raw
{
"action_pending": true,
"action_type": "GAME_ASK",
"message": "Mulligan down to 6 cards?",
"response_type": "boolean",
"respond_with": "choice=yes or choice=no",
"context": "T1 ()",
"board": [
{
"hand_size": 7,
"is_active": false,
"is_you": true,
"name": "PilotB",
"library_size": 33,
"life": 20,
"hand": [
{
"mana_cost": "{2}{B/G}",
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"power": "3",
"id": "p10",
"toughness": "1"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p12"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p15"
},
{
"mana_cost": "{2}{B}",
"name": "Wolfbat",
"rules": [
"Flying",
"Whenever you draw your second card each turn, you may pay {B}. If you do, return this card from your graveyard to the battlefield with a finality counter on it."
],
"power": "2",
"id": "p16",
"toughness": "2"
}
]
},
{
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"is_active": false,
"is_you": false,
"name": "PilotA",
"library_size": 33,
"life": 20
}
],
"board_cursor": 2,
"your_hand": [
{
"mana_cost": "{2}{B/G}",
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"power": "3",
"toughness": "1"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
]
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
]
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
]
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
]
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
]
},
{
"mana_cost": "{2}{B}",
"name": "Wolfbat",
"rules": [
"Flying",
"Whenever you draw your second card each turn, you may pay {B}. If you do, return this card from your graveyard to the battlefield with a finality counter on it."
],
"power": "2",
"toughness": "2"
}
],
"game_seq": 7,
"action_taken": "selected_target_0",
"success": true
}pass_priority(until=my_turn, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_ASK",
"message": "Mulligan down to 6 cards?",
"response_type": "boolean",
"respond_with": "choice=yes or choice=no",
"context": "T1 ()",
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{
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"name": "PilotB",
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"life": 20,
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{
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],
"power": "3",
"id": "p10",
"toughness": "1"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p12"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p15"
},
{
"mana_cost": "{2}{B}",
"name": "Wolfbat",
"rules": [
"Flying",
"Whenever you draw your second card each turn, you may pay {B}. If you do, return this card from your graveyard to the battlefield with a finality counter on it."
],
"power": "2",
"id": "p16",
"toughness": "2"
}
]
},
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"name": "PilotA",
"library_size": 33,
"life": 20
}
],
"board_cursor": 2,
"your_hand": [
{
"mana_cost": "{2}{B/G}",
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"power": "3",
"toughness": "1"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
]
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
]
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
]
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
]
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
]
},
{
"mana_cost": "{2}{B}",
"name": "Wolfbat",
"rules": [
"Flying",
"Whenever you draw your second card each turn, you may pay {B}. If you do, return this card from your graveyard to the battlefield with a finality counter on it."
],
"power": "2",
"toughness": "2"
}
],
"game_seq": 7,
"stop_reason": "non_priority_action"
}Thinking (86 chars)
The game is starting. I need to see my hand first before deciding whether to mulligan.
Thinking (626 chars)
My opening hand: Boiling Rock Prison (B/R dual tapped), Corrupt Court Official (1B 1/1 discard), Forecasting Fortune Teller (1U 1/3 clue), Island, Swamp, Swamp, The Fire Nation Drill (2BB vehicle). Lands: Boiling Rock Prison (enters tapped, makes B or R), Island, Swamp, Swamp. So I have 4 "lands" β well, Boiling Rock Prison is a land. Colors: B, U, R available. Spells: Corrupt Court Official needs 1B (fine), Fortune Teller needs 1U (fine), Fire Nation Drill needs 2BB (I have three black sources: Prison + 2 Swamps). This is a reasonable hand: 4 lands, 3 spells, curve 2, 2, 4. Colors covered. No need to mulligan. Keep.
raw
{
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"response_type": "index",
"respond_with": "choice=pN β must pick a target",
"context": "T1 ()",
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{
"hand_size": 7,
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"name": "PilotB",
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"life": 20,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
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{
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],
"id": "p18"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
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],
"id": "p19"
},
{
"mana_cost": "{2}{G}",
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"
],
"id": "p20"
},
{
"mana_cost": "{2}{G}",
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"
],
"id": "p21"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
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}
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},
{
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}
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{
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{
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{
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{
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}
],
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}pass_priority(until=precombat_main, board_cursor=0)
{
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{
"hand_size": 7,
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"life": 20,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"name": "Forest",
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"rules": [
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],
"id": "p18"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
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"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"mana_cost": "{2}{G}",
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"
],
"id": "p20"
},
{
"mana_cost": "{2}{G}",
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"
],
"id": "p21"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p22"
}
]
},
{
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"is_active": false,
"is_you": false,
"name": "PilotA",
"library_size": 33,
"life": 20
}
],
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"id": "p17"
},
{
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"index": 1,
"id": "p11"
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{
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"id": "p18"
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{
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{
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"id": "p22"
}
],
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"required": true,
"can_cancel": false,
"stop_reason": "non_priority_action"
}raw
{
"action_pending": true,
"action_type": "GAME_ASK",
"message": "Mulligan down to 5 cards?",
"response_type": "boolean",
"respond_with": "choice=yes or choice=no",
"context": "T1 ()",
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{
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"is_active": false,
"is_you": true,
"name": "PilotB",
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"life": 20,
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{
"mana_cost": "{1}{B}",
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
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},
{
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"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"mana_cost": "{2}{G}",
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"
],
"id": "p20"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p22"
}
]
},
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"name": "PilotA",
"library_size": 33,
"life": 20
}
],
"board_cursor": 4,
"your_hand": [
{
"mana_cost": "{1}{B}",
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
]
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
]
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
]
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
]
},
{
"mana_cost": "{2}{G}",
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"
]
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
]
}
],
"game_seq": 12,
"action_taken": "selected_target_5",
"success": true
}pass_priority(until=precombat_main, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_ASK",
"message": "Mulligan down to 5 cards?",
"response_type": "boolean",
"respond_with": "choice=yes or choice=no",
"context": "T1 ()",
"board": [
{
"hand_size": 6,
"is_active": false,
"is_you": true,
"name": "PilotB",
"library_size": 34,
"life": 20,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"mana_cost": "{2}{G}",
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"
],
"id": "p20"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p22"
}
]
},
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"name": "PilotA",
"library_size": 33,
"life": 20
}
],
"board_cursor": 4,
"your_hand": [
{
"mana_cost": "{1}{B}",
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
]
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
]
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
]
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
]
},
{
"mana_cost": "{2}{G}",
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"
]
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
]
}
],
"game_seq": 12,
"stop_reason": "non_priority_action"
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T1 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 6,
"is_active": true,
"is_you": true,
"name": "PilotB",
"library_size": 34,
"life": 20,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p11",
"playable": true
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p18",
"playable": true
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"mana_cost": "{2}{G}",
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 0"
],
"id": "p20"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p22",
"playable": true
}
]
},
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"name": "PilotA",
"library_size": 33,
"life": 20
}
],
"board_cursor": 5,
"choices": [
{
"name": "Forest",
"index": 0,
"action": "land",
"id": "p11"
},
{
"name": "Forest",
"index": 1,
"action": "land",
"id": "p18"
},
{
"name": "Swamp",
"index": 2,
"action": "land",
"id": "p22"
}
],
"game_seq": 15,
"land_drops_used": 0,
"action_taken": "no",
"success": true
}pass_priority(until=precombat_main, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T1 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 6,
"is_active": true,
"is_you": true,
"name": "PilotB",
"library_size": 34,
"life": 20,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p11",
"playable": true
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p18",
"playable": true
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"mana_cost": "{2}{G}",
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 0"
],
"id": "p20"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p22",
"playable": true
}
]
},
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"name": "PilotA",
"library_size": 33,
"life": 20
}
],
"board_cursor": 5,
"choices": [
{
"name": "Forest",
"index": 0,
"action": "land",
"id": "p11"
},
{
"name": "Forest",
"index": 1,
"action": "land",
"id": "p18"
},
{
"name": "Swamp",
"index": 2,
"action": "land",
"id": "p22"
}
],
"game_seq": 15,
"land_drops_used": 0,
"stop_reason": "reached_step",
"current_step": "Precombat Main"
}raw
{
"success": true
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T1 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 5,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
}
],
"name": "PilotB",
"library_size": 34,
"life": 20,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"mana_cost": "{2}{G}",
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 1"
],
"id": "p20"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p22"
}
]
},
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"name": "PilotA",
"library_size": 33,
"life": 20
}
],
"board_cursor": 6,
"untapped_lands": 1,
"game_seq": 18,
"land_drops_used": 1,
"action_taken": "selected_0",
"success": true
}pass_priority(until=precombat_main, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T1 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 5,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
}
],
"name": "PilotB",
"library_size": 34,
"life": 20,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"mana_cost": "{2}{G}",
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 1"
],
"id": "p20"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p22"
}
]
},
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"name": "PilotA",
"library_size": 33,
"life": 20
}
],
"board_cursor": 6,
"untapped_lands": 1,
"game_seq": 18,
"land_drops_used": 1,
"stop_reason": "reached_step",
"current_step": "Precombat Main"
}raw
{
"success": true
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T1 Precombat Main/Precombat Main (PilotB)",
"board": [
{
"hand_size": 7,
"is_active": false,
"is_you": true,
"name": "PilotA",
"library_size": 33,
"life": 20,
"hand": [
{
"name": "Boiling Rock Prison",
"is_land": true,
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"mana_cost": "{1}{B}",
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"power": "1",
"id": "p4",
"toughness": "1"
},
{
"mana_cost": "{1}{U}",
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"power": "1",
"id": "p5",
"toughness": "3"
},
{
"name": "Island",
"is_land": true,
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
]
},
{
"hand_size": 5,
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
}
],
"name": "PilotB",
"library_size": 34,
"life": 20
}
],
"board_cursor": 2,
"game_seq": 19,
"action_taken": "no",
"success": true
}Thinking (308 chars)
Let me start by looking at the current game state to understand what's happening. The game summary says I kept an opening hand with 4 lands (Boiling Rock Prison, Island, 2 Swamps) and Corrupt Court Official, Forecasting Fortune Teller, and The Fire Nation Drill. Let me pass priority to see the game state.
pass_priority()
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T1 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 8,
"is_active": true,
"is_you": true,
"name": "PilotA",
"library_size": 32,
"life": 20,
"hand": [
{
"name": "Boiling Rock Prison",
"is_land": true,
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3",
"playable": true
},
{
"mana_cost": "{1}{B}",
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"power": "1",
"id": "p4",
"toughness": "1"
},
{
"mana_cost": "{1}{U}",
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"power": "1",
"id": "p5",
"toughness": "3"
},
{
"name": "Island",
"is_land": true,
"rules": [
"{T}: Add {U}."
],
"id": "p6",
"playable": true
},
{
"mana_cost": "{2}{U/B}",
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "1",
"id": "p29",
"toughness": "2"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p7",
"playable": true
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p8",
"playable": true
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
]
},
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
}
],
"name": "PilotB",
"library_size": 34,
"life": 20
}
],
"board_cursor": 5,
"choices": [
{
"name": "Boiling Rock Prison",
"index": 0,
"action": "land",
"id": "p3"
},
{
"name": "Island",
"index": 1,
"action": "land",
"id": "p6"
},
{
"name": "Swamp",
"index": 2,
"action": "land",
"id": "p7"
},
{
"name": "Swamp",
"index": 3,
"action": "land",
"id": "p8"
}
],
"game_seq": 26,
"land_drops_used": 0,
"recent_chat": [
"PilotB: Kept six—let's see if the lands can do some work.",
"PilotB: Let's see if the earthbending curve comes together."
],
"stop_reason": "playable_cards",
"has_playable_cards": true
}Thinking (2531 chars)
Hmm, interesting. The opening hand description mentioned Corrupt Court Official, Forecasting Fortune Teller, and The Fire Nation Drill, but the actual hand also has Messenger Hawk. Wait, the hand shows 8 cards: Boiling Rock Prison, Corrupt Court Official, Forecasting Fortune Teller, Island, Messenger Hawk, Swamp, Swamp, The Fire Nation Drill. That's 8 cards β maybe one was drawn on turn 1.
It's turn 1, my precombat main. My opponent played a Forest. I have lands to play. Which land should I play first?
My curve: Corrupt Court Official is {1}{B} β playable turn 2 with a Swamp or Boiling Rock Prison. Forecasting Fortune Teller is {1}{U} β needs Island. Messenger Hawk is {2}{U/B} β 3-mana, can be either color.
Turn 1 play: Boiling Rock Prison enters tapped, so it would be tapped on turn 1 but untaps turn 2 and can produce B or R. Actually, if I play Boiling Rock Prison on turn 1, it enters tapped, so I can't use it this turn, but it untaps for turn 2. That's good β it effectively doesn't cost me anything since I have no turn-1 play.
Alternatively, play Swamp on turn 1 (untapped), but I have no use for the mana turn 1 anyway.
Playing Boiling Rock Prison turn 1 makes sense: it enters tapped, which is the downside, but I have nothing to do turn 1. Then turn 2 I untap it and can play Corrupt Court Official ({1}{B}) β wait, that's 2 mana. Turn 2 I'd have Boiling Rock Prison + one more land. If I play Swamp turn 2, I have B (prison) + B (swamp) = 2 black for Corrupt Court Official.
Actually let's think: Turn 2, I play a land β if I play Island, I have B and U available: {B} from prison and {U} from island β that's 2 mana for either Corrupt Court Official or Forecasting Fortune Teller.
Plan: Turn 1 play Boiling Rock Prison (tapped). Turn 2 play Island, cast Corrupt Court Official (make opponent discard). Or Forecasting Fortune Teller for a Clue.
Actually, which turn-2 play is better? Corrupt Court Official discards a card from opponent β good disruption. Forecasting Fortune Teller creates a Clue β card advantage later, and a 1/3 body.
Messenger Hawk at 3 mana gives flying 1/2 with a clue.
Fire Nation Drill is {2}{B}{B} β 4 mana, needs double black. I have 2 Swamps + Boiling Rock Prison, so double black is achievable.
Turn 1: play Boiling Rock Prison (tapped). Done.
Then respond to opponent's chat? They said "Kept sixβlet's see if the lands can do some work. Let's see if the earthbending curve comes together." I should chat at least once every 2 turn cycles. I can send a quick message.raw
{
"success": true
}Thinking (1179 chars)
My hand: Boiling Rock Prison, Corrupt Court Official, Forecasting Fortune Teller, Island, Messenger Hawk, Swamp, Swamp, The Fire Nation Drill. Wait, the hand has 8 cards? Opening said 4 lands + 3 spells, and I must have drawn Messenger Hawk for turn. Yes, turn 1, I drew Messenger Hawk.
Wait, actually PilotB is playing a Forest β green deck, earthbending. My play: I should play a land. Options: Boiling Rock Prison enters tapped. Island or Swamp enter untapped (assuming basics). Turn 1, I have nothing to cast except nothing on turn 1 (Corrupt Court Official is {1}{B}, 2 mana). Actually Corrupt Court Official costs {1}{B} = 2 mana. Forecasting Fortune Teller {1}{U} = 2 mana. So turn 1 nothing to cast.
Better to play Boiling Rock Prison tapped on turn 1 since I have no 1-drop, saving untapped lands for later? Or play Swamp to be ready for turn 2 double plays? On turn 2 I want to cast Corrupt Court Official ({1}{B}) or Forecasting Fortune Teller ({1}{U}). If I play Prison turn 1 (tapped), then turn 2 I play Island/Swamp untapped, giving me 2 mana. That works fine.
Playing the tapped land first is standard when you have no turn-1 play. So play Boiling Rock Prison.raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T1 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 7,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
}
],
"name": "PilotA",
"library_size": 32,
"life": 20,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"power": "1",
"id": "p4",
"toughness": "1"
},
{
"mana_cost": "{1}{U}",
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"power": "1",
"id": "p5",
"toughness": "3"
},
{
"name": "Island",
"is_land": true,
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"mana_cost": "{2}{U/B}",
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "1",
"id": "p29",
"toughness": "2"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
]
},
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
}
],
"name": "PilotB",
"library_size": 34,
"life": 20
}
],
"board_cursor": 6,
"game_seq": 30,
"land_drops_used": 1,
"action_taken": "selected_0",
"success": true
}Thinking (248 chars)
Let me start by looking at the current game state. It's turn 1, I drew Messenger Hawk. Opponent played a Forest. I said I'll lead with my tapped land (Boiling Rock Prison). Let me call pass_priority to see the current situation and act accordingly.
pass_priority(until=precombat_main)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T1 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 7,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
}
],
"name": "PilotA",
"library_size": 32,
"life": 20,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"power": "1",
"id": "p4",
"toughness": "1"
},
{
"mana_cost": "{1}{U}",
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"power": "1",
"id": "p5",
"toughness": "3"
},
{
"name": "Island",
"is_land": true,
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"mana_cost": "{2}{U/B}",
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "1",
"id": "p29",
"toughness": "2"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
]
},
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
}
],
"name": "PilotB",
"library_size": 34,
"life": 20
}
],
"board_cursor": 6,
"game_seq": 30,
"land_drops_used": 1,
"stop_reason": "reached_step",
"current_step": "Precombat Main"
}Thinking (303 chars)
I already played my land (Boiling Rock Prison tapped). My hand has Corrupt Court Official {1}{B}, Forecasting Fortune Teller {1}{U}, Messenger Hawk {2}{U/B}, The Fire Nation Drill {2}{B}{B}, plus lands Island, Swamp, Swamp.
Turn 1 with a tapped land means no mana available. So no spells to cast. Pass.raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T1 Combat/Declare Attackers (PilotA)",
"board": [
{
"hand_size": 7,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
}
],
"name": "PilotA",
"library_size": 32,
"life": 20,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"power": "1",
"id": "p4",
"toughness": "1"
},
{
"mana_cost": "{1}{U}",
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"power": "1",
"id": "p5",
"toughness": "3"
},
{
"name": "Island",
"is_land": true,
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"mana_cost": "{2}{U/B}",
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "1",
"id": "p29",
"toughness": "2"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
]
},
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
}
],
"name": "PilotB",
"library_size": 34,
"life": 20
}
],
"board_cursor": 7,
"game_seq": 34,
"action_taken": "passed_priority",
"success": true
}Thinking (69 chars)
Letme continue playing. I'll pass priority and see what happens next.
pass_priority(until=my_turn, board_cursor=6)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T2 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 6,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
}
],
"name": "PilotB",
"library_size": 33,
"life": 20,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p18",
"playable": true
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"mana_cost": "{1}{B/G}{B/G}",
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"power": "2",
"id": "p30",
"toughness": "3"
},
{
"mana_cost": "{2}{G}",
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 1"
],
"id": "p20"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p22",
"playable": true
}
]
},
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
}
],
"name": "PilotA",
"library_size": 32,
"life": 20
}
],
"board_cursor": 12,
"choices": [
{
"name": "Forest",
"index": 0,
"action": "land",
"id": "p18"
},
{
"name": "Swamp",
"index": 1,
"action": "land",
"id": "p22"
}
],
"untapped_lands": 1,
"game_seq": 38,
"land_drops_used": 0,
"recent_chat": [
"PilotA: GLHF! Let's see if my Water Tribe clues can keep up with your earthbending."
],
"stop_reason": "playable_cards",
"has_playable_cards": true
}raw
{
"success": true
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T2 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 5,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p22"
}
],
"name": "PilotB",
"library_size": 33,
"life": 20,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17",
"playable": true
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19",
"playable": true
},
{
"mana_cost": "{1}{B/G}{B/G}",
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"power": "2",
"id": "p30",
"toughness": "3"
},
{
"mana_cost": "{2}{G}",
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 1"
],
"id": "p20"
}
]
},
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
}
],
"name": "PilotA",
"library_size": 32,
"life": 20
}
],
"board_cursor": 13,
"choices": [
{
"mana_cost": "{1}{B}",
"name": "Dai Li Indoctrination",
"index": 0,
"action": "cast",
"id": "p17"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"index": 1,
"action": "cast",
"id": "p19"
}
],
"untapped_lands": 2,
"game_seq": 42,
"land_drops_used": 1,
"action_taken": "selected_1",
"success": true
}pass_priority(until=precombat_main, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T2 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 5,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p22"
}
],
"name": "PilotB",
"library_size": 33,
"life": 20,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17",
"playable": true
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19",
"playable": true
},
{
"mana_cost": "{1}{B/G}{B/G}",
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"power": "2",
"id": "p30",
"toughness": "3"
},
{
"mana_cost": "{2}{G}",
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 1"
],
"id": "p20"
}
]
},
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
}
],
"name": "PilotA",
"library_size": 32,
"life": 20
}
],
"board_cursor": 13,
"choices": [
{
"mana_cost": "{1}{B}",
"name": "Dai Li Indoctrination",
"index": 0,
"action": "cast",
"id": "p17"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"index": 1,
"action": "cast",
"id": "p19"
}
],
"untapped_lands": 2,
"game_seq": 42,
"land_drops_used": 1,
"stop_reason": "reached_step",
"current_step": "Precombat Main"
}raw
{
"action_pending": true,
"action_type": "GAME_CHOOSE_ABILITY",
"message": "Choose mode (selected 0 of 1, min 1): Dai Li Indoctrination",
"response_type": "index",
"respond_with": "choice=0, choice=1, etc. to pick an ability, or choice=no to activate nothing",
"context": "T2 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p22"
}
],
"name": "PilotB",
"library_size": 33,
"life": 20,
"hand": [
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"mana_cost": "{1}{B/G}{B/G}",
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"power": "2",
"id": "p30",
"toughness": "3"
},
{
"mana_cost": "{2}{G}",
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 1"
],
"id": "p20"
}
]
},
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
}
],
"name": "PilotA",
"library_size": 32,
"life": 20
}
],
"board_cursor": 14,
"choices": [
{
"index": 0,
"description": "Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card."
},
{
"index": 1,
"description": "Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
},
{
"index": 2,
"description": "Cancel"
}
],
"stack": [
{
"owner": "PilotB",
"name": "Dai Li Indoctrination"
}
],
"untapped_lands": 2,
"game_seq": 43,
"land_drops_used": 1,
"action_taken": "selected_0",
"success": true
}pass_priority(until=stack_resolved, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_CHOOSE_ABILITY",
"message": "Choose mode (selected 0 of 1, min 1): Dai Li Indoctrination",
"response_type": "index",
"respond_with": "choice=0, choice=1, etc. to pick an ability, or choice=no to activate nothing",
"context": "T2 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p22"
}
],
"name": "PilotB",
"library_size": 33,
"life": 20,
"hand": [
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"mana_cost": "{1}{B/G}{B/G}",
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"power": "2",
"id": "p30",
"toughness": "3"
},
{
"mana_cost": "{2}{G}",
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 1"
],
"id": "p20"
}
]
},
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
}
],
"name": "PilotA",
"library_size": 32,
"life": 20
}
],
"board_cursor": 14,
"choices": [
{
"index": 0,
"description": "Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card."
},
{
"index": 1,
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}
],
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{
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"name": "Dai Li Indoctrination"
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{
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": ",
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{
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{
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],
"id": "p19"
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{
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{
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"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
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{
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}raw
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{
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{
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{
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{
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"life": 20,
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{
"mana_cost": "{1}{B}",
"name": "Corrupt Court Official",
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"When {this} enters, target opponent discards a card."
],
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"id": "p4",
"toughness": "1"
},
{
"mana_cost": "{1}{U}",
"name": "Forecasting Fortune Teller",
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"When {this} enters, create a Clue token."
],
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"id": "p5",
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{
"name": "Island",
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"{T}: Add {U}."
],
"id": "p6",
"playable": true
},
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{U/B}",
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
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": ",
"Cards you've drawn this turn: 1"
],
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},
{
"name": "Swamp",
"is_land": true,
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"{T}: Add {B}."
],
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"playable": true
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p8",
"playable": true
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
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],
"id": "p9"
}
]
},
{
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{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"library_size": 33,
"life": 20
}
],
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"choices": [
{
"name": "Island",
"index": 0,
"action": "land",
"id": "p6"
},
{
"name": "Swamp",
"index": 1,
"action": "land",
"id": "p7"
},
{
"name": "Swamp",
"index": 2,
"action": "land",
"id": "p8"
}
],
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"game_seq": 59,
"land_drops_used": 0,
"recent_chat": [
"PilotB: GLHF! Clues versus animated lands sounds like a good match."
],
"stop_reason": "playable_cards",
"has_playable_cards": true
}Thinking (4315 chars)
Interesting β opponent earthbent their Swamp with Dai Li Indoctrination on turn 1? Wait, they played a Forest on turn 1, and now they have a Forest (tapped) and a Swamp 2/2 with two +1/+1 counters. They must have cast Dai Li Indoctrination using earthbend 2 on their Swamp. Wait, they only had one land turn 1 (Forest). Dai Li Indoctrination costs {B}... Actually let me check the cost. The card reference doesn't show the cost explicitly. It shows "Dai Li Indoctrination: Choose one β Target opponent reveals their hand... or Earthbend 2."
Hmm, on turn 1 the opponent played a Forest, but they must have had a Swamp too... wait, the board shows Forest (tapped) and Swamp 2/2 (tapped, 2 +1/+1 counters). So on turn 2 they played a Swamp, then cast Dai Li Indoctrination to earthbend the Swamp, making it a 2/2, and attacked? No wait, it's my turn 2 precombat main. The opponent's turn 2 they played a Swamp, cast Dai Li Indoctrination (earthbend 2 on the Swamp), making it a 2/2 land creature. It's tapped β probably because it just entered... no, earthbend gives haste. It's tapped maybe because they attacked with it? No, they can't attack me on... actually they could have attacked on their turn 2. Hmm, but the game log said "opponent played a Forest" on turn 1. Then on their turn 2, they played a Swamp, cast Dai Li Indoctrination targeting their Swamp (earthbend 2), and it's tapped β maybe they attacked with the 2/2 Swamp and it dealt 2 damage? But I'm at 20 life. So no. Maybe it just shows tapped because it used haste to attack but... I'm at 20.
Actually wait β maybe the Swamp is tapped because it was just earthbent and it has summoning sickness... no, haste. Hmm. Or they tapped it for mana? Actually earthbend makes it a creature with haste, and it can tap for mana still (it's still a land). Tapping a land for mana doesn't require it to be untapped as a creature... it does tap the permanent. So they might have tapped the Swamp for mana to cast something? But their graveyard only has Dai Li Indoctrination.
Whatever β the key facts: opponent has a 2/2 Swamp creature (earthbent, returns tapped when it dies) and a tapped Forest. They're on 2 lands, GB colors apparently.
My turn 2: I have Boiling Rock Prison (tapped land that taps for B or R). I can play a land (Island or Swamp) and cast a 2-drop: Corrupt Court Official ({1}{B}) or Forecasting Fortune Teller ({1}{U}).
Which is better? Corrupt Court Official makes opponent discard a card β they're at 4 cards in hand. Forecasting Fortune Teller is a 1/3 that makes a Clue.
The discard could be valuable to disrupt. But the 1/3 body blocks the 2/2 Swamp better and the Clue gives card advantage. However, a 1/3 blocks the 2/2 earthbent land and survives (1/3 vs 2/2 β 2 damage to the 1/3, it survives with 3 toughness). Actually blocking a 2/2 with a 1/3: the 1/3 takes 2 damage, survives. Good blocker.
The discard from Corrupt Court Official is also strong β taking a card from their hand. Opponent has 4 cards. Hmm.
In a tempo sense, Forecasting Fortune Teller gives a Clue which synergizes with... actually nothing specific, but card draw. The 1/3 body is a good blocker against their animated land.
Corrupt Court Official: 1/1 that makes them discard. Against a GB deck, taking a card could hit something important. But the 1/1 body is weak.
I think Forecasting Fortune Teller is slightly better here β the 1/3 blocks their 2/2 land, and the Clue provides value. Also curves into Messenger Hawk turn 3 (if I draw the right mana β Messenger Hawk is {2}{U/B}, I have U and B available).
Actually, let's think about mana. Turn 2: play Island, tap it + Prison for Forecasting Fortune Teller ({1}{U}). Turn 3: play Swamp, have U/B/B available β can cast Messenger Hawk ({2}{U or B}). Good curve.
Alternatively, Corrupt Court Official turn 2 to disrupt. The discard is proactive. But against a 2/2 animated land, a 1/3 blocker is nice.
Actually, let me reconsider: the opponent's Swamp is a 2/2. If they attack, a 1/3 blocks well. Also Clue tokens can be sacrificed to draw, and I have Lost Days (expensive bounce).
I'll go with Forecasting Fortune Teller. Play Island first.
Also I should reply to chat β they said "GLHF! Clues versus animated lands sounds like a good match." I should respond.
Let me play the Island first.raw
{
"success": true
}Thinking (3353 chars)
Now, turn 2 decision. I have one untapped land (Boiling Rock Prison, tapped) and land drops remaining 1. My hand: Corrupt Court Official ({1}{B}), Forecasting Fortune Teller ({1}{U}), Island, Lost Days ({4}{U}), Messenger Hawk ({2}{U/B}), 2 Swamps, The Fire Nation Drill ({2}{B}{B}).
Opponent: Forest (tapped), Swamp 2/2 with 2 +1/+1 counters (earthbent from Dai Li Indoctrination). Interesting β they earthbended their Swamp on turn 1? Wait, Dai Li Indoctrination is in their graveyard, and the Swamp has 2 +1/+1 counters. That seems like an odd turn-1 play unless they had it from... wait, they played a Forest on turn 1 and cast Dai Li Indoctrination to earthbend a Swamp? That would require a Swamp already in play. Hmm, maybe they played Swamp turn... actually the log says opponent played a Forest turn 1. But they have a Swamp tapped with counters β maybe they played Swamp on turn 2 and earthbent it with Indoctrination. Either way, they have a 2/2 land creature.
My turn 2: I should play a land. I have Island, Swamp, Swamp. I want to cast a 2-drop: Corrupt Court Official ({1}{B} β discard) or Forecasting Fortune Teller ({1}{U} β clue). Boiling Rock Prison taps for B or R.
If I play Island, I have U + B/R available β can cast Forecasting Fortune Teller (U via Island... wait Prison gives B/R, Island gives U; Fortune Teller is {1}{U} = Prison (B or R) + Island (U). Yes that works. Corrupt Court Official {1}{B} = Prison(B) + Island? No, {1} can be U. Yes that works too.
If I play Swamp, I have B + B/R β can cast Corrupt Court Official but not Fortune Teller.
Considering curve: turn 3 I'd like to cast Messenger Hawk ({2}{U/B}) β that needs 3 mana with U or B. Playing Island now gives me U/B/R across two lands; turn 3 I play another Swamp β 3 mana (U, B, B/R). Messenger Hawk costs {2}{U/B} β generic 2 + hybrid U/B. Can pay with U+B+anything. Works.
Turn 4 The Fire Nation Drill {2}{B}{B} needs double black. With Prison (B) + Swamp + Swamp + Island = B, B, B, U β works on turn 4 if I play both Swamps.
Plan: play Island now, cast Forecasting Fortune Teller (1/3, makes a Clue). Actually, which 2-drop is better? Corrupt Court Official makes opponent discard β good against their hand. Fortune Teller gives clue for card draw and is a 1/3 blocker against their 2/2 land.
Opponent has a 2/2 animated swamp. A 1/3 blocks it nicely. Discard is also nice but they have 4 cards. Given this looks like a slower game, I like Forecasting Fortune Teller for the clue and blocking. Actually, Corrupt Court Official discard could hit something important. But Fortune Teller's 1/3 body is more useful vs their 2/2.
Actually, let me think about sequencing: casting Official now while they have 4 cards maximizes discard value. Fortune Teller's clue is always good. Hmm. Their deck appears to be earthbend/Golgari-ish. Discard on turn 2 is solid tempo.
But blocking a 2/2 with a 1/1 is bad; the 1/3 survives. If they attack with the 2/2 land each turn, Fortune Teller trades up in value by blocking and surviving.
I'll play Island and cast Forecasting Fortune Teller. Wait β actually should I hold up? No, it's precombat main, no reason to hold.
Actually, one consideration: Messenger Hawk gets +2/+0 if I've drawn two cards this turn. Clues help. Fortune Teller makes a clue.
Let me play Island, then cast Forecasting Fortune Teller.raw
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{
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{
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{
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},
{
"name": "Swamp",
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"id": "p8"
},
{
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],
"id": "p9"
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]
},
{
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{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"library_size": 33,
"life": 20
}
],
"board_cursor": 14,
"choices": [
{
"mana_cost": "{1}{B}",
"name": "Corrupt Court Official",
"index": 0,
"action": "cast",
"id": "p4",
"power": "1",
"toughness": "1"
},
{
"mana_cost": "{1}{U}",
"name": "Forecasting Fortune Teller",
"index": 1,
"action": "cast",
"id": "p5",
"power": "1",
"toughness": "3"
}
],
"untapped_lands": 2,
"game_seq": 63,
"land_drops_used": 1,
"action_taken": "selected_0",
"success": true
}Thinking (58 chars)
Let me get the current game state to see what's happening.
pass_priority(until=my_turn)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T2 Postcombat Main/Postcombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 7,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
}
],
"name": "PilotA",
"library_size": 31,
"life": 20,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"power": "1",
"id": "p4",
"toughness": "1",
"playable": true
},
{
"mana_cost": "{1}{U}",
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"power": "1",
"id": "p5",
"toughness": "3",
"playable": true
},
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{U/B}",
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "1",
"id": "p29",
"toughness": "2"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"library_size": 33,
"life": 20
}
],
"board_cursor": 16,
"choices": [
{
"mana_cost": "{1}{B}",
"name": "Corrupt Court Official",
"index": 0,
"action": "cast",
"id": "p4",
"power": "1",
"toughness": "1"
},
{
"mana_cost": "{1}{U}",
"name": "Forecasting Fortune Teller",
"index": 1,
"action": "cast",
"id": "p5",
"power": "1",
"toughness": "3"
}
],
"untapped_lands": 2,
"game_seq": 69,
"land_drops_used": 1,
"stop_reason": "playable_cards",
"has_playable_cards": true
}Thinking (2851 chars)
It's turn 2, postcombat main (I passed through combat since nothing to attack with). I have Island and Boiling Rock Prison untapped. My choices: Corrupt Court Official ({1}{B}, discard effect) or Forecasting Fortune Teller ({1}{U}, 1/3 + Clue).
Hmm, wait β it's postcombat main and I have 2 untapped lands. Wait, land drops remaining: 0 β I played Boiling Rock Prison turn 1 and... actually the board shows Boiling Rock Prison and Island. So I played Island this turn presumably. Let me think about sequencing.
Actually wait β the log says turn 1 I played Boiling Rock Prison. Turn 2, I drew a card, played Island probably, and now postcombat main I can cast a 2-drop.
Key decision: which 2-drop to cast? Corrupt Court Official makes opponent discard a card β good disruption. Forecasting Fortune Teller is a 1/3 that creates a Clue β better blocker against the 2/2 Swamp creature.
Opponent has a 2/2 Swamp (earthbent) and a Forest. They're likely on an earthbend/land-creature strategy. The Corrupt Court Official discard is valuable to strip a threat, but the Fortune Teller's 1/3 body blocks the 2/2 better (blocks and survives since 1/3 vs 2/2 β opponent's creature survives too, but it deters attacks).
Actually, tempo-wise: Corrupt Court Official on turn 2 on the draw can hit their curve play. They have 4 cards in hand. Casting Official now strips a card. But wait β should I wait to cast Official later when I know what they have? The discard is targeted choice... no, "target opponent discards a card" β they choose which card. So it's weakest on turn 2 when they can discard their worst card. Hmm, actually opponent chooses, so early discard still hits their worst card.
Forecasting Fortune Teller is the better play here: 1/3 body that blocks the 2/2 effectively, plus a Clue for card advantage. The Clue also helps enable Messenger Hawk's +2/+0 (draw 2 cards). With Clue cracking, I can draw extra cards.
Also I can hold up mana... no, nothing to hold up at instant speed. Lost Days is {4}{U} β too expensive now.
I'll cast Forecasting Fortune Teller. The 1/3 blocks the 2/2 without dying, and the Clue gives card flow. Corrupt Court Official can come later β opponent discarding their worst card is fine anytime, but the body matters more now against their creature-land.
Sequencing thought: Should I play a Swamp this turn instead? I already played a land this turn (land drops remaining: 0). So no.
One consideration: cast Corrupt Court Official first to see what they discard... no, they choose, no info gain (they discard face up to graveyard, I guess I see it). Not that valuable.
Cast Forecasting Fortune Teller with Island + Boiling Rock Prison? Fortune Teller is {1}{U}. I'll tap Island for U and Prison for the 1. Wait, Prison taps for B or R. So tap Island (U) + Prison (B as the generic). Fine, auto-tap handles it.raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T2 Postcombat Main/Postcombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 6,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
}
],
"name": "PilotA",
"library_size": 31,
"life": 20,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"power": "1",
"id": "p4",
"toughness": "1"
},
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{U/B}",
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "1",
"id": "p29",
"toughness": "2"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"library_size": 33,
"life": 20
}
],
"board_cursor": 19,
"stack": [
{
"owner": "PilotA",
"name": "Forecasting Fortune Teller"
}
],
"game_seq": 74,
"land_drops_used": 1,
"action_taken": "selected_1",
"success": true
}Thinking (526 chars)
Let me look at the current game state. It's my turn 2. I planned to play Forecasting Fortune Teller. Wait, the recap says "I'll develop with Forecasting Fortune Teller". Let me call pass_priority to see the current state as instructed... Actually, the instruction says "Continue playing. Call pass_priority." So let me call pass_priority first. Actually wait β the recap ends with me deciding to play Forecasting Fortune Teller on turn 2. But the instruction says to call pass_priority. Let me do that and see what's pending.
pass_priority(until=my_turn, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T3 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 5,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"library_size": 32,
"life": 20,
"hand": [
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p18",
"playable": true
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19",
"playable": true
},
{
"mana_cost": "{1}{B/G}{B/G}",
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"power": "2",
"id": "p30",
"toughness": "3"
},
{
"mana_cost": "{2}{G}",
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 1"
],
"id": "p20"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p37",
"playable": true
}
]
},
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
}
],
"name": "PilotA",
"library_size": 31,
"life": 20
}
],
"board_cursor": 27,
"choices": [
{
"name": "Forest",
"index": 0,
"action": "land",
"id": "p18"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"index": 1,
"action": "cast",
"id": "p19"
},
{
"name": "Swamp",
"index": 2,
"action": "land",
"id": "p37"
}
],
"untapped_lands": 2,
"game_seq": 83,
"land_drops_used": 0,
"recent_chat": [
"PilotA: GLHF! Let's see how those earthbent lands hold up against my clue investigators."
