a land a 2/2 (sick this turn, can't attack anyway postcombat).
- Vinebender {3}{G}: 4 mana, leaves 2 β Food activation gain 3 life.
- Wrestlers {3}{R/G}: 4 mana, leaves 2 β Food. 3/4 reach, gets +1/+0 and trample since I control a land creature.
I'm at 4 life facing Hei Bai 7/7 + Drill + Boulder. Gaining 3 β 7. Hei Bai alone deals 7 unblocked. Hmm. I need blockers. Vinebender 4/3 can block Hei Bai (4/3 dies, deals 4 to Hei Bai 7/7 β no). Mountain 5/5 blocks Hei Bai: Hei Bai 7/7 kills Mountain (returns tapped), Mountain deals 5 to Hei Bai, Hei Bai survives (7 toughness). Drill crewed: trample 5+ damage...
Actually maybe I shouldn't block with the Mountain; chump with tokens... I have no tokens except Food.
Let me think about racing: Opponent at 12. This turn attack 5 (if unblocked, β 7; likely blocked by Trebuchet). Next turn: Badgermole + earthbend, attack with 5/5 trample, 2/2 trample, 4/4 Badgermole = 11 trample damage vs blockers: Trebuchet (if alive) 0/4, 1/1s, Hei Bai 7/7 might block... they'd block to survive.
Alternatively this turn postcombat cast Badgermole so next turn I can also play Vinebender/Wrestlers.
Actually, which is better postcombat: Badgermole or Vinebender+Food? Badgermole gives trample to my countered creatures β huge for pushing damage through Trebuchet blocks. If my 5/5 has trample, blocking with 0/4 Trebuchet still lets 1 damage through (trample: assign lethal 4 to Trebuchet, 1 to player). And Badgermole ETB earthbends 2 β another creature.
But the life gain from Food keeps me alive. At 4 life, opponent's likely attack next turn: Hei Bai 7/7 + Drill (crewed by 2/2 Ally) + Boulder 2/1 flying + maybe Allies. That's 7 + ~5 + 2 = 14 in the air... Boulder flies β I have no reach except Wrestlers (3/4 reach). If Boulder hits me unblocked for 2, and I'm at 4... Hei Bai blocked by Mountain (both die-ish, Mountain returns), Drill trample blocked by Vinebender... it's messy. I think gaining 3 life is valuable but the board presence of Badgermole is also big.
Hmm, actually wait β can I do both? 6 mana: Badgermole costs 5, Food costs 2 β total 7. No. Vinebender (4) + Food (2) = 6 exactly. Wrestlers (4) + Food (2) = 6.
What about casting Badgermole AND cracking Food? No, 7 mana.
Alternative: cast Leaves from the Vine (1G) β saga, mills, makes Food token... then chapter II next turn puts counters. Slow.
Let me think about what kills me. Opponent's turn 7 (after mine): they untap with Hei Bai 7/7, Drill, Trebuchet, 3 Allies (2/2, 1/1, 1/1), Ascension at 6 counters (landfall pumps + trample). They have ~8 lands. They could activate Abandoned Air Temple to pump everything +1/+1. Attack: Hei Bai (sac an Ally to pump +2 β 9/9), Drill crewed, Boulder 2/1 flying, Allies. Ascension landfall gives trample to something.
My defense: 5/5 Mountain, plus whatever I cast. If I cast Badgermole: 4/4 + 2/2 land creature (earthbent, sick but can block). Blockers: 5/5, 4/4, 2/2. If I cast Vinebender: 4/3 blocker + 3 life.
Honestly, I think the best play is: attack with 5/5 now (kill Trebuchet / force pump), then postcombat cast Badgermole. The trample grant is crucial for the race. Next turn draw + attack with everything trampling.
Wait, actually β should I attack at all? If I keep the 5/5 back as a blocker, I'm safer against Hei Bai. But attacking draws a card (Bitter Work) and probably kills Trebuchet. If they block with Trebuchet and pump it with Temple, my Mountain takes 1 and survives β fine. If they have instant kill removal, Mountain returns tapped β I lose my blocker anyway but keep the land. Attacking seems strictly good unless they have a pump spell that lets Trebuchet... Trebuchet 0/4 can never kill my 5/5 (0 power, +1 from Temple = 1). The 1/1 Ally double-block: 5/5 kills both easily (assign 4 to Trebuchet, 1 to Ally... actually they'd order blockers; 5 damage kills Trebuchet (4) then 1 to Ally (1) β both die! If they block with both, I kill both.
Only risk: instant-speed removal (e.g., a fight spell where Hei Bai fights my Mountain? Hei Bai is tapped though). Or a "destroy target creature" β Mountain returns tapped, I lose the attack but keep land. Or bounce β land returns... bounce would return the land card to hand? "When it dies or is exiled, return it to the battlefield tapped" β bounce doesn't trigger that, so the Mountain land card goes to my hand. That would be bad but they only have W/G/B mana open and 2 cards in hand. Possible but unlikely; and even then, I replay the land.
Attack with the 5/5. Yes.
Then postcombat main: cast Badgermole. Let me also reconsider: with Badgermole's earthbend 2, target which land? A Forest β becomes 2/2 with haste (sick anyway since it just became a creature? Earthbend gives haste, so it can attack the turn it becomes a creature β haste matters! "becomes a 0/0 creature with haste"). So the 2/2 could attack the turn I cast Badgermole... but it's postcombat, so no. Next turn it can attack.
Next turn plan: attack with 5/5 trample, 4/4 Badgermole, 2/2 trample = 11 trample. They have Hei Bai 7/7, tokens, maybe Trebuchet dead. If they're at 7 after this attack... wait this turn's attack probably gets blocked by Trebuchet β no damage. They stay at 12. Next turn 11 trample damage into blockers: Hei Bai blocks 5/5 (assign 5 to Hei Bai... 7 toughness, no trample through), tokens chump. Hmm, hard to push lethal. But Bitter Work keeps drawing cards.
Also note Bitter Work has an exhaust ability: {4} earthbend 4 β once. Could use later.
OK let me also double check: is it worth using Bitter Work's exhaust now? {4}: earthbend 4 β make another land a 4/4 haste. Postcombat that's a 4/4 blocker. With 6 mana: exhaust (4) leaves 2 β Food activation (2) β gain 3. That gives a 4/4 blocker + 3 life. vs Badgermole (5): 4/4 + 2/2. Badgermole gives ongoing trample β better long-term. But Badgermole as a 4/4 without counters doesn't have trample itself.
Actually, hmm, what about the exhaust + Food line: board becomes 5/5 + 4/4 (land, returns if killed) + 3 life (at 7). That's a solid defensive line and preserves Bitter Work draw. Badgermole line: 5/5 + 4/4 Badgermole + 2/2 land, stay at 4 life.
I'm at 4 life against a board that can attack for ~14+. Defensive line with 7 life seems safer. But Badgermole's trample is my path to winning the race.
Let me think about opponent's likely lethal: They attack with Hei Bai 7/7 (sac token β 9/9), Drill crewed 5/5 trample(?), Boulder 2/1 flying, 2/2 + 1/1 Allies. Total: 9 + 5 + 2 + 2 + 1 = 19, plus Ascension landfall pump + Temple pump. My blockers (Badgermole line): 5/5, 4/4, 2/2. I block Hei Bai with 5/5 (Mountain diesβreturns tapped, Hei Bai takes 5 survives at 9/9... wait 9 toughness takes 5, survives), block Drill with 4/4 (Drill tramples 1 through), block Boulder with 2/2? 2/2 can't block flying. Boulder hits for 2. Allies unblocked: 2+1=3. Drill trample 1. Total taken: 2+3+1 = 6 β dead from 4. With Food line (7 life, blockers 5/5 + 4/4): block Hei Bai with 5/5, Drill with 4/4 (trample 1), Boulder 2, Allies 3 β take 6 β at 1. Alive at 1! Then my turn: attack for the win? They'd be at 12, I have 5/5 + 4/4 land... hmm not lethal.
This is getting deep. Simplest robust line: attack with 5/5 now, then decide postcombat based on what happens (card drawn from Bitter Work too).
Actually the immediate decision is just declare attackers. Let me attack with the 5/5 Mountain (p57). Then reassess postcombat with the drawn card.
Summary needed: "Opponent's Hei Bai/Drill attack knocked me to 4. Played Forest, now attacking with the 5/5 earthbent Mountain to trigger Bitter Work and trade into their Trebuchetblock."
Let me do it.raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T7 Combat/Declare Attackers (PilotA)",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 7"
],
"id": "p64"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p52"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"modified": true,
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 19,
"life": 4,
"hand": [
{
"mana_cost": "{4}{G}",
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"power": "4",
"id": "p38",
"toughness": "4"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_GOODYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "7",
"toughness": "7",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 24,
"life": 12
}
],
"board_cursor": 131,
"choices": [
{
"name": "Bitter Work",
"index": 0,
"action": "activate",
"playable_abilities": [
"Exhaust — {4}: Earthbend 4. <i>(Target land..."
],
"id": "p41"
},
{
"name": "Food Token",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotB",
"attackers": [
{
"name": "Mountain",
"id": "p57",
"power": "5",
"toughness": "5"
}
]
}
],
"stack": [
{
"owner": "PilotA",
"ability_text": "Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"name": "Bitter Work",
"source_card": "Bitter Work"
}
],
"untapped_lands": 6,
"game_seq": 456,
"action_taken": "batch_attack",
"success": true,
"declared": [
{
"id": "p57"
}
]
}Thinking (57 chars)
Letme get the current game state to see what's happening.
pass_priority(until=declare_attackers)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T7 Combat/Declare Attackers (PilotA)",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 7"
],
"id": "p64"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p52"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"modified": true,
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 19,
"life": 4,
"hand": [
{
"mana_cost": "{4}{G}",
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"power": "4",
"id": "p38",
"toughness": "4"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_GOODYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "7",
"toughness": "7",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 24,
"life": 12
}
],
"board_cursor": 131,
"choices": [
{
"name": "Bitter Work",
"index": 0,
"action": "activate",
"playable_abilities": [
"Exhaust — {4}: Earthbend 4. <i>(Target land..."
],
"id": "p41"
},
{
"name": "Food Token",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotB",
"attackers": [
{
"name": "Mountain",
"id": "p57",
"power": "5",
"toughness": "5"
}
]
}
],
"stack": [
{
"owner": "PilotA",
"ability_text": "Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"name": "Bitter Work",
"source_card": "Bitter Work"
}
],
"untapped_lands": 6,
"game_seq": 456,
"stop_reason": "reached_step",
"current_step": "Declare Attackers"
}Thinking (45543 chars)
I'm in combat, attacking with my 5/5 Mountain. Bitter Work's draw trigger is on the stack. Opponent is at 12... wait, they were at 12 before the attack? Actually the log said I attacked with 5/5 and board shows 12 β so the attack hasn't resolved damage yet; they may block.
Opponent's board: Hei Bai 7/7 tapped, Trebuchet 0/4 untapped (defender, can block), Ally 2/2 tapped, Ally 1/1 tapped, Ally 1/1 sick. So only the Trebuchet can block. If they block with Trebuchet 0/4, my 5/5 kills it (5 damage to 0/4), and my Mountain survives. Then trample? No trample yet β Badgermole is in hand. So damage to Trebuchet, no trample damage.
Wait, but my Mountain has +1/+1 counters β Badgermole grants trample to creatures with counters, but Badgermole is in hand, not in play. So no trample.
Should I activate Bitter Work's exhaust ability ({4}: Earthbend 4)? I have 6 untapped lands. If I earthbend 4 another land, it becomes a 4/4 haste... but I'm already in declare attackers step past? Actually we're in "Play instants and activated abilities" during combat β the attacker is already declared. Earthbending now would create a 4/4 haste creature but it wouldn't be attacking (we're past declare attackers). It could matter for blocking next turn, but tapping 4 mana now doesn't help much. Actually, wait β what phase are we in? The combat shows "Mountain -> PilotB" and the Bitter Work trigger is on the stack. This is declare attackers step. If I earthbend a land now, it becomes a creature but can't attack this turn (attackers already declared). Not useful offensively.
Better plan: Let the trigger resolve, draw a card, then in postcombat main I have 6 mana to cast Badgermole (5 mana: {4}{G}) β earthbend 2 another land, giving all my countered creatures trample. That sets up a big next turn.
Actually wait β I have 6 untapped lands and Badgermole costs 5. I could also consider casting Badgermole now? No, it's a creature β can't cast during combat without flash.
So now: pass, let the draw trigger resolve. If they block with Trebuchet, my 5/5 kills it and survives (takes 0 damage). Then postcombat: cast Badgermole with 5 mana, earthbend 2 a land β 2/2 haste land creature, and my 5/5 Mountain and Badgermole... wait Badgermole itself doesn't have counters. Creatures with counters have trample: my Mountain 5/5 has 5 counters β trample. The new earthbent land (2 counters) β trample. Earth Kingdom Soldier is in graveyard (died to the Drill apparently).
Life totals: I'm at 4, they're at 12. Danger: opponent has The Fire Nation Drill (crew 2, trample) and Hei Bai 7/7. Next turn they could crew the Drill and attack with everything. I'm at 4 life. I need to win fast or gain life with the Food token.
My Food token: {2}, {T}, sac: gain 3 life. That could save me from a lethal attack. But it only gains 3.
Counting their potential damage next turn: Hei Bai 7/7 (will be 9/9 if it attacks and they sacrifice something), Drill (trample, crew 2 β it's a 4/4? Let me check: The Fire Nation Drill β power/toughness not shown but typically 4/4? Card reference doesn't show P/T. Hmm. Actually the log said "Hei Bai/Drill attack knocked me from 16 to 4" β that's 12 damage. Hei Bai was 5/5, attacked, sacrificed to become 7/7, so 7 damage + Drill presumably 5/5? 7+5=12. So Drill is likely 5/5 or 4/4 with something else. Let me look up: The Fire Nation Drill is a 5/4 Vehicle? I recall it's a rare vehicle... Actually from the Avatar set, The Fire Nation Drill is 5/4? Not sure. 7+5=12 fits a 5-power Drill.
Also Trebuchet creates a 2/1 flying Ballistic Boulder when they attack. Plus Ally tokens 2/2, 1/1, 1/1.
If they attack with everything: Hei Bai 7/7 (or 9/9), Drill 5/4 trample, Boulder 2/1 flying, Allies 2/2+1/1+1/1 = potential 7+5+2+4 = 18+ damage. I'm at 4. My blockers: 5/5 Mountain, Badgermole 4/4, 2/2 earthbent land, maybe Wrestlers 3/4 with reach.
I can't block everything. The Boulder flies β Wrestlers have reach. Trebuchet has reach but it's theirs.
Key question: can I win this turn or next? They're at 12. My attack: 5/5 β if unblocked, they go to 7. Next turn: Badgermole 4/4 + 5/5 Mountain trample + 2/2 land trample = 11 trample damage + maybe Wrestlers 4/4 trample (3/4 +1/+0 = 4/4 with land creature). That's 15+ damage. They have blockers though: Trebuchet 0/4 (if it survives), Allies, Hei Bai 7/7, Drill.
But will I survive their next attack? At 4 life, facing ~18 damage with 3-4 blockers... I can block some. Let me think: after my postcombat, my board: 5/5 Mountain (tapped from attacking? Noβlands that attack tap? The Mountain is tapped because it attacked. It will untap on my next turn, not theirs. So on their turn, my Mountain is tapped and can't block!).
Wait, actually the Mountain attacked this turn, so it's tapped. It stays tapped through opponent's turn. So my blockers on their turn: Badgermole 4/4, 2/2 earthbent land (haste, but it will be... I cast it postcombat, it has haste but doesn't attack; it stays untapped and can block on their turn? Haste means it can attack/activate tap abilities the turn it enters; blocking doesn't require haste β summoning sickness only prevents attacking and tap abilities. A creature that entered this turn CAN block. Yes!)
So blockers: Badgermole 4/4, 2/2 land, possibly Earth Rumble Wrestlers 3/4 (if I cast it β costs 4, I have 6 mana; Badgermole 5 + Wrestlers 4 = 9 > 6. Can't cast both unless... I have 6 untapped lands + could use the 5/5 Mountain? No, it's tapped. Actually I have 6 untapped lands shown. Badgermole costs {4}{G} = 5. Then 1 left. Wrestlers cost {3}{R/G} = 4. Can't do both.
Vinebender {3}{G} = 4. Also can't with Badgermole.
Leaves from the Vine {1}{G} = 2. Badgermole + Leaves = 7 > 6. Hmm, 6 lands untapped. Badgermole 5, Leaves 2 β 7. One short. But wait β do I have the Food token? Cracking it costs 2, no mana gain.
Options postcombat:
1. Cast Badgermole (5), leave 1 mana. Board: 5/5 tapped Mountain, Badgermole 4/4, 2/2 trample land. Blockers: 4/4 + 2/2.
2. Cast Earth Rumble Wrestlers (4) + Leaves (2) = 6. Board: Wrestlers 4/4 (land entered this turn β I played a Forest this turn, so +1/+0 and trample), Leaves saga. Blockers: 4/4 Wrestlers with reach. But no Badgermole trample synergy.
Their lethal attack math: Hei Bai attacks β sac a creature/artifact β 9/9. Drill crew 2 β 5/4 trample (assuming 5 power). Boulder 2/1 flying. Allies: 2/2, 1/1, 1/1 (the sick one will be fine next turn). Total power: 9+5+2+2+1+1 = 20. I'm at 4.
With Badgermole plan: blockers 4/4 Badgermole + 2/2 land. Block Hei Bai 9/9 with Badgermole (Badgermole dies, 9 trample? No β Hei Bai doesn't have trample unless Ascension gives it. Ascension: landfall β if 4+ quest counters, +1/+1 counter and trample until end of turn. They have 6 quest counters. If they play a land, target creature gets a counter and trample. They'd target Hei Bai β 10/10 trample. Ugh.)
So blocking Hei Bai with Badgermole: 10 trample damage, Badgermole 4 toughness β 6 tramples over. Plus Drill 5 trample blocked by 2/2 β 3 tramples over. Boulder 2/1 flying unblocked β 2. Allies 4 unblocked β 4. Total to face: 6+3+2+4 = 15. Dead many times over.
Food token gains 3 β 7 life. Still dead.
Hmm. So I can't survive their next attack unless I kill them first or they don't have lethal. Wait β can they even attack with Hei Bai? Hei Bai is tapped now (it attacked last turn). It will untap on their turn. Yes, it untaps.
Wait, but actually β did they really have all this? Let me recount their turn 6β7: they attacked with Hei Bai and Drill, knocking me 16β4. On my turn 7, Hei Bai is tapped, Drill tapped, two Allies tapped (they were tapped... why? Maybe they crewed the Drill with the Allies! Crew 2: tap creatures with total power 2+. The 2/2 Ally could crew it. That's why they're tapped.)
So on their next turn: everything untaps. They have Hei Bai 7/7, Drill, Trebuchet, 3 Allies, plus 2 cards in hand, and lots of mana (some tapped now, will untap). They also have Abandoned Air Temple ability ({3}{W},{T}: +1/+1 counter on each creature) and Kyoshi Village sac draw.
This looks really bad. I'm at 4 life. Can I win THIS turn? They're at 12. My 5/5 attack: if unblocked β 7. Can I deal 7 more this turn? No β Badgermole can't attack the turn it enters (no haste). Wrestlers no haste. Earthbent lands have haste! Bitter Work exhaust {4}: earthbend 4 β a NEW 4/4 haste attacker... but we're past declare attackers. It can't attack this turn.
Hmm wait β what step is it? "Turn 7 COMBAT" with Mountain -> PilotB and Bitter Work trigger on stack. This is declare attackers step still (trigger from Bitter Work on stack). If I activate Bitter Work's exhaust now ({4}: earthbend 4), the new 4/4 land has haste but attackers are already declared β it won't be attacking. Correct, can't add attackers after declare attackers.
So this turn max damage: 5 (if unblocked) β they go to 7. They block with Trebuchet 0/4? Trained players would block to preserve life... Trebuchet 0/4 blocks 5/5: Trebuchet dies, no damage to player (no trample). Would they block? They're at 12, I'm at 4. They might just take 5 β 7, keeping Trebuchet as a wall. Or block to protect... they know I have Bitter Work draw regardless. Hmm, actually blocking kills my Mountain? No β 0/4 vs 5/5: Mountain takes 0, Trebuchet dies. So blocking just trades Trebuchet for nothing but prevents 5 damage. If they believe they have lethal next turn (they do), they should take the 5 and keep the Trebuchet? No wait β if they have lethal next turn, life total doesn't matter, so don't block... but blocking preserves... hmm, blocking loses the Trebuchet which is a great blocker against my earthbent lands. Actually with trample coming from Badgermole, Trebuchet 0/4 blocking a 5/5 trampler β 1 tramples over.
OK regardless, my decision now: I'm likely dead on their crackback unless I can win next turn or prevent lethal.
Can I win next turn? They'll be at 7 (if no block) or 12 (if block). My next-turn attack: 5/5 Mountain trample (Badgermole out), Badgermole 4/4, 2/2 land trample, plus maybe a new earthbend from... I'd have 7 lands (played Forest this turn, so 7 lands: 6 Forests? Let me count: bf shows Forest x5, Mountain, Mountain 5/5 = 7 lands. One Mountain is the 5/5 creature. Next turn I could earthbend again via... Bitter Work exhaust is once. Badgermole already used its ETB. No more earthbend unless I draw something.
Next turn attackers: 5/5 trample Mountain, 4/4 Badgermole, 2/2 trample land = 11 damage, some trample. Their blockers: Trebuchet 0/4 (if alive), Hei Bai 7/7, Drill (needs crew), Allies x3. They can easily block: Hei Bai eats Badgermole, Trebuchet blocks Mountain (1 trample over), Allies chump the 2/2. I'd deal maybe 1-3 damage. Not lethal. And then I die on the crackback...
Wait, do I die on the crackback? After my turn-8 attack, my creatures are tapped (Mountain tapped, Badgermole tapped, land tapped). No blockers. They attack with ~20 power. Dead.
Alternative: don't attack next turn, keep blockers? They have lethal through my blockers anyway (trample from Ascension + Hei Bai + Drill).
Hmm, is there any way to survive? Let me think about Foggy Swamp Vinebender: 4/3, can't be blocked by power 2 or less. Waterbend {5}: +1/+1 counter. Not particularly helpful defensively.
What about chump blocking and Food token? At 4 life + 3 from Food = 7. Their damage: Hei Bai 9/9 (with sac) or 10/10 with Ascension trigger trample, Drill 5 trample, Boulder 2 flying, Allies 4. Even double-blocking Hei Bai with Badgermole + 2/2 land (6 toughness total, Hei Bai 10/10 trample β 4 tramples over)... and Drill 5/4 trample unblocked β 5. Boulder 2. Allies 4. Total 4+5+2+4 = 15 vs 7 life. Dead.
Block Drill with everything? Drill trample 5 power...
What if I kill Hei Bai? I have no removal in hand.
Hmm, what about racing: if they DON'T block my 5/5 this turn β they're at 7. Next turn I attack with 5/5 trample + 4/4 + 2/2 trample. They must block to survive? They have Hei Bai 7/7 to block the 5/5 (Hei Bai survives, 5/5 Mountain dies β returns tapped as land!). Trebuchet blocks Badgermole (0/4 vs 4/4: Trebuchet survives, Badgermole 4/4 deals 4 to 0/4, Trebuchet dies? 4 damage to 4 toughness β yes, Trebuchet dies. Badgermole takes 0.) Allies chump 2/2. I deal ~0-2. Then they untap and kill me.
So... am I just dead? Unless they make a mistake. My job: maximize win rate. Best line?
Wait β reconsider. What if they block this turn with Trebuchet? Then they stay at 12, and I definitely can't win next turn, and I die. If they don't block, they're at 7, and maybe... still can't win next turn through their blockers.
Hmm, actually wait. Let me reconsider their lethal. The Fire Nation Drill: Crew 2. To crew it they need to tap creatures with power 2+. The 2/2 Ally alone can crew it. Then Drill is a creature with trample. Its P/T β from the log, 16β4 = 12 damage from Hei Bai + Drill. Hei Bai attacked at 5/5, triggered, sacrificed a creature β +2 counters β 7/7. So Hei Bai dealt 7, Drill dealt 5. So Drill is 5 power (5/4 likely). OK.
Their turn 8 attack: Hei Bai 7/7 attacks β trigger, sacrifice another creature (e.g., an Ally) β 9/9. Landfall: if they play a land (they have 2 cards in hand, likely a land; also Kyoshi Village/Air Temple are lands), Ascension triggers β +1/+1 counter and trample to a target β Hei Bai 10/10 trample. Crew Drill with the 2/2 Ally β 5/4 trample. Trebuchet attacks β Boulder 2/1 flying attacking. Allies attack: 1/1, 1/1 (and the 2/2 is tapped crewing).
Total incoming: 10 trample + 5 trample + 2 flying + 2 = 19.
My best blocks (assuming Badgermole + 2/2 land + maybe Vinebender/Wrestlers if I cast them instead of Badgermole... I can only afford one 4-5 drop... wait, actually I have 6 mana untapped now, and after combat I'll still have 6 (Mountain tapped). Next turn I'll have 7 lands untapped minus... whatever.
Block assignment to minimize damage: Put Badgermole 4/4 + Vinebender 4/3... no wait I can't cast both Badgermole and Vinebender this turn (5+4=9 > 6). This turn: Badgermole (5) + 1 left over. Next turn: 7 mana (8 lands? No β I have 7 lands in play now: 5 Forests + 2 Mountains, one Mountain is the 5/5. Played a Forest this turn already. Next turn draw a card, maybe a land β 8 mana.)
Ugh, but next turn if I don't attack, my Mountain untaps? No! The Mountain attacked this turn (turn 7), it's tapped. It untaps at the START of my turn 8 (untap step). Yes! Untap step of my turn. So on my turn 8, everything untaps, and if I don't attack, I have blockers on THEIR turn 8: 5/5 Mountain, 4/4 Badgermole, 2/2 land.
Blockers: 5/5, 4/4, 2/2 = 11 toughness across 3 bodies vs attackers 10/10 trample, 5/4 trample, 2/1 flying, 1/1, 1/1.
Optimal blocks: Hei Bai 10/10 trample blocked by 5/5 + 2/2 (7 toughness) β 3 trample over; Hei Bai takes 7 damage β dies? 10/10 takes 7 β survives with 3 toughness left. Wait 5+2=7 damage to Hei Bai β Hei Bai survives (10 toughness). 3 trample damage to me. Drill 5/4 trample blocked by Badgermole 4/4 β 1 trample over; Drill takes 4 β dies (4 toughness)! Badgermole takes 5 β dies (4 toughness). Boulder 2/1 flying unblocked β 2. Allies 1/1+1/1 β 2. Total: 3+1+2+2 = 8. I have 4+3(Food) = 7. Dead by 1!
Hmm, so close. What if I crack Food this turn... it doesn't matter when, 7 total. Dead by 1. Unless they don't play a land (no trample for Hei Bai): then Hei Bai 9/9 blocked by 5/5+2/2 β 2 damage over? No trample without Ascension trigger! Without trample, blocking Hei Bai with anything absorbs all 9 damage. Then: Hei Bai blocked (0 through), Drill 5/4 trample blocked by Badgermole β 1 over, Boulder 2, Allies 2 β 5 total vs 7 life. Survive at 2!
But they will likely play a land (they have Kyoshi Village sacrifice draw, Air Temple, and 2 cards in hand; also landfall is central to their deck). Also they could use Air Temple's ability to pump their team instead.
Alternatively β what about killing Hei Bai in combat? 5/5 + 4/4 + 2/2 all block Hei Bai 10/10: 11 damage β Hei Bai dies! Hei Bai leaves-battlefield trigger: put its counters on target creature they control β some Ally becomes huge (10 counters on a 1/1 β 11/11, no trample unless Ascension). Damage: 10 trample - 11 toughness = 0 through. But then Drill 5/4 trample unblocked β 5, Boulder 2, Allies 2, and the 11/11 token... wait the counters go on a creature when Hei Bai leaves β that creature already attacked? If it was an attacking Ally, it stays attacking with more power. Timing: Hei Bai dies in combat (after blockers declared, combat damage). The LTB trigger puts counters on target creature β if that creature is attacking and unblocked, it deals its new power. E.g., counters on an attacking 1/1 Ally β becomes 11/11 attacking unblocked (I blocked Hei Bai with everything) β 11 damage. Dead.
This is looking grim. But wait β maybe they won't have lethal if I pressure hard. Actually, hold on. Let me reconsider: maybe I should just go all-in on offense and hope they don't have lethal / miscount. They're at 12. My 5/5 hits β 7. Then turn 8: attack with 5/5 trample, 4/4 Badgermole, 2/2 trample (11 power). They see lethal-ish? They need to block. Hei Bai blocks Mountain (Mountain dies β returns tapped as a land β I lose my best attacker but keep the land). Actually wait β when the earthbent land dies, it returns to the battlefield tapped. So it comes back as a tapped Mountain land. Fine.
Their blocks turn 8: Hei Bai 7/7 blocks 5/5 trample Mountain β 0 trample over (7 toughness absorbs 5), Mountain deals 5 to Hei Bai (Hei Bai at 7 toughness survives), Hei Bai deals 7 to Mountain β Mountain dies β returns tapped. Trebuchet 0/4 blocks Badgermole 4/4 β both... Badgermole deals 4 to Trebuchet (dies), Trebuchet deals 0. Badgermole survives. Allies block 2/2 land: 2/2 Ally blocks β land dies (returns tapped), Ally dies. Net: I deal 0 damage, lose Mountain creature and 2/2 land, kill Trebuchet and an Ally. Then they untap, and attack with Hei Bai (now... it took 5 damage, damage clears at end of turn β cleanup already happened? No wait, this is my turn 8 combat. Then their turn 8: Hei Bai is 7/7 again (damage removed in my cleanup step). They attack: Hei Bai + Drill + Boulder + Allies vs my blockers: Badgermole 4/4 only (Mountain is now a tapped land, not a creature! The 2/2 land also returned tapped as a land, not a creature).
Oh no β when earthbent lands die, they return as tapped LANDS, not creatures. So after trading in combat, I lose my creatures permanently (they become lands). My defense collapses. Then they have lethal easily.
OK so realistically: I think I'm dead no matter what, unless opponent misplays or I draw something amazing. Let me check my deck/draws: Bitter Work draws me a card now. Postcombat I cast Badgermole. Next turn I draw a card for turn. If I attack with a 4+ power creature, Bitter Work draws another. My library has 19 cards. What could save me? Removal for Hei Bai? A big creature?
Actually, wait. Let me reconsider the situation. Is it possible they DON'T attack next turn because they fear my board? No, they have 19+ damage, they should attack.
Hold on, actually β can they crew the Drill AND attack with everything? Crew 2 requires tapping 2 power. Their creatures: Hei Bai 7/7, Allies 2/2, 1/1, 1/1, Trebuchet 0/4 (defender, can't attack, but can it crew? Crew says "tap any number of creatures" β a defender can crew a vehicle! Yes, tapping for crew isn't attacking). So they crew with Trebuchet (0 power... no, needs total power 2+, Trebuchet has 0 power). Crew with the 2/2 Ally. Then attack with Hei Bai + Drill + 1/1 + 1/1 + Boulder. The 2/2 Ally is tapped from crewing so it can't attack. Damage: 10 (Hei Bai w/ Ascension trample) + 5 (Drill trample) + 2 (Boulder) + 2 (Allies) = 19.
My blocks with 5/5, 4/4, 2/2 (if I keep everything back):
- Option A: 5/5 blocks Hei Bai (10/10 trample): 5 trample over, Hei Bai survives (takes 5). 4/4 blocks Drill: 1 over, Drill dies, Badgermole dies. 2/2 blocks Boulder? Can't β Boulder has flying, 2/2 land has no reach. Boulder β 2. Allies β 2. Total: 5+1+2+2 = 10 vs 7 life. Dead.
- Option B: double-block Hei Bai: 5/5+4/4 β 1 trample over, Hei Bai takes 9, survives (10 toughness). 2/2 blocks Drill β 3 over, Drill survives (takes 2, 4 toughness). Boulder 2, Allies 2. Total: 1+3+2+2 = 8 vs 7. Dead by 1.
- Option C: triple-block Hei Bai: 5/5+4/4+2/2 = 11 damage β Hei Bai dies, 0 trample over. LTB: 10 counters on an attacking Ally β 11/11 or 12/12 attacking. Drill 5 trample unblocked β 5. Boulder 2. Pumped Ally 11+. Dead.
All dead, assuming they play a land for the Ascension trample trigger. If they don't/can't: Hei Bai 9/9 no trample (sac trigger still +2). Blocks: 5/5 blocks Hei Bai (0 through, Mountain diesβreturns tapped, Hei Bai survives 9 toughness vs 5 damage). 4/4 blocks Drill (1 over, both die). 2/2 blocks an Ally (1/1, both... 2/2 kills 1/1, survives). Boulder 2 flying. Total: 1+2 = 3+... wait Allies: 2/2 crewing (tapped), 1/1 attacks (blocked by 2/2), 1/1 attacks unblocked β 1. Boulder 2. Drill 1 trample. Total 4 vs 7 life β survive at 3! Then my turn 9...
So my survival hinges on whether they have a land to play on turn 8. They have 2 cards in hand + Kyoshi Village sac-draw + Foggy Bottom Swamp sac-draw. Also, note: Ascension's landfall triggers when a land ENTERS. Kyoshi Village and Foggy Bottom Swamp are already in play. They need to PLAY a land from hand or... fetch? Cycle of Renewal is in their graveyard. They have 2 unknown cards. Their deck is heavily land-based (they played lots of lands). Odds they have a land in 2 cards: decent but not certain. If they don't have one, they might sac Kyoshi Village ({4},{T},sac: draw) to dig... that doesn't put a land into play.
Also the Air Temple: {3}{W},{T}: +1/+1 counter on each creature they control. That's also scary but no trample.
Alright β the game isn't hopeless but I'm an underdog. What's my best line?
Line 1 (all-in offense): This turn attack 5/5 (happening). Postcombat cast Badgermole + earthbend 2. Turn 8: attack with everything (5/5 trample, 4/4, 2/2 trample) = 11 power. If they don't block well... they will block. Likely 0 damage through, lose my board, die.
Line 2 (defense): This turn attack 5/5 (already declared β can't take it back). Postcomcast Badgermole + earthbend. Turn 8: DON'T attack; keep 5/5+4/4+2/2 as blockers. Hope they don't have a land for trample. If they attack and I survive at ~3 life, turn 9: attack with everything + maybe drawn gas.
Wait, but there's a problem with Line 2: if they DON'T attack (fearing blocks), they just build up (Air Temple counters, more Allies from Tolls of War, card draw from Kyoshi Village/Clue/Swamp). I'm at 4 life; they can eventually alpha strike. But time is on whose side? Mine: Bitter Work draws me a card each turn I attack with a 4+ power creature. If I keep my 5/5 back, no draw. Hmm.
Actually, wait. Let me reconsider: can I attack with the 5/5 Mountain on turn 8 AND keep blockers? Bitter Work exhaust: {4} earthbend 4 β I already used it? No, I haven't used it. The exhaust ability: "Activate only during your turn. Activate each exhaust ability only once." I can use it once per... "each exhaust ability only once" β once per game? In Avatar set, Exhaust = activate only once (permanent). Actually "Exhaust β {4}: ..." means this ability can be activated only once total while this permanent is on the battlefield. So one-time use. If I use it turn 8 precombat, I get a 4/4 haste land that CAN attack that turn.
Turn 8 all-in: 5/5 trample Mountain, 4/4 Badgermole, 2/2 trample land, 4/4 haste land (no trample β no counters? Earthbend 4 puts four +1/+1 counters β it HAS counters β trample from Badgermole!). So 5/5T + 4/4 + 2/2T + 4/4T = 15 power, 11 with trample. Mana: 7 lands + ... I have 7 lands total (5F + 2M, one M is the 5/5 creature but still a land, taps for mana). Turn 8: 7 mana (Mountain 5/5 can tap for mana too). Bitter Work exhaust {4} β 3 left. Can't cast much else. Attackers: 15 power.
Their blockers turn 8: Hei Bai 7/7, Trebuchet 0/4, Allies 2/2+1/1+1/1, Drill (crew with 2/2 Ally β 5/4). Wait, if they crew with the 2/2, they can't block with it. Blockers: Hei Bai, Trebuchet, 1/1, 1/1, Drill 5/4.
Optimal for them: Hei Bai blocks 5/5T (0 over, Mountain dies, Hei Bai survives). Drill 5/4 blocks Badgermole 4/4 (both die? 4 damage to Drill's 4 toughness β Drill dies; 5 damage to Badgermole's 4 β Badgermole dies). Trebuchet 0/4 blocks 4/4T land β 0 over, Trebuchet dies (4 damage to 4 toughness)... wait 4/4 deals 4 β Trebuchet dies. 1/1 + 1/1 double-block 2/2T β 0 over (2 toughness absorbs 2 trample? Trample: assign lethal to each blocker: 1 to each 1/1, 0 left over). Both 1/1s die, 2/2 land dies (takes 2). Result: I deal 0 damage, kill Drill + Trebuchet + 2 Allies, lose Mountain-creature, Badgermole, 2/2 land, 4/4 land. Board after: me: lands + Bitter Work + Food. Them: Hei Bai 7/7, 2/2 Ally. I'm at 4, they're at 7. Then their turn: Hei Bai attacks (9/9 w/ sac, but no other creatures to sac except the 2/2 Ally β 9/9), Boulder? Trebuchet dead. I have NO blockers. 9 damage β dead.
Alternatively they might block worse. Or they might not crew Drill and keep Allies to block: Hei Bai blocks 5/5T, Trebuchet blocks 4/4T, 2/2 blocks Badgermole (Badgermole 4/4 kills 2/2, survives), 1/1+1/1 block 2/2T. I deal 0. Kill Trebuchet, 2/2, 1/1, 1/1. Lose Mountain, 2/2, 4/4 lands. Remaining: me: Badgermole 4/4 + lands; them: Hei Bai 7/7 + Drill. Their turn: crew Drill with Hei Bai? Crew 2 β Hei Bai alone (7 power) crews Drill. Then attack with Drill 5/4T + ... Hei Bai is tapped from crewing. Boulder? Trebuchet dead. So Drill attacks alone: 5 trample vs Badgermole 4/4 block β 1 over. I go to 3. Then turn 10... I attack with Badgermole? They block with Hei Bai 7/7. 0 damage. Stalemate-ish but they have Hei Bai + card engines vs my topdecks. Probably still losing but alive.
Hmm, what if on turn 8 I DON'T use Bitter Work exhaust and instead cast... my hand after Badgermole: Earth Rumble Wrestlers, Foggy Swamp Vinebender, Leaves from the Vine, + drawn cards (Bitter Work draw now + turn 8 draw).
You know what, let me stop over-planning and play it step by step. Immediate decision: Bitter Work trigger on stack. Should I activate Bitter Work exhaust now or Food token now? No reason to activate now. Just pass, let the draw trigger resolve.
Then postcombat: cast Badgermole (5 mana), earthbend 2 a land. Leave 1 mana... actually 6 untapped lands, Badgermole costs 5, 1 left. Food token costs {2} to activate β can't. Leaves costs 2 β can't. So just Badgermole, pass.