],
"stop_reason": "playable_cards",
"has_playable_cards": true
}raw
{
"success": true
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T3 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"library_size": 32,
"life": 20,
"hand": [
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19",
"playable": true
},
{
"mana_cost": "{1}{B/G}{B/G}",
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"power": "2",
"id": "p30",
"toughness": "3",
"playable": true
},
{
"mana_cost": "{2}{G}",
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20",
"playable": true
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
]
},
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
}
],
"name": "PilotA",
"library_size": 31,
"life": 20
}
],
"board_cursor": 28,
"choices": [
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"index": 0,
"action": "cast",
"id": "p19"
},
{
"mana_cost": "{1}{B/G}{B/G}",
"name": "Long Feng, Grand Secretariat",
"index": 1,
"action": "cast",
"id": "p30",
"power": "2",
"toughness": "3"
},
{
"mana_cost": "{2}{G}",
"name": "Rockalanche",
"index": 2,
"action": "cast",
"id": "p20"
}
],
"untapped_lands": 3,
"game_seq": 87,
"land_drops_used": 1,
"action_taken": "selected_0",
"success": true
}pass_priority(until=precombat_main, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T3 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"library_size": 32,
"life": 20,
"hand": [
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19",
"playable": true
},
{
"mana_cost": "{1}{B/G}{B/G}",
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"power": "2",
"id": "p30",
"toughness": "3",
"playable": true
},
{
"mana_cost": "{2}{G}",
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20",
"playable": true
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
]
},
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
}
],
"name": "PilotA",
"library_size": 31,
"life": 20
}
],
"board_cursor": 28,
"choices": [
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"index": 0,
"action": "cast",
"id": "p19"
},
{
"mana_cost": "{1}{B/G}{B/G}",
"name": "Long Feng, Grand Secretariat",
"index": 1,
"action": "cast",
"id": "p30",
"power": "2",
"toughness": "3"
},
{
"mana_cost": "{2}{G}",
"name": "Rockalanche",
"index": 2,
"action": "cast",
"id": "p20"
}
],
"untapped_lands": 3,
"game_seq": 87,
"land_drops_used": 1,
"stop_reason": "reached_step",
"current_step": "Precombat Main"
}raw
{
"success": true
}raw
{
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"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
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"id": "p18"
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{
"tapped": true,
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"name": "Swamp",
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"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"library_size": 32,
"life": 20,
"hand": [
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"mana_cost": "{2}{G}",
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
]
},
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
}
],
"name": "PilotA",
"library_size": 31,
"life": 20
}
],
"board_cursor": 32,
"stack": [
{
"owner": "PilotB",
"name": "Long Feng, Grand Secretariat"
}
],
"game_seq": 92,
"land_drops_used": 1,
"action_taken": "selected_1",
"success": true
}pass_priority(until=stack_resolved, board_cursor=0)
{
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"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T3 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "2",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"library_size": 32,
"life": 20,
"hand": [
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"mana_cost": "{2}{G}",
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
]
},
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
}
],
"name": "PilotA",
"library_size": 31,
"life": 20
}
],
"board_cursor": 33,
"game_seq": 95,
"land_drops_used": 1,
"stop_reason": "stack_resolved"
}raw
{
"success": true
}pass_priority()
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T3 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 7,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
}
],
"name": "PilotA",
"library_size": 30,
"life": 20,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"power": "1",
"id": "p4",
"toughness": "1",
"playable": true
},
{
"mana_cost": "{B}",
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39",
"playable": true
},
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{U/B}",
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "1",
"id": "p29",
"toughness": "2"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p7",
"playable": true
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p8",
"playable": true
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "2",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"library_size": 32,
"life": 20
}
],
"board_cursor": 26,
"choices": [
{
"name": "Clue Token",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36"
},
{
"mana_cost": "{1}{B}",
"name": "Corrupt Court Official",
"index": 1,
"action": "cast",
"id": "p4",
"power": "1",
"toughness": "1"
},
{
"mana_cost": "{B}",
"name": "Deadly Precision",
"index": 2,
"action": "cast",
"id": "p39"
},
{
"name": "Swamp",
"index": 3,
"action": "land",
"id": "p7"
},
{
"name": "Swamp",
"index": 4,
"action": "land",
"id": "p8"
}
],
"untapped_lands": 2,
"game_seq": 103,
"land_drops_used": 0,
"recent_chat": [
"PilotB: GLHF! Your investigators have a sturdy blocker already—let's see if the lands can grow past it.",
"PilotB: Your Fortune Teller is holding the ground for now. Let's build this board.",
"PilotB: Long Feng is here to put these lands to work."
],
"stop_reason": "playable_cards",
"has_playable_cards": true
}Thinking (10615 chars)
Let me analyze the board state:
My board (PilotA): 20hp
- Hand: Corrupt Court Official, Deadly Precision, Lost Days, Messenger Hawk, Swamp, Swamp, The Fire Nation Drill
- Battlefield: Boiling Rock Prison, Clue Token, Forecasting Fortune Teller 1/3, Island
- Untapped lands: 2 (Boiling Rock Prison can make B or R, Island makes U)
Opponent (PilotB): 20hp
- Hand: 3 cards
- Battlefield: Forest (tapped), Forest (tapped), Long Feng Grand Secretariat 2/3 (summoning sick), Swamp 2/2 (tapped, earthbent with 2 +1/+1 counters)
- Graveyard: Dai Li Indoctrination
Key threats: Long Feng is a 2/3 that grows creatures whenever a creature or land goes to graveyard. The earthbent Swamp is a 2/2 that returns to battlefield tapped when it dies (so killing it just returns the land tapped β actually the land returns but the counters... "When it dies or is exiled, return it to the battlefield tapped" β it returns as a land, not a creature, I believe. Actually earthbend returns the land to the battlefield tapped. So destroying the 2/2 Swamp just gives them back a tapped Swamp land. Not great value for removal, though it does neutralize the attacker temporarily... actually it returns tapped so it can't attack that turn but they can re-earthbend it.
Long Feng is the real threat β it's a build-around that grows their board. It's a 2/3. I have Deadly Precision which can destroy target creature for {B} plus additional cost of paying {4} or sacrificing an artifact or creature. I have a Clue token! So I can sacrifice the Clue token to cast Deadly Precision for just {B}. That's efficient.
Should I kill Long Feng now? It's summoning sick, so it can't attack this turn. But killing it now:
- Uses my Clue token (which I could crack for a card later)
- Uses 1 mana (Boiling Rock Prison for B)
- Leaves me with Island untapped... actually I have 2 untapped lands: Boiling Rock Prison and Island.
Alternatively, I could play a Swamp and cast Corrupt Court Official to make them discard. Or Messenger Hawk needs {2}{U/B} β I don't have 3 mana yet.
Options this turn:
1. Play Swamp (land drop), then cast Corrupt Court Official {1}{B} to make opponent discard. That leaves Island + one more land untapped? Wait: I have Boiling Rock Prison, Island untapped, plus I play a Swamp. That's 3 mana total. Corrupt Court Official costs {1}{B} = 2 mana. Leaves 1 mana (Island). Then I could... nothing else castable with just U. Deadly Precision needs B + sacrifice.
2. Kill Long Feng with Deadly Precision sacrificing the Clue token. Costs {B}. Leaves Island untapped (1 mana, nothing to do with it). Then play Swamp as land drop. This removes their build-around threat before it can start accruing value.
3. Do both: Play Swamp, cast Deadly Precision (B from Boiling Rock) sacrificing Clue to kill Long Feng, then cast Corrupt Court Official? That needs {1}{B} β I have Swamp (just played) + Island. Yes! Boiling Rock taps for B, Swamp taps for B, that's {1}{B} for the Official after using... wait let me recount.
Mana sources after playing Swamp: Boiling Rock Prison (B/R), Island (U), Swamp (B). Total 3 mana: B, U, B.
- Deadly Precision: {B} + sacrifice Clue β uses one B.
- Corrupt Court Official: {1}{B} β uses Island? No, Island is U. {1} can be paid with U, {B} with the other B. Yes! So Deadly Precision (B from Boiling Rock) + Corrupt Court Official (1 from Island U as generic, B from Swamp). Total: B + 1 + B = 3 mana.
That sequence: play Swamp, kill Long Feng (sac Clue), make them discard. That's a huge tempo swing.
But wait β should I save Deadly Precision for a bigger threat? Long Feng is a 2/3 that will grow. Their deck seems to be earthbend/land-creature themed. Long Feng triggers whenever a creature or land they control hits the graveyard β with earthbend lands dying and returning, this could get out of hand. Killing it now for B + a Clue token is efficient. The Clue token is worth ~2 mana (crack for a card), so it's like spending 3 mana to kill a 3-mana creature, but at instant speed... actually Deadly Precision is a sorcery? Let me check: "Deadly Precision {B}: As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature. Destroy target creature." Speed isn't shown but it's listed among castable choices in my main phase. It might be instant or sorcery. Given it's in the choices during precombat main, can't tell. Let me consider.
Actually, is it better to kill the earthbent Swamp? No β it returns to the battlefield tapped, so that's pointless-ish (though it does stop it being a creature until they re-earthbend... the returned land is just a land). Actually killing the Swamp land: it returns tapped as a land, and Long Feng would trigger (land put into graveyard β +1/+1 counter on target creature). So killing the Swamp with Long Feng out gives them a counter. Bad.
Killing Long Feng first is correct β it stops the counter engine. Also note: if I kill Long Feng, does sacrificing the Clue matter for Long Feng's trigger? Long Feng triggers on "another creature you control or a land you control" β that's their creatures/lands, not mine. My Clue sacrifice doesn't trigger their Long Feng.
Also, should I worry that killing Long Feng is premature? They have 3 cards in hand. If I make them discard with Corrupt Court Official first, I could see... no, Corrupt Court Official just makes them discard a card of their choice (target opponent discards a card β they choose). Not targeted discard.
Alternatively, hold Deadly Precision for a bigger earthbent threat later and just develop? The risk: Long Feng grows their board and becomes harder to kill (power could exceed 4 for Fire Nation Drill, though Drill hits power 4 or less; Deadly Precision hits anything). Long Feng at 2/3 β if it gets counters it becomes a real threat. I think killing it now is right. My hand has The Fire Nation Drill as another removal, plus Lost Days for bounce. I have enough interaction.
Sequence:
1. Play Swamp (land).
2. Cast Deadly Precision targeting Long Feng, sacrificing Clue token, paying B from Boiling Rock Prison.
3. Cast Corrupt Court Official with Island (U for generic) + Swamp (B).
Wait β can I cast Corrupt Court Official with {1}{B} using Island for the {1}? Yes, generic mana can be paid with any color.
Order matters: If I cast Corrupt Court Official first, they discard, then I kill Long Feng. Either order works. Maybe kill Long Feng first in case... actually no interactions matter. Let me do Deadly Precision first, then Official. Actually, one consideration: if they have a response like a pump spell, killing first is better. Fine.
Also should I attack with Forecasting Fortune Teller? It's a 1/3; opponent's Swamp is tapped, Long Feng is sick. Attacking for 1 damage... they can block with Long Feng (sick? No β summoning sickness only prevents attacking and tap abilities, not blocking. Long Feng was played this turn? "sick" notation means summoning sickness, so it was played this turn. It can still block. Attacking with 1/3 into 2/3 blocker β my creature doesn't die (1/3 vs 2/3: 2 damage to my 3 toughness, survives; I deal 1 to Long Feng). Actually that chips Long Feng for 1... but I'm killing it anyway. Attacking is free damage if they don't block, but they will block with Long Feng to save it from... no wait, if I'm killing Long Feng with Deadly Precision, blocking with it would be odd but they'd trade damage. Eh, I'll attack; if they block, my 1/3 survives and Long Feng takes 1. No downside, unless they have a pump trick. With 3 cards in hand and 0 untapped lands (both Forests tapped, Swamp tapped)... they have no untapped mana! So no tricks. Attack is safe.
Wait, all their lands are tapped β Forest, Forest, Swamp all tapped. So they can't cast anything.
So plan: attack with Fortune Teller (free 1 damage or chip Long Feng), and in main phase: play Swamp, Deadly Precision (sac Clue) on Long Feng, cast Corrupt Court Official.
Order: I should do main-phase plays first or attack first? If I attack first, they might block with Long Feng, then I kill it after combat β same result. Or kill first, then attack into open board for 1 damage. Killing first is strictly better: they can't block, I get 1 damage in.
Actually wait β if I kill Long Feng first, then attack, they have no blockers (Swamp is tapped and can't block anyway... tapped creatures can't block). So Fortune Teller gets in for 1.
But hold on β casting Deadly Precision before combat uses Boiling Rock (B) + Clue sac. Then Corrupt Court Official pre-combat too? That makes them discard β maybe they discard something relevant. Order: play Swamp, cast Deadly Precision kill Long Feng, cast Corrupt Court Official (they discard), then attack for 1.
One more consideration: should I keep the Clue token instead and pay {4}? I don't have 5 mana. So sacrifice is the only way. Sacrificing the Clue is fine.
Alternatively, skip Deadly Precision this turn, just play Corrupt Court Official + develop, and keep removal for later. But Long Feng will start attacking next turn as a 2/3 and growing. My 1/3 blocks it fine (2 damage vs 3 toughness). Hmm, actually my Fortune Teller stonewalls Long Feng. But Long Feng's value is the counters, not combat. Every time they earthbend a land and it dies, or they sacrifice clues... wait do they have clues? No. Their deck likely has many earthbend effects. Long Feng could grow out of control. Kill it now while cheap.
Decision:
1. Play Swamp.
2. Cast Deadly Precision, target Long Feng, sacrifice Clue token, pay B via Boiling Rock Prison.
3. Cast Corrupt Court Official with Island + Swamp.
4. Attack with Forecasting Fortune Teller.
Let me start: choose_action with choice="p7" (play Swamp land). Then continue.
Actually, the choices are presented one at a time? The interface: choose_action with choice id. Let me play the Swamp first. I need to give a summary and rationale.
Mana plan considerations: when casting Deadly Precision, I need to specify sacrificing the Clue token as additional cost β the server will prompt for the sacrifice choice presumably. And mana_plan to tap Boiling Rock for B. Auto-tap should handle it, but auto-tap might tap the wrong lands. For Deadly Precision {B}: auto-tap would tap... I want it to tap Boiling Rock (keep Swamp+Island for Official's {1}{B}: Swamp for B, Island for 1). If auto-tap taps the Swamp for B instead, then Official costs {1}{B} with Boiling Rock (B) + Island (1) β that also works! Either configuration works since I have B, B, U and need B then 1B. Any assignment works. Good, auto-tap is fine.
Let me act. First action: play the Swamp land.raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T3 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 6,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
}
],
"name": "PilotA",
"library_size": 30,
"life": 20,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"power": "1",
"id": "p4",
"toughness": "1",
"playable": true
},
{
"mana_cost": "{B}",
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39",
"playable": true
},
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{U/B}",
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "1",
"id": "p29",
"toughness": "2",
"playable": true
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "2",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"library_size": 32,
"life": 20
}
],
"board_cursor": 27,
"choices": [
{
"name": "Clue Token",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36"
},
{
"mana_cost": "{1}{B}",
"name": "Corrupt Court Official",
"index": 1,
"action": "cast",
"id": "p4",
"power": "1",
"toughness": "1"
},
{
"mana_cost": "{B}",
"name": "Deadly Precision",
"index": 2,
"action": "cast",
"id": "p39"
},
{
"mana_cost": "{2}{U/B}",
"name": "Messenger Hawk",
"index": 3,
"action": "cast",
"id": "p29",
"power": "1",
"toughness": "2"
}
],
"untapped_lands": 3,
"game_seq": 107,
"land_drops_used": 1,
"action_taken": "selected_3",
"success": true
}Thinking (57 chars)
Letme get the current game state to see what's happening.
pass_priority(until=my_turn)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Select attackers",
"response_type": "select",
"respond_with": "attackers=p1,p2,... or choice=yes (confirm) or choice=no (skip). Add rationale when you act",
"context": "T3 Combat/Declare Attackers (PilotA)",
"board": [
{
"hand_size": 6,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
}
],
"name": "PilotA",
"library_size": 30,
"life": 20,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"power": "1",
"id": "p4",
"toughness": "1"
},
{
"mana_cost": "{B}",
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{U/B}",
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "1",
"id": "p29",
"toughness": "2"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "2",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"library_size": 32,
"life": 20
}
],
"board_cursor": 28,
"choices": [
{
"name": "Forecasting Fortune Teller",
"index": 0,
"choice_type": "attacker",
"id": "p5",
"power": "1",
"toughness": "3"
},
{
"name": "All attack",
"index": 1,
"choice_type": "special",
"id": "all"
}
],
"combat_phase": "attackers",
"untapped_lands": 3,
"game_seq": 109,
"stop_reason": "combat"
}Thinking (20182 chars)
Interesting β it seems the game state has advanced. I'm at Turn 3 COMBAT as PilotA. Wait, the summary said I was going to play a Swamp on turn 3, but the board shows I already have Boiling Rock Prison, Island, Swamp, Forecasting Fortune Teller, and a Clue Token. So I already played the Swamp this turn. Now it's combat on turn 3.
Wait, that seems odd β combat on turn 3 with only a 1/3 Fortune Teller? Let me re-read. Board: PilotA: bf=[Boiling Rock Prison, Clue Token, Forecasting Fortune Teller 1/3, Island, Swamp]. So I have 3 lands. Hand: Corrupt Court Official, Deadly Precision, Lost Days, Messenger Hawk, Swamp, The Fire Nation Drill.
Hmm, wait β I have 6 cards in hand? Turn 3, I started with 7, played Boiling Rock Prison turn 1, Forecasting Fortune Teller turn 2... drew cards each turn. Hand: Corrupt Court Official, Deadly Precision, Lost Days, Messenger Hawk, Swamp, The Fire Nation Drill β that's 6 cards. Started 7, played 2 lands + Fortune Teller = 3 played, drew 2 (turns 2, 3)... 7 - 3 + 2 = 6. Yes, 6 cards. But wait, Swamp in hand and Swamp on battlefield β the summary said "Starting by playing the Swamp to unlock a double-spell turn." So I played the Swamp this turn already. But there's still a Swamp in hand. OK, I must have had 2 Swamps originally (opening hand had 2 Swamps).
Now it's combat. Opponent has Long Feng 2/3 (summoning sick) and an earthbent Swamp 2/2 that's tapped. I have Forecasting Fortune Teller 1/3.
Should I attack with the 1/3? Opponent's 2/2 Swamp is tapped (attacked last turn presumably), Long Feng is summoning sick and can't block. So attacking with the 1/3 β opponent has no untapped blockers! The Swamp is tapped, Long Feng is sick. So my 1/3 gets through for 1 damage. Free damage.
Wait, can tapped creatures block? No. Can summoning sick creatures block? Actually, summoning sickness only prevents attacking and tapping for abilities β blocking is fine! Let me re-check: a creature with summoning sickness CAN block. Long Feng was played this turn (opponent's turn 2... wait, opponent's turn numbering).
Actually the log says: Turn 2, opponent earthbent a Swamp into a 2/2 on turn 1 via Dai Li Indoctrination. Then turn 3: opponent has earthbent 2/2 Swamp (tapped) and summoning-sick Long Feng with all lands tapped.
So it's my turn 3 now. Opponent played Long Feng on their turn 2 (they went first? No wait). Let me figure out turn order. Turn 1: I played Boiling Rock Prison, opponent played a Forest. Hmm, the log says "[Turn 1] Turn 1, drew Messenger Hawk. Opponent played a Forest." So opponent plays after me β I'm on the play.
Turn 1: Me: Boiling Rock Prison tapped. Opp: Forest + Dai Li Indoctrination earthbend 2 on a Swamp β 2/2 haste Swamp... wait, they played a Forest turn 1, but earthbent a Swamp? They must have played a Swamp turn 1? "Opponent played a Forest" then "[Turn 2] Opponent earthbent a Swamp into a 2/2 on turn 1 via Dai Li Indoctrination." Hmm, confusing. Board shows opp has Forest (tapped), Forest (tapped), Long Feng, Swamp 2/2 (tapped). So opp has 2 Forests, 1 Swamp (animated 2/2), and Long Feng.
Turn 2: Me: played Island (or Swamp?), cast Forecasting Fortune Teller β Clue. Opp: attacked with 2/2 Swamp (that's why it's tapped), played Long Feng (sick), tapped out.
Turn 3: Me: drew a card, played Swamp (per summary). Now combat.
So: opponent's board β 2/2 Swamp tapped, Long Feng 2/3 summoning sick (played on opp's turn 2, so on my turn 3 it's still sick β sickness lasts until the creature's controller's next turn begins... actually until the start of its controller's next turn. Opp played it on their turn, so it will be untapped and able to block on my turn? No wait.
Summoning sickness: a creature can't attack or use tap abilities unless you've controlled it continuously since the beginning of your most recent turn. Blocking is NOT affected by summoning sickness. A creature played on opponent's turn 2 can block on my turn 3? No wait β can it? Blocking doesn't require the creature to be non-sick. Yes, summoning-sick creatures CAN block. The "(sick)" notation just means it can't attack.
Hmm wait, but actually blocking requires the creature to be untapped. Long Feng is untapped (not marked tapped). So Long Feng CAN block my Fortune Teller.
So if I attack with 1/3 Fortune Teller, opponent can block with Long Feng 2/3. Combat: 1/3 vs 2/3 β both deal damage: Fortune Teller deals 1 to Long Feng (2/3 β takes 1, survives at 3 toughness), Long Feng deals 2 to Fortune Teller (1/3 β takes 2, survives at 3 toughness). Nothing dies. That's a pointless attack but no harm... Actually wait, does the opponent even block? A 2/3 blocking a 1/3: nobody dies. Opp might block to prevent 1 damage. Either way, no real gain for me except possibly 1 damage.
Actually, hold on. Should I attack? If opp blocks with Long Feng, nothing happens (both survive). If opp doesn't block, I deal 1. It's a free roll β attack is slightly favorable. But is there any risk? Instant-speed tricks? Opponent has all lands tapped (per summary: "all lands tapped"). So no tricks. Attacking is safe and potentially +1 damage.
Wait, but the board shows opp's lands: Forest (tapped), Forest (tapped), Swamp 2/2 (tapped). All tapped. So no combat tricks. Attack with Fortune Teller.
Actually, let me think about whether attacking is right. Fortune Teller's 1/3 body is a good blocker against the 2/2 earthbent Swamp. If I attack and opp doesn't block, fine. If I don't attack, I keep it back to block the 2/2. But the 2/2 is tapped right now and will untap on opp's turn. On opp's turn 3, they might attack with the 2/2 again β my Fortune Teller can block it regardless of whether I attacked this turn (attacking doesn't tap... wait, attacking DOES tap the creature). If I attack with Fortune Teller, it taps, and it won't untap until my next turn. So on opp's turn, Fortune Teller would be tapped and unable to block the 2/2.
Hmm, so attacking costs me the ability to block the 2/2 on opp's turn. The 2/2 would get through for 2 damage. So attack = maybe 1 damage to opp, but take 2 damage next turn. Not worth it? Actually, wait β do I want to block the 2/2 with Fortune Teller anyway? 1/3 blocks 2/2: Fortune Teller takes 2, survives (3 toughness). Swamp takes 1, survives (2 toughness, 1 damage). So blocking is fine and stops 2 damage. That's valuable.
Alternatively, I could not attack, keep Fortune Teller as a blocker. Then on opp's turn, they attack with 2/2, I block, nothing dies. Stalemate but I preserve my life total.
Given the trade: attack (deal maybe 1, take 2 next turn) vs don't attack (deal 0, take 0). Don't attack seems better. Also, holding back the 1/3 as a blocker is important since the earthbent Swamp will keep coming.
But wait β there's also Long Feng's ability: "Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control." Not relevant right now.
So my decision: skip attacking. Then in my second main phase, I have 3 untapped lands (Boiling Rock Prison, Island, Swamp). Wait, "Untapped lands: 3" β but I played a Swamp this turn. Lands: Boiling Rock Prison (B/R), Island (U), Swamp (B). So I have U, B, B/R available = can cast:
- Corrupt Court Official {1}{B}: yes β discard a card from opp's hand.
- Messenger Hawk {2}{U/B}: costs 3 β {2}{U} or {2}{B}. I have exactly 3 mana: Island + Prison + Swamp. Cast as {2}{U}: Island(U) + Prison(B) + Swamp(B) = works. Or {2}{B}.
- Deadly Precision {B} + additional cost pay {4} or sacrifice artifact/creature: I can't pay 4, but I can sacrifice the Clue token! Destroy target creature β kill Long Feng or the 2/2 Swamp. Hmm, but sacrificing the Clue... The Clue is card advantage. Killing Long Feng now vs. later.
- The Fire Nation Drill {2}{B}{B}: 4 mana, can't cast (only 3).
- Lost Days {4}{U}: 5 mana, can't cast.
Options for the turn:
1. Cast Corrupt Court Official ({1}{B}) β make opp discard (they have 3 cards), leaves a 1/1 body. Leaves 2 mana (U + B or R). Then could I also cast something? With {1}{B} spent, I'd have 1 mana left... no, I have 3 mana total. {1}{B} uses 2, leaving 1. Can't cast Messenger Hawk too. Could cast Official + nothing else.
Wait, actually can I double-spell? 3 mana: Corrupt Court Official (2 mana) + ... nothing else costs 1. Deadly Precision costs {B} (1 mana) + sacrifice. So Official {1}{B} + Deadly Precision {B} = {2}{B}{B} total = 3 mana. I have Island(U), Prison(B), Swamp(B). {2}{B}{B} requires 2 black + 2 generic: Island pays 1 generic, Prison B, Swamp B. That works! So I could cast Corrupt Court Official AND Deadly Precision (sacrificing the Clue) to kill Long Feng.
Hmm, but is that the best use? Let me think.
Alternatively: cast Messenger Hawk (3 mana) β a 1/2 flyer that makes a Clue. Develops board, more card advantage. But then I don't interact.
Or: cast Deadly Precision ({B} + sac Clue) to kill Long Feng, leaving 2 mana (U + B) β then cast Corrupt Court Official too ({1}{B})! That's the double-spell: Deadly Precision {B} + Official {1}{B} = {2}{B}{B}. With Island(U) as the {1} generic... wait: total cost {2}{B}{B}: generic 2 can be paid by Island(U) + ... no wait, generic can be paid by any mana. Sources: Island=U, Prison=B, Swamp=B. {2}{B}{B} = 2 black pips + 2 generic. Pay: SwampβB (pip), PrisonβB (pip), IslandβU (generic 1)... that's only 3 mana total covering 2 pips + 1 generic = {1}{B}{B} worth. Need 4 mana total for {2}{B}{B}. I only have 3 lands = 3 mana. So no, can't do both.
Let me recount: Deadly Precision = {B} (1 mana) + sac. Corrupt Court Official = {1}{B} (2 mana). Total = 3 mana: {1}{B} + {B} = {2... no. {1}{B} is 2 mana (1 generic + 1 black). {B} is 1 mana. Combined: 3 mana with 2 black pips and 1 generic. Sources: Island(Uβgeneric), Prison(B), Swamp(B). That covers it! 3 mana total, 2 black pips from Prison+Swamp, 1 generic from Island. Yes! Both spells for 3 mana total.
So the double-spell: Corrupt Court Official + Deadly Precision (sac Clue, kill Long Feng or the 2/2 Swamp).
Which target for Deadly Precision? Long Feng 2/3 vs earthbent Swamp 2/2. The Swamp, when it dies, returns to the battlefield tapped (earthbend: "When it dies or is exiled, return it to the battlefield tapped"). So killing the Swamp just gives it back as a tapped land β but it does remove the 2/2 threat permanently (it comes back as a land, not a creature). Wait, re-read: "Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped." So when the animated land dies, it returns to the battlefield tapped β as a land (the animation effect... hmm, does it return as a creature or a land? The earthbend effect's duration β typically these effects are "as long as it has counters" or indefinite. The return clause returns it to the battlefield tapped; if the animation is an ongoing effect, it might come back as a 0/0 with counters again?
Actually for Avatar's earthbend mechanic: "Earthbend N: Target land you control becomes a 0/0 creature with haste that's still a land. Put N +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped." The return-to-battlefield is a delayed trigger. When it returns, does the animation still apply? The animation effect from the original spell has a duration... Typically earthbend's animation lasts indefinitely (no "until end of turn"), and the delayed trigger returns the card to the battlefield tapped. Once it leaves the battlefield and returns, it's a new object β the animation effect would no longer apply (effects don't track objects across zone changes). So it returns as a plain tapped land. So killing the Swamp = opp gets a tapped Swamp land back, threat removed.
Killing Long Feng = removes a 2/3 body and the counter-engine.
Which is better? The 2/2 Swamp is the immediate attacker; Long Feng is a 2/3 that grows when their lands/creatures die. If I kill the Swamp, Long Feng's ability triggers! "Whenever another creature you control or a land you control is put into a graveyard from the battlefield" β the earthbent Swamp is a land creature; when it dies, it goes to the graveyard (then returns via earthbend). So Long Feng gets a +1/+1 counter β becomes 3/4. That's bad! Killing the Swamp pumps Long Feng.
So kill Long Feng instead. Deadly Precision on Long Feng: opp's 2/3 dies, no counter trigger (Long Feng itself dying doesn't trigger its own ability β "another creature"). Then opp is left with just the 2/2 Swamp attacker, which my 1/3 Fortune Teller blocks comfortably.
Also, Corrupt Court Official makes opp discard β they have 3 cards. Good disruption.
But wait β is sacrificing the Clue for Deadly Precision worth it? The Clue represents a card draw (pay 2, sac, draw). Using it as sac fodder for Deadly Precision is essentially "free" additional cost. Deadly Precision's normal cost would be {B} + pay 4 β that's 5 mana for a removal. With the Clue sac, it's just {B}. Very efficient. And I have card advantage from the Fortune Teller Clue already... well, the Clue IS the card advantage. Hmm. But I also have Messenger Hawk in hand which makes another Clue.
Alternative line: cast Messenger Hawk (3 mana), keep Clue, keep Official for later. Develops a flyer. But leaves Long Feng alive.
Let me think about the board state: if I kill Long Feng and make opp discard, opp is left with just a 2/2 Swamp. My board: 1/3 Fortune Teller, 1/1 Official. Opp discards their worst... I choose? No β "target opponent discards a card" β they choose which to discard. Still, -1 card for them.
Then my hand after: Deadly Precision, Lost Days, Messenger Hawk, Swamp, The Fire Nation Drill minus what I cast (Official + Deadly Precision) = Lost Days, Messenger Hawk, Swamp, The Fire Nation Drill (4 cards).
Turn 4: I draw, have 4 lands (play Swamp), can cast The Fire Nation Drill {2}{B}{B} β a big vehicle with removal ETB. That's a strong curve.
Alternatively, casting Messenger Hawk now: 1/2 flyer + Clue. Then turn 4: 4 mana β cast Official + ... hmm.
I think the double-spell turn (Official + Deadly Precision killing Long Feng) is strong: it cripples opp's board, strips a card, and my 1/3 blocks their 2/2 indefinitely. Opp is on some kind of earthbend/Golgari lands-matter deck with Long Feng as engine. Removing Long Feng early is valuable.
But wait β should I kill Long Feng now or wait? Long Feng is 2/3, summoning sick, but it grows. If opp has more earthbend effects, Long Feng becomes a real threat. Kill it now while I can. Also, Deadly Precision is my only cheap removal; Lost Days is 5 mana. Fire Nation Drill can kill a creature with power 4 or less when it ETBs (tapped). So I have other removal coming. But killing Long Feng now prevents it from growing.
Hmm, actually, let me reconsider: is there value in holding Deadly Precision? If I cast Messenger Hawk instead this turn... The thing is, sacrificing the Clue token β I could also sacrifice the Fortune Teller itself or the Official after it ETBs. Order: cast Official (ETB discard), then cast Deadly Precision sacrificing... the Clue (best) or the Official 1/1. Sacrificing the Clue keeps a body. Yes, sac the Clue.
Actually wait β should I sac the Clue or the Official? Official is a 1/1 body; Clue is a draw-2-to-crack artifact. If I sac the Clue, I keep two bodies (1/3 + 1/1). If I sac Official, I keep the Clue for a card later. Hmm. The Clue costs 2 mana to crack. Saccing the Clue saves me from spending 2 mana later. I'd rather keep the 1/1 body? The 1/1 isn't very impactful. The Clue = a card. Card advantage vs a 1/1...
In this matchup, I think keeping pressure/board presence matters, but honestly the Clue is more valuable as a card. Hmm, but if I sac the Official, my board is just the 1/3. If I sac the Clue, my board is 1/3 + 1/1.
Actually, let me reconsider β do I even need to cast Official this turn? Alternative: Deadly Precision on Long Feng ({B}, sac Clue), leaving {1}{U}... no wait, after {B} I'd have Island(U) + one of Prison/Swamp = 2 mana: could cast... nothing except nothing. Official is {1}{B} β if I kept B + U: Official needs {1}{B}: pay generic with U, black with B β yes! So Deadly Precision {B} + Official {1}{B} = exactly 3 mana as computed. OK same thing.
Decision: I'll go with the double-spell. But first β combat. Should I attack?
If I'm going to kill Long Feng with Deadly Precision, should I do it before combat? No β I can't, it's currently the declare attackers step. Combat is now. I skip the attack (or attack?).
If I attack with Fortune Teller now: opp blocks with Long Feng 2/3 (nothing dies) or takes 1. Then post-combat I kill Long Feng anyway. But attacking taps Fortune Teller, so it can't block the 2/2 on opp's turn. Since I'm killing Long Feng anyway, the attack might get 1 damage through if opp doesn't block (they might not block to save Long Feng? But I'm going to kill it regardless β they don't know that). If opp blocks with Long Feng, then I kill it post-combat. Either way Long Feng dies. The question is just whether Fortune Teller taps.
If Fortune Teller taps (attacked), opp's 2/2 Swamp gets a free swing next turn for 2 damage. If I don't attack, Fortune Teller blocks the 2/2. So don't attack. The 1 damage isn't worth taking 2.
Actually wait β could I attack AND still have a blocker? If I cast Official pre-combat... no, it's already combat. Never mind.
Decision: skip attack. Then post-combat main: cast Corrupt Court Official (opp discards), then Deadly Precision sacrificing Clue token to destroy Long Feng.
Hmm wait, one more consideration β order of spells. If I cast Deadly Precision first, then Official, doesn't matter functionally. Official first lets me see... no, Official makes THEM discard (they choose). No info gain. Either order fine. Actually, Official first: if opp has a response... they have no mana. Fine.
Also β mana plan: Official {1}{B}: tap Island (Uβgeneric 1) + Swamp (B). Deadly Precision {B}: tap Prison (B). That leaves... all tapped. Fine. Or Official: Prison(B) + Island(U generic); Deadly Precision: Swamp(B). Either way.
Wait, actually, I realize I should double check whether I want to keep the Swamp in hand unplayed β no, I already played a Swamp this turn (board shows Swamp on bf). I have another Swamp in hand for next turn. Good.
Let me also reconsider: maybe don't kill Long Feng and instead develop Messenger Hawk? Long Feng at 2/3 isn't scary by itself. The scariest part is its growth with earthbend triggers. Opp's deck: Dai Li Indoctrination (earthbend 2), likely more earthbend. If opp earthbends again and the land dies, Long Feng grows. But killing a 2/3 with my removal + Clue...
The alternative: Messenger Hawk (1/2 flyer + Clue), keep Clue #1, keep Official for next turn. Next turn (4 lands after Swamp): Fire Nation Drill {2}{B}{B} exactly 4. Or Official + Hawk...
I think removing Long Feng now is correct β it's their engine piece, and I have efficient removal with the Clue as fodder. If I let it live, it could grow out of range of... well, Deadly Precision destroys any creature regardless. Fire Nation Drill kills power 4 or less. Long Feng could grow beyond 4 power with counters (2/3 β 3/4 β 4/5 β 5/6...). If it gets to 5 power, my Drill can't kill it. So kill it now while removal is live.
Also the discard from Official strips opp's action. Solid turn.
Actually, hmm, wait. Let me reconsider attacking once more. If I don't plan to block with Fortune Teller anyway... no, blocking the 2/2 with the 1/3 is exactly what I want. Keep it back. Skip attack.
Actually, one more thought β what if opp's 2/2 Swamp attacks and I DON'T block, racing instead? No, I have no race going. Block.
So: choose_action(choice="no") to skip attackers.
Let me write the summary: "Turn 3 combat: opponent's 2/2 earthbent Swamp is tapped and Long Feng is summoning sick but could still block. I'm holding Fortune Teller back to block the 2/2 next turn rather than sneaking 1 damage. Skipping attack; plan to cast Corrupt Court Official + Deadly Precision (sacrificing the Clue) post-combat tokill Long Feng."raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T3 Combat/Declare Attackers (PilotA)",
"board": [
{
"hand_size": 6,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
}
],
"name": "PilotA",
"library_size": 30,
"life": 20,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"power": "1",
"id": "p4",
"toughness": "1"
},
{
"mana_cost": "{B}",
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{U/B}",
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "1",
"id": "p29",
"toughness": "2"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "2",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"library_size": 32,
"life": 20
}
],
"board_cursor": 29,
"choices": [
{
"name": "Clue Token",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36"
}
],
"untapped_lands": 3,
"game_seq": 112,
"action_taken": "passed_priority",
"success": true
}Thinking (57 chars)
Letme get the current game state to see what's happening.
pass_priority(board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T3 Postcombat Main/Postcombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 6,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
}
],
"name": "PilotA",
"library_size": 30,
"life": 20,
"hand": [
{
"mana_cost": "{1}{B}",
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"power": "1",
"id": "p4",
"toughness": "1",
"playable": true
},
{
"mana_cost": "{B}",
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39",
"playable": true
},
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{U/B}",
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "1",
"id": "p29",
"toughness": "2",
"playable": true
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "2",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"library_size": 32,
"life": 20
}
],
"board_cursor": 30,
"choices": [
{
"name": "Clue Token",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36"
},
{
"mana_cost": "{1}{B}",
"name": "Corrupt Court Official",
"index": 1,
"action": "cast",
"id": "p4",
"power": "1",
"toughness": "1"
},
{
"mana_cost": "{B}",
"name": "Deadly Precision",
"index": 2,
"action": "cast",
"id": "p39"
},
{
"mana_cost": "{2}{U/B}",
"name": "Messenger Hawk",
"index": 3,
"action": "cast",
"id": "p29",
"power": "1",
"toughness": "2"
}
],
"untapped_lands": 3,
"game_seq": 114,
"land_drops_used": 1,
"stop_reason": "playable_cards",
"has_playable_cards": true
}Thinking (3250 chars)
Let me analyze the current board state.
My board: Boiling Rock Prison (tapped? Let me check - it says untapped lands: 3, so Boiling Rock Prison, Island, Swamp untapped), Clue Token, Forecasting Fortune Teller 1/3, Island, Swamp.
Wait, board shows bf=[Boiling Rock Prison, Clue Token (token), Forecasting Fortune Teller 1/3, Island, Swamp] with 3 untapped lands. So I have 3 untapped lands: Boiling Rock Prison (B/R), Island (U), Swamp (B).
Opponent: Forest (tapped), Forest (tapped), Long Feng 2/3 (sick), Swamp 2/2 (tapped with counters). All their lands tapped. Long Feng is summoning sick.
My plan from before: Corrupt Court Official + Deadly Precision (sacrificing my Clue) to kill Long Feng.
Deadly Precision costs {B} plus additional cost: pay {4} or sacrifice an artifact or creature. I can sacrifice the Clue token. So it costs just {B} + sac clue to destroy Long Feng.
Corrupt Court Official costs {1}{B} - makes opponent discard a card. They have 3 cards in hand.
Mana: I have Boiling Rock Prison (B), Island (U), Swamp (B) = 3 mana, two of which are black.
Cast Corrupt Court Official ({1}{B}) using Island+Swamp? No wait, Official is {1}{B}: pay 1 generic + B. Then Deadly Precision is {B}. Total: {1}{B}{B} = 3 mana with 2 black. I have exactly that: Boiling Rock Prison (B), Swamp (B), Island (U as generic 1).
So: cast Corrupt Court Official (uses Island for the generic, Swamp for B), then Deadly Precision with Boiling Rock Prison's B, sacrificing the Clue token, targeting Long Feng.
Order matters: Should I cast Deadly Precision first or Official first? If I cast Official first, opponent discards β they have 3 cards, could discard something. Then kill Long Feng. Actually order doesn't matter much. But there's a subtle consideration: if I cast Official first and they respond... they have no mana untapped (all lands tapped). So no responses possible except free spells. Fine.
Actually, one consideration: Long Feng's trigger β "Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control." If I destroy Long Feng, no trigger for itself (it says "another"). Good.
Should I kill Long Feng or the 2/2 Swamp? Long Feng is the bigger threat β it grows creatures whenever lands die (earthbend synergies). Killing it now while it's sick and they're tapped out is good. The 2/2 Swamp is just a 2/2.
Alternative: Lost Days on Long Feng β costs {4}{U}, I only have 3 mana. Can't.