Wait, actually, should I reconsider whether to attack at all this turn? The attack is already declared (from the log/continuation). The 5/5 is going in. Fine β it draws a card regardless (Bitter Work triggers on attack, already on stack).
One consideration: if they block with Trebuchet, Mountain kills it and survives. If they don't block, they take 5 β 7. Either way fine.
Let me also think: is there any chance I win THIS turn? No. Next turn? Only if they don't block or misplay.
Actually, hmm, wait. Let me reconsider the whole thing. What if I DON'T cast Badgermole this turn, and instead hold mana for... nothing in hand is an instant. No reason to hold.
What about casting Vinebender instead of Badgermole? Vinebender 4/3, waterbend {5} to pump. Badgermole is better: 4/4 + earthbend 2 (a 2/2 haste blocker/attacker) + trample anthem. Badgermole it is.
Which land to earthbend with Badgermole? A Forest (I have 5 Forests, 1 regular Mountain + the 5/5 Mountain creature). Earthbend a Forest β 2/2 haste. It has counters β trample with Badgermole. Fine.
Also, should I crack the Food token pre-combat on their turn to gain 3? It costs {2} β I'd need to leave 2 mana up instead of casting something. On their turn, if they attack for lethal, gaining 3 might matter (as computed, with a land they have 19 vs my 7; without a land they have ~14... let me recompute without Ascension trample: Hei Bai 9/9 no trample, Drill 5/4 trample, Boulder 2/1 flying, Allies 1/1+1/1 (2/2 crewing). My blocks: 5/5 blocks Hei Bai β 0 through, Mountain dies (returns tapped), Hei Bai survives. 4/4 Badgermole blocks Drill β 1 trample over, both die. 2/2 blocks 1/1 Ally β Ally dies. Boulder 2 + other 1/1 Ally 1 + 1 trample = 4 damage. 4+3(Food) = 7 β survive at 3.
Then my turn 9: board = 5 Forests + 2 Mountains (all lands, one is... the 5/5 Mountain died and returned tapped; it untaps turn 9 as a plain Mountain land, NOT a creature). Wait β when an earthbent land dies and returns, does it keep being a creature? "When it dies or is exiled, return it to the battlefield tapped." It returns as a land (the earthbend effect ended when it left the battlefield). So turn 9: my creatures = none (Badgermole died blocking Drill, 2/2 land survived blocking the 1/1 β it's still a 2/2 land creature!). Attackers turn 9: 2/2 trample land. Plus 8 mana: cast Vinebender (4) + Wrestlers (4) = 8! Wrestlers becomes 4/4 trample (I control a land creature β the 2/2). Vinebender 4/3. Attack with 2/2T + 4/4T Wrestlers + 4/3 Vinebender (evasion: can't be blocked by power β€2). Their blockers: Hei Bai 7/7, Drill (dead), Allies: 2/2, Boulder tokens die at end step. They block: Hei Bai on Wrestlers or Vinebender... Vinebender can't be blocked by power-2-or-less but Hei Bai has 7 power, can block. They block Vinebender with Hei Bai (Vinebender dies, 0 to Hei Bai... Hei Bai takes 4, survives), 2/2 Ally blocks Wrestlers 4/4T β 2 trample over. 2/2T land blocked by... nothing left? Allies: 2/2 (on Wrestlers), 1/1s dead. So 2/2 land β 2 damage. Total: 4 damage β they go from 7 to 3. Then their turn 10: Hei Bai attacks 9/9 (sac the 2/2 Ally), I have no blockers (Wrestlers died? No β Wrestlers 4/4 killed the 2/2 Ally and survived. Vinebender died. 2/2 land survived.) Blockers: Wrestlers 4/4, 2/2 land. Hei Bai 9/9 (no trample if no land played... they may play one). Block with both β 0 through (no trample) or trample over 9-6=3. I'm at 3 β dead if trample, survive if not. And so on.
This is a deep rabbit hole. The key insight: survival is possible if they lack a land for the Ascension trample trigger, and my Food token +3 life is crucial. So I should NOT crack the Food token early β keep it for their combat? But it costs {2} to activate. I'd need 2 mana untapped on their turn. That means casting Badgermole (5) this turn leaves 1 β not enough. Hmm! So if I want Food token available on their turn, I can only spend 4 mana this turn (Wrestlers or Vinebender, not Badgermole).
Options:
A) Cast Badgermole (5) now, 1 mana left, Food token unusable on their turn. Blockers: 5/5, 4/4, 2/2T. No Food life. Their no-land attack: 4 damage through (as computed) vs 4 life β dead! Wait: Boulder 2 + Ally 1 + Drill trample 1 = 4 β exactly lethal! Hmm wait let me recompute: without Food, I'm at 4. Dead exactly. With a land played (trample Hei Bai): way dead.
Hold on, recompute no-land case with blockers 5/5, 4/4, 2/2: attackers Hei Bai 9/9 (sac an Ally β wait, if they sac an Ally to Hei Bai's attack trigger, one fewer Ally attacking. Tolls of War: whenever they sacrifice a permanent during their turn, create a 1/1 Ally (once per turn). So sacking an Ally to Hei Bai creates a new 1/1 Ally... but it enters tapped? No, just enters β but it's created during declare attackers, after attackers declared, so it's not attacking. OK so: Hei Bai attacks (7/7), trigger: sac 1/1 Ally β 9/9, Tolls makes a 1/1 (not attacking). Drill crewed by 2/2 Ally. Trebuchet attacks β Boulder 2/1 flying attacking. Allies attacking: 1/1 (the sick one is now fine... wait which Allies exist: 2/2, 1/1, 1/1. One 1/1 sacked to Hei Bai. 2/2 tapped crewing. So one 1/1 attacks.)
Attackers: Hei Bai 9/9, Drill 5/4T, Boulder 2/1 flying, Ally 1/1. Total 17.
My blocks: 5/5 β Hei Bai (both... Hei Bai takes 5, survives; Mountain takes 9, dies β returns tapped). 4/4 β Drill (Drill dies, Badgermole dies, 1 trample over). 2/2 β 1/1 Ally (Ally dies, 2/2 survives). Boulder unblocked: 2. Total to me: 1 + 2 = 3. I'm at 4 β survive at 1! Even without Food!
Oh nice, I miscounted before (forgot the sac reduces their attacking Allies). Let me redo with them playing a land (Ascension: +1/+1 and trample to Hei Bai β 10/10 trample after sac): attackers: Hei Bai 10/10T, Drill 5/4T, Boulder 2/1, Ally 1/1 = 18. Blocks: 5/5 β Hei Bai: 5 trample over, Mountain dies. 4/4 β Drill: 1 over, both die. 2/2 β Ally: dies. Boulder: 2. Total: 5+1+2 = 8 vs 4 life (or 7 with Food). Dead either way.
So: if they have a land to play on turn 8, I'm dead (with any of my lines? Let me check the line where I cast Wrestlers instead and keep Food up: blockers 5/5, Wrestlers 4/4(reach? only vs flying attackers... reach lets it block Boulder), no 2/2 land. Blocks: 5/5 β Hei Bai 10/10T: 5 over. Wrestlers β Drill: 1 over, Drill dies (4 dmg to 4 toughness), Wrestlers dies (5 dmg). Boulder 2 (could block with... nothing else). Ally 1. Total: 5+1+2+1 = 9 vs 7. Dead.)
So if they have a land on turn 8, I die regardless. If they don't, I survive at 1 with the Badgermole line (no Food needed), or survive with Wrestlers+Food line: blockers 5/5 + 4/4 Wrestlers vs Hei Bai 9/9, Drill 5/4T, Boulder 2/1, Ally 1/1: 5/5βHei Bai (0 through, Mountain dies), WrestlersβDrill (1 over, both die), Boulder 2, Ally 1 β 4 damage vs 7 (Food) β survive at 3. But then my board is just lands vs their Hei Bai... they untap with Hei Bai 7/7 and I have nothing. Dead eventually.
With Badgermole line surviving at 1: my board turn 9: 2/2 trample land, 7 lands (one tapped-returned Mountain). Cast Vinebender + Wrestlers (8 mana β I have 7 lands + draw a land maybe = 7-8). Hmm, 7 mana: cast Wrestlers (4) + Vinebender (4) = 8 > 7. Cast one + Leaves? Wrestlers + Leaves = 6. Then attack: 2/2T, 4/4T Wrestlers, maybe Leaves saga. They have Hei Bai 7/7 back. They're at 7 (if my turn-7 attack connected) or 12 (if blocked). Can't win. Their turn 9: Hei Bai attacks 9/9, I block with 4/4 + 2/2 β 0 through (no trample/land) and Hei Bai takes 6, survives, my guys die... then they rebuild. I'm at 1 life with no Food. Any Boulder (Trebuchet attack) kills me β Trebuchet: did it die? In the no-land line, Trebuchet attacked (creating Boulder) β wait, Trebuchet has defender! It can't attack! "Whenever you attack" β the trigger requires attacking. Trebuchet itself can't attack (defender). But when OTHER creatures attack, does it trigger? "Whenever you attack, create a 2/1..." β hmm, "whenever you attack" means whenever you declare one or more attackers. So even though Trebuchet can't attack, when the opponent attacks with Hei Bai etc., Trebuchet's ability triggers and makes a Boulder. Yes β that's why there's a Boulder each combat. OK.
So the Boulder is a recurring 2/1 flying threat that I can't block without reach. Wrestlers have reach! Keeping Wrestlers back as a Boulder blocker has value. But the Boulder is sacrificed at the beginning of the next end step anyway β it only deals damage the turn it's created.
OK, deep breath. Realistic assessment: I lose if they have a land on turn 8 (likely? they have 2 cards + Clue token + Kyoshi Village + Swamp draws β actually they have a Clue token from Tolls of War, Kyoshi Village sac-draw, Foggy Bottom Swamp sac-draw. Lots of ways to find a land. But do they even need to? They might not realize they need the trample. Their natural play: play a land (habit), trigger Ascension. Most players will play a land if they have one. Their deck: they started with 25-26 cards, they've played ~10 lands... their remaining library has ~8-10 lands in 24. With 2 cards in hand, chance of at least one land β 1 - (14/24)(13/23) β 1 - 0.33 = 67%. Plus they can crack Clue/Kyoshi/Swamp to dig. So maybe 70-80% they get the trample and I die.)
Can I do anything to beat the trample-land version? Their lethal assumes exactly this combat. What if I... kill Hei Bai before their turn? No removal. What if I gain more life? Food +3 only. What if I make more blockers? Turn 7: Badgermole + earthbend (2/2). That's 3 blockers (5/5, 4/4, 2/2). Turn 8: cast Wrestlers + Vinebender (need 8 mana; turn 8 I have 7 lands + possible land drop = 7-8). With 8 mana: Wrestlers + Vinebender β blockers 5/5, 4/4, 2/2, 4/4W, 4/3V. Their turn-8 attack (with land/trample): Hei Bai 10/10T, Drill 5/4T, Boulder 2/1, Ally 1/1. Blocks: Hei Bai β 5/5+2/2 (3 over, Hei Bai survives 10 toughness vs 7 dmg), Drill β 4/4 Badgermole (1 over, both die), Boulder β Wrestlers reach (Boulder dies, Wrestlers survives 4/4 vs 2/1... takes 2, survives), Ally β Vinebender (Ally dies, Vinebender survives). Total: 3+1 = 4 vs 4 life (no Food) β dead exactly. With Food (+3): 7 life β survive at 3!
But that requires: turn 7 cast Badgermole (no Food mana), turn 8 draw a land (or Seismic Sense... not in hand), play land (8 mana), cast Wrestlers + Vinebender, keep Food... wait Food needs {2} on their turn 8. If I cast Wrestlers + Vinebender on turn 8 (8 mana), I have 0 left for Food. Argh.
Alternative: turn 8 cast only Vinebender (4), keep 3-4 mana β Food usable (2). Blockers: 5/5, 4/4B, 2/2, 4/3V. Blocks vs Hei Bai 10/10T, Drill 5/4T, Boulder 2/1, Ally 1/1: Hei Bai β 5/5+4/4: 1 over, Hei Bai takes 9 survives, my two die (Mountain returns tapped, Badgermole dead). Drill β 2/2: 3 over, Drill takes 2 survives, land dies. Boulder β Vinebender? Vinebender has no reach. Boulder β 2 flying. Ally 1. Total: 1+3+2+1 = 7 vs 7 (Food) β dead exactly?! 4+3=7, take 7 β dead. Ugh.
Blocks differently: Hei Bai β 5/5+4/4+2/2 (11 dmg β Hei Bai DIES, 0 trample over). LTB: 10 counters on... the attacking Ally 1/1 β 11/11 attacking, blocked by Vinebender 4/3 β Vinebender dies, Ally survives (takes 4, has 11 toughness). Drill 5/4T unblocked β 5. Boulder 2. Total: 5+2 = 7 vs 7 β dead exactly again! Ha.
Hei Bai β 5/5+2/2 (3 over, Hei Bai survives), Drill β 4/4 (1 over, both die), Boulder β nothing (2), Ally β Vinebender (dies). Total: 3+1+2 = 6 vs 7 β SURVIVE at 1! Then my turn 9: board: Vinebender 4/3, 7 lands (Mountain returned tapped). Their board: Hei Bai 7/7 (took 5... damage clears β full 7/7), Drill dead, Allies: 2/2 + new 1/1s, Boulder gone. I'm at 1, they're at 7 or 12. Can I win turn 9? 9 mana (draw land?): Vinebender pump {5} β 5/4... attack with Vinebender 4/3 + cast Wrestlers 4/4T... they block with Hei Bai. Not lethal. Then their turn 9: Hei Bai attacks, sac 2/2 β 9/9, Tolls β 1/1. Ascension landfall maybe. Blockers: Wrestlers 4/4, Vinebender 4/3. Hei Bai 9/9 or 10/10T: block with both β 0/3 over. Boulder 2 flying β I die to Boulder unless I keep a reach blocker... Wrestlers blocked Hei Bai and died? 9/9 vs 4/4+4/3: Hei Bai takes 8, survives (9 toughness); both my guys die. Boulder β 2 β I'm at 1 β dead. If I block Boulder with Wrestlers and Hei Bai with Vinebender: Vinebender dies, 0 through (no trample) or 5-6 over with trample β dead with trample. And next turn Hei Bai again. It's just... very likely dead.
OK. Honest assessment: I'm probably losing this game (~80-90%). But let's maximize the ~10-20%:
1. They might not have/trigger the land-trample.
2. They might misplay blocks/attacks.
3. I might draw gas (removal? big creature?).
Given that, the Badgermole line seems best: it survives the no-land attack at 1 life even without Food, and gives trample for a potential alpha strike later. Actually wait β reconsider: in the no-land scenario with Badgermole line, I survive at 1 WITHOUT cracking Food. Then Food stays for later.
Alternatively the Wrestlers line + Food up: survives no-land attack at 3, but worse board after (no Badgermole trample engine, Wrestlers dies blocking Drill). Badgermole line: after their turn-8 attack (no-land), my board: 2/2T land + Food + 7 lands + Bitter Work. Their board: Hei Bai 7/7, Allies 2/2 + 1/1(new), Trebuchet, enchantments. Hmm, Drill died to Badgermole. That's actually huge β Drill is their trample finisher.
Wait, actually, in the no-land scenario, should they even attack? If they have no land, attacking into my 3 blockers: they lose Drill + an Ally + Boulder connects for 2, deal 3 total, I go to 1. That's still good for them (I'm at 1, they keep Hei Bai). Yes they attack.
Alternatively, maybe they hold back Hei Bai as a blocker fearing my alpha? If they don't attack with Hei Bai, I might actually win the race! My turn 8 alpha (with exhaust): 5/5T + 4/4 + 2/2T + 4/4T = 15 vs their blockers (Hei Bai 7/7, Trebuchet 0/4, Allies, Drill): they block everything, I deal ~0-2. Nah, they out-block me. My board gets wiped. Their board advantage is too big.
So the ONLY realistic path: survive their turn-8 attack (needs them to lack land-trample OR make a mistake), then grind with Bitter Work card draw + topdecks. Long shot.
Hmm, wait, actually β one more idea. What about NOT attacking with the Mountain this turn to keep it as a blocker?? Too late β already declared. And Bitter Work trigger is on the stack; I want the card anyway.
What about the Food token timing β should I crack it NOW (before damage) to... no, it costs {2}, I have 6 mana, cracking now: 6-2=4 left, can't cast Badgermole (5). No. Crack postcombat? Same problem. Keep it for later turns when I have spare mana.
Alright, decision: pass now (let Bitter Work trigger resolve, draw a card). Then postcombat cast Badgermole, earthbend a Forest.
Actually hold on, one more consideration for this exact moment: should I activate Bitter Work's exhaust NOW (during declare attackers, before blockers)? The new 4/4 land can't attack (past declare attackers). No benefit. Skip.
Should I crack Food now? No reason.
Pass. Then postcombat: Badgermole, earthbend 2 on a Forest. Wait β which Forest? Any. Maybe earthbend... hmm, one consideration: earthbending a land makes it a creature that can be killed (returns tapped though). As a blocker it can rumble. Fine, any Forest.
Also β should I earthbend the Mountain that's already a 5/5? No, Badgermole targets a land and puts 2 counters β could target the Mountain-land (it's a land) making it 7/7! Wait: "earthbend 2: Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it." If I target the already-earthbent Mountain (5/5 with 5 counters), it becomes a 0/0 creature... with 5 existing counters + 2 new = 7/7? Hmm, "becomes a 0/0 creature" β the counters still apply, so it'd be 7/7. And it has haste (already). That's a bigger attacker/blocker! But it can't block on their turn (tapped from attacking). For blocking purposes, a fresh 2/2 Forest is better (untapped). For future offense, 7/7 Mountain is nice but it stays tapped until my turn 8 anyway.
Actually for THEIR turn-8 attack, I want maximum untapped blockers: fresh 2/2 Forest is untapped. So earthbend a Forest. On my turn 8, Mountain untaps as 5/5.
Hmm, although β 7/7 vs 5/5+2/2: for blocking Hei Bai, two bodies (5/5 and 2/2) are better than one 7/7 (can block two attackers). Go with the Forest.
Postcombat sequence: cast Badgermole (tap 5: 4 Forests + ... {4}{G}: tap 4 Forests + 1 Forest for G, i.e., 5 Forests). Leaves 1 Mountain untapped. Then earthbend trigger: target a Forest (tapped is fine? An earthbent tapped Forest becomes a tapped 2/2 β can't block! Must target an UNTAPPED land so it can block). Wait β does earthbending tap the land? No, it just becomes a creature. If the land was untapped, the creature is untapped (with haste, can attack this turn β postcombat, could attack? It's postcombat main, no more combat. Just stays as an untapped blocker). So target the untapped Mountain (the non-creature one) or an untapped Forest. After paying for Badgermole with 5 Forests, untapped lands: 1 Mountain. Earthbend the Mountain β 2/2 haste untapped blocker. Wait, but then all 5 Forests tapped, Mountain is a 2/2 creature (still a land, can tap for mana β but tapping a creature for mana... it's a land creature, it has "{T}: Add {R}" intrinsic? Lands have intrinsic mana abilities if they're basic land types. A Mountain that's a creature still has the Mountain subtype β still has "{T}: Add {R}". But it has summoning sickness... haste! Earthbent lands have haste, so it CAN tap for mana the turn it becomes a creature. Neat but I don't need the mana.)
Hmm wait, actually, let me reconsider: after casting Badgermole (tap 5 Forests), I have 1 untapped Mountain. Earthbend target options: the untapped Mountain β 2/2 untapped haste blocker. Or a tapped Forest β 2/2 tapped (can't block). Definitely the untapped Mountain.
But wait β actually, should I pay for Badgermole differently to leave a Forest untapped? Doesn't matter which basic untapped land becomes the 2/2 β any untapped one works. If I tap 4 Forests + the Mountain for Badgermole, then all Forests... no wait: 5 Forests + 1 Mountain (regular) = 6 untapped lands. Pay {4}{G}: e.g., tap Mountain + 4 Forests (one Forest for the G). Left untapped: 1 Forest β earthbend it β 2/2 blocker. Same result. Either way, one 2/2 blocker. Good.
Now, the Bitter Work draw: I draw a card now. Then postcombat I cast Badgermole. Let me also decide: do I play Leaves from the Vine (2 mana)? Can't afford (1 left). Skip.
OK so right now: pass priority, let the trigger resolve. Actually the choice list: Bitter Work activate, Food Token activate, or pass. Pass with choice="no".
Let me also send a chat message at some point β haven't chatted recently. Maybe after the combat resolves: "Nice Hei Bai hit β I'm at 4! Let's see if I can stabilize." Something like that. I'll do itwith the next action.
Let me pass now.raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T7 Combat/Declare Attackers (PilotA)",
"board": [
{
"hand_size": 5,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 7"
],
"id": "p64"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p52"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"modified": true,
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 18,
"life": 4,
"hand": [
{
"mana_cost": "{4}{G}",
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"power": "4",
"id": "p38",
"toughness": "4"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_GOODYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
},
{
"mana_cost": "{4}{G}{G}",
"name": "Saber-Tooth Moose-Lion",
"rules": [
"Reach",
"Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)"
],
"power": "7",
"id": "p63",
"toughness": "7",
"playable": true
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "7",
"toughness": "7",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 24,
"life": 12
}
],
"board_cursor": 132,
"choices": [
{
"name": "Bitter Work",
"index": 0,
"action": "activate",
"playable_abilities": [
"Exhaust — {4}: Earthbend 4. <i>(Target land..."
],
"id": "p41"
},
{
"name": "Food Token",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27"
},
{
"mana_cost": "{4}{G}{G}",
"name": "Saber-Tooth Moose-Lion",
"index": 2,
"action": "activate",
"playable_abilities": [
"Forestcycling {2} ({2}, Discard this card: Sea..."
],
"id": "p63",
"power": "7",
"toughness": "7"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotB",
"attackers": [
{
"name": "Mountain",
"id": "p57",
"power": "5",
"toughness": "5"
}
]
}
],
"untapped_lands": 6,
"game_seq": 458,
"action_taken": "passed_priority",
"success": true
}Thinking (57 chars)
Letme get the current game state to see what's happening.
pass_priority(until=my_turn, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Select blockers",
"response_type": "select",
"respond_with": "blockers=p5:p1,p6:p2 (blocker:attacker) or choice=yes (confirm) or choice=no (skip). Add rationale when you act",
"context": "T7 Combat/Declare Blockers (PilotA)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "7",
"toughness": "7",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 24,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31",
"playable": true
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 7"
],
"id": "p64"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p52"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 18,
"life": 4
}
],
"board_cursor": 138,
"choices": [
{
"name": "Abandoned Air Temple",
"index": 0,
"action": "activate",
"playable_abilities": [
"{3}{W}, {T}: Put a +1/+1 counter on each creature..."
],
"id": "p69"
},
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"index": 1,
"action": "cast",
"id": "p70"
},
{
"name": "Kyoshi Village",
"index": 2,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"index": 3,
"action": "cast",
"id": "p31"
},
{
"name": "The Fire Nation Drill",
"index": 4,
"action": "activate",
"playable_abilities": [
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p15"
},
{
"name": "Fire Navy Trebuchet",
"index": 5,
"choice_type": "blocker",
"id": "p11",
"power": "0",
"toughness": "4",
"combat_rules": [
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
]
},
{
"name": "Ally Token",
"index": 6,
"choice_type": "blocker",
"id": "p132",
"power": "1",
"toughness": "1"
}
],
"combat_phase": "blockers",
"combat": [
{
"blocked": false,
"defending": "PilotB",
"attackers": [
{
"name": "Mountain",
"id": "p57",
"power": "5",
"toughness": "5"
}
]
}
],
"untapped_lands": 4,
"game_seq": 460,
"incoming_attackers": [
{
"name": "Mountain",
"id": "p57",
"power": "5",
"toughness": "5"
}
],
"recent_chat": [
"PilotA: Hei Bai hit like a truck! Down to 4 — time to see if the earth kingdom can hold the line. 🌍"
],
"stop_reason": "combat"
}raw
{
"success": true
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Select blockers",
"response_type": "select",
"respond_with": "blockers=p5:p1,p6:p2 (blocker:attacker) or choice=yes (confirm) or choice=no (skip). Add rationale when you act",
"context": "T7 Combat/Declare Blockers (PilotA)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "7",
"toughness": "7",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 24,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31",
"playable": true
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 7"
],
"id": "p64"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p52"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 18,
"life": 4
}
],
"board_cursor": 139,
"choices": [
{
"name": "Abandoned Air Temple",
"index": 0,
"action": "activate",
"playable_abilities": [
"{3}{W}, {T}: Put a +1/+1 counter on each creature..."
],
"id": "p69"
},
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"index": 1,
"action": "cast",
"id": "p70"
},
{
"name": "Kyoshi Village",
"index": 2,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"index": 3,
"action": "cast",
"id": "p31"
},
{
"name": "The Fire Nation Drill",
"index": 4,
"action": "activate",
"playable_abilities": [
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p15"
},
{
"name": "Fire Navy Trebuchet",
"index": 5,
"choice_type": "blocker",
"id": "p11",
"power": "0",
"toughness": "4",
"combat_rules": [
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
]
},
{
"name": "Ally Token",
"index": 6,
"choice_type": "blocker",
"id": "p132",
"power": "1",
"toughness": "1"
}
],
"combat_phase": "declare_blockers",
"combat": [
{
"blocked": false,
"defending": "PilotB",
"attackers": [
{
"name": "Mountain",
"id": "p57",
"power": "5",
"toughness": "5"
}
]
}
],
"untapped_lands": 4,
"game_seq": 461,
"incoming_attackers": [
{
"name": "Mountain",
"id": "p57",
"power": "5",
"toughness": "5"
}
],
"action_taken": "selected_1",
"success": true
}pass_priority(until=stack_resolved, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Select blockers",
"response_type": "select",
"respond_with": "blockers=p5:p1,p6:p2 (blocker:attacker) or choice=yes (confirm) or choice=no (skip). Add rationale when you act",
"context": "T7 Combat/Declare Blockers (PilotA)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "7",
"toughness": "7",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 24,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31",
"playable": true
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 7"
],
"id": "p64"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p52"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 18,
"life": 4
}
],
"board_cursor": 139,
"choices": [
{
"name": "Abandoned Air Temple",
"index": 0,
"action": "activate",
"playable_abilities": [
"{3}{W}, {T}: Put a +1/+1 counter on each creature..."
],
"id": "p69"
},
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"index": 1,
"action": "cast",
"id": "p70"
},
{
"name": "Kyoshi Village",
"index": 2,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"index": 3,
"action": "cast",
"id": "p31"
},
{
"name": "The Fire Nation Drill",
"index": 4,
"action": "activate",
"playable_abilities": [
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p15"
},
{
"name": "Fire Navy Trebuchet",
"index": 5,
"choice_type": "blocker",
"id": "p11",
"power": "0",
"toughness": "4",
"combat_rules": [
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
]
},
{
"name": "Ally Token",
"index": 6,
"choice_type": "blocker",
"id": "p132",
"power": "1",
"toughness": "1"
}
],
"combat_phase": "declare_blockers",
"combat": [
{
"blocked": false,
"defending": "PilotB",
"attackers": [
{
"name": "Mountain",
"id": "p57",
"power": "5",
"toughness": "5"
}
]
}
],
"untapped_lands": 4,
"game_seq": 461,
"incoming_attackers": [
{
"name": "Mountain",
"id": "p57",
"power": "5",
"toughness": "5"
}
],
"stop_reason": "stack_resolved",
"warning": "The stack was already empty, so nothing was passed and you still have priority. Play a card or ability now, or call pass_priority without until to move on."
}pass_priority(board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T7 Combat/Declare Blockers (PilotA)",
"board": [
{
"hand_size": 5,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 7"
],
"id": "p64"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p52"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"modified": true,
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 18,
"life": 4,
"hand": [
{
"mana_cost": "{4}{G}",
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"power": "4",
"id": "p38",
"toughness": "4"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_GOODYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
},
{
"mana_cost": "{4}{G}{G}",
"name": "Saber-Tooth Moose-Lion",
"rules": [
"Reach",
"Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)"
],
"power": "7",
"id": "p63",
"toughness": "7",
"playable": true
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "7",
"toughness": "7",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 24,
"life": 12
}
],
"board_cursor": 133,
"choices": [
{
"name": "Bitter Work",
"index": 0,
"action": "activate",
"playable_abilities": [
"Exhaust — {4}: Earthbend 4. <i>(Target land..."
],
"id": "p41"
},
{
"name": "Food Token",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27"
},
{
"mana_cost": "{4}{G}{G}",
"name": "Saber-Tooth Moose-Lion",
"index": 2,
"action": "activate",
"playable_abilities": [
"Forestcycling {2} ({2}, Discard this card: Sea..."
],
"id": "p63",
"power": "7",
"toughness": "7"
}
],
"combat": [
{
"blocked": true,
"defending": "PilotB",
"attackers": [
{
"name": "Mountain",
"id": "p57",
"power": "5",
"toughness": "5"
}
],
"blockers": [
{
"name": "Fire Navy Trebuchet",
"id": "p11",
"power": "0",
"toughness": "4"
}
]
}
],
"untapped_lands": 6,
"game_seq": 465,
"recent_chat": [
"PilotB: Hei Bai certainly brought the pressure! Let's see whether your Mountain can hold off the next wave."
],
"stop_reason": "playable_cards",
"has_playable_cards": true
}Thinking (45618 chars)
Let me assess the situation. It's turn 7 combat, my 5/5 Mountain attacked and was blocked by Fire Navy Trebuchet (0/4). My 5/5 deals 5 damage to the 0/4 Trebuchet, killing it, and the Trebuchet deals 0 damage to my Mountain. So my Mountain survives, Trebuchet dies.
I have 6 untapped lands and I'm at 4 life. Opponent is at 12 (wait, board says PilotB: 12hp β hmm, earlier narrative said they were at 7 after taking 5, but board shows 12. Actually the recap on turn 6 noted confusion β the board showed 12. So they must have blocked or something earlier. Anyway, opponent is at 12 now).
Wait, actually let me re-read: "PilotB: 12hp". My attack with the 5/5 was blocked by the Trebuchet, so no damage to the opponent this turn.
Choices: Bitter Work exhaust activate (earthbend 4), Food Token activate (gain 3 life), Saber-Tooth Moose-Lion β wait, that says "activate, {4}{G}{G}" β that's probably just casting it? No, during combat I can't cast a creature spell. Hmm, maybe it has an activated ability? Saber-Tooth Moose-Lion has Forestcycling {2}, which is an activated ability usable from hand! But it says {4}{G}{G} as the cost... that's odd. Forestcycling costs {2}. Hmm, maybe the display is showing the card's mana cost but it's actually the cycling ability. Actually the choice list shows cards playable with current mana β the Moose-Lion's forestcycling {2} is an activated ability that can be activated any time from hand. The displayed cost might be wrong, or maybe it wants me to cast it? During combat damage step, I can't cast a sorcery-speed creature. But activated abilities like cycling can be used.
Actually wait β cycling is an activated ability that can be activated whenever you have priority, so yes, I could Forestcycle the Moose-Lion for {2} to fetch a Forest. But do I want that? I have 6 untapped lands already and plenty of mana. No real need for another Forest. Not worth spending 2 mana to thin.
Current combat: my 5/5 Mountain vs 0/4 Trebuchet. Combat math: my Mountain deals 5 to Trebuchet (lethal, kills it), Trebuchet deals 0 to Mountain. No tricks needed. But wait β do I need to worry about the opponent having tricks? Opponent is tapped out (most lands tapped). Let me check their untapped lands: Abandoned Air Temple (tapped? not listed as tapped), Kyoshi Village (not listed as tapped), Plains (not listed as tapped), Swamp (one listed without tapped). Hmm, let me look at the battlefield again:
PilotB bf: [Abandoned Air Temple, Ally Token 2/2 (tapped), Ally Token 1/1 (tapped), Ally Token 1/1 (sick), Earthbender Ascension (quest=6), Fire Navy Trebuchet 0/4, Foggy Bottom Swamp (tapped), Forest (tapped), Hei Bai 7/7 (tapped), Kyoshi Village, Plains, Swamp (tapped), Swamp (tapped), Swamp, The Fire Nation Drill (tapped), Tolls of War]
So untapped: Abandoned Air Temple (adds W), Kyoshi Village (adds G/W), Plains (W), Swamp (B). That's 4 untapped lands: W W W B/G potential. So they could have up to 4 mana in white/black/green. Hmm, they have 2 cards in hand. Could they have a combat trick? Something like a pump spell to save the Trebuchet? The Trebuchet is 0/4 blocking a 5/5 β 5 damage kills it. A trick giving +0/+2 or more would save it. Or they could have a removal spell for my Mountain β but the Mountain would return tapped if destroyed (earthbend).
Do I want to use Bitter Work's exhaust now (earthbend 4 for {4})? It says "Activate only during your turn." I could activate it now during combat to make another 4/4. But it can't attack this turn (declare attackers already passed). The new 4/4 land creature would be untapped and could block next turn. That's actually valuable given I'm at 4 life and facing Hei Bai 7/7 and the Drill. But wait β the opponent's turn is next, and they'll attack with Hei Bai 7/7 trample-ish (no trample, but +1/+1 counters when it attacks and sacrifices) and the Drill (trample, crew 2). The Drill has trample. Hei Bai 7/7, plus Allies.
Actually, let me think about what happens: after combat, I have postcombat main with 6 untapped lands. I can cast Badgermole ({4}{G}) β a 4/4 that earthbends 2, giving me another 2/2 (well, 0/0 with two +1/+1 counters = 2/2) land creature with haste, and my countered creatures get trample. That's a big play for postcombat main.
For now, in combat: damage will resolve favorably. Should I activate Food Token to gain 3 life? {2}, {T}, sacrifice: gain 3 life. Going from 4 to 7 life is meaningful against a board with Hei Bai 7/7 + Drill + Allies. But tapping 2 mana now reduces what I can do postcombat. Let me count my mana: 6 untapped lands (5 Forests + 1 Mountain; the other Mountain is the 5/5 creature that's tapped from attacking). Wait, actually: bf shows Forest x5, Mountain, Mountain 5/5 (tapped). That's 7 lands total, 6 untapped.
Postcombat main: I want to cast Badgermole ({4}{G} = 5 mana). That leaves 1 mana. Food token costs {2} + tap. If I activate Food now (2 mana), I'd have 4 left, not enough for Badgermole (5). Hmm. So there's tension.
Actually wait β can I activate Food Token now and still cast Badgermole? 6 - 2 = 4 < 5. No. So I need to choose: Food (gain 3 life, go to 7) or Badgermole (board development).
Alternatively, activate Bitter Work exhaust now for {4}: earthbend 4, making another 4/4 haste land creature. That leaves 2 mana β enough for Food token ({2})! So: Bitter Work exhaust (4) + Food (2) = 6 mana exactly. That gives me: a new 4/4 land creature (blocker), +3 life (to 7), but no Badgermole this turn.
Or: pass now, postcombat cast Badgermole (5 mana): get a 4/4 + earthbend 2 (2/2 land creature with haste). 1 mana left, can't activate Food.
Which is better? Let's think about the threat. I'm at 4 life. Opponent's board after combat: Hei Bai 7/7 (tapped, will untap), Drill (vehicle, crew 2), three Ally tokens (2/2, 1/1, 1/1 sickβwill be fine), Ascension with 6 quest counters (landfall: +1/+1 counter and trample on a creature), and they have 2 cards in hand. Trebuchet will die in combat.
Next turn opponent can: crew the Drill (tap 2 power), attack with Hei Bai (sac a creature/artifact to make it 9/9), Drill trample, plus Allies. Potential attackers: Hei Bai 9/9, Drill 5/5 trample (actually what's the Drill's stats? "The Fire Nation Drill: Trample... Crew 2" β stats not shown in reference but it hit me before. Earlier "Hei Bai/Drill attack knocked me from 16 to 4" β 12 damage. Hei Bai was 5/5β7/7 with sac, Drill maybe 5/5? Hmm, 7+5=12. Yes, Drill is likely 5/5 trample... wait, actually the turn 7 attack: Hei Bai at 5/5, attacked, sacrificed to become 7/7, Drill crewed 5/5 trample. 7+5 = 12 damage, 16β4. That checks out if I didn't block.)
So next turn, opponent can attack with Hei Bai 9/9 (sac an Ally, +2 counters), Drill 5/5 trample (crew), and 3 Allies (2/2, 1/1, 1/1) = total potential 9+5+2+1+1 = 18 power. I need blockers/life to survive.
My blockers if I pass and cast Badgermole: 5/5 Mountain (untapped by then), Badgermole 4/4, earthbent 2/2 land, Earth Kingdom Soldier? No wait, that's in graveyard. My board: Bitter Work, Food token, 5 Forests, 1 Mountain, 1 Mountain 5/5. Casting Badgermole adds: Badgermole 4/4 + a land becomes 2/2 haste creature. Also Badgermole gives trample to my countered creatures (the 5/5 Mountain and the 2/2 land).
Blockers available next turn: 5/5 Mountain, 4/4 Badgermole, 2/2 land creature. Against Hei Bai 9/9 + Drill 5/5 trample + allies: I can block Hei Bai with the 5/5 (I take 0 from it but Hei Bai kills my Mountain... wait 9/9 vs 5/5: Mountain dies but returns tapped as a land. Hei Bai takes 5, survives at 9/9β9/9 with 5 damage... 9 toughness, survives). Hmm, but losing the 5/5 attacker hurts β though it returns as a tapped land.
Actually, wait. The key question: am I dead next turn? Opponent at 12 life. My plan should be to race: I hit them with 5/5 Mountain (with trample if Badgermole is out) each turn + Bitter Work draws. They blocked this turn with Trebuchet, but Trebuchet dies now. Next turn their only ground blockers are Allies (chump) β but wait, my creatures would have trample with Badgermole, so chumping doesn't help them much.
Race analysis: Opponent at 12. My turn 8: attack with 5/5 Mountain (trample with Badgermole) + maybe Badgermole 4/4 + 2/2 land. If they don't block, that's 11 damage β they go to 1. Turn 9 lethal. But they will block with Allies β trample means most damage goes through anyway.
But their turn 8 comes first (well, after my turn 7 postcombat): they attack with Hei Bai (sac β 9/9), Drill (5/5 trample), Allies. I'm at 4 life (or 7 with Food). Can I survive?
If I cast Badgermole: blockers = 5/5 Mountain, 4/4 Badgermole, 2/2 land. Opponent attacks: I block Hei Bai 9/9 with 5/5 Mountain (Mountain dies, returns tapped; Hei Bai survives), block Drill 5/5 trample with 4/4 Badgermole (Badgermole takes 5, dies; trample: 5-4=1 tramples over... wait, trample: attacker assigns lethal to blocker (4), remaining 1 tramples to me). Block an Ally with the 2/2. Damage to me: 1 (Drill trample) + remaining Allies (2/2 unblocked? I have 3 blockers; they have Hei Bai, Drill, 3 Allies = 5 attackers). If I block Hei Bai, Drill, and the 2/2 Ally, the two 1/1s get through = 2 damage + 1 trample = 3 damage. I'm at 4 β 1 life. Survivable! But wait, they have 2 cards in hand and 4+ mana β they could have a burn spell or pump. Also Ascension landfall could give trample to Hei Bai! If they play a land, Ascension triggers: 6 quest counters β₯ 4, so target creature gets a +1/+1 counter and trample. If Hei Bai gets trample, blocking with 5/5: 9 damage, 5 lethal to Mountain, 4 trample over β I'm at 4, take 4 + 1 from Drill trample... dead. Hmm.
Alternatively, they give trample to the Drill and attack β same issue.
So blocking might not save me if they give trample to a big creature. Life gain matters: if I'm at 7 (Food), then trample 4 from Hei Bai + 1 from Drill + 2 from Allies = 7... exactly lethal if all connect. Hmm, tight.
Actually wait β let me reconsider. Should I block differently? What if I don't block Hei Bai at all and just take 9? No, dead.
Let me think about whether to use Bitter Work exhaust now. If I activate exhaust now ({4}), I get a 4/4 haste land creature immediately β it can block next turn. Plus Food token ({2}) β 7 life. Total mana: 6. Then postcombat I have 0 mana, no Badgermole this turn. Next turn (turn 8): I untap everything. My board: 5/5 Mountain, 4/4 land (from exhaust), Food gone, lands. Hand: Badgermole, Wrestlers, Vinebender, Leaves, Moose-Lion. Turn 8: 8 mana (7 lands + ... wait, one land became the 4/4 creature but it's still a land and can tap for mana). So turn 8: cast Badgermole (5) β earthbend 2, then maybe Leaves (2) or hold.
Hmm, but is the extra 4/4 blocker + 3 life better than Badgermole's 4/4 + 2/2 + trample-grant? Badgermole gives trample to my 5/5 Mountain, which is huge for the race: opponent can't chump with Allies effectively.
Let me reconsider the race more carefully.
Option A: Pass now. Postcombat: cast Badgermole (5 mana), earthbend 2 on a Forest (becomes 2/2 haste). 1 mana left. End turn at 4 life.
Opponent turn 8: They untap. Lands: they have many. They play a land β Ascension trigger β +1/+1 counter and trample to a creature (probably Hei Bai or Drill). Hei Bai attacks, sacs an Ally/Clue β +2 counters (9/9 + 1 from Ascension = 10/10 trample?). Wait, do they still have a Clue? Tolls of War made a Clue token earlier β it's not on the battlefield list now, so it's gone. They have 3 Allies. Hei Bai sacs one Ally β 9/9. Ascension counter β 10/10 trample. Drill crews (tap 2 Allies? Crew 2 = total power 2; the 2/2 Ally alone crews it). Drill 5/5 trample.
Attackers: Hei Bai 10/10 trample, Drill 5/5 trample, remaining Allies (say 1/1 and 1/1 if 2/2 crewed). My blockers: 5/5 Mountain, 4/4 Badgermole, 2/2 land.
Blocks: Mountain (5/5) blocks Hei Bai (10/10 trample): 5 assigned to Mountain (lethal), 5 trample to me. Badgermole (4/4) blocks Drill (5/5 trample): 4 to Badgermole, 1 to me. 2/2 blocks a 1/1. Other 1/1 unblocked: 1. Total to me: 5+1+1 = 7. I'm at 4 β dead.
Better blocks: double-block Hei Bai with Mountain + Badgermole (5+4=9 toughness, 10 power: attacker assigns lethal to both? 10 damage: 5 to Mountain, 4 to Badgermole = 9, 1 tramples over; both my creatures die; Hei Bai takes 9 damage and dies! Hei Bai 10/10 takes 5+4=9... wait, 10 toughness, 9 damage β survives with 9 damage marked? No wait, Hei Bai has 10 toughness, takes 9 damage, survives. Hmm, close but survives.) Then Drill 5/5 trample blocked by 2/2: 2 to blocker, 3 trample. Allies: 2 damage. Total: 1+3+2 = 6 β dead at 4 life.
Hmm, Option A seems dead unless opponent doesn't have the land for Ascension trigger or chooses differently. Also they have 2 unknown cards β could be removal for my blockers (though Mountain returns, Badgermole doesn't) or burn to my face.
Option B: Activate Bitter Work exhaust now ({4}) β earthbend 4 on an untapped Forest β new 4/4 haste creature. Activate Food ({2}) β gain 3, go to 7. 0 mana left. Postcombat: nothing. End turn.
Blockers next turn: 5/5 Mountain, 4/4 land creature. (Only 2 blockers, but I'm at 7.)
Opponent turn 8: Hei Bai 10/10 trample (sac + Ascension), Drill 5/5 trample, Allies. I block Hei Bai with 5/5: 5 trample over. Block Drill with 4/4: 1 trample over. Allies: 2/2 and 1/1 unblocked (if 2/2 didn't crew... wait crew needs the Allies; if 2/2 crews Drill it can't attack). Say Allies attacking: two 1/1s = 2. Total: 5+1+2 = 8 > 7. Dead. Hmm, even worse? Because fewer blockers.
Wait, but without Badgermole, that's bad. Hmm.
Option C: Pass now, don't cast Badgermole, hold mana? No, that doesn't help.
Hmm, wait. Let me recount the opponent's Ascension. It has 6 quest counters. Landfall: whenever a land enters under their control, put a quest counter; if 4+, put a +1/+1 counter on target creature and it gains trample until end of turn. They played lands across turns. Do they have a land in hand? 2 cards in hand, unknown. They've played a land each turn presumably. Also Kyoshi Village and Foggy Bottom Swamp can sacrifice to draw cards β sacrifice triggers Tolls of War (make a 1/1 Ally) but not landfall.
Also: Hei Bai's ability β "Whenever Hei Bai enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on Hei Bai." So attacking: sac an Ally β 9/9.
Let me reconsider: maybe I shouldn't assume worst case. But at 4 life with a tapped-out-ish opponent... Actually wait, is it my combat right now β the Trebuchet blocked my Mountain. Damage hasn't resolved yet. After damage, Trebuchet dies, my Mountain survives (takes 0).
Let me reconsider Option A's survival. Actually, maybe I should consider double-blocking the Drill and letting Hei Bai through? No β 10 damage to face at 4 life is dead.
The core problem: opponent has lethal or near-lethal next turn regardless. Let me count more carefully whether I can survive Option A with optimal blocks, assuming opponent has a land for Ascension (likely given they drew a card each turn and have 2 in hand β but not guaranteed).
Wait, actually β do they even need the land? Without Ascension trample: Hei Bai 9/9 no trample, Drill 5/5 trample, Allies 2/2, 1/1, 1/1.
Option A blocks (5/5 Mountain, 4/4 Badgermole, 2/2 land): Block Hei Bai with Mountain + Badgermole? Hei Bai 9/9: assigns 5 to Mountain, 4 to Badgermole β both die (Mountain returns tapped). Hei Bai takes 9, dies! 9 damage vs 9 toughness β Hei Bai dies! Wait, 5+4 = 9 damage to a 9/9 β lethal. Hei Bai dies, and its leaves-battlefield trigger puts its counters on target creature they control β e.g., an Ally becomes 1/1 + 9 counters = 10/10!! Ugh. "When Hei Bai leaves the battlefield, put its counters on target creature you control." So killing Hei Bai just moves the counters. But the new creature would be summoning-sick? No β counters on an existing Ally that's already on board, not sick, but it's not attacking this turn (combat already declared). So it becomes a huge blocker/attacker for next turn. That's actually fine for surviving this turn but terrible for the race.
Then Drill 5/5 trample blocked by 2/2 land: 2 to land (land dies, returns tapped), 3 trample to me. Allies: 2/2 + 1/1 attacking (one was sacced to Hei Bai, so 2 remain: 2/2 and 1/1... wait they had 3 Allies; one sacced; 2/2 crews Drill; so attackers: Hei Bai, Drill, 1/1, 1/1). Unblocked 1/1s: if I blocked Hei Bai with 2 creatures and Drill with 1, I have no more blockers: 1+1 = 2 damage. Total: 3 + 2 = 5 β dead at 4. Still dead!
Hmm. At 4 life, with Hei Bai + Drill + tokens, I just seem dead next turn unless I gain life. So Food token activation seems necessary. Gain 3 β 7 life.
Recompute Option A + Food: Can I afford both Food ({2}) and Badgermole ({4}{G})? 6 mana total, need 7. No. So it's either Badgermole or Food + something else.
Option B revisited (exhaust now + Food): 7 life, blockers 5/5 Mountain + 4/4 land.
Opponent (no Ascension land): Hei Bai 9/9, Drill 5/5 trample, Allies 1/1, 1/1 (2/2 crewing). Blocks: Mountain blocks Hei Bai: Mountain dies (returns tapped), Hei Bai takes 5 β 9/9 survives (4 damage left... 9 toughness - 5 = survives). No trample β 0 to me. 4/4 land blocks Drill: 4 to land (dies, returns tapped), 1 trample. Allies: 2 damage. Total: 3. I'm at 7 β 4 life. Survive!
With Ascension trample on Hei Bai (10/10 trample): Mountain blocks: 5 to Mountain, 5 trample. Drill blocked by 4/4: 1 trample. Allies: 2. Total: 8 β dead at 7. Hmm. Unless I block Hei Bai with both: 5+4=9 damage to Hei Bai (10/10 survives), 10 assigned: 5+4=9 lethal to both blockers, 1 trample. Both my creatures die (both return tapped as lands). Drill unblocked: 5 trample... wait Drill unblocked deals full 5. Allies 2. Total: 1 + 5 + 2 = 8 β dead. Ugh.
Hmm, so if they have a land + use Ascension on Hei Bai, I'm likely dead regardless. Do they have a land in hand? Unknown. They have 2 cards.
Wait β actually, can they even attack with Hei Bai AND crew the Drill? Crew 2 requires tapping creatures with total power 2. The 2/2 Ally can crew. Then attackers: Hei Bai, Drill, 1/1, 1/1. That's what I assumed.
Alternatively they attack with everything and don't crew... no, Drill is their best attacker.
OK here's another thought: what if I use the Bitter Work exhaust NOW, before damage? No wait β actually, let me reconsider. Should I activate exhaust now so the new 4/4... it can't block this combat (blockers declared; Trebuchet already blocking). It would just be an extra body for next turn. But as computed, Option B leaves me dead to Ascension+Hei Bai trample anyway.
Hmm, let me think about whether killing Hei Bai is good or bad. If I double-block Hei Bai and kill it, counters move to an Ally (not attacking). Next turn they have a 10/10 Ally + Drill + tokens. Still bad.
Alternatively β what about going aggressive? Opponent at 12. If I can't survive their swing, maybe I need to win first. But they go before my next turn. I can't win before their turn 8 attack. So I must survive turn 8.
Wait, actually β maybe I'm overcomplicating. Let me check: is it possible the opponent is NOT at 12? Board says PilotB: 12hp. Yes, 12.
Hmm, wait. Let me recount the opponent's actual lethal potential. Also consider: Fire Navy Trebuchet is dying right now (blocked my 5/5, takes 5 lethal). So no Ballistic Boulder tokens from it. Good.
Let me reconsider: What if I DON'T cast Badgermole and instead cast... what else is in hand? Earth Rumble Wrestlers ({3}{R/G} 3/4 reach, gets +1/+0 and trample since I control a land creature β 4/4 trample), Foggy Swamp Vinebender ({3}{G} 4/3, can't be blocked by power β€2), Leaves from the Vine ({1}{G} saga), Saber-Tooth Moose-Lion ({4}{G}{G} 7/7 reach β costs 6).
Option D: Postcombat, cast Saber-Tooth Moose-Lion (6 mana β exactly my 6 untapped lands, but need {G}{G}: I have 5 Forests + 1 Mountain untapped, so yes). 7/7 reach blocker! Plus my 5/5 Mountain. Blockers: 5/5, 7/7. At 4 life (no Food).
Opponent turn 8 (no land): Hei Bai 9/9, Drill 5/5 trample, 1/1, 1/1. Blocks: 7/7 blocks Hei Bai: Hei Bai takes 7, survives (9 toughness); Moose-Lion takes 9, dies. 5/5 blocks Drill: 5 to Mountain (dies, returns), 0 trample (5-5=0). Allies: 2 damage. I'm at 4 β 2 life. Survive! But I lose both big creatures.
With Ascension (Hei Bai 10/10 trample): 7/7 blocks: 7 to Moose-Lion (lethal), 3 trample. 5/5 blocks Drill: 0 trample. Allies: 2. Total: 5 β dead at 4. With Food instead of...? Can't afford Food + Moose-Lion (2+6=8 > 6).
Option E: Postcombat Badgermole (5) + nothing else, at 4 life. Computed: dead to all-in even without Ascension? Let me recompute. Blockers: 5/5 Mountain, 4/4 Badgermole, 2/2 land. Attackers (no land played): Hei Bai 9/9 (sac an Ally), Drill 5/5 trample (crewed by 2/2), 1/1, 1/1.
Best blocks: I need to minimize trample + unblocked damage. Drill must be blocked by something with 5 toughness to prevent trample damage β only the 5/5 Mountain (5 toughness: Drill assigns 5 to it, 0 trample; Mountain dies, returns). Hei Bai blocked by Badgermole + 2/2: 9 damage from Hei Bai: assigns 4 to Badgermole, 2 to land β both die; Hei Bai takes 6, survives (9 toughness). Allies 1/1 + 1/1 unblocked: 2 damage. Total: 2. I'm at 4 β 2 life! Survive!
Wait, I made an error before. Let me redo: if the 5/5 Mountain blocks the Drill (5/5 trample): Drill assigns 5 lethal to Mountain, 0 trample. Mountain dies, returns tapped. Badgermole (4/4) + 2/2 land double-block Hei Bai (9/9, no trample): Hei Bai assigns 4 to Badgermole (lethal) and 2 to 2/2 (lethal) = 6 damage... wait, Hei Bai has 9 power, must assign lethal to first blocker before next: 4 to Badgermole, then 2 to land, remaining 3 must still be assigned to... both blockers already lethal, excess can be assigned to either blocker (no trample, so none to player). Fine, both die, Hei Bai takes 4+2=6 damage, survives at 9 toughness. Unblocked: two 1/1 Allies = 2 damage. I go 4 β 2. Survive! And I lose Badgermole + the 2/2 land (returns tapped).
But wait β would the opponent attack like that? They'd assign to maximize. Also they might not sac to Hei Bai if... no, they will. Also Ascension without a land doesn't trigger. Also, with a land (Ascension trample on Hei Bai, 10/10): Badgermole + 2/2 double block: 10 power: 4 to Badgermole, 2 to land, 4 trample over β 4 damage + Allies 2 = 6 β dead at 4. With Food? Can't afford.
Argh. So survival hinges on whether they have a land for Ascension trample. Can I prevent that? No. Do they know to do it? Probably. Do they have a land? They have 2 cards in hand; they've played ~7 lands over 7 turns. Deck is presumably ~40% lands... actually they might be land-flooded (lots of tapped lands). Chance at least one of 2 cards is a land: decent, maybe 50-60%.
Hmm wait, actually, hold on. Let me reconsider β does the opponent even need to play a land? Kyoshi Village sacrifice: draw a card β not landfall. Foggy Bottom Swamp sacrifice: draw β not landfall. But Tolls of War triggers on their sacrifice β more Allies. Also, can they give trample another way? The Drill already has trample. Ascension is the trample-granter.
Alternatively, they might have a burn spell in hand to finish me. Can't play around everything.
Decision: I think the best line is Option E: pass now (no exhaust, no Food), then postcombat cast Badgermole. This maximizes blockers (3) and gives trample to my future attacks for the race. At 4 life, I survive the no-Ascension all-in at 2 life. If they have land + Ascension trample, I'm likely dead no matter what (let me verify there's no line that survives that).
Ascension line: Hei Bai 10/10 trample, Drill 5/5 trample, 1/1, 1/1. My blockers (Option E): 5/5, 4/4, 2/2. Total toughness to block: I must block both tramplers. Damage that must be assigned to blockers: Hei Bai 10: blockers' total toughness if double-blocked = 4+2=6 β 4 trample. Drill blocked by 5/5: 0 trample. Allies: 2. Total: 6 β dead at 4. Swap: Hei Bai blocked by 5/5+2/2 = 7 toughness β 3 trample; Drill by 4/4 β 1 trample; Allies 2 β 6 β dead. Hei Bai by 5/5+4/4 = 9 β 1 trample; Drill by 2/2 β 3 trample; Allies 2 β 6 dead. Any way to take β€3? Need to also block the Allies, but only 3 blockers and 2 tramplers must be blocked. Total power: 10+5+1+1 = 17. My blockers absorb: their combined toughness... to minimize trample, put max toughness on tramplers: 5+4+2 = 11 toughness total, but only vs tramplers: if all three block Hei Bai: 11 toughness β 0 trample from Hei Bai (10 β€ 11, all assigned... 10 damage: 5 to Mountain, 4 to Badgermole, 1 to land β all absorbed, 0 trample!). Then Drill 5/5 trample unblocked: 5 to face. Allies: 2. Total: 7 β dead. No good.
So vs Ascension line I'm dead in all options except maybe Option D variant with Food? Option D + Food impossible (mana). What about Option F: Food + Wrestlers? Food ({2}) β 7 life. Wrestlers ({3}{R/G} β 4/4 trample with my land creature). 1 mana left. Blockers: 5/5 Mountain, 4/4 Wrestlers. vs Ascension line: Hei Bai 10/10 trample blocked by 5/5+4/4 = 9 toughness β 1 trample; Drill unblocked 5; Allies 2 β 8 β dead at 7. Block Hei Bai with 5/5 only: 5 trample; Drill by 4/4: 1; Allies 2 β 8 dead. Nope.
Option G: Food + Vinebender (4/3): blockers 5/5, 4/3, at 7 life. vs Ascension: Hei Bai blocked by both (9 toughness): 1 trample; Drill 5; Allies 2 β 8 dead. Same.
Option H: Food + exhaust (Option B): blockers 5/5, 4/4 land, at 7. Same as F: dead to Ascension line (8).
So if opponent has a land and uses Ascension on Hei Bai and attacks all-out, I die in every line. Therefore I should optimize for the lines where they don't have that, and among those, which line gives me the best position?
Lines surviving non-Ascension all-in:
- Option E (Badgermole, 4 life): survive at 2, lose Badgermole + 2/2 land. Board after: 5/5 Mountain (dies blocking Drill, returns tapped as land β so I keep the land but lose the creature!). Wait, Mountain blocking Drill: Drill 5/5 trample assigns 5 to Mountain (5 toughness) β Mountain dies β returns to battlefield tapped (as a land, no longer a creature). So I lose my 5/5 attacker too! Board after their turn: 7 lands (2 tapped from returned creatures), Bitter Work, Food token. Hand: Wrestlers, Vinebender, Leaves, Moose-Lion. At 2 life. Opponent board: Hei Bai 9/9 (took 6... survives), Drill, 2/2 Ally (crewed, tapped), Ascension 7 counters, etc. Then my turn 8: I have 7 lands, cast Moose-Lion (6) 7/7 reach. Attack? They have Hei Bai 9/9 untapped... My 7/7 vs their 9/9 β I can't attack profitably. I'm at 2, they alpha strike next turn with everything and I have 1 blocker. Dead eventually. Hmm.
- Option D (Moose-Lion, 4 life): survive at 2, lose Moose-Lion AND Mountain (both die blocking). Board: lands, Bitter Work, Food. Worse.
- Option B (exhaust + Food, 7 life): blockers 5/5 Mountain, 4/4 land. Non-Ascension: Hei Bai 9/9 blocked by 5/5 (Mountain dies, returns; Hei Bai takes 5, survives). Drill blocked by 4/4 land (dies, returns; 1 trample). Allies 2. Total 3 β at 4 life. Board after: all lands (2 returned tapped), Bitter Work, hand intact: Badgermole, Wrestlers, Vinebender, Leaves, Moose-Lion. At 4 life, opponent at 12, my turn 8 with 7 lands: cast Badgermole (earthbend 2 β 2/2, trample for countered creatures) + attack? Hmm, but Hei Bai 9/9 is a huge blocker. My creatures: Badgermole 4/4, 2/2 land. Attack into Hei Bai? Badgermole trades down badly. Cast Moose-Lion instead: 7/7 reach. Still can't attack into 9/9.
Hmm, in all survival lines, Hei Bai 9/9 walls me and they rebuild. This looks grim. Am I actually just losing this game? Let me reconsider.
Wait β maybe I should reconsider the whole thing. Maybe attacking this turn was questionable, but it's done. Now, can I actually win the race instead of trying to survive? Opponent at 12. If I could deal 12 before their lethal swing... I can't; their swing comes first.
Alternatively: Can I prevent their lethal? Kill Hei Bai now? I have no removal in hand. Bitter Work exhaust can't kill. No.
Hmm, wait β what about blocking assignments forcing Hei Bai to die? If I double-block Hei Bai with 5/5 + 4/4 (9 damage), Hei Bai 9/9 dies! Then counters move to an Ally (10/10 Ally, but not attacking). Then Drill 5/5 trample + 1/1 + 1/1 unblocked (my 2/2 blocked... wait Option E has 3 blockers: 5/5, 4/4, 2/2. Double-block Hei Bai with 5/5+4/4, block Drill with 2/2: Drill assigns 2 to land, 3 trample. Allies: 2. Total 5 β dead at 4. With Food at 7: survive at 2! But Option E can't afford Food.
What about Option B with double-block on Hei Bai: 5/5 + 4/4 = 9 damage kills Hei Bai (9/9)! Counters move to an Ally β 10/10-ish Ally. Drill unblocked: 5 trample. Allies (1/1, 1/1 β wait, they sacced one Ally to Hei Bai's attack trigger; 2/2 crews Drill; so attacking Allies: 1/1, 1/1) = 2. Total: 5 + 2 = 7 β dead at 7 exactly. Ugh, exactly lethal. Unless... they only have 2 Allies attacking? 1/1 + 1/1 = 2. 5+2 = 7. Dead at 7. So close!
Hmm wait, what if they don't sac an Ally to Hei Bai? Then Hei Bai is 7/7. Double-block 5/5+4/4: 9 damage kills 7/7 easily; Hei Bai assigns 5+4=9... wait 7 power: 5 to Mountain, 2 to Badgermole... only needs lethal: 5 to Mountain, 2 to 4/4? Lethal on 4/4 is 4. Assigns 5 + 2 = 7; 4/4 survives with 2 damage! Then Drill unblocked 5, Allies... they'd sac to pump Hei Bai, they will.
OK so in Option B, if they play optimally (sac Ally, Hei Bai 9/9, all-out attack), I take exactly 7 and die at 7. If they don't attack with everything or don't sac, I survive. Not reliable.
Let me reconsider Option E more carefully vs non-Ascension all-in with the double-block-Hei Bai line: blockers 5/5, 4/4, 2/2. Hei Bai 9/9 double-blocked by 4/4+2/2 (6 damage, Hei Bai survives 9 toughness): Hei Bai assigns 4+2=6 lethal to both. Drill 5/5 trample blocked by 5/5: 0 trample, Mountain dies returns. Allies 2 β at 2 life. Same as before basically.
Hmm OK. Now, big picture: it seems like I'm in trouble in most lines. But wait β maybe the opponent won't all-out attack because they fear... no, they should. I'm at 4.
Actually, hold on. Let me reconsider: do they even need to leave the 2/2 back to crew? Crew 2: tap creatures with total power 2+. They could crew with two 1/1s and attack with the 2/2! Then attackers: Hei Bai 9/9 (sac... wait, sac which? If they sac one of the 1/1s... they have 3 Allies: 2/2, 1/1, 1/1. Sac a 1/1 to Hei Bai β 9/9. Crew Drill with... remaining: 2/2 and 1/1. Crew with the 1/1 + ... crew needs power 2: 1/1 + can't. Crew with 2/2 alone. Then attackers: Hei Bai, Drill, 1/1. Or sac the 2/2? Hei Bai 9/9, crew with two 1/1s (power 2), attack with Hei Bai + Drill only. Total power: 14.
Max attackers config: sac 1/1 β Hei Bai 9/9; crew with 2/2; attack Hei Bai, Drill, 1/1 = 15 power. That's what I assumed (two 1/1s... wait no, only one 1/1 attacks then). Let me recount: 3 Allies: A(2/2), B(1/1), C(1/1). Sac B β Hei Bai +2 = 9/9. Crew Drill with A (2 power). Attack: Hei Bai, Drill, C(1/1). Total unblocked potential: C = 1 damage.
Redo Option E blocks: 5/5 blocks Drill (0 trample, Mountain dies/returns). 4/4 + 2/2 block Hei Bai (both die, Hei Bai takes 6 survives). C(1/1) unblocked: 1 damage. I go 4 β 3! Survive at 3.
With Ascension (Hei Bai 10/10 trample): 4/4+2/2 block: 4+2=6 absorbed, 4 trample. Drill blocked by 5/5: 0. C: 1. Total 5 β dead at 4. At 7 (Food): survive at 2 β but can't afford Food with Badgermole.
So: vs Ascension line, need Food life. vs non-Ascension, survive at 3 with Badgermole.
Which option survives the MOST opponent lines?
- If opp has land (Ascension): all lines seem dead except... let me check Option B (7 life, blockers 5/5 + 4/4): Hei Bai 10/10 trample: block with both: 9 absorbed, 1 trample. Drill unblocked: 5. C: 1. Total 7 β dead at 7. Block Hei Bai with 5/5 only: 5 trample; Drill by 4/4: 1; C: 1 β 7 dead. Dead either way. Option D (Moose-Lion 7/7 + 5/5, 4 life): Hei Bai blocked by 7/7: 3 trample; Drill by 5/5: 0; C: 1 β 4 β dead at 4! Dead. Option D + can't afford food. Hmm.
So if opponent has a land in hand, I lose no matter what (assuming optimal play). If they don't, I survive with Badgermole (at 3) or Option B (at 4) or Option D (at 2).
Given that, pick the line with the best follow-up after surviving. After Option E (Badgermole): my board post-combat: Mountain returned tapped (land), 2/2 land returned tapped, Badgermole dead, bit of a wrecked board. At 3 life. Hand: Wrestlers, Vinebender, Leaves, Moose-Lion. Turn 8: 7 lands. Cast Moose-Lion (7/7 reach). Opp board: Hei Bai 9/9, Drill, 2/2 Ally (tapped from crew, untaps), Ascension, tokens from Tolls (they sacced B β no wait, Tolls triggers when THEY sacrifice during their turn: Hei Bai sac β 1/1 Ally created). So they still have Allies. Their turn 9: Hei Bai attacks, sacs β 11/11... I die. Can I win before? Turn 8: I cast Moose-Lion, can't attack into Hei Bai 9/9 (7/7 vs 9/9 β bad). At 3 life, they swing turn 9: Hei Bai 11/11 + Drill + allies. My blockers: 7/7 Moose-Lion. Dead.
After Option B (exhaust+Food): at 4 life, board: all lands intact (Mountain + 4/4 land returned tapped), Bitter Work, full hand. Turn 8: 7 lands untap + 2 returned tapped = 7 mana. Cast Badgermole (5): 4/4 + earthbend 2 (2/2). Then 2 mana: Leaves from the Vine (2)? Or save. Attack with... nothing has haste except the 2/2 (earthbent this turn β haste! earthbend gives haste). Attack with 2/2? Meh. Opp at 12. Turn 9 they swing Hei Bai 9/9+ (grows), Drill, Allies vs my blockers: Badgermole 4/4, 2/2 land. At 4 life. Hei Bai 9/9 blocked by 4/4+2/2 (6 damage, survives), Drill... unblocked 5 trample β dead. Ugh.
Honestly, this looks like a losing position in most branches. The opponent's Hei Bai + Drill + Ascension engine is too strong. But let me not give up β maybe there's something I'm missing.
Wait, actually β let me reconsider the CURRENT combat. My 5/5 Mountain is blocked by the 0/4 Trebuchet. What if I use Bitter Work's exhaust NOW? No... What about... hmm, do I have any way to punch through damage? No pump spells in hand. Damage resolves: Trebuchet dies. That's fine β kills their defender and their Boulder-token engine.
Hmm wait, actually, let me reconsider whether I should have attacked at all β too late, done.
Let me reconsider the opponent's hand: 2 cards. They also might NOT attack all-out if they fear a trick... but I'm tapped out-ish. After I cast Badgermole postcombat, I have 1 mana untapped (1 Forest). Could represent... nothing scary really.
Alternatively, maybe I should think about it differently: what's my actual path to VICTORY (not just survival)? Opponent at 12. My damage sources: 5/5 Mountain (trample w/ Badgermole), Bitter Work exhaust. If both survive and I untap: turn 8 attack with 5/5 trample + 4/4 Badgermole + 2/2 β opp blocks with Allies/Hei Bai. Hei Bai 9/9 blocks... they'd block the 5/5 with Hei Bai? Hei Bai takes 5, survives. Hmm.
Honestly, the opponent's board is overwhelming. But the match isn't over β let me just make the best decision for THIS combat step and revisit.
Current decision: combat damage step (my 5/5 vs 0/4 Trebuchet). Options: activate Bitter Work exhaust ({4}), activate Food ({2}), forestcycle Moose-Lion ({2}), or pass.
Given my analysis: casting Badgermole postcombat (Option E) gives survival vs non-land hands and the best board. But actually wait β one more consideration for activating exhaust NOW: if I activate exhaust now (earthbend 4 on a Forest), the new 4/4 is a creature immediately β but it can't block this turn (combat already in damage step; no more blocks). It WILL be able to block next turn. And it untaps... it's untapped already. So exhaust now vs. later β the only difference is mana timing. If I do it now, I spend 4 of 6, leaving 2 β can't cast Badgermole postcombat. If I pass now, postcombat I can choose Badgermole (5) or exhaust (4) + Food (2).
Decision between:
1. Pass now β postcombat Badgermole. Blockers: 5/5, 4/4 Badgermole, 2/2 land. Life: 4. Survive non-Ascension at 3.
2. Exhaust now + Food now. Blockers: 5/5, 4/4 land. Life: 7. Survive non-Ascension at 4 (5/5 blocks Hei Bai 9/9 β Mountain dies; 4/4 blocks Drill β 1 trample... wait recompute: blockers 5/5 Mountain, 4/4 land. Attackers: Hei Bai 9/9, Drill 5/5 trample, C 1/1. 5/5 blocks Hei Bai: dies, Hei Bai takes 5 survives. 4/4 blocks Drill: 4 absorbed, 1 trample. C: 1. Total 2 β at 5 life! Even better. Wait: 7 - 2 = 5. Hmm, earlier I said 3 damage with two 1/1s, but they can only attack with one 1/1 (B sacced, A crews). So total 2 β survive at 5!)
Wait, I need to recheck: 3 Allies: A 2/2, B 1/1, C 1/1. Hei Bai attack trigger: sac B β 9/9. Tolls of War: they sacrificed a permanent during their turn β create 1/1 Ally D! Oh no. So D exists (summoning sick, can't attack, can't crew... actually crew requires tapping, and summoning sick creatures can't tap for crew. D is sick). So attackers: Hei Bai 9/9, Drill (crewed by A), C 1/1. Same as computed. OK.
So Option 2 (exhaust + Food): survive non-Ascension at 5 life, but lose both 5/5 Mountain and 4/4 land (both return as tapped lands). Board: Bitter Work, 7 lands (2 tapped-returned), full hand of 5. Turn 8: cast Badgermole + Leaves?
Option 1 (Badgermole): survive non-Ascension at 3 life, lose 5/5 Mountain (returns), Badgermole dead, 2/2 land (returns). Board: Bitter Work, Food, 7 lands, hand: Wrestlers, Vinebender, Leaves, Moose-Lion.
Both leave me in a rough spot vs their Hei Bai 9/9 that survives. Hmm, Hei Bai surviving is the killer. In Option 1, Hei Bai takes 6 (from 4/4+2/2 double block) β 9/9 survives. In Option 2, Hei Bai takes 5 β survives.
Is there a line where Hei Bai DIES? Double-block with 5/5 + 4/4 = 9 damage kills 9/9! Option 1: block Hei Bai with 5/5 Mountain + 4/4 Badgermole: both die (Mountain returns), Hei Bai dies β counters (9) move to an Ally β Ally becomes ~10/10 (not attacking). Drill 5/5 trample: blocked by 2/2 β 3 trample. C 1/1: 1. Total 4 β dead at 4. Argh, 4 damage. If only I had Food life... can't afford.
Option 2: block Hei Bai with 5/5 + 4/4: Hei Bai dies, counters to Ally. Drill unblocked: 5. C: 1. Total 6 β at 7-6 = 1 life! Survive at 1! Board: both my creatures dead (returned as tapped lands), their Hei Bai gone but a 10/10 Ally exists (and Drill). At 1 life vs 10/10 + Drill + ... turn 8: I have 7 mana, full hand. Cast Moose-Lion 7/7 reach... they attack turn 9 with 10/10 + Drill 5/5 trample + allies. Blockers: 7/7. Dead. Still dead eventually, just later.
Everything is grim. Unless the opponent misplays or doesn't have the land. Let me just accept and pick the line maximizing survival probability + comeback chance.
Actually, hmm, wait. Let me reconsider. Am I sure the opponent will all-out attack? They're at 12 life. If they tap out attacking and I survive with a board, they might fear my counterattack. But with Hei Bai at 9/9 surviving (it blocks... no it's attacking). After their all-in, their board: Hei Bai tapped, Drill tapped, everything tapped. My turn 8: if I have lethal... In Option 1: my creatures all died. I have 7 mana, hand: Wrestlers, Vinebender, Leaves, Moose-Lion. Cast Moose-Lion (7/7), attack? 7/7 vs their tapped board β no blockers untapped except... everything's tapped! Attack for 7 β opp at 5. Then turn 9 they untap and kill me (I'm at 3). They'd have Hei Bai 9/9 + Drill + 10/10... wait no, in Option 1 non-Ascension line: Hei Bai survived at 9/9 (took 6, damage clears at cleanup). Their turn 9: Hei Bai attacks, sacs β 11/11, Drill crews, allies... I have Moose-Lion 7/7 + maybe Vinebender/Wrestlers (turn 8: 7 mana β Moose-Lion 6, or Wrestlers 4 + Vinebender 4 = 8 no; Wrestlers + Leaves? ). Blockers: 7/7, maybe 4/4. vs 11/11 + 5/5 trample + 1/1s. Dead.
I keep dying. The fundamental issue: Hei Bai grows every attack and I have no removal. Their board outclasses mine. I think this game is likely lost, but let me play optimally anyway β maybe they misplay, or maybe my read on their hand (land for Ascension) is wrong.
Actually, hold on, let me reconsider once more. What if I DON'T let the Trebuchet die matter... no. What if I consider the possibility they DON'T attack with Hei Bai because they want it as a blocker vs my 5/5? They're at 12; my 5/5 hits for 5. They might play defensively! If they don't attack with Hei Bai, Drill + Allies attack: 5/5 trample + 2/2 + 1/1 (+1/1 D sick). Actually they might just attack with Drill + allies and hold Hei Bai back. Then I'm fine easily. But optimal for them is probably to close the game... at 12 vs my 5-power attacker, they can afford to be defensive actually. If they swing all-out and I have a trick... I have no tricks visible (tapped out after Badgermole, 1 Forest up β could represent... nothing much).
OK whatever β I can't control their choices. Let me pick the line that wins the most:
Actually, wait. One more idea: what if I activate Bitter Work exhaust NOW and the 4/4... no, it can't block this turn.
What about NOT casting anything postcombat and keeping 6 mana... for what? No instants in hand. Pointless.
Let me also reconsider: maybe cast Earth Rumble Wrestlers postcombat instead of Badgermole? 4/4 trample (land creature on board). Same body as Badgermole without the 2/2 or trample-grant. Badgermole strictly better here (extra 2/2 blocker + trample for the 5/5).
What about Vinebender? 4/3, waterbend {5} to pump. Worse.
Moose-Lion 7/7 reach: biggest blocker. Blocks Hei Bai: trades down (7 vs 9). Reach irrelevant (no fliers except Boulder tokens, which die... Trebuchet dying now). Option D survival: at 2 life (non-Ascension: Hei Bai blocked by 7/7 β takes 7 survives... wait 9 toughness - 7 = survives; Moose-Lion dies; Drill blocked by 5/5 β 0 trample, Mountain dies/returns; C 1 β at 3). Hmm similar.
Comparing Option 1 (Badgermole) vs Option 2 (exhaust+Food):
- Option 1: 3 blockers, 4 life. Non-Asc survival at 3. Post-survival board: nothing (all creatures dead/returned). Hand: 4 cards + draw.
- Option 2: 2 blockers, 7 life. Non-Asc survival at 5. Post-survival board: nothing. Hand: 5 cards + draw (Badgermole still in hand).
Option 2 keeps Badgermole in hand for turn 8 and ends at higher life. But Option 2's blocker count is lower β if they DON'T sac to Hei Bai or attack differently... let me check Option 2 vs Hei Bai not saccing: Hei Bai 7/7, A 2/2, B 1/1, C 1/1 (no sac, so B alive; but then no Tolls token). Crew with A. Attackers: Hei Bai 7/7, Drill 5/5t, B, C. Option 2 blockers: 5/5, 4/4. 5/5 blocks Hei Bai (both... 7 vs 5: Hei Bai survives 7 toughness - 5 = 2 left; Mountain dies). 4/4 blocks Drill: 1 trample. B, C: 2. Total 3 β at 4. Fine.
Option 1 vs no-sac: same blocks: 5/5 on Drill (0 trample), 4/4+2/2 on Hei Bai 7/7: Hei Bai assigns 4 to Badgermole, 2 to land... 7 power: 4+2=6, 1 extra assigned wherever; both die; Hei Bai takes 6 β 7 toughness survives. B, C: 2 β at 2. Fine.
Both survive non-Ascension. Option 2 ends with more life + more cards. Option 1 keeps Food token (can gain 3 later) β at 3 life with Food still on board: could crack it turn 8 β 6.
Hmm, honestly Option 1 (Badgermole) develops trample for the 5/5 which pressures THEM. But the 5/5 is going to die blocking... unless they don't attack. If they DON'T attack all-out (play defensively), Option 1's board (5/5 trample + 4/4 + 2/2) is way better for pressuring them. Option 2's board after: just a 4/4 land + 5/5 (no trample without Badgermole).
I think Badgermole is the better proactive play. The exhaust can be used later (it's still available β exhaust is once ever, but I can do it next turn). Food can be cracked later too. Going with Badgermole postcombat.
So NOW: pass priority (no activation). Then postcombat main: cast Badgermole.
Wait, but hold on β should I crack Food NOW specifically because... no, Food can be activated any time (it's {2}, {T}, sac β activate as an instant? It's an activated ability, can be activated whenever I have priority, including on their turn!). Food Token: "{2}, {T}, Sacrifice: You gain 3 life." No timing restriction β I can do it on their turn before damage. So keep it, crack it when needed (e.g., in response to their attack to optimize blocks). Actually cracking it earlier is safer (in case... no, there's no way they make me sacrifice it. Keep it flexible.) Actually β one consideration: keep 2 mana open on their turn to crack Food. Fine.
Also the Moose-Lion forestcycling: I have 18 cards in library, 7 lands in play... thinning doesn't matter much. Skip.
So: pass now. Next decision will be postcombat main β cast Badgermole.
Actually, let me double-check the current step: "Combat: Mountain blocked by Fire Navy Trebuchet -> PilotB" and "Message: Play instants and activated abilities". So we're at combat damage step (or declare blockers after?). It says blocked by Trebuchet β so blockers declared, now damage step priority. I have no pump. Pass; damage resolves; Trebuchet dies.
Hmm, one thing: should I activate exhaust now to make a 4/4 BEFORE damage so that... no, it doesn't affect this combat. No reason.
Also, should I consider activating Food now vs later: later is strictly more flexible. Pass.