So plan: Cast Corrupt Court Official first (discard), then Deadly Precision sacrificing Clue to kill Long Feng.
Actually wait β should I sac the Clue or pay {4}? I only have 3 mana, so I must sac the Clue (or a creature). Saccing the Clue is fine.
Let me also consider: should I cast Messenger Hawk instead? {2}{U/B} 1/2 flying, creates a Clue. That would use all my mana and not kill Long Feng. No β killing Long Feng is better. Long Feng is a value engine with earthbend decks.
Also consider: cast Official, and hold Deadly Precision? No, Long Feng is the engine; kill it now while I can.
Let me do: cast Corrupt Court Official first.
Mana plan: I need {1}{B}. Auto-tap should handle it. Then Deadly Precision {B} + sac clue.
Let me act.raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T3 Postcombat Main/Postcombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 5,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
}
],
"name": "PilotA",
"library_size": 30,
"life": 20,
"hand": [
{
"mana_cost": "{B}",
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{U/B}",
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "1",
"id": "p29",
"toughness": "2"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "2",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"library_size": 32,
"life": 20
}
],
"board_cursor": 33,
"stack": [
{
"owner": "PilotA",
"name": "Corrupt Court Official"
}
],
"untapped_lands": 1,
"game_seq": 119,
"land_drops_used": 1,
"action_taken": "selected_1",
"success": true
}Thinking (114 chars)
Let me continue the game. I need to see the current state first. Let me call pass_priority to seewhat's happening.
pass_priority(until=my_turn, board_cursor=33)
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select a card to discard",
"response_type": "index",
"respond_with": "choice=pN β must pick a target",
"context": "T3 Postcombat Main/Postcombat Main (PilotA)",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "2",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"library_size": 32,
"life": 20,
"hand": [
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"mana_cost": "{2}{G}",
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
]
},
{
"hand_size": 5,
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
}
],
"name": "PilotA",
"library_size": 30,
"life": 20
}
],
"board_cursor": 40,
"choices": [
{
"name": "Leaves from the Vine",
"target_type": "card",
"index": 0,
"id": "p19"
},
{
"name": "Rockalanche",
"target_type": "card",
"index": 1,
"id": "p20"
},
{
"name": "Swamp",
"target_type": "card",
"index": 2,
"id": "p37"
}
],
"stack": [
{
"owner": "PilotA",
"ability_text": "When Corrupt Court Official enters, target opponent discards a card.",
"name": "Corrupt Court Official",
"source_card": "Corrupt Court Official",
"targets": [
{
"name": "PilotB (you)",
"id": "p2"
}
]
}
],
"game_seq": 126,
"required": true,
"can_cancel": false,
"stop_reason": "non_priority_action"
}pass_priority(until=my_turn)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T3 Postcombat Main/Postcombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 5,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
}
],
"name": "PilotA",
"library_size": 30,
"life": 20,
"hand": [
{
"mana_cost": "{B}",
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39",
"playable": true
},
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{U/B}",
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "1",
"id": "p29",
"toughness": "2"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "2",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"library_size": 32,
"life": 20
}
],
"board_cursor": 36,
"choices": [
{
"mana_cost": "{B}",
"name": "Deadly Precision",
"index": 0,
"action": "cast",
"id": "p39"
}
],
"untapped_lands": 1,
"game_seq": 128,
"land_drops_used": 1,
"stop_reason": "playable_cards",
"has_playable_cards": true
}Thinking (1429 chars)
Let me review the situation. It's my turn 3 postcombat main. I already played Corrupt Court Official (making them discard). I have Deadly Precision in hand with one untapped Swamp. My plan was to cast Deadly Precision sacrificing my Clue token to destroy Long Feng.
Wait, but I have a Clue token? Let me check the board: bf=[Boiling Rock Prison (tapped), Clue Token (token), Corrupt Court Official 1/1 (sick), Forecasting Fortune Teller 1/3, Island (tapped), Swamp]. Yes, I have a Clue token. So I can cast Deadly Precision for {B} sacrificing the Clue token, targeting Long Feng.
That matches my plan. Long Feng is their earthbend value engine β whenever a creature or land goes to graveyard, they put a +1/+1 counter on a creature. Killing it now while they're tapped out is good.
Actually wait β should I reconsider? Deadly Precision could be saved for a bigger threat. But Long Feng is a value engine with their earthbend strategy (when the earthbent land dies, it returns tapped, and Long Feng triggers when lands hit graveyard). Killing it now slows their engine significantly. They're tapped out so no response. Yes, do it.
One consideration: sacrificing the Clue token vs paying {4}. I only have one untapped Swamp, so I can't pay {4}. Sacrifice the Clue token. Actually the additional cost is"pay {4} or sacrifice an artifact or creature" β I'll sacrifice the Clue.
Let me cast Deadly Precision targeting Long Feng.raw
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select a creature",
"response_type": "index",
"respond_with": "choice=pN, or choice=no to cancel",
"context": "T3 Postcombat Main/Postcombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
}
],
"name": "PilotA",
"library_size": 30,
"life": 20,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{U/B}",
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "1",
"id": "p29",
"toughness": "2"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "2",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"library_size": 32,
"life": 20
}
],
"board_cursor": 37,
"choices": [
{
"name": "Corrupt Court Official",
"target_type": "permanent",
"index": 0,
"power": "1",
"id": "p4",
"toughness": "1"
},
{
"name": "Forecasting Fortune Teller",
"target_type": "permanent",
"index": 1,
"power": "1",
"id": "p5",
"toughness": "3"
},
{
"controller": "PilotB",
"name": "Long Feng, Grand Secretariat",
"target_type": "permanent",
"index": 2,
"power": "2",
"id": "p30",
"toughness": "3"
},
{
"tapped": true,
"controller": "PilotB",
"name": "Swamp",
"target_type": "permanent",
"index": 3,
"power": "2",
"id": "p22",
"toughness": "2"
}
],
"stack": [
{
"owner": "PilotA",
"name": "Deadly Precision"
}
],
"untapped_lands": 1,
"game_seq": 129,
"land_drops_used": 1,
"required": false,
"can_cancel": true,
"action_taken": "selected_0",
"success": true
}Thinking (57 chars)
Letme get the current game state to see what's happening.
pass_priority(until=my_turn)
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select a creature",
"response_type": "index",
"respond_with": "choice=pN, or choice=no to cancel",
"context": "T3 Postcombat Main/Postcombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
}
],
"name": "PilotA",
"library_size": 30,
"life": 20,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{U/B}",
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "1",
"id": "p29",
"toughness": "2"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "2",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"library_size": 32,
"life": 20
}
],
"board_cursor": 37,
"choices": [
{
"name": "Corrupt Court Official",
"target_type": "permanent",
"index": 0,
"power": "1",
"id": "p4",
"toughness": "1"
},
{
"name": "Forecasting Fortune Teller",
"target_type": "permanent",
"index": 1,
"power": "1",
"id": "p5",
"toughness": "3"
},
{
"controller": "PilotB",
"name": "Long Feng, Grand Secretariat",
"target_type": "permanent",
"index": 2,
"power": "2",
"id": "p30",
"toughness": "3"
},
{
"tapped": true,
"controller": "PilotB",
"name": "Swamp",
"target_type": "permanent",
"index": 3,
"power": "2",
"id": "p22",
"toughness": "2"
}
],
"stack": [
{
"owner": "PilotA",
"name": "Deadly Precision"
}
],
"untapped_lands": 1,
"game_seq": 129,
"land_drops_used": 1,
"required": false,
"can_cancel": true,
"stop_reason": "non_priority_action"
}Thinking (136 chars)
The Deadly Precision is on the stack and I need to select a target creature. The plan was to kill Long Feng. Target: Long Feng [id=p30].
raw
{
"action_pending": true,
"action_type": "GAME_ASK",
"message": "Pay {4} or sacrifice an artifact or creature?",
"response_type": "boolean",
"respond_with": "choice=yes or choice=no",
"context": "T3 Postcombat Main/Postcombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
}
],
"name": "PilotA",
"library_size": 30,
"life": 20,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{U/B}",
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "1",
"id": "p29",
"toughness": "2"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "2",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"library_size": 32,
"life": 20
}
],
"board_cursor": 39,
"stack": [
{
"owner": "PilotA",
"name": "Deadly Precision",
"targets": [
{
"name": "Long Feng, Grand Secretariat (2/3) (PilotB's)",
"id": "p30"
}
]
}
],
"game_seq": 131,
"land_drops_used": 1,
"action_taken": "selected_target_2",
"success": true
}Thinking (57 chars)
Letme get the current game state to see what's happening.
get_game_state(snapshot_id=0)
{
"available": true,
"snapshot_id": 423934152637,
"turn": 3,
"phase": "Postcombat Main",
"step": "Postcombat Main",
"active_player": "PilotA",
"priority_player": "PilotA",
"players": [
{
"hand_size": 4,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
}
],
"name": "PilotA",
"library_size": 30,
"life": 20,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{U/B}",
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "1",
"id": "p29",
"toughness": "2"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "2",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"library_size": 32,
"life": 20
}
],
"stack": [
{
"owner": "PilotA",
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p42",
"targets": [
{
"name": "Long Feng, Grand Secretariat (2/3) (PilotB's)",
"id": "p30"
}
]
}
],
"game_seq": 131
}Thinking (7212 chars)
Let me look at the current state. It's my turn 3 postcombat main phase. I have Deadly Precision on the stack targeting Long Feng. Wait β the game state shows a Clue token still on my battlefield (p36, untapped). But the log said I sacrificed the Clue to cast Deadly Precision. Hmm, actually looking at the state: I have a Clue Token untapped on the battlefield. And Deadly Precision is on the stack targeting Long Feng.
Wait, the game log said "I cast Deadly Precision sacrificing my Clue token. Now selecting the target β Long Feng". But the state shows the Clue token still there. Maybe the sacrifice was the Corrupt Court Official? No wait β Deadly Precision's additional cost is "pay {4} or sacrifice an artifact or creature". The Clue token is still on the battlefield... Let me check my lands: Boiling Rock Prison (tapped), Island (tapped), Swamp (tapped). All three lands tapped. Deadly Precision costs {B} normally? Let me recall: Deadly Precision is a card from the Avatar set. Its cost... The rules text says "As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature. Destroy target creature."
Hmm, if all my lands are tapped and the Clue is still on the battlefield, maybe I sacrificed something else? Actually wait β looking again, maybe I sacrificed the Corrupt Court Official? No, it's on the battlefield (p4, summoning sick). The Clue token p36 is there too.
Hmm, all 3 lands tapped and both artifacts/creatures still on battlefield. How did I pay for Deadly Precision? Deadly Precision might cost {1}{B} or {B}... Actually I think Deadly Precision costs {B} with the additional cost. So I tapped the Swamp for {B}, and the additional cost... but the Clue is still there.
Wait, maybe the cast isn't fully completed β maybe the target selection just happened and now the sacrifice will be prompted? No, additional costs are paid during casting, before the spell goes on the stack. The spell is on the stack with target chosen.
Actually, let me reconsider: maybe I paid {4}? No β I only have 3 lands total (Prison, Island, Swamp), all tapped. That gives 3 mana max. Deadly Precision's mana cost might be {B}, plus additional cost of pay {4} or sacrifice. So I must have sacrificed something. But everything is still on the battlefield...
Unless the game state is from before the sacrifice resolved? No, sacrifices during casting are immediate.
Hmm, wait. Maybe Deadly Precision's mana cost is {4}{B} and the additional cost reduces it? Let me think about the actual card. "Deadly Precision" from Avatar: The Last Airbender. I believe it's a sorcery or instant costing {4}{B}? No... The rules text shown: "As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature. Destroy target creature."
Actually I recall Deadly Precision is an instant that costs {B} with that additional cost. So total: {B} + sacrifice. I tapped Swamp for {B}... but then why are Island and Prison tapped?
Oh wait β maybe the tapped lands are from casting Corrupt Court Official earlier (costs {1}{B}, tapping Prison + Swamp or Island + Swamp), and then Deadly Precision's {B} from... hmm, but all three are tapped.
Let me recount: Turn 3, I played a Swamp (land drop). Then I had Prison (B/R), Island (U), Swamp (B) = 3 mana. Corrupt Court Official costs {1}{B} β tap 2 lands. Then Deadly Precision costs {B} + sacrifice β tap the last land, sacrifice the Clue. That accounts for all 3 tapped lands. But the Clue token is still shown on the battlefield!
Unless... the state snapshot was taken at a moment where the sacrifice hasn't been reflected? Or maybe I misread and the Clue shown is a new one? p36 β the original Clue from Fortune Teller. Hmm.
Actually, maybe the prompt to choose the target happened, and the state I see now is after target selection, and the Clue... hmm, it's listed as untapped on my battlefield. That's odd.
Wait, actually maybe I didn't sacrifice the Clue. Maybe I paid {4}? No, only 3 lands.
Alternatively, maybe Deadly Precision's cost is just {B} and the "pay {4} or sacrifice" β and I sacrificed... nothing visible is missing. My battlefield: Prison, Clue, Corrupt Court Official, Fortune Teller, Island, Swamp. From the log, at the start of turn 3 I had: Prison, Island, Fortune Teller + Clue, and played a Swamp, then cast Corrupt Court Official. So battlefield should be: Prison, Island, Swamp, Fortune Teller, Clue, Corrupt Court Official = 6 permanents. All 6 are present. So nothing was sacrificed?!
Hmm, but the spell is on the stack. Maybe the game engine handled it as: the spell's mana cost includes {4} generic that can be reduced... Actually, you know what β maybe Deadly Precision costs {4}{B} and the additional cost "pay {4} or sacrifice" is wrong in my memory. Let me just check oracle text.
Actually, the rules text is right there in the stack entry: "As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: Destroy target creature."
Whatever β the spell is on the stack, targeting Long Feng. The cost has been paid somehow (engine accepted it). The Clue token being present might mean the engine let me pay... hmm, or maybe I actually paid {4}? If Deadly Precision's mana cost is {B} and I paid {4} as additional... that's 5 mana from 3 lands. Impossible.
Hold on β maybe the mana cost of Deadly Precision is such that... Actually, let me not overthink. Perhaps the state shown is slightly stale, or the sacrifice happens as part of... no.
Actually wait, re-reading: the task says "Continue playing. Call pass_priority." So my decision right now β the spell is on the stack, target chosen. The only thing left is to pass priority and let it resolve. The opponent is tapped out (both Forests tapped, and their Swamp creature tapped). They have 2 cards in hand. They can't respond with anything requiring mana... unless they have a zero-mana response. Unlikely.
So I should just pass priority and let Deadly Precision resolve, destroying Long Feng.
Actually, let me reconsider the Clue token mystery once more. Perhaps the interface: when I cast Deadly Precision, the additional cost prompt let me choose "sacrifice an artifact or creature" and I chose the Clue... but the state shows it. OR maybe the previous action was only the target selection and the state shown is AFTER everything, meaning the engine accepted the cast and the Clue is somehow still there.
You know, it doesn't matter for my decision. The spell is on the stack. I pass priority. If the opponent does nothing, Long Feng dies.
Let me also think ahead: after this resolves, I'm in postcombat main with no mana left (all tapped). So nothing else to do this turn except pass to end turn.
Wait, one more consideration: should I have targeted something else? Long Feng is the only real target (the earthbent Swamp is a 2/2 land creature β killing it would return it to the battlefield tapped anyway due to earthbend's "When it dies or is exiled, return it to the battlefield tapped"). So Long Feng is the correct target β it dies permanently and stops their value engine.
So: pass_priority. The instruction from the user also says "Call pass_priority." Let me dothat.
I'll pass priority now.pass_priority(until=stack_resolved)
{
"action_pending": true,
"action_type": "GAME_ASK",
"message": "Pay {4} or sacrifice an artifact or creature?",
"response_type": "boolean",
"respond_with": "choice=yes or choice=no",
"context": "T3 Postcombat Main/Postcombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
}
],
"name": "PilotA",
"library_size": 30,
"life": 20,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{U/B}",
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "1",
"id": "p29",
"toughness": "2"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "2",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"library_size": 32,
"life": 20
}
],
"board_cursor": 39,
"stack": [
{
"owner": "PilotA",
"name": "Deadly Precision",
"targets": [
{
"name": "Long Feng, Grand Secretariat (2/3) (PilotB's)",
"id": "p30"
}
]
}
],
"game_seq": 131,
"land_drops_used": 1,
"stop_reason": "non_priority_action"
}Thinking (130 chars)
I need to sacrifice an artifact or creature to pay for Deadly Precision. I'll sacrifice the Clue token (it's the cheapest tolose).
raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T3 Postcombat Main/Postcombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 5,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
}
],
"name": "PilotA",
"library_size": 30,
"life": 20,
"hand": [
{
"mana_cost": "{B}",
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39",
"playable": true
},
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{U/B}",
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "1",
"id": "p29",
"toughness": "2"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "2",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"library_size": 32,
"life": 20
}
],
"board_cursor": 41,
"untapped_lands": 1,
"game_seq": 133,
"land_drops_used": 1,
"action_taken": "yes",
"success": true
}Thinking (57 chars)
Letme get the current game state to see what's happening.
raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T3 Postcombat Main/Postcombat Main (PilotA)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "2",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"library_size": 32,
"life": 20,
"hand": [
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
]
},
{
"hand_size": 5,
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
}
],
"name": "PilotA",
"library_size": 30,
"life": 20
}
],
"board_cursor": 41,
"game_seq": 134,
"action_taken": "selected_target_1",
"success": true
}pass_priority(until=my_turn, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T4 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"library_size": 31,
"life": 20,
"hand": [
{
"mana_cost": "{2}{B/G}",
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"power": "3",
"id": "p10",
"toughness": "1",
"playable": true
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19",
"playable": true
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p37",
"playable": true
}
]
},
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
}
],
"name": "PilotA",
"library_size": 30,
"life": 20
}
],
"board_cursor": 42,
"choices": [
{
"mana_cost": "{2}{B/G}",
"name": "Earth Village Ruffians",
"index": 0,
"action": "cast",
"id": "p10",
"power": "3",
"toughness": "1"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"index": 1,
"action": "cast",
"id": "p19"
},
{
"name": "Swamp",
"index": 2,
"action": "land",
"id": "p37"
}
],
"untapped_lands": 3,
"game_seq": 135,
"land_drops_used": 0,
"stop_reason": "playable_cards",
"has_playable_cards": true
}raw
{
"success": true
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T4 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 31,
"life": 20,
"hand": [
{
"mana_cost": "{2}{B/G}",
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"power": "3",
"id": "p10",
"toughness": "1",
"playable": true
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19",
"playable": true
}
]
},
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
}
],
"name": "PilotA",
"library_size": 30,
"life": 20
}
],
"board_cursor": 43,
"choices": [
{
"mana_cost": "{2}{B/G}",
"name": "Earth Village Ruffians",
"index": 0,
"action": "cast",
"id": "p10",
"power": "3",
"toughness": "1"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"index": 1,
"action": "cast",
"id": "p19"
}
],
"untapped_lands": 4,
"game_seq": 139,
"land_drops_used": 1,
"action_taken": "selected_2",
"success": true
}pass_priority(until=precombat_main, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T4 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 31,
"life": 20,
"hand": [
{
"mana_cost": "{2}{B/G}",
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"power": "3",
"id": "p10",
"toughness": "1",
"playable": true
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19",
"playable": true
}
]
},
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
}
],
"name": "PilotA",
"library_size": 30,
"life": 20
}
],
"board_cursor": 43,
"choices": [
{
"mana_cost": "{2}{B/G}",
"name": "Earth Village Ruffians",
"index": 0,
"action": "cast",
"id": "p10",
"power": "3",
"toughness": "1"
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"index": 1,
"action": "cast",
"id": "p19"
}
],
"untapped_lands": 4,
"game_seq": 139,
"land_drops_used": 1,
"stop_reason": "reached_step",
"current_step": "Precombat Main"
}raw
{
"success": true
}get_game_state(snapshot_id=0)
{
"available": true,
"snapshot_id": 731840276637,
"turn": 4,
"phase": "Precombat Main",
"step": "Precombat Main",
"active_player": "PilotB",
"priority_player": "PilotB",
"players": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 31,
"life": 20,
"hand": [
{
"mana_cost": "{2}{B/G}",
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"power": "3",
"id": "p10",
"toughness": "1",
"playable": true
},
{
"mana_cost": "{1}{G}",
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19",
"playable": true
}
]
},
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
}
],
"name": "PilotA",
"library_size": 30,
"life": 20
}
],
"stack": [],
"game_seq": 139
}Thinking (416 chars)
**Choosing strategy** I need to decide on my next move in the game. It looks like I should go for the saga now, since that will help me get a strong advantage by countering the ruffian on my next turn. By using the saga now, Iβll have a better position and can deal more attacks later. It might not be what I originally planned, but adjusting my strategy could be crucial in this situation. Time to choose the saga!
raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T4 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 31,
"life": 20,
"hand": [
{
"mana_cost": "{2}{B/G}",
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"power": "3",
"id": "p10",
"toughness": "1"
}
]
},
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
}
],
"name": "PilotA",
"library_size": 30,
"life": 20
}
],
"board_cursor": 46,
"stack": [
{
"owner": "PilotB",
"name": "Leaves from the Vine"
}
],
"untapped_lands": 2,
"game_seq": 143,
"land_drops_used": 1,
"action_taken": "selected_1",
"success": true,
"mana_plan_set": true,
"mana_plan_size": 2
}pass_priority(until=my_turn, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T4 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"counters": {
"lore": 1
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"tapped": false,
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 28,
"life": 20,
"hand": [
{
"mana_cost": "{2}{B/G}",
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"power": "3",
"id": "p10",
"toughness": "1"
}
]
},
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
}
],
"name": "PilotA",
"library_size": 30,
"life": 20
}
],
"board_cursor": 48,
"choices": [
{
"name": "Food Token",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
}
],
"untapped_lands": 2,
"game_seq": 153,
"land_drops_used": 1,
"stop_reason": "playable_cards",
"has_playable_cards": true
}raw
{
"success": true
}pass_priority(until=declare_attackers, board_cursor=48)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Select attackers",
"response_type": "select",
"respond_with": "attackers=p1,p2,... or choice=yes (confirm) or choice=no (skip). Add rationale when you act",
"context": "T4 Combat/Declare Attackers (PilotB)",
"board": [
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"counters": {
"lore": 1
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"tapped": false,
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 28,
"life": 20,
"hand": [
{
"mana_cost": "{2}{B/G}",
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"power": "3",
"id": "p10",
"toughness": "1"
}
]
},
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
}
],
"name": "PilotA",
"library_size": 30,
"life": 20
}
],
"board_cursor": 49,
"choices": [
{
"name": "Swamp",
"index": 0,
"choice_type": "attacker",
"id": "p22",
"power": "2",
"toughness": "2"
},
{
"name": "Long Feng, Grand Secretariat",
"index": 1,
"choice_type": "attacker",
"id": "p30",
"power": "2",
"toughness": "3"
},
{
"name": "All attack",
"index": 2,
"choice_type": "special",
"id": "all"
}
],
"combat_phase": "attackers",
"untapped_lands": 2,
"game_seq": 155,
"stop_reason": "combat"
}raw
{
"choices": [
{
"name": "Swamp",
"index": 0,
"choice_type": "attacker",
"id": "p22",
"power": "2",
"toughness": "2"
},
{
"name": "Long Feng, Grand Secretariat",
"index": 1,
"choice_type": "attacker",
"id": "p30",
"power": "2",
"toughness": "3"
},
{
"name": "All attack",
"index": 2,
"choice_type": "special",
"id": "all"
}
],
"game_seq": 155,
"error": "Unknown short ID: no refuse. Call get_action_choices to see current options.",
"success": false,
"error_code": "invalid_choice",
"retryable": true
}pass_priority(until=my_turn, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T4 Combat/Declare Attackers (PilotB)",
"board": [
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"counters": {
"lore": 1
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"tapped": false,
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
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"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 28,
"life": 20,
"hand": [
{
"mana_cost": "{2}{B/G}",
"name": "Earth Village Ruffians",
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],
"power": "3",
"id": "p10",
"toughness": "1"
}
]
},
{
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{
"tapped": true,
"name": "Boiling Rock Prison",
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"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
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"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
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"{T}: Add {U}."
],
"id": "p6"
},
{
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"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
}
],
"name": "PilotA",
"library_size": 30,
"life": 20
}
],
"board_cursor": 50,
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{
"name": "Food Token",
"index": 0,
"action": "activate",
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"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
}
],
"untapped_lands": 2,
"game_seq": 158,
"stop_reason": "playable_cards",
"has_playable_cards": true
}raw
{
"success": true
}pass_priority(until=my_turn, board_cursor=50)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T4 Postcombat Main/Postcombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"counters": {
"lore": 1
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"tapped": false,
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 28,
"life": 20,
"hand": [
{
"mana_cost": "{2}{B/G}",
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"power": "3",
"id": "p10",
"toughness": "1"
}
]
},
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
}
],
"name": "PilotA",
"library_size": 30,
"life": 20
}
],
"board_cursor": 51,
"choices": [
{
"name": "Food Token",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
}
],
"untapped_lands": 2,
"game_seq": 160,
"land_drops_used": 1,
"stop_reason": "playable_cards",
"has_playable_cards": true
}pass_priority(until=my_turn)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T4 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 6,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
}
],
"name": "PilotA",
"library_size": 29,
"life": 20,
"hand": [
{
"mana_cost": "{B}",
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39",
"playable": true
},
{
"mana_cost": "{1}{B}",
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47",
"playable": true
},
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{U/B}",
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "1",
"id": "p29",
"toughness": "2",
"playable": true
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p8",
"playable": true
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"counters": {
"lore": 1
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"tapped": false,
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 28,
"life": 20
}
],
"board_cursor": 47,
"choices": [
{
"name": "Clue Token",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36"
},
{
"mana_cost": "{B}",
"name": "Deadly Precision",
"index": 1,
"action": "cast",
"id": "p39"
},
{
"mana_cost": "{1}{B}",
"name": "Fatal Fissure",
"index": 2,
"action": "cast",
"id": "p47"
},
{
"mana_cost": "{2}{U/B}",
"name": "Messenger Hawk",
"index": 3,
"action": "cast",
"id": "p29",
"power": "1",
"toughness": "2"
},
{
"name": "Swamp",
"index": 4,
"action": "land",
"id": "p8"
}
],
"untapped_lands": 3,
"game_seq": 162,
"land_drops_used": 0,
"recent_chat": [
"[System] Spell cancelled β could not pay the remaining {4}. If the card's cost depends on its target or on a choice made while casting, the choice you made may have raised it.",
"PilotB: Your Fortune Teller is holding the ground nicely. Let's see if I can grow past it.",
"PilotB: Time to put these lands to work.",
"PilotB: Long Feng is getting the earthbending crew organized.",
"PilotB: A quiet start—let's see what these earthbent lands can do."
],
"stop_reason": "playable_cards",
"has_playable_cards": true
}Thinking (10793 chars)
Let me analyze the situation. My Deadly Precision was cancelled β "Spell cancelled β could not pay the remaining {4}." Wait, I sacrificed a Clue token, but it seems the spell was cancelled. Let me re-read.
The recent chat says: "[System] Spell cancelled β could not pay the remaining {4}. If the card's cost depends on its target or on a choice made while casting, the choice you made may have raised it."
Hmm, so my Deadly Precision didn't resolve. I still have Deadly Precision in hand. The Clue token... wait, I have a Clue Token (token) on my battlefield still. So the sacrifice didn't happen either β the whole spell was cancelled.
Wait, actually the issue: Deadly Precision says "As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature." So it costs {B} plus either {4} or sacrifice. I tried to sacrifice the Clue but the system said could not pay remaining {4}? That's odd. Maybe there was a targeting issue β Long Feng has some ability? No... Actually maybe the problem was that I tried to target Long Feng but... hmm.
Actually wait, maybe the issue is that Deadly Precision can't target Long Feng for some reason? No, the system message says the cost issue. Perhaps the interface tried to make me pay {4} instead of sacrificing. Regardless, the spell got cancelled and I'm back to precombat main on turn 4? Wait, it says Turn 4 now. Hmm, actually it says "Turn 4 PRECOMBAT_MAIN - PilotA".
Wait, let me re-read the board. It's my turn 4. My board: Boiling Rock Prison, Clue Token, Corrupt Court Official 1/1, Forecasting Fortune Teller 1/3, Island, Swamp. So I did cast Corrupt Court Official (opponent discarded down to 1 card). The Deadly Precision got cancelled.
Opponent's board: Food Token, Forest (tapped), Forest, Leaves from the Vine (lore=1), Long Feng 2/3, Swamp 2/2 (earthbent), Swamp (tapped). So Long Feng is still alive. Opponent played Leaves from the Vine on their turn 3 and milled 3, created a Food token.
Wait, but the history said I cast Deadly Precision on turn 3 postcombat. The spell was cancelled due to payment issue. So now it's turn 4, my turn, and I drew... wait, my hand has Deadly Precision, Fatal Fissure, Lost Days, Messenger Hawk, Swamp, The Fire Nation Drill. That's 6 cards. Hmm, actually I drew a card for turn? Let me see β it's turn 4 precombat main, so I drew. Untapped lands: 3, land drops remaining: 1.
Wait, untapped lands: 3 β Boiling Rock Prison, Island, Swamp. I have a Swamp in hand to play as my land drop.
Now let me think about the optimal play. Opponent has Long Feng 2/3 (untapped now presumably), a 2/2 earthbent Swamp, two Forests (one tapped), a tapped Swamp, Leaves from the Vine at lore 1, and a Food token. Opponent has 1 card in hand.
My goal: kill Long Feng. I have Deadly Precision ({B} + sacrifice an artifact/creature) and Fatal Fissure ({1}{B} β when target creature dies this turn, I earthbend 4).
Interesting synergy: I could cast Fatal Fissure on an opponent's creature, then kill it with Deadly Precision, and I'd earthbend 4. Or target my own creature... no, better to target the creature I'm killing.
Wait, Fatal Fissure: "Choose target creature. When that creature dies this turn, you earthbend 4." So if I choose Long Feng and then Long Feng dies, I earthbend 4 β turning one of my lands into a 4/4!
Plan: Play Swamp (land drop). Now I have 4 mana: Prison (B/R), Island, Swamp, Swamp.
Cast Fatal Fissure ({1}{B}) targeting Long Feng. Then cast Deadly Precision ({B} + sacrifice Clue token) targeting Long Feng. Long Feng dies, Fatal Fissure triggers, I earthbend 4 β turn a land into a 4/4 haste creature.
Mana: Fatal Fissure {1}{B} = 2 mana, Deadly Precision {B} = 1 mana. Total 3 mana, I have 4.
But wait β opponent has 1 card in hand. Could be a trick. But Long Feng is their engine; worth the risk.
Alternatively, I could hold up and develop with Messenger Hawk. But killing Long Feng now while they have few cards is important. Long Feng grows creatures whenever lands hit graveyard β with earthbend decks, lands die and return, triggering Long Feng. It's a value engine.
Actually, let me reconsider: Should I earthbend 4 onto which land? Earthbend targets a land I control, it becomes a 0/0 with 4 +1/+1 counters and haste. I'd want to pick a land β maybe the Boiling Rock Prison? Actually the Prison has a sacrifice-to-draw ability, and it produces B or R. Hmm, earthbent land still is a land and can tap for mana. If it dies, it returns tapped. So earthbending a land is low-risk. I'd probably earthbend a Swamp or the Prison. Actually, animating the Prison is nice because it's a dual land. But which is best? A 4/4 haste can attack immediately for 4.
Also, attacking: after killing Long Feng, opponent has a 2/2 earthbent Swamp. I could attack with the 4/4 earthbent land. They might block with the 2/2 β then their 2/2 dies (returns tapped) and my 4/4 takes 2. That's fine.
Let me sequence:
1. Play Swamp (land).
2. Cast Fatal Fissure targeting Long Feng. ({1}{B})
3. Cast Deadly Precision sacrificing Clue token, targeting Long Feng. ({B})
4. Long Feng dies β earthbend 4 trigger β target a land (probably Boiling Rock Prison or a Swamp).
5. Attack with the 4/4 land (haste). Maybe also attack with Fortune Teller? Opponent's 2/2 could block. Let's see.
Wait β one concern: does Deadly Precision destroy target creature β Long Feng is a 2/3, destroy works regardless. Any hexproof? No.
Another concern: the order β I should cast Fatal Fissure first, let it resolve, then Deadly Precision. Both are instants? Fatal Fissure {1}{B} β likely an instant. Deadly Precision is an instant. The choices show them as castable now in main phase.
Actually, should I even use Fatal Fissure? Earthbend 4 gives me a 4/4 land. That's strong. Cost is {1}{B} β cheap. Yes, do it.
Alternative: Messenger Hawk + Deadly Precision? Messenger Hawk {2}{U/B} β 3 mana, 1/2 flyer with Clue. But then I can't also do Fatal Fissure + Deadly Precision with only 4 mana (2+1+1=4, wait that's exactly 4: Hawk {3}, DP {B} = 4 total... Hawk is {2}{U/B} = 3 generic-ish: 2 + U or B. So 3 mana for Hawk, 1 for DP = 4. But then no Fatal Fissure and I'd sacrifice... DP needs sacrifice of artifact or creature β I have the Clue token. That works but I lose the earthbend 4.
The Fatal Fissure + DP combo: 3 mana total, leaves 1 mana unused. I get a 4/4 haste land. That's better tempo than the Hawk.
Actually wait, with 4 mana and the combo costing 3, I could also... nothing else costs 1. The Clue token activate costs {2}. Hmm, after sacrificing the Clue I won't have it anyway.
Let me also think: should I sacrifice the Clue or pay {4}? I only have 4 mana total; paying {4} plus {B} is impossible. So sacrifice the Clue. Good β that's the intended use.
Which land to earthbend? Options: Boiling Rock Prison (B/R dual with sac-draw), Island, Swamp, Swamp (after playing it). The earthbent land gets haste and can attack for 4 immediately. Tapping considerations: after casting both spells, my mana: I use Swamp+Prison for Fatal Fissure ({1}{B}: Prison for B, Swamp for 1... actually Swamp taps for B; {1} needs generic β can pay with any). Let me not overthink; auto-tap handles it.
For the earthbend target, I'd pick... The land becomes a creature with haste; if it dies it returns tapped. The Prison's sacrifice ability might be useful later, but honestly a 4/4 beater is great. I'd earthbend a basic Swamp maybe β no wait, animating the Prison keeps basics for mana stability? If the animated land dies, it returns tapped β no real loss. I'll pick the Boiling Rock Prison since it's the "least basic" β hmm, actually maybe pick a Swamp so I keep dual-color Prison safe? There's no real safety concern; if it dies it comes back. I'll decide when the trigger happens. Maybe choose the Island since blue is least needed (only for Hawk/Lost Days). Hmm, but Lost Days costs {4}{U} and Hawk {2}{U/B}. I have Island + Prison + 2 Swamps. If I animate the Island and it dies, it returns tapped β fine.
Actually for attacking this turn: the animated land has haste, can swing for 4. Opponent has 2/2 Swamp that can block. If they block, trade 2/2 for... my 4/4 survives (4/4 takes 2). Their Swamp returns tapped. Then Long Feng is dead so no counters. Good.
Also, can I attack with Fortune Teller 1/3 and Corrupt Court Official 1/1? The 2/2 can only block one. If I send everything: 4/4 land, 1/3, 1/1. Opponent blocks one, takes some damage. But losing Fortune Teller to the 2/2 block... Fortune Teller 1/3 blocks well on defense. Let's see what happens. If they block the 4/4 with 2/2, I deal 4+... trample? No trample. 4/4 blocked by 2/2: 2/2 dies, no trample damage. Then 1/3 and 1/1 get through for 2. Opponent goes to 18. Their Swamp returns tapped.
Alternatively send just the 4/4: they block with 2/2 or take 4. Either way fine.
Hmm, wait β does the opponent's earthbent Swamp even untap? It's a creature-land; it untaps normally. On their turn 3 they had it tapped (attacked?). Actually from history, turn 2 they earthbent via Dai Li Indoctrination. On turn 3 it was tapped. Now board shows "Swamp 2/2" without tapped notation β the board lists "Swamp 2/2 (2 +1/+1 counters...)" and separately "Swamp (tapped)". So the 2/2 is untapped, and there's another tapped Swamp (a plain Swamp, maybe the one they played this turn or... whatever).
OK so plan:
1. Play Swamp.
2. Fatal Fissure on Long Feng.
3. Deadly Precision (sac Clue) on Long Feng.
4. Earthbend 4 trigger β animate a land.
5. Attack with the 4/4 (and maybe more).
Also chat: it's been 2 turns since I chatted. I should send a message. Something like responding to their "Long Feng is getting the earthbending crew organized" β "Not for long β Long Feng's about to get a pink slip." Something fun.
Let me start: play the Swamp first.
Actually, one more consideration β should I hold Fatal Fissure and instead use it on my own creature later? No, the combo now is clean: kill their engine and get a 4/4.
Also consider: what if their 1 card in hand is a protection spell or pump spell that saves Long Feng? Possible but unlikely; and even if they save it, I've used 2 cards to their 1... risk acceptable. Actually if they pump Long Feng, Deadly Precision still destroys it (destroy doesn't care about toughness). Only hexproof/indestructible/counterspell saves it. Worth the risk.
Let me also double check Fatal Fissure's "earthbend 4" β "you earthbend 4" β target land I control becomes 0/0 with 4 counters, haste. Yes.
Let me start with the land drop and a chat message. I'll send chat first, then play Swamp.
Actually the instructions: make independent calls together. Chat and playing the Swamp are independent. But choose_action blocks until next decision. Let me sendchat + play Swamp in one block.raw
{
"success": true
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T4 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 5,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 29,
"life": 20,
"hand": [
{
"mana_cost": "{B}",
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39",
"playable": true
},
{
"mana_cost": "{1}{B}",
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47",
"playable": true
},
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{U/B}",
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "1",
"id": "p29",
"toughness": "2",
"playable": true
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9",
"playable": true
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"counters": {
"lore": 1
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"tapped": false,
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 28,
"life": 20
}
],
"board_cursor": 48,
"choices": [
{
"name": "Boiling Rock Prison",
"index": 0,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"name": "Clue Token",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36"
},
{
"mana_cost": "{B}",
"name": "Deadly Precision",
"index": 2,
"action": "cast",
"id": "p39"
},
{
"mana_cost": "{1}{B}",
"name": "Fatal Fissure",
"index": 3,
"action": "cast",
"id": "p47"
},
{
"mana_cost": "{2}{U/B}",
"name": "Messenger Hawk",
"index": 4,
"action": "cast",
"id": "p29",
"power": "1",
"toughness": "2"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"index": 5,
"action": "cast",
"id": "p9"
}
],
"untapped_lands": 4,
"game_seq": 166,
"land_drops_used": 1,
"action_taken": "selected_4",
"success": true
}Thinking (57 chars)
Letme get the current game state to see what's happening.
get_game_state(snapshot_id=0)
{
"available": true,
"snapshot_id": 346891393895,
"turn": 4,
"phase": "Precombat Main",
"step": "Precombat Main",
"active_player": "PilotA",
"priority_player": "PilotA",
"players": [
{
"hand_size": 5,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 29,
"life": 20,
"hand": [
{
"mana_cost": "{B}",
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39",
"playable": true
},
{
"mana_cost": "{1}{B}",
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47",
"playable": true
},
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{U/B}",
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "1",
"id": "p29",
"toughness": "2",
"playable": true
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9",
"playable": true
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"counters": {
"lore": 1
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"tapped": false,
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 28,
"life": 20
}
],
"stack": [],
"game_seq": 166
}Thinking (23197 chars)
Let me assess the current board state:
**My board (PilotA):**
- Boiling Rock Prison (untapped, B/R)
- Clue Token
- Corrupt Court Official (1/1)
- Forecasting Fortune Teller (1/3)
- Island (untapped)
- Swamp (untapped)
- Swamp (untapped)
**My hand:**
- Deadly Precision ({B}, additional cost: pay {4} or sacrifice artifact/creature β destroy target creature)
- Fatal Fissure ({1}{B}, when target creature dies this turn, earthbend 4)
- Lost Days ({4}{U})
- Messenger Hawk ({2}{U/B})
- The Fire Nation Drill ({2}{B}{B})
**Opponent's board (PilotB):**
- Food Token
- Forest (tapped)
- Forest (untapped)
- Leaves from the Vine (1 lore counter)
- Long Feng, Grand Secretariat (2/3)
- Swamp with 2 +1/+1 counters (2/2, haste)
- Swamp (tapped)
Opponent has 1 card in hand, 20 life.