Let me also reply to the opponent's chat at some point. They said: "Hei Bai certainly brought the pressure! Let's see whether your Mountain can hold off the next wave." I should respond β chat at least once every 2 turn cycles. I'll send a message along with my next action or now. I can send chat before passing. Let me do that: something like "Hei Bai is a beast! My Mountain's got some fight left though."
Then pass priority. Then on postcombat main, cast Badgermole.
Let me do: send_chat_message + pass_priority in same block (independent calls).raw
{
"success": true
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T7 Combat/Declare Blockers (PilotA)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "7",
"toughness": "7",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 24,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31",
"playable": true
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 7"
],
"id": "p64"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p52"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 18,
"life": 4
}
],
"board_cursor": 141,
"choices": [
{
"name": "Abandoned Air Temple",
"index": 0,
"action": "activate",
"playable_abilities": [
"{3}{W}, {T}: Put a +1/+1 counter on each creature..."
],
"id": "p69"
},
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"index": 1,
"action": "cast",
"id": "p70"
},
{
"name": "Kyoshi Village",
"index": 2,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"index": 3,
"action": "cast",
"id": "p31"
},
{
"name": "The Fire Nation Drill",
"index": 4,
"action": "activate",
"playable_abilities": [
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p15"
}
],
"combat": [
{
"blocked": true,
"defending": "PilotB",
"attackers": [
{
"name": "Mountain",
"id": "p57",
"power": "5",
"toughness": "5"
}
],
"blockers": [
{
"name": "Fire Navy Trebuchet",
"id": "p11",
"power": "0",
"toughness": "4"
}
]
}
],
"untapped_lands": 4,
"game_seq": 466,
"action_taken": "batch_block",
"success": true,
"declared": [
{
"id": "p11",
"blocks": "p57"
}
]
}pass_priority(until=stack_resolved, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T7 Combat/Declare Blockers (PilotA)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "7",
"toughness": "7",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 24,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31",
"playable": true
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 7"
],
"id": "p64"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p52"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 18,
"life": 4
}
],
"board_cursor": 141,
"choices": [
{
"name": "Abandoned Air Temple",
"index": 0,
"action": "activate",
"playable_abilities": [
"{3}{W}, {T}: Put a +1/+1 counter on each creature..."
],
"id": "p69"
},
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"index": 1,
"action": "cast",
"id": "p70"
},
{
"name": "Kyoshi Village",
"index": 2,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"index": 3,
"action": "cast",
"id": "p31"
},
{
"name": "The Fire Nation Drill",
"index": 4,
"action": "activate",
"playable_abilities": [
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p15"
}
],
"combat": [
{
"blocked": true,
"defending": "PilotB",
"attackers": [
{
"name": "Mountain",
"id": "p57",
"power": "5",
"toughness": "5"
}
],
"blockers": [
{
"name": "Fire Navy Trebuchet",
"id": "p11",
"power": "0",
"toughness": "4"
}
]
}
],
"untapped_lands": 4,
"game_seq": 466,
"recent_chat": [
"PilotA: Hei Bai is a monster! But my Mountain just ate your Trebuchet, and I've got more earthbending tricks up my sleeve."
],
"stop_reason": "stack_resolved",
"warning": "The stack was already empty, so nothing was passed and you still have priority. Play a card or ability now, or call pass_priority without until to move on."
}raw
{
"success": true
}raw
{
"game_seq": 466,
"error": "Mana plan references unknown permanent 'p0'. Check the board state for correct permanent IDs.",
"success": false,
"error_code": "invalid_mana_plan",
"retryable": true
}pass_priority(board_cursor=133)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T7 Combat/Combat Damage (PilotA)",
"board": [
{
"hand_size": 5,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 7"
],
"id": "p64"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p52"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"modified": true,
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 18,
"life": 4,
"hand": [
{
"mana_cost": "{4}{G}",
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"power": "4",
"id": "p38",
"toughness": "4"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_GOODYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
},
{
"mana_cost": "{4}{G}{G}",
"name": "Saber-Tooth Moose-Lion",
"rules": [
"Reach",
"Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)"
],
"power": "7",
"id": "p63",
"toughness": "7",
"playable": true
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
},
{
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "7",
"toughness": "7",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 24,
"life": 12
}
],
"board_cursor": 134,
"choices": [
{
"name": "Bitter Work",
"index": 0,
"action": "activate",
"playable_abilities": [
"Exhaust — {4}: Earthbend 4. <i>(Target land..."
],
"id": "p41"
},
{
"name": "Food Token",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27"
},
{
"mana_cost": "{4}{G}{G}",
"name": "Saber-Tooth Moose-Lion",
"index": 2,
"action": "activate",
"playable_abilities": [
"Forestcycling {2} ({2}, Discard this card: Sea..."
],
"id": "p63",
"power": "7",
"toughness": "7"
}
],
"combat": [
{
"blocked": true,
"defending": "PilotB",
"attackers": [
{
"name": "Mountain",
"id": "p57",
"power": "5",
"toughness": "5"
}
]
}
],
"untapped_lands": 6,
"game_seq": 470,
"recent_chat": [
"PilotB: Hei Bai has been doing work! Let's see if the Trebuchet can survive that Mountain."
],
"stop_reason": "playable_cards",
"has_playable_cards": true
}Thinking (4772 chars)
Combat resolved: Trebuchet died, Mountain survived. I'm at 4 life, opponent at 12. I have 6 untapped lands and a 5/5 tapped Mountain. Hand: Badgermole (4G), Earth Rumble Wrestlers (3R/G), Foggy Swamp Vinebender (3G), Leaves from the Vine (1G), Saber-Tooth Moose-Lion (4GG β wait, the choice says "activate {4}{G}{G}" β that's forestcycling? No, forestcycling is {2}. Hmm, the choice says activate with {4}{G}{G}... that's odd. Actually maybe it's showing cast cost. Whatever β I don't have GG for it anyway. Actually I have 6 lands: 5 Forests + 1 Mountain untapped? Let me count: bf shows Forest x5, Mountain x1, Mountain 5/5 (tapped). So 6 untapped: 5 Forests + 1 Mountain.
Postcombat main: I should cast Badgermole (4G) β 4/4, earthbend 2, gives trample to creatures with counters. That makes my 5/5 Mountain have trample next turn and creates another land creature (2/2). With 6 mana, I can cast Badgermole (5 mana) and then have 1 left β Leaves from the Vine costs 1G, need 2. So Badgermole only, or Vinebender (4) + nothing, or Wrestlers (4).
Badgermole is best: it's a 4/4 body, earthbends 2 (new 2/2 haste land creature), and grants trample to my countered creatures (Mountain 5/5 and the new 2/2 land... wait, earthbend puts +1/+1 counters on the land, so the 2/2 land also has counters and trample).
The threat: opponent attacks next turn with Hei Bai 7/7 + Drill (crew) + allies. I'm at 4. If Hei Bai attacks and I block with 5/5 Mountain, Mountain dies (returns tapped), I take... 7 - 5 = 2 trample? Hei Bai doesn't have trample. So blocking Hei Bai with 5/5: both die? Hei Bai 7/7 vs 5/5: Hei Bai takes 5, survives as 7/2; Mountain dies and returns tapped. I take 0 from Hei Bai. But Drill has trample β crew 2, it's a 4/4? The Fire Nation Drill β power/toughness not shown, but when it entered it destroyed something with power 4 or less. It attacked me for a lot last turn. Drill probably has trample and decent power.
I went from 16 to 4 in one attack β that's 12 damage. Hei Bai 7/7 + Drill (maybe 5/4?) = 12. Yeah.
So next turn they attack with Hei Bai 7/7, Drill ~5/4 trample, allies. I need blockers. Badgermole gives me a 4/4 + 2/2 land + my 5/5 Mountain. That's decent defense. I can also crack Food to gain 3 (go to 7) β that helps survive.
Actually, should I crack Food now? At 4 life, if they attack with everything: Hei Bai 7, Drill 5, allies 2+1+1 = 16 total. I block Hei Bai with Mountain (5/5), block Drill with Badgermole 4/4 (trample: 1 leaks through)... Drill 5/4 vs 4/4: Drill takes 4, survives 5/1? No wait, Drill's stats unknown. Trample over 4/4: 1 damage leaks. Allies: block 2/2 with 2/2 land, take 1+1 = 2. Total: ~3. I survive at 1. Gaining 3 from Food helps a lot.
But I might also want to use mana for Vinebender's waterbend or keep options. Let me just cast Badgermole now, then decide about Food. Actually cracking Food costs 2 mana β after Badgermole I have 1 left. I can't do both. Food gives 3 life; with 1 mana I can't activate it anyway (costs {2}).
Alternative: cast Vinebender (3G, 4/3 can't be blocked by power β€2) + Leaves (1G)? That's 6 mana total (4+2). But Leaves saga does little right now. Badgermole is stronger: 4/4 + 2/2 land + trample synergy.
Decision: cast Badgermole with 5 mana (4G). Then earthbend 2 onto... a Forest (keep Mountain as land for mana? I have plenty). Earthbend a Forest into a 2/2. Then keep 1 Forest untapped? Nothing to do with 1 mana. Maybe save it.
Actually wait β should I also consider not casting Badgermole and instead leaving mana for food + ... no, Badgermole is clearly the play. It also gives trample to my 5/5 Mountain, which matters offensively: if opponent doesn't deal with it, 5 trample damage per turn puts them from 12 down fast.
Let me cast Badgermole. Mana plan: tap 4 Forests + 1 Mountain? Cost is {4}{G}: tap 4 Forests for 4G... need 4 generic + 1 green = 5 mana. Tap 4 Forests (4G) + 1 Mountain (R): GGGGR β pay G + 4 generic. Fine. Or auto-tap.
After Badgermole resolves, earthbend 2 target: pick the untapped Mountain? Better pick a Forest β actually pick whichever; the 2/2 has haste but summoning sickness doesn't apply to lands... haste means it can attack this turn! I could attack with the 2/2 haste land this turn! Opponent is tapped out (only untapped: Kyoshi Village, Plains, Swamp β creatures: Ally 1/1 sick, others tapped). Attack with 2/2 haste land: they can't block (all creatures tapped or sick; the sick 1/1 can't block). Free 2 damage β opponent at 10.
So sequence: cast Badgermole β earthbend a Forest (untapped, so it becomes 2/2 haste) β attack with 2/2 β opponent at 10.
Then next turn: Mountain 5/5 trample + Badgermole 4/4 + 2/2 attack for lethal-ish pressure, while holding blocks if needed.
Let me doit. Cast Badgermole now.raw
{
"choices": [
{
"name": "Bitter Work",
"index": 0,
"action": "activate",
"playable_abilities": [
"Exhaust — {4}: Earthbend 4. <i>(Target land..."
],
"id": "p41"
},
{
"name": "Food Token",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27"
},
{
"mana_cost": "{4}{G}{G}",
"name": "Saber-Tooth Moose-Lion",
"index": 2,
"action": "activate",
"playable_abilities": [
"Forestcycling {2} ({2}, Discard this card: Sea..."
],
"id": "p63",
"power": "7",
"toughness": "7"
}
],
"game_seq": 470,
"error": "Object p46 not found in current choices",
"success": false,
"error_code": "invalid_choice",
"retryable": true
}Thinking (246 chars)
Let me look at the current game state. I need to call pass_priority to continue. Let me first check the game state to understand where we are. Actually, the instruction says "Continue playing. Call pass_priority." So I should call pass_priority.
pass_priority(until=stack_resolved, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T7 Combat/Combat Damage (PilotA)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
},
{
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "7",
"toughness": "7",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 24,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31",
"playable": true
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 7"
],
"id": "p64"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p52"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 18,
"life": 4
}
],
"board_cursor": 142,
"choices": [
{
"name": "Abandoned Air Temple",
"index": 0,
"action": "activate",
"playable_abilities": [
"{3}{W}, {T}: Put a +1/+1 counter on each creature..."
],
"id": "p69"
},
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"index": 1,
"action": "cast",
"id": "p70"
},
{
"name": "Kyoshi Village",
"index": 2,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"index": 3,
"action": "cast",
"id": "p31"
},
{
"name": "The Fire Nation Drill",
"index": 4,
"action": "activate",
"playable_abilities": [
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p15"
}
],
"combat": [
{
"blocked": true,
"defending": "PilotB",
"attackers": [
{
"name": "Mountain",
"id": "p57",
"power": "5",
"toughness": "5"
}
]
}
],
"untapped_lands": 4,
"game_seq": 471,
"stop_reason": "playable_cards",
"has_playable_cards": true
}Thinking (402 chars)
**Weighing combat strategies** It looks like my trebuchet is already down, so I don't need to remove the mountain at the cost of cards. I can still deal damage with the Azula rings, but there's a lethal attack coming regardless. I should focus on using removal to clear the next defense since the mountain is tapped anyway. So, I think Iβll hold on for now and reconsider my strategy in the next turn.
raw
{
"success": true
}pass_priority(until=my_turn)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T7 Postcombat Main/Postcombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 5,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 7"
],
"id": "p64"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p52"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"modified": true,
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 18,
"life": 4,
"hand": [
{
"mana_cost": "{4}{G}",
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"power": "4",
"id": "p38",
"toughness": "4",
"playable": true
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_GOODYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4",
"playable": true
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3",
"playable": true
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24",
"playable": true
},
{
"mana_cost": "{4}{G}{G}",
"name": "Saber-Tooth Moose-Lion",
"rules": [
"Reach",
"Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)"
],
"power": "7",
"id": "p63",
"toughness": "7",
"playable": true
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
},
{
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "7",
"toughness": "7",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 24,
"life": 12
}
],
"board_cursor": 135,
"choices": [
{
"mana_cost": "{4}{G}",
"name": "Badgermole",
"index": 0,
"action": "cast",
"id": "p38",
"power": "4",
"toughness": "4"
},
{
"name": "Bitter Work",
"index": 1,
"action": "activate",
"playable_abilities": [
"Exhaust — {4}: Earthbend 4. <i>(Target land..."
],
"id": "p41"
},
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"index": 2,
"action": "cast",
"id": "p4",
"power": "3",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"index": 3,
"action": "cast",
"id": "p35",
"power": "4",
"toughness": "3"
},
{
"name": "Food Token",
"index": 4,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"index": 5,
"action": "cast",
"id": "p24"
},
{
"mana_cost": "{4}{G}{G}",
"name": "Saber-Tooth Moose-Lion",
"index": 6,
"action": "cast",
"playable_abilities": [
"Forestcycling {2} ({2}, Discard this card: Sea..."
],
"id": "p63",
"power": "7",
"toughness": "7"
}
],
"untapped_lands": 6,
"game_seq": 472,
"land_drops_used": 1,
"recent_chat": [
"PilotB: That Mountain has been putting in work. Let's see if the Allies can finish this."
],
"stop_reason": "playable_cards",
"has_playable_cards": true
}Thinking (38298 chars)
Let me assess the situation. I'm at 4 life, opponent at 12. I have 6 untapped lands (7 total lands: 5 Forests + 2 Mountains, one Mountain is a tapped 5/5 creature). My plan per the recap: cast Badgermole (4/4, earthbend 2, grants trample to countered creatures).
Wait, the recap said "In postcombat main I'm casting Badgermole". But wait β Earth Kingdom Soldier is in my graveyard? The graveyard shows Earth Kingdom Soldier. That means my Soldier died. Interesting β the Drill has "When this enters, you may tap it. When you do, destroy target creature with power 4 or less." Actually wait, the Soldier was a 4/5 β power 4 or less, so the Drill could have destroyed it. That explains the graveyard.
So current board:
- Me: 4 life. Battlefield: Bitter Work, Food Token, 5 Forests (1 tapped? Let me check: "Forest, Forest, Forest, Forest, Forest, Mountain, Mountain 5/5 (tapped...)"). Untapped lands: 6. So one land is tapped (the 5/5 Mountain attacked). Actually it says untapped lands: 6, and I have 7 lands total, so 6 untapped.
- Opponent: 12 life. Board: Hei Bai 7/7 (tapped), Drill (tapped), 3 Ally tokens (2/2 tapped, 1/1 tapped, 1/1 sick), Ascension at 6 quest counters, lands mostly tapped but Kyoshi Village and Plains and Abandoned Air Temple untapped? Let me check: bf=[Abandoned Air Temple, Ally Token 2/2 (tapped), Ally Token 1/1 (tapped), Ally Token 1/1 (sick), Earthbender Ascension (quest=6), Foggy Bottom Swamp (tapped), Forest (tapped), Hei Bai 7/7 (tapped), Kyoshi Village, Plains, Swamp (tapped), Swamp (tapped), Swamp, The Fire Nation Drill (tapped), Tolls of War].
So opponent has untapped: Abandoned Air Temple, Kyoshi Village, Plains, one Swamp. That's 4 untapped lands. Hmm, not fully tapped out as the recap said. They have 2 cards in hand.
My plan: cast Badgermole for {4}{G}. That leaves 1 mana. Badgermole ETB earthbends 2 β target a land, it becomes a 2/2 haste creature (0/0 with two +1/+1 counters).
Should I cast Badgermole now? Alternatives:
- Saber-Tooth Moose-Lion {4}{G}{G} 7/7 reach β great blocker against Hei Bai? Hei Bai is 7/7. Moose-Lion trades with it. But reach doesn't matter vs Hei Bai (no flying). Actually the Ballistic Boulder tokens have flying, so reach helps there.
- Badgermole: 4/4 + earthbend 2 (makes a 2/2 land creature). Gives trample to my countered creatures (the 5/5 Mountain has counters, the new 2/2 land has counters).
Defensive consideration: Opponent's board: Hei Bai 7/7, Drill (crew 2), 3 Allies (2/2, 1/1, 1/1). If they swing with everything: Hei Bai 7/7 + Drill (crew with two 1/1s? Drill is a vehicle, crew 2, it's a 5/5? Let me check β The Fire Nation Drill: Trample, Crew 2. Its power/toughness isn't shown in the reference... it says "The Fire Nation Drill: Trample / When {this} enters... / Crew 2". The P/T must be known β likely 5/4 or something. Earlier it attacked me from 16 to 4 along with Hei Bai. 16-4 = 12 damage. Hei Bai was maybe 5/5 then + Drill. Hmm.
Actually from the recap: "Opponent's Hei Bai/Drill attack knocked me from 16 to 4." That's 12 damage. Hei Bai probably 7/7 + Drill 5/5 = 12. So Drill is likely a 5/5 or similar with trample.
I'm at 4 life. Opponent at 12. Next turn they can attack with Hei Bai 7/7 + Drill (crew 2 using the Ally tokens) + remaining Allies. That's lethal unless I block well.
My defense after casting Badgermole: Badgermole 4/4, earthbent land 2/2 (from Badgermole's ETB), and my 5/5 Mountain untaps next turn. So I'd have 4/4 + 2/2 + 5/5 blockers. Hei Bai 7/7 trample? No trample on Hei Bai. Drill has trample.
Blocking: 5/5 blocks Hei Bai 7/7 β 5/5 dies (returns tapped as land since earthbent), Hei Bai takes 5, survives as 7/2... wait no, Hei Bai would be dealt 5 damage, it has 7 toughness, survives. Then Drill tramples β I block with 4/4 Badgermole, Drill 5/5 trample deals 1 through? If Drill is 5/5 trample, blocking with 4/4: 1 damage tramples over. I'm at 4, so I take 1, go to 3. Then Allies: 2/2 and 1/1 attack, I block with 2/2 land creature... they could also crew with different combinations.
Alternatively, cast Saber-Tooth Moose-Lion 7/7 reach β blocks Hei Bai and trades. But then I have only the 5/5 Mountain and Moose-Lion. Drill tramples over... I'd block Drill with 5/5, take trample damage.
Hmm, but also consider: Bitter Work exhaust {4}: Earthbend 4. That's an activation that makes another 4/4 land creature. Costs 4. If I cast Badgermole (5 mana), I have 1 left, can't activate. If I instead activate Bitter Work exhaust (4 mana), I get a 4/4 land creature, and have 2 mana left β could cast Leaves from the Vine (2 mana? No, {1}{G} = 2 mana). Hmm.
Actually wait β should I consider cracking the Food token? I'm at 4 life. Food: {2}, {T}, sac: gain 3 life. That costs 2 mana. Going to 7 life could be relevant against trample damage.
Let me think about the opponent's lethal math next turn. Their board: Hei Bai 7/7, Drill (assume 5/5 trample, crew 2), Allies 2/2, 1/1, 1/1 (sick one can't attack). They have 4 untapped lands and 2 cards in hand β could have tricks.
If they attack with Hei Bai + Drill + 2/2 + 1/1 (crewing Drill with... wait, crew requires tapping creatures with total power 2+. They can crew with the two 1/1s, then attack with Hei Bai + Drill + 2/2 Ally. Total power: 7+5+2 = 14.
My blockers if I cast Badgermole: 5/5 Mountain, 4/4 Badgermole, 2/2 land creature.
- Block Hei Bai with 5/5: Hei Bai survives (7 toughness), Mountain "dies" but returns tapped as a land. No trample on Hei Bai, so no damage through.
- Block Drill with 4/4: Drill 5 power trample β 1 damage through. Badgermole dies.
- Block 2/2 with 2/2 land: land creature dies, returns tapped. Ally 2/2 dies.
- I take 1 β at 3.
That works, I survive at 3 (assuming Drill is 5 power). But wait β Hei Bai's attack trigger: "Whenever Hei Bai enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on Hei Bai." They could sacrifice an Ally to make Hei Bai 9/9. Still no trample, still blocked by 5/5. Fine.
Also the Drill's {1} ability: permanents lose hexproof/indestructible β irrelevant.
But they have 2 unknown cards in hand and 4 untapped lands. Could be removal for my blockers. E.g., they could kill my 5/5 Mountain blocker (it returns tapped as a land, but then it can't block). Hmm, actually if they destroy the earthbent Mountain, it returns to the battlefield tapped as a land β not a creature β so it can't block. Then Hei Bai gets through for 7 (or 9). I'd take 7+ and die unless I have other blockers.
So more blockers = better. What maximizes my blockers?
Option A: Cast Badgermole (5 mana). Blockers: 5/5 Mountain, 4/4 Badgermole, 2/2 land. 3 blockers + Food token.
Option B: Cast Saber-Tooth Moose-Lion (6 mana). Blockers: 5/5 Mountain, 7/7 Moose-Lion. 2 blockers. Moose-Lion trades with Hei Bai. Then Drill + Allies get through: block Drill with 5/5, take trample... Drill 5 power vs 5 toughness β no trample through if blocked (5/5 blocks 5/5, trample requires assigning lethal = 5, so 0 through). Then 2/2 + 1/1 Allies attack unblocked = 3 damage. I'm at 4 β at 1. Hmm, risky. And only 2 blockers means removal on one is devastating.
Option C: Bitter Work exhaust (4 mana) β earthbend 4, making a 4/4 land creature. Then 2 mana left: cast Leaves from the Vine (2 mana) β saga, gets a Food token on chapter I... wait chapter I mills 3 and creates a Food token. That gives another Food for life gain. Blockers: 5/5 Mountain, 4/4 land creature. Only 2 blockers. Hmm.
Option D: Cast Earth Rumble Wrestlers {3}{R/G} β 3/4 reach, becomes 4/4 trample since I control a land creature. Cost 4. Then 2 mana left β Food activation? Leaves? Blockers: 5/5, 3/4 (4/4) Wrestlers. 2 blockers.
Option E: Badgermole (5) + Leaves (2)? That's 7 mana, I only have 6 untapped. No.
Option F: Badgermole (5) + crack Food (2)? 7 mana. No.
Hmm wait, actually let me recount mana. Untapped lands: 6. So 6 mana available.
Option A: Badgermole = 5 mana, 1 left over. Nothing to do with 1 mana (Leaves costs 2). Actually... no 1-mana plays.
Option G: Foggy Swamp Vinebender {3}{G} = 4 mana, 4/3 that can't be blocked by power 2 or less. Plus Leaves {1}{G} = 2 mana. Total 6. Blockers: 5/5, 4/3 Vinebender. Plus Leaves saga starts (Food token on chapter I? No β chapter I triggers when it enters... Actually Sagas: ETB with a lore counter, chapter I triggers. So I'd get the mill + Food token immediately). Then next turn chapter II puts counters.
Hmm, Vinebender 4/3 + 5/5 Mountain = 2 blockers, plus 2 Food tokens (gain 6 life total at cost of 4 mana... but mana is used).
Option A gives 3 blockers: 5/5, 4/4, 2/2. That seems best for defense, and Badgermole gives trample to my countered creatures (5/5 Mountain and 2/2 land) for offense.
Wait, actually, one more consideration: Badgermole's earthbend 2 β which land to target? Target an untapped Forest, it becomes a 2/2 haste creature. Note: earthbent lands when they die return tapped.
Also β should the earthbent land be a tapped one? The ability targets a land; if I target an untapped Forest, it becomes a creature and can block. The 5/5 Mountain is tapped this turn but untaps next turn.
Actually, hold on. Should I attack this turn? It's postcombat main β combat already happened (the 5/5 attacked and killed the Trebuchet). So no more combat this turn.
Also should I crack Food now? Costs 2 mana; if I cast Badgermole I have only 1 mana left. Can't. So choice is Badgermole vs other things.
Let me also think: is there a risk of dying on their turn even with 3 blockers? They have 4 untapped lands + 2 cards. Potential removal: if they have a kill spell for the 5/5 Mountain, it returns tapped as a land (can't block), then Hei Bai attacks into 4/4 and 2/2. They sacrifice an Ally to pump Hei Bai to 9/9. If I block Hei Bai with 4/4, no trample, fine. Drill crews and attacks with trample β block with 2/2, 3 trample damage through (5-2=3). I'm at 4 β 1. Plus Allies attacking... the 2/2 Ally attacks unblocked β 2 damage β dead. Hmm. So if they have removal + optimal attacks, I might die. But Food crack for 3 life helps.
Alternatively, gain life now? I can't both Badgermole and Food.
What about not casting Badgermole and instead double-block potential? Let's just go with Badgermole β 3 blockers is the most resilient, and it builds offense. The opponent is at 12; my 5/5 trample Mountain + 2/2 trample land + 4/4 Badgermole can swing back.
Actually wait β also consider: should I activate Bitter Work's exhaust BEFORE casting Badgermole? No β only 6 mana; exhaust is 4, Badgermole is 5. Can't do both.
One more line: Cast Earth Rumble Wrestlers (4 mana) + Leaves from the Vine (2 mana). Wrestlers become 4/4 trample (land creature exists). Leaves chapter I: mill 3, make Food. Blockers: 5/5, 4/4 Wrestlers. 2 blockers + 2 Foods. Fewer blockers than Badgermole line but gains life potentially. Hmm, Foods cost 2 each to crack; next turn I'd have mana.
I think Badgermole is best: most blockers, synergizes. The 2/2 earthbent land with trample is also relevant offensively.
Actually, let me reconsider the blocking math with Badgermole line, worst case no removal:
- My untapped blockers next turn: 5/5 Mountain (untaps), 4/4 Badgermole, 2/2 land (from Badgermole ETB, targeted on an untapped Forest, it has haste so it can block... blocking doesn't require haste anyway).
- Opponent attacks: Hei Bai 7/7 (maybe 9/9 after sac), Drill 5/5-ish trample (crewed by two 1/1s), 2/2 Ally.
- Blocks: 5/5 β Hei Bai, 4/4 β Drill (1 tramples), 2/2 β 2/2 Ally (trade, land returns tapped).
- I take 1 β 3 life. Then my turn: I have 5/5 trample Mountain... wait, the Mountain died blocking Hei Bai? No β 5/5 blocks 7/7: 5/5 takes 7 damage, dies, returns tapped as a land. Hei Bai takes 5, survives. So my Mountain is now just a tapped land. My offense: Badgermole died blocking Drill. 2/2 land died blocking Ally, returns tapped. Oof β everything trades off and I'm left with nothing but lands, at 3 life, vs Hei Bai 7/7.
Hmm, that's grim. But opponent is at 12 and I'd have 7 lands + hand of Wrestlers, Vinebender, Leaves, Moose-Lion. Next turn I could cast Moose-Lion 7/7 to block Hei Bai. Or Vinebender.
Alternatively, double-block Hei Bai with 5/5 + 4/4? Hei Bai 7/7 (or 9/9): trample? No trample. Double block: Hei Bai assigns lethal to 5/5 (5 damage), remaining 2 to 4/4... wait attacker assigns damage among blockers. 7 damage: 5 to the 5/5 (lethal), 2 to the 4/4. Both my creatures die (Mountain returns tapped). Hei Bai takes 9 damage (5+4) β dies! Then when Hei Bai leaves, opponent puts its counters on target creature they control β 4 counters (or 6) onto, say, an Ally, making a 5/5 or 7/7 Ally. Hmm, that's bad too. And Drill still tramples through my 2/2 for 3. I go to 1.
Trading everything to kill Hei Bai but they get a big Ally anyway. Meh.
Single-block Hei Bai with 5/5, let Hei Bai live, keep Badgermole? Then Drill needs a blocker: 2/2 land blocks Drill, 3 trample through β at 1. Then 2/2 Ally unblocked β 2 damage β dead. So I need to block three attackers: Hei Bai, Drill, 2/2 Ally with my three blockers. 5/5βHei Bai, 4/4βDrill (1 through), 2/2β2/2 (trade). Take 1 β 3 life. Survivable if no tricks.
But wait β can they crew Drill AND attack with all three Allies? Crew 2 needs power 2: they could crew with the 2/2 Ally alone! Then attack with Hei Bai + Drill + 1/1 + 1/1 (the sick one can't). So attackers: 7/7, 5/5 trample, 1/1, 1/1. My 3 blockers: 5/5βHei Bai, 4/4βDrill (1 through), 2/2β1/1. Other 1/1 unblocked: 1 damage. Total: 2 damage β at 2. OK still alive.
If they have any burn or pump... I can't fully control that. Cracking Food would help but costs 2 mana β can't with Badgermole.
Alternative: Skip Badgermole, cast Moose-Lion? 7/7 blocks Hei Bai, trades (both 7/7 β Hei Bai's counters move to an Ally, up to 4 counters... wait Hei Bai has 4 +1/+1 counters making it 7/7, base 3/3? The card says Hei Bai 7/7 with 4 counters included. So base is 3/3 with 4 counters. When it leaves, put its counters on target creature β 4 counters on an Ally β 5/5 Ally). Moose-Lion 7/7 kills Hei Bai but they get a 5/5 Ally and I still face Drill + Allies with just the 5/5 Mountain. Block Drill with 5/5 (0 trample through, both 5/5... wait Drill trample: 5/5 blocks, assign 5 lethal, 0 through). 2/2 + 1/1 Allies attack: 3 damage unblocked β at 1. Yikes. And if they crew with 2/2 and attack with both 1/1s: 2 damage β at 2.
Badgermole line seems comparable or better. What about Badgermole + the earthbend target being... hmm.
Actually, what about casting BOTH Badgermole and using Bitter Work exhaust? 5+4=9 mana. No.
What about Vinebender (4) + Wrestlers (4)? 8 mana. No.
Leaves (2) + Badgermole (5) = 7. No. Ugh, 6 mana exactly.
Options with 6 mana:
1. Badgermole (5) β 3 blockers, trample synergy.
2. Moose-Lion (6) β 2 blockers, one is 7/7.
3. Vinebender (4) + Leaves (2) β 2 blockers + Food + saga.
4. Wrestlers (4) + Leaves (2) β 2 blockers (4/4 trample) + Food + saga.
5. Bitter Work exhaust (4) + Leaves (2) β 2 blockers (4/4 land) + Food.
6. Vinebender (4) + crack Food (2) β 2 blockers, gain 3 β 7 life.
Hmm, option 6: at 7 life with blockers 5/5 + 4/3 Vinebender. Opponent attacks: Hei Bai 7/7, Drill 5/5 trample, Allies. Block Hei Bai with 5/5 (Mountain dies, returns), block Drill with 4/3 (1 tramples... 5-4=1), Allies 2/2+1/1 unblocked = 3+1 = 4 damage β at 3. Or crew with 2/2: 1/1+1/1 = 2+1 = 3 β at 4. Similar.
Option 1 (Badgermole) leaves me at 3-4 life too but with better board presence. Actually in option 1, after blocks, my creatures mostly die. Let me re-examine: 5/5 blocks Hei Bai 7/7 β 5/5 dies (returns as tapped land). 4/4 Badgermole blocks Drill 5/5 β Badgermole dies. 2/2 land blocks 2/2 Ally β both die (land returns tapped). Board after: me with just Bitter Work + lands + Food; them with Hei Bai 7/7 (took 5, heals... no, damage clears at cleanup), Drill, 1/1s. Then their next turn I have no blockers β but it's my turn first: I draw, can cast Vinebender or Wrestlers or Moose-Lion (7 mana... wait lands: 7 lands, but some return tapped. Lands: 5 Forests + 2 Mountains; the earthbent Mountain returned tapped, the 2/2 land died and returned tapped. So untapped: 5ish. Can cast Vinebender/Wrestlers but not Moose-Lion (needs 6). Hmm.
This is getting deep. Alternatively, maybe I should be more aggressive? Opponent at 12. If I could kill them before they untap... It's postcombat main, no more combat this turn. Next turn is theirs. So defense matters.
Let me also double check: is the 1/1 Ally sick? "Ally Token 1/1 (sick, token)" β yes, summoning sick, can't attack or tap for crew... actually crew can use sick creatures? No β crew requires tapping, and summoning sick creatures can't be tapped for crew (tap abilities... crew is an ability of the vehicle, but tapping a sick creature to pay a cost isn't allowed since it has summoning sickness β actually, crew says "Tap any number of creatures you control with total power 2 or more" β a summoning-sick creature CAN be tapped to crew? No wait. Summoning sickness prevents attacking and activating abilities with {T} in the cost. Crew taps creatures as a cost of the Vehicle's ability, not the creature's own ability. A summoning sick creature CAN be tapped to crew a vehicle! Yes, that's a known rule β you can crew with a summoning-sick creature because it's not the creature's own tap ability.
Hmm wait, actually let me double-check: Rule 302.6 (summoning sickness): a creature can't attack unless it's been under your control since the beginning of your most recent turn, and it can't activate abilities with the tap or untap symbol. Crewing taps the creature as part of the vehicle's ability cost β the creature isn't activating its own ability, so summoning sickness doesn't prevent it. Yes, you can crew with summoning sick creatures. So they can crew Drill with the sick 1/1 + another 1/1, and attack with Hei Bai + Drill + 2/2 Ally. Or crew with 2/2 and attack with both 1/1s + Hei Bai + Drill.
OK so my Badgermole line: 3 blockers for 3-4 attackers. Reasonable.
Also consider: maybe use Badgermole's earthbend on the TAPPED 5/5 Mountain? No β earthbend targets a land; the Mountain is a creature AND a land. Can I target it? It's still a land, so yes, it's a legal target ("target land you control"). It would become a 0/0 with +2/+2... wait, earthbend: "Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it." If I target the already-earthbent 5/5 Mountain: it becomes 0/0 again? Hmm, "becomes a 0/0 creature" β this would overwrite... actually the effect sets base P/T to 0/0, and it gets 2 more counters. It already has 5 counters. So it'd be 0/0 + 7 counters = 7/7? Hmm, but layering: the "becomes 0/0" from the new effect and the old effect both set base to 0/0 β same result. It'd end up 7/7 (0/0 + 5 counters + 2 new counters). But it's tapped right now, so making it bigger doesn't help defensively this turn... it untaps next turn anyway. Hmm, but wait β is that right? The Mountain has 5 +1/+1 counters (4 from Lesson, 1 from Soldier). Earthbend 2 adds 2 more β 7 counters β 7/7. That's a big blocker/attacker!
But hold on β does targeting the Mountain with earthbend re-apply "becomes 0/0"? The continuous effect from Badgermole's earthbend would set its base power/toughness to 0/0. The older effect from Earthbending Lesson also sets 0/0. Layer order: timestamp β both are the same layer (7b: P/T setting). Result: 0/0 + 7 counters = 7/7. Yes.
Alternatively target a fresh Forest β separate 2/2 creature, giving 3 blockers total (5/5, 4/4, 2/2) vs 2 blockers (7/7 Mountain, 4/4 Badgermole).
Which is better defensively? With 7/7 Mountain + 4/4 Badgermole:
- Block Hei Bai 7/7 with 7/7 Mountain: both die. Mountain returns tapped as land. Hei Bai dies β counters (4) go to an Ally β 5/5 Ally. Drill attacks: block with 4/4 Badgermole β 1 trample, Badgermole dies. Allies attack: 2/2 + 1/1 unblocked = 3 + 1 = 4 damage β dead (at 4). Unless they crew with 2/2: then 1/1 + 1/1 = 2 + 1 = 3 β at 1. Hmm, depends.
- Alternatively block Drill with 7/7 (0 trample through... Drill 5 power vs 7 toughness: assign 5 to... wait trample: must assign lethal to blocker. 7 toughness, 5 damage β not lethal, all 5 to the Mountain, 0 through. Mountain survives as 7/2... no wait, damage doesn't reduce toughness; Mountain survives with 5 damage marked). Block Hei Bai with 4/4 Badgermole: Badgermole dies, Hei Bai survives (4 damage). Allies: 2/2 + 1/1 unblocked = 3 damage β at 1. If they crewed with 2/2: 1/1 + 1/1 = 2 β at 2.
Versus 3-blocker line: take 1-2 damage, end at 2-3. Similar-ish. But with the 3-blocker line, all my creatures die; with the 7/7 line, the 7/7 might survive if it blocks Drill.
Offensively: opponent at 12. A 7/7 trample Mountain (Badgermole gives trample to countered creatures) is a huge attacker. Swing: 7/7 trample + 4/4... they block with Hei Bai 7/7 β trade, but trample? If my 7/7 has trample and they block with Hei Bai: assign 7 lethal to Hei Bai, 0 through. Hei Bai dies β counters to Ally. Hmm.
Honestly, both lines are defensible. The 3-creature line gives more flexibility against multiple attackers and the 2/2 with trample is chip damage. The 7/7 line concentrates.
Hmm, actually wait. Let me reconsider: maybe better to not block with the plan of trading everything, but think about who wins the race. I'm at 4, they're at 12. They swing next turn for potentially 14+. I must block. Then on my turn 8, can I win? They'd be tapped out after attacking. My attackers on turn 8: whatever survived.
3-blocker line post-combat: everything of mine dies except... 5/5 dies, 4/4 dies, 2/2 dies. Nothing left. Turn 8: 7 lands (some tapped from returns... they return tapped but it's my turn, they untap at my untap step β wait, the lands return to the battlefield tapped during their turn; on my turn they untap normally). So turn 8: 7 untapped lands, hand: Wrestlers, Vinebender, Leaves, Moose-Lion + 2 draws (turn draw + Bitter Work? Bitter Work draws when I attack with 4+ power creature). Cast Moose-Lion 7/7 + Leaves? Or Vinebender + Wrestlers? They have Hei Bai 7/7 + Drill + Allies. I attack with Moose-Lion 7/7? They block with Hei Bai 7/7 β trade, counters to Ally. Eh.
7/7 Mountain line post-combat (Mountain blocks Drill, survives): turn 8: 7/7 trample Mountain (5 damage marked heals), 4/4... no wait Badgermole died blocking Hei Bai in that sub-line. Let me redo: 7/7 Mountain blocks Drill (survives), 4/4 Badgermole blocks Hei Bai (dies), Allies get through for 2-3 β at 1-2. Turn 8: attack with 7/7 trample Mountain β they block with Hei Bai 7/7 β both die? Trample: assign 7 to Hei Bai (lethal), 0 through. Mountain takes 7 β dies, returns tapped. Hei Bai dies β 4 counters to an Ally β 5/5 Ally. Net: traded Mountain for Hei Bai, they get a 5/5 Ally. Then I have Bitter Work exhaust still available? I never used it. Turn 8: 7 lands, exhaust {4} earthbend 4 β new 4/4 land creature, plus cast Wrestlers or Vinebender. Board: 4/4 land + 4/4 Wrestlers vs their 5/5 Ally + Drill + 1/1s. Meh, grindy.
Alternatively in the 7/7 line, block Hei Bai with the 7/7 Mountain (trade, they get 5/5 Ally, Mountain returns tapped), block Drill with Badgermole (dies, 1 trample), Allies through for 2-3. Take 3-4 β at 0-1. Dead possibly. No good.
OK the 3-blocker line (fresh Forest earthbend) maximizes survival probability. Survival is key since I'm at 4.
Actually, wait β what about the option of gaining life with Food? Option 6: Vinebender + crack Food β 7 life, blockers 5/5 + 4/3. If they attack with Hei Bai + Drill + 2/2 + 1/1 (crew with sick 1/1 + ... no, sick one can crew. Crew with 1/1+1/1, attack with 2/2): block Hei Bai with 5/5 (dies, returns), block Drill with 4/3 (1 trample... 5-4=1), 2/2 unblocked = 2. Total 3 β at 4. Board: me with nothing but lands + Food (cracked, gone)... no wait I cracked it. Board: nothing. Them: everything. At 4 life, turn 8 with 7 mana: Moose-Lion + ... They attack again turn 9... I don't see this being better.
The Badgermole 3-blocker line keeps the most pressure. Also Badgermole's trample grant means on turn 8, if anything survives... eh, nothing survives.
Hmm, actually, let me reconsider blocking assignments in their turn. They want to kill me. I'm at 4. Attackers: Hei Bai 7/7 (sac an Ally β 9/9), Drill 5/5 trample, 2/2, 1/1 (crew with the sick 1/1 + ... they have three Allies: 2/2, 1/1, 1/1 sick. Crew 2: tap 1/1 + 1/1(sick) β Drill creature. Attack: Hei Bai, Drill, 2/2. Hei Bai trigger: sac the sick 1/1? No wait, they tapped it for crew β can still sacrifice it (it's tapped but sacrifice doesn't care). Sac a 1/1 β Hei Bai 9/9.
My blocks: 5/5 β Hei Bai 9/9 (5/5 dies, returns; Hei Bai takes 5 β 9/9 survives), 4/4 β Drill (1 trample), 2/2 β 2/2 (trade). Take 1 β 3.
Then turn 8: I have nothing on board but Bitter Work + Food + 7 lands (2 returned tapped but untap). Draw + cast: Moose-Lion (6) + Leaves? Can't, 8 mana. Moose-Lion (6) + crack Food? 8. Moose-Lion alone, or Vinebender + Wrestlers (8) no. Vinebender (4) + Leaves (2) = 6, 1 left. Or Wrestlers (4) + Leaves (2). Or Vinebender (4) + crack Food (2).
Their board turn 8: Hei Bai 9/9, Drill, 1/1 (the sick one now... it was sacrificed), wait: Allies were 2/2, 1/1, 1/1 sick. Crew used 1/1 + sick 1/1. Hei Bai sac'd... they can only sac "another creature or artifact" β one. Say they sac'd the sick 1/1. Remaining: 2/2 (died blocking... no, 2/2 attacked and was blocked by my 2/2, trade β both die). So after combat: Hei Bai 9/9, Drill, 1/1. Turn 8 mine: I cast... they untap and swing turn 9 with Hei Bai 9/9 + Drill + 1/1. I need blockers. Turn 8 cast Moose-Lion 7/7 reach. Turn 9 they attack: Hei Bai 9/9 + Drill 5/5 + 1/1. I block Hei Bai with Moose-Lion: Moose-Lion dies, Hei Bai takes 7 β survives (9 toughness... 7 damage, survives). Drill: no blocker β 5 trample... no blocker at all = 5 damage. At 3 β dead.
Ugh. Unless turn 8 I cast two blockers: Vinebender (4) + ... 3 mana left β nothing. Leaves (2) + Vinebender (4): blockers 4/3 Vinebender + Food... Turn 9: block Drill with Vinebender (1 trample), Hei Bai 9/9 unblocked = 9 β dead.
Hmm, this line of "block everything turn 7" leaves me dead turn 9 anyway unless I draw something. I have 2 draws (turn 8 draw; Bitter Work needs attacking with 4+ power β if I cast nothing turn 8 with haste... no attacks β no draw).
Alternative: what if I don't block Hei Bai at all and just chump the tramplers, racing instead? Take 7-9 from Hei Bai β dead. No.
Hmm, so maybe the key insight: I need to WIN before they kill me, or break their board. Opponent at 12. Can I kill them on turn 8?
Let me think about turn 8 offense. Suppose on their turn 7 combat, I block minimally to survive with max board:
- They attack Hei Bai 9/9 (after sac), Drill 5/5 trample, 2/2.
- If I block Drill with 2/2 (3 trample through), block 2/2 with 4/4 Badgermole (Badgermole survives! 4/4 vs 2/2: Badgermole takes 2, survives; 2/2 dies), Hei Bai unblocked: 9 damage β dead. No.
Must block Hei Bai. 5/5 β Hei Bai. Then Drill: block with 4/4 (1 through) or 2/2 (3 through). 2/2 β 2/2 Ally or Drill. If 4/4 β Drill (1 through) and 2/2 β 2/2 Ally: take 1, at 3, but everything trades as computed. If 2/2 β Drill (3 through) and 4/4 β 2/2 Ally (Badgermole survives): take 3, at 1. Board: Badgermole 4/4 (2 damage marked... heals at cleanup) + 5/5 dies? No wait, 5/5 blocked Hei Bai and died. So board: Badgermole 4/4 only, at 1 life. Turn 8: attack with Badgermole 4/4 β Bitter Work draws a card. They block with 1/1? Badgermole tramples? No counters on Badgermole itself... Badgermole grants trample to creatures with counters. Badgermole has no counters. 4/4 vs 1/1 chump. Then cast stuff with 7 mana: Moose-Lion 7/7. Turn 9 they swing Hei Bai 9/9 + Drill: block Hei Bai with Moose-Lion (trade-ish, Hei Bai survives 7 vs 9... no board clears). Drill through: block with Badgermole β 1 trample β at 0. Dead.
This matchup looks bad defensively. Hei Bai is a huge problem: 7/7 that grows and has a leaves-the-battlefield ability that dumps counters.
Let me reconsider: maybe I'm overestimating Drill. Let me get its P/T. The reference doesn't show P/T for The Fire Nation Drill... it says "The Fire Nation Drill: Trample / When {this} enters... / Crew 2". The board shows "The Fire Nation Drill (tapped)" with no P/T overlay. Earlier: "Opponent's Hei Bai/Drill attack knocked me from 16 to 4" = 12 damage. If Hei Bai was 7/7 then, Drill = 5. So Drill is likely 5/4 or 5/5. Let me look it up via oracle text β I should call get_oracle_text on it. Actually the card reference usually includes P/T... it was listed as "The Fire Nation Drill: Trample / ..." without P/T shown, which is odd. Let me query.
Also, Hei Bai is 7/7 with 4 counters (base 3/3 presumably).
Hmm wait, actually let me reconsider the whole thing. Maybe offense is the answer: they're at 12. What if instead of Badgermole, I consider... no, it's postcombat; whatever I cast now can't attack until turn 8, and they get turn 8 (their turn) first? No wait β turn order: it's MY turn 7 postcombat. Then their turn 8? No β recap says "Turn 7" is my turn. Turns alternate: I had turn 7, they had... hmm, the recap shows [Turn 7] as my turn (I attacked with the 5/5, killed Trebuchet). So after my postcombat, it's opponent's turn 8. Then my turn 8? Turn numbers: each player has their own turns; the log labels globally. Anyway: next is opponent's turn where they untap and attack. Then my turn.
So I need to survive their next attack, then either win or stabilize.
Can I win on my next turn? They'd be at 12. If I attack with... say in the 3-blocker line, nothing survives their attack. So no.
What if I keep more creatures alive by blocking differently? The must-blocks: Hei Bai (7-9 damage), Drill (5 trample), Allies (2-3). Total potential: 14-17. I'm at 4. I have 3 blockers (in Badgermole line) that absorb: block Hei Bai (absorb all 7-9, blocker dies), block Drill (absorb 4, 1 through), block 2/2 (absorb 2). Take 1. That's the best case and it leaves me with nothing.
Alternatively gain life: Food crack = +3 β 7 effective. But that costs the Badgermole... no wait, can't afford both.
What about NOT casting Badgermole, and instead: Bitter Work exhaust {4} (earthbend 4 β 4/4 land creature) + crack Food {2} (+3 life β 7). Blockers: 5/5 Mountain, 4/4 land. At 7 life. Their attack: Hei Bai 9/9, Drill 5/5, 2/2, 1/1 (crew with sick 1/1 + 1/1... then only 2/2 attacks besides). Block Hei Bai with 5/5 (dies, returns), block Drill with 4/4 (1 through), 2/2 unblocked = 2. Take 3 β at 4. Board: nothing again. Same problem.
The fundamental issue: after their big attack, my board is gone and Hei Bai survives. Then Hei Bai + Drill finish me the turn after.
Unless... I kill Hei Bai. How? Double-block: 5/5 + 4/4 = 9 damage to Hei Bai. If Hei Bai is 7/7 (no sac), it dies. If they sac β 9/9, 9 damage kills it too (exactly lethal: 5+4=9 β₯ 9). Hei Bai's leaves-battlefield trigger: put its counters (4 or 6) on target creature they control β Ally becomes 5/5 or 7/7. Ugh. But then Drill: 2/2 land blocks β 3 trample through β at 1. 2/2 Ally unblocked = 2 β dead. Unless they crewed with 2/2 (then 1/1s attack: 1 unblocked... wait if crew with 2/2, attackers: Hei Bai, Drill, 1/1, 1/1. Double-block Hei Bai with 5/5+4/4, block Drill with 2/2 (3 through), one 1/1 unblocked (1): take 4 β dead. Hmm. If crew with 1/1+1/1: attackers Hei Bai, Drill, 2/2. Double block Hei Bai, 2/2 blocks Drill (3 through), 2/2 unblocked (2): take 5 β dead.
Killing Hei Bai costs me too much.
OK here's another thought: what if they DON'T attack optimally or hold back? I'm assuming worst case. But also they have 2 cards in hand and 4 untapped lands RIGHT NOW (on my turn). Wait β why do they have untapped lands on my turn? They tapped out on their turn, then untapped for... no wait, it's MY turn 7. They untapped on their turn 7, did stuff, tapped out. Then my turn 7: I attacked, they blocked with Trebuchet. Now their lands: Abandoned Air Temple, Kyoshi Village, Plains, Swamp untapped (4 lands). They have 2 cards. Could have a combat trick or removal NOW? On my turn 7 postcombat, they could cast removal on... whatever. If I cast Badgermole, they could respond with removal? Badgermole's ETB earthbend still happens even if removed. Removal on my 5/5 Mountain β returns tapped, can't block β that's bad for my defense.
I can't play around everything. Let me just decide: Badgermole seems like the right cast β it's the most board presence, 3 blockers, and trample synergy for a potential turn-8 alpha if they don't attack (e.g., if they get greedy or hold back, I swing with 5/5 trample + 4/4 + 2/2 trample = 11 damage... they're at 12, close!).
Wait, actually β that's interesting. If they DON'T attack into me (fearing trades), my turn 8: untap, attack with 5/5 trample Mountain + 4/4 Badgermole + 2/2 trample land = 11 power. Bitter Work draws. They block: Hei Bai 7/7 blocks 5/5 (both deal... 5/5 trample: assign 5 to Hei Bai, 0 through; Hei Bai 7 damage to Mountain β Mountain dies returns). Trebuchet dead. Other blockers: Drill can't block (vehicle, uncrewed... they could crew to block? Crew makes it a creature β yes they can crew on their turn... no wait, blocking happens on MY turn; they can activate crew during my combat? Crew is an activated ability, can be activated any time they have priority β yes, they can crew to block. Drill 5/5 blocks Badgermole 4/4 β Badgermole dies, Drill takes 4 survives... Drill toughness? If 5/4: 4 damage β dies! Then 2/2 trample land vs 2/2 Ally block β trade. Damage through: ~0. Hmm. They have lots of blockers: Hei Bai, Drill (crew), 2/2, 1/1, 1/1. My 11 power into 5 blockers: they block 5/5 with Hei Bai, 4/4 with Drill, 2/2 with 2/2 β 0 damage. Trades: Mountain dies (returns), Hei Bai survives (5 damage), Badgermole vs Drill: depends on Drill's toughness. 2/2s trade. Not great.
OK, I'm overanalyzing. Let me just check Drill's stats and then cast Badgermole, earthbending a fresh Forest for the 3-blocker setup. Actually, let me reconsider one more time whether Moose-Lion might be better...
Moose-Lion 7/7 reach: blocks Hei Bai 7/7 β trade (they get 4 counters on an Ally β 5/5 Ally). Then Drill + Allies vs my 5/5 Mountain: block Drill with 5/5 (0 through, both survive if Drill is 5/5: 5 damage to Mountain β Mountain survives with 5 damage marked? 5 toughness, 5 damage = lethal β Mountain dies! Returns tapped. Drill takes 5 β if toughness 4-5, dies). Allies 2/2 + 1/1 unblocked = 3 β at 1. Then turn 8: nothing left, at 1, vs Hei Bai... no wait Hei Bai died to Moose-Lion. Their board: 5/5 Ally (from counters), 1/1s, Drill (maybe dead). My turn 8: 7 mana, cast Badgermole + Leaves? Badgermole (5) + Leaves (2) = 7. Board: 4/4 + 2/2 land + saga. vs their 5/5 Ally + Drill? + 1/1s. At 1 life, any trample/pump kills me. Eh.
Honestly, all lines are rough because Hei Bai + Drill + Ascension is a strong board and I'm at 4. Badgermole line maximizes blockers and keeps initiative. Let me also consider: do I crack Food this turn at all? Can't afford with Badgermole.
Wait, actually, one more idea: what if I cast Badgermole AND target the earthbend on the tapped 5/5 Mountain to make it 7/7? It's tapped now, untaps next turn as a 7/7 blocker. Then blockers: 7/7 Mountain + 4/4 Badgermole. Only 2 blockers but bigger. Their attack: Hei Bai 9/9 (sac), Drill 5/5, 2/2, 1/1s. Block Hei Bai with 7/7: Hei Bai 9/9 kills 7/7 (returns tapped), Hei Bai takes 7 β survives (9 toughness). Block Drill with 4/4: 1 through, Badgermole dies. 2/2 + 1/1 unblocked (if crew with sick+other 1/1): 3 + 1 = 4 β dead. If crew with 2/2: 1/1 + 1/1 = 2 + 1 = 3 β at 1. Hmm, worse than 3-blocker line (which ends at 3).
3-blocker line it is: cast Badgermole, earthbend an untapped Forest β 2/2 haste land creature.
Which Forest? Any untapped Forest. There are 5 Forests (IDs to check). I'll pick one. Actually β minor consideration: keep the Mountain untapped for red (Wrestlers need R/G hybrid β can be paid with G too, hybrid {R/G}). Whatever, pick a Forest.
After casting Badgermole, 1 mana remains. Nothing to cast. Then pass to end turn. Opponent's turn.
Also, should I respond to their chat? They said: "That Mountain has been putting in work. Let's see if the Allies can finish this." I should reply β banter. Something like "The Allies are welcome to try β the earth Kingdom has plenty more where that came from." I'll send a chat message.
Let me first check Drill's oracle text to know its P/T. Actually, the card reference omitted P/T for Drill β weird. Let me query get_oracle_text for "The Fire Nation Drill". Also Hei Bai base P/T. Eh, not critical for the immediate decision (cast Badgermole), but useful for blocking decisions later. Let me do it in parallel with... no, I need to cast Badgermole now. Let me query oracle text first (quick), then cast.
Actually, the decision right now: cast Badgermole. Let me also send chat. I'll do: get_oracle_text for Drill + send chat in parallel, then choose_action cast Badgermole. Wait β but choose_action blocks until next decision. The earthbend target selection will be a separate decision after Badgermole resolves... actually the ETB trigger targeting happens after resolution. The flow: choose_action(choice="p38") to cast β then tap mana (auto-tap) β it resolves β ETB trigger β choose target. These come as subsequent decisions.
Let me do the oracle lookup and chat first, then cast.
Actually, efficiency: just cast Badgermole now, and look up Drill when blocking decisions come. But knowing Drill's P/T doesn't change casting Badgermole. It changes nothing right now. I'll look it up in parallel with the cast? The cast blocks... I can do get_oracle_text + send_chat_message in one block (independent), then choose_action.
Let me write the rationale and summary.
Summary: "My 5/5 earthbent Mountain killed the blocking Trebuchet and survived; I'm at 4 life, opponent at 12 with Hei Bai 7/7, Drill, and Ally tokens. Casting Badgermole now to build a defensive board (4/4 body + earthbend 2 for a 2/2 land blocker) and give my countered creatures trample for the counterattack."
Then the ETB target: pick an untapped Forest.
Let me go.get_oracle_text(card_name=The Fire Nation Drill)
{
"success": true,
"name": "The Fire Nation Drill",
"mana_cost": "{2}{B}{B}",
"type": "Legendary Artifact - Vehicle",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
]
}raw
{
"success": true
}Thinking (143 chars)
Confirmed: crewed Drill is a 7/7 trample with Hei Bai 7/7 β lethal alpha if my board is just 5/5 + 4/4. So Badgermole is the play. Cast it now.
raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T7 Postcombat Main/Postcombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 7"
],
"id": "p64"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p52"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"modified": true,
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 18,
"life": 4,
"hand": [
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_GOODYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
},
{
"mana_cost": "{4}{G}{G}",
"name": "Saber-Tooth Moose-Lion",
"rules": [
"Reach",
"Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)"
],
"power": "7",
"id": "p63",
"toughness": "7"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
},
{
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "7",
"toughness": "7",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 24,
"life": 12
}
],
"board_cursor": 141,
"stack": [
{
"owner": "PilotA",
"name": "Badgermole"
}
],
"untapped_lands": 1,
"game_seq": 480,
"land_drops_used": 1,
"action_taken": "selected_0",
"success": true
}Thinking (57 chars)
Letme get the current game state to see what's happening.
get_game_state(snapshot_id=0)
{
"available": true,
"snapshot_id": 950958749724,
"turn": 7,
"phase": "Postcombat Main",
"step": "Postcombat Main",
"active_player": "PilotA",
"priority_player": "PilotA",
"players": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 7"
],
"id": "p64"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p52"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"modified": true,
"rules": [
"{T}: Add {R}.",
"Haste"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 18,
"life": 4,
"hand": [
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_GOODYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
},
{
"mana_cost": "{4}{G}{G}",
"name": "Saber-Tooth Moose-Lion",
"rules": [
"Reach",
"Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)"
],
"power": "7",
"id": "p63",
"toughness": "7"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
},
{
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "7",
"toughness": "7",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 24,
"life": 12
}
],
"stack": [
{
"owner": "PilotA",
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"id": "p135"
}
],
"game_seq": 480
}Thinking (49197 chars)
Let me analyze the current game state carefully.
**My situation (PilotA):**
- Life: 4
- Turn 7, Postcombat Main, my turn
- Badgermole is on the stack (I just cast it)
- Hand: Earth Rumble Wrestlers ({3}{R/G}), Foggy Swamp Vinebender ({3}{G}), Leaves from the Vine ({1}{G}), Saber-Tooth Moose-Lion ({4}{G}{G})
- Battlefield: Bitter Work, Food Token, 4 tapped Forests (p7, p8, p46, p49), 1 untapped Forest (p52), 1 tapped Mountain (p56), 1 tapped 5/5 Mountain land creature (p57 with 5 +1/+1 counters, haste)
- Library: 18 cards
**Opponent (PilotB):**
- Life: 12
- Hand: 2 cards
- Battlefield:
- Abandoned Air Temple (untapped)
- Ally Token 2/2 (tapped, 1 counter)
- Ally Token 1/1 (tapped)
- Ally Token 1/1 (untapped, summoning sick)
- Earthbender Ascension (6 quest counters)
- Foggy Bottom Swamp (tapped)
- Forest (tapped)
- Hei Bai, Spirit of Balance 7/7 (tapped, 4 counters)
- Kyoshi Village (untapped)
- Plains (untapped)
- Swamp (tapped)
- Swamp (tapped)
- Swamp (untapped)
- The Fire Nation Drill (untapped, Crew 2, trample)
- Tolls of War
Wait, looking at the board state, opponent has several untapped lands: Abandoned Air Temple, Kyoshi Village, Plains, Swamp (p93). So they're not fully tapped out. Hmm, the summary said "fully tapped out" but the board shows otherwise. Let me recount.
Opponent's lands:
- Abandoned Air Temple (untapped) - can make W
- Foggy Bottom Swamp (tapped)
- Forest (tapped)
- Kyoshi Village (untapped) - G/W
- Plains (untapped) - W
- Swamp p14 (tapped)
- Swamp p92 (tapped)
- Swamp p93 (untapped) - B
So they have 4 untapped lands: W, G/W, W, B. That's potentially relevant for removal or tricks. With Abandoned Air Temple's ability {3}{W}, {T}: Put a +1/+1 counter on each creature β they have exactly 4 mana (Temple + Kyoshi + Plains + Swamp... no wait, Swamp makes B). Temple {3}{W} needs 3 generic + W. They have Temple (W), Kyoshi (G or W), Plains (W), Swamp (B). So they could activate the Temple's ability: pay {3}{W} using Kyoshi (W), Plains... no wait, they need {3}{W} = 3 generic + 1 white. Sources: Temple itself (W), Kyoshi (W), Plains (W), Swamp (B). To pay {3}{W}: W from Plains, then 3 generic from Temple(W), Kyoshi(W), Swamp(B). Yes, they can activate it to pump their team. But that's during their turn.
**Current situation:** Badgermole is on the stack. It's my postcombat main. I have 1 untapped Forest (p52) β so 1 mana available (G).
After Badgermole resolves, it earthbends 2 β target land becomes a 0/0 with 2 +1/+1 counters (a 2/2 with haste, still a land). Important: earthbend targets a land I control. If I target an untapped land... it becomes a creature. Actually, I should target a tapped land probably, since a 2/2 blocker is what I need. Wait, but haste means it can attack. But I need blockers more than attackers right now.
Actually wait β key consideration: the earthbent land becomes a creature with haste. If I target my untapped Forest p52, it becomes a 2/2 that can block AND I can still tap it for mana (tapping a creature for mana is fine if it's a land β it's still a land, and tapping for mana is a land ability... actually the Forest's "{T}: Add {G}" is an activated ability of the land; since it's a creature with haste, summoning sickness doesn't prevent tapping for mana because it's still a land β haste also lets it attack. Actually, summoning sickness: a creature that's been under your control since the beginning of your turn can use tap abilities. Lands don't have summoning sickness. When a land becomes a creature, it can tap for mana regardless. With haste it can attack immediately too. The land I target β if it entered this turn, it would have summoning sickness but haste negates that. All my lands have been in play except... p52 Forest was played this turn? Let me check: turn 7 I played a Forest (p52 is untapped, played this turn per the log "I'm playing a Forest to hit 7 mana"). So p52 entered this turn. But haste from earthbend means it can attack and use tap abilities anyway (haste removes summoning sickness). So no issue.
**Plan:** I need to survive opponent's turn 8 attack. They have:
- Hei Bai 7/7 (will untap)
- The Fire Nation Drill (Crew 2 β becomes a creature with trample; 7/7? Let me check its stats. The Drill: "Trample. When this enters, you may tap it. When you do, destroy target creature with power 4 or less. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Crew 2." Power/toughness not shown in the rules text here... It's a Vehicle. From the log: "The Drill is a 7/7 trampler when crewed". So 7/7 trample.
- Ally tokens: 2/2, 1/1, 1/1
- Trebuchet is dead (in graveyard).
- Earthbender Ascension: at 6 quest counters, landfall β +1/+1 counter and trample on target creature.
So next turn, opponent can attack with Hei Bai 7/7, Drill 7/7 trample (crew with two 1/1s or the 2/2), and the Allies. That's potentially 7 + 7 + 2 + 1 + 1 = 18 damage if unblocked. I'm at 4. I need to block effectively.
My board after Badgermole resolves:
- 5/5 Mountain land (with counters β has trample from Badgermole)
- Badgermole 4/4
- Earthbent 2/2 land (new)
- Food token
- Bitter Work
Blockers: 5/5 Mountain, 4/4 Badgermole, 2/2 land. Plus I can cast another creature this turn? I have 1 untapped Forest (p52). My hand: Earth Rumble Wrestlers ({3}{R/G}) β can't cast with 1 mana. Vinebender {3}{G} β no. Leaves {1}{G} β yes, could cast but it doesn't help immediately (Saga I: mill 3, create Food). Actually that Food could be useful for life gain... but I already have a Food token. Hmm.
Wait, actually β how much mana do I have? p52 untapped Forest = 1 green. The 5/5 Mountain is tapped (it attacked). p56 Mountain tapped. So just 1 mana.
Also Bitter Work exhaust {4}: Earthbend 4 β can't afford (need 4 mana, have 1).
So after Badgermole resolves, I can:
1. Earthbend 2 target: choose a land. Best target? Options:
- p52 untapped Forest β becomes 2/2 haste. Can block. I lose nothing (it's untapped but as a creature-land I can still tap it for mana if needed).
- A tapped Forest β becomes 2/2 blocker.
Actually it doesn't matter much; all become 2/2. But there's a subtle point: if the earthbent land dies, it returns to the battlefield tapped. That's fine β it chump blocks and comes back. That's great for blocking the Drill (trample) β well, trample means excess damage goes through. Blocking a 7/7 trampler with a 2/2 means 5 damage tramples through. Hmm.
Let me think about the blocking math for next turn:
Opponent's likely attack: Hei Bai 7/7, Drill 7/7 trample (crewed), maybe Allies (2/2, 1/1, 1/1). They know I'm at 4. They'll want lethal.
My blockers: 5/5 Mountain (trample), 4/4 Badgermole, 2/2 land. Also, if I cast Vinebender or Wrestlers... I can't, only 1 mana. Actually wait β can I do anything else this turn to get more blockers?
Option: Crack Food token to gain 3 life β go to 7. That changes the math significantly! Food: {2}, {T}, Sacrifice: gain 3 life. I have only 1 untapped mana though. Can't afford {2}.
Hmm. So I have 1 mana. Options:
- Cast Leaves from the Vine ({1}{G}): Saga enters with chapter I: mill 3, create a Food token. Then next turn chapter II: +1/+1 counters on up to two creatures (could pump blockers!). But the Food token doesn't help unless I have 2 mana to crack.
- Save the mana.
Actually, let me think. Next turn (turn 8), I'll untap everything: 6 lands (4 Forests + 2 Mountains... wait let me count my lands: p7, p8, p46, p49, p52 Forests = 5 Forests; p56 Mountain, p57 Mountain-creature = 2 Mountains. Total 7 lands. Plus the new earthbent land from Badgermole β that's one of these lands becoming a creature, not a new land.
Wait, how many lands do I control? p7, p8, p46, p49, p52 (5 Forests), p56, p57 (2 Mountains) = 7 lands. Seismic Sense said "Lands you control: 7". Yes.
Next turn I'll have 7 mana. I can cast Saber-Tooth Moose-Lion ({4}{G}{G}) β a 7/7 reach! That's a great blocker/attacker. Or Vinebender + Wrestlers.
But first I need to survive opponent's turn 8.
Opponent's turn 8: They untap everything. Lands: 8 lands (Temple, Foggy Bottom Swamp, Forest, Kyoshi, Plains, 3 Swamps). They play a land (9th?) triggering Ascension landfall β +1/+1 counter + trample on a creature (probably Hei Bai β 8/8 trample, or the Drill? Drill is a Vehicle, not a creature until crewed β Ascension targets "target creature you control", Vehicles aren't creatures until crewed, so target Hei Bai or an Ally).
Hei Bai attack trigger: sacrifice another creature or artifact β put two +1/+1 counters on Hei Bai. They have Clue? No, the Clue... Tolls of War created a Clue token β is it still around? I don't see a Clue token on the battlefield. They must have sacrificed it. They have Allies to sacrifice though. So Hei Bai could become 8/8 or 10/10.
Attack math: If they attack with Hei Bai (say 8/8 or 10/10 with trample), Drill 7/7 trample, and Allies 2/2, 1/1, 1/1.
My blockers: 5/5 Mountain, 4/4 Badgermole, 2/2 land. Three blockers.
If I block Hei Bai with 5/5: Hei Bai tramples (if they give it trample via Ascension β needs a land to enter; they have land drops, likely yes). 8/8 trample blocked by 5/5 β 3 tramples through. My 5/5 dies (Mountain returns tapped). Badgermole blocks Drill 7/7 trample β 3 tramples through, Badgermole dies. 2/2 blocks an Ally. Total trample damage: 3 + 3 = 6 β₯ 4. I'm dead.
Hmm, that's bad. But wait β would they crew the Drill? Crew 2: tap creatures with total power 2+. They have 2/2 and 1/1s. Yes easily.
Let me reconsider. What if I block differently? The problem is trample on two big creatures. Total power attacking: Hei Bai 8/8 + Drill 7/7 + 2/2 + 1/1 + 1/1 = 19. I have 4 life. Blocking with 5/5, 4/4, 2/2: I can block at most 3 creatures. Unblocked creatures deal damage directly.
Scenario: block Hei Bai (8/8 trample) with 5/5 β 3 through. Block Drill (7/7 trample) with 4/4 β 3 through. Block 2/2 Ally with 2/2. Unblocked: 1/1 + 1/1 = 2. Total: 3+3+2 = 8. Dead.
Alternative: double-block Hei Bai with 5/5 + 4/4: Hei Bai 8/8 trample, blocked by 9 power/toughness... trample: assign lethal to blockers (5+4=9 toughness β₯ 8), so 0 tramples through? Actually attacker assigns damage: must assign lethal to each blocker in order. 8 damage among 5/5 and 4/4: kill both (5 + 3), no trample through. Hei Bai survives? 9 power from blockers vs 8 toughness β Hei Bai dies! Wait, blockers deal 5+4=9 damage to Hei Bai (8 toughness) β Hei Bai dies. But then Drill 7/7 trample blocked by 2/2 β 5 through. Allies 2/2+1/1+1/1 unblocked = 4. Total 5+4 = 9. Dead.
Hmm. Any way to survive? What if Hei Bai doesn't get trample? Ascension gives trample only when a land enters and it has 4+ quest counters. It has 6 counters. They'll play a land. So yes trample on one creature.
Wait, also consider: Hei Bai's attack trigger requires sacrificing another creature or artifact. If they sacrifice an Ally, that's one less attacker.
Let me recount opponent's creatures: Hei Bai 7/7, Ally 2/2, Ally 1/1, Ally 1/1, Drill (vehicle). If they crew Drill with two 1/1s, those are tapped and can't attack. Then attackers: Hei Bai, Drill, 2/2 Ally. Hei Bai trigger: sacrifice... they could sacrifice the 2/2? Or maybe they keep it. If they sac the 2/2 Ally to Hei Bai: Hei Bai becomes 9/9 (plus Ascension counter if landfall β 10/10 trample). Attackers: Hei Bai 10/10 trample, Drill 7/7 trample. My blockers: 5/5, 4/4, 2/2.
Block Hei Bai with 5/5+4/4: 10 damage assigned, lethal to both (5+4=9 toughness, 1 tramples over). Actually must assign lethal to first blocker (5) then next (4) = 9, remaining 1 tramples to me. Hei Bai takes 9 β dies (10 toughness? 9 damage < 10 toughness, survives!). Hmm wait, Hei Bai 10/10: blockers deal 9 damage, not lethal. Hei Bai survives, kills both my creatures. And 1 tramples through. Drill blocked by 2/2 β 5 trample through. Total 6. Dead.
This looks really bad. I'm at 4 life facing a superior board. What are my options to not die?
Option A: Gain life. Food token: crack for 3 β 7 life. Costs {2}. I have 1 mana now. Next turn I can't crack during their turn? I can β instant speed activation, costs {2} and tap. I'll have... during opponent's turn my lands are untapped? No wait β it's my turn 7 postcombat now. Then opponent's turn 8. My permanents untap at the start of MY turn, not theirs. So during opponent's turn 8, my lands remain as they are at end of my turn 7: mostly tapped except p52 Forest and whatever I keep untapped.
So if I end my turn with p52 Forest untapped + Food token, I have 1 mana during their turn β not enough to crack Food ({2}).
Hmm, what if I don't attack... wait, I already attacked this turn (postcombat). My lands are tapped from casting Badgermole.
Can I gain life another way? No.
Option B: Kill their creatures now. I have no removal in hand. Badgermole's earthbend doesn't kill.
Option C: More blockers. This turn, after Badgermole: I have 1 mana. Leaves from the Vine β creates a Food token (chapter I). Not a blocker. Can't cast anything else.
Wait β actually, should I reconsider earthbend target to make a better blocker? Earthbend 2 makes a 2/2. Fixed size. Any land. No difference in size.
Hmm, what about NOT casting Badgermole and instead... it's already on the stack. Too late.
Let me reconsider: is the situation actually that dire? Let me re-examine opponent's board and what actually happened.
Actually wait β let me re-read the board. Opponent life: 12. My life: 4.
Their creatures: Hei Bai 7/7 (tapped), Ally 2/2 (tapped), Ally 1/1 (tapped), Ally 1/1 (untapped, summoning sick), Drill (untapped vehicle).
Untapped lands: Temple, Kyoshi, Plains, Swamp (4 mana: W, G/W, W, B).
Could they have an instant-speed trick with 4 mana? Possibly a removal spell for my 5/5 or Badgermole. White/green/black... e.g., something like "destroy target creature". If they kill my 5/5 now, my board weakens. But the Mountain returns tapped when it dies. Still, I lose the counters (it returns as a plain land). Hmm, actually when the earthbent land dies, "return it to the battlefield tapped" β it returns as a land, no longer a creature, counters... when it dies, it's a creature card? No β it's a land card. When it dies, the trigger returns it to the battlefield tapped. Counters remain on it? Counters stay on the card as it moves? No β when an object changes zones, counters cease to exist, except the earthbend trigger returns it to the battlefield. Hmm, the returned land is a new object. The counters are gone. But it might return with counters? The rules text: "When it dies or is exiled, return it to the battlefield tapped." The returned land is a new object without counters (and not a creature). OK.
Let me now think about what happens: Badgermole resolves (unless countered β unlikely in these colors). Earthbend 2 trigger. I pick a land.
Which land to earthbend? Considerations:
- I want a blocker. The 2/2 can chump.
- Target a tapped land so I keep p52 Forest untapped for... what? 1 mana does nothing during their turn (can't crack Food). Actually with Leaves from the Vine in hand ({1}{G})... casting it during their turn? It's an enchantment β sorcery speed. No.
Hmm, what about targeting p52 (untapped Forest)? Then it's a 2/2 haste creature. I could... tap it for mana still. No real difference.
Actually, here's a thought: should I earthbend the 5/5 Mountain? No β it already is a creature; earthbend 2 would put 2 more counters making it 7/7? Wait β earthbend: "Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it." If I target the already-creature Mountain (5/5 with 5 counters), it becomes a 0/0 creature (overwrite? No β "becomes a 0/0 creature" sets base P/T to 0/0) and gets 2 more counters β 7 counters β 7/7! Hmm wait, does it set base power/toughness to 0/0 again? The Mountain's base is already 0/0 from the first earthbend (with 5 counters). Applying earthbend again: it becomes a 0/0 creature (no change to base, already 0/0) and gets 2 more counters β 7/7. That makes my trampler bigger but doesn't add a blocker. I need bodies. Better to make a new 2/2.
So: earthbend a tapped Forest (say p7) β 2/2 blocker. Keep p52 untapped? For what? 1 mana does nothing on their turn. Actually... wait, does anything cost {1}? Bitter Work exhaust is {4}. Food is {2}. Nothing costs 1. So keeping p52 untapped is useless. Then maybe earthbend p52 instead? If p52 becomes a 2/2, I can still tap it for G (mana ability). It's equivalent. Fine either way. I'll earthbend a tapped Forest to keep options open β actually here's a consideration: if the earthbent land dies, it returns tapped. If I earthbend p52 (untapped) and it dies in combat, it returns tapped β same as others. No difference. I'll just pick a tapped Forest.
Hmm wait, actually there's one more consideration: leaves from the vine chapter II next turn pumps two creatures. And next turn I have 7 mana.
But the critical question: how do I survive turn 8? Let me think harder.
Actually, wait. Let me reconsider whether opponent even has lethal. It's their turn 8. They untap. Board: Hei Bai 7/7, Allies 2/2/1/1/1/1, Drill, Ascension (6 counters), Tolls of War, 8 lands.
My board: 5/5 Mountain (trample), Badgermole 4/4, 2/2 land, Food, Bitter Work, and possibly a new Leaves saga + Food token.
They play a land β Ascension landfall: 7th counter, +1/+1 counter and trample on target creature. They'll target Hei Bai β 8/8 trample.
They crew the Drill: tap 2/2 Ally (power 2) β Drill becomes 7/7 creature trample.
They attack with Hei Bai 8/8 trample, Drill 7/7 trample, and maybe the 1/1s. Hei Bai attack trigger: sacrifice an Ally (1/1) β Hei Bai 10/10 trample. Tolls of War: whenever you sacrifice a permanent during your turn, create a 1/1 Ally (once per turn) β they get a new 1/1.
Attackers: Hei Bai 10/10 trample, Drill 7/7 trample, possibly 1/1 Ally, new 1/1 Ally.
My blockers: 5/5, 4/4, 2/2.
Best blocking: I need to minimize trample + unblocked damage. I'm at 4.
Hei Bai 10/10 trample: block with 5/5 + 4/4 (9 toughness). Hei Bai assigns 5 to Mountain, 4 to Badgermole (lethal to both), 1 remaining β tramples for 1. Hei Bai takes 9 damage β survives (10 toughness). My Mountain dies (returns tapped as land), Badgermole dies.
Drill 7/7 trample: block with 2/2 β 5 tramples through. 2/2 land dies (returns tapped).
1/1s unblocked: 1-2 damage.
Total: 1 + 5 + 2 = 8. Way dead.
Alternative: block Hei Bai with all three (5/5, 4/4, 2/2 = 11 toughness): Hei Bai assigns lethal to all (5+4+2 = 11 β₯ 10? must assign lethal to each in order: 5 to Mountain, 4 to Badgermole, then 1 to 2/2 (lethal is 2)... order: I choose blocker order. Hei Bai must assign lethal damage to each blocker before the next. Total blocker toughness 11 > 10 power, so no trample through. Hei Bai takes 5+4+2 = 11 β dies! But Drill 7/7 trample unblocked β 7 damage. Dead anyway.
So if they attack with both big tramplers, I die no matter what. Unless... I gain life or prevent damage or kill one of them.
Can I kill Hei Bai or the Drill now? No removal in hand.
Can I gain life? Food token β need {2}. I have {1} available now. Hmm.