Turn 4. I have 4 untapped lands: Boiling Rock Prison (B or R), Island (U), Swamp, Swamp. Plus a Clue token.
The note from my previous turn: "Playing the Swamp to unlock 4 mana for the Fatal Fissure + Deadly Precision combo on Long Feng."
Wait, looking at the battlefield, I already have two Swamps plus Island plus Boiling Rock Prison = 4 lands untapped. So the Swamp was already played this turn? Let me check... My lands: Boiling Rock Prison, Island, Swamp (p7), Swamp (p8). All untapped. So yes, I played the Swamp already (p8 presumably).
So now I have 4 mana available: B, B, U, and B/R.
Plan: Cast Fatal Fissure on Long Feng ({1}{B}), then Deadly Precision sacrificing the Clue token ({B} + sac artifact) to destroy Long Feng. When Long Feng dies, Fatal Fissure triggers earthbend 4 β turning one of my lands into a 4/4 with haste!
That's a great combo. Let me think about sequencing:
1. Cast Fatal Fissure targeting Long Feng ({1}{B}) β cost 2 mana.
2. Cast Deadly Precision targeting Long Feng ({B} + sacrifice Clue token) β cost 1 mana + Clue.
Total: 3 mana. I have 4.
After both resolve, Long Feng dies, Fatal Fissure's trigger goes on the stack, I earthbend 4 β target one of my lands becomes a 0/0 with haste and 4 +1/+1 counters = 4/4 haste.
Wait, actually let me re-read Fatal Fissure: "Choose target creature. When that creature dies this turn, you earthbend 4." So I target Long Feng, then when it dies this turn, I earthbend 4.
Earthbend 4: Target land I control becomes a 0/0 creature with haste that's still a land, put 4 +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.
That gives me a 4/4 haste creature. Nice.
Also, Long Feng's death trigger: "Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control." Long Feng dying itself doesn't trigger its own ability (it says "another creature"). So no trigger for opponent.
But wait β should I consider the order? If I cast Fatal Fissure first, opponent could respond... they have 1 card in hand and 2 untapped lands (Forest + the 2/2 Swamp). They could have a pump spell or removal. But it's turn 4, they've been playing earthbend stuff. Risk is minimal.
Alternatively, I could cast Deadly Precision first, then Fatal Fissure wouldn't be able to target Long Feng... no wait, I need Fatal Fissure to resolve BEFORE Long Feng dies. The trigger checks "when that creature dies this turn" β the spell needs to have resolved and chosen the creature before it dies. Actually, Fatal Fissure creates a delayed trigger when it resolves. So I must cast Fatal Fissure first, let it resolve, then kill Long Feng.
If I cast Fatal Fissure and then Deadly Precision in response (both on stack), Deadly Precision resolves first, kills Long Feng, then Fatal Fissure resolves and chooses... wait, Fatal Fissure targets a creature. If Long Feng is dead when Fatal Fissure tries to resolve, it fizzles (no legal target). So I must let Fatal Fissure resolve first, THEN cast Deadly Precision.
Sequence:
1. Cast Fatal Fissure targeting Long Feng. Let it resolve.
2. Cast Deadly Precision targeting Long Feng, sacrificing Clue token. Let it resolve. Long Feng dies. Fatal Fissure delayed trigger: earthbend 4.
3. Earthbend one of my lands into a 4/4 haste.
Which land to earthbend? Probably a Swamp, or the Boiling Rock Prison? Hmm. Boiling Rock Prison has a sacrifice ability to draw a card (4, T, Sac). If I earthbend it and it dies, it returns tapped. But making a land a 4/4 haste gives me a strong attacker.
Actually, maybe earthbend the Island since I have less use for U? My hand has Messenger Hawk ({2}{U/B}) and Lost Days ({4}{U}). Keeping U available might matter. But after casting both spells this turn, I'll have 1 mana left. Hmm.
Actually, let me think about what happens after. Turn 4 play: 3 mana spent, 1 left over. My board: Corrupt Court Official (1/1), Forecasting Fortune Teller (1/3), and a 4/4 haste land. I can attack with the 4/4 (and maybe the others).
Opponent's board after Long Feng dies: Food token, 2 Forests, Leaves from the Vine (going to 2 counters next turn β puts +1/+1 counters on up to two creatures), 2/2 Swamp, tapped Swamp.
Attack with 4/4 haste + 1/1 + 1/3? Opponent can block with the 2/2 Swamp. If they block the 4/4 with 2/2, the 2/2 dies (and returns tapped since it was earthbent), I trample... no trample. 4/4 blocked by 2/2: 2/2 dies, 4/4 takes 2. Then their land returns tapped. That's fine β actually good, it taps their land.
Wait, but if the earthbent land dies, it returns to the battlefield tapped β so it comes back. Killing their 2/2 earthbent Swamp just makes it come back tapped (still a land, loses counters? Let me think β earthbend says "When it dies or is exiled, return it to the battlefield tapped." When it returns, it's a new object, so no counters, just a tapped land). So their 2/2 becomes a plain tapped Swamp. That's still good for me β removes an attacker.
So attacking with the 4/4: either they take 4, or they block and lose their 2/2's counters.
Also worth considering: should I attack with Fortune Teller and Corrupt Court Official too? Opponent's only blocker is the 2/2 Swamp (Long Feng will be dead). If they block the 4/4, the 1/1 and 1/3 get through for 2 damage. If they block a 1-power creature, the 4/4 gets through. So yes, attack with everything.
Wait, one concern: the 2/2 Swamp has haste but summoning_sick: false β it can block. Their tapped Swamp can't block. Food token can't block.
What about the alternative: The Fire Nation Drill? {2}{B}{B} β I have B, B, and B/R + U = I can pay {2}{B}{B} with Swamp, Swamp, Boiling Rock (B), and... wait {2}{B}{B} needs 2 generic + 2 black. I have 4 lands: Prison (B), Island (U), Swamp (B), Swamp (B). That's B, B, B, U β I can pay {2}{B}{B} using Prison + 2 Swamps for BB and... the {2} generic needs 2 more mana. Prison=B, Swamp=B, Swamp=B = 3 mana, plus Island = 4 total. {2}{B}{B} = 4 mana: pay Island + one Swamp for generic 2, then Prison + Swamp for BB. Yes, castable.
Fire Nation Drill: when it enters, tap it to destroy target creature with power 4 or less. That kills Long Feng too! But it costs 4 mana vs the combo costing 3 and giving me a 4/4. The combo is better value. But the Drill is a 4/4 trample vehicle... Actually wait, what are its stats? Not shown in the rules, but presumably it's a vehicle with some power/toughness. Crew 2.
Hmm, the combo (Fatal Fissure + Deadly Precision) uses 2 cards to kill Long Feng and get a 4/4 haste land. The Drill uses 1 card to kill Long Feng and gives me a vehicle body. But the Drill's ETB destroy is a "may tap it" β when it enters, I may tap it, and when I do, destroy target creature with power 4 or less.
Actually, let me reconsider: is killing Long Feng even necessary right now? Long Feng is a value engine β it puts +1/+1 counters when their creatures or lands die. Their earthbent Swamp dying would trigger it. But the Swamp returns... it's still "put into a graveyard" first, so yes it triggers. Long Feng is worth killing.
The combo seems best: Fatal Fissure + Deadly Precision = kill Long Feng, get a 4/4 haste attacker, keep the Drill in hand for later (it's a great threat β crew 2 with my 1/1 and 1/3, or the 4/4 land).
Actually wait β with the 4/4 earthbent land, I could also crew the Drill with... no, Drill costs 4 mana, I'd only have 1 left after the combo. Can't do both this turn.
Let me also consider: maybe cast the Drill this turn instead, kill Long Feng with its ETB, and save Fatal Fissure + Deadly Precision for later? Drill is a 4/4... let me check its stats. Actually I should look at the oracle text. Let me think about what The Fire Nation Drill is β from Avatar set. It's a Vehicle. I believe it's a 4/4 with trample? Let me query.
Actually, the rules shown: "Trample. When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Crew 2." Power/toughness not shown in rules. I'd need to check. But I recall Fire Nation Drill is 4/4? Hmm, not sure. Let me get oracle text.
Considerations:
- Combo: 3 mana, kill Long Feng, 4/4 haste land, attack for potentially 4+2=6 damage or force blocks. Keep Drill + Messenger Hawk + Lost Days in hand.
- Drill: 4 mana, kill Long Feng (ETB tap), get vehicle body. But crewing requires tapping creatures β my 1/1 + 1/3 can crew it (power 2). But then they can't attack... actually crewing makes it a creature, and the crewed creatures are tapped so they can't attack anyway. Drill could attack as a 4/4 trample? But wait β the Drill ETB taps it to destroy. If it's tapped, it can't attack even if crewed... crewing a tapped vehicle β the vehicle becomes a creature but stays tapped, so it can't attack. Hmm, so Drill this turn = kill Long Feng, no attack. That's weaker than the combo which gives a 4/4 haste attack.
So the combo is better this turn. Next turn I can play the Drill.
Actually, wait. Let me reconsider whether to use Deadly Precision by sacrificing the Clue or paying {4}. Paying {4} means total cost {4}{B} = 5 mana β I only have 4. So must sacrifice the Clue. Fine β sac the Clue token.
Alternatively, sacrifice... the Clue is the natural choice.
One more consideration: should I kill Long Feng at all, or kill the 2/2 Swamp? Long Feng is the engine. Kill Long Feng.
Also, what about the Food token? Opponent can sacrifice it to gain 3 life. Not a big deal.
Alright, plan:
1. Cast Fatal Fissure targeting Long Feng (cost {1}{B}).
2. After it resolves, cast Deadly Precision targeting Long Feng, sacrificing Clue token (cost {B}).
3. Long Feng dies β earthbend 4 trigger β target a land (probably a Swamp β actually let me think... Boiling Rock Prison makes R which I don't need much; my remaining hand: Messenger Hawk needs U/B, Lost Days needs U, Drill needs BB. Making the Island a creature would remove my only U source... I have 2 Swamps. Earthbend a Swamp? But then BB for Drill next turn: I'd have Prison (B), Island (U), Swamp (B), and the earthbent Swamp can still tap for mana (it's still a land). So it doesn't matter much β earthbent land still taps for mana. But if it dies in combat, it returns tapped. Hmm.
Actually, which land to earthbend: any of them works since it keeps its mana abilities. Maybe earthbend the Boiling Rock Prison? If it dies, it returns tapped extra land. Also Prison has the sacrifice-draw ability which I might use late game. I'd rather keep that utility... but honestly the 4/4 haste is the point. Let me earthbend a Swamp β simplest, and I keep Prison's utility and Island's U.
Hmm wait, actually β do I even want to attack with the 4/4 land? If it dies, it comes back tapped, so it's not a huge loss. And opponent blocking with 2/2 β trade that benefits me (their 2/2 becomes a plain tapped Swamp, my land returns tapped). Actually if my 4/4 land dies... wait, if they block with 2/2, my 4/4 survives (takes 2 damage). Their 2/2 dies and returns tapped. Good.
4. Then attack with 4/4 land + 1/1 Official + 1/3 Fortune Teller.
Actually hold on β let me reconsider attacking with Fortune Teller and Official. Opponent's board: 2/2 Swamp can block one creature. If they block the 4/4, small ones get through (2 damage). If they block a small one, 4/4 + other small get through (5 damage). They'll block the 4/4. Then their 2/2 dies (returns tapped), my 4/4 survives as a 4/2 effectively until end of turn... damage wears off. Fine.
But wait β do I want to expose my creatures to... they have no other blockers. Long Feng dead. Yeah, attack with all.
Actually, hmm, one more thought: should I hold back the 1/1 and 1/3 to crew the Drill next turn? If they attack and... they won't die attacking (opponent's only blocker is the 2/2 which will block the 4/4). Actually, could the 2/2 block a 1-power creature? They'd choose to block the 4/4 to minimize damage. But even if they block a small creature, my creature trades with their 2/2... 1/1 vs 2/2: my 1/1 dies, their 2/2 survives. Hmm, that's a risk. But they'd block the 4/4 for sure (4 damage vs 1).
Also note: attacking with the earthbent land taps it, so I lose that mana for the turn β fine, nothing else to cast... Actually wait, after the combo I have 1 mana left (U or whatever). Nothing to cast with 1 mana anyway (nothing in hand costs 1... Fatal Fissure is being cast, Deadly Precision {B}... I'm casting both). So 1 mana floating unused. Fine.
Mana plan:
- Fatal Fissure {1}{B}: tap Island (U) + Swamp (B)? Or Swamp + Swamp? I want to keep options. After both spells: total needed = {1}{B} + {B} = {1}{B}{B} = 4 mana... wait: Fatal Fissure is {1}{B} (2 mana), Deadly Precision is {B} (1 mana). Total 3 mana: {1}{B}{B}. I have 4 lands. Sources of B: Prison, Swamp, Swamp. So pay: Swamp (B) + Prison (B) for the two black pips, and Island (U) for the generic 1. Leaves one Swamp untapped.
Then earthbend target: the untapped Swamp? If I earthbend the untapped Swamp, it becomes a 4/4 haste and can attack (haste). It was untapped, becomes a creature with haste β can attack. Yes, earthbend the untapped Swamp (p7 or p8, whichever is untapped).
Wait, both Swamps are untapped right now. I'll tap one for mana, leaving the other untapped, then earthbend the untapped one.
Let me set the mana plan:
- Fatal Fissure: tap Swamp p7 (B) and Island p6 (U) β pay {1}{B}.
- Deadly Precision: tap Prison p3 (B) β pay {B}, sacrifice Clue token p36.
- Leaves Swamp p8 untapped β earthbend target.
Then attack with p8 (4/4), p4 (1/1), p5 (1/3).
Hmm, actually wait. Let me reconsider whether to earthbend Boiling Rock Prison instead. If the 4/4 is going to attack and possibly die in future turns, the land returns tapped. Prison returning tapped is same as any land. Keeping a Swamp as Swamp for BB (Drill next turn)... next turn I'll draw a card, have lands: Prison, Island, Swamp, Swamp + maybe a new land = 5 mana. Drill costs {2}{B}{B} = Prison + 2 Swamps + Island? That's B+B+B+U β {2}{B}{B} needs BB + 2 generic: Island + one B-source for generic, Prison + Swamp for BB. Works even if one Swamp is a creature. Fine.
OK here's another thought β should I even bother with the combo, or just cast Deadly Precision alone to kill Long Feng and save Fatal Fissure? Fatal Fissure's earthbend 4 only triggers if the creature dies this turn. If I cast Deadly Precision alone, Long Feng dies, no earthbend. Then Fatal Fissure sits in hand waiting for another kill. The combo now gives me a 4/4 haste immediately, which is a huge tempo swing. Opponent has 1 card in hand and tapped... they have Forest + 2/2 Swamp untapped = 2 mana (G + B). Could they have a combat trick to save Long Feng? Possible (e.g., a pump spell). If they pump Long Feng in response to Deadly Precision... Deadly Precision destroys target creature β a pump spell doesn't save it from "destroy". Only hexproof/indestructible/protection would. Possible but unlikely. Also counterspell? They have G/B open, no U visible... they have Swamps and Forests only. Counterspell unlikely.
Also note: opponent milled with Leaves from the Vine chapter I... whatever.
Alright, also consider: what if they sacrifice their Food token... irrelevant.
One more angle: Instead of killing Long Feng, should I kill the 2/2 Swamp? No β Long Feng is the engine; also killing the 2/2 just returns it tapped. Long Feng is the right target.
Also, should I use Corrupt Court Official's... no, it's already on board. Its ETB already happened.
Wait, actually, looking at the log again: "Turn 3 postcombat: I cast Deadly Precision sacrificing my Clue token" then "My Deadly Precision was cancelled last turn (payment issue)". So the Deadly Precision fizzled due to a payment issue and presumably went back to my hand (it's in my hand now, p39). And the Clue token β I see I still have a Clue token (p36). Interesting, maybe the sacrifice was also undone. Whatever β current state is what matters.
Also note Corrupt Court Official is on board now (p4) β so on turn 3 I did cast it and they discarded a card (they have 1 card in hand).
Now, is there a pending action right now? The game state says it's my turn, Precombat Main, priority is mine. The instruction says "Continue playing. Call pass_priority." Hmm, the user says to call pass_priority. But I have plays to make! Actually, the instruction at the end says "Continue playing. Call pass_priority." But that seems like the standard continuation prompt. Since I have priority and playable cards, I should make my plays via choose_action rather than pass.
Wait, but the prompt explicitly says "Call pass_priority." Hmm. Let me re-read: "Continue playing. Call pass_priority." Maybe the system wants me to call pass_priority to get the current choices? The game state I fetched shows it's my priority in precombat main. I have playable cards. I should act, not pass.
Actually, I think the best approach: use get_action_choices to see the choices available, then act. Or just directly choose_action with the card ID. Fatal Fissure is p47, playable: true.
Let me cast Fatal Fissure first. I'll use choose_action with choice="p47". Then I'll need to select the target (Long Feng, p30). Then pay mana β auto-tap should handle it, but I want specific mana: I want to tap Island + Swamp for Fatal Fissure, keeping Prison and a Swamp for Deadly Precision's {B}. Auto-tap might tap wrong lands. Let me use mana_plan.
Actually, for Fatal Fissure {1}{B}: mana_plan could be "p6,p7" (Island + Swamp). Then Deadly Precision {B}: mana_plan "p3" (Prison for B) β auto_tap would handle it but might tap the Swamp I want to keep untapped for earthbend. Actually it doesn't matter which B source I tap for Deadly Precision as long as one land remains untapped... wait, does the earthbent land need to be untapped to attack? It has haste. If it's tapped (from producing mana), it can't attack. So I need one land untapped to earthbend and attack with.
Total mana needed: 3 (1B + B). I have 4 lands. So one land stays untapped. Good.
Plan:
1. choose_action(choice="p47", mana_plan="p6,p7") β cast Fatal Fissure, tapping Island + Swamp.
2. Then target selection: Long Feng (p30).
3. Let it resolve (pass priority).
4. choose_action(choice="p39", mana_plan="p3") β cast Deadly Precision, tap Prison for B.
5. Target: Long Feng (p30).
6. Additional cost: sacrifice Clue token (p36).
7. Long Feng dies β earthbend trigger β target Swamp p8.
8. Attack with p8, p4, p5.
Wait β actually, when casting, does the target selection come before or after mana payment? In this interface, typically: choose card β choose targets β pay costs. The additional cost (sacrifice) is chosen during casting. Let me just go step by step with choose_action and respond to prompts.
Actually, let me reconsider the order: should I cast Deadly Precision FIRST (before Fatal Fissure)? No! As analyzed, Fatal Fissure must resolve first so its delayed trigger exists when Long Feng dies. If I cast DP first and it resolves, Long Feng dies, then Fatal Fissure has no target. If I cast DP first and FF in response... FF resolves first, targets Long Feng, then DP resolves, kills it, trigger happens. Wait β that works too! Stack: DP cast targeting Long Feng. In response, cast FF targeting Long Feng. FF resolves first (top of stack), creates delayed trigger. Then DP resolves, destroys Long Feng, trigger fires. Both orders work as long as FF resolves before Long Feng dies.
But cleanest: cast FF, let it resolve, then cast DP. If opponent responds to FF with something (removal on my creatures? unlikely relevant), whatever.
Actually, hmm, one risk with casting FF first and letting it resolve: opponent knows Long Feng is doomed and might... they can't do much with 2 mana (G, B). They could cast a spell targeting Long Feng? Nothing that saves it from destroy except indestructible/hexproof tricks. E.g., "Tamiyo's Safekeeping" type effects. Avatar set... there might be something. Risk exists either way β if they have a save, they'd use it in response to DP anyway. Actually, if I cast FF first and they have a hexproof trick, they might use it in response to FF and I don't waste DP. That's actually a benefit of FF first: it baits out the trick, and I keep DP for later.
Hmm wait, but actually if they give Long Feng hexproof in response to FF, then FF... FF targets Long Feng. If it gains hexproof, FF fizzles. Then I still have DP but can't target Long Feng. I'd hold DP. Fine.
Alternatively, could cast DP first: if they respond with a trick, I could... FF in response wouldn't help (trick resolves first, Long Feng has hexproof, FF can't target). Meh. FF first is fine.
Also, thinking about it more β maybe I should just do the simple thing and let auto-tap handle mana, but specify mana_plan to be safe. Let me start.
Actually, let me also double check Fatal Fissure's text: "Choose target creature. When that creature dies this turn, you earthbend 4." β It says "Choose target creature" β does it target? "Choose target creature" β yes it targets. OK.
Also β does earthbend 4 require a target land? "Target land you control becomes a 0/0 creature..." So when the trigger resolves, I choose a land. Fine.
Also I should send a chat message at some point β the guidelines say chat at least once every 2 turn cycles. I haven't seen chat in the log. Let me send a message after my plays, something like commenting on the game.
Let me start: cast Fatal Fissure targeting Long Feng.
Actually wait, I need to double-check my mana. Current untapped lands: p3 (Prison, B/R), p6 (Island, U), p7 (Swamp, B), p8 (Swamp, B).
Fatal Fissure {1}{B}: I'll tap p6 (U) for the generic and p7 (B) for the black. mana_plan="p6,p7".
Then Deadly Precision {B}: tap p3 (Prison β B). mana_plan="p3". Keep p8 untapped for earthbend.
Let me go. First action: cast Fatal Fissure.
I'll call choose_action with choice="p47", mana_plan="p6,p7", summary and rationale.
Summary: "Turn 4: opponent still has Long Feng plus a 2/2 earthbent Swamp; I have 4 untapped lands and a Clue. Now executing the kill: Fatal Fissure on Long Feng first so its death triggers earthbend 4."
Rationale: "Casting Fatal Fissure on Long Feng to set up a delayed earthbend-4 trigger, then I'll destroy it with Deadly Precision (sacrificing my Clue) for a 4/4 haste land."raw
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select a creature",
"response_type": "index",
"respond_with": "choice=pN, or choice=no to cancel",
"context": "T4 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 29,
"life": 20,
"hand": [
{
"mana_cost": "{B}",
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{U/B}",
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "1",
"id": "p29",
"toughness": "2"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"counters": {
"lore": 1
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"tapped": false,
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 28,
"life": 20
}
],
"board_cursor": 49,
"choices": [
{
"name": "Corrupt Court Official",
"target_type": "permanent",
"index": 0,
"power": "1",
"id": "p4",
"toughness": "1"
},
{
"name": "Forecasting Fortune Teller",
"target_type": "permanent",
"index": 1,
"power": "1",
"id": "p5",
"toughness": "3"
},
{
"controller": "PilotB",
"name": "Long Feng, Grand Secretariat",
"target_type": "permanent",
"index": 2,
"power": "2",
"id": "p30",
"toughness": "3"
},
{
"controller": "PilotB",
"name": "Swamp",
"target_type": "permanent",
"index": 3,
"power": "2",
"id": "p22",
"toughness": "2"
}
],
"stack": [
{
"owner": "PilotA",
"name": "Fatal Fissure"
}
],
"untapped_lands": 4,
"game_seq": 167,
"land_drops_used": 1,
"required": false,
"can_cancel": true,
"action_taken": "selected_3",
"success": true,
"mana_plan_set": true,
"mana_plan_size": 2
}Thinking (1707 chars)
Let me understand the current state. It's my turn 4 precombat. I have 4 untapped lands (Boiling Rock Prison, Island, 2 Swamps), a Clue token, and cards in hand including Fatal Fissure and Deadly Precision.
Opponent has Long Feng (2/3), a 2/2 earthbent Swamp, Leaves from the Vine, and a Food token with one card in hand.
My plan: Cast Fatal Fissure on Long Feng first so its death this turn triggers earthbend 4 (if it dies, it returns as a land... wait, earthbend means when the creature dies, it returns to the battlefield as a land? Let me think).
Actually, earthbend: "When this creature dies, return it to the battlefield tapped as a land" or something similar. The earthbent Swamp was turned into a 2/2 creature via earthbend 2 from Dai Li Indoctrination. When it dies, it returns tapped as a land.
Fatal Fissure β I need to recall what it does. From Avatar: The Last Airbender set... Fatal Fissure is likely a red instant/sorcery that deals damage. Let me think β "Fatal Fissure" {1}{R} instant? Deals 4 damage to target creature? If it kills the earthbent Swamp, the Swamp returns as a land... Hmm, but my plan said "Fatal Fissure on Long Feng first so its death this turn triggers earthbend 4" β wait, that doesn't make sense for Long Feng.
Actually maybe Long Feng has earthbend 4? Long Feng, Grand Secretariat β let me recall. Long Feng: "When Long Feng enters, earthbend 4" or something? Actually the log says Long Feng is their "earthbend value engine". Hmm.
Let me just call pass_priority or get the game state to see the current situation, then act. The instruction says "Continue playing. Call pass_priority."
So I should call pass_priority to get the current board state and choices.pass_priority(until=precombat_main)
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select a creature",
"response_type": "index",
"respond_with": "choice=pN, or choice=no to cancel",
"context": "T4 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 29,
"life": 20,
"hand": [
{
"mana_cost": "{B}",
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{U/B}",
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "1",
"id": "p29",
"toughness": "2"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"counters": {
"lore": 1
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"tapped": false,
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 28,
"life": 20
}
],
"board_cursor": 49,
"choices": [
{
"name": "Corrupt Court Official",
"target_type": "permanent",
"index": 0,
"power": "1",
"id": "p4",
"toughness": "1"
},
{
"name": "Forecasting Fortune Teller",
"target_type": "permanent",
"index": 1,
"power": "1",
"id": "p5",
"toughness": "3"
},
{
"controller": "PilotB",
"name": "Long Feng, Grand Secretariat",
"target_type": "permanent",
"index": 2,
"power": "2",
"id": "p30",
"toughness": "3"
},
{
"controller": "PilotB",
"name": "Swamp",
"target_type": "permanent",
"index": 3,
"power": "2",
"id": "p22",
"toughness": "2"
}
],
"stack": [
{
"owner": "PilotA",
"name": "Fatal Fissure"
}
],
"untapped_lands": 4,
"game_seq": 167,
"land_drops_used": 1,
"required": false,
"can_cancel": true,
"stop_reason": "non_priority_action"
}Thinking (1030 chars)
Fatal Fissure is on the stack and I need to select a target creature. My plan was to target Long Feng. Let me check what Fatal Fissure does β I don't have its oracle text in the reference. Let me look it up... Actually, the plan from the log: "Fatal Fissure on Long Feng first so its death this turn triggers earthbend 4." Hmm, that suggests Fatal Fissure gives +1/+1 counters or buffs and then when the creature dies, something happens? Let me get the oracle text to be sure. Actually, I should just check Fatal Fissure's text. But the decision is to select a creature. My plan was Long Feng. But wait β the choice list includes my own creatures too. Fatal Fissure likely gives target creature +X/+X or deals damage? Let me think. "Fatal Fissure" β possibly "Target creature gets +3/+0 until end of turn. When that creature dies this turn, earthbend 4"? Hmm, that doesn't sound right either. Let me look it up before targeting. Actually, the targeting decision is pending β I could call get_oracle_text for Fatal Fissure first.
get_oracle_text(card_name=Fatal Fissure)
{
"success": true,
"name": "Fatal Fissure",
"mana_cost": "{1}{B}",
"type": "Instant",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
]
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T4 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 29,
"life": 20,
"hand": [
{
"mana_cost": "{B}",
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{U/B}",
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "1",
"id": "p29",
"toughness": "2"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"counters": {
"lore": 1
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"tapped": false,
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 28,
"life": 20
}
],
"board_cursor": 52,
"choices": [
{
"name": "Clue Token",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36"
}
],
"stack": [
{
"owner": "PilotA",
"name": "Fatal Fissure",
"targets": [
{
"name": "Long Feng, Grand Secretariat (2/3) (PilotB's)",
"id": "p30"
}
]
}
],
"untapped_lands": 2,
"game_seq": 171,
"land_drops_used": 1,
"action_taken": "selected_target_2",
"success": true
}Thinking (57 chars)
Letme get the current game state to see what's happening.
pass_priority(until=stack_resolved)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T4 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 29,
"life": 20,
"hand": [
{
"mana_cost": "{B}",
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39",
"playable": true
},
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{U/B}",
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "1",
"id": "p29",
"toughness": "2"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"counters": {
"lore": 1
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"tapped": false,
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 28,
"life": 20
}
],
"board_cursor": 53,
"choices": [
{
"name": "Clue Token",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36"
},
{
"mana_cost": "{B}",
"name": "Deadly Precision",
"index": 1,
"action": "cast",
"id": "p39"
}
],
"untapped_lands": 2,
"game_seq": 174,
"land_drops_used": 1,
"stop_reason": "stack_resolved"
}Thinking (1955 chars)
Let me analyze the current state:
My board: Boiling Rock Prison (untapped), Clue Token, Corrupt Court Official 1/1, Forecasting Fortune Teller 1/3, Island (tapped), Swamp (tapped), Swamp (untapped)
So I have 2 untapped lands: Boiling Rock Prison (B/R) and a Swamp. That's 2 black mana available.
Opponent: Food Token, Forest (tapped), Forest (untapped), Leaves from the Vine (lore=1), Long Feng 2/3, Swamp 2/2 (earthbent), Swamp (tapped).
Fatal Fissure is in my graveyard β it resolved. Wait, the graveyard shows [Fatal Fissure], so the Fatal Fissure resolved and is now in my graveyard. Its effect: "Choose target creature. When that creature dies this turn, you earthbend 4." So Long Feng is targeted β if Long Feng dies this turn, I earthbend 4.
Now I have priority with 2 untapped lands (Boiling Rock Prison + Swamp = BB). Deadly Precision costs {B} plus sacrifice an artifact or creature as additional cost. I can sacrifice my Clue token to cast it, targeting Long Feng. Long Feng dies β Fatal Fissure triggers β I earthbend 4.
That's the plan I set up. Let me execute: cast Deadly Precision, target Long Feng, sacrifice Clue token.
Opponent has one untapped Forest and one card in hand. Could they have a response? Maybe a pump spell? Even if they pump Long Feng, Deadly Precision destroys it regardless. A counterspell? They're on green, unlikely with one Forest. Worth it.
Actually wait β should I consider alternatives? Lost Days costs {4}{U} β I only have 2 mana. Can't cast it. Messenger Hawk {2}{U/B} β I could cast it with BB. The Fire Nation Drill {2}{B}{B} β I only have 2 mana, can't.
So options: Deadly Precision on Long Feng (sacrificing Clue), or crack Clue to draw (2 mana, tapping both lands), or cast Messenger Hawk.
The planned combo: Deadly Precision killing Long Feng triggers Fatal Fissure β earthbend 4. That gives me a 4/4 land creature with haste! That's a huge tempo swing. Do it.
Cast Deadly Precision.Choice p39.raw
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select a creature",
"response_type": "index",
"respond_with": "choice=pN, or choice=no to cancel",
"context": "T4 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 29,
"life": 20,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{U/B}",
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "1",
"id": "p29",
"toughness": "2"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"counters": {
"lore": 1
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"tapped": false,
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 28,
"life": 20
}
],
"board_cursor": 54,
"choices": [
{
"name": "Corrupt Court Official",
"target_type": "permanent",
"index": 0,
"power": "1",
"id": "p4",
"toughness": "1"
},
{
"name": "Forecasting Fortune Teller",
"target_type": "permanent",
"index": 1,
"power": "1",
"id": "p5",
"toughness": "3"
},
{
"controller": "PilotB",
"name": "Long Feng, Grand Secretariat",
"target_type": "permanent",
"index": 2,
"power": "2",
"id": "p30",
"toughness": "3"
},
{
"controller": "PilotB",
"name": "Swamp",
"target_type": "permanent",
"index": 3,
"power": "2",
"id": "p22",
"toughness": "2"
}
],
"stack": [
{
"owner": "PilotA",
"name": "Deadly Precision"
}
],
"untapped_lands": 2,
"game_seq": 175,
"land_drops_used": 1,
"required": false,
"can_cancel": true,
"action_taken": "selected_1",
"success": true
}Thinking (57 chars)
Letme get the current game state to see what's happening.
pass_priority(board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select a creature",
"response_type": "index",
"respond_with": "choice=pN, or choice=no to cancel",
"context": "T4 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 29,
"life": 20,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{U/B}",
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "1",
"id": "p29",
"toughness": "2"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"counters": {
"lore": 1
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"tapped": false,
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 28,
"life": 20
}
],
"board_cursor": 54,
"choices": [
{
"name": "Corrupt Court Official",
"target_type": "permanent",
"index": 0,
"power": "1",
"id": "p4",
"toughness": "1"
},
{
"name": "Forecasting Fortune Teller",
"target_type": "permanent",
"index": 1,
"power": "1",
"id": "p5",
"toughness": "3"
},
{
"controller": "PilotB",
"name": "Long Feng, Grand Secretariat",
"target_type": "permanent",
"index": 2,
"power": "2",
"id": "p30",
"toughness": "3"
},
{
"controller": "PilotB",
"name": "Swamp",
"target_type": "permanent",
"index": 3,
"power": "2",
"id": "p22",
"toughness": "2"
}
],
"stack": [
{
"owner": "PilotA",
"name": "Deadly Precision"
}
],
"untapped_lands": 2,
"game_seq": 175,
"land_drops_used": 1,
"required": false,
"can_cancel": true,
"stop_reason": "non_priority_action"
}Thinking (639 chars)
Let me understand the current state. I cast Deadly Precision, and it's on the stack. Now I need to select a target creature. The choices are: - Corrupt Court Official [id=p4] (mine) - Forecasting Fortune Teller [id=p5] (mine) - Long Feng, Grand Secretariat [id=p30] (opponent's) - Swamp [id=p22] (opponent's earthbent 2/2) My plan from the game log: "cast Deadly Precision, sacrificing the Clue as the additional cost, to destroy Long Feng and trigger earthbend 4." So I should target Long Feng [id=p30]. This destroys Long Feng,and since Fatal Fissure resolved targeting Long Feng, when it dies this turn I earthbend 4. Let me do that.
raw
{
"action_pending": true,
"action_type": "GAME_ASK",
"message": "Pay {4} or sacrifice an artifact or creature?",
"response_type": "boolean",
"respond_with": "choice=yes or choice=no",
"context": "T4 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 29,
"life": 20,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{U/B}",
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "1",
"id": "p29",
"toughness": "2"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"counters": {
"lore": 1
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"tapped": false,
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 28,
"life": 20
}
],
"board_cursor": 56,
"stack": [
{
"owner": "PilotA",
"name": "Deadly Precision",
"targets": [
{
"name": "Long Feng, Grand Secretariat (2/3) (PilotB's)",
"id": "p30"
}
]
}
],
"untapped_lands": 1,
"game_seq": 177,
"land_drops_used": 1,
"action_taken": "selected_target_2",
"success": true
}Thinking (177 chars)
Let me continue the game. I need to call pass_priority to see what happens next. My Deadly Precision is on the stack targeting Long Feng.Let me pass priority and see the result.
pass_priority(until=stack_resolved)
{
"action_pending": true,
"action_type": "GAME_ASK",
"message": "Pay {4} or sacrifice an artifact or creature?",
"response_type": "boolean",
"respond_with": "choice=yes or choice=no",
"context": "T4 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 29,
"life": 20,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{U/B}",
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "1",
"id": "p29",
"toughness": "2"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"counters": {
"lore": 1
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"tapped": false,
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 28,
"life": 20
}
],
"board_cursor": 56,
"stack": [
{
"owner": "PilotA",
"name": "Deadly Precision",
"targets": [
{
"name": "Long Feng, Grand Secretariat (2/3) (PilotB's)",
"id": "p30"
}
]
}
],
"untapped_lands": 1,
"game_seq": 177,
"land_drops_used": 1,
"stop_reason": "non_priority_action"
}Thinking (1406 chars)
The Deadly Precision is on the stack targeting Long Feng. Now I'm being asked: "Pay {4} or sacrifice an artifact or creature?" β this is the additional cost choice for Deadly Precision. I have a Clue token I can sacrifice.
Wait, but the stack already shows Deadly Precision targeting Long Feng. So the cast is happening and I need to choose whether to pay {4} or sacrifice an artifact/creature. I have 1 untapped land only (the Swamp), so I can't pay {4}. I should sacrifice the Clue token.
choice=yes presumably means "yes, sacrifice an artifact or creature" β or does yes mean pay {4}? The message is "Pay {4} or sacrifice an artifact or creature?" with choices yes/no. Ambiguous. Let me think β typically in these prompts, "yes" means affirm the alternative cost (sacrifice), since paying {4} is the default if you have mana. Actually, hmm. Let me check Deadly Precision's oracle text to be sure.
Actually, let me look at the card text. I don't have Deadly Precision in the reference. Let me get oracle text first. Actually, the choice structure: "Pay {4} or sacrifice an artifact or creature?" β this looks like a "choose one" where yes = sacrifice (the optional cheaper cost). Given I only have 1 untapped land, paying {4} is impossible anyway, so choosing yes (sacrifice) is the only viable path. If yes meant pay {4}, it would fail. Let me choose yes, and then select the Clue token to sacrifice.raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T4 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 29,
"life": 20,
"hand": [
{
"mana_cost": "{B}",
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39",
"playable": true
},
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{U/B}",
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "1",
"id": "p29",
"toughness": "2"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"counters": {
"lore": 1
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"tapped": false,
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 28,
"life": 20
}
],
"board_cursor": 59,
"choices": [
{
"name": "Clue Token",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36"
}
],
"untapped_lands": 2,
"game_seq": 180,
"land_drops_used": 1,
"action_taken": "yes",
"success": true
}Thinking (272 chars)
Let me catch up on the game state. The last thing that happened: I cast Deadly Precision targeting Long Feng, sacrificing my Clue token as the additional cost. Now I should pass priority to let it resolve (unless opponent responds). Let me call pass_priority to continue.
pass_priority(until=stack_resolved)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T4 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 29,
"life": 20,
"hand": [
{
"mana_cost": "{B}",
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39",
"playable": true
},
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{U/B}",
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "1",
"id": "p29",
"toughness": "2"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"counters": {
"lore": 1
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"tapped": false,
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 28,
"life": 20
}
],
"board_cursor": 59,
"choices": [
{
"name": "Clue Token",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36"
}
],
"untapped_lands": 2,
"game_seq": 180,
"land_drops_used": 1,
"recent_chat": [
"[System] Spell cancelled β could not pay the remaining {3}. If the card's cost depends on its target or on a choice made while casting, the choice you made may have raised it."
],
"stop_reason": "stack_resolved",
"warning": "The stack was already empty, so nothing was passed and you still have priority. Play a card or ability now, or call pass_priority without until to move on."
}Thinking (6192 chars)
Interesting - the Deadly Precision was cancelled again! "Spell cancelled β could not pay the remaining {3}."
Hmm, it seems the Deadly Precision cast failed. Wait, looking at the board state: my hand still has Deadly Precision, and my Clue token is still on the battlefield. Fatal Fissure is in my graveyard (it resolved). Long Feng is still alive.