Wait β what about attacking... no, it's postcombat.
Hmm, hold on. Is there any chance they don't have lethal and I'm overestimating? They also might just attack with Hei Bai alone and hold back. But a competent opponent will go for lethal: I'm at 4.
What can I do this turn to improve? Let me think about all my resources:
- 1 untapped Forest (p52): 1 green mana.
- Food token (needs 2 to crack β can't).
- Bitter Work exhaust {4} β can't.
- Hand: Leaves {1}{G} (castable), others not.
Casting Leaves: creates a Food token (chapter I, mill 3). Two Food tokens but still only 1 mana β can't crack either. Next turn (turn 8) chapter II: +1/+1 counter on up to two creatures β that happens after my draw step on turn 8, IF I survive their turn 8. Doesn't help survive.
So nothing I do this turn changes the combat math on their turn. I'm at 4 with three blockers (5/5, 4/4, 2/2) vs their two tramplers + tokens.
Wait β actually, is there a chance they can't crew the Drill AND attack with everything? Crew 2 needs power 2: the 2/2 Ally alone crews it. Then they attack with Hei Bai, Drill, 1/1, 1/1. Same as before.
Alternatively they attack with everything and crew with... they'd need the 2/2 for crew. OK.
What if they don't give trample to Hei Bai? Ascension: "Landfall β Whenever a land you control enters, put a quest counter on this. When you do, if it has four or more quest counters, put a +1/+1 counter on target creature you control. It gains trample until end of turn." They will play a land (they've been hitting land drops; they have 2 cards in hand... hmm, they have 2 cards in hand. Do they have a land? Unknown. If no land, no trample from Ascension. But Hei Bai alone without trample:
Attackers: Hei Bai 8/8 (no trample, with sac), Drill 7/7 trample, 1/1s.
Block Hei Bai with 5/5 (trade? 5/5 vs 8/8: Mountain dies, Hei Bai survives). Block Drill with 4/4: 3 trample through, Badgermole dies. Block 1/1 with 2/2. Unblocked 1/1: 1. Total: 3 + 1 = 4. Exactly lethal! Ugh.
Block Hei Bai with 5/5 + 2/2: Hei Bai kills both, survives (takes 7). Block Drill with 4/4: 3 through. 1/1 + 1/1 unblocked: 2. Total 5. Dead.
Block Drill with 5/5: 2 through, Mountain dies... wait 7/7 vs 5/5: Drill assigns 5 to Mountain (lethal), 2 trample. Mountain deals 5 to Drill (7 toughness, survives). Block Hei Bai with 4/4 + 2/2: Hei Bai 8/8 kills both, takes 6, survives. 1/1s unblocked: 2. Total: 2 + 2 = 4. Lethal again.
Hmm, what if Hei Bai doesn't get the sac trigger value... they will sac something.
So in most lines I take 4+. I need to prevent at least 1 damage or gain life or remove an attacker.
Options to survive:
1. Gain 3 life via Food β need {2} mana during their turn. Can I arrange to have 2 mana untapped at end of my turn? I have p52 untapped now. If I don't cast anything and don't tap p52... I end turn with 1 untapped land. Not 2. What if I don't cast Badgermole? It's already cast (on the stack). Damn.
Wait, actually β is Badgermole on the stack because I cast it this turn with my 7 mana? Let me verify: lands: p7, p8, p46, p49 tapped (4 Forests), p52 untapped (Forest), p56 tapped Mountain, p57 tapped Mountain creature. That's 6 tapped lands. Badgermole costs {4}{G}{G}? Its mana cost isn't shown but from the log I cast it for 6 mana? "casting Badgermole (4/4, earthbend 2...)". Badgermole's cost β Avatar set Badgermole is {4}{G}{G}? Hmm, not sure. 6 tapped lands + 1 untapped = I spent 6 mana. If Badgermole costs {4}{G}{G} that's 6. OK.
So I have exactly 1 mana (p52). I cannot crack Food this turn. And during their turn I'll have 1 untapped land only (if I keep p52 untapped).
2. What if I earthbend p52 (the untapped Forest)? Then I have 0 untapped lands but a 2/2 blocker. Same as earthbending a tapped one. No mana during their turn either way effectively (1 mana does nothing).
3. Kill an attacker: no removal.
4. Chump and pray they don't have it all: They need a land for trample (maybe they don't have one β 2 cards in hand, they've played... how many lands? 8 on board. They might not have a 9th land). Also, they might not realize the lethal math. But I should assume competent play.
Hold on β let me reconsider. Do they even need to crew the Drill? What if they attack with Hei Bai + Allies only? Then: Hei Bai 8/8 (or 10/10), 2/2, 1/1, 1/1. I block Hei Bai with 5/5, block 2/2 with 4/4, block 1/1 with 2/2, 1/1 unblocked: 1 damage. Survive at 3! Then my turn 8: I untap, 7 mana, cast Moose-Lion 7/7 reach + Vinebender... and counterattack. But the Drill is there next turns.
But they'd crew the Drill for lethal. Assume they do.
OK here's another angle: what if I make MORE blockers? The only way this turn: can't (no mana for creatures).
What about next turn's Leaves chapter II? Doesn't help survive.
Hmm, wait. Let me reconsider the Food crack timing. Food: "{2}, {T}, Sacrifice: You gain 3 life." I have p52 untapped (1 mana). Is there any way to get a second mana? Bitter Work is not a land. The 5/5 Mountain is tapped (attacked). p56 tapped. Everything else tapped. No.
What if I hadn't attacked with the Mountain... too late, it's postcombat.
Alternatively β could I use Bitter Work's exhaust {4} earthbend 4? No mana.
So I genuinely cannot gain life. The question is just how to arrange blockers and hope.
Actually, wait. Let me reconsider the trample situation. Drill has trample inherently. Hei Bai gets trample only from Ascension landfall. They have 2 cards in hand. Probability they have a land: they have 24 cards in library, 8 lands on board, ~7 cards seen... roughly 40% of their deck is lands (typical). 2 cards in hand β decent chance at least one is a land. Also, even without trample on Hei Bai, the math above showed lethal (exactly 4) in some lines. Let me redo the no-land case carefully:
No land played, no Ascension trigger. Hei Bai 7/7. They crew Drill (tap 2/2). Attack: Hei Bai (sac a 1/1 β 9/9), Drill 7/7 trample, remaining 1/1 (one was sacced, one... wait they have 2/2, 1/1, 1/1. Crew taps the 2/2. Sac a 1/1 to Hei Bai β Hei Bai 9/9. Remaining attacker: 1/1. Plus Tolls makes a new 1/1 (sac during their turn) β that token is created... Tolls of War: "Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token." The sac happens at attack trigger β the new token is created during declare attackers? The Hei Bai trigger resolves after attackers are declared, so the new token can't attack (not declared). OK.
Attackers: Hei Bai 9/9 no trample, Drill 7/7 trample, 1/1.
My blockers: 5/5, 4/4, 2/2.
- Block Hei Bai with 5/5 (Mountain dies, Hei Bai takes 5, survives), block Drill with 4/4 (3 trample, Badgermole dies), block 1/1 with 2/2. Take 3. Survive at 1!
Oh nice β without the Ascension trample on Hei Bai, I survive at 1 life (taking 3 from Drill trample). But wait, they could assign trample differently... Drill 7/7 trample blocked by 4/4: must assign lethal (4) to Badgermole, 3 trample. Yes 3.
Alternatively block Drill with 5/5: 2 trample. Block Hei Bai with 4/4 + 2/2: Hei Bai kills both, takes 6, survives. 1/1 unblocked: 1. Total 3. Survive at 1.
Or block Hei Bai with all three... then Drill unblocked: 7. Dead. So I must block the Drill.
So the plan: block Drill with something, block Hei Bai with the rest, survive at 1. But if they have a land (Ascension trample on Hei Bai), I need to block Hei Bai with enough to prevent trample... 10/10 trample vs my 11 total toughness β block with all three β nothing tramples, Hei Bai takes 11 and DIES (10 toughness). Wait: Hei Bai 10/10 trample blocked by 5/5+4/4+2/2: attacker assigns lethal to each blocker in order: order them 2/2 first? I choose the order: put 2/2 first: assign 2 (lethal), then 4/4: assign 4 (lethal), then 5/5: assign 4 of remaining 4 β all 10 assigned, no trample. Hei Bai takes 2+4+5 = 11 damage β dies! But then Drill 7/7 trample unblocked β 7 to face. Dead.
So with trample on Hei Bai, I can't block both. Total trample damage will kill me. Unless I block Hei Bai with everything AND the Drill... no, only 3 blockers.
Damage check with trample Hei Bai 10/10 + Drill 7/7 trample + 1/1:
- Block Hei Bai with 5/5: 5 trample. Already dead (5 β₯ 4).
So if they have a land for Ascension β I'm dead regardless. If they don't β I survive at 1 with proper blocks (must block Drill).
Given I can't change whether they have a land, my job: maximize blockers and set up the best defense. Also β maybe there's something better: can I KILL the Drill or Hei Bai before their turn? No removal.
Can I make my blockers bigger? Leaves chapter II is next turn (too late).
Can I make an extra blocker? No.
Hmm OK wait, actually let me reconsider β is there any instant-speed way to gain life with 1 mana? No.
What about chump-blocking economics: The earthbent 2/2 land, when it dies, returns tapped. So chumping with it is "free" long-term. The 5/5 Mountain also returns when it dies. Badgermole doesn't return.
Priority for survival: keep Badgermole alive if possible? If I block Drill with the 2/2: 5 trample through β dead (at 4). So no β I must block Drill with the 4/4 or 5/5 to keep trample β€ 3.
Plan for blocks (no-land scenario): Drill β 4/4 Badgermole (3 trample), Hei Bai β 5/5 Mountain (dies, returns tapped), 1/1 β 2/2 land. Take 3, survive at 1. Then turn 8: untap, play Moose-Lion (7/7) or Vinebender, and swing back? Opponent at 12. My turn-8 board: Badgermole dies in their combat... hmm, Badgermole blocking Drill dies (7/7 vs 4/4). Mountain dies but returns tapped (as a plain land, no counters!). That's a big loss β my 5/5 becomes a vanilla Mountain.
Ugh. So after their turn 8 (no-land scenario): I lose Badgermole, the 5/5 Mountain (returns as plain Mountain), 2/2 land (returns tapped). My board: Bitter Work, Food, 7 lands (2 tapped from returning), Leaves saga maybe. Their board: Hei Bai 9/9, Drill, Allies, Ascension. I'm at 1 life. Turn 8: 5 untapped lands (7 total, 2 returned tapped... wait: Mountain returned tapped, 2/2 land returned tapped. So untapped: 5 lands). 5 mana: cast Vinebender ({3}{G}) or Wrestlers ({3}{R/G})? Wrestlers get +1/+0 and trample if I control a land creature β I don't anymore. Hmm. Or Forestcycle Moose-Lion to find a Forest? Moose-Lion costs {4}{G}{G} = 6 β can't with 5.
This is getting bleak. But it's the best line. Actually wait β maybe I should keep Badgermole back and block Drill with the 5/5 Mountain instead? Then: Drill β 5/5 (2 trample, Mountain dies/returns), Hei Bai β 4/4 + 2/2 (Hei Bai 9/9 kills both, takes 6, survives; Badgermole dies, 2/2 returns), 1/1 unblocked: 1. Total 3. Survive at 1. Same result, but Badgermole dies and... same losses basically.
Alternatively block Hei Bai with 5/5 and Drill with 2/2? 5 trample from Drill β dead. No.
So in the no-land scenario I survive at 1 but lose most of my board. Then I'm at 1 vs their board β they just need any reach (Trebuchet is dead; Ballistic Boulder tokens are from attacking... Trebuchet dead. Abandoned Air Temple pump? Not damage). Next turn they attack again with Hei Bai + Drill and I have nothing. Dead on turn 9 anyway unless I draw something.
Hmm wait, but actually β maybe I'm wrong that they have this lethal lined up. Let me re-examine: is the Drill really 7/7? Let me check the oracle text. The Fire Nation Drill β from the log "The Drill is a 7/7 trampler when crewed". Let me verify with get_oracle_text. Also Hei Bai's exact stats: 7/7 with 4 counters β base 3/3 + 4 = 7/7. β.
Also β should I reconsider: maybe opponent doesn't attack with everything because they fear my crackback? They're at 12. If they attack with Hei Bai + Drill + tokens and I block as above, they lose nothing (Hei Bai survives, Drill survives). My crackback: nothing left. So no fear. They'll do it.
Unless... they don't crew the Drill and instead attack with Hei Bai + Allies and keep Drill back? Drill as a blocker doesn't matter (I'm not attacking into them next turn necessarily... actually I might). Hmm.
OK regardless β my decision NOW is just: resolve Badgermole, pick earthbend target, maybe cast Leaves, pass. Then block optimally. The outcome may be out of my control (depends on their hand). Let me also think: is there anything smarter than Badgermole I could've done? It's already cast. Fine.
Actually, wait. Let me reconsider the whole thing. What if I DON'T make a 2/2 and instead... no, earthbend is mandatory ("When this enters, earthbend 2" β must target a land I control). I'll make a 2/2 blocker.
Hmm, one more idea: earthbend target β what if I target the Mountain p56 (tapped, non-creature)? It becomes a 2/2. Same as Forest. What about targeting p57 (the 5/5)? β 7/7 trample. One big blocker instead of an extra chump. Does a 7/7 trample blocker help vs their attack? Block Hei Bai 10/10 trample with 7/7: 3 trample, 7/7 dies (returns tapped). Block Drill with 4/4: 3 trample. Total 6+. Dead. With no-land scenario: Hei Bai 9/9 blocked by 7/7 (Hei Bai takes 7, survives; 7/7 dies returns), Drill blocked by 4/4 (3 through), 1/1 unblocked (no 2/2 blocker): total 4. DEAD. So making the 2/2 is strictly better (blocks the 1/1). Confirmed: earthbend a fresh land for the 2/2 body.
Which land? Any tapped one. I'll pick a tapped Forest (p7). Actually β strategic: if the 2/2 dies it returns tapped. All equal. But what about keeping p52 untapped for a potential... nothing costs 1. OK. Also: could cast Leaves from the Vine now with p52? Chapter I: mill 3, make a Food. Marginal β the Food could matter NEXT turn (turn 8): crack Food (2 mana) to gain 3 if I survive... but at 1 life, +3 β 4, still dead to their board. Meh. But Leaves chapter II on turn 8 pumps two creatures +1/+1 β if I have the 5/5... it might be dead. Hmm.
Actually, is there any downside to casting Leaves now? It uses my last mana. It might mill something useful... or mill my Moose-Lion? No β Moose-Lion is in my hand. Mill 3 from library. Whatever. The Food token: crack next turn for 3 life. Combined with existing Food: 2 Foods, crack both (4 mana) for 6 life β 1+6 = 7. Does that matter on their turn 9? Maybe marginal.
Alternatively save the 1 mana β useless. Cast Leaves. Actually wait β should I hold Leaves for the synergy with... nothing. Cast it. Actually hmm, one consideration: Bitter Work exhaust is {4} β next turn with 5 untapped lands I could exhaust earthbend 4 to make a 4/4! That's a good play on turn 8: exhaust Bitter Work β earthbend 4 on a land β 4/4 haste, plus cast something. Keep that in mind; doesn't affect now.
Also β should I use Bitter Work exhaust RIGHT NOW? It costs {4}; I have {1}. No.
Decision sequence now:
1. Pass priority / let Badgermole resolve. Actually the stack has Badgermole; it's my priority. I could cast Leaves now BEFORE Badgermole resolves? Doesn't matter much. Order: let Badgermole resolve first, then earthbend trigger, then cast Leaves. Actually if I cast Leaves now (with Badgermole on stack), chapter I triggers when it enters... it enters after resolving, which would be before Badgermole. Mill 3, Food. No interactions. Simplest: pass, let Badgermole resolve, handle earthbend trigger, then cast Leaves, then end turn.
Wait, actually β should I even cast Leaves? Let me think about whether the Food matters. If I survive at 1, on my turn 8 I can crack 2 Foods β 7 life. Their turn 9: Hei Bai + Drill attack again. My board turn 8: 5 untapped lands (2 returned tapped), cast... hmm, actually with Leaves chapter II on turn 8, +1/+1 counters on two creatures β but my creatures are all dead except returned lands (not creatures). Useless unless I cast a creature turn 8 before chapter II? Chapter II triggers after draw step; I can cast a creature in response? The Saga trigger: "After your draw step, add a lore counter" then chapter II triggers β I can respond by casting a creature, then the trigger resolves targeting it. With 5 mana: cast Vinebender ({3}{G}) in response to chapter II trigger β Vinebender gets a counter β 5/4. Then main phase: exhaust Bitter Work ({4}) β wait, only 2 mana left after Vinebender. Hmm: 5 lands untapped. Cast Vinebender in response to Leaves ch. II (3 mana), leaves 2 mana β crack a Food β gain 3. Then chapter II puts counters on Vinebender. Main: 0 mana... eh.
This is deep. Survival probability is low regardless. Let me just make the reasonable plays: resolve Badgermole, earthbend a tapped Forest for a 2/2 blocker, cast Leaves for the Food + future value, end turn, then block to survive the no-land scenario (block Drill with Badgermole, Hei Bai with Mountain, token with 2/2).
Hmm, actually wait. Let me reconsider blocking once more for the WITH-land scenario (they have a land β Hei Bai gets counter + trample):
Hei Bai 8/8 β sac 1/1 β 10/10 trample. Drill 7/7 trample. 1/1 ally + Tolls token.
Any blocks β I take β₯ 4? Block Hei Bai with 5/5+4/4+2/2 (11 toughness): no trample through, Hei Bai takes 11 β dies. Drill unblocked: 7 trample β dead. Block Drill with 5/5 (2 through), Hei Bai with 4/4+2/2 (assign 4+2=6 lethal, 4 trample through): 6 total. Dead. Any way to take < 4? Block Hei Bai with all three: 0 through but Drill 7 + ally 1 = 8. Block Drill with all three: assign 2+4+5... 7 vs 11 toughness: no trample, Drill takes 11 β dies! Hei Bai 10/10 unblocked: 10. Dead. Nope, dead if land.
So: pray they don't have a land (or a pump spell). Also possible they have a removal spell for a blocker β also dead. Whatever β maximize the no-land line.
One more consideration for earthbend target: could target p52 untapped Forest vs tapped β if I cast Leaves with p52, all lands tapped, then earthbend any. Order: resolve Badgermole β earthbend a tapped Forest β cast Leaves tapping p52. Fine.
Also: should I crack the Food token NOW? Can't (1 mana).
Also consider: maybe DON'T cast Leaves to keep a card in hand for... no reason. Leaves gives Food + future draw (chapter III: draw if creature/Lesson in graveyard β yes, my graveyard has Earth Kingdom Soldier, Earthbending Lesson). So Leaves = Food now, counters turn 8, draw turn 9. Good value. Cast it.
Wait, actually β one more thought on maximizing survival: should the 2/2 earthbend target be the UNtapped Forest p52 instead, keeping a tapped Forest as... no difference. But here's a subtle one: what if I DON'T cast Leaves and keep p52 untapped, so that during their turn I have 1 mana... for nothing. There's literally no 1-mana instant in my hand. My hand: Wrestlers, Vinebender, Leaves, Moose-Lion. None castable for {G} at instant speed. So no. Cast Leaves.
Hmm, actually β hold on, let me reconsider using Bitter Work's exhaust NEXT turn vs now. Now: impossible. OK.
Also, should I send a chat message? Instructions say chat at least once every 2 turn cycles. I haven't chatted in a while (the log shows no chat). Let me send something.
Let me also double check Badgermole's stats/cost via oracle to be sure about the earthbend. Actually the rules text is shown: "When this enters, earthbend 2. Creatures you control with +1/+1 counters on them have trample." It's a 4/4 presumably (from log). Cost β doesn't matter now.
Plan:
1. Send chat message (optional, quick).
2. Pass priority β Badgermole resolves β earthbend trigger β choose target land (a tapped Forest, e.g., p7).
3. Then cast Leaves from the Vine with p52.
4. End turn.
5. On their turn: block Drill with Badgermole, Hei Bai with 5/5 Mountain, 1/1 with 2/2 (adjust based on actual attackers).
Wait, actually β reconsider block assignment in no-land scenario once more. Attackers: Hei Bai 9/9 (after sac), Drill 7/7 trample, 1/1 (and maybe the summoning-sick 1/1 p132 can't attack; the Tolls token created during their turn... Tolls triggers on sacrifice during their turn β the Hei Bai sac happens at attack, token created but can't attack). Also, could they sacrifice BEFORE combat to get the token attacking? Hei Bai's trigger is on attack. They have no other sac outlet except... Foggy Bottom Swamp {4}, sac: draw β that's a permanent sacrifice during their turn β Tolls token! And Kyoshi Village {4} sac: draw β token. They have 8 lands; they could sac Foggy Bottom Swamp precombat to draw + make a 1/1 that CAN attack. Hmm, that adds a 1/1 attacker. Then attackers: Hei Bai 9/9, Drill 7/7 trample, 1/1, 1/1 (new). My blocks: Drill β 4/4 (3 through), Hei Bai β 5/5 (dies), 1/1 β 2/2, 1/1 unblocked: 1. Total 4. LETHAL. Ugh!!
Wait, but sacking Foggy Bottom Swamp costs {4} + tap + sac. They have 8 lands. Yes they can. Or Kyoshi Village similarly. So they can manufacture an extra attacker. Then even without a land drop, I'm dead? Let me recount: attackers Hei Bai 9/9, Drill 7/7 trample, Ally 1/1 (p121), Ally 1/1 (p132 summoning sick β can't attack), new Tolls 1/1 (can attack β created precombat, not summoning sick? Tokens created during their turn ARE summoning sick β created this turn β summoning sick β can't attack!). Right! A token created this turn can't attack (summoning sickness). So the Tolls token can't attack. Phew.
But wait β p132 Ally 1/1 is summoning sick (created this turn, turn 7). On turn 8 it's fine. So attackers: Hei Bai, Drill, 2/2 (tapped for crew β can't attack), 1/1 (p121), 1/1 (p132). If they crew with the 2/2: attackers = Hei Bai 9/9, Drill 7/7 trample, 1/1, 1/1. Blocks: Drill β Badgermole 4/4 (3 trample), Hei Bai β Mountain 5/5 (trade down, Hei Bai survives), 1/1 β 2/2. Unblocked 1/1: 1. Total: 3 + 1 = 4. LETHAL.
Hmm!! Wait, previously I counted only one 1/1 attacker. Let me recount their creatures: p109 Ally 2/2 (tapped now, will untap), p121 Ally 1/1 (tapped), p132 Ally 1/1 (untapped, summoning sick). On turn 8: all untap, none sick. Crew Drill: needs power 2. Options: tap the 2/2, or tap both 1/1s. They'll tap the 2/2 (keep... no wait, they'd rather attack with the 2/2 and crew with the two 1/1s? Crew 2: total power 2+ β two 1/1s work! Then attackers: Hei Bai, Drill, 2/2. Same count. Either way: Hei Bai + Drill + one 2-power-or extra creature.
Case A: crew with 2/2. Attackers: Hei Bai 9/9, Drill 7/7t, 1/1, 1/1. Blocks (3 blockers): must block Drill (else 7 trample). Block Hei Bai (else 9). Block one 1/1. Other 1/1: 1 damage. Trample: Drill vs 4/4: 3. Total 4. Dead.
Block Drill with 5/5: 2 trample. Hei Bai with 4/4+2/2: Hei Bai kills both, survives (takes 6). 1/1s: 2. Total 4. Dead.
Case B: crew with two 1/1s. Attackers: Hei Bai 9/9, Drill 7/7t, 2/2. Blocks: Drill β 4/4 (3 through), Hei Bai β 5/5 (survives), 2/2 β 2/2 (trade). Total 3. Survive at 1!
Or Drill β 5/5 (2 through), Hei Bai β 4/4+2/2 (both die, Hei Bai takes 6 survives), 2/2 unblocked: 2. Total 4. Dead.
So survival depends on their crew choice and my blocks. If they crew with the 2/2 (natural), they have 4 attackers and I likely die even without a land. If they crew with two 1/1s, I can survive at 1 by blocking Drill with Badgermole and 2/2 with the 2/2.
Hmm wait, in Case A, block Drill with 5/5 (2 through), Hei Bai with 4/4 (no trample, Hei Bai kills Badgermole, takes 4, survives), 1/1 with 2/2, 1/1 unblocked: 1. Total: 2 + 1 = 3! Survive at 1! Wait β Hei Bai blocked by 4/4: no trample (no land scenario), so 0 through. Drill blocked by 5/5: Drill assigns 5 to Mountain (lethal), 2 trample. Mountain deals 5 to Drill: Drill 7/7 survives. Mountain dies β returns tapped. 1/1 blocked by 2/2: both die? 1/1 vs 2/2: 1/1 dies, 2/2 survives. Other 1/1: 1 damage. Total: 2 + 1 = 3. SURVIVE AT 1.
So in no-land Case A: block Drill with 5/5, Hei Bai with 4/4, 1/1 with 2/2 β take 3, survive at 1. I lose the Mountain counters (returns as land) and nothing else! Badgermole survives (blocked Hei Bai, takes 9? no wait β Hei Bai 9/9 deals 9 to Badgermole 4/4 β Badgermole DIES. Right, blocking creature takes damage. Badgermole dies. Hmm.
OK so: Badgermole dies, Mountain returns as plain land, 2/2 survives, I take 3 β at 1 life. Their board intact. Then my turn 8 with 4-5 mana... still probably dead on their turn 9. But alive!
Anyway β these are their-turn decisions; I'll make them when the time comes. Key insight: block the Drill with the 5/5 Mountain (minimize trample while Mountain "dies" but returns), block Hei Bai with Badgermole (sad but necessary), chump a token with the 2/2.
Hmm, actually wait β should I block Hei Bai with the 2/2 land instead (it returns when it dies) and keep Badgermole? Then: Drill β 5/5 (2 through, Mountain returns), Hei Bai β 2/2 (2/2 dies, returns tapped; Hei Bai takes 2), 1/1 β Badgermole (token dies, Badgermole survives!), 1/1 unblocked: 1. Total: 3. Survive at 1, keep Badgermole! Both lands return tapped. Board turn 8: Badgermole 4/4, 7 lands (3 tapped: 2 returned + ...), untapped: p8, p46, p49, p52 + ... let me not over-plan.
But careful: Hei Bai blocked by 2/2 β if they gave Hei Bai trample (land scenario), 7 tramples through β dead. In no-land scenario it's fine. I'll decide based on whether they played a land / gave trample.
Also β Hei Bai's "when it leaves the battlefield, put its counters on target creature you control" β relevant if I could kill it, which I can't easily.
Alright. Also one more idea for THIS turn to improve survival: instead of earthbending a tapped Forest for a 2/2, what if... no, 2/2 is 2/2. And keep p52 for Leaves. Actually β wait, should I cast Leaves at all? If I cast Leaves, chapter I mills 3 β could mill into... my graveyard already has creatures for chapter III. The Food token: an extra Food to crack on turn 8 for +3 life. That could be the difference on turn 9. Yes, cast it.
Hmm, although β wait. Actually, let me reconsider: is there a chance to WIN rather than just survive? Opponent at 12. My offense: 5/5 trample Mountain, Badgermole 4/4, 2/2. If they DON'T attack all-out (e.g., they play defensively fearing... nah, they have lethal-ish). OK just play it out.
Let me also double-check the opponent's possible instant-speed interaction RIGHT NOW with 4 untapped lands (Temple W, Kyoshi G/W, Plains W, Swamp B): They could have a removal spell (e.g., white exile, black kill) for Badgermole on the stack? Can't counter, but could kill my 5/5 Mountain in response? If they kill the Mountain now, it returns tapped (as a land). Then Badgermole resolves, earthbend 2 β make a 2/2. My board: Badgermole + 2/2 + plain Mountain. That's worse but whatever β nothing I can do about it.
Also they might activate Abandoned Air Temple's ability? That's {3}{W},{T}: +1/+1 counter on each creature they control β sorcery... no, it's an activated ability, can be activated at instant speed (no restriction stated). If they activate now: Hei Bai 8/8, Allies pumped. Why would they? It doesn't affect my turn. They wouldn't.
OK, let me proceed:
Step 1: pass priority to let Badgermole resolve. Actually β the current pending state: Badgermole is on the stack, I have priority. I could cast Leaves NOW (before Badgermole resolves) so that... hmm, any benefit? Leaves enters β chapter I β mill 3 + Food. If I mill into... no. Let Badgermole resolve first (cleaner, and if they have a trick I see it before committing Leaves). Pass priority.
Then the earthbend trigger: target a tapped Forest. Which one? Any. p7. Actually β hmm, wait: is there value in earthbending the untapped p52 and then casting Leaves by tapping... the 2/2 land? Tapping the 2/2 for mana: it's a creature with haste (earthbend gives haste), so it can tap for mana the turn it becomes a creature? Summoning sickness: p52 entered THIS turn (turn 7). As a creature without haste it couldn't tap for mana. But earthbend gives haste β it can tap for mana. OK so even then it works. But simpler: earthbend a tapped Forest, cast Leaves with p52.
Wait, actually β hmm, does the earthbent land have haste? "becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it." Yes, haste. So even a land that entered this turn can attack/tap. Fine.
Let me also verify: the 2/2 blocker β when it dies it returns tapped. Good for chumping.
Plan:
1. send_chat_message (something brief).
2. pass_priority β Badgermole resolves, earthbend trigger goes on stack.
3. choose target: p7 (tapped Forest).
4. Then cast Leaves (p24) tapping p52.
5. Pass to end turn.
6. Their turn: make blocks per above.
Let me start. Actually, I can do chat + pass_priority... the instructions say make independent calls together. Chat and pass_priority are independent. But pass_priority blocks until next decision. Let me send chat first, then pass. Actually I can call them together? "If you intend to call multiple tools and there are no dependencies between the calls, make all of the independent calls in the same block." Chat doesn't depend on pass_priority. But pass_priority blocks... combining might be fine. To be safe, do chat first, then pass_priority separately. Actually the guidance says to batch independent calls. I'll batch them.
Hmm, wait β actually before passing, let me reconsider whether to cast Leaves BEFORE passing (with Badgermole on the stack). No benefit. Pass first.
Also, let me reconsider the earthbend target choice once more. Lands: p7, p8, p46, p49 (tapped Forests), p52 (untapped Forest), p56 (tapped Mountain), p57 (5/5 Mountain creature, tapped). I want a 2/2 blocker. Choose p56 Mountain? If it dies, returns tapped as Mountain. Red mana. Whatever. Choose p7 Forest. Fine. Actually β one micro-consideration: which land type do I want as a creature for potential "land creature" synergies (Wrestlers get +1/+0 and trample if I control a land creature)? I already have the 5/5 Mountain as a land creature. Wrestlers aren't castable now anyway. No difference. p7 it is.
Also β after Badgermole resolves, note my 5/5 Mountain has counters β trample (Badgermole static). And the new 2/2 has counters β trample too. Cute but irrelevant on defense (trample only matters attacking... well, blocking with trample does nothing special... actually trample on a blocker does nothing).
Let me write the chat message: something like "Badgermole comes down β need every body I can get to survive this Hei Bai board. Nice comeback these last few turns."Keep it short.
Now execute: chat + pass_priority in one block.raw
{
"success": true
}pass_priority()
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select a land you control",
"response_type": "index",
"respond_with": "choice=pN β must pick a target",
"context": "T7 Postcombat Main/Postcombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 7"
],
"id": "p64"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"id": "p38",
"power": "4",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p52"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"modified": true,
"rules": [
"{T}: Add {R}.",
"Haste",
"Trample"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 18,
"life": 4,
"hand": [
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_GOODYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
},
{
"mana_cost": "{4}{G}{G}",
"name": "Saber-Tooth Moose-Lion",
"rules": [
"Reach",
"Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)"
],
"power": "7",
"id": "p63",
"toughness": "7"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
},
{
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "7",
"toughness": "7",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 24,
"life": 12
}
],
"board_cursor": 142,
"choices": [
{
"tapped": true,
"name": "Forest",
"target_type": "permanent",
"index": 0,
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"target_type": "permanent",
"index": 1,
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"target_type": "permanent",
"index": 2,
"id": "p46"
},
{
"tapped": true,
"name": "Forest",
"target_type": "permanent",
"index": 3,
"id": "p49"
},
{
"name": "Forest",
"target_type": "permanent",
"index": 4,
"id": "p52"
},
{
"tapped": true,
"name": "Mountain",
"target_type": "permanent",
"index": 5,
"id": "p56"
},
{
"tapped": true,
"name": "Mountain",
"target_type": "permanent",
"index": 6,
"power": "5",
"id": "p57",
"toughness": "5"
}
],
"stack": [
{
"owner": "PilotA",
"ability_text": "When Badgermole enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"name": "Badgermole",
"source_card": "Badgermole"
}
],
"untapped_lands": 1,
"game_seq": 483,
"land_drops_used": 1,
"required": true,
"can_cancel": false,
"stop_reason": "non_priority_action"
}Thinking (10571 chars)
Badgermole resolved and its ETB trigger is on the stack: earthbend 2 β target a land I control. I need to pick a land to become a 2/2 with haste.
Which land to pick? Considerations:
- I want blockers this turn. The 2/2 land creature can block Hei Bai (7/7) β it dies but returns tapped, so I keep the land. That's a free chump every turn effectively (unless it eats removal).
- I should pick a tapped land, since tapping it for mana is already done. Tapped lands: p7, p8, p46, p49 (Forests), p56 (Mountain), p57 (the 5/5 Mountain β already a creature with 5 counters).
- Untapped: p52 Forest.
I want to keep the untapped Forest p52 available for mana (1 mana β can't cast anything useful though; all my spells cost 2+). Actually with 1 mana I can't cast anything in hand. But keeping it untapped doesn't hurt. Actually, choosing a tapped land is better β the earthbent land creature can block regardless of tapped status. Wait, can a tapped creature block? No! Tapped creatures can't block.
Hmm, important: the earthbent land becomes a creature. If I pick a tapped land, it becomes a tapped creature β which can't block this turn. Wait, but does it matter? The land was tapped for mana to cast Badgermole. If I earthbend a tapped land, the resulting creature is tapped and can't block.
So I should earthbend the UNTAPPED Forest p52! Then it's an untapped 2/2 creature with haste that can block this turn.
Let me double check: earthbend β "Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it." If the land is tapped, the creature is tapped. Tapped creatures can't block. So yes, pick the untapped Forest p52.
That gives me an untapped 2/2 blocker. Combined with Badgermole 4/4 (untapped, summoning sick but can block), I have two blockers: 4/4 and 2/2.
Opponent's attack next turn: Hei Bai 7/7 (likely grows to 9/9 if they sacrifice something), Drill 7/7 trample if crewed (crew 2 β they have Ally tokens to crew), plus 2/2, 1/1, 1/1 Allies.
Wait, actually the Drill β it's tapped now. Crew 2 requires tapping creatures with total power 2+. They have Ally 2/2 (tapped), Ally 1/1 (tapped), Ally 1/1 (sick, untapped). Tapped creatures can't be tapped to crew. The sick 1/1 can crew? Crew doesn't require the creature to be non-sick (it's not an attack or tap ability of the creature β crew taps as a cost, and summoning sickness only prevents attacking and activating tap abilities). Actually, crew can use summoning-sick creatures. So next turn they can crew the Drill with tokens.
My blockers: Badgermole 4/4, earthbent Forest 2/2, and my 5/5 Mountain (untapped after my turn ends? It attacked this turn, so it's tapped; it untaps at my next untap, not before their turn. So it can't block).
Opponent's lethal math next turn: Hei Bai attacks (sac an Ally β 9/9), Drill crewed 7/7 trample, Allies 2/2 + 1/1 + 1/1. Total potential: 9 + 7 + 2 + 1 + 1 = 20 damage incoming. I'm at 4. I block with 4/4 and 2/2. Best blocks: put 4/4 on Hei Bai 9/9 (Hei Bai survives, Badgermole dies, no trample so no damage through... wait Hei Bai doesn't have trample). Drill has trample β blocking it with 2/2 means 5 tramples through. Hmm.
If I block Hei Bai with 4/4 (absorb 9 damage, Badgermole dies) and block Drill with 2/2 (2 absorbed, 5 tramples through) β I take 5 + 2/2 + 1/1 + 1/1 unblocked = 5+4 = 9. Dead.
Alternative: don't block Drill, block Hei Bai with 4/4 and an Ally with 2/2: take 7 (Drill trample) + 1 + 1 = 9. Dead.
Hmm, so I need more blockers or life. The Food token: {2}, {T}, sac β gain 3 life. I have 1 untapped Forest β can't pay 2. After earthbending the untapped Forest, I have 0 untapped lands... wait, if I earthbend p52, it becomes a creature that's still a land β it can still tap for mana! It's untapped. So I can tap it for {G}. But that's only 1 mana, not 2.
Hmm wait, do I have any other untapped lands? Board: Forests p7, p8, p46, p49 tapped; p52 untapped; Mountain p56 tapped; Mountain p57 (5/5) tapped. So only p52 untapped = 1 mana available. Food costs {2} + tap + sac. Can't activate now.
But wait β should I earthbend p52 (untapped) to get a blocker, or keep it as a land? If I earthbend it, I have a 2/2 blocker. It can still tap for mana (it's a land). So earthbending p52 is strictly good: I get a 2/2 blocker AND can still tap it for mana (e.g., to help pay for Food activation... but I only have 1 mana total, need 2).
Actually wait β can I activate Food at all? {2} requires 2 mana. I have only 1 untapped land. So no.
Alternatively, pick a tapped land to earthbend? Then the creature is tapped and can't block. That's worse. So earthbend p52.
Actually, hold on. Let me reconsider: does the game treat the choice correctly? Yes, p52 is the untapped Forest. Choose p52.
After that, end turn. Opponent untaps, attacks. I'll have Badgermole 4/4 and Forest 2/2 as blockers. I might still die, but let's see what they do. Maybe they don't crew the Drill (it's tapped... crew taps creatures to make the Vehicle a creature; the Vehicle itself being tapped doesn't matter for crew β actually if the Drill is tapped, can it be crewed? Crew makes it a creature until end of turn; if it's tapped, it becomes a tapped creature, which can't attack. Hmm! The Drill is currently tapped (from attacking last turn as a creature, presumably). At the start of their turn, it untaps. So on their turn it will be untapped and they can crew it.
Wait, but also: when a Vehicle becomes a creature via crew, it retains its tapped/untapped state. It will untap at their untap step, then they crew it with tokens, and it attacks.
Also Hei Bai: when it attacks, they may sacrifice another creature or artifact (e.g., an Ally token or Clue) to put 2 counters β 9/9. Tolls of War: whenever they sacrifice a permanent during their turn, create a 1/1 Ally (once per turn). So they'd get another token.
Expected attack: Hei Bai 9/9, Drill 7/7 trample, Allies 2/2, 1/1, 1/1, plus new 1/1. My blockers: 4/4 Badgermole, 2/2 Forest land. I'm at 4.
Blocks: I must block both big ones? 4/4 blocks Hei Bai (dies to 9/9... wait, Badgermole 4/4 vs 9/9: Badgermole deals 4 to Hei Bai, Hei Bai deals 9 to Badgermole. Badgermole dies, Hei Bai survives at 9/5 effectively). 2/2 blocks Drill: 7 trample - 2 = 5 through. Unblocked Allies: 2+1+1+1 = 5. Total: 10. Dead.