Wait, the issue: Deadly Precision costs {B} plus additional cost of "pay {4} or sacrifice an artifact or creature". I had one untapped land... Let me reconstruct. At the time I cast it, I had Boiling Rock Prison and a Swamp untapped maybe? The system said "could not pay the remaining {3}". Hmm, maybe the auto-tap paid {B} from one source, and then it tried to pay {4} as well? Actually no β the additional cost is "pay {4} OR sacrifice an artifact or creature". I chose to sacrifice the Clue. But the system says "could not pay the remaining {3}".
Hmm, maybe there's a rules engine quirk: perhaps sacrificing the Clue as additional cost worked, but then the {B} mana cost... I had 2 lands untapped at start of turn 4 main (per the log: "exactly two black sources untapped (Boiling Rock Prison + Swamp)"). Wait, but now the board shows Island (tapped), Swamp (tapped), Swamp (untapped), Boiling Rock Prison (untapped). Actually board shows: Boiling Rock Prison, Clue Token, Corrupt Court Official, Forecasting Fortune Teller, Island (tapped), Swamp (tapped), Swamp. So Boiling Rock Prison and one Swamp are untapped.
So currently I have 2 untapped lands, both can produce black. I can cast Deadly Precision for {B} and sacrifice the Clue token as the additional cost. That should work: tap Swamp for {B}, pay the spell cost, and sacrifice Clue as additional cost.
But wait β why did it fail before? "could not pay the remaining {3}" β maybe the engine interpreted my attempt as paying {4} (since I didn't have enough mana, {1} from lands... hmm). Actually the sequence in the log: "I have only one untapped land so I can't pay {4}; I'll sacrifice my Clue token as the additional cost". So at that point I had only one untapped land. Hmm, but the board now shows two untapped lands.
Wait, maybe the land drop this turn: I played a Swamp (turn 4, "Playing the Swamp to unlock 4 mana"). Then Fatal Fissure cost... Fatal Fissure is probably {1}{B} or {B}? Let me check: Fatal Fissure cost isn't shown but it's in graveyard. From the log: "I have exactly two black sources untapped (Boiling Rock Prison + Swamp)" after casting Fatal Fissure. Then Deadly Precision cast, and the last entry says "I have only one untapped land so I can't pay {4}". Contradictory but whatever.
The error "could not pay the remaining {3}" suggests: total cost was {4}{B}? No wait. Maybe the engine requires paying the {4} as part of the cost in a single payment step, and the sacrifice option wasn't properly selected. Actually "remaining {3}" β if the cost was {4} and I paid {1} (from one untapped land auto-tapped), remaining {3} couldn't be paid. So the engine chose the "pay {4}" alternative instead of "sacrifice". Hmm, but I explicitly chose to sacrifice the Clue.
Actually maybe the issue: the additional cost choice is "pay {4} or sacrifice an artifact or creature". When I chose to sacrifice the Clue, perhaps the UI required me to select which mode first, and my choice didn't register, defaulting to pay {4}. Then auto-tap used my one untapped land toward... no wait, {B} plus {4}: auto-tap turns... if I had 2 lands untapped, it could pay {B} + {1}, leaving {3} unpaid. That matches "could not pay the remaining {3}"!
So the engine: when casting Deadly Precision, I need to explicitly choose the sacrifice alternative. Maybe when casting, there's a choice step for the additional cost mode. Last time perhaps I picked the target first, then the cost payment defaulted to mana.
Now it's my turn 4 precombat main again (the cancelled spell rewound to before casting). Board: I have 2 untapped lands (Boiling Rock Prison, Swamp), Island and another Swamp tapped. Clue token still on battlefield. Fatal Fissure in graveyard β wait, Fatal Fissure resolved and is in the graveyard. Its effect "When that creature dies this turn, you earthbend 4" β that's a delayed trigger that still applies this turn even though the spell is in the graveyard. So if Long Feng dies this turn, I still earthbend 4.
So I still want to kill Long Feng this turn to get the earthbend 4. I have Deadly Precision in hand, a Clue token to sacrifice, and two untapped black sources. Let me cast Deadly Precision again, but this time handle the cost correctly.
The choices currently only show "Clue Token [id=p36, activate]" β activate its {2} sacrifice draw ability. Wait, that's the only choice? Deadly Precision should be castable... The choices list shows only cards the server judges playable with current mana. Deadly Precision costs {B} plus sacrifice an artifact/creature OR pay {4}. I have 2 untapped lands producing {B} and {B/R}. Hmm, why isn't Deadly Precision listed?
Maybe the choice list is truncated: "Choices (1): Clue Token [id=p36, activate]". Only one choice. That's odd. Maybe the server judges Deadly Precision not playable because... the additional cost: pay {4} (I only have 2 mana) or sacrifice an artifact or creature (I have a Clue token, Corrupt Court Official, Forecasting Fortune Teller β plenty to sacrifice). So it should be playable.
Hmm, wait β maybe the issue is that the previous failed cast is still being resolved? The message says "Play spells and abilities". The system message says the spell was cancelled. So we're back to precombat main with priority.
Maybe the choices list just doesn't show everything and I should still try casting Deadly Precision by ID. The Deadly Precision ID β from the log, it was cast before, so it has an ID. I don't know the exact ID. Let me get the game state to find the ID of Deadly Precision in my hand.
Actually, maybe the server only shows the Clue activation because... hmm. Let me get the game state to see hand IDs.
Alternatively, maybe the engine now considers Deadly Precision unplayable due to a bug after cancellation. Let me check state.
Let me call get_game_state to seeobject IDs.get_game_state(snapshot_id=0)
{
"available": true,
"snapshot_id": 749419405919,
"turn": 4,
"phase": "Precombat Main",
"step": "Precombat Main",
"active_player": "PilotA",
"priority_player": "PilotA",
"players": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 29,
"life": 20,
"hand": [
{
"mana_cost": "{B}",
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39",
"playable": true
},
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{U/B}",
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "1",
"id": "p29",
"toughness": "2"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"counters": {
"lore": 1
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"tapped": false,
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 28,
"life": 20
}
],
"stack": [],
"game_seq": 180
}Thinking (7175 chars)
The Deadly Precision was cancelled again. Interesting β the system message said "Spell cancelled β could not pay the remaining {3}." This suggests that when I cast Deadly Precision, it put the spell on the stack and then asked me to pay, and the sacrifice option wasn't properly selected. Maybe the issue is that when I choose the choice p39 to cast, it then asks for target, then asks for the additional cost payment. In previous turns, I selected "sacrifice the Clue" β but the system may have interpreted my payment as paying {4} with only {1} available... wait, I have 2 untapped lands: Boiling Rock Prison (can make B) and Swamp (untapped). So I have 2 black mana available. The cost is {B} + additional cost of {4} or sacrifice.
The system says "could not pay the remaining {3}" β so it seems like it auto-tapped my lands for the generic part? Actually wait β maybe the additional cost {4} was being auto-paid with my 2 mana, leaving {3} unpaid, and it never offered the sacrifice option. Or perhaps the sacrifice option needs to be chosen differently.
Hmm, how does this engine handle "pay {4} or sacrifice an artifact or creature"? Perhaps when casting, there's a choice prompt for the additional cost mode. Maybe in my previous attempts I picked the wrong option (the summary said "I need to pick the target... sacrificing the Clue"). But the result was cancellation.
Let me think about how to properly cast this. When I choose_action(choice="p39") to cast Deadly Precision, the next prompt probably asks for the target, then asks how to pay the additional cost β maybe a choice between "Pay {4}" and "Sacrifice an artifact or creature". Then I select the Clue token. But maybe the auto-tap tried to pay {4} with mana and failed.
Alternatively, maybe I should use mana_plan to only tap {B} and explicitly... hmm. The mana_plan taps permanents for mana. The issue might be that auto-tap grabbed mana for the additional cost.
Actually, wait. Maybe the better play here is different. Let me reconsider the board state.
Current state, turn 4, my precombat main:
- Me: 20 life. Battlefield: Boiling Rock Prison (untapped), Clue Token, Corrupt Court Official 1/1, Forecasting Fortune Teller 1/3, Island (tapped), Swamp (tapped), Swamp (untapped). Hand: Deadly Precision, Lost Days, Messenger Hawk, The Fire Nation Drill. Graveyard: Fatal Fissure.
- Opponent: 20 life, 1 card in hand. Battlefield: Food Token, Forest (tapped), Forest (untapped), Leaves from the Vine (lore 1), Long Feng 2/3, Swamp 2/2 earthbent (untapped), Swamp (tapped). Graveyard includes Rockalanche (flashback {5}{G}).
Fatal Fissure resolved targeting Long Feng β the delayed trigger "When that creature dies this turn, you earthbend 4" is active this turn.
I have 2 untapped lands (Boiling Rock Prison = B or R, Swamp = B) and a Clue token. So I can pay {B} and sacrifice the Clue to cast Deadly Precision to kill Long Feng, triggering earthbend 4.
The problem: the engine keeps cancelling because it tries to pay {4}. I need to figure out the correct sequence. Let me try casting again and this time, when the additional cost prompt appears, choose sacrifice explicitly. The choice prompt might show options like "Pay {4}" or "Sacrifice an artifact or creature" β I should respond with the text or index of the sacrifice option.
Actually, in the log, the last two entries say "Deadly Precision is on the stack... I'll sacrifice my Clue token as the additional cost" and then the system cancelled. So maybe the prompt for the additional cost appeared and I chose something wrong, or the prompt never appeared and auto-pay failed.
Let me just try casting it again and see what prompts come up. choose_action(choice="p39") to cast Deadly Precision. Then I'll get the next decision (probably target selection). I'll target Long Feng (p30). Then the additional cost prompt β I'll see the choices and pick sacrifice.
Alternatively, maybe the issue is mana: when casting with additional cost {4} or sacrifice, the engine may ask "pay {4}?" as a yes/no, and I need to answer no, then choose the sacrifice. Or the choices list shows "Sacrifice Clue Token" as an option.
Let me just attempt and observe. I'll cast Deadly Precision now.
Actually, wait β should I reconsider whether killing Long Feng is even the right play? Let me think.
Board: Opp has Long Feng 2/3, earthbent Swamp 2/2, Leaves from the Vine at lore 1 (will go to lore 2 next turn: put a +1/+1 counter on each of up to two target creatures). Food token. They have 1 card in hand. Rockalanche in graveyard with flashback {5}{G} β they have 2 Forests untapped-ish (one tapped, one untapped) plus 2 Swamps. Next turn they'll have 5 lands potentially... Actually they have Forest, Forest, Swamp (creature), Swamp = 4 lands. Next turn they could play a 5th land and flashback Rockalanche for earthbend 5? They need {5}{G} = 6 mana. They have 4 lands now; if they play a land next turn, 5 lands = 5 mana, not enough. Turn after, 6 mana. So Rockalanche flashback is a couple turns away.
My plan: Kill Long Feng with Deadly Precision (sac Clue), triggering Fatal Fissure's earthbend 4: target land I control becomes a 0/0 with 4 +1/+1 counters, haste, still a land. I'd earthbend my Swamp (p8, untapped) into a 4/4. Then I have a 4/4 land creature. That loses me a land for mana purposes temporarily but gives a 4/4 attacker.
Alternatively, I could hold Deadly Precision and instead develop: cast Messenger Hawk (3 mana: {2}{U/B}) β I only have 2 mana untapped (Prison + Swamp), so I can't cast Hawk this turn (needs 3). Fire Nation Drill needs {2}{B}{B} = 4 mana, can't. Lost Days needs {4}{U} = 5, can't.
So my only play this turn is Deadly Precision (with Clue sac) or crack the Clue to draw (pay {2}). Given Fatal Fissure's trigger is live only this turn, killing Long Feng now is high value: removes their engine AND gets me a 4/4.
The challenge is executing the cast properly. Let me try again, carefully reading the prompts.
One possibility: the additional cost prompt is a GAME_CHOOSE_CHOICE with text options. I might need to respond with text="Sacrifice an artifact or creature" or choice index. Let me cast and see.
Another thought: maybe the problem earlier was that when prompted to choose between paying {4} and sacrificing, I chose the sacrifice, then chose the Clue, but then the mana payment for {B}... hmm, "could not pay the remaining {3}" suggests the engine committed to paying {4} with mana: it tapped my 2 lands for 2 mana toward {4}, couldn't find remaining {3}... wait, {B} + {4} = {4}{B}. With 2 lands I have 2 mana. Remaining {3} means it applied 2 mana toward the total of {4}{B}? 2 mana paid, remaining would be {2}{B} = 3 pips. Yes β "remaining {3}" matches total cost {4}{B} minus 2 mana. So the engine chose the "pay {4}" branch and auto-tapped, then failed.
So I must explicitly select the sacrifice branch. The prompt likely appears after target selection. In previous attempts, maybe I responded to the prompt with choice=p36 (the Clue) directly, but the engine expected a mode choice first.
Let me cast and carefully inspect the choice list this time. I'll dochoose_action(choice="p39") now.raw
{
"choices": [
{
"name": "Clue Token",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36"
}
],
"game_seq": 180,
"error": "Object p39 not found in current choices",
"success": false,
"error_code": "invalid_choice",
"retryable": true
}Thinking (57 chars)
Letme get the current game state to see what's happening.
pass_priority(until=my_turn)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Select attackers",
"response_type": "select",
"respond_with": "attackers=p1,p2,... or choice=yes (confirm) or choice=no (skip). Add rationale when you act",
"context": "T4 Combat/Declare Attackers (PilotA)",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 29,
"life": 20,
"hand": [
{
"mana_cost": "{B}",
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{U/B}",
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "1",
"id": "p29",
"toughness": "2"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"counters": {
"lore": 1
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"tapped": false,
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 28,
"life": 20
}
],
"board_cursor": 60,
"choices": [
{
"name": "Forecasting Fortune Teller",
"index": 0,
"choice_type": "attacker",
"id": "p5",
"power": "1",
"toughness": "3"
},
{
"name": "Corrupt Court Official",
"index": 1,
"choice_type": "attacker",
"id": "p4",
"power": "1",
"toughness": "1"
},
{
"name": "All attack",
"index": 2,
"choice_type": "special",
"id": "all"
}
],
"combat_phase": "attackers",
"untapped_lands": 2,
"game_seq": 182,
"stop_reason": "combat"
}Thinking (1778 chars)
I'm at combat on turn 4. It's my turn (PilotA). Let me assess the board.
My board: Boiling Rock Prison (untapped), Clue Token, Corrupt Court Official 1/1, Forecasting Fortune Teller 1/3, Island (tapped), Swamp (tapped), Swamp (untapped). So I have 2 untapped lands: Boiling Rock Prison (B/R) and Swamp (B). Plus a Clue token.
Opponent: Food Token, Forest (tapped), Forest (untapped), Leaves from the Vine (lore=1), Long Feng 2/3, Swamp 2/2 (earthbent), Swamp (tapped). One card in hand.
Fatal Fissure already resolved targeting Long Feng β if Long Feng dies this turn, I earthbend 4.
Plan: Skip attacking (1/3 and 1/1 into 2/3 Long Feng and 2/2 Swamp is bad). Post-combat, cast Deadly Precision on Long Feng, sacrificing the Clue token as additional cost. That kills Long Feng, triggers earthbend 4 from Fatal Fissure.
The summary says Deadly Precision was cancelled twice due to payment issues β the engine tried to pay {4} with mana. I need to explicitly select the sacrifice branch. I'll handle that when the cost prompt comes.
For now: skip attack. Attack with 1/3 Fortune Teller and 1/1 Official into Long Feng (2/3) and 2/2 Swamp? Opponent can block: Long Feng blocks Fortune Teller (2/3 kills nothing, takes 1), Swamp blocks Official (1/1 dies). Bad. Skip attack.
Actually wait β should I cast Deadly Precision precombat? No, I'm already in combat phase (declare attackers). So skip attack, then postcombat cast Deadly Precision.
Actually, why am I in combat already? The last summary said "Recasting Deadly Precision to kill Long Feng β this time I'll explicitly select the sacrifice branch." But apparently it got cancelled again or something, and now it's combat. Anyway, plan stands: skip attack, kill Long Feng postcombat.
Choose choice=no toskip attacking.raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T4 Combat/Declare Attackers (PilotA)",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 29,
"life": 20,
"hand": [
{
"mana_cost": "{B}",
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{U/B}",
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "1",
"id": "p29",
"toughness": "2"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"counters": {
"lore": 1
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"tapped": false,
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 28,
"life": 20
}
],
"board_cursor": 61,
"choices": [
{
"name": "Clue Token",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36"
}
],
"untapped_lands": 2,
"game_seq": 185,
"action_taken": "passed_priority",
"success": true
}Thinking (57 chars)
Letme get the current game state to see what's happening.
pass_priority(until=postcombat_main)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T4 Postcombat Main/Postcombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 29,
"life": 20,
"hand": [
{
"mana_cost": "{B}",
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39",
"playable": true
},
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{U/B}",
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "1",
"id": "p29",
"toughness": "2"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"counters": {
"lore": 1
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"tapped": false,
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 28,
"life": 20
}
],
"board_cursor": 62,
"choices": [
{
"name": "Clue Token",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36"
}
],
"untapped_lands": 2,
"game_seq": 187,
"land_drops_used": 1,
"stop_reason": "reached_step",
"current_step": "Postcombat Main"
}Thinking (7384 chars)
Let me look at the current board state carefully.
It's my turn 4 postcombat main. I have:
- Hand: Deadly Precision, Lost Days, Messenger Hawk, The Fire Nation Drill
- Battlefield: Boiling Rock Prison (untapped), Clue Token, Corrupt Court Official 1/1, Forecasting Fortune Teller 1/3, Island (tapped), Swamp (tapped), Swamp (untapped)
- Graveyard: Fatal Fissure
Opponent: Food Token, Forest (tapped), Forest (untapped), Leaves from the Vine (lore=1), Long Feng 2/3, Swamp 2/2 (earthbent), Swamp (tapped). 1 card in hand.
Wait β Fatal Fissure is in my graveyard. That means the "when that creature dies this turn, earthbend 4" trigger... Fatal Fissure was cast on turn 4 precombat targeting Long Feng. It's still turn 4! So if Long Feng dies this turn, I still get earthbend 4.
I have 2 untapped lands: Boiling Rock Prison (B/R) and a Swamp. That's 2 black mana. Deadly Precision costs {B} plus additional cost of pay {4} or sacrifice an artifact or creature.
The choices only show "Clue Token [id=p36, activate]" β Deadly Precision is not listed as playable. Why? Maybe because the engine had issues with the additional cost before. The choices list only shows the Clue Token activation. Hmm, in previous turns, Deadly Precision was cancelled twice due to payment issues.
Wait, let me re-read: "The Choices list only cards the server judges playable with your current mana." Deadly Precision costs {B} + sacrifice. I have {B}{B} available and a Clue token to sacrifice. It should be playable... but it's not listed. Maybe the engine's previous cancellations suggest the additional cost handling is buggy.
Actually, looking at the history: "Deadly Precision was cancelled again (engine tried to pay {4} with mana)." So the engine seems to auto-pay {4} and fails since I don't have 4 mana. The spell isn't shown as playable perhaps because the engine thinks I can't pay {4} and doesn't consider the sacrifice alternative properly?
Hmm, but the choice list shows only Clue Token activation. Let me think about what to do.
Options:
1. Activate Clue Token: pay {2}, sacrifice, draw a card. That uses my 2 mana. But wait β if I sacrifice the Clue to draw, I lose the sacrifice fodder for Deadly Precision. But Deadly Precision isn't listed as playable anyway.
2. Try to cast Deadly Precision anyway by choosing its ID? The card isn't in the choices list, so it might fail. But the history shows I did cast it before (it got cancelled). Actually maybe I should try casting it with explicit choice. The instructions say choices list only playable cards, but maybe Deadly Precision isn't listed due to the engine bug.
Actually wait β let me reconsider. Maybe I should just try casting Deadly Precision with choice being its ID. I don't know its ID though. Hand cards: Deadly Precision, Lost Days, Messenger Hawk, The Fire Nation Drill. The IDs aren't shown for hand cards in this view... Hmm, actually the choice list only shows p36 (Clue Token). I don't have IDs for the hand cards.
Alternative plan: Maybe the better play is to NOT crack the Clue, and instead try casting Deadly Precision. But I can't select it without an ID. Let me use get_game_state to get the IDs of cards in hand.
Actually, let me think about whether killing Long Feng now is even the best use. Fatal Fissure's trigger: "When that creature dies this turn, you earthbend 4." It's still turn 4 postcombat. If I kill Long Feng now, I earthbend 4 β target land becomes a 0/0 with 4 +1/+1 counters, haste. That's a 4/4 land creature. That seems strong.
But the engine has cancelled Deadly Precision twice. The issue: "engine tried to pay {4} with mana". The additional cost is "pay {4} or sacrifice an artifact or creature". When casting, I need to choose the sacrifice mode. Perhaps with choose_action, after selecting the card, there's a follow-up choice for the additional cost. Previously I apparently chose sacrifice but it got cancelled anyway.
Let me get the game state to find the ID of Deadly Precision in hand.
Actually, the summary says on Turn 4 precombat I already recast Deadly Precision: "Recasting Deadly Precision to kill Long Feng β this time I'll explicitly select the sacrifice branch of the additional cost." Then turn 4 combat happened (skipped). So presumably that recast also got cancelled? The graveyard only shows Fatal Fissure, not Deadly Precision, and Deadly Precision is still in my hand. So yes, it got cancelled again or I never completed it.
Hmm wait, actually the sequence: Turn 4 precombat: Fatal Fissure cast, resolved. Then Deadly Precision cast, cancelled (engine tried to pay {4}). Then "Recasting Deadly Precision β this time I'll explicitly select the sacrifice branch." Then turn 4 combat entry β skipping combat to cast postcombat. So it seems the recast also didn't resolve (Deadly Precision still in hand). So twice cancelled.
Now postcombat, the only choice shown is Clue Token activation. Deadly Precision is not listed as playable. This strongly suggests the engine cannot handle the alternative additional cost (sacrifice) when I can't pay {4} β it judges the spell unplayable because it only considers the {4} payment.
Hmm, but earlier I did cast it (it went on the stack and I chose a target). So it was playable then. What changed? Earlier on turn 4 precombat, I had 4 untapped lands (after playing Swamp: Prison, Island, Swamp, Swamp = 4 lands). Then I cast Fatal Fissure ({1}{R}? let me check β Fatal Fissure cost isn't shown with mana... hmm, the oracle text doesn't show a cost. It's probably {1}{R} or {2}{R}). After casting Fatal Fissure, I had "exactly two black sources untapped (Boiling Rock Prison + Swamp)".
Then Deadly Precision was cast and cancelled: "engine tried to pay {4} with mana". Then "I have 2 untapped black sources and a Clue token. Recasting Deadly Precision."
Now postcombat: 2 untapped lands (Prison + Swamp), Clue token. Same as before. But now the choice list doesn't include Deadly Precision. Odd. Maybe the choice list generation differs, or maybe the engine now judges it unplayable.
Let me just get the game state to see hand card IDs, then try casting Deadly Precision by ID. If it fails, I'll fall back to another plan.
Alternative plan: Instead of cracking the Clue now, consider: I could activate Clue to draw a card (paying 2 mana). But that leaves me with no mana and no Clue. Not great while Fatal Fissure trigger is live.
Actually, wait. Is killing Long Feng even correct? Let me evaluate. Opponent's board: Long Feng 2/3, earthbent Swamp 2/2, Leaves from the Vine saga (lore=1), Food token, 1 card in hand. Long Feng is their value engine: whenever another creature or land goes to graveyard from battlefield, put a +1/+1 counter on target creature. With earthbend lands dying and returning, that triggers. Killing it now also gives me earthbend 4 β a 4/4 haste land. That's a big tempo swing: I get a 4/4 and remove their engine.
Definitely try to kill Long Feng this turn while Fatal Fissure is live.
But if Deadly Precision can't be cast due to engine issues, alternatives: The Fire Nation Drill costs {2}{B}{B} = 4 mana, I only have 2 untapped. Can't. Lost Days costs {4}{U} = 5 mana. Can't. Messenger Hawk {2}{U/B} = 3 mana. Can't with 2 mana.
So the only plays: Clue activation (2 mana), or Deadly Precision if the engine lets me.
Let me get game state first to find Deadly Precision's object ID.get_game_state(snapshot_id=0)
{
"available": true,
"snapshot_id": 361826944104,
"turn": 4,
"phase": "Postcombat Main",
"step": "Postcombat Main",
"active_player": "PilotA",
"priority_player": "PilotA",
"players": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 29,
"life": 20,
"hand": [
{
"mana_cost": "{B}",
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39",
"playable": true
},
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{U/B}",
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "1",
"id": "p29",
"toughness": "2"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"counters": {
"lore": 1
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"tapped": false,
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 28,
"life": 20
}
],
"stack": [],
"game_seq": 187
}raw
{
"success": true
}raw
{
"choices": [
{
"name": "Clue Token",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36"
}
],
"game_seq": 187,
"error": "Object p39 not found in current choices",
"success": false,
"error_code": "invalid_choice",
"retryable": true
}Thinking (57 chars)
Letme get the current game state to see what's happening.
pass_priority(until=my_turn, board_cursor=51)
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select creatures you control (selected 0 of 2)",
"response_type": "index",
"respond_with": "choice=pN, or choice=no to cancel",
"context": "T5 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"counters": {
"lore": 2
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"tapped": false,
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 27,
"life": 20,
"hand": [
{
"mana_cost": "{2}{B/G}",
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"power": "3",
"id": "p10",
"toughness": "1"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p49",
"toughness": "2"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 29,
"life": 20
}
],
"board_cursor": 56,
"choices": [
{
"name": "Long Feng, Grand Secretariat",
"target_type": "permanent",
"index": 0,
"power": "2",
"id": "p30",
"toughness": "3"
},
{
"name": "Swamp",
"target_type": "permanent",
"index": 1,
"power": "2",
"id": "p22",
"toughness": "2"
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "II - Put a +1/+1 counter on each of up to two target creatures you control.",
"name": "Leaves from the Vine",
"source_card": "Leaves from the Vine"
}
],
"untapped_lands": 4,
"game_seq": 189,
"land_drops_used": 0,
"required": false,
"can_cancel": true,
"recent_chat": [
"PilotA: Long Feng's been organizing that earthbending crew long enough — time for a regime change. 🗡️",
"PilotA: The Dai Li always get their man... but the Fire Nation drills deeper. Let's see what you've got left."
],
"stop_reason": "non_priority_action"
}raw
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select creatures you control (selected 1 of 2)",
"response_type": "index",
"respond_with": "choice=pN, or choice=no to cancel",
"context": "T5 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"counters": {
"lore": 2
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"tapped": false,
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 27,
"life": 20,
"hand": [
{
"mana_cost": "{2}{B/G}",
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"power": "3",
"id": "p10",
"toughness": "1"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p49",
"toughness": "2"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 29,
"life": 20
}
],
"board_cursor": 57,
"choices": [
{
"name": "Swamp",
"target_type": "permanent",
"index": 0,
"power": "2",
"id": "p22",
"toughness": "2"
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "II - Put a +1/+1 counter on each of up to two target creatures you control.",
"name": "Leaves from the Vine",
"source_card": "Leaves from the Vine",
"targets": [
{
"name": "Long Feng, Grand Secretariat (2/3) (yours)",
"id": "p30"
}
]
}
],
"untapped_lands": 4,
"game_seq": 190,
"land_drops_used": 0,
"required": false,
"can_cancel": true,
"action_taken": "selected_target_0",
"success": true
}pass_priority(until=precombat_main, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select creatures you control (selected 1 of 2)",
"response_type": "index",
"respond_with": "choice=pN, or choice=no to cancel",
"context": "T5 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"counters": {
"lore": 2
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"tapped": false,
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 27,
"life": 20,
"hand": [
{
"mana_cost": "{2}{B/G}",
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"power": "3",
"id": "p10",
"toughness": "1"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p49",
"toughness": "2"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 29,
"life": 20
}
],
"board_cursor": 57,
"choices": [
{
"name": "Swamp",
"target_type": "permanent",
"index": 0,
"power": "2",
"id": "p22",
"toughness": "2"
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "II - Put a +1/+1 counter on each of up to two target creatures you control.",
"name": "Leaves from the Vine",
"source_card": "Leaves from the Vine",
"targets": [
{
"name": "Long Feng, Grand Secretariat (2/3) (yours)",
"id": "p30"
}
]
}
],
"untapped_lands": 4,
"game_seq": 190,
"land_drops_used": 0,
"required": false,
"can_cancel": true,
"stop_reason": "non_priority_action"
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T5 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"counters": {
"lore": 2
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"tapped": false,
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 27,
"life": 20,
"hand": [
{
"mana_cost": "{2}{B/G}",
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"power": "3",
"id": "p10",
"toughness": "1"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p49",
"toughness": "2"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 29,
"life": 20
}
],
"board_cursor": 58,
"choices": [
{
"name": "Food Token",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "II - Put a +1/+1 counter on each of up to two target creatures you control.",
"name": "Leaves from the Vine",
"source_card": "Leaves from the Vine",
"targets": [
{
"name": "Long Feng, Grand Secretariat (2/3) (yours)",
"id": "p30"
},
{
"name": "Swamp (2/2) (yours)",
"id": "p22"
}
]
}
],
"untapped_lands": 4,
"game_seq": 194,
"land_drops_used": 0,
"action_taken": "selected_target_0",
"success": true
}pass_priority(until=precombat_main, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T5 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"counters": {
"lore": 2
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"tapped": false,
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 27,
"life": 20,
"hand": [
{
"mana_cost": "{2}{B/G}",
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"power": "3",
"id": "p10",
"toughness": "1"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p49",
"toughness": "2"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 29,
"life": 20
}
],
"board_cursor": 58,
"choices": [
{
"name": "Food Token",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "II - Put a +1/+1 counter on each of up to two target creatures you control.",
"name": "Leaves from the Vine",
"source_card": "Leaves from the Vine",
"targets": [
{
"name": "Long Feng, Grand Secretariat (2/3) (yours)",
"id": "p30"
},
{
"name": "Swamp (2/2) (yours)",
"id": "p22"
}
]
}
],
"untapped_lands": 4,
"game_seq": 194,
"land_drops_used": 0,
"stop_reason": "reached_step",
"current_step": "Precombat Main"
}pass_priority(until=stack_resolved, board_cursor=58)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T5 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"counters": {
"lore": 2
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "3",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 27,
"life": 20,
"hand": [
{
"mana_cost": "{2}{B/G}",
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"power": "3",
"id": "p10",
"toughness": "1",
"playable": true
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p49",
"toughness": "2",
"playable": true
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 29,
"life": 20
}
],
"board_cursor": 59,
"choices": [
{
"mana_cost": "{2}{B/G}",
"name": "Earth Village Ruffians",
"index": 0,
"action": "cast",
"id": "p10",
"power": "3",
"toughness": "1"
},
{
"name": "Food Token",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"index": 2,
"action": "cast",
"id": "p49",
"power": "2",
"toughness": "2"
}
],
"untapped_lands": 4,
"game_seq": 198,
"land_drops_used": 0,
"stop_reason": "stack_resolved"
}raw
{
"success": true
}pass_priority(until=declare_attackers, board_cursor=59)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Select attackers",
"response_type": "select",
"respond_with": "attackers=p1,p2,... or choice=yes (confirm) or choice=no (skip). Add rationale when you act",
"context": "T5 Combat/Declare Attackers (PilotB)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"counters": {
"lore": 2
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "3",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 27,
"life": 20,
"hand": [
{
"mana_cost": "{2}{B/G}",
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"power": "3",
"id": "p10",
"toughness": "1"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p49",
"toughness": "2"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 29,
"life": 20
}
],
"board_cursor": 60,
"choices": [
{
"name": "Swamp",
"index": 0,
"choice_type": "attacker",
"id": "p22",
"power": "3",
"toughness": "3"
},
{
"name": "Long Feng, Grand Secretariat",
"index": 1,
"choice_type": "attacker",
"id": "p30",
"power": "3",
"toughness": "4"
},
{
"name": "All attack",
"index": 2,
"choice_type": "special",
"id": "all"
}
],
"combat_phase": "attackers",
"untapped_lands": 4,
"game_seq": 200,
"stop_reason": "combat"
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T5 Combat/Declare Attackers (PilotB)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"counters": {
"lore": 2
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "3",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 27,
"life": 20,
"hand": [
{
"mana_cost": "{2}{B/G}",
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"power": "3",
"id": "p10",
"toughness": "1"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p49",
"toughness": "2"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 29,
"life": 20
}
],
"board_cursor": 62,
"choices": [
{
"name": "Food Token",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Swamp",
"id": "p22",
"power": "3",
"toughness": "3"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Long Feng, Grand Secretariat",
"id": "p30",
"power": "3",
"toughness": "4"
}
]
}
],
"untapped_lands": 3,
"game_seq": 204,
"action_taken": "batch_attack",
"success": true,
"declared": [
{
"id": "all"
}
]
}pass_priority(until=stack_resolved, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T5 Combat/Declare Attackers (PilotB)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"counters": {
"lore": 2
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "3",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 27,
"life": 20,
"hand": [
{
"mana_cost": "{2}{B/G}",
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"power": "3",
"id": "p10",
"toughness": "1"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p49",
"toughness": "2"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 29,
"life": 20
}
],
"board_cursor": 62,
"choices": [
{
"name": "Food Token",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Swamp",
"id": "p22",
"power": "3",
"toughness": "3"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Long Feng, Grand Secretariat",
"id": "p30",
"power": "3",
"toughness": "4"
}
]
}
],
"untapped_lands": 3,
"game_seq": 204,
"stop_reason": "stack_resolved",
"warning": "The stack was already empty, so nothing was passed and you still have priority. Play a card or ability now, or call pass_priority without until to move on."
}raw
{
"success": true
}pass_priority(until=my_turn)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Select blockers",
"response_type": "select",
"respond_with": "blockers=p5:p1,p6:p2 (blocker:attacker) or choice=yes (confirm) or choice=no (skip). Add rationale when you act",
"context": "T5 Combat/Declare Blockers (PilotB)",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 29,
"life": 20,
"hand": [
{
"mana_cost": "{B}",
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{U/B}",
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"power": "1",
"id": "p29",
"toughness": "2"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"counters": {
"lore": 2
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "3",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 27,
"life": 20
}
],
"board_cursor": 66,
"choices": [
{
"name": "Clue Token",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36"
},
{
"name": "Forecasting Fortune Teller",
"index": 1,
"choice_type": "blocker",
"id": "p5",
"power": "1",
"toughness": "3"
},
{
"name": "Corrupt Court Official",
"index": 2,
"choice_type": "blocker",
"id": "p4",
"power": "1",
"toughness": "1"
}
],
"combat_phase": "blockers",
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Swamp",
"id": "p22",
"power": "3",
"toughness": "3"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Long Feng, Grand Secretariat",
"id": "p30",
"power": "3",
"toughness": "4"
}
]
}
],
"untapped_lands": 2,
"game_seq": 206,
"incoming_attackers": [
{
"name": "Swamp",
"id": "p22",
"power": "3",
"toughness": "3"
},
{
"name": "Long Feng, Grand Secretariat",
"id": "p30",
"power": "3",
"toughness": "4"
}
],
"recent_chat": [
"PilotB: Those Leaves counters finally give me a way through your Fortune Teller.",
"PilotB: Leaves did some work there—time to put those counters to use."
],
"stop_reason": "combat"
}Thinking (30128 chars)
Let me analyze the situation. It's turn 5, opponent is attacking with:
- Swamp 3/3 (p22)
- Long Feng 3/4 (p30)
My board:
- Forecasting Fortune Teller 1/3 (p5)
- Corrupt Court Official 1/1 (p4)
- Clue Token (p36)
- Lands: Boiling Rock Prison, Island (tapped), Swamp (tapped), Swamp β 2 untapped lands
My hand: Deadly Precision, Lost Days, Messenger Hawk, The Fire Nation Drill
Blocking options:
- Fortune Teller 1/3 can block the 3/3 Swamp β Fortune Teller dies, Swamp takes 1 damage (survives as 3/3 with 1 damage). Hmm, actually 1 damage to a 3/3 doesn't kill it.
- Fortune Teller blocks Long Feng 3/4 β Fortune Teller dies, Long Feng survives.
- Corrupt Court Official 1/1 blocks anything and dies.
Incoming damage if no blocks: 3 + 3 = 6 damage, taking me from 20 to 14.
Wait, interesting note: Deadly Precision was cancelled twice before due to engine payment issues. I have Deadly Precision in hand. I have 2 untapped lands β wait, which lands are untapped? Island (tapped), Swamp (tapped), and untapped: Boiling Rock Prison and Swamp. So I have {B} and {B/R} available = 2 black mana potentially.
I could cast Deadly Precision during combat! But wait β the additional cost is pay {4} or sacrifice an artifact or creature. I only have 2 mana untapped, so I can't pay {4}. But I can sacrifice an artifact or creature. I have a Clue token!
So during declare blockers, I could:
1. Block with Fortune Teller on Long Feng, then sacrifice... no wait.
Actually, let me think about the best play here.
Option A: Cast Deadly Precision sacrificing the Clue token to kill Long Feng before blockers... but wait, it's declare blockers step. If I cast Deadly Precision now, it goes on the stack, and I can kill one of the attackers before damage. But I need to be careful β the choice to cast happens now during declare blockers.
Actually, the prompt says "Select blockers" with choices including Clue Token [activate], Fortune Teller, Corrupt Court Official. I can declare blockers and also potentially cast spells. Let me think.
Best play: Block the 3/3 Swamp with Fortune Teller (1/3) β Fortune Teller dies but the Swamp survives. Hmm, that's bad. Actually wait β blocking the 3/3 with a 1/3 means Fortune Teller dies and Swamp takes 1. Not great.
Alternatively, block Long Feng with Fortune Teller (1/3 vs 3/4) β Fortune Teller dies, Long Feng survives.
Hmm, both blocks lose my creature. What about double-blocking? Fortune Teller + Corrupt Court Official both block Long Feng (3/4): Long Feng deals 3 damage split between them (kills both if it assigns 1 to Official and 2 to Teller... actually attacker assigns damage: 3 power, must assign lethal to first blocker before next. Ordering: if I block with both, opponent orders them. Long Feng deals 3 damage β kills Fortune Teller (needs 3) or kills Official (1) + puts 2 on Teller. Then blockers deal 1+1=2 damage to Long Feng, not enough to kill a 3/4. Bad.
Better: Cast Deadly Precision sacrificing Clue token to kill Long Feng (the 3/4), then block the 3/3 Swamp with... hmm, if I block the 3/3 with Fortune Teller, Fortune Teller dies. Do I want that? Fortune Teller is a 1/3 blocker that's been stonewalling. Losing it to prevent 3 damage...
Actually wait. Let me reconsider. If I kill Long Feng with Deadly Precision (sac Clue), then only the 3/3 Swamp attacks. I take 3 damage (20β17) or block with Fortune Teller trading... no, Fortune Teller dies, Swamp survives (3/3 takes 1). Blocking just chumps.
Alternatively, sacrifice a creature as the additional cost? Like sacrifice Corrupt Court Official to cast Deadly Precision? That saves the Clue for card draw later. But Corrupt Court Official is a 1/1 body. Hmm, the Clue is worth a card (pay 2 to draw). The Official is a 1/1 chump blocker.
Actually, let me think about mana. After this turn, my board: I have 4 lands total (Prison, Island, Swamp, Swamp). Next turn I'll have 5 mana potentially. The Fire Nation Drill costs {2}{B}{B} = 4 mana. Messenger Hawk {2}{U/B} = 3 mana. Lost Days {4}{U} = 5 mana.
Plan: Cast Deadly Precision during declare blockers, sacrificing the Clue token, targeting Long Feng. Then block the 3/3 Swamp with... let me think about whether to block.
If I don't block the 3/3: I take 3, go to 17. Fortune Teller survives for future blocking.