Block Drill with 4/4: 7-4 = 3 trample through. Block Hei Bai with 2/2: Hei Bai has no trample, all 9 absorbed, 2/2 dies (returns tapped as land). Unblocked Allies: 5. Total: 3+5 = 8. Dead.
Hmm. Either way I die unless they don't attack with everything or I gain life. Can I gain life? Food needs 2 mana. I have 1 untapped land. No.
Wait β actually, maybe I should reconsider. Is there any way to get more blockers? What if I earthbend a tapped land instead, and keep p52 untapped for... nothing useful. No.
What about blocking with the 5/5 Mountain? It's tapped from attacking; it stays tapped through their turn. No.
Hmm, what about the Food token β it costs {2}, tap, sacrifice. I have 1 mana. No.
So I'm likely dead on board to a full alpha strike. But wait β let me recount their attackers. Hei Bai 7/7 β 9/9 with sacrifice. Drill 7/7. Ally 2/2, Ally 1/1, Ally 1/1 (sick now, will be fine next turn). Plus Tolls trigger gives another 1/1 when they sacrifice for Hei Bai. That's 9+7+2+1+1+1 = 21 vs my 4 life and blockers 4/4 + 2/2 (and the 2/2 is a land that returns).
Optimal block: block Hei Bai with Badgermole (no trample, absorb all 9), block Drill with 2/2 (absorb 2, 5 trample), Allies get through for 5. Total 10. Dead.
Block Hei Bai with 2/2 (absorb 9, land returns), block Drill with 4/4 (absorb 4, 3 trample), Allies 5. Total 8. Dead.
Double-block Hei Bai with both: absorb 9, both die... Hei Bai trample? No. Both blockers die (4/4 kills nothing, 9/9 kills both; actually Badgermole deals 4 to Hei Bai, 2/2 deals 2 β 6 total, Hei Bai 9 toughness survives). Then Drill 7 trample + Allies 5 = 12 unblocked. Dead.
So unless opponent misplays or doesn't have the sacrifice... they have tokens to sacrifice for sure. I might just be dead. But maybe they won't attack optimally, or maybe they don't crew Drill to keep blockers? They're at 12; my board: 5/5 Mountain (tapped, untaps next turn), Badgermole 4/4, 2/2 land. If they alpha strike and I somehow survive...
Actually wait β maybe I should think about whether to crack Food... I can't (only 1 mana).
Hmm, actually, one more consideration: should I have NOT attacked with the Mountain to keep it as a blocker? Too late β already attacked and it killed the Trebuchet and drew a card. That was the recap's decision; can't change.
OK so the play now: earthbend the untapped Forest p52 (the only untapped land) so the 2/2 can block. Wait, actually, let me reconsider whether to earthbend a tapped land vs untapped:
- Earthbend untapped p52: creature is untapped 2/2, can block. β
- Earthbend tapped land: creature is tapped, cannot block. β
Definitely p52.
Also note: p52 as a creature can still tap for mana. If I need mana on their turn... no instant-speed uses in hand. Fine.
After choosing the target, Badgermole ETB resolves, then I'm in postcombat main with 1 untapped land-creature (2/2). Nothing to cast (cheapest spell is Leaves {1}{G} β wait, Leaves from the Vine costs {1}{G} = 2 mana. I have 1. Earth Rumble Wrestlers {3}{R/G} = 4. Vinebender {3}{G} = 4. Moose-Lion {4}{G}{G} = 6. Forestcycling {2} = 2 mana to cycle Moose-Lion for a Forest. Can't afford any.
Hmm wait, actually β should I have NOT played the Forest this turn and instead... no, the recap says I played Forest to hit 7 mana for Badgermole + Food activation. Badgermole costs {3}{G}... wait, what's Badgermole's cost? Not shown, but from recap "Badgermole (4/4 that earthbends 2...)" β I had 7 lands, played Forest β 7 lands? Let me count my lands: p7, p8, p46, p49, p52 Forests (5), p56, p57 Mountains (2) = 7 lands. Badgermole presumably costs {3}{G}{G} = 5? Then I'd have 2 left for Food... but all lands are tapped except p52. So 1 left. Hmm, maybe Badgermole costs {4}{G} = 5, or {3}{G}{G}. Either way I have 1 mana left, not 2. So no Food activation.
OK. Choose p52 for the earthbend target.
Actually, wait. Let me reconsider: maybe picking the untapped Forest is wrong because I want to use that mana for... nothing. Everything costs 2+. The blocker is worth more. Yes, p52.
One more thought: could I earthbend the 5/5 Mountain p57 to add 2 more counters making it 7/7? It's tapped (attacked), so it can't block anyway. Adding counters doesn't help defense. No.
Choosep52.raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T7 Postcombat Main/Postcombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 7"
],
"id": "p64"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"id": "p38",
"power": "4",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p52"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"modified": true,
"rules": [
"{T}: Add {R}.",
"Haste",
"Trample"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 18,
"life": 4,
"hand": [
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_GOODYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
},
{
"mana_cost": "{4}{G}{G}",
"name": "Saber-Tooth Moose-Lion",
"rules": [
"Reach",
"Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)"
],
"power": "7",
"id": "p63",
"toughness": "7"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
},
{
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "7",
"toughness": "7",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 24,
"life": 12
}
],
"board_cursor": 143,
"stack": [
{
"owner": "PilotA",
"ability_text": "When Badgermole enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"name": "Badgermole",
"source_card": "Badgermole",
"targets": [
{
"name": "Forest (yours)",
"id": "p52"
}
]
}
],
"untapped_lands": 1,
"game_seq": 485,
"land_drops_used": 1,
"action_taken": "selected_target_4",
"success": true
}Thinking (57 chars)
Letme get the current game state to see what's happening.
get_game_state(snapshot_id=0)
{
"available": true,
"snapshot_id": 1096157736298,
"turn": 7,
"phase": "Postcombat Main",
"step": "Postcombat Main",
"active_player": "PilotA",
"priority_player": "PilotA",
"players": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 7"
],
"id": "p64"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"id": "p38",
"power": "4",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p52"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"modified": true,
"rules": [
"{T}: Add {R}.",
"Haste",
"Trample"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 18,
"life": 4,
"hand": [
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_GOODYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
},
{
"mana_cost": "{4}{G}{G}",
"name": "Saber-Tooth Moose-Lion",
"rules": [
"Reach",
"Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)"
],
"power": "7",
"id": "p63",
"toughness": "7"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
},
{
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": true,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 4
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "7",
"toughness": "7",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 24,
"life": 12
}
],
"stack": [
{
"owner": "PilotA",
"ability_text": "When Badgermole enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"name": "Badgermole",
"source_card": "Badgermole",
"rules": [
"When Badgermole enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p136",
"targets": [
{
"name": "Forest (yours)",
"id": "p52"
}
]
}
],
"game_seq": 485
}Thinking (232 chars)
The Badgermole ETB trigger is on the stack targeting my untapped Forest (p52). It's still my priority. I should pass priority to let the trigger resolve, which will turn p52 into a 2/2 land creature with haste. Letme pass priority.
pass_priority(until=my_turn, board_cursor=142)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T7 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
},
{
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"counters": {
"+1/+1": 4
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "7",
"toughness": "7",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 23,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p96",
"playable": true
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 7"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"id": "p38",
"power": "4",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Forest",
"rules": [
"{T}: Add {G}.",
"Trample",
"Haste"
],
"id": "p52",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste",
"Trample"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 18,
"life": 4
}
],
"board_cursor": 146,
"choices": [
{
"name": "Abandoned Air Temple",
"index": 0,
"action": "activate",
"playable_abilities": [
"{3}{W}, {T}: Put a +1/+1 counter on each creature..."
],
"id": "p69"
},
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"index": 1,
"action": "cast",
"id": "p70"
},
{
"name": "Foggy Bottom Swamp",
"index": 2,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"name": "Kyoshi Village",
"index": 3,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"name": "Swamp",
"index": 4,
"action": "land",
"id": "p96"
},
{
"name": "The Fire Nation Drill",
"index": 5,
"action": "activate",
"playable_abilities": [
"Crew 2 <i>(Tap any number of creatures you contro...",
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p15"
}
],
"untapped_lands": 8,
"game_seq": 489,
"land_drops_used": 0,
"recent_chat": [
"PilotA: The Allies are welcome to try — but the Earth Kingdom has plenty more where that Mountain came from. 🪨",
"PilotA: Nice comeback with Hei Bai and the Drill — I've gone from beating down to scrambling for blockers. Badgermole's my last stand here."
],
"stop_reason": "playable_cards",
"has_playable_cards": true
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T7 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
},
{
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 6
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"counters": {
"+1/+1": 4
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "7",
"toughness": "7",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p96"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 23,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 7"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"id": "p38",
"power": "4",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Forest",
"rules": [
"{T}: Add {G}.",
"Trample",
"Haste"
],
"id": "p52",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste",
"Trample"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 18,
"life": 4
}
],
"board_cursor": 147,
"choices": [
{
"name": "Abandoned Air Temple",
"index": 0,
"action": "activate",
"playable_abilities": [
"{3}{W}, {T}: Put a +1/+1 counter on each creature..."
],
"id": "p69"
},
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"index": 1,
"action": "cast",
"id": "p70"
},
{
"name": "Foggy Bottom Swamp",
"index": 2,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"name": "Kyoshi Village",
"index": 3,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"name": "The Fire Nation Drill",
"index": 4,
"action": "activate",
"playable_abilities": [
"Crew 2 <i>(Tap any number of creatures you contro...",
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p15"
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "Landfall — Whenever a land you control enters, put a quest counter on Earthbender Ascension. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.",
"name": "Earthbender Ascension",
"source_card": "Earthbender Ascension"
}
],
"untapped_lands": 9,
"game_seq": 494,
"land_drops_used": 1,
"action_taken": "selected_4",
"success": true
}pass_priority(until=stack_resolved, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select a creature you control",
"response_type": "index",
"respond_with": "choice=pN β must pick a target",
"context": "T7 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
},
{
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 7
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"counters": {
"+1/+1": 4
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "7",
"toughness": "7",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p96"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 23,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 7"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"id": "p38",
"power": "4",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Forest",
"rules": [
"{T}: Add {G}.",
"Trample",
"Haste"
],
"id": "p52",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste",
"Trample"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 18,
"life": 4
}
],
"board_cursor": 148,
"choices": [
{
"name": "Ally Token",
"target_type": "permanent",
"index": 0,
"power": "2",
"id": "p109",
"toughness": "2"
},
{
"name": "Ally Token",
"target_type": "permanent",
"index": 1,
"power": "1",
"id": "p121",
"toughness": "1"
},
{
"name": "Ally Token",
"target_type": "permanent",
"index": 2,
"power": "1",
"id": "p132",
"toughness": "1"
},
{
"name": "Hei Bai, Spirit of Balance",
"target_type": "permanent",
"index": 3,
"power": "7",
"id": "p66",
"toughness": "7"
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.",
"name": "Earthbender Ascension",
"source_card": "Earthbender Ascension"
}
],
"untapped_lands": 9,
"game_seq": 496,
"land_drops_used": 1,
"required": true,
"can_cancel": false,
"stop_reason": "non_priority_action"
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T7 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
},
{
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 7
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"counters": {
"+1/+1": 4
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control."
],
"id": "p66",
"power": "7",
"toughness": "7",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p96"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 23,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 7"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"id": "p38",
"power": "4",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Forest",
"rules": [
"{T}: Add {G}.",
"Trample",
"Haste"
],
"id": "p52",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste",
"Trample"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 18,
"life": 4
}
],
"board_cursor": 149,
"choices": [
{
"name": "Abandoned Air Temple",
"index": 0,
"action": "activate",
"playable_abilities": [
"{3}{W}, {T}: Put a +1/+1 counter on each creature..."
],
"id": "p69"
},
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"index": 1,
"action": "cast",
"id": "p70"
},
{
"name": "Foggy Bottom Swamp",
"index": 2,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"name": "Kyoshi Village",
"index": 3,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"name": "The Fire Nation Drill",
"index": 4,
"action": "activate",
"playable_abilities": [
"Crew 2 <i>(Tap any number of creatures you contro...",
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p15"
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.",
"name": "Earthbender Ascension",
"source_card": "Earthbender Ascension",
"targets": [
{
"name": "Hei Bai, Spirit of Balance (7/7) (yours)",
"id": "p66"
}
]
}
],
"untapped_lands": 9,
"game_seq": 498,
"land_drops_used": 1,
"action_taken": "selected_target_3",
"success": true
}pass_priority(until=stack_resolved, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T7 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
},
{
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 7
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"counters": {
"+1/+1": 5
},
"name": "Hei Bai, Spirit of Balance",
"modified": true,
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control.",
"Trample"
],
"id": "p66",
"power": "8",
"toughness": "8",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p96"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 23,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 7"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"id": "p38",
"power": "4",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Forest",
"rules": [
"{T}: Add {G}.",
"Trample",
"Haste"
],
"id": "p52",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste",
"Trample"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 18,
"life": 4
}
],
"board_cursor": 150,
"choices": [
{
"name": "Abandoned Air Temple",
"index": 0,
"action": "activate",
"playable_abilities": [
"{3}{W}, {T}: Put a +1/+1 counter on each creature..."
],
"id": "p69"
},
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"index": 1,
"action": "cast",
"id": "p70"
},
{
"name": "Foggy Bottom Swamp",
"index": 2,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"name": "Kyoshi Village",
"index": 3,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"name": "The Fire Nation Drill",
"index": 4,
"action": "activate",
"playable_abilities": [
"Crew 2 <i>(Tap any number of creatures you contro...",
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p15"
}
],
"untapped_lands": 9,
"game_seq": 501,
"land_drops_used": 1,
"stop_reason": "stack_resolved"
}get_game_state(snapshot_id=0)
{
"available": true,
"snapshot_id": 392089133844,
"turn": 7,
"phase": "Precombat Main",
"step": "Precombat Main",
"active_player": "PilotB",
"priority_player": "PilotB",
"players": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
},
{
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 7
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"counters": {
"+1/+1": 5
},
"name": "Hei Bai, Spirit of Balance",
"modified": true,
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control.",
"Trample"
],
"id": "p66",
"power": "8",
"toughness": "8",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p96"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 23,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 7"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"id": "p38",
"power": "4",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Forest",
"rules": [
"{T}: Add {G}.",
"Trample",
"Haste"
],
"id": "p52",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste",
"Trample"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 18,
"life": 4
}
],
"stack": [],
"game_seq": 501
}Thinking (407 chars)
**Considering drill power and crew** Iβm thinking about the crew needed for a drill attack. The power is currently unknown, but if I just attack, all Sac 1 yields would be 13 against 6 lethal. It seems I donβt need a crew, but a stronger crew could allow for two ones to be sacrificed while tapping the ally, then proceeding with the drill. Thereβs a lot here to consider! How can I optimize this strategy?
raw
{
"success": true
}Thinking (450 chars)
**Determining power for crew drill** I'm considering the optimal power needed for the crew drill, but it's currently unknown. It seems like there could be around six likely parameters to evaluate. I want to clarify what those parameters are and how they relate to performance. Identifying these details is essential for ensuring everything operates efficiently and effectively. Let's make sure to dig into this further so we can find the best setup!
raw
{
"action_pending": true,
"action_type": "GAME_CHOOSE_ABILITY",
"message": "Choose spell or ability to play: The Fire Nation Drill",
"response_type": "index",
"respond_with": "choice=0, choice=1, etc. to pick an ability, or choice=no to activate nothing",
"context": "T7 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
},
{
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 7
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"counters": {
"+1/+1": 5
},
"name": "Hei Bai, Spirit of Balance",
"modified": true,
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control.",
"Trample"
],
"id": "p66",
"power": "8",
"toughness": "8",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p96"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 23,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 7"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"id": "p38",
"power": "4",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Forest",
"rules": [
"{T}: Add {G}.",
"Trample",
"Haste"
],
"id": "p52",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste",
"Trample"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 18,
"life": 4
}
],
"board_cursor": 151,
"choices": [
{
"index": 0,
"description": "{1}: Permanents your opponents control lose hexproof and indestructible until end of turn."
},
{
"index": 1,
"description": "Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
}
],
"untapped_lands": 9,
"game_seq": 502,
"land_drops_used": 1,
"action_taken": "selected_4",
"success": true
}pass_priority(until=stack_resolved, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_CHOOSE_ABILITY",
"message": "Choose spell or ability to play: The Fire Nation Drill",
"response_type": "index",
"respond_with": "choice=0, choice=1, etc. to pick an ability, or choice=no to activate nothing",
"context": "T7 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
},
{
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 7
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"counters": {
"+1/+1": 5
},
"name": "Hei Bai, Spirit of Balance",
"modified": true,
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control.",
"Trample"
],
"id": "p66",
"power": "8",
"toughness": "8",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p96"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 23,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 7"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"id": "p38",
"power": "4",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Forest",
"rules": [
"{T}: Add {G}.",
"Trample",
"Haste"
],
"id": "p52",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste",
"Trample"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 18,
"life": 4
}
],
"board_cursor": 151,
"choices": [
{
"index": 0,
"description": "{1}: Permanents your opponents control lose hexproof and indestructible until end of turn."
},
{
"index": 1,
"description": "Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
}
],
"untapped_lands": 9,
"game_seq": 502,
"land_drops_used": 1,
"stop_reason": "non_priority_action"
}raw
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select another untapped creature you control (selected 0) (selected power 0 of 2)",
"response_type": "index",
"respond_with": "choice=pN, or choice=no to cancel",
"context": "T7 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
},
{
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 7
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"counters": {
"+1/+1": 5
},
"name": "Hei Bai, Spirit of Balance",
"modified": true,
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control.",
"Trample"
],
"id": "p66",
"power": "8",
"toughness": "8",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p96"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 23,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 7"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"id": "p38",
"power": "4",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Forest",
"rules": [
"{T}: Add {G}.",
"Trample",
"Haste"
],
"id": "p52",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste",
"Trample"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 18,
"life": 4
}
],
"board_cursor": 152,
"choices": [
{
"name": "Ally Token",
"target_type": "permanent",
"index": 0,
"power": "2",
"id": "p109",
"toughness": "2"
},
{
"name": "Ally Token",
"target_type": "permanent",
"index": 1,
"power": "1",
"id": "p121",
"toughness": "1"
},
{
"name": "Ally Token",
"target_type": "permanent",
"index": 2,
"power": "1",
"id": "p132",
"toughness": "1"
},
{
"name": "Hei Bai, Spirit of Balance",
"target_type": "permanent",
"index": 3,
"power": "8",
"id": "p66",
"toughness": "8"
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)",
"name": "The Fire Nation Drill",
"source_card": "The Fire Nation Drill"
}
],
"untapped_lands": 9,
"game_seq": 503,
"land_drops_used": 1,
"required": false,
"can_cancel": true,
"action_taken": "selected_ability_1",
"success": true
}pass_priority(until=stack_resolved, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select another untapped creature you control (selected 0) (selected power 0 of 2)",
"response_type": "index",
"respond_with": "choice=pN, or choice=no to cancel",
"context": "T7 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
},
{
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 7
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"counters": {
"+1/+1": 5
},
"name": "Hei Bai, Spirit of Balance",
"modified": true,
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control.",
"Trample"
],
"id": "p66",
"power": "8",
"toughness": "8",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p96"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 23,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 7"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"id": "p38",
"power": "4",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Forest",
"rules": [
"{T}: Add {G}.",
"Trample",
"Haste"
],
"id": "p52",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste",
"Trample"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 18,
"life": 4
}
],
"board_cursor": 152,
"choices": [
{
"name": "Ally Token",
"target_type": "permanent",
"index": 0,
"power": "2",
"id": "p109",
"toughness": "2"
},
{
"name": "Ally Token",
"target_type": "permanent",
"index": 1,
"power": "1",
"id": "p121",
"toughness": "1"
},
{
"name": "Ally Token",
"target_type": "permanent",
"index": 2,
"power": "1",
"id": "p132",
"toughness": "1"
},
{
"name": "Hei Bai, Spirit of Balance",
"target_type": "permanent",
"index": 3,
"power": "8",
"id": "p66",
"toughness": "8"
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)",
"name": "The Fire Nation Drill",
"source_card": "The Fire Nation Drill"
}
],
"untapped_lands": 9,
"game_seq": 503,
"land_drops_used": 1,
"required": false,
"can_cancel": true,
"stop_reason": "non_priority_action"
}raw
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select another untapped creature you control (selected 1) (selected power 1 of 2)",
"response_type": "index",
"respond_with": "choice=pN, or choice=no to cancel",
"context": "T7 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
},
{
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 7
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"counters": {
"+1/+1": 5
},
"name": "Hei Bai, Spirit of Balance",
"modified": true,
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control.",
"Trample"
],
"id": "p66",
"power": "8",
"toughness": "8",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p96"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 23,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 7"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"id": "p38",
"power": "4",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Forest",
"rules": [
"{T}: Add {G}.",
"Trample",
"Haste"
],
"id": "p52",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste",
"Trample"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 18,
"life": 4
}
],
"board_cursor": 153,
"choices": [
{
"name": "Ally Token",
"target_type": "permanent",
"index": 0,
"power": "2",
"id": "p109",
"toughness": "2"
},
{
"name": "Ally Token",
"target_type": "permanent",
"index": 1,
"power": "1",
"id": "p132",
"toughness": "1"
},
{
"name": "Hei Bai, Spirit of Balance",
"target_type": "permanent",
"index": 2,
"power": "8",
"id": "p66",
"toughness": "8"
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)",
"name": "The Fire Nation Drill",
"source_card": "The Fire Nation Drill"
}
],
"untapped_lands": 9,
"game_seq": 504,
"land_drops_used": 1,
"required": false,
"can_cancel": true,
"action_taken": "selected_target_1",
"success": true
}pass_priority(until=declare_attackers, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select another untapped creature you control (selected 1) (selected power 1 of 2)",
"response_type": "index",
"respond_with": "choice=pN, or choice=no to cancel",
"context": "T7 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
},
{
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 7
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"counters": {
"+1/+1": 5
},
"name": "Hei Bai, Spirit of Balance",
"modified": true,
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control.",
"Trample"
],
"id": "p66",
"power": "8",
"toughness": "8",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p96"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 23,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 7"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"id": "p38",
"power": "4",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Forest",
"rules": [
"{T}: Add {G}.",
"Trample",
"Haste"
],
"id": "p52",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste",
"Trample"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 18,
"life": 4
}
],
"board_cursor": 153,
"choices": [
{
"name": "Ally Token",
"target_type": "permanent",
"index": 0,
"power": "2",
"id": "p109",
"toughness": "2"
},
{
"name": "Ally Token",
"target_type": "permanent",
"index": 1,
"power": "1",
"id": "p132",
"toughness": "1"
},
{
"name": "Hei Bai, Spirit of Balance",
"target_type": "permanent",
"index": 2,
"power": "8",
"id": "p66",
"toughness": "8"
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)",
"name": "The Fire Nation Drill",
"source_card": "The Fire Nation Drill"
}
],
"untapped_lands": 9,
"game_seq": 504,
"land_drops_used": 1,
"required": false,
"can_cancel": true,
"stop_reason": "non_priority_action"
}raw
{
"choices": [
{
"name": "Ally Token",
"target_type": "permanent",
"index": 0,
"power": "2",
"id": "p109",
"toughness": "2"
},
{
"name": "Ally Token",
"target_type": "permanent",
"index": 1,
"power": "1",
"id": "p132",
"toughness": "1"
},
{
"name": "Hei Bai, Spirit of Balance",
"target_type": "permanent",
"index": 2,
"power": "8",
"id": "p66",
"toughness": "8"
}
],
"game_seq": 504,
"error": "Unknown short ID: p132:bad. Call get_action_choices to see current options.",
"success": false,
"error_code": "invalid_choice",
"retryable": true
}pass_priority(until=declare_attackers, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select another untapped creature you control (selected 1) (selected power 1 of 2)",
"response_type": "index",
"respond_with": "choice=pN, or choice=no to cancel",
"context": "T7 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
},
{
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 7
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"counters": {
"+1/+1": 5
},
"name": "Hei Bai, Spirit of Balance",
"modified": true,
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control.",
"Trample"
],
"id": "p66",
"power": "8",
"toughness": "8",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p96"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 23,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 7"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"id": "p38",
"power": "4",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Forest",
"rules": [
"{T}: Add {G}.",
"Trample",
"Haste"
],
"id": "p52",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste",
"Trample"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 18,
"life": 4
}
],
"board_cursor": 153,
"choices": [
{
"name": "Ally Token",
"target_type": "permanent",
"index": 0,
"power": "2",
"id": "p109",
"toughness": "2"
},
{
"name": "Ally Token",
"target_type": "permanent",
"index": 1,
"power": "1",
"id": "p132",
"toughness": "1"
},
{
"name": "Hei Bai, Spirit of Balance",
"target_type": "permanent",
"index": 2,
"power": "8",
"id": "p66",
"toughness": "8"
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)",
"name": "The Fire Nation Drill",
"source_card": "The Fire Nation Drill"
}
],
"untapped_lands": 9,
"game_seq": 504,
"land_drops_used": 1,
"required": false,
"can_cancel": true,
"stop_reason": "non_priority_action"
}get_game_state(snapshot_id=0)
{
"available": true,
"snapshot_id": 468413329838,
"turn": 7,
"phase": "Precombat Main",
"step": "Precombat Main",
"active_player": "PilotB",
"priority_player": "PilotB",
"players": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
},
{
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 7
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"counters": {
"+1/+1": 5
},
"name": "Hei Bai, Spirit of Balance",
"modified": true,
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control.",
"Trample"
],
"id": "p66",
"power": "8",
"toughness": "8",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p96"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 23,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 7"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"id": "p38",
"power": "4",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Forest",
"rules": [
"{T}: Add {G}.",
"Trample",
"Haste"
],
"id": "p52",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste",
"Trample"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 18,
"life": 4
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)",
"name": "The Fire Nation Drill",
"source_card": "The Fire Nation Drill",
"rules": [
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p140"
}
],
"game_seq": 504
}raw
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select another untapped creature you control (selected 2) (selected power 2 of 2)",
"response_type": "index",
"respond_with": "choice=pN, or choice=no to cancel",
"context": "T7 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
},
{
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 7
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"counters": {
"+1/+1": 5
},
"name": "Hei Bai, Spirit of Balance",
"modified": true,
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control.",
"Trample"
],
"id": "p66",
"power": "8",
"toughness": "8",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p96"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 23,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 7"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"id": "p38",
"power": "4",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Forest",
"rules": [
"{T}: Add {G}.",
"Trample",
"Haste"
],
"id": "p52",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste",
"Trample"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 18,
"life": 4
}
],
"board_cursor": 154,
"choices": [
{
"name": "Ally Token",
"target_type": "permanent",
"index": 0,
"power": "2",
"id": "p109",
"toughness": "2"
},
{
"name": "Hei Bai, Spirit of Balance",
"target_type": "permanent",
"index": 1,
"power": "8",
"id": "p66",
"toughness": "8"
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)",
"name": "The Fire Nation Drill",
"source_card": "The Fire Nation Drill"
}
],
"untapped_lands": 9,
"game_seq": 505,
"land_drops_used": 1,
"required": false,
"can_cancel": true,
"action_taken": "selected_target_1",
"success": true
}pass_priority(until=declare_attackers, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select another untapped creature you control (selected 2) (selected power 2 of 2)",
"response_type": "index",
"respond_with": "choice=pN, or choice=no to cancel",
"context": "T7 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
},
{
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 7
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"counters": {
"+1/+1": 5
},
"name": "Hei Bai, Spirit of Balance",
"modified": true,
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control.",
"Trample"
],
"id": "p66",
"power": "8",
"toughness": "8",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p96"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 23,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 7"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"id": "p38",
"power": "4",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Forest",
"rules": [
"{T}: Add {G}.",
"Trample",
"Haste"
],
"id": "p52",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste",
"Trample"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 18,
"life": 4
}
],
"board_cursor": 154,
"choices": [
{
"name": "Ally Token",
"target_type": "permanent",
"index": 0,
"power": "2",
"id": "p109",
"toughness": "2"
},
{
"name": "Hei Bai, Spirit of Balance",
"target_type": "permanent",
"index": 1,
"power": "8",
"id": "p66",
"toughness": "8"
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)",
"name": "The Fire Nation Drill",
"source_card": "The Fire Nation Drill"
}
],
"untapped_lands": 9,
"game_seq": 505,
"land_drops_used": 1,
"required": false,
"can_cancel": true,
"stop_reason": "non_priority_action"
}raw
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select another untapped creature you control (selected 2) (selected power 2 of 2)",
"response_type": "index",
"respond_with": "choice=pN, or choice=no to cancel",
"context": "T7 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
},
{
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 7
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"counters": {
"+1/+1": 5
},
"name": "Hei Bai, Spirit of Balance",
"modified": true,
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control.",
"Trample"
],
"id": "p66",
"power": "8",
"toughness": "8",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p96"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 23,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 7"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"id": "p38",
"power": "4",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Forest",
"rules": [
"{T}: Add {G}.",
"Trample",
"Haste"
],
"id": "p52",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste",
"Trample"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 18,
"life": 4
}
],
"board_cursor": 155,
"choices": [
{
"name": "Ally Token",
"target_type": "permanent",
"index": 0,
"power": "2",
"id": "p109",
"toughness": "2"
},
{
"name": "Hei Bai, Spirit of Balance",
"target_type": "permanent",
"index": 1,
"power": "8",
"id": "p66",
"toughness": "8"
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)",
"name": "The Fire Nation Drill",
"source_card": "The Fire Nation Drill"
}
],
"untapped_lands": 9,
"game_seq": 506,
"land_drops_used": 1,
"required": false,
"can_cancel": true,
"action_taken": "cancelled",
"success": true
}pass_priority(until=declare_attackers, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select another untapped creature you control (selected 2) (selected power 2 of 2)",
"response_type": "index",
"respond_with": "choice=pN, or choice=no to cancel",
"context": "T7 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
},
{
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 7
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"counters": {
"+1/+1": 5
},
"name": "Hei Bai, Spirit of Balance",
"modified": true,
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control.",
"Trample"
],
"id": "p66",
"power": "8",
"toughness": "8",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p96"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 23,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 7"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"id": "p38",
"power": "4",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Forest",
"rules": [
"{T}: Add {G}.",
"Trample",
"Haste"
],
"id": "p52",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste",
"Trample"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 18,
"life": 4
}
],
"board_cursor": 155,
"choices": [
{
"name": "Ally Token",
"target_type": "permanent",
"index": 0,
"power": "2",
"id": "p109",
"toughness": "2"
},
{
"name": "Hei Bai, Spirit of Balance",
"target_type": "permanent",
"index": 1,
"power": "8",
"id": "p66",
"toughness": "8"
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)",
"name": "The Fire Nation Drill",
"source_card": "The Fire Nation Drill"
}
],
"untapped_lands": 9,
"game_seq": 506,
"land_drops_used": 1,
"required": false,
"can_cancel": true,
"stop_reason": "non_priority_action"
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T7 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
},
{
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 7
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"counters": {
"+1/+1": 5
},
"name": "Hei Bai, Spirit of Balance",
"modified": true,
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control.",
"Trample"
],
"id": "p66",
"power": "8",
"toughness": "8",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p96"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15"
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 23,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 7"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"id": "p38",
"power": "4",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Forest",
"rules": [
"{T}: Add {G}.",
"Trample",
"Haste"
],
"id": "p52",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste",
"Trample"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 18,
"life": 4
}
],
"board_cursor": 156,
"choices": [
{
"name": "Abandoned Air Temple",
"index": 0,
"action": "activate",
"playable_abilities": [
"{3}{W}, {T}: Put a +1/+1 counter on each creature..."
],
"id": "p69"
},
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"index": 1,
"action": "cast",
"id": "p70"
},
{
"name": "Foggy Bottom Swamp",
"index": 2,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"name": "Kyoshi Village",
"index": 3,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"name": "The Fire Nation Drill",
"index": 4,
"action": "activate",
"playable_abilities": [
"Crew 2 <i>(Tap any number of creatures you contro...",
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p15"
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)",
"name": "The Fire Nation Drill",
"source_card": "The Fire Nation Drill"
}
],
"untapped_lands": 9,
"game_seq": 508,
"land_drops_used": 1,
"action_taken": "cancelled",
"success": true
}pass_priority(until=declare_attackers, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Select attackers",
"response_type": "select",
"respond_with": "attackers=p1,p2,... or choice=yes (confirm) or choice=no (skip). Add rationale when you act",
"context": "T7 Combat/Declare Attackers (PilotB)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
},
{
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 7
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": false,
"counters": {
"+1/+1": 5
},
"name": "Hei Bai, Spirit of Balance",
"modified": true,
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control.",
"Trample"
],
"id": "p66",
"power": "8",
"toughness": "8",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p96"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15",
"power": "6",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 23,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70"
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 7"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"id": "p38",
"power": "4",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Forest",
"rules": [
"{T}: Add {G}.",
"Trample",
"Haste"
],
"id": "p52",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste",
"Trample"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 18,
"life": 4
}
],
"board_cursor": 158,
"choices": [
{
"name": "Ally Token",
"index": 0,
"choice_type": "attacker",
"id": "p109",
"power": "2",
"toughness": "2"
},
{
"name": "Hei Bai, Spirit of Balance",
"index": 1,
"choice_type": "attacker",
"id": "p66",
"power": "8",
"toughness": "8"
},
{
"name": "The Fire Nation Drill",
"index": 2,
"choice_type": "attacker",
"id": "p15",
"power": "6",
"toughness": "3"
},
{
"name": "All attack",
"index": 3,
"choice_type": "special",
"id": "all"
}
],
"combat_phase": "attackers",
"untapped_lands": 9,
"game_seq": 512,
"stop_reason": "combat"
}raw
{
"success": true
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T7 Combat/Declare Attackers (PilotB)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
},
{
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 7
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Hei Bai, Spirit of Balance",
"modified": true,
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control.",
"Trample"
],
"id": "p66",
"power": "8",
"toughness": "8",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p96"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15",
"power": "6",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 23,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31",
"playable": true
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 7"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"id": "p38",
"power": "4",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Forest",
"rules": [
"{T}: Add {G}.",
"Trample",
"Haste"
],
"id": "p52",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste",
"Trample"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 18,
"life": 4
}
],
"board_cursor": 160,
"choices": [
{
"name": "Abandoned Air Temple",
"index": 0,
"action": "activate",
"playable_abilities": [
"{3}{W}, {T}: Put a +1/+1 counter on each creature..."
],
"id": "p69"
},
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"index": 1,
"action": "cast",
"id": "p70"
},
{
"name": "Foggy Bottom Swamp",
"index": 2,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"name": "Kyoshi Village",
"index": 3,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"index": 4,
"action": "cast",
"id": "p31"
},
{
"name": "The Fire Nation Drill",
"index": 5,
"action": "activate",
"playable_abilities": [
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p15"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Hei Bai, Spirit of Balance",
"id": "p66",
"power": "8",
"toughness": "8"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "The Fire Nation Drill",
"id": "p15",
"power": "6",
"toughness": "3"
}
]
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "Whenever Hei Bai, Spirit of Balance enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on Hei Bai, Spirit of Balance.",
"name": "Hei Bai, Spirit of Balance",
"source_card": "Hei Bai, Spirit of Balance"
}
],
"untapped_lands": 9,
"game_seq": 517,
"action_taken": "batch_attack",
"success": true,
"declared": [
{
"id": "all"
}
]
}pass_priority(until=stack_resolved, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_ASK",
"message": "Sacrifice another creature or artifact and put two +1/+1 counters on Hei Bai, Spirit of Balance?",
"response_type": "boolean",
"respond_with": "choice=yes or choice=no",
"context": "T7 Combat/Declare Attackers (PilotB)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
},
{
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 7
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Hei Bai, Spirit of Balance",
"modified": true,
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control.",
"Trample"
],
"id": "p66",
"power": "8",
"toughness": "8",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p96"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15",
"power": "6",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 23,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31",
"playable": true
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 7"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"id": "p38",
"power": "4",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Forest",
"rules": [
"{T}: Add {G}.",
"Trample",
"Haste"
],
"id": "p52",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste",
"Trample"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 18,
"life": 4
}
],
"board_cursor": 161,
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Hei Bai, Spirit of Balance",
"id": "p66",
"power": "8",
"toughness": "8"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "The Fire Nation Drill",
"id": "p15",
"power": "6",
"toughness": "3"
}
]
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "Whenever Hei Bai, Spirit of Balance enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on Hei Bai, Spirit of Balance.",
"name": "Hei Bai, Spirit of Balance",
"source_card": "Hei Bai, Spirit of Balance"
}
],
"untapped_lands": 9,
"game_seq": 519,
"stop_reason": "non_priority_action"
}raw
{
"success": true
}raw
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select another creature or artifact (to sacrifice)",
"response_type": "index",
"respond_with": "choice=pN, or choice=no to cancel",
"context": "T7 Combat/Declare Attackers (PilotB)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
},
{
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 7
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Hei Bai, Spirit of Balance",
"modified": true,
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control.",
"Trample"
],
"id": "p66",
"power": "8",
"toughness": "8",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p96"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15",
"power": "6",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 23,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31",
"playable": true
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 7"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"id": "p38",
"power": "4",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Forest",
"rules": [
"{T}: Add {G}.",
"Trample",
"Haste"
],
"id": "p52",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste",
"Trample"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 18,
"life": 4
}
],
"board_cursor": 162,
"choices": [
{
"tapped": true,
"name": "Ally Token",
"target_type": "permanent",
"index": 0,
"power": "2",
"id": "p109",
"toughness": "2"
},
{
"tapped": true,
"name": "Ally Token",
"target_type": "permanent",
"index": 1,
"power": "1",
"id": "p121",
"toughness": "1"
},
{
"tapped": true,
"name": "Ally Token",
"target_type": "permanent",
"index": 2,
"power": "1",
"id": "p132",
"toughness": "1"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"target_type": "permanent",
"index": 3,
"power": "6",
"id": "p15",
"toughness": "3"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Hei Bai, Spirit of Balance",
"id": "p66",
"power": "8",
"toughness": "8"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "The Fire Nation Drill",
"id": "p15",
"power": "6",
"toughness": "3"
}
]
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "Whenever Hei Bai, Spirit of Balance enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on Hei Bai, Spirit of Balance.",
"name": "Hei Bai, Spirit of Balance",
"source_card": "Hei Bai, Spirit of Balance"
}
],
"untapped_lands": 9,
"game_seq": 520,
"required": false,
"can_cancel": true,
"action_taken": "yes",
"success": true
}pass_priority(until=stack_resolved, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select another creature or artifact (to sacrifice)",
"response_type": "index",
"respond_with": "choice=pN, or choice=no to cancel",
"context": "T7 Combat/Declare Attackers (PilotB)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
},
{
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ally Token",
"id": "p121",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 7
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Hei Bai, Spirit of Balance",
"modified": true,
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control.",
"Trample"
],
"id": "p66",
"power": "8",
"toughness": "8",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p96"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15",
"power": "6",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 23,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31",
"playable": true
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 7"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"id": "p38",
"power": "4",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Forest",
"rules": [
"{T}: Add {G}.",
"Trample",
"Haste"
],
"id": "p52",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste",
"Trample"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 18,
"life": 4
}
],
"board_cursor": 162,
"choices": [
{
"tapped": true,
"name": "Ally Token",
"target_type": "permanent",
"index": 0,
"power": "2",
"id": "p109",
"toughness": "2"
},
{
"tapped": true,
"name": "Ally Token",
"target_type": "permanent",
"index": 1,
"power": "1",
"id": "p121",
"toughness": "1"
},
{
"tapped": true,
"name": "Ally Token",
"target_type": "permanent",
"index": 2,
"power": "1",
"id": "p132",
"toughness": "1"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"target_type": "permanent",
"index": 3,
"power": "6",
"id": "p15",
"toughness": "3"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Hei Bai, Spirit of Balance",
"id": "p66",
"power": "8",
"toughness": "8"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "The Fire Nation Drill",
"id": "p15",
"power": "6",
"toughness": "3"
}
]
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "Whenever Hei Bai, Spirit of Balance enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on Hei Bai, Spirit of Balance.",
"name": "Hei Bai, Spirit of Balance",
"source_card": "Hei Bai, Spirit of Balance"
}
],
"untapped_lands": 9,
"game_seq": 520,
"required": false,
"can_cancel": true,
"stop_reason": "non_priority_action"
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T7 Combat/Declare Attackers (PilotB)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
},
{
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 7
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 7
},
"name": "Hei Bai, Spirit of Balance",
"modified": true,
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control.",
"Trample"
],
"id": "p66",
"power": "10",
"toughness": "10",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p96"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15",
"power": "6",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 23,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31",
"playable": true
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 7"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"id": "p38",
"power": "4",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Forest",
"rules": [
"{T}: Add {G}.",
"Trample",
"Haste"
],
"id": "p52",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste",
"Trample"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 18,
"life": 4
}
],
"board_cursor": 163,
"choices": [
{
"name": "Abandoned Air Temple",
"index": 0,
"action": "activate",
"playable_abilities": [
"{3}{W}, {T}: Put a +1/+1 counter on each creature..."