If I block with Fortune Teller: Fortune Teller dies, I take 0. Fortune Teller's future value as a 1/3 blocker is moderate. 3 life vs a 1/3 creature... I'd probably rather keep the creature at 20 life. Actually, the opponent has earthbend stuff; the 3/3 Swamp when it dies returns tapped. Long Feng is the big engine.
Hmm wait, actually should I kill Long Feng or the Swamp? Long Feng 3/4 is the bigger threat and the value engine (puts +1/+1 counters when lands/creatures die). The earthbent Swamp 3/3 β when it dies, it returns to battlefield tapped as a land. Killing Long Feng is clearly right.
But wait β should I even cast Deadly Precision now, or take the damage and use it later? Long Feng is attacking me for 3. If I kill it now, I prevent 3 damage and remove their engine. Deadly Precision at instant speed with the sacrifice cost β the Clue token is right there. This seems like the perfect time.
Actually, hold on. Let me reconsider: do I want to block first then cast? Order of operations: I'm being asked to declare blockers. I can declare blockers, then after blockers are declared, before damage, cast Deadly Precision. Or cast it before declaring blockers (I have priority... actually during declare blockers step, after blockers are declared, players get priority).
Hmm, the interface: "Select blockers" with choices. I can pass (no blocks) or declare blockers. The Deadly Precision isn't listed as a choice here interestingly β choices are Clue Token [activate], Fortune Teller, Corrupt Court Official. Wait, why isn't Deadly Precision listed? Because... the server judges playable cards. Deadly Precision costs {B} plus additional cost pay {4} or sacrifice. I have 2 untapped lands (Boiling Rock Prison = B/R, Swamp = B). So {B} is payable, and I can sacrifice the Clue. It should be playable... but it's not listed in choices. Odd. Maybe the choice list only shows blockers + activated abilities during declare blockers? The Clue Token [activate] is shown (sac to draw).
Hmm, maybe Deadly Precision casting requires the sacrifice cost which the engine handles differently. Earlier turns noted "Deadly Precision was cancelled (engine tried to pay {4} with mana)" β there were payment issues. Maybe I need to be careful.
Let me just declare blockers first, then see if I get priority to cast. Actually, the safest sequence: declare blockers (chump the 3/3? or take it), then cast Deadly Precision.
Actually, let me think about the double-block on Long Feng again without Deadly Precision: Official (1/1) + Teller (1/3) block Long Feng (3/4). Long Feng assigns 3 damage: kills Official (1) then 2 to Teller. Teller survives with 2 damage? No wait β Teller is 1/3, 2 damage doesn't kill it. Wait, but damage assignment: attacker must assign lethal damage to each blocker in order before moving to next. If opponent orders Official first: assign 1 (lethal) to Official, then 2 to Teller. Teller survives (2 < 3). Blockers deal 2 total to Long Feng (3/4 survives). Result: I lose Official, deal 2 to Long Feng. Then next turn I could... hmm, not great.
With Deadly Precision the equation changes. Best plan:
1. Declare blockers: Fortune Teller blocks the 3/3 Swamp? Or block Long Feng and then kill it with Deadly Precision before damage β if I block Long Feng with Teller and kill Long Feng with Deadly Precision, Teller survives (no damage dealt since Long Feng is dead before damage step... wait, if Long Feng dies before combat damage, the blocked attacker is gone, Teller takes no damage).
So: Block Long Feng with Fortune Teller, block the 3/3 Swamp with Corrupt Court Official? Then cast Deadly Precision (sac Clue) on Long Feng. Result: Long Feng dies, Official dies to the 3/3 (deals 1 to the Swamp), Teller survives. I take 0 damage. Lost: Official + Clue + Deadly Precision. Opponent loses: Long Feng.
Alternatively: Block Long Feng with Teller, don't block Swamp, kill Long Feng with DP. Take 3 damage (20β17). Keep Official.
Hmm, is taking 3 damage worth keeping a 1/1? At 20 life, probably yes. The 1/1 can crew... no, The Fire Nation Drill needs crew 2 (total power 2+). Official (1) + Teller (1) = 2 power! That crews the Drill. So keeping both creatures matters for the Vehicle plan.
Actually wait, let me reconsider: maybe don't cast Deadly Precision at all this combat and just chump? No β Long Feng is their engine, killing it now while they're... wait, are they tapped out? Opponent's board: Forest, Forest, Swamp (the 3/3), Swamp. Leaves from the Vine at lore 2. Food token. Are their lands tapped? The board shows "Forest, Forest" without "(tapped)" notation, and "Swamp" without tapped. Hmm, they attacked with the earthbent Swamp and Long Feng (both tapped now as attackers). They have Forest, Forest, Swamp untapped = 3 mana open, 2 cards in hand. They could have a combat trick or counterspell. Rockalanche is in their graveyard (flashback {5}{G}).
Risk: If I cast Deadly Precision and they have a response... with 3 mana open, maybe a pump spell or counter. But I should still try to kill Long Feng.
Wait, actually β why did Deadly Precision get cancelled twice before? "engine tried to pay {4} with mana" β the additional cost choice. When casting, I need to choose the sacrifice branch. The tool interface: choose_action(choice="p...") to cast, then presumably a follow-up choice for the additional cost. Earlier attempts failed. Let me look at the history: "[Turn 4] Recasting Deadly Precision to kill Long Feng β this time I'll explicitly select the sacrifice branch of the additional cost." Then "[Turn 4] Turn 4 combat: ... Skipping combat to cast Deadly Precision postcombat" β so it seems the recast also didn't resolve? Then turn 4 postcombat: "Casting Deadly Precision on Long Feng and sacrificing the Clue as the additional cost."
And now it's turn 5 combat, Long Feng is still alive and attacking, and Deadly Precision is still in my hand. So the turn 4 postcombat attempt also failed somehow?! The game log says "My Deadly Precision was cancelled last turn (payment issue)" for turn 3β4. Hmm, frustrating. The Clue token is still on my board (p36), so the sacrifice never happened.
Maybe the issue: when casting Deadly Precision, the engine auto-taps mana for {4} if available? On turn 4 I had 4 lands... The additional cost "pay {4} or sacrifice" β maybe the engine defaults to paying {4} and if I have 4 untapped lands it tries that. On turn 4 precombat I had 4 untapped lands, cast DP, engine tried to pay {4} but... I only had 2 black sources? {4} can be paid with any mana though. Hmm, "cancelled (engine tried to pay {4} with mana)" β maybe I passed a mana_plan that conflicted.
For now, during declare blockers, my choices are limited to blockers + Clue activation. Deadly Precision isn't offered. So I can't cast it right now in this decision. I'll declare blockers, then likely get another priority window before damage where DP might be castable.
Decision: What blocks make sense if I might not get to cast DP?
Scenario without DP: attackers 3/3 and 3/4. My blockers: 1/3 and 1/1.
- No blocks: take 6 (20β14).
- Teller blocks 3/3: Teller dies, take 3 from Long Feng (20β17).
- Teller blocks Long Feng: Teller dies, take 3 from Swamp (20β17).
- Official blocks 3/3: Official dies, take 3 (20β17).
- Official blocks Long Feng: Official dies, take 3 (20β17).
- Both block Long Feng: Official dies, 2 damage to Long Feng, take 3 (20β17).
- Teller blocks Swamp, Official blocks Long Feng: both die, take 0. Terrible.
- Official blocks Swamp, Teller blocks Long Feng: both die, take 0. Terrible.
Blocking kills my creatures without killing theirs. At 20 life, taking 6 (to 14) while keeping both creatures and the Clue seems... risky but preserves resources. Opponent's board after: Long Feng 3/4, 3/3 Swamp, Leaves going to lore 3 next turn, Food token.
But I have DP in hand β I can kill Long Feng at instant speed later (e.g., end of their turn, or next turn). Actually next turn: I'll have 5 lands potentially... wait I have 4 lands now, draw a card, play a land = 5 mana. DP costs {B} + sacrifice Clue = kills Long Feng anytime.
Actually, the best window: declare no blocks (or block), then in the post-blockers priority, cast DP on Long Feng sacrificing Clue. Then I take only 3 from the Swamp. That seems ideal: kill their engine, take 3, keep both creatures.
But will the engine let me cast DP? It wasn't in the choices list. Maybe after blockers are declared, the priority window will list it. Let me declare blockers as "no blocks" β wait, but if I declare no blockers and then the game goes straight to damage without giving me priority? No β after declare blockers, there's always a priority round before combat damage. The pass_priority tool stops for combat actions.
Hmm, but the current decision choices don't include DP. That's concerning β maybe the engine considers DP uncastable right now? Why? {B} cost, additional cost sacrifice Clue. I have untapped Boiling Rock Prison and Swamp. Should be castable... unless the engine's cost evaluation for the additional cost confuses it. The earlier cancellations suggest engine quirks with this card.
Alternative: use the Clue Token activation now? No, that just draws a card for 2 mana β I could do that, but sacrificing the Clue to draw uses my 2 mana. Then I couldn't cast DP even if offered.
Let me think about what maximizes win rate:
Plan A: Skip blocks, take 6 (20β14), keep everything. Then on my turn 5: 4 lands untapped + draw. Cast The Fire Nation Drill ({2}{B}{B}) β when it enters, tap it to destroy target creature with power 4 or less. That kills Long Feng or the 3/3 Swamp! The Drill is a vehicle: "When this enters, you may tap it. When you do, destroy target creature with power 4 or less." Both Long Feng (3 power) and the Swamp (3 power) have power β€ 4. So on my turn, I can kill one of them with the Drill's ETB. Then crew it with Teller + Official (power 1+1=2) to attack... but it enters tapped if I use the ETB. "You may tap it. When you do, destroy..." β so it enters tapped and can't attack that turn. Still, it's a removal + future threat.
So actually, I don't need DP for Long Feng β the Drill handles it on my turn. That changes things. If I'm killing Long Feng with the Drill next turn anyway, blocking becomes about damage prevention.
Plan: Take 6 this combat (20β14), keep all creatures. Turn 5: play land (if drawn), cast The Fire Nation Drill, tap it to destroy Long Feng. Keep DP for the next threat. Hand after: DP, Lost Days, Messenger Hawk. Board: Drill (tapped), Teller, Official, Clue, 5 lands.
Opponent then has: 3/3 Swamp, Leaves (sacrifices after III next turn β they draw if creature/Lesson in gy; they have creatures in gy), Food token, 2 cards in hand. They'll keep developing.
Alternatively use DP now to kill Long Feng in combat (if I get the chance) and keep the Drill for later as a threat + removal. Both work.
Actually, blocking: should I chump the 3/3 Swamp with Corrupt Court Official? Official is a 1/1 with ETB discard already used. Its remaining value: chump blocker or crew member (1 power). If I block the 3/3 with Official: Official dies, I take 3 from Long Feng (20β17). But then Long Feng lives until my turn where the Drill kills it. Keeping Teller + taking 3... vs keeping Official vs losing it.
If I block nothing: take 6 β 14. Keep both creatures for crewing the Drill next turn (Teller 1 + Official 1 = 2 power = crew 2). Then on turn 6, the Drill can attack as a 4/4? Wait, what's the Drill's stats? "The Fire Nation Drill {2}{B}{B}: Trample... Crew 2" β power/toughness not shown in the reference. Hmm, it says "The Fire Nation Drill {2}{B}{B}: Trample / When this enters, you may tap it..." β no P/T listed. Probably a 4/4 or similar. The card reference omits P/T for vehicles sometimes... Actually the reference shows "Corrupt Court Official 1/1" and "Forecasting Fortune Teller 1/3" with P/T. The Drill has none shown β odd. Let me look: "The Fire Nation Drill {2}{B}{B}: Trample / When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less. / {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. / Crew 2". No P/T. I should check oracle text with get_oracle_text if needed. It's probably a 4/4 or 5/3.
OK here's my decision for this combat: I want to preserve my board while not taking too much damage. Key insight: The Fire Nation Drill next turn kills Long Feng (or the Swamp). So this combat, minimizing losses matters most.
Options:
1. No blocks: take 6 β 14.
2. Chump Long Feng with Official: take 3 β 17, lose Official. Then crew = Teller alone = 1 power, can't crew the Drill (needs 2). Bad for the vehicle plan unless I cast Messenger Hawk (1 power flyer) β Teller + Hawk = 2. Hmm, that works too: turn 5 play Drill (4 mana), turn 6 play Hawk and crew.
Actually wait β with 5 mana on turn 5 (if I draw/play a land), I could cast Drill (4) + nothing else. Crew needs 2 power: Teller + Official both alive = exactly 2. If Official dies chumping, I need Hawk (3 mana) β can't afford same turn as Drill.
So keeping both creatures = turn 6: crew Drill with Teller+Official, attack with a big trampler. That's a strong plan. Taking 6 to preserve it... 20β14. Opponent's board is Long Feng + 3/3 + Leaves + Food. 14 life is still fine.
But actually, can I do better? Block the 3/3 Swamp with Fortune Teller AND plan to kill Long Feng with DP right now? If DP works: Long Feng dies, Teller trades with... no, Teller blocks 3/3, Teller dies (1/3 vs 3/3). Hmm no.
What about: block Long Feng with Teller, block Swamp with Official, then cast DP on Long Feng? Long Feng dies before damage (Teller survives), Official dies to Swamp dealing 1. I take 0. Lose Official + Clue + DP. Take 0 damage. This keeps Teller but loses Official β crew problem again (Teller alone = 1 power). And uses DP.
Alternatively block both with the two creatures and no DP: both creatures die, take 0. Terrible.
I think the cleanest: take 6, keep everything, kill Long Feng with the Drill next turn. But 6 damage is a lot... Let me count opponent's future damage: if I take 6 β 14, then kill Long Feng on my turn, opponent has 3/3 Swamp + whatever they play. They have 2 cards + Leaves III draw. Earthbend deck. 14 life gives me room.
Hmm, wait β actually, let me reconsider blocking with Fortune Teller on Long Feng and casting DP on the Swamp? No β killing the Swamp just returns it tapped (earthbend). Killing Long Feng is better.
Let me also reconsider: is there any chance the opponent has a trick? They have 3 untapped lands (2 Forest, 1 Swamp) and 2 cards. If I block, a pump spell could blow me out. Another reason to not block: take the 6, no risk.
Actually, you know what? Let me reconsider taking 6 vs chumping with Official:
- Take 6: 14 life, keep Official+Teller (crew ready), Clue, DP.
- Chump Long Feng with Official: 17 life, lose Official, keep Teller. Crew needs Hawk.
I value the crew plan and cards. 6 life at this stage is acceptable. Go with no blocks.
Wait, one more consideration β can I cast DP after declining blocks? If the priority window opens post-blockers and DP is castable, killing Long Feng for just the Clue (take 3 instead of 6) is great value: Clue + DP for Long Feng + 3 life. But the Drill does the same job for free(ish) β well, the Drill's ETB is one-use; using it on Long Feng is fine, and DP stays for later. Actually DP costs {B} + Clue; Drill ETB is free with the cast I'm making anyway. Using the Drill preserves DP for a future threat. Both lines kill Long Feng. The Drill line takes 6 damage this turn but keeps DP + Clue. The DP line takes 3, spends DP + Clue.
Given the Drill MUST be my turn-5 play anyway (it's my best card), and its ETB kills Long Feng regardless, spending DP+Clue now to save 3 life is redundant removal. I'll take the 6 and use the Drill.
Hmm, but wait: what if opponent, seeing the Drill tap-kill coming, protects Long Feng? They can't really β the Drill ETB targets on resolution; they have 3 mana open now but on my turn they'll have 4 (untap + maybe play land). A counterspell? Possible (Lost Days is in MY hand; do they have counters? Unknown). If they counter the Drill, I still have DP as backup. Fine.
Also consider: maybe kill the 3/3 Swamp with the Drill instead and DP Long Feng? The Swamp returns tapped when it dies (earthbend), so killing it is low value. Long Feng is the target.
Decision: No blocks. Take 6 (20β14). Then proceed to my turn, play Drill, kill Long Feng.
Actually hold on, let me double-check the blockers format and whether "no blocks" is right given I take 6. Life total 20 β 14. Opponent creatures: Long Feng 3/4, Swamp 3/3. After my turn 5: Drill kills Long Feng. Opponent turn 6: attacks with 3/3 Swamp? I block with Teller (1/3)... Teller dies. Or take 3 β 11. Hmm, the Swamp keeps coming. DP can handle it later, or I race with the Drill.
Also Messenger Hawk: 1/2 flyer, ETB make a Clue, +2/+0 if drawn 2+ cards. With Clue-cracking, Hawk becomes a 3/2 flyer β decent clock.
OK, final decision: no blocks this combat. Actually wait β let me reconsider ONE more time whether to block the 3/3 Swamp with Corrupt Court Official (1/1). Take 3 instead of 6, lose a 1/1. The 1/1's main future use is crewing (1 power) and chumping. If I lose it, crew = Teller(1) + Hawk(1) on turn 6 after casting Hawk(3 mana) turn 6... Turn 5: Drill (4 mana). Turn 6: 6 mana, cast Hawk (3), crew Drill with Teller+Hawk, attack. That works and I've taken 3 less damage. Hmm, that's actually decent too.
Compare:
- No blocks: 14 life, turn 6 crew with Teller+Official, Hawk stays in hand or cast for value.
- Chump with Official: 17 life, turn 6 crew with Teller+Hawk (cast Hawk turn 6 for 3 mana).
The second line spends 3 mana on turn 6 for Hawk but is at 17 life. The first keeps Hawk in hand as a card. Honestly both fine. The difference: 3 life vs having Hawk on board vs in hand.
Hmm, but there's risk in blocking: pump spells. If opponent has a pump spell and I chump with Official, they might pump the Swamp to... it already kills Official. Pumping Long Feng doesn't matter (Official not blocking it). Actually if I block Swamp with Official and they pump the Swamp, no blowout β Official dies anyway. If I DON'T block and they have a pump, they might pump for more damage: e.g., +3/+3 on Long Feng = 9 damage total. Taking 6 could become taking 9-10. Hmm, that's a risk of not blocking! If they have a pump spell, no-blocks takes MORE.
But wait β if they had a pump, they'd likely use it regardless. Blocking with Official on the Swamp: they pump Long Feng (unblocked) β I take 6+ from Long Feng alone. Ugh. Blocking decisions vs pump spells are lose-lose when both attackers get through anyway.
What beats a pump? Double-blocking Long Feng with both creatures: if they pump Long Feng to survive... Long Feng 3/4 + pump vs 2 total power from my blockers β even unpumped, my blockers only deal 2. Long Feng survives regardless; pump just kills my guys harder. No good blocks vs pump.
Since no blocking configuration kills either attacker (3/3 needs 3 power, I have 2 total; 3/4 needs 4), blocks are pure chumps. Given both creatures get through regardless, the question is purely: trade a creature for 3 life?
I'll trade Corrupt Court Official (1/1, ETB already used) for 3 life by chumping Long Feng (the bigger threat, and if they DON'T pump, I take 3 from the Swamp β 17). Wait, which to chump? Chump Long Feng with Official: take 3 from Swamp. Chump Swamp with Official: take 3 from Long Feng. Same 3 damage. Chumping Long Feng is better in case of... hmm, if they pump the Swamp (unblocked either way in that scenario)... no wait.
Scenario: Official blocks Long Feng. Swamp unblocked (3 damage). If they pump Long Feng, Official still dies, no extra damage to me (blocked). Swamp deals 3. Total 3.
Scenario: Official blocks Swamp. Long Feng unblocked (3 damage). If they pump Long Feng β I take 3+pump. Bad!
So chump Long Feng with Official: caps damage at 3 regardless of pumps on Long Feng. If they pump the Swamp... Swamp is blocked by Official, pump wasted on a 1/1 chump (no trample presumably). Total still 3.
So: Official chumps Long Feng β I take exactly 3 (unless trample, which neither has natively). 20β17, lose Official. This is the damage-minimizing, pump-resistant line.
But it costs me the crew pairing (Teller+Official). Turn 6 crew alternatives: Teller + Hawk. That requires casting Hawk. Turn 5: Drill (4 mana, kills Long Feng... wait, Long Feng is blocked by Official β does Official kill it? No, 1 damage to a 3/4. Long Feng survives. Drill still needed.)
Hmm OK wait, but actually β do I even want to chump? Let me weigh: 3 life + pump-insurance vs keeping Official for crew/chump later.
You know, I keep going back and forth. Let me just decide based on the strategic picture: I'm at 20, opponent has a board of Long Feng + 3/3 + saga + food. My path to winning: the Drill as a recurring threat + Hawks + card advantage from Clues. Losing 6 life now (β14) is affordable; the Drill stabilizes the board next turn by killing Long Feng, and its big body + trample crews up to race. Keeping Official means instant crew on turn 6 without spending mana on Hawk. And Official is also a fine chump for LATER turns when I might be lower on life.
Counter-point: 17 vs 14 could matter against earthbend haste lands (Rockalanche flashback for 6 mana = big hasty land).
Ugh. Both defensible. Competitive heuristic: at 20 life in a board-development race, cards > life. Don't chump with a creature when you have removal coming next turn. Take the 6.
Hmm, but actually β one more angle. What if I use Deadly Precision NOW (post-blocks priority) on Long Feng, sacrificing the CLUE (not a creature)? Then: take 3 (Swamp unblocked), lose Clue + DP, keep both creatures, AND keep the Drill's ETB for a FUTURE threat (e.g., their next play). Board going into my turn: Teller, Official, 4 lands, Drill+Hawk+Lost Days in hand. Turn 5: cast Drill, ETB kill... nothing yet (only Swamp 3/3, which returns tapped β meh, or hold the ETB? "you may tap it. When you do, destroy target creature with power 4 or less" β must choose target when ability resolves; if no creature... "target creature with power 4 or less" β the Swamp qualifies; targeting is mandatory if a legal target exists? "destroy target creature with power 4 or less" β any creature, including mine? "target creature" β could target my own if needed, but I'd target their Swamp. If I tap it, I must destroy something β€4 power. I could choose NOT to tap it ("you may tap it") and keep it untapped to... it can't attack without crew anyway. Tapping to kill the 3/3 Swamp: Swamp returns tapped β opponent loses the attacker for a turn but keeps the land. Meh value but not nothing: it taps their land effectively.
This DP-now line: 17 life, Long Feng dead, both creatures kept, Clue+DP spent, Drill ETB spent on the Swamp (low value) or saved (Drill stays untapped, but does nothing untapped).
vs Drill-kills-Long-Feng line: 14 life, Long Feng dead, both creatures kept, Clue+DP kept, Drill ETB spent on Long Feng (good value).
The second line keeps DP+Clue (β a removal + a card) at the cost of 3 life. I think that's better. DP is premium removal in this matchup (kills earthbent lands? No β "destroy target creature" β earthbent lands ARE creatures, so DP can kill an earthbent land, and it returns tapped, meh; but DP kills whatever big thing they make).
FINAL: No blocks. Take 6. Next turn: Drill kills Long Feng.
Wait, actually, hmm, let me reconsider the life math once more. If I take 6 β 14. Their turn 6: they play land, maybe earthbend again (Dai Li / Rockalanche flashback 6 mana β they have 4 lands now, 5 next turn; flashback needs 6 β not yet). They attack with 3/3 Swamp: I take 3 β 11 or chump. Long Feng is dead by then (Drill). Their board is manageable. 11-14 life with a Drill on board is fine.
Alright: choose_action(choice="no") to skip blockers. Wait β the respond format: "blockers=... or choice=yes (confirm) or choice=no (skip)". So choice="no" skips blocking.
But hmm, should I activate the Clue to draw? No β save it. Actually, the Clue activation costs {2} and I have exactly 2 untapped... drawing a card now vs keeping mana for DP? I decided not to cast DP this combat. Should I crack the Clue for a card? 2 mana β draw. It leaves 0 mana open. Any reason to keep mana open? Not really if not casting DP. Cracking the Clue: replaces itself, digs toward lands/action. I have 4 lands, need a 5th for Lost Days / smooth curve. Hand: DP, Lost Days, Hawk, Drill. I have plays already. Cracking the Clue during their combat is fine value. But it uses the Clue that could fuel DP's sacrifice cost later! DP needs a sacrifice (or {4}). The Clue is my only artifact. If I crack it now, DP later requires {4}+{B}=5 mana or sacrificing a creature. Keep the Clue for DP fuel! Yes β don't crack.
So: skip blocks, pass. Then on my turn: draw, play land if drawn, cast Drill targeting Long Feng with the ETB tap.
Actually β one thing: after I skip blockers, there may be a priority pass where opponent could do something and I might get a chance to cast DP. I'll re-evaluate then. For now: no blocks.
Let me also send a chat message since I should engage. Opponent said "Those Leaves counters finally give me a way through your Fortune Teller" and "Leaves did some work thereβtime to put those counters to use." I can reply with something like "Nice counters. We'll see if Long Feng survives my next turn." β maybe don't reveal the Drill. Something like: "Enjoy the combat step while it lasts β I've got answers queued up." Keep it light.
Format: choose_action(choice="no", summary=..., rationale=...). Summary is required. Letme write it.raw
{
"success": true
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T5 Combat/Declare Blockers (PilotB)",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 29,
"life": 20,
"hand": [
{
"mana_cost": "{B}",
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{U/B}",
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"power": "1",
"id": "p29",
"toughness": "2"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"counters": {
"lore": 2
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "3",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 27,
"life": 20
}
],
"board_cursor": 67,
"choices": [
{
"name": "Clue Token",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Swamp",
"id": "p22",
"power": "3",
"toughness": "3"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Long Feng, Grand Secretariat",
"id": "p30",
"power": "3",
"toughness": "4"
}
]
}
],
"untapped_lands": 2,
"game_seq": 211,
"action_taken": "passed_priority",
"success": true
}Thinking (57 chars)
Letme get the current game state to see what's happening.
pass_priority(until=postcombat_main, board_cursor=62)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T5 Postcombat Main/Postcombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"counters": {
"lore": 2
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "3",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 27,
"life": 20,
"hand": [
{
"mana_cost": "{2}{B/G}",
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"power": "3",
"id": "p10",
"toughness": "1",
"playable": true
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p49",
"toughness": "2",
"playable": true
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 29,
"life": 14
}
],
"board_cursor": 65,
"choices": [
{
"mana_cost": "{2}{B/G}",
"name": "Earth Village Ruffians",
"index": 0,
"action": "cast",
"id": "p10",
"power": "3",
"toughness": "1"
},
{
"name": "Food Token",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"index": 2,
"action": "cast",
"id": "p49",
"power": "2",
"toughness": "2"
}
],
"untapped_lands": 3,
"game_seq": 217,
"land_drops_used": 0,
"recent_chat": [
"PilotA: Enjoy the counters while they last — Long Feng's days are numbered."
],
"stop_reason": "reached_step",
"current_step": "Postcombat Main"
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T5 Postcombat Main/Postcombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"counters": {
"lore": 2
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "3",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 27,
"life": 20,
"hand": [
{
"mana_cost": "{2}{B/G}",
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"power": "3",
"id": "p10",
"toughness": "1"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 29,
"life": 14
}
],
"board_cursor": 69,
"stack": [
{
"owner": "PilotB",
"name": "Pirate Peddlers"
}
],
"game_seq": 223,
"land_drops_used": 0,
"action_taken": "selected_2",
"success": true
}pass_priority(until=my_turn)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T5 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 5,
"graveyard": [
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 28,
"life": 14,
"hand": [
{
"mana_cost": "{B}",
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39",
"playable": true
},
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{U/B}",
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "1",
"id": "p29",
"toughness": "2",
"playable": true
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p52",
"toughness": "2",
"playable": true
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9",
"playable": true
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"counters": {
"lore": 2
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "3",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": false,
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49",
"power": "2",
"toughness": "2",
"summoning_sick": true
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 27,
"life": 20
}
],
"board_cursor": 71,
"choices": [
{
"name": "Boiling Rock Prison",
"index": 0,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"name": "Clue Token",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36"
},
{
"mana_cost": "{B}",
"name": "Deadly Precision",
"index": 2,
"action": "cast",
"id": "p39"
},
{
"mana_cost": "{2}{U/B}",
"name": "Messenger Hawk",
"index": 3,
"action": "cast",
"id": "p29",
"power": "1",
"toughness": "2"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"index": 4,
"action": "cast",
"id": "p52",
"power": "2",
"toughness": "2"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"index": 5,
"action": "cast",
"id": "p9"
}
],
"untapped_lands": 4,
"game_seq": 228,
"land_drops_used": 0,
"stop_reason": "playable_cards",
"has_playable_cards": true
}Thinking (13784 chars)
Let me assess the board state.
Me (PilotA): 14hp, hand: Deadly Precision, Lost Days, Messenger Hawk, Pirate Peddlers, The Fire Nation Drill. Battlefield: Boiling Rock Prison, Clue Token, Corrupt Court Official 1/1, Forecasting Fortune Teller 1/3, Island, Swamp, Swamp. 4 untapped lands (Prison, Island, Swamp, Swamp). Graveyard: Fatal Fissure.
Opponent (PilotB): 20hp, 1 card in hand. Battlefield: Food Token, Forest x2 (tapped), Leaves from the Vine (lore=2), Long Feng 3/4 (tapped, attacking), Pirate Peddlers 2/2 (sick), Swamp 3/3 (tapped, attacking), Swamp (tapped). All lands tapped. Graveyard includes Rockalanche with flashback {5}{G}.
My plan from last turn: play The Fire Nation Drill, tap it on ETB to destroy Long Feng (power 4 or less β Long Feng is 3/4, power 3, so it qualifies). Then crew it with Teller + Official (power 1+1=2) β wait, when a Vehicle enters and I tap it for its ETB trigger, can I still crew it? Tapping the Vehicle doesn't prevent crewing. Crew cost is tap creatures with total power 2 or more. The Vehicle being tapped doesn't matter for attacking? Actually, a tapped creature can't attack. If I tap the Drill for its ETB trigger, then crew it, it becomes a creature but it's tapped, so it can't attack this turn. Hmm.
Wait, let me re-read: "When this enters, you may tap it. When you do, destroy target creature with power 4 or less." So I tap it as part of the ETB trigger to destroy Long Feng. Then it's tapped. Crewing it makes it a creature but it stays tapped, so it can't attack this turn. That's fine β the main goal is killing Long Feng.
Alternatively, I could not tap it on ETB, crew it, and attack for 4 trample. But killing Long Feng is more important β Long Feng is their value engine that grows creatures whenever lands/creatures die.
Actually wait β opponent's Pirate Peddlers has deathtouch and grows when they sacrifice permanents. They have a Food token. Long Feng also triggers off sacrifices (creature or land put into graveyard).
Let me think about the best play this turn:
Option A: Cast The Fire Nation Drill ({2}{B}{B}), tap on ETB to destroy Long Feng. Then I have Island + one more land untapped... wait, {2}{B}{B} = 4 mana. I have 4 untapped lands: Prison (B or R), Island (U), Swamp, Swamp. So I pay Prison(B) + Swamp + Swamp for {2}{B}{B}, leaving Island untapped. Then with Island I can't do much β Messenger Hawk costs {2}{U/B}, can't cast with just Island.
Actually wait, the Drill is a Vehicle, not a creature. Its ETB trigger destroys Long Feng. Then opponent still has: Pirate Peddlers 2/2 deathtouch, Swamp 3/3 earthbent, Food token, Leaves from the Vine (lore=2, will go to lore=3 next turn and they draw a card), and lands.
Option B: Deadly Precision on Long Feng ({B} + sacrifice Clue). Then I have 3 lands left for... Messenger Hawk ({2}{U/B}) β yes, I could cast both Deadly Precision and Messenger Hawk. That kills Long Feng and develops a flier with a Clue.
Option C: Lost Days on Long Feng ({4}{U}) β puts it second from top or bottom, creates a Clue. Uses all 4 mana. Leaves them with the 3/3 Swamp and Peddlers.
Hmm. Which is best? The Drill gives me a lasting 4/4 trample vehicle that can also kill future creatures... no wait, the destroy is only on ETB. After that it's just a 4/4 trample crew 2 vehicle.
The Drill plan: kill Long Feng, leave Island untapped (nothing to do with it, or hold up... nothing). Board after: Drill (tapped artifact), Teller 1/3, Official 1/1, Clue token.
The Deadly Precision + Messenger Hawk plan: kill Long Feng, get a 1/2 flier + Clue token. Board: Teller, Official, Hawk 1/2 flying, Clue x2. More board presence, more cards via Clues.
Actually, the Deadly Precision sacrifice cost: "pay {4} or sacrifice an artifact or creature". I sacrifice the Clue token. So Deadly Precision costs {B} + Clue. Then Messenger Hawk {2}{U/B} using Island + Swamp + Swamp. Total mana: {B} + {2}{U/B} = works with 4 lands (Prison=B for DP, Island=U, Swamp, Swamp for Hawk). Yes!
That gives me: Long Feng dead, board of Teller 1/3, Official 1/1, Hawk 1/2 flying, 2 Clues (the one I have plus the new one from Hawk... wait no, I sacrifice my existing Clue for DP, then Hawk ETB makes a new Clue. So net 1 Clue).
Hmm wait, actually should I crack the Clue instead of sacrificing? No β sacrificing to DP is the cost, it replaces paying {4}.
Compare with Drill plan: Drill kills Long Feng and leaves me a 4/4 trampler I can crew next turn. But this turn it taps itself for the kill, so no attack. And I use all my mana (well, Island left over).
Actually, can I do Drill AND something else? Drill = {2}{B}{B} (4 mana). I have exactly 4 lands. So no.
Deadly Precision + Hawk = kills Long Feng + develops board + Clue. Drill = kills Long Feng + big body for next turns.
Opponent's board after Long Feng dies either way: 3/3 earthbent Swamp, 2/2 deathtouch Peddlers, Food, Leaves (lore 2β3, they draw a card next turn, then saga sacrifices).
The threat: Rockalanche in graveyard with flashback {5}{G}. They have 2 Forests + 2 Swamps + ... they have Forest, Forest, Swamp (3/3 creature land), Swamp. Next turn they untap 4 lands. Flashback Rockalanche costs {5}{G} β they can't cast it next turn (only 4 lands, and only 2 green). But later it's a threat: earthbend X where X = Forests = 2, so a 2/2 land.
Also Leaves from the Vine chapter III: draw a card if there's a creature or Lesson card in graveyard β Long Feng will be in graveyard, so they draw.
I think the Deadly Precision + Messenger Hawk play is better for board development. But wait β can the Drill attack next turn? Crew 2 means tap creatures with total power 2+. Teller (1) + Official (1) = 2. So yes, next turn I can crew and attack with a 4/4 trample. That's strong pressure.
Actually, hold on. Let me reconsider: should I kill Long Feng at all, or kill the 3/3 Swamp? Long Feng is 3/4 and grows things when stuff dies. The 3/3 Swamp when it dies returns to battlefield tapped (earthbend). Killing the Swamp just gives them back a tapped land β bad trade for my removal. Long Feng is the better target: it's their engine and a 3/4 body.
Decision: Deadly Precision (sac Clue) on Long Feng + Messenger Hawk. Or Drill?
Let me think about longer-term. My hand after DP+Hawk: Lost Days, Pirate Peddlers, The Fire Nation Drill. Next turn I draw a card, have 5 lands (if I draw a land... I have 28 cards in library). I could play Drill next turn with 5 mana... Drill is 4 mana, so I'd have 1 left over.
With the Drill plan now: hand after = Deadly Precision, Lost Days, Messenger Hawk, Pirate Peddlers. Next turn: 5 mana (4 lands + maybe drawn land). Could cast Drill... already cast. Could cast Messenger Hawk + Deadly Precision (B + 2U/B = 4 mana) to kill the 3/3 Swamp... which returns tapped. Meh. Or Lost Days the Swamp ({4}{U}) β puts it on bottom, they lose the counters, get a Clue for me. That's actually decent vs the earthbent land: it goes into their library, and when... wait, earthbend says "When it dies or is exiled, return it to the battlefield tapped." Lost Days puts it into the library β not dies or exiled, so it just goes away. They lose a land but the earthbend recursion is avoided. Hmm, but they get to redraw it eventually (bottom of library, so late).
Hmm, both plans are reasonable. Let me weigh:
Drill plan turn 5: Kill Long Feng. Board: Drill (tapped), Teller, Official, Clue. Mana left: Island (can't use).
Turn 6: crew Drill (Teller+Official), attack for 4 trample into... their board: 3/3 Swamp, 2/2 deathtouch Peddlers. They block with Peddlers (deathtouch kills Drill? Drill is a creature when crewed β deathtouch destroys it). Trample: 4/4 vs 2/2 deathtouch β 2 damage tramples over... assign 2 to Peddlers (lethal), 2 to face. Drill dies to deathtouch. Hmm, that's bad. They'll just chump with deathtouch Peddlers.
Alternatively they block with 3/3 Swamp: Drill 4/4 kills 3/3, Swamp returns tapped, Drill survives (takes 3). 1 trample damage. That's fine for me.
DP+Hawk plan turn 5: Kill Long Feng. Board: Teller, Official, Hawk 1/2, Clue.
Turn 6: draw, maybe play Drill and kill... Drill ETB can kill the 3/3 Swamp or Peddlers (power β€4, both qualify). Kill Peddlers (deathtouch threat) β then attack with Hawk for 1.
Hmm, actually with DP+Hawk plan, next turn I play Drill and kill their Pirate Peddlers (the deathtoucher), then my board is much better.
Wait, actually β why not this turn: Drill, tap ETB, kill Long Feng. Then next turn DP the Peddlers (sac Clue). Hmm.
Let me think about what matters: opponent at 20, me at 14. Their pressure: 3/3 Swamp + Peddlers + whatever they draw. Leaves gives them a card next turn. They have 1 card in hand.
My pressure: need to start attacking. Hawk is my only evasion.
Actually, let me reconsider the mana. 4 untapped lands. If I cast Drill ({2}{B}{B}), I use Prison + 2 Swamps, leaving Island. Nothing to cast with Island alone. If I cast DP ({B}) + Hawk ({2}{U/B}): Prison for B, then Island(U) + Swamp + Swamp for Hawk. All 4 mana used efficiently.
I like DP + Hawk: kills the engine, develops a flier, replaces the Clue. Then next turn Drill can kill Peddlers or the Swamp.
Actually wait β there's a subtlety. Should I use Deadly Precision on Long Feng now, or save it and use Drill's ETB to kill Long Feng, saving DP for later? If I use Drill now: Drill taps itself (can't attack this turn anyway due to... well, crewed vehicles can attack the turn they enter if crewed by non-sick creatures β but my creatures aren't sick). Actually Drill enters, I choose to tap it for ETB kill. It stays tapped. Can't attack. Then next turn it's a 4/4 I can crew.
If I use DP now + Hawk, then Drill next turn kills another creature (Peddlers) AND can be crewed to attack? No wait β if Drill taps itself for the ETB kill, it can't attack that turn. Crew requires the vehicle to... crewing a tapped vehicle is fine, it becomes a tapped creature, can't attack. So Drill's ETB kill always costs it a turn of attacking. Unless I don't use the ETB kill and just crew+attack.
OK here's my line: DP on Long Feng (sac Clue) + Messenger Hawk now. Next turn: Drill ETB kill Peddlers, or crew and attack depending on board.
Actually, one more consideration: opponent's Pirate Peddlers β "Whenever you sacrifice another permanent, put a +1/+1 counter on it." They have a Food token. If they sac Food, Peddlers becomes 3/3 and they gain 3. Also Long Feng triggers when a creature/land goes to graveyard β Food is an artifact, not creature/land, so no Long Feng trigger from Food. Fine.
Also, when Long Feng dies to my DP β it's their creature, goes to their graveyard. Leaves chapter III will draw them a card (creature in graveyard). Unavoidable.
Alright, let me also double check Deadly Precision targeting: "Destroy target creature." Long Feng is a 3/4. No hexproof/indestructible mentioned. Opponent is tapped out (all lands tapped), 1 card in hand β could be a trick but they have no mana. Safe.
Wait, actually β do I even want to kill Long Feng before their Leaves chapter III? Doesn't matter, can't stop it.
One more thought: should I hold DP and instead Lost Days Long Feng? Lost Days {4}{U}: owner puts it second from top or bottom, I create a Clue. That uses all 4 mana, leaves Long Feng out of their graveyard (no Leaves draw... actually they'd put it on bottom probably, or second from top to redraw it β they'd choose bottom... no wait, the OWNER chooses. They'd put it second from top to redraw Long Feng quickly? Or bottom to... they'd definitely put it second from top if they want it back, but it costs them a draw step and recast mana. Hmm, actually putting second from top means they draw it next turn. That's bad for me β they recast Long Feng. They'd choose second from top. So Lost Days on Long Feng = they get it back next turn + I get a Clue. Bad. Unless... they'd choose bottom? Why would they? Long Feng is their engine. They'd take it back. So Lost Days is weak here. Better used on the earthbent Swamp (they lose counters and the land goes away β they'd put it second from top? It's just a Swamp, they might put it bottom. Either way the 3/3 threat is gone and doesn't come back via earthbend since it didn't die).
So: DP on Long Feng is the right kill. Then Hawk.
Let me also consider: is there any reason to attack first? No β their board is tapped from attacking me, but my creatures (1/3, 1/1) attacking into their untapped... wait, what's untapped on their side? After their attack: Long Feng tapped, Swamp 3/3 tapped, Peddlers is sick (played this turn) but untapped, Forests tapped, Swamps tapped. So Peddlers 2/2 deathtouch can block. Attacking with 1/3 and 1/1 into a 2/2 deathtouch = they block and kill one, I kill nothing. Actually deathtouch kills whatever it blocks. Bad attack. Skip combat, cast spells.
So the play: cast Deadly Precision targeting Long Feng, sacrifice Clue token. Then cast Messenger Hawk.
Wait, but the summary mentions previous issues: "Deadly Precision was cancelled again (engine tried to pay {4} with mana)." There were payment issues before. I need to be careful with the additional cost β choose sacrifice, not pay {4}. Let me cast it and handle the prompts carefully.
Order of operations: Should I cast Hawk first or DP first? If I cast Hawk first, I get a Clue, then I could sac either Clue. Doesn't matter much. But casting DP first while I definitely have a Clue to sac is cleaner. Actually, cast DP first, sac existing Clue, then Hawk makes a new Clue. Net same. Let me do DP first since killing Long Feng is the priority.
Mana plan for DP: {B} from Boiling Rock Prison (or a Swamp). Then Hawk: {2}{U/B} from Island + 2 Swamps. If I use Prison for DP's B, then Island + Swamp + Swamp for Hawk = {2}{U}. Good.
Let me cast Deadly Precision now.raw
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select a creature",
"response_type": "index",
"respond_with": "choice=pN, or choice=no to cancel",
"context": "T5 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 28,
"life": 14,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{U/B}",
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "1",
"id": "p29",
"toughness": "2"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p52",
"toughness": "2"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"counters": {
"lore": 2
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "3",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": false,
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49",
"power": "2",
"toughness": "2",
"summoning_sick": true
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 27,
"life": 20
}
],
"board_cursor": 72,
"choices": [
{
"name": "Corrupt Court Official",
"target_type": "permanent",
"index": 0,
"power": "1",
"id": "p4",
"toughness": "1"
},
{
"name": "Forecasting Fortune Teller",
"target_type": "permanent",
"index": 1,
"power": "1",
"id": "p5",
"toughness": "3"
},
{
"tapped": true,
"controller": "PilotB",
"name": "Long Feng, Grand Secretariat",
"target_type": "permanent",
"index": 2,
"power": "3",
"id": "p30",
"toughness": "4"
},
{
"controller": "PilotB",
"name": "Pirate Peddlers",
"target_type": "permanent",
"index": 3,
"power": "2",
"id": "p49",
"toughness": "2"
},
{
"tapped": true,
"controller": "PilotB",
"name": "Swamp",
"target_type": "permanent",
"index": 4,
"power": "3",
"id": "p22",
"toughness": "3"
}
],
"stack": [
{
"owner": "PilotA",
"name": "Deadly Precision"
}
],
"untapped_lands": 4,
"game_seq": 229,
"land_drops_used": 0,
"required": false,
"can_cancel": true,
"action_taken": "selected_2",
"success": true
}Thinking (324 chars)
Let me look at the current game state to see what's happening. Based on the history, I just cast Deadly Precision targeting Long Feng, sacrificing my Clue token. I need to see the current state β probably I need to make a choiceabout the additional cost or target selection. Let me call pass_priority to see what's pending.
pass_priority(board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select a creature",
"response_type": "index",
"respond_with": "choice=pN, or choice=no to cancel",
"context": "T5 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 28,
"life": 14,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{U/B}",
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "1",
"id": "p29",
"toughness": "2"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p52",
"toughness": "2"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"counters": {
"lore": 2
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "3",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": false,
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49",
"power": "2",
"toughness": "2",
"summoning_sick": true
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 27,
"life": 20
}
],
"board_cursor": 72,
"choices": [
{
"name": "Corrupt Court Official",
"target_type": "permanent",
"index": 0,
"power": "1",
"id": "p4",
"toughness": "1"
},
{
"name": "Forecasting Fortune Teller",
"target_type": "permanent",
"index": 1,
"power": "1",
"id": "p5",
"toughness": "3"
},
{
"tapped": true,
"controller": "PilotB",
"name": "Long Feng, Grand Secretariat",
"target_type": "permanent",
"index": 2,
"power": "3",
"id": "p30",
"toughness": "4"
},
{
"controller": "PilotB",
"name": "Pirate Peddlers",
"target_type": "permanent",
"index": 3,
"power": "2",
"id": "p49",
"toughness": "2"
},
{
"tapped": true,
"controller": "PilotB",
"name": "Swamp",
"target_type": "permanent",
"index": 4,
"power": "3",
"id": "p22",
"toughness": "3"
}
],
"stack": [
{
"owner": "PilotA",
"name": "Deadly Precision"
}
],
"untapped_lands": 4,
"game_seq": 229,
"land_drops_used": 0,
"required": false,
"can_cancel": true,
"stop_reason": "non_priority_action"
}Thinking (405 chars)
The Deadly Precision is on the stack and I need to select a target. I want to target Long Feng, their earthbend value engine. Wait β the message says "Select a creature" β this is the target for Deadly Precision. Target Long Feng (p30). Note: Deadly Precision apparently was recast this turn (turn 5) per the last log line. The stackshows Deadly Precision, and I need to pick the target: Long Feng [p30].
raw
{
"action_pending": true,
"action_type": "GAME_ASK",
"message": "Pay {4} or sacrifice an artifact or creature?",
"response_type": "boolean",
"respond_with": "choice=yes or choice=no",
"context": "T5 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 28,
"life": 14,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{U/B}",
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "1",
"id": "p29",
"toughness": "2"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p52",
"toughness": "2"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"counters": {
"lore": 2
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "3",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": false,
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49",
"power": "2",
"toughness": "2",
"summoning_sick": true
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 27,
"life": 20
}
],
"board_cursor": 74,
"stack": [
{
"owner": "PilotA",
"name": "Deadly Precision",
"targets": [
{
"name": "Long Feng, Grand Secretariat (3/4) [tapped] (PilotB's)",
"id": "p30"
}
]
}
],
"untapped_lands": 3,
"game_seq": 231,
"land_drops_used": 0,
"action_taken": "selected_target_2",
"success": true
}Thinking (222 chars)
Let me get the current game state to see what's happening. The summary says I cast Deadly Precision targeting Long Feng and now I need to pay the additional cost (sacrifice the Clue token). Let me check the pending action.
Thinking (1669 chars)
The Deadly Precision is on the stack targeting Long Feng. I need to pay {4} or sacrifice an artifact or creature. I have a Clue token. Let me sacrifice the Clue token. The choice is "yes" or "no" β yes likely means pay {4}, no means sacrifice? Or yes = sacrifice? Let me think.
The message: "Pay {4} or sacrifice an artifact or creature?" Choices: yes or no. Hmm, ambiguous. Usually "yes" would mean "yes, pay {4}" or "yes, sacrifice"? In previous turns, the engine tried to pay {4} with mana and cancelled. So choosing "yes" might mean pay {4} (which I can't, I have only 3 untapped lands... actually I have 3 untapped lands: Island, Swamp, Swamp β wait, untapped lands: 3. So I can't pay {4}).
Actually wait β the prompt says "Pay {4} or sacrifice an artifact or creature?" with yes/no. In this engine, for "Choose one" type additional costs, "yes" typically means pay the mana, "no" means sacrifice? Or "yes" = sacrifice. Hard to know. Given previous attempts: "Deadly Precision was cancelled again (engine tried to pay {4} with mana)". So previously I selected something that made it try to pay {4}.
Let me reason: the question "Pay {4} or sacrifice an artifact or creature?" β answering "yes" would mean "yes, pay {4}"? That was likely what happened before. Answering "no" might mean "no, don't pay β sacrifice instead". But I can't pay {4} anyway with 3 untapped lands... Actually {4} requires 4 mana; I have 3 untapped lands. So paying {4} is impossible, which is why it got cancelled.
So I should answer "no" to decline paying and instead sacrifice. Then presumably it will ask me to choose what to sacrifice, and I pick the Clue token.
Letme choose "no".raw
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select an artifact or creature (to sacrifice)",
"response_type": "index",
"respond_with": "choice=pN, or choice=no to cancel",
"context": "T5 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 28,
"life": 14,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{U/B}",
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "1",
"id": "p29",
"toughness": "2"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p52",
"toughness": "2"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"counters": {
"lore": 2
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "3",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": false,
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49",
"power": "2",
"toughness": "2",
"summoning_sick": true
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 27,
"life": 20
}
],
"board_cursor": 75,
"choices": [
{
"name": "Clue Token",
"target_type": "permanent",
"index": 0,
"id": "p36"
},
{
"name": "Corrupt Court Official",
"target_type": "permanent",
"index": 1,
"power": "1",
"id": "p4",
"toughness": "1"
},
{
"name": "Forecasting Fortune Teller",
"target_type": "permanent",
"index": 2,
"power": "1",
"id": "p5",
"toughness": "3"
}
],
"stack": [
{
"owner": "PilotA",
"name": "Deadly Precision",
"targets": [
{
"name": "Long Feng, Grand Secretariat (3/4) [tapped] (PilotB's)",
"id": "p30"
}
]
}
],
"untapped_lands": 3,
"game_seq": 232,
"land_drops_used": 0,
"required": false,
"can_cancel": true,
"action_taken": "no",
"success": true
}Thinking (195 chars)
Let me look at the current state. I just cast Deadly Precision targeting Long Feng and declined topay {4}, so I should be sacrificing my Clue token. Let me pass priority to see what happens next.pass_priority(board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select an artifact or creature (to sacrifice)",
"response_type": "index",
"respond_with": "choice=pN, or choice=no to cancel",
"context": "T5 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p36",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 28,
"life": 14,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{U/B}",
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "1",
"id": "p29",
"toughness": "2"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p52",
"toughness": "2"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"counters": {
"lore": 2
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "3",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": false,
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49",
"power": "2",
"toughness": "2",
"summoning_sick": true
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 27,
"life": 20
}
],
"board_cursor": 75,
"choices": [
{
"name": "Clue Token",
"target_type": "permanent",
"index": 0,
"id": "p36"
},
{
"name": "Corrupt Court Official",
"target_type": "permanent",
"index": 1,
"power": "1",
"id": "p4",
"toughness": "1"
},
{
"name": "Forecasting Fortune Teller",
"target_type": "permanent",
"index": 2,
"power": "1",
"id": "p5",
"toughness": "3"
}
],
"stack": [
{
"owner": "PilotA",
"name": "Deadly Precision",
"targets": [
{
"name": "Long Feng, Grand Secretariat (3/4) [tapped] (PilotB's)",
"id": "p30"
}
]
}
],
"untapped_lands": 3,
"game_seq": 232,
"land_drops_used": 0,
"required": false,
"can_cancel": true,
"stop_reason": "non_priority_action"
}Thinking (469 chars)
I need to sacrifice my Clue token as the additional cost for Deadly Precision. Wait β but the Clue token can also be sacrificed to draw a card. The Deadly Precision says "sacrifice an artifact or creature" presumably. Let me sacrifice the Clue token. Actually wait, hold on. Deadly Precision's additional cost β sacrificing the Clue token. But note the Clue token was in my graveyard? No, the board shows I have a Clue Token on the battlefield. Yes, p36. Sacrifice it.
raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T5 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 28,
"life": 14,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{U/B}",
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "1",
"id": "p29",
"toughness": "2"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p52",
"toughness": "2"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"counters": {
"lore": 2
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30",
"power": "3",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": false,
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49",
"power": "2",
"toughness": "2",
"summoning_sick": true
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 27,
"life": 20
}
],
"board_cursor": 76,
"stack": [
{
"owner": "PilotA",
"name": "Deadly Precision",
"targets": [
{
"name": "Long Feng, Grand Secretariat (3/4) [tapped] (PilotB's)",
"id": "p30"
}
]
}
],
"untapped_lands": 3,
"game_seq": 237,
"land_drops_used": 0,
"action_taken": "selected_target_0",
"success": true
}Thinking (57 chars)
Letme get the current game state to see what's happening.
pass_priority(until=my_turn)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T5 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 28,
"life": 14,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{U/B}",
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "1",
"id": "p29",
"toughness": "2",
"playable": true
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p52",
"toughness": "2",
"playable": true
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"counters": {
"lore": 2
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"tapped": false,
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49",
"power": "2",
"toughness": "2",
"summoning_sick": true
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 27,
"life": 20
}
],
"board_cursor": 77,
"choices": [
{
"mana_cost": "{2}{U/B}",
"name": "Messenger Hawk",
"index": 0,
"action": "cast",
"id": "p29",
"power": "1",
"toughness": "2"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"index": 1,
"action": "cast",
"id": "p52",
"power": "2",
"toughness": "2"
}
],
"untapped_lands": 3,
"game_seq": 241,
"land_drops_used": 0,
"stop_reason": "playable_cards",
"has_playable_cards": true
}Thinking (9570 chars)
Let me assess the board state. It's my turn 5 precombat main. Wait, actually looking at the log, my Deadly Precision resolved on their turn 5 (I sacrificed the Clue and destroyed Long Feng). Now it's... wait, it says Turn 5 PRECOMBAT_MAIN - PilotA. So it's my turn 5? Hmm, the previous context said opponent attacked on turn 5 and I killed Long Feng during their turn. Now it's my turn... Actually the board shows PilotA (me) at 14hp with lands: Boiling Rock Prison (tapped), Island, Swamp, Swamp, plus Corrupt Court Official 1/1 and Forecasting Fortune Teller 1/3. Wait, Boiling Rock Prison is tapped β I must have used it to cast Deadly Precision during opponent's turn. Untapped lands: 3 (Island, Swamp, Swamp).
Opponent: 20hp, 1 card in hand, battlefield: Food Token, Forest (tapped), Forest (tapped), Leaves from the Vine (lore=2), Pirate Peddlers 2/2 (sick), Swamp 3/3 (tapped, earthbent), Swamp (tapped). So opponent played Pirate Peddlers on their turn 5 after combat, presumably. All their lands are tapped.
My hand: Lost Days {4}{U}, Messenger Hawk {2}{U/B}, Pirate Peddlers {2}{B}, The Fire Nation Drill {2}{B}{B}.
I have 3 untapped lands: Island, Swamp, Swamp = {U}{B}{B}.
Options:
- Cast Messenger Hawk for {2}{U/B}: I have exactly {U}{B}{B}, so pay {B}{B} + {U}... cost is {2}{U/B}, so pay {U} + {B}{B} or {B} + {U}{B}. That uses all 3 lands. Get a 1/2 flyer and a Clue token.
- Cast Pirate Peddlers for {2}{B}: 2/2 deathtouch, grows when I sacrifice permanents.
- The Fire Nation Drill costs {2}{B}{B} = 4 mana; I only have 3 untapped. Can't cast this turn.
- Lost Days {4}{U} = 5 mana, can't cast.
What about attacking? My creatures: Corrupt Court Official 1/1, Forecasting Fortune Teller 1/3. Opponent has Pirate Peddlers 2/2 (sick, can't block), Swamp 3/3 tapped (can't block). So if I attack with both, opponent has no untapped blockers! Wait β Leaves from the Vine is at lore 2, on their next turn it goes to lore 3 and they draw a card if there's a creature or Lesson in graveyard (they have creatures in gy). Food token can be sacrificed for 3 life.
Actually wait, the 3/3 Swamp is tapped from attacking, Pirate Peddlers is summoning sick. So opponent has no blockers. I can attack with both creatures for 2 damage. That's free damage. 20 β 18.
Should I cast Messenger Hawk or Pirate Peddlers precombat? Messenger Hawk gives a Clue and a 1/2 flyer β it can also attack next turn. Pirate Peddlers is a 2/2 deathtouch, great blocker against their 3/3 Swamp.
Actually, consider: next turn I'll have 4 lands untapped (Boiling Rock Prison untaps). Then I can cast The Fire Nation Drill {2}{B}{B} and use its ETB to destroy a creature with power 4 or less β e.g., their Pirate Peddlers or the 3/3 Swamp. Then crew with my creatures.
This turn: cast Messenger Hawk ({2}{U/B}) using all 3 lands, get Clue + 1/2 flyer. Then attack with Official + Teller for 2 (no blockers). Actually, should I attack with Teller? No blockers, so yes, free 2 damage.
Alternatively cast Pirate Peddlers β 2/2 deathtouch can attack for 2 as well (it's not sick since... wait, it would be summoning sick if I cast it this turn). Neither Hawk nor Peddlers can attack this turn.
Which is better: Hawk (1/2 flyer + Clue) or Peddlers (2/2 deathtouch + sacrifice synergy)? I have sacrifice synergies: Boiling Rock Prison can sac to draw, Clue tokens sac to draw. Peddlers grows when I sacrifice other permanents. I currently have no Clue tokens (sacrificed mine). Hawk gives me a Clue, which combines with Peddlers later.
Opponent also has Pirate Peddlers β 2/2 deathtouch on their side. My 1/1 and 1/3 can't attack into it profitably once it's able to block... well, deathtouch kills my creature but I'd trade 1/1 for 2/2? Actually if they block my 1/1 with 2/2 deathtouch, my 1/1 deals 1 damage to the 2/2, which doesn't kill it. So bad trade for me.
Hmm, but this turn their Peddlers is sick and the Swamp is tapped, so attack is free.
Plan: Cast Messenger Hawk now (uses all mana), attack with both creatures for 2. Next turn: 4 mana, cast The Fire Nation Drill, tap it to destroy their Pirate Peddlers (power 2 β€ 4) or the 3/3 Swamp. Actually the earthbent Swamp: if destroyed, it returns to battlefield tapped as a land (earthbend returns it). Long Feng is dead. Destroying the 3/3 Swamp just turns it back into a tapped land β still removes the attacker. Destroying Pirate Peddlers removes a deathtoucher permanently. I'd probably kill Pirate Peddlers.
Actually wait β should I hold Hawk and instead cast nothing, keeping mana up? No, I have no instants in hand. Lost Days is {4}{U}, can't cast with 3 mana. So casting Hawk is fine.
Also consider: should I play Hawk or Peddlers given next turn's Drill plan? The Drill needs crew 2 to attack. My creatures: Official (1 power), Teller (1 power), Hawk (1 power, or 3 if I've drawn 2+ cards). Crew 2 requires total power 2. Teller + Official = 2. Fine either way.
Peddlers' deathtouch is a strong deterrent against their 3/3 Swamp attacks. But the Drill will handle the Swamp next turn (destroy it β it returns as tapped land, but then it can't attack; actually earthbend says "When it dies or is exiled, return it to the battlefield tapped" β returns as a land, still a land, not a creature? It becomes a land again, the earthbend effect made it a creature; when it dies, it returns to the battlefield tapped as a land, no longer a creature since the effect ended. Actually the returned permanent is just a land.)
Hmm, but opponent might earthbend again. They have 1 card in hand.
I think Messenger Hawk is the better play: it replaces itself with a Clue (card advantage), provides evasion, and synergizes with drawing. The Clue also fuels future Deadly Precision-style costs (none in hand now) and Peddlers' sacrifice trigger (if I cast Peddlers later, saccing Clue grows it).
Actually, let me reconsider Pirate Peddlers: 2/2 deathtouch blocks their 3/3 Swamp β they won't attack into it, or if they do, trade. But the Drill next turn handles it. And offensively, deathtouch 2/2 pressures. But Hawk's Clue = card draw, and flying = evasion for the long game. I'll go Hawk.
Wait, one more consideration: mana. Casting Hawk with {U} + {B} + {B}: cost {2}{U/B} β pay generic 2 with {B}{B} and {U/B} with {U}. Yes, Island + 2 Swamps.
Then attack with Official and Teller: opponent at 20 β 18. No blockers available.
Actually hold on β should I attack with Forecasting Fortune Teller? Its 1/3 body is my best blocker against their 3/3... no wait, opponent's creatures are tapped/sick now but will untap. If I attack with Teller, it becomes tapped and can't block next turn. Opponent's board: 3/3 Swamp (untaps next turn), Pirate Peddlers 2/2 deathtouch (untaps). If they attack with 3/3 and 2/2 deathtouch next turn, can I block profitably? Teller (1/3) blocks 3/3: Teller dies... no wait, 3/3 deals 3 to Teller's 3 toughness β Teller dies, deals 1 back. Bad. Blocking deathtouch 2/2 with Teller: Teller dies, Peddlers takes 1, survives. Bad.
But next turn I plan to cast the Drill and destroy one of their creatures (Peddlers, probably β or the Swamp). If I destroy the Swamp, it returns as a tapped land, they lose their attacker. Then they still have Peddlers.
The 2 damage from attacking: is it worth tapping Teller? Opponent has a Food token (gain 3 life) so chip damage matters less. But there's no real cost β I don't want to block with Teller anyway since any block loses it. Hmm, actually blocking the 3/3 with Teller + Official double-block: 3/3 deals 3 split... attacker orders blockers; 3 power kills Teller (3 toughness) with lethal, Official survives? No β attacker assigns damage: must assign lethal to first blocker before next. 3 damage to Teller (lethal = 3), 0 to Official. Teller deals 1, Official deals 1 β 2 damage to the 3/3, doesn't kill it. Bad trade.
So blocking is bad regardless; attacking for 2 is free value. But wait β do I want to keep creatures untapped to crew the Drill defensively? Crew makes it a creature until end of turn β could crew on their turn to block? The Drill as a blocker: it's a Vehicle, crew 2. If I crew on their turn, it becomes a creature and can block β but it's an artifact creature with trample... what are its stats? The Fire Nation Drill β typically a Vehicle with power/toughness. Oracle text shown doesn't include P/T... It's {2}{B}{B} with trample, ETB destroy, crew 2. I recall Fire Nation Drill is likely a 4/4 or similar. Hmm, the oracle text doesn't show P/T in the reference. Let me not worry.
Attacking with both for 2 seems right. Opponent at 18.
Alternatively, don't attack with Teller to keep it as a blocker to deter... nah, attacking is fine. Actually, wait: does attacking expose me to anything? They have 1 card in hand, all lands tapped this turn. Attack is safe.
Plan:
1. Cast Messenger Hawk (all 3 lands).
2. Attack with Corrupt Court Official + Forecasting Fortune Teller (2 damage, no blockers).
3. Next turn: untap, 4 lands, cast The Fire Nation Drill, ETB tap to destroy Pirate Peddlers (or the 3/3 Swamp).
Let me do it. First action: cast Messenger Hawk.
Actually, order: should I attack first, then cast Hawk postcombat? No benefit β casting precombat is fine since Hawk can't attack anyway. Actually there's a subtle benefit to casting precombat: none really. Either way. I'll cast precombat to keep it simple.
Mana plan: Island (p?) + Swamp + Swamp. I don't have IDs for the lands in this snapshot. Auto-tap should handle it. The choice says Messenger Hawk [id=p29, cast, {2}{U/B}]. Just choose p29 with auto-tap.raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T5 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 28,
"life": 14,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p52",
"toughness": "2"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"counters": {
"lore": 2
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"tapped": false,
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49",
"power": "2",
"toughness": "2",
"summoning_sick": true
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 27,
"life": 20
}
],
"board_cursor": 81,
"stack": [
{
"owner": "PilotA",
"name": "Messenger Hawk"
}
],
"game_seq": 246,
"land_drops_used": 0,
"action_taken": "selected_0",
"success": true
}Thinking (57 chars)
Letme get the current game state to see what's happening.
pass_priority(board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Select attackers",
"response_type": "select",
"respond_with": "attackers=p1,p2,... or choice=yes (confirm) or choice=no (skip). Add rationale when you act",
"context": "T5 Combat/Declare Attackers (PilotA)",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": true
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 28,
"life": 14,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p52",
"toughness": "2"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"counters": {
"lore": 2
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"tapped": false,
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49",
"power": "2",
"toughness": "2",
"summoning_sick": true
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 27,
"life": 20
}
],
"board_cursor": 84,
"choices": [
{
"name": "Forecasting Fortune Teller",
"index": 0,
"choice_type": "attacker",
"id": "p5",
"power": "1",
"toughness": "3"
},
{
"name": "Corrupt Court Official",
"index": 1,
"choice_type": "attacker",
"id": "p4",
"power": "1",
"toughness": "1"
},
{
"name": "All attack",
"index": 2,
"choice_type": "special",
"id": "all"
}
],
"combat_phase": "attackers",
"game_seq": 255,
"stop_reason": "combat"
}Thinking (5568 chars)
Let me analyze the current situation.
It's my turn 5, combat phase. I have:
- 14 life
- Hand: Lost Days, Pirate Peddlers, The Fire Nation Drill
- Battlefield: Boiling Rock Prison (tapped), Clue Token, Corrupt Court Official 1/1, Forecasting Fortune Teller 1/3, Island (tapped), Messenger Hawk 1/2 (sick, just cast), Swamp x2 (tapped)
- Graveyard: Deadly Precision, Fatal Fissure
Opponent (PilotB):
- 20 life
- 1 card in hand
- Battlefield: Food Token, Forest x2 (tapped), Leaves from the Vine (lore=2), Pirate Peddlers 2/2 (sick, deathtouch), Swamp 3/3 (tapped, earthbent), Swamp (tapped)
- All their lands are tapped
Combat: I can attack with Forecasting Fortune Teller (1/3) and Corrupt Court Official (1/1). Messenger Hawk is summoning sick.
Opponent's potential blockers: Pirate Peddlers 2/2 deathtouch (untapped, summoning sick but can block). The 3/3 Swamp is tapped.
If I attack with both:
- Opponent can block one with Pirate Peddlers (deathtouch kills whatever it blocks, and Peddlers trades with the 1/3 or 1/1 β actually deathtouch means Peddlers kills my creature, and my 1/3 or 1/1 deals 1 damage to Peddlers, not enough to kill the 2/2... wait, 1 damage to a 2/2 doesn't kill it).
So if I attack with both, opponent blocks one with Peddlers, kills it, and I get 1 damage through. That's bad β I lose a creature for 1 damage.
If I attack with just one, opponent blocks with Peddlers, kills my creature. Bad.
Actually wait β do I want to trade? Peddlers has deathtouch and gets bigger when they sacrifice permanents (they have a Food token). Trading my 1/1 Official for their Peddlers... but my 1/1 doesn't kill the 2/2 Peddlers. Only deathtouch kills my creature. So blocking with Peddlers is pure upside for them: they kill my attacker and keep Peddlers.
So attacking is bad here. Any attack gets blocked by Peddlers and I lose a creature for free.
Should I attack with neither? Yes, skip the attack.
Wait, but what about attacking with just the Fortune Teller to pressure? No β Peddlers blocks, kills Teller, I lose my 1/3. Bad.
What if I attack with both and they can only block one? Peddlers blocks the Teller (kills it), Official gets through for 1. I trade Teller for 1 damage. Bad.
Skip combat.
Postcombat plan: I have all lands tapped this turn (Boiling Rock Prison tapped, Island tapped, Swamp x2 tapped). Wait, why are all my lands tapped? I cast Messenger Hawk... wait, Messenger Hawk costs {1}{U}? Let me check. The card reference says "Messenger Hawk 1/2: Flying..." β cost not shown but presumably {1}{U} or similar. I played a land this turn? Let me count: I have Boiling Rock Prison, Island, Swamp, Swamp = 4 lands. All tapped. So I played a Swamp this turn and cast Messenger Hawk using... hmm, Prison + Island + Swamp for a 3-cost? Actually Messenger Hawk might cost {2}{U}.
Actually the log says "It's my turn 5 with 3 untapped lands (Island, Swamp, Swamp). I'm casting Messenger Hawk" β so I started with 3 untapped lands, played... no wait, turn 5, I had 4 lands total (Prison, Island, Swamp, Swamp). Prison was tapped at start? Hmm, actually maybe Prison entered tapped on turn 1 and I used it. Whatever β the state shows all 4 lands tapped, Messenger Hawk on board sick, and a Clue token (from Hawk's ETB). Wait, there are two Clues? "Clue Token (token)" β just one listed. I sacrificed my original Clue for Deadly Precision, and Hawk made a new one. OK.
So I have no mana left this turn. Postcombat I can't cast anything (Pirate Peddlers costs {2}{B}, Fire Nation Drill {2}{B}{B}, Lost Days {4}{U}).
So: skip attack, pass to end turn.
Actually wait β should I attack at all? Let me double-check. Attacking with both: opponent blocks Teller with Peddlers (deathtouch), Teller dies, Official deals 1. Opponent goes to 19, I lose Teller. Not worth it.
Attack with Official only: blocked by Peddlers, Official dies. Not worth.
Skip. Then next turn (turn 6), I'll have 5 mana (if I draw a land) β I can cast The Fire Nation Drill {2}{B}{B}, ETB tap to destroy a creature with power 4 or less β that kills Pirate Peddlers or the 3/3 Swamp. Then crew with Teller + Official (power 2) and attack with a 4/4 trample... wait, what's the Drill's stats? The Fire Nation Drill {2}{B}{B}: Trample, ETB destroy creature power 4 or less, Crew 2. Stats not shown β probably 4/4 or similar. Actually the text doesn't show power/toughness. Hmm, it's a Vehicle. Let me check oracle text later. Probably fine.
Alternatively Lost Days on the 3/3 Swamp... that costs {4}{U}, puts it second from top or bottom. The earthbent Swamp when it leaves... actually earthbend returns it when it dies or is exiled β but Lost Days puts it into the library, not dies/exiled, so it wouldn't return! That's a nice answer to the 3/3.
But priority: the Drill kills Peddlers (deathtouch blocker) clearing the way for attacks.
For now: skip attack. Use choose_action(choice="no") to skip attacking.
The instruction says "Continue playing. Call pass_priority." But there's a pending decision (declare attackers). I should respond to it with choose_action(choice="no") to skip attacking, which is the right play. Actually the user said call pass_priority, but there's a pending action that requires choose_action. pass_priority says "Blocks until you have a pending action" β with a pending action already, I should use choose_action. The right move: skip the attack with choice="no".
Let me also think about whether to attack with both anyway... No. Deathtouch blocker makes it a pure loss.
Decision: choose_action(choice="no") β skip attackers.raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T5 Combat/Declare Attackers (PilotA)",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": true
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 28,
"life": 14,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p52",
"toughness": "2"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"counters": {
"lore": 2
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"tapped": false,
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49",
"power": "2",
"toughness": "2",
"summoning_sick": true
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 27,
"life": 20
}
],
"board_cursor": 85,
"game_seq": 258,
"action_taken": "passed_priority",
"success": true
}Thinking (211 chars)
Let me catch up on the game state. It's turn 5, I just cast Messenger Hawk and skipped my attack. Let me check the current game state to see what's happening. Let me call pass_priority as instructed tocontinue.
pass_priority(until=my_turn, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T6 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"counters": {
"lore": 3
},
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"tapped": false,
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 26,
"life": 20,
"hand": [
{
"mana_cost": "{2}{B/G}",
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"power": "3",
"id": "p10",
"toughness": "1"
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": true
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 28,
"life": 14
}
],
"board_cursor": 77,
"choices": [
{
"name": "Food Token",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "III - Draw a card if there's a creature or Lesson card in your graveyard.",
"name": "Leaves from the Vine",
"source_card": "Leaves from the Vine"
}
],
"untapped_lands": 4,
"game_seq": 265,
"land_drops_used": 0,
"stop_reason": "playable_cards",
"has_playable_cards": true
}raw
{
"success": true
}pass_priority(until=stack_resolved, board_cursor=77)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T6 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 25,
"life": 20,
"hand": [
{
"mana_cost": "{2}{B/G}",
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"power": "3",
"id": "p10",
"toughness": "1"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": true
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 28,
"life": 14
}
],
"board_cursor": 78,
"choices": [
{
"name": "Food Token",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "Whenever you sacrifice another permanent, put a +1/+1 counter on Pirate Peddlers.",
"name": "Pirate Peddlers",
"source_card": "Pirate Peddlers"
}
],
"untapped_lands": 4,
"game_seq": 269,
"land_drops_used": 0,
"stop_reason": "stack_resolved"
}pass_priority(until=stack_resolved, board_cursor=78)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T6 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 2"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 25,
"life": 20,
"hand": [
{
"mana_cost": "{2}{B/G}",
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"power": "3",
"id": "p10",
"toughness": "1",
"playable": true
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p58",
"playable": true
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": true
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 28,
"life": 14
}
],
"board_cursor": 79,
"choices": [
{
"mana_cost": "{2}{B/G}",
"name": "Earth Village Ruffians",
"index": 0,
"action": "cast",
"id": "p10",
"power": "3",
"toughness": "1"
},
{
"name": "Food Token",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
},
{
"name": "Forest",
"index": 2,
"action": "land",
"id": "p58"
}
],
"untapped_lands": 4,
"game_seq": 271,
"land_drops_used": 0,
"stop_reason": "stack_resolved"
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T6 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 25,
"life": 20,
"hand": [
{
"mana_cost": "{2}{B/G}",
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"power": "3",
"id": "p10",
"toughness": "1",
"playable": true
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56",
"playable": true
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": true
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 28,
"life": 14
}
],
"board_cursor": 80,
"choices": [
{
"mana_cost": "{2}{B/G}",
"name": "Earth Village Ruffians",
"index": 0,
"action": "cast",
"id": "p10",
"power": "3",
"toughness": "1"
},
{
"name": "Food Token",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"index": 2,
"action": "cast",
"id": "p56"
}
],
"untapped_lands": 5,
"game_seq": 273,
"land_drops_used": 1,
"action_taken": "selected_2",
"success": true
}pass_priority(until=precombat_main, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T6 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 25,
"life": 20,
"hand": [
{
"mana_cost": "{2}{B/G}",
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"power": "3",
"id": "p10",
"toughness": "1",
"playable": true
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56",
"playable": true
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": true
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 28,
"life": 14
}
],
"board_cursor": 80,
"choices": [
{
"mana_cost": "{2}{B/G}",
"name": "Earth Village Ruffians",
"index": 0,
"action": "cast",
"id": "p10",
"power": "3",
"toughness": "1"
},
{
"name": "Food Token",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"index": 2,
"action": "cast",
"id": "p56"
}
],
"untapped_lands": 5,
"game_seq": 273,
"land_drops_used": 1,
"stop_reason": "reached_step",
"current_step": "Precombat Main"
}raw
{
"success": true
}pass_priority(until=declare_attackers, board_cursor=80)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Select attackers",
"response_type": "select",
"respond_with": "attackers=p1,p2,... or choice=yes (confirm) or choice=no (skip). Add rationale when you act",
"context": "T6 Combat/Declare Attackers (PilotB)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 25,
"life": 20,
"hand": [
{
"mana_cost": "{2}{B/G}",
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"power": "3",
"id": "p10",
"toughness": "1"
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": true
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 28,
"life": 14
}
],
"board_cursor": 81,
"choices": [
{
"name": "Swamp",
"index": 0,
"choice_type": "attacker",
"id": "p22",
"power": "3",
"toughness": "3"
},
{
"name": "Pirate Peddlers",
"index": 1,
"choice_type": "attacker",
"id": "p49",
"power": "3",
"toughness": "3"
},
{
"name": "All attack",
"index": 2,
"choice_type": "special",
"id": "all"
}
],
"combat_phase": "attackers",
"untapped_lands": 5,
"game_seq": 275,
"stop_reason": "combat"
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T6 Combat/Declare Attackers (PilotB)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 25,
"life": 20,
"hand": [
{
"mana_cost": "{2}{B/G}",
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"power": "3",
"id": "p10",
"toughness": "1"
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": true
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 28,
"life": 14
}
],
"board_cursor": 84,
"choices": [
{
"name": "Food Token",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Swamp",
"id": "p22",
"power": "3",
"toughness": "3"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Pirate Peddlers",
"id": "p49",
"power": "3",
"toughness": "3"
}
]
}
],
"untapped_lands": 4,
"game_seq": 280,
"action_taken": "batch_attack",
"success": true,
"declared": [
{
"id": "p22"
},
{
"id": "p49"
}
]
}pass_priority(until=my_turn)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Select blockers",
"response_type": "select",
"respond_with": "blockers=p5:p1,p6:p2 (blocker:attacker) or choice=yes (confirm) or choice=no (skip). Add rationale when you act",
"context": "T6 Combat/Declare Blockers (PilotB)",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": true
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 28,
"life": 14,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p52",
"toughness": "2"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 25,
"life": 20
}
],
"board_cursor": 91,
"choices": [
{
"name": "Forecasting Fortune Teller",
"index": 0,
"choice_type": "blocker",
"id": "p5",
"power": "1",
"toughness": "3"
},
{
"name": "Corrupt Court Official",
"index": 1,
"choice_type": "blocker",
"id": "p4",
"power": "1",
"toughness": "1"
},
{
"name": "Messenger Hawk",
"index": 2,
"choice_type": "blocker",
"id": "p29",
"power": "1",
"toughness": "2",
"combat_rules": [
"Flying"
]
}
],
"combat_phase": "blockers",
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Swamp",
"id": "p22",
"power": "3",
"toughness": "3"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Pirate Peddlers",
"id": "p49",
"power": "3",
"toughness": "3"
}
]
}
],
"game_seq": 282,
"incoming_attackers": [
{
"name": "Swamp",
"id": "p22",
"power": "3",
"toughness": "3"
},
{
"name": "Pirate Peddlers",
"id": "p49",
"power": "3",
"toughness": "3"
}
],
"recent_chat": [
"PilotB: Long Feng is gone, but these earthbent lands are keeping the pressure on.",
"PilotB: Those earthbent lands are keeping the pressure on. Let's see how your defenses hold."
],
"stop_reason": "combat"
}Thinking (23330 chars)
Let me analyze the situation. It's turn 6, opponent is attacking with:
- Swamp 3/3 (earthbent, id=p22)
- Pirate Peddlers 3/3 (deathtouch, id=p49)
I have:
- Forecasting Fortune Teller 1/3 (p5)
- Corrupt Court Official 1/1 (p4)
- Messenger Hawk 1/2 (sick, p29) β sick means summoning sickness, can't block? No wait, summoning sickness prevents attacking and tap abilities, NOT blocking. Actually summoning sickness prevents attacking and activated abilities with tap symbol. Blocking is fine. Wait, the hawk was cast on my turn 5, so on my turn 6 it should be fine... but this is opponent's turn 6? Wait, let me re-read.
Wait, the board says "Turn 6 COMBAT - PilotA" β PilotA is me. So it's my turn 6? No wait, combat with incoming attackers means opponent is attacking me on... hmm, "Turn 6 COMBAT - PilotA" β but I'm PilotA. Wait, if opponent is attacking me, it would be opponent's turn. Unless... my Messenger Hawk is "sick" which suggests it was cast last turn and this is now... hmm.