],
"id": "p69"
},
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"index": 1,
"action": "cast",
"id": "p70"
},
{
"name": "Foggy Bottom Swamp",
"index": 2,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"name": "Kyoshi Village",
"index": 3,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"index": 4,
"action": "cast",
"id": "p31"
},
{
"name": "The Fire Nation Drill",
"index": 5,
"action": "activate",
"playable_abilities": [
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p15"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Hei Bai, Spirit of Balance",
"id": "p66",
"power": "10",
"toughness": "10"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "The Fire Nation Drill",
"id": "p15",
"power": "6",
"toughness": "3"
}
]
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn.",
"name": "Tolls of War",
"source_card": "Tolls of War"
}
],
"untapped_lands": 9,
"game_seq": 524,
"action_taken": "selected_target_1",
"success": true
}pass_priority(until=stack_resolved, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T7 Combat/Declare Attackers (PilotB)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
},
{
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p143",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 7
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 7
},
"name": "Hei Bai, Spirit of Balance",
"modified": true,
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control.",
"Trample"
],
"id": "p66",
"power": "10",
"toughness": "10",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p96"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15",
"power": "6",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 23,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31",
"playable": true
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 7"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"id": "p38",
"power": "4",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Forest",
"rules": [
"{T}: Add {G}.",
"Trample",
"Haste"
],
"id": "p52",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste",
"Trample"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 18,
"life": 4
}
],
"board_cursor": 164,
"choices": [
{
"name": "Abandoned Air Temple",
"index": 0,
"action": "activate",
"playable_abilities": [
"{3}{W}, {T}: Put a +1/+1 counter on each creature..."
],
"id": "p69"
},
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"index": 1,
"action": "cast",
"id": "p70"
},
{
"name": "Foggy Bottom Swamp",
"index": 2,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"name": "Kyoshi Village",
"index": 3,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"index": 4,
"action": "cast",
"id": "p31"
},
{
"name": "The Fire Nation Drill",
"index": 5,
"action": "activate",
"playable_abilities": [
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p15"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Hei Bai, Spirit of Balance",
"id": "p66",
"power": "10",
"toughness": "10"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "The Fire Nation Drill",
"id": "p15",
"power": "6",
"toughness": "3"
}
]
}
],
"untapped_lands": 9,
"game_seq": 527,
"stop_reason": "stack_resolved"
}raw
{
"success": true
}pass_priority(board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Select blockers",
"response_type": "select",
"respond_with": "blockers=p5:p1,p6:p2 (blocker:attacker) or choice=yes (confirm) or choice=no (skip). Add rationale when you act",
"context": "T7 Combat/Declare Blockers (PilotB)",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 7"
],
"id": "p64"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"id": "p38",
"power": "4",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Forest",
"modified": true,
"rules": [
"{T}: Add {G}.",
"Trample",
"Haste"
],
"id": "p52",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"modified": true,
"rules": [
"{T}: Add {R}.",
"Haste",
"Trample"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 18,
"life": 4,
"hand": [
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_BADYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
},
{
"mana_cost": "{4}{G}{G}",
"name": "Saber-Tooth Moose-Lion",
"rules": [
"Reach",
"Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)"
],
"power": "7",
"id": "p63",
"toughness": "7"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
},
{
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p143",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 7
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 7
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control.",
"Trample"
],
"id": "p66",
"power": "10",
"toughness": "10",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p96"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15",
"power": "6",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 23,
"life": 12
}
],
"board_cursor": 152,
"choices": [
{
"name": "Forest",
"index": 0,
"choice_type": "blocker",
"id": "p52",
"power": "2",
"toughness": "2"
},
{
"name": "Badgermole",
"index": 1,
"choice_type": "blocker",
"id": "p38",
"power": "4",
"toughness": "4"
}
],
"combat_phase": "blockers",
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Hei Bai, Spirit of Balance",
"id": "p66",
"power": "10",
"toughness": "10"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "The Fire Nation Drill",
"id": "p15",
"power": "6",
"toughness": "3"
}
]
}
],
"untapped_lands": 1,
"game_seq": 529,
"incoming_attackers": [
{
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2"
},
{
"name": "Hei Bai, Spirit of Balance",
"id": "p66",
"power": "10",
"toughness": "10"
},
{
"name": "The Fire Nation Drill",
"id": "p15",
"power": "6",
"toughness": "3"
}
],
"recent_chat": [
"PilotB: Hei Bai has gotten big fast. Time to test those blockers.",
"PilotB: The Drill is coming in alongside Hei Bai—time to push through those blockers.",
"PilotB: Hei Bai and the Drill are coming through—quite a final push.",
"PilotB: Hei Bai has grown quite a bit—sending in the team."
],
"stop_reason": "combat"
}Thinking (12226 chars)
Let me analyze this carefully. I'm at 4 life. Incoming attackers:
- Ally Token 2/2 (p109)
- Hei Bai 10/10 (p66) β has trample? The card reference says "Hei Bai, Spirit of Balance 10/10: ... / Trample" β yes, it gained trample from Earthbender Ascension's landfall trigger (when quest counters 4+, target creature gets +1/+1 counter and gains trample until end of turn). Actually wait, the trample listed is likely from Ascension's trigger.
- The Fire Nation Drill 6/3 (p15) β trample, crewed.
My blockers: Forest 2/2 (p52, land creature with 2 counters) and Badgermole 4/4 (p38, summoning sick but can block).
Total incoming: 2 + 10 + 6 = 18 damage. I'm at 4 life. If I don't block everything, I die.
I have two blockers and three attackers. Both Hei Bai and the Drill have trample. Blocking with a 2/2 against a 10/10 trampler means 8 tramples through. Blocking with Badgermole 4/4 against 10/10 trample means 6 through.
Wait β but I have a Food token. I can gain 3 life by sacrificing it for {2}. But I only have 1 untapped land (the Forest 2/2). Actually, do I have any untapped lands? "Untapped lands: 1" β that's the Forest p52 which is also a creature. If I tap it for mana, it can't block.
Hmm, options:
1. Block Hei Bai with Badgermole (4/4): 6 trample damage through. Block Drill with Forest 2/2: 4 trample through. Plus Ally 2/2 unblocked: 2. Total: 6+4+2 = 12. Dead.
2. Block Hei Bai with both: 10/10 trample vs 4/4 + 2/2 = 6 toughness, so 4 tramples through. Drill 6/3 unblocked: 6 trample. Ally 2/2: 2. Total: 4+6+2 = 12. Dead.
3. Use Food token to gain 3 life first: I'm at 4 β 7. But Food activation costs {2} and I only have 1 untapped land. Can't pay {2}.
Wait, can I tap the Forest creature for mana and still... no, tapping it means it can't block.
Hmm, so am I just dead? Let me re-check the mana. My lands: Forest p7 (tapped), Forest p8 (tapped), Forest p46 (tapped), Forest p49 (tapped), Forest p52 (untapped, 2/2 creature), Mountain p56 (tapped), Mountain p57 (tapped, 5/5). So only 1 mana available. Food costs {2}. Can't activate.
So no life gain. I'm at 4. Minimum damage through:
The Drill is 6/3 trample. Hei Bai is 10/10 trample. Ally is 2/2 no trample.
If I block the Ally with one creature, I still take trample from both Hei Bai and Drill. Minimum trample through:
- Block Hei Bai with both blockers (4/4 + 2/2 = 6 toughness absorbed): 10 - 6 = 4 through. Drill unblocked: 6 through. Total 10. Dead.
- Block Drill with both: 6 - 6 = 0 through. Hei Bai unblocked: 10 through. Dead.
- Block Hei Bai with Badgermole, Drill with Forest: (10-4) + (6-2) = 6+4 = 10. Dead.
- Block Drill with Badgermole, Hei Bai with Forest: (6-4) + (10-2) = 2+8 = 10. Dead.
Any way to survive? The Drill's {1} ability... no.
Wait β what about blocking with both on Hei Bai: 4 through. Drill 6 through. Ally 2 through = 12. Dead.
Hmm, everything is lethal. Unless... can I do something with Bitter Work exhaust? It costs {4}. No mana.
Can I gain life another way? No.
Wait, actually, let me reconsider. Do I have to be at 4? Yes, life 4.
Is there any way to kill an attacker before damage? No instants in hand, no mana anyway.
Hmm, actually wait. Let me reconsider β the Forest 2/2 creature: when it dies, it returns to the battlefield tapped (as a land). Badgermole dying just dies.
So it seems I'm dead no matter what. But let me think about whether blocking choices matter for... no, if I take lethal, game over.
Actually, wait. Let me recheck the trample on Hei Bai. The card reference says Hei Bai has Trample β that's from Earthbender Ascension's landfall trigger ("It gains trample until end of turn"). The Drill has trample naturally.
So both big attackers trample. With 4 life and only 6 total toughness of blockers, the math:
- Hei Bai 10 + Drill 6 + Ally 2 = 18 power.
- Blockers absorb at most 6 (if all blocking tramplers efficiently), but Ally's 2 can be fully absorbed by one blocker.
Best case: Block Ally with Forest 2/2 (absorb 2), block Hei Bai with Badgermole (absorb 4, 6 through), Drill unblocked (6 through): total 12. Dead.
Block Ally with Badgermole, Hei Bai with Forest: 8 through + Drill 6 = 14. Dead.
Block Hei Bai with both, let Drill and Ally through: 4 + 6 + 2 = 12. Dead.
Block Drill with both, Hei Bai and Ally through: 0 + 10 + 2 = 12. Dead.
Everything is at least 10 damage. I'm at 4. I'm dead.
Hmm wait, is there anything I'm missing? Food token costs {2} β I have exactly 1 untapped land. Unless... the Food token activation: "{2}, {T}, Sacrifice". I can't pay 2 with 1 land.
What about Kyoshi Village or... those are opponent's.
Any spell in hand castable? Earth Rumble Wrestlers {3}{R/G} β no mana. Foggy Swamp Vinebender {3}{G} β no. Leaves from the Vine {1}{G} β I have 1 mana! But casting it doesn't help β it's a Saga, enters with chapter I... wait, actually Sagas trigger when they enter (chapter I). Chapter I: mill three, create a Food token. A new Food token! But I still can't activate it β costs {2} and I'd have 0 mana after casting Leaves (1 mana spent). Hmm, and creating a Food token doesn't gain life by itself.
Wait, but does casting Leaves help at all? No blocks added. No.
So there's no way to survive. Unless I misread the life total. PilotA: 4hp. Yes.
Hmm, actually wait. Let me reconsider: is the Ally Token p109 attacking 2/2, and also there's a 1/1 ally p121 tapped (not attacking?), and p132 sick 1/1 not attacking. The combat shows: "Ally Token -> PilotA | Hei Bai -> PilotA | The Fire Nation Drill -> PilotA". So three attackers: 2/2 ally, 10/10 Hei Bai, 6/3 Drill.
OK so I'm dead. But the game requires me to make block decisions. Since it's lethal regardless, I should just pick the blocks that... well, it doesn't matter for winning since I lose anyway. But wait β maybe I should double-check whether the game is actually over or if there's some trick.
Actually, hold on. Let me reconsider the Hei Bai. When Hei Bai attacked, its trigger: "you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on it." It has 7 counters, power 10/10 β base 3/3? Hei Bai base is probably 3/3, +7 counters = 10/10. Hmm, they may have sacrificed something this turn. Doesn't matter.
One more consideration: The Fire Nation Drill is a Vehicle β 6/3? Base Drill might be 6/3? It says "The Fire Nation Drill 6/3: Trample..." OK.
So: total power 18, I have 4 life, 6 toughness of blockers, and trample on the two big ones. Minimum unblocked damage: I can absorb at most... Let me think of it as: I must take at least (total power) - (maximum absorption). Max absorption: block each trampler with enough toughness. Absorption is capped by attacker power per blocker assignment.
Optimal absorption: Forest 2/2 blocks Ally (absorbs 2, fully), Badgermole 4/4 blocks Hei Bai (absorbs 4), Drill unblocked (absorbs 0): total absorbed 6, damage 18-6 = 12.
Or both blockers on Hei Bai: absorb 6, damage 12. Either way β₯ 10 β₯ 4. Dead.
Actually, there's one subtle thing: could I block and then... no.
Alright, I'm dead. But I still need to make the block decision. Since all lines lose, I'll choose the one that maximizes my board if somehow opponent misplays... no, damage is damage. Actually, since it's guaranteed lethal, maybe there's some hidden interaction. Let me think again...
Oh wait! What about the Food token and the "Untapped lands: 1"? If I block with the Forest 2/2 (p52), can I also tap it for mana? No β a creature that's tapped can't block, and blocking doesn't require tapping but if I tap it for mana before blockers are declared... we're already in declare blockers step. The choice is to declare blockers now. I can't activate mana abilities as part of this decision via choose_action... Actually, I could potentially pass and get priority after blockers are declared, then activate Food? But I need {2}, and I only have 1 untapped land. After blocking, the Forest creature is still untapped (blocking doesn't tap), so I could tap it for {G} β but that's only 1 mana, Food needs {2}. Still can't.
Hmm, what about tapping the blocking Forest for mana and the Food token... no, only 1 land untapped total.
OK here's another thought: can I use Bitter Work's exhaust? {4} β no.
So truly dead. The game is lost; I just need to make a decision. Let me pick blocks that at least kill something? If Badgermole 4/4 blocks the Drill 6/3: Drill takes 4, dies (3 toughness)! Wait, Drill is 6/3 β 4 damage kills it. And Badgermole takes 6, dies. But 2 trample damage goes through (6 - 4 toughness = 2). Then Hei Bai 10/10 blocked by Forest 2/2: 8 trample through, Forest dies (returns tapped as land). Ally 2/2 unblocked: 2. Total: 2 + 8 + 2 = 12. Dead, but I kill the Drill and Hei Bai... no wait, Hei Bai takes 2 damage from Forest block, survives (10/10). Badgermole kills the Drill though. Still dead.
Alternatively Badgermole blocks Hei Bai: deals 4 to Hei Bai (survives as 10/10, damage marked), takes 10... wait Badgermole 4 toughness takes 10, dies. 6 trample through. Forest blocks Drill: deals 2 to Drill (6/3, survives with 2 marked), takes 6, dies, 4 trample through. Ally: 2. Total 12. Dead.
Since all lines are lethal, the game ends. I'll just make a reasonable block β double block Hei Bai maybe? Doesn't matter. Let me actually pick the line that kills the Drill: Badgermole blocks Drill (trade, Drill dies), Forest blocks Hei Bai (dies, returns tapped). At least I take their stuff down with me, though I lose.
Wait, actually, should I reconsider whether I'm really at 4? "PilotA: 4hp". Yes.
Is there any chance the opponent's attackers don't all have trample? Hei Bai: trample from Ascension (until end of turn) β yes listed. Drill: trample natural. Ally: no trample.
Minimum damage: block the two tramplers with my two blockers: 6+4 = 10 through plus... wait if I block both tramplers, the Ally 2/2 also gets through: 10 + 2 = 12. If I block the Ally + one trampler: 2 absorbed, other trampler unblocked.
Block Ally (Forest), Hei Bai (Badgermole): 6 + 6 (Drill) = 12.
Block Ally (Forest), Drill (Badgermole): 10 (Hei Bai) + 2 = 12.
Block Hei Bai (both): 4 + 6 + 2 = 12.
Block Drill (both): 0 + 10 + 2 = 12.
Block Hei Bai (Forest), Drill (Badgermole): 8 + 2 + 2 = 12.
Block Hei Bai (Badgermole), Drill (Forest): 6 + 4 + 2 = 12.
Funny, it's always exactly 12. Total power 18 minus total toughness 6 = 12, and since every attacker has enough power to exceed any blocker's toughness (2/2 ally vs 2/2 forest: exactly 2 absorbed, 0 through)... in every configuration, exactly 12 damage gets through. I take 12 at 4 life. Dead by 8.
So the game is over regardless. I'll make the blocks that kill the most: Badgermole on Drill kills the Drill (4 β₯ 3). Forest on Hei Bai does 2 damage to Hei Bai. That's the max damage dealing line.
Actually for the record, blocking is mandatory to declare; I'll declare blockers p38:p15 (Badgermole blocks Drill) and p52:p66 (Forest blocks Hei Bai). Both my creatures die, Drill dies, I take 12 and die. Game over.
Let me also send a chat message acknowledging the game. Something like "GG β that Hei Bai got out of hand!"
Let me write the summary and rationale. Also, per instructions, engage in chat. I'll send a quick GG message.
Actually, the decision: blockers="p38:p15,p52:p66". Let me do that with a summary. And send chat first or after? I can do both in one block since independent. Let me send chat and declare blockers.
Wait, actually, one more sanity check β could I choose NOT to block and... no, 18 damage unblocked. Dead. Could there be a rules trick where the Drill's crew... no.
Is there any chance that the Forest 2/2 dying and returning tapped matters? No, game ends.
OK, final answer: block Drill with Badgermole, Hei Bai with Forest, take 12, die, GG. Actually β hmm, let me reconsider if there is ANY line that survives. What if Bitter Work... no. What if the opponent's Hei Bai trigger required a sacrifice and they didn't... it already resolved (it's attacking with 7 counters listed). The board shows Hei Bai tapped 10/10. Yeah.
One thing: the Ascension triggers "whenever a land you control enters... it gains trample until end of turn" β Hei Bai has trample listed, so it's lockedin.
Dead. Make the blocks, say GG.raw
{
"success": true
}pass_priority(until=declare_blockers, board_cursor=164)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T7 Combat/Declare Blockers (PilotB)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
},
{
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"modified": true,
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p143",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 7
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 7
},
"name": "Hei Bai, Spirit of Balance",
"modified": true,
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control.",
"Trample"
],
"id": "p66",
"power": "10",
"toughness": "10",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p96"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15",
"power": "6",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 23,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"rules": [
"Choose one or both —: &bull Target creature gets -1/-1 until end of turn.: &bull Put a +1/+1 counter on target creature.: "
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"rules": [
"{this} deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way."
],
"id": "p31",
"playable": true
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 7"
],
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"id": "p38",
"power": "4",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Forest",
"rules": [
"{T}: Add {G}.",
"Trample",
"Haste"
],
"id": "p52",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"rules": [
"{T}: Add {R}.",
"Haste",
"Trample"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 18,
"life": 4
}
],
"board_cursor": 165,
"choices": [
{
"name": "Abandoned Air Temple",
"index": 0,
"action": "activate",
"playable_abilities": [
"{3}{W}, {T}: Put a +1/+1 counter on each creature..."
],
"id": "p69"
},
{
"mana_cost": "{1}{B}",
"name": "Azula Always Lies",
"index": 1,
"action": "cast",
"id": "p70"
},
{
"name": "Foggy Bottom Swamp",
"index": 2,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"name": "Kyoshi Village",
"index": 3,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"mana_cost": "{1}{W}",
"name": "Razor Rings",
"index": 4,
"action": "cast",
"id": "p31"
},
{
"name": "The Fire Nation Drill",
"index": 5,
"action": "activate",
"playable_abilities": [
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p15"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2"
}
]
},
{
"blocked": true,
"defending": "PilotA",
"attackers": [
{
"name": "Hei Bai, Spirit of Balance",
"id": "p66",
"power": "10",
"toughness": "10"
}
],
"blockers": [
{
"name": "Forest",
"id": "p52",
"power": "2",
"toughness": "2"
}
]
},
{
"blocked": true,
"defending": "PilotA",
"attackers": [
{
"name": "The Fire Nation Drill",
"id": "p15",
"power": "6",
"toughness": "3"
}
],
"blockers": [
{
"name": "Badgermole",
"id": "p38",
"power": "4",
"toughness": "4"
}
]
}
],
"untapped_lands": 9,
"game_seq": 538,
"recent_chat": [
"PilotA: That's the game — Hei Bai plus the Drill with trample is too much for my board. GG, well played!"
],
"stop_reason": "reached_step",
"current_step": "Declare Blockers"
}raw
{
"success": true
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T7 Combat/Declare Blockers (PilotB)",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 7"
],
"id": "p64"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"id": "p38",
"power": "4",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Forest",
"modified": true,
"rules": [
"{T}: Add {G}.",
"Trample",
"Haste"
],
"id": "p52",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"modified": true,
"rules": [
"{T}: Add {R}.",
"Haste",
"Trample"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 18,
"life": 4,
"hand": [
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_BADYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
},
{
"mana_cost": "{4}{G}{G}",
"name": "Saber-Tooth Moose-Lion",
"rules": [
"Reach",
"Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)"
],
"power": "7",
"id": "p63",
"toughness": "7"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
},
{
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p143",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 7
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 7
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control.",
"Trample"
],
"id": "p66",
"power": "10",
"toughness": "10",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p96"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15",
"power": "6",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 23,
"life": 12
}
],
"board_cursor": 157,
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2"
}
]
},
{
"blocked": true,
"defending": "PilotA",
"attackers": [
{
"name": "Hei Bai, Spirit of Balance",
"id": "p66",
"power": "10",
"toughness": "10"
}
],
"blockers": [
{
"name": "Forest",
"id": "p52",
"power": "2",
"toughness": "2"
}
]
},
{
"blocked": true,
"defending": "PilotA",
"attackers": [
{
"name": "The Fire Nation Drill",
"id": "p15",
"power": "6",
"toughness": "3"
}
],
"blockers": [
{
"name": "Badgermole",
"id": "p38",
"power": "4",
"toughness": "4"
}
]
}
],
"untapped_lands": 1,
"game_seq": 539,
"action_taken": "batch_block",
"success": true,
"declared": [
{
"id": "p38",
"blocks": "p15"
},
{
"id": "p52",
"blocks": "p66"
}
]
}Thinking (57 chars)
Letme get the current game state to see what's happening.
get_game_state(snapshot_id=0)
{
"available": true,
"snapshot_id": 389475511685,
"turn": 7,
"phase": "Combat",
"step": "Declare Blockers",
"active_player": "PilotB",
"priority_player": "PilotA",
"players": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p3"
},
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p28"
},
{
"name": "Earth Kingdom Soldier",
"rules": [
"Vigilance",
"When {this} enters, put a +1/+1 counter on each of up to two target creatures you control."
],
"id": "p43"
},
{
"name": "Earthbending Lesson",
"rules": [
"Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p5"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p6"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p29"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p9"
},
{
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p30"
},
{
"name": "Seismic Sense",
"rules": [
"Look at the top X cards of your library, where X is lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.",
": ",
"Lands you control: 7"
],
"id": "p64"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Badgermole",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Creatures you control with +1/+1 counters on them have trample."
],
"id": "p38",
"power": "4",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": false,
"name": "Bitter Work",
"rules": [
"Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.",
"Exhaust — {4}: Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Activate only during your turn. (Activate each exhaust ability only once.)"
],
"id": "p41"
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p27",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p49"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Forest",
"modified": true,
"rules": [
"{T}: Add {G}.",
"Trample",
"Haste"
],
"id": "p52",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Mountain",
"modified": true,
"rules": [
"{T}: Add {R}.",
"Haste",
"Trample"
],
"id": "p57",
"power": "5",
"toughness": "5",
"summoning_sick": false
}
],
"name": "PilotA",
"library_size": 18,
"life": 4,
"hand": [
{
"mana_cost": "{3}{R/G}",
"name": "Earth Rumble Wrestlers",
"rules": [
"Reach",
"{this} gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.",
": ",
"ICON_BADYou control a land creature or a land entered the battlefield under your control this turn"
],
"power": "3",
"id": "p4",
"toughness": "4"
},
{
"mana_cost": "{3}{G}",
"name": "Foggy Swamp Vinebender",
"rules": [
"{this} can't be blocked by creatures with power 2 or less.",
"Waterbend {5}: Put a +1/+1 counter on {this}. Activate only during your turn."
],
"power": "4",
"id": "p35",
"toughness": "3"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p24"
},
{
"mana_cost": "{4}{G}{G}",
"name": "Saber-Tooth Moose-Lion",
"rules": [
"Reach",
"Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)"
],
"power": "7",
"id": "p63",
"toughness": "7"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Cycle of Renewal",
"rules": [
"Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p75"
},
{
"name": "Fire Navy Trebuchet",
"rules": [
"Defender",
"Reach",
"Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step."
],
"id": "p11"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Abandoned Air Temple",
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {W}.",
"{3}{W}, {T}: Put a +1/+1 counter on each creature you control.",
": ",
"ICON_GOODYou control a basic land"
],
"id": "p69"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Ally Token",
"id": "p132",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Ally Token",
"id": "p143",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"counters": {
"quest": 7
},
"name": "Earthbender Ascension",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.",
"Landfall — Whenever a land you control enters, put a quest counter on {this}. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn."
],
"id": "p10"
},
{
"tapped": false,
"name": "Foggy Bottom Swamp",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {G}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p12"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"tapped": true,
"counters": {
"+1/+1": 7
},
"name": "Hei Bai, Spirit of Balance",
"rules": [
"Whenever {this} enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on {this}.",
"When {this} leaves the battlefield, put its counters on target creature you control.",
"Trample"
],
"id": "p66",
"power": "10",
"toughness": "10",
"summoning_sick": false
},
{
"tapped": false,
"name": "Kyoshi Village",
"rules": [
"{this} enters tapped.",
"{T}: Add {G}.",
"{T}: Add {W}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p90"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p92"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p93"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p96"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p15",
"power": "6",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Tolls of War",
"rules": [
"When {this} enters, create a Clue token.",
"Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn."
],
"id": "p16"
}
],
"name": "PilotB",
"library_size": 23,
"life": 12
}
],
"stack": [],
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Ally Token",
"id": "p109",
"power": "2",
"toughness": "2"
}
]
},
{
"blocked": true,
"defending": "PilotA",
"attackers": [
{
"name": "Hei Bai, Spirit of Balance",
"id": "p66",
"power": "10",
"toughness": "10"
}
],
"blockers": [
{
"name": "Forest",
"id": "p52",
"power": "2",
"toughness": "2"
}
]
},
{
"blocked": true,
"defending": "PilotA",
"attackers": [
{
"name": "The Fire Nation Drill",
"id": "p15",
"power": "6",
"toughness": "3"
}
],
"blockers": [
{
"name": "Badgermole",
"id": "p38",
"power": "4",
"toughness": "4"
}
]
}
],
"game_seq": 539
}Thinking (7808 chars)
Let me analyze the current situation carefully.
I'm at 4 life. Opponent attacked with:
- Ally Token 2/2 (p109) β unblocked
- Hei Bai 10/10 trample (p66) β blocked by my Forest 2/2 (p52)
- The Fire Nation Drill 6/3 trample (p15) β blocked by my Badgermole 4/4 (p38)
Damage calculation:
- Ally Token: 2 damage unblocked β I take 2, going to 2 life.
- Hei Bai 10/10 trample blocked by 2/2: 2 damage absorbed by the Forest, 8 tramples through β I take 8. That's lethal.
- Drill 6/3 trample blocked by 4/4: 4 absorbed, 2 tramples through β I take 2. Also lethal.
Wait, the summary said "Every blocking line lets exactly 12 damage through β lethal no matter what." Hmm, but let me check: trample with a 10/10 vs 2/2 blocker: attacker must assign lethal damage to blocker (2), remaining 8 goes to player. So 8 + 2 (Ally) + 2 (Drill trample) = 12 damage. I'm at 4. Dead.
Wait, but did I already declare blockers? The combat state shows blockers already declared: Forest p52 blocking Hei Bai, Badgermole p38 blocking Drill. And the game state shows phase "Declare Blockers" with priority_player "PilotA" (me). Hmm, the blockers are already set β that means I declared them and now I have priority after declaring blockers. The stack is empty.
So now it's my priority after blockers. Can I do anything? I have 1 untapped land? Let me check my battlefield:
- Badgermole p38 (untapped, blocking Drill)
- Bitter Work p41
- Food Token p27 β {2}, {T}, Sacrifice: gain 3 life.
- Forest p7 tapped
- Forest p8 tapped
- Forest p46 tapped
- Forest p49 tapped
- Forest p52 (2/2, untapped, blocking Hei Bai) β it's a land creature, can tap for mana! It's untapped.
- Mountain p56 tapped
- Mountain p57 (5/5, tapped β attacked last turn)
So untapped: Forest p52 (the 2/2 land creature blocking Hei Bai). That's only 1 mana. Food token costs {2} + tap + sacrifice. I only have 1 mana available. So I can't activate the Food token.
Hmm wait, can I tap the blocking Forest for mana? Yes, tapping a blocker for mana doesn't remove it from combat. But I only get 1 green mana. Food needs 2. So no.
Any spells in hand I could cast? Earth Rumble Wrestlers {3}{R/G}, Foggy Swamp Vinebender {3}{G}, Leaves from the Vine {1}{G}, Saber-Tooth Moose-Lion {4}{G}{G}. With 1 mana, I could cast Leaves from the Vine... but that does nothing to prevent lethal damage.
Actually wait β could casting Leaves from the Vine help? No. It enters with chapter I trigger: mill three, create a Food token. That doesn't gain life.
So the situation: I'm dead. Damage: 2 (Ally) + 8 (Hei Bai trample) + 2 (Drill trample) = 12. I'm at 4. Even with Food +3 (which I can't afford), I'd be at 7, taking 12. Dead anyway.
Hmm, wait. Let me re-check the blockers decision. The summary says every blocking line lets exactly 12 through. Let me verify alternative blocks:
Attackers: Ally 2/2, Hei Bai 10/10 trample, Drill 6/3 trample. Total if unblocked: 18. Blockers available: Badgermole 4/4, Forest 2/2 (land creature), Mountain 5/5? Wait, Mountain p57 is tapped (attacked last turn... wait no, it's turn 7, I attacked with it this turn? Let me re-read.
Actually the turn 7 summary: "I attacked with my 5/5 earthbent Mountain; Bitter Work's card-draw trigger..." Then opponent's turn? No wait β the game state says turn 7, active player PilotB (opponent). So my turn 7 ended, and now it's... hmm, turn 7 with opponent active? That's odd β turns usually alternate numbers. Maybe turn counter increments per player turn, so turn 7 is opponent's turn after my turn 6? The log says "[Turn 7] I attacked with my 5/5 earthbent Mountain..." then "[Turn 7] Badgermole resolved..." then "[Turn 7] Opponent alpha-swung..." So the log labels both my turn and opponent's turn as 7? Whatever.
Current state: opponent's combat, declare blockers step, blockers already declared (by me, per the last summary), and now I have priority.
Mountain p57 is tapped (it attacked on my turn and vigilance? No, it doesn't have vigilance β it has haste and trample). So it stayed tapped. My untapped blockers were Badgermole (summoning sick but can block) and Forest p52 2/2.
Could I have blocked differently? Let's compute all options:
- Attackers: A=2/2 (no trample), H=10/10 trample, D=6/3 trample.
- Blockers: Badgermole 4/4, Forest 2/2.
Option 1 (chosen): Forest blocks H (absorbs 2, 8 trample), Badgermole blocks D (absorbs 4, 2 trample), A unblocked (2). Total: 8+2+2 = 12. Dead from 4.
Option 2: Badgermole blocks H (absorbs 4, 6 trample), Forest blocks D (absorbs 2, 4 trample), A unblocked 2. Total: 6+4+2 = 12. Dead.
Option 3: Both block H: absorb 6, 4 trample; D unblocked 6; A 2. Total 12. Dead.
Option 4: Both block D: absorb 6, 0 trample; H unblocked 10; A 2. Total 12. Dead.
Option 5: Badgermole blocks A (2 absorbed, 0 through), Forest blocks H (8 through), D unblocked 6. Total 14. Worse.
Option 6: Forest blocks A, Badgermole blocks H: 0 + 6 + 6 = 12. Dead.
So yes, 12 minimum, I'm at 4, dead. Nothing to do. The game is lost.
Now, blockers are already declared (option 1 chosen). Stack is empty, it's my priority. All I can do is pass. There's nothing that changes the outcome. I could cast Leaves from the Vine with my 1 mana from tapping Forest p52... but tapping the blocker doesn't remove it from combat, and the mill/Food doesn't help. Actually, should I cast it for some marginal reason? No β it can't prevent death. There's literally nothing that prevents lethal.
Actually wait β can I gain life some other way? Food token needs 2 mana. I have only 1 untapped land (p52). Tapped lands can't be used. So no.
Hmm, one more consideration: Hei Bai's trigger β "Whenever Hei Bai enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on it." They attacked; trigger presumably resolved already (they sacrificed the Trebuchet? No, Trebuchet died in combat with my Mountain... actually the summary says my Mountain killed the blocking Trebuchet). Hei Bai is 10/10 now β it was 7/7, attacked, sacrificed something (an Ally? The Ally count: p109 2/2 attacking, p132 1/1 tapped, p143 1/1 summoning sick). Whatever, it's resolved.
So: pass priority, take 12, die. Game over. Well, my goal is to win, but this position is mathematically lost. I should just pass.
Actually, hold on. Let me double-check the life total. I'm at 4. Damage: 12. Yes, dead.
Is there any chance the opponent made a misplay I can exploit? The Drill has trample and is 6/3 vs Badgermole 4/4: Badgermole deals 4 to Drill (kills it, 3 toughness), Drill assigns 4 lethal to Badgermole (4 toughness), 2 trample to me. Hei Bai 10/10 vs Forest 2/2: Forest deals 2 to Hei Bai (survives), Hei Bai assigns 2 to Forest, 8 trample. Forest land creature dies β returns to battlefield tapped (as a land, not a creature). Badgermole dies permanently. Ally hits for 2.
Total to me: 8 + 2 + 2 = 12. I'm at 4. Dead.
Nothing to do. Pass priority and accept the loss gracefully. Actually, let me send a chat message acknowledging the good game β sportsmanship. The instructions say to chat and engage. I'll say "gg" essentially.
Let me pass priority with a summary. The instruction says "Continue playing. Call pass_priority." So I should call pass_priority. Since it's my priority with an empty stack and no meaningful actions, passing moves to combat damage and I lose.
Let me also send a chat message β good sportsmanship. I'll do both: send chat, then pass priority. Actually the instructions say make independent calls in the same block. send_chat_message and pass_priority are independent. Let me do both.
Summary for pass_priority... pass_priority doesn't take a summary parameter. Only choose_action does. OK.
Let me write the chat: "Well played β that Hei Bai got huge! Every block I had letexactly 12 through. GG."
Then pass_priority.raw
{
"success": true
}pass_priority()
{
"action_pending": false,
"game_seq": 539,
"player_dead": true,
"game_over": true,
"recent_chat": [
"PilotB: GG, well played! The sacrifice engine really came together."
],
"stop_reason": "game_over"
}pass_priority(until=end_combat, board_cursor=165)
{
"action_pending": false,
"game_seq": 546,
"game_over": true,
"stop_reason": "game_over"
}Prompts
Left and right arrow keys step through picks.
Draft
Picks and reasoning are , the final lists .
Kimi drafted Gruul lands: Leaves from the Vine and Cycle of Renewal to ramp, Earthbending Lesson and Badgermole to animate those lands into attackers, and Bitter Work for cards.
Astra drafted Golgari sacrifice with the same lands theme pointed at a different payoff: Earthbender Ascension and Cycle of Renewal to ramp, Tolls of War making Ally tokens, and Hei Bai, Spirit of Balance plus The Fire Nation Drill as the finishers.
Opening hands
Turn 1
takes the play with a smooth green hand and casts Leaves from the Vine on turn one.
leads on a tapped Kyoshi Village to set up Tolls of War next turn.
Turn 2
plays a second Forest.
casts Tolls of War, its Clue and token engine.
Turn 3
's Saga hits its second chapter with no creatures on board, so the trigger does nothing. It ramps with Cycle of Renewal, sacrificing a tapped Forest to fetch two basics.
casts Earthbender Ascension, animates the Village, and fetches a Swamp.
Turn 4
's third Saga chapter also finds nothing β no creature or Lesson in the graveyard to return. It animates a Mountain into a 4/4 with haste via Earthbending Lesson and attacks into a board whose only creature is tapped.
casts its own Cycle of Renewal, sacrificing the animated Village so it returns β which triggers landfall, Tolls of War and the Ascension all at once, and fetches two lands.
Turn 5
casts Bitter Work and keeps hitting with the animated Mountain.
is still assembling and takes the damage; it is on 12, Kimi untouched on 20.
Turn 6
casts Earth Kingdom Soldier, pumping the animated Mountain to 5/5, and attacks again.
finally turns the corner, and does it in one turn. The Fire Nation Drill arrives and immediately kills the Soldier, then Astra attacks with Hei Bai, Spirit of Balance and two Allies, sacrificing a Clue mid-combat to grow Hei Bai to 7/7. Twelve damage: Kimi goes from 16 to 4.
Turn 7
attacks with the 5/5 Mountain, kills the blocking Fire Navy Trebuchet, and adds Badgermole to animate another land. At 4 life it needs blockers more than attackers, and it has two.
has three. A land drop grows Hei Bai, Spirit of Balance to 8/8 with trample, the Drill is crewed with two 1/1 Allies that could not have attacked anyway, and the attack goes in with more trample damage than Kimi has blockers or life. Kimi dies on turn 14.
Both decks were built to turn lands into damage, and for six turns Kimi's version was strictly ahead β it had a 5/5 attacking while Astra had nothing. What Astra had instead was a board where every piece fed another: the Clue that grew Hei Bai, the land drop that gave it trample, the tokens that crewed the Drill for free. Kimi's 5/5 was one creature, and Astra's turn 6 killed everything else Kimi had.
Hover a card to see it. Click a player's name to open that turn in the replay.
The Models
Kimi K3 on max effort against GPT-6 Astra on low effort. Game 5 of ten, drafted fresh.
Nobody took a point of damage until turn 7. Both models spent the opening on mana, and the game was decided by which ramp deck converted first.