Actually wait. Let me re-read. Last entry: "Turn 5 combat: I cast Messenger Hawk (sick)... Skipping the attack." That was my turn 5. Then opponent's turn 5 happened? No β actually the log says opponent attacked me on their turn 5 (I took 6, 20β14). Then my turn 5 I cast Messenger Hawk. Now it's opponent's turn 6, and they're attacking with the 3/3 Swamp and 3/3 Pirate Peddlers.
Hmm, but the header says "Turn 6 COMBAT - PilotA". That might just be a labeling thing. The combat shows attackers coming at me, so it's opponent's combat.
Opponent's board: Food Token, 3 Forests, Pirate Peddlers 3/3 (tapped, attacking), Swamp 3/3 (tapped, attacking), Swamp (untapped land). 2 cards in hand.
My board: Boiling Rock Prison (tapped), Clue Token, Corrupt Court Official 1/1, Forecasting Fortune Teller 1/3, Island (tapped), Messenger Hawk 1/2 (sick), Swamp (tapped), Swamp (tapped). All my lands are tapped β makes sense, I cast Messenger Hawk on my turn.
Wait, why are my lands tapped on opponent's turn? Because I cast Messenger Hawk and then... it's the same turn? Hmm, if all my lands are tapped and Messenger Hawk is sick, this might still be my turn 5? No β I'm being attacked, so it's opponent's turn. My lands being tapped is odd but maybe the game displays them tapped from my turn... Actually no, they would untap at the start of my turn. If it's opponent's turn 6, my lands should be untapped unless something tapped them.
Hmm wait, maybe the sequence was: my turn 5 (cast Hawk), then passed, opponent's turn 6 begins. My lands would have untapped on my turn 6... but it's not my turn 6 yet. Let me think: my turn 5 β opponent turn 5? No...
Actually turns alternate: T1 me, T1 opp, T2 me, T2 opp... The log shows "Turn 5" where opponent attacked me (their turn 5), then "Turn 5" me casting Messenger Hawk? That doesn't alternate properly, but whatever. The current state: it's a combat phase where I'm defending. My lands are all tapped. That's strange but possible if this is the same turn I cast Hawk β i.e., the turn numbering in my summary was off.
Actually, you know what β maybe what happened: The "Turn 5" where opponent attacked and I took 6 was opponent's turn. Then I had my turn where I cast Messenger Hawk. Now opponent is on their next turn attacking again. My lands should be untapped though...
Unless the display is from my perspective mid-turn. Hmm, actually it doesn't matter much for the blocking decision. What matters:
Incoming: 3/3 earthbent Swamp and 3/3 Pirate Peddlers with deathtouch.
My potential blockers: 1/3 Teller, 1/1 Official, 1/2 Hawk (flying, can block the Swamp but not... wait flying only restricts being blocked; a flyer can block non-flyers fine).
I'm at 14 life. If I take both: 6 damage β 8 life.
Key consideration: My plan is to cast The Fire Nation Drill ({2}{B}{B} = 4 mana) next turn, ETB tap to destroy a creature with power 4 or less, then crew with Teller + Official (power 2). The Drill is my path to stabilize.
If I chump block, I lose creatures I need for crewing. Teller (1 power) + Official (1 power) = crew 2 exactly. Hawk could also crew once it loses summoning sickness (1 power).
Blocking options:
- Block Pirate Peddlers (deathtouch 3/3) with anything β my creature dies, Peddlers probably survives unless blocked by... deathtouch kills my blocker regardless; my 1-power creatures deal 1 damage to Peddlers, not lethal (3 toughness). So blocking Peddlers = lose a creature, kill nothing, prevent 3 damage.
- Block the 3/3 Swamp with Teller (1/3): Teller deals 1, Swamp deals 3 to Teller β Teller dies. Prevent 3 damage, lose Teller, kill nothing. Note: when the earthbent Swamp dies it returns tapped, but blocking doesn't kill it.
If I don't block: take 6, go to 8. Keep all three creatures.
Next turn (my turn): I have 5 lands? Let me count: Boiling Rock Prison, Island, Swamp, Swamp = 4 lands. Drill costs {2}{B}{B} = 4 mana. I have Prison (B/R), Swamp, Swamp β three black sources. So I can cast Drill for 4, ETB tap destroy Pirate Peddlers (power 3 β€ 4) or the 3/3 Swamp. Then crew with Teller + Official, attack with 4/4 trample? Wait, what's the Drill's power/toughness? The Fire Nation Drill β crew 2, trample. Its stats aren't shown in the reference... it says "The Fire Nation Drill {2}{B}{B}: Trample / When this enters, you may tap it. When you do, destroy target creature with power 4 or less." Power/toughness not listed in the text given. Typically such vehicles are like 4/4 or 5/4. Hmm.
Anyway, my plan: cast Drill, kill one attacker, crew, and start racing. I'm at 14 now. If I take 6 β 8. Opponent has 3/3 + 3/3 deathtouch. If I kill the deathtouch Peddlers with Drill ETB, then I have a big trampler vs their 3/3 land.
Should I chump? If I chump the Peddlers with Official (1/1), I prevent 3 damage (stay at 11 instead of 8), but lose Official β then I can't crew with Teller+Official; I'd need Teller + Hawk (1+1=2) which works once Hawk is no longer sick. Actually on my next turn, Hawk won't be sick anymore. So crew options: Teller+Hawk or Teller+Official.
Hmm, but do I even want to attack with the Drill? Let's think about the race. Opponent at 20. I need to deal 20. That's a lot. My board: Drill (probably 4/4 or so trampler), plus 1-power dorks and a 1/2 flyer that becomes 3/2 if I draw 2+ cards (Clue cracking helps).
Life math: If I take 6 now β 8. Next turn I cast Drill, kill Peddlers (deathtouch is the scariest since it trades with my Drill). Then opponent has 3/3 Swamp attacker. They attack β I can block with Drill? Drill as a vehicle is only a creature if crewed. Crew on their turn? I can crew at instant speed if I have untapped creatures with power 2+. If I crewed on my turn to attack, it stays a creature until end of turn only.
This is getting complex. Let me simplify: What's my best path to winning?
My hand: Lost Days ({4}{U} bounce-ish), Pirate Peddlers (2/2 deathtouch), The Fire Nation Drill. I have 4 lands + Clue token.
Mana: 4 lands. Drill = 4 mana (BB). Lost Days = 5 mana (4U β I have only one Island, so I need U; Island provides U; {4} generic). Peddlers = 3 mana (2B).
Turn plan (my upcoming turn): Cast Drill ({2}{B}{B}) using Prison + 2 Swamps, leaving Island untapped. ETB: tap it, destroy target creature with power β€4 β kill the 3/3 Pirate Peddlers (deathtouch) since it's the biggest threat that also trades up. Or kill the 3/3 Swamp land β killing a land reduces their mana AND when it dies it returns tapped (earthbend returns it). Actually earthbent lands return to battlefield tapped when they die, so killing the Swamp doesn't permanently remove the land β it comes back tapped. Still removes the 3/3 body and counters... hmm, it returns as a land with no counters? "When it dies or is exiled, return it to the battlefield tapped." It returns as a land (the counters fall off since it changes zones). So killing the earthbent Swamp: it comes back tapped as a plain Swamp. That's decent β removes a 3/3 attacker permanently-ish.
But the deathtouch Peddlers is more threatening because it can trade with my Drill. Killing Peddlers with Drill ETB seems right.
Then: opponent still has 3/3 Swamp attacking each turn. I can crew Drill with Teller+Official (or Hawk) and block? No β blocking with a vehicle requires crewing before blockers, using my creatures, which taps them.
Alternatively, race: Drill trample attacks. Opponent at 20.
Honestly, I think the key question right now: block or not?
I'm at 14. Taking 6 β 8. Opponent's board after: 3/3 Swamp land + 3/3 deathtouch Peddlers + Food token. They have 2 cards in hand.
If I chump both: block Swamp with Teller, block Peddlers with Official. Both my creatures die, I take 0, stay at 14. But then I have only Hawk (1/2) for crewing β can't crew Drill (need power 2; Hawk alone is 1). Then my Drill can't attack/block. That's terrible.
If I chump one: block Peddlers with Official (1/1 dies to deathtouch, prevents 3). Take 3 from Swamp β 11. Keep Teller + Hawk for crewing (Teller 1 + Hawk 1 = 2). That works for crewing next turn.
If I block Swamp with Teller (1/3): Teller dies (3 damage to it), prevent 3, take 3 from Peddlers β 11. Keep Official + Hawk for crew.
If no blocks: take 6 β 8. Keep all three.
Life total matters: opponent's clock is 6/turn currently (3/3 + 3/3). If I go to 8, then next turn I cast Drill and kill one of them. Clock becomes 3/turn. 8 β 5 β 2... I have time if I can stabilize with the Drill blocking.
Can the Drill block? Crew 2: tap creatures with total power 2+. On opponent's turn, before blockers, I can pay crew (tap Teller+Hawk or Official) to make it a creature, then block. Drill presumably has decent toughness. If Drill blocks the 3/3 Swamp, it survives (assuming toughness β₯4) and kills... power 4+ kills the 3/3? Drill power vs Swamp toughness 3: if Drill has β₯3 power it kills the Swamp (which returns tapped as a land). But careful: if Peddlers (deathtouch) attacks and I block with Drill, Drill dies to deathtouch. So I'd block the Swamp, take 3 from Peddlers.
Sequence if I don't block now (β8 life):
- My turn: untap, draw. 4 lands. Cast Drill (BB via Prison+Swamp+Swamp... wait Prison gives B, Swamp B, Swamp B = BBB + need 2 generic = {2}{B}{B} total 4: Prison(B) + Swamp(B) covers BB, then 2 generic from Island + ... I have exactly 4 lands: Prison, Island, Swamp, Swamp. {2}{B}{B}: pay B,B from two black sources, and 2 generic from Island + third land. Yes, exactly 4 mana. All lands tapped. ETB: tap Drill, destroy Peddlers (3/3 deathtouch, power 3 β€4).
- Now I have Clue token, and Island is tapped too. Can't cast anything else.
- Opponent's turn: they have 3/3 Swamp + whatever they draw/play (2 cards in hand + draw). They attack with 3/3 Swamp. I crew Drill (tap Teller + Official or Hawk) and block: Drill (let's say 4/4+) kills the Swamp (returns tapped), Drill survives if toughness >3. Then their board is just lands + Food + maybe new plays. My creatures tapped but alive (crew taps creatures but they don't take damage).
- Then I can start attacking with Drill + Hawk. Race: opponent at 20. Drill ~4/turn + Hawk 1-3/turn. Slow but opponent's board is neutralized.
Alternatively kill the Swamp-land with Drill ETB and chump... no, Peddlers deathtouch is worse.
Wait, actually, should I kill the Swamp land instead? If I kill Peddlers, opponent keeps a 3/3 attacker. If I kill the Swamp-land, it returns tapped, opponent keeps 3/3 deathtouch Peddlers which can trade with my Drill in combat (they'd block my Drill with Peddlers β deathtouch kills Drill, Peddlers dies too since Drill has β₯3 power... actually Peddlers toughness 3, Drill power β₯3 kills it. So trading Drill for Peddlers β bad for me, Drill is my best card).
So killing Peddlers with the ETB is correct β it removes the deathtouch threat so my Drill can attack/block freely.
OK so the immediate decision: block or not, and with what.
Consideration: Do I need all three creatures? Crew needs power 2. Teller(1) + Official(1) works. Teller(1) + Hawk(1) works. Official(1) + Hawk(1) works. Any two of the three. So I can afford to lose ONE creature and still crew.
Chump blocking Peddlers with Official: prevents 3 damage (deathtouch trample? No, deathtouch isn't trample β Peddlers has deathtouch only, no trample, so 1/1 blocks all 3 damage). I go to 11 instead of 8. Keep Teller + Hawk for crew. Official's ETB discard already happened; it's a 1/1 with no further value except crew.
But wait β there's a subtlety: if I block Peddlers with Official, Peddlers gets a counter? "Whenever you sacrifice another permanent, put a +1/+1 counter on it" β no, that's sacrifice, not death. Blocking isn't sacrificing. So no counter.
Alternatively block the Swamp with Teller: Teller (1/3) takes 3 β dies. Prevents 3. Keep Official + Hawk for crew. Same life result (11 vs 8).
Which creature to sacrifice? Official is a 1/1 with ETB already used. Teller is 1/3 β a good blocker against small stuff. Hawk is a 1/2 flyer that can become 3/2 β actual offensive value. I'd rather lose Official.
But blocking Peddlers with Official: Peddlers has deathtouch, Official dies. Official deals 1 to Peddlers β Peddlers becomes 3/3 with 1 damage... it has a +1/+1 counter making it 3/3 (base 2/2 + counter). 1 damage doesn't kill. Fine.
Actually wait β should I block the Swamp instead with Official? Official 1/1 vs 3/3 Swamp: Official dies, prevents 3. Same result, but Peddlers hits me for 3 instead of Swamp. Identical life-wise. But killing... no, nothing dies on their side either way.
Hmm, one more consideration: if I block Peddlers with Official, does Peddlers die? No (toughness 3, takes 1). If I block Swamp with Official, Swamp takes 1, lives.
So: block with Official on either attacker β I take 3, go to 11, lose Official, keep Teller+Hawk (crew-capable).
Is going to 11 vs 8 worth losing Official? Official's remaining value: 1 power for crew, 1 damage/turn chip. With Drill plan, crew needs 2 power: Teller+Hawk suffices. So Official is expendable.
But wait β do I want to keep 3 creatures for redundancy? If opponent has removal (they've shown discard/earthbend deck; Rockalanche in graveyard with flashback {5}{G} β they have 3 Forests + Swamp + Swamp = 5 lands! They could flashback Rockalanche for {5}{G}: 3 Forests + ... they have 5 lands total, one is a Forest? No: 3 Forests, 2 Swamps (one is the 3/3 earthbent). Flashback {5}{G} = 6 mana. They have 5 lands. Not yet, but next land enables it. Rockalanche would earthbend X=3 (3 Forests) making another 3/3.
So opponent's pressure could grow. Life cushion matters. But my creatures matter for the Drill plan.
Let me think about the actual danger: at 8 life, facing 3/3 Swamp + possible flashback Rockalanche 3/3. If I kill Peddlers with Drill ETB and block the Swamp with crewed Drill each turn, I stabilize at 8. Then race with Drill + Hawk.
At 11 life (chump with Official), same plan but more cushion.
The cost of chumping: lose Official β crew relies on Teller+Hawk. Hawk becomes un-sick next turn, so Teller+Hawk = 2 power crew works. Risk: if opponent kills one of them (they have no removal shown... they had discard via Dai Li, Leaves from the Vine mill). Their deck seems to be earthbend/lands-matter, likely light on removal. Low risk.
Alternatively β what about double-blocking? Block Peddlers with Official + Teller? Both die to deathtouch (deathtouch assigns 1 to each). No β deathtouch: 3 power assigns 1 to Official (lethal), 1 to Teller (lethal with deathtouch), 1 remaining... must assign lethal to first before next: Official 1 (lethal via deathtouch), Teller 1 (lethal), 1 more can go to either. Both die, Peddlers takes 2, survives (3 toughness). Terrible.
Block Swamp with Teller + Official: Swamp assigns 3: must kill Teller (3 toughness, needs 3) β actually attacker orders blockers; 3 damage: assign 3 to Teller kills it, Official survives? Controller of Swamp chooses order; they'd assign lethal to kill at least one. If order Teller first: 3 to Teller (lethal), 0 to Official. Teller dies, Swamp takes 2 (1+1), survives. I prevent 3 but lose Teller and keep Official+Hawk for crew. Same as chumping with one, except I lose Teller instead of Official. Worse β I'd rather lose Official.
So best chump: Official alone on Peddlers (or on Swamp, same). Prevent 3, go to 11.
Hmm, but actually, let me reconsider not blocking at all. Is 3 life worth a 1/1? In this matchup, my creatures are mostly crew fodder. The 3 life could matter against their land-based beatdown. Also, taking 6 to 8 puts me in range of... let's see, 3/3 + 3/3 = 6 again next turn if I don't deal with them. But I will deal with Peddlers via Drill.
Actually, wait. Let me reconsider: should I block with Teller on the Swamp instead? Teller is 1/3 β vs 3/3 it dies. Yes dies. So same.
What about blocking with Hawk? Hawk is my only evasion threat (3/2 flyer when drawing 2+). Keep Hawk.
Decision: Block Pirate Peddlers with Corrupt Court Official. Official dies to deathtouch, I take 3 from the Swamp (14β11). Keep Teller + Hawk for crewing Drill next turn.
Hmm wait, actually, let me reconsider whether blocking the Swamp with Official is better than blocking Peddlers. If I block Peddlers, the Swamp hits me for 3. If I block Swamp, Peddlers hits me for 3. Same damage. But: blocking Peddlers means Peddlers takes 1 damage β irrelevant. Blocking Swamp means Swamp takes 1 β irrelevant.
One difference: deathtouch Peddlers kills Official automatically; Swamp also kills Official (3 > 1 toughness). Same.
Any reason to prefer one? If I block the Swamp, Peddlers stays untapped? No, both are attacking/tapped regardless. No difference. I'll block Peddlers β thematic: killing... no. Whatever, either is fine. Actually β hmm, one thing: if I block the Swamp land and it... no triggers. OK truly identical. I'll block the Pirate Peddlers with the Official to at least ping 1 damage on their deathtoucher... which also doesn't matter.
Wait, actually, maybe I should reconsider no-block once more. My plan requires: (a) survive, (b) cast Drill, (c) crew. Going to 8 vs 11: with Drill killing Peddlers and blocking Swamp, incoming damage after my turn β 3/turn if I don't block with Drill, 0 if I do. Actually if Drill blocks the Swamp each turn (crew with Teller+Hawk), I take 0. Then life total doesn't matter much. But opponent may develop more (Rockalanche flashback at 6 lands). Extra cushion is nice.
Also! Important: if I keep Official, I could instead NOT crew and just hold... no, Drill needs crew.
One more angle: Lost Days ({4}{U}) β bounce Peddlers or the Saga... Leaves is gone (sacrificed). Lost Days on Peddlers: puts it into library second from top or bottom β opponent chooses? "The owner of target creature or enchantment puts it into their library second from the top or on the bottom." Owner chooses. They'd choose second from top to redraw it? Second from top means they draw it next turn... bottom is worse for them; owner picks, so they pick second from top? Actually that's good for them. Hmm, Lost Days is mediocre here. Costs 5 anyway; I have 4 lands. Not relevant this turn.
So the decision now: block Peddlers with Official (chump), take 3 from Swamp β 11.
Actually hold on, let me reconsider blocking with BOTH Teller and Official separately β Teller on Swamp, Official on Peddlers: both die, I take 0, stay 14. Then crew = Hawk alone = 1 power < 2. Can't crew! Drill stuck. Bad. No.
So options ranked:
1. Chump Peddlers with Official β 11 life, keep Teller+Hawk (crew β).
2. No blocks β 8 life, keep all three.
I prefer option 1: 3 life for a 1/1 that's redundant for crewing. In a race against a lands deck, life cushion > redundant 1/1.
Hmm, but wait β is Official truly redundant? After Drill crew with Teller+Hawk, those two are tapped; Official could provide... nothing else. It just sits. Its only future value: chump blocker or crew with Teller while Hawk attacks. Actually that's something: if Hawk is my evasion attacker, I'd rather crew with Teller+Official and keep Hawk free to attack. With only Teller+Hawk, crewing taps Hawk, losing my air attack.
Value of Hawk attacking: 1 damage/turn (or 3 if I draw 2+). Over a long game that matters. But survival first. Also next turn: cast Drill uses all 4 lands; I can't do anything else. Hawk is sick until my next turn β it was cast on my last turn, so on my upcoming turn it's fine.
Race math if all goes well: Turn 6 (mine): Drill kills Peddlers. Turn 7: crew with Teller+Official, attack with Drill (trample, ~4-5) + Hawk (1-3) β opponent ~20β14ish. They get a 3/3 Swamp attack in between if unblocked... I'd block with Drill? Can't β Drill tapped from attacking. Hmm.
Let me not over-plan. The immediate decision: I'll chump block with the Official. Actually β wait. Let me reconsider one more time whether to chump at all, because "competitive player, maximize win rate."
At 14, taking 6 β 8. Their max damage next turn: Swamp 3/3 + Peddlers 3/3 = 6 (before my Drill kill). After Drill kills Peddlers: 3/turn from Swamp, which I can block with crewed Drill indefinitely (Drill presumably toughness β₯4 survives 3 damage; and kills the Swamp land... which returns tapped β fine, they lose the attacker for a turn but get the land back; actually if Drill blocks and kills the Swamp, it returns tapped, and they can... it can't attack again as a 0/0 without earthbend. So their offense collapses to whatever they draw).
Then my offense: Drill attacks (they have no deathtouch anymore), they chump with... they have nothing but lands. Rockalanche flashback at 6 lands gives a 3/3 (X=3 Forests). Drill tramples over 3/3s.
I think I stabilize either way. The 3 life is insurance against their unknown 2 cards + draws. The Official is nearly worthless. Chump with Official.
Actually, one more consideration β Pirate Peddlers "Whenever you sacrifice another permanent, put a +1/+1 counter on it." Their Peddlers already has 1 counter (3/3) β from when? Probably when Long Feng... no, sacrifice. Maybe Leaves from the Vine sacrifice (Saga sacrifices itself after III!) β yes, that's it. So if they sacrifice Food (gain 3 life), Peddlers β 4/4. Note for later: Drill can still kill a 4/4 (power β€4). OK.
Also note: if I chump with Official β "sacrifice"? No, blocking isn't sacrificing. No counter. Good.
Alright: blockers = Corrupt Court Official (p4) blocks Pirate Peddlers (p49). Take 3 from Swamp. 14β11.
Wait, actually should I block the Swamp instead to keep Peddlers at... no. Both 3 power. Identical. Slight preference: block Peddlers because if they later sacrifice Food, Peddlers grows to 4/4 β damage already dealt doesn't matter. Nah. Actually here's a thought: block the SWAMP with Official, because the Peddlers might grow with the Food sacrifice making it a worse attack later, but right now identical. Honestly identical for this combat. I'll block Peddlers (p49) with Official (p4).
Hmm, actually one real difference: none. Both attackers deal exactly 3, both kill the 1/1. Block Peddlers. Done.
Let me also reply to opponent's chat: "Long Feng is gone, but these earthbent lands are keeping the pressure on." I should respond with some trash talk about the Drill coming. Keep it fun but don't reveal too much? A little flavor is fine.
Format: choose_action with blockers="p4:p49", summary, rationale.raw
{
"success": true
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T6 Combat/Declare Blockers (PilotB)",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": true
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 28,
"life": 14,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p52",
"toughness": "2"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 25,
"life": 20
}
],
"board_cursor": 94,
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Swamp",
"id": "p22",
"power": "3",
"toughness": "3"
}
]
},
{
"blocked": true,
"defending": "PilotA",
"attackers": [
{
"name": "Pirate Peddlers",
"id": "p49",
"power": "3",
"toughness": "3"
}
],
"blockers": [
{
"name": "Corrupt Court Official",
"id": "p4",
"power": "1",
"toughness": "1"
}
]
}
],
"game_seq": 289,
"action_taken": "batch_block",
"success": true,
"declared": [
{
"id": "p4",
"blocks": "p49"
}
]
}Thinking (10646 chars)
Let me analyze the current situation. It's turn 6, opponent attacked with a 3/3 earthbent Swamp and 3/3 deathtouch Pirate Peddlers. I need to declare blockers. From the game log, my thinking was: I need to keep two creatures with total power 2+ to crew The Fire Nation Drill next turn. My creatures are: - Forecasting Fortune Teller (1/3) - Corrupt Court Official (1/1) - Messenger Hawk (3/2, summoning sick... wait, it was cast on turn 5, so on turn 6 it should be able to attack, but the log says "sick Messenger Hawk (3/2)" β hmm, wait, I cast it on my turn 5, so on opponent's turn 6 it's not sick anymore for blocking purposes. Actually sickness only matters for attacking and tapping for crew... no wait, sickness matters for attacking and activating tap abilities. Crewing requires tapping the creature, which is an activation cost β a summoning sick creature cannot crew a vehicle. So the Hawk cast on turn 5 can't crew on my turn 6? No wait β on MY turn 6, the Hawk has been under my control since the beginning of my turn, so it's no longer sick. Actually sickness ends at the beginning of your turn. I cast it during my turn 5. On my turn 6, it's been under my control continuously since the start of turn 6, so it can attack and crew. Wait, the log says "my only 2-power creature is the sick Messenger Hawk (3/2), which I won't risk". Hmm, that says the Hawk is sick β but it's the opponent's turn 6 now. I cast the Hawk on my turn 5. So on opponent's turn 6, the Hawk... has been under my control since my turn 5. Sickness ends when my turn begins. My turn 6 hasn't begun yet β it's opponent's turn 6. So on MY upcoming turn 6, the Hawk will NOT be sick (it started turn 6 under my control... wait no). Let me think again. Summoning sickness: a creature can't attack or use tap abilities unless it's been under your control continuously since the beginning of your most recent turn. I cast Hawk during my turn 5. My most recent turn begins at my turn 6. At the start of my turn 6, the Hawk has been under my control since turn 5, so on my turn 6 it can attack/crew. So the log's note "sick Messenger Hawk" might be slightly off, or maybe I cast it on turn 5 which is the current turn... Actually wait, looking at the log: "[Turn 5] It's my turn 5 with 3 untapped lands... I'm casting Messenger Hawk". Then "[Turn 5] Turn 5 combat: I cast Messenger Hawk (sick)". Then "[Turn 6] Opponent attacked..." So now it's opponent's turn 6. On my turn 6, the Hawk will be able to crew (sickness wears off at the start of my turn). Hmm, but actually crewing happens on my turn, so that's fine. Actually wait β the concern in the log is about blocking now. The decision: block Corrupt Court Official on Pirate Peddlers to trade (deathtouch kills Official, Official deals 1 damage... wait, Peddlers is 2/2 or 3/3? The log says "3/3 deathtouch Pirate Peddlers" β hmm, originally it was "Pirate Peddlers (2/2 deathtouch)". Maybe it got buffed or the earthbend made something bigger. Anyway, 1/1 Official blocks Peddlers: Peddlers' deathtouch kills Official, Official deals 1 damage to Peddlers which is not enough to kill a 2/2 or 3/3. So Official dies for nothing? No wait β the log says "the only block that deals damage is Corrupt Court Official trading with the Peddlers". Hmm, if Peddlers is 2/2 with deathtouch, 1 damage doesn't kill it. Unless... hmm. Wait, maybe Pirate Peddlers is a 2/2, and deathtouch means the 1 damage from Official kills it? No β deathtouch is on the Peddlers, meaning damage IT deals is lethal. The Official doesn't have deathtouch. So Official deals 1 damage to a 2/2 β not lethal. So Official dies and Peddlers survives. That's not a trade. Hmm, unless the Peddlers has 1 toughness? Let me reconsider. Maybe Pirate Peddlers is a 2/1 with deathtouch? I should check the actual game state. Let me call pass_priority or get_game_state to see the current board. Actually, the instruction says "Continue playing. Call pass_priority." So I should call pass_priority to get the current state and then make the blocking decision. Let me think about what I know: - My life: 14 - Opponent's board: 3/3 earthbent Swamp (attacking), Pirate Peddlers (deathtouch, attacking), Leaves from the Vine (saga?), Food token, lands. - My board: Forecasting Fortune Teller (1/3), Corrupt Court Official (1/1), Messenger Hawk (3/2), Boiling Rock Prison, Island, 2 Swamps. Hand: The Fire Nation Drill, maybe others. The attack: 3/3 + 3/3 = 6 damage incoming. If I take it, I go 14β8. Blocking options: 1. No blocks: take 6, go to 8. Keep all three creatures. Next turn: play The Fire Nation Drill (ETB destroys target creature β kill the earthbent Swamp or Peddlers), crew with Teller + Official (power 1+1=2, crew 2 presumably), attack with a big vehicle. 2. Official blocks Peddlers: Official dies (deathtouch), Peddlers takes 1 damage (survives if 2/2). I take 3 from the Swamp, go to 11. But then I only have Teller (1 power) + Hawk (3 power) for crewing β Hawk alone has 3 power, can crew by itself if crew cost is 2 or 3. 3. Teller blocks Swamp: Teller (1/3) blocks 3/3 β Teller dies, Swamp takes 1. Bad. Hmm, the log's reasoning said "the only block that deals damage is Corrupt Court Official trading with the Peddlers" β this suggests Official actually trades with Peddlers, meaning Peddlers has 1 toughness? Or maybe Official has deathtouch? Corrupt Court Official β let me recall. In Avatar set, Corrupt Court Official is a 1/1 that makes opponent discard when it ETBs. I don't think it has deathtouch. Hmm, wait β maybe Pirate Peddlers is a 2/1 deathtouch? Let me check with get_oracle_text. Actually, I should just call pass_priority and look at the board state with choices. Actually the instruction explicitly says "Continue playing. Call pass_priority." So the pending action is the block declaration. Let me call pass_priority to see the state, then decide. Wait, but pass_priority blocks until the next decision. If there's a pending block decision, pass_priority should return it. Let me do that. Actually, maybe I should just directly get action choices. But the instruction says call pass_priority. Let me follow it. Let me plan the block decision in advance: If Peddlers is 2/2 deathtouch and Official is 1/1: blocking Peddlers with Official kills Official, doesn't kill Peddlers. That's bad unless I want to prevent 3 damage at the cost of a creature β going to 11 vs 8. If I block the 3/3 Swamp with Teller (1/3): Teller dies, Swamp survives. Bad. Key consideration: next turn I want to cast The Fire Nation Drill (a Vehicle, presumably with crew 2). Its ETB destroys a creature β I can kill their best creature. Then crew it and attack. Creatures needed for crew: total power 2. Hawk is 3/2 β alone can crew (power 3 β₯ 2). So even if Official dies, I can crew with Hawk. But if Hawk crews, it can't attack separately... Vehicles: crewed vehicle becomes a creature, can attack. Hawk tapping to crew means Hawk itself can't attack, but the vehicle attacks. That's fine. Actually wait β is the Hawk sick on my turn 6? No β it was cast on turn 5, so on turn 6 it's fine. Hmm, but the log said "my only 2-power creature is the sick Messenger Hawk (3/2), which I won't risk" β this was reasoning for blocking on opponent's turn 6. The Hawk is a 3/2... wait, Messenger Hawk is 1/2? The log said "Messenger Hawk for a 1/2 flyer plus a Clue token" on turn 5, then "sick Messenger Hawk (3/2)" on turn 6. Maybe it got +2/+0 from something? Or maybe the log has typos. Whatever β I'll see the actual state. Decision framework for blocking: - Taking 6 β 8 life. Opponent's board: 3/3 Swamp + Peddlers. Next turn I kill one with the Drill's ETB, crew, and attack. Life total pressure: if they attack again with both, and I don't have blockers... 8 life is dicey but the Drill should stabilize. - Chumping Peddlers with Official: I go to 11, lose Official. Then crewing: Hawk (3 power) alone can crew if crew β€ 3. Or Teller + Hawk. Fine. Actually, the earthbent Swamp β when it dies or the earthbend... hmm, earthbent lands return when they die? Earthbend: the land becomes a creature with haste, and when it dies or is exiled, return it to the battlefield tapped? Something like that. Actually earthbend N: target land becomes a 0/0 creature with N +1/+1 counters, "when this creature dies, return it to the battlefield tapped" (as a land). So killing the earthbent Swamp just returns it as a tapped land. Still worth killing to stop the beating. Let me think about what kills what: The Fire Nation Drill ETB destroys target creature opponent controls. If I target the earthbent Swamp, it returns tapped as a land β opponent loses their attacker permanently-ish (it's a land now, they can earthbend again maybe). If I target Peddlers, it's gone for good. Probably kill the Peddlers (deathtouch is annoying for my vehicle attacking) β actually deathtouch blocker vs my vehicle: Peddlers can block and kill the Drill (deathtouch kills anything it damages). So killing Peddlers with the ETB is likely better, then my Drill attacks freely into the 3/3 Swamp... Drill is probably a big vehicle. OK let me just call pass_priority and see the actual state. One more consideration on the block: if I don't block at all, I take 6 β 8. If I block Peddlers with Official (assuming 2/2), I take 3 β 11, lose Official. If Official actually trades (Peddlers 2/1?), then blocking is great: kill their deathtoucher and take only 3. Hmm wait, actually, let me reconsider: maybe Pirate Peddlers is 2/2 and the "3/3" comes from Leaves from the Vine or a +1/+1 counter... The log turn 5 said "Pirate Peddlers (2/2 deathtouch)" and turn 6 says "3/3 deathtouch Pirate Peddlers". Possibly it got a counter from somewhere. If it's 3/3, Official definitely doesn't trade. But the log's plan says "the only block that deals damage is Corrupt Court Official trading with the Peddlers" β the log author (me, previously) believed Official trades with Peddlers. For a 1/1 to trade with a 3/3, Official would need deathtouch. Hmm, or maybe Official is a 1/1 with deathtouch? Corrupt Court Official in Avatar: Let me recall... "Corrupt Court Official" β 1B? No wait, it's black. 1/1, when ETB, target opponent discards a card. I don't remember deathtouch. I really need to see the board. Let me call pass_priority. Actually, I could also call get_oracle_text on Corrupt Court Official and Pirate Peddlers in parallel with... no, the instruction says call pass_priority. Let me just do that, and the board state will show me the creatures' stats. Then I can make the block decision withchoose_action. Let me call pass_priority now.
pass_priority(until=declare_blockers)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T6 Combat/Declare Blockers (PilotB)",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": false,
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": true
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 28,
"life": 14,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p52",
"toughness": "2"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 25,
"life": 20
}
],
"board_cursor": 94,
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Swamp",
"id": "p22",
"power": "3",
"toughness": "3"
}
]
},
{
"blocked": true,
"defending": "PilotA",
"attackers": [
{
"name": "Pirate Peddlers",
"id": "p49",
"power": "3",
"toughness": "3"
}
],
"blockers": [
{
"name": "Corrupt Court Official",
"id": "p4",
"power": "1",
"toughness": "1"
}
]
}
],
"game_seq": 289,
"stop_reason": "reached_step",
"current_step": "Declare Blockers"
}Thinking (4414 chars)
The state: I declared Corrupt Court Official as a blocker on Pirate Peddlers (the 3/3 deathtouch). The 3/3 Swamp is unblocked, so I'll take 3 damage (14β11). The Official will trade with the Peddlers β deathtouch kills the Official, and the Official deals 1 damage to the Peddlers, which is not enough to kill a 3/3... wait, the Peddlers is 3/3 (2/2 with +1/+1 counter). Official deals 1 damage to it, Peddlers survives with 1 damage marked. Deathtouch from Peddlers kills the Official.
Hmm, wait β actually the summary said "the only block that deals damage is Corrupt Court Official trading with the Peddlers." But actually the Official (1/1) doesn't kill a 3/3 Peddlers. It just chumps. But it does prevent 3 damage... no wait, the Peddlers was attacking me, and blocking with Official means I don't take the 3 damage from Peddlers, but the Official dies. And the unblocked Swamp deals 3 to me.
Wait, let me re-read: "Combat: Swamp -> PilotA | Pirate Peddlers blocked by Corrupt Court Official -> PilotA". So I already declared the block. Now it's the post-blocker priority for instants/abilities.
Hmm, actually did I already choose this block? The last log entry said "the only block that deals damage is Corrupt Court Official trading with the Peddlers." It seems the block was declared (perhaps via choose_action with blockers). Now I'm at the declare blockers priority β I can play instants or activated abilities.
Current choice: confirm (yes) or pass (no). There are no playable cards listed (Choices (0)). I have no untapped lands (all tapped: Boiling Rock Prison, Island, Swamp, Swamp). So I can't cast anything anyway. Lost Days costs {4}{U}, no mana. So just pass.
Wait, but actually let me think about whether this block was right. The Peddlers is 3/3 deathtouch. Blocking with 1/1 Official: Official dies, Peddlers takes 1 (survives as 3/3 with 1 damage). I prevent 3 damage. The Swamp hits me for 3: 14β11.
Alternative: no block, take 6: 14β8. Keep Official for crewing.
Hmm, the prior reasoning: I need to keep two creatures with total power 2+ to crew The Fire Nation Drill next turn. My creatures: Fortune Teller 1/3, Official 1/1, Messenger Hawk 1/2 (sick, becomes 3/2 if I've drawn 2+ cards). Crew 2 needs total power 2+. Teller (1) + Official (1) = 2. Teller (1) + Hawk (1) = 2. So any two of them crew it.
If Official dies blocking, I still have Teller + Hawk = power 2 to crew. So the block is fine β it saves 3 life and I can still crew with Teller + Hawk.
But wait β the Hawk is sick (summoning sickness doesn't matter for crewing, crewing taps creatures but summoning sickness only prevents attacking and {T} abilities... actually crew says "Tap any number of creatures you control with total power 2 or more" β summoning sick creatures CAN crew because crewing isn't a tap ability of the creature, it's a cost of the Vehicle's ability. Yes, summoning-sick creatures can be tapped to crew.)
So after the block: Official and Peddlers... Official dies, Peddlers survives (3/3 with 1 damage marked). I take 3 from the Swamp: 14β11.
Next turn (my turn 6): I have 4 lands (Prison, Island, Swamp, Swamp). The Fire Nation Drill costs {2}{B}{B} = 4 mana. I can cast it, ETB tap it to destroy target creature with power 4 or less β kill the Peddlers (3/3) or the 3/3 Swamp. The Peddlers has deathtouch and grows when they sacrifice; the Swamp is a 3/3. Both are power β€ 4. I'd probably kill the Peddlers since deathtouch is annoying, or the Swamp... Actually the Swamp when it dies returns to battlefield tapped (earthbend). So killing the Swamp just gives them back a tapped land β bad. Kill the Peddlers instead.
Then crew with Teller + Hawk (power 1+1=2) and attack with the Drill (5/5 trample? What's the Drill's stats? The Fire Nation Drill {2}{B}{B} β likely a 5/4 or similar. Oracle text doesn't show power/toughness in the reference... it says "The Fire Nation Drill {2}{B}{B}: Trample..." Hmm, no P/T shown. From the Avatar set, The Fire Nation Drill is a 5/4 Vehicle? Let me think. Actually I recall it's a 5/4. Not critical right now.
Also opponent has a Food token β when they sacrifice it, Peddlers gets a counter. But if Peddlers is dead, no matter.
Right now: no actions available (no mana). Just pass with choice="no".
Actually wait β could I use Boiling Rock Prison's sacrifice ability? It's tapped. No. Clue token: {2}, sacrifice βno mana. So pass.
Let me pass.raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T6 Combat/Combat Damage (PilotB)",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": true
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 28,
"life": 11,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p52",
"toughness": "2"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 25,
"life": 20
}
],
"board_cursor": 95,
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Swamp",
"id": "p22",
"power": "3",
"toughness": "3"
}
]
},
{
"blocked": true,
"defending": "PilotA",
"attackers": [
{
"name": "Pirate Peddlers",
"id": "p49",
"power": "3",
"toughness": "3"
}
]
}
],
"game_seq": 296,
"action_taken": "passed_priority",
"success": true
}Thinking (300 chars)
Let me review the situation. It's turn 6, I'm at 11 life after blocking. I blocked Pirate Peddlers with Corrupt Court Official (Official dies), and the 3/3 earthbent Swamp is unblocked, so I take 3 (14β11). I need to pass priority and let combat damage resolve. Let me callpass_priority to continue.
pass_priority(until=postcombat_main, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T6 Postcombat Main/Postcombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 25,
"life": 20,
"hand": [
{
"mana_cost": "{2}{B/G}",
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"power": "3",
"id": "p10",
"toughness": "1",
"playable": true
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": true
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 28,
"life": 11
}
],
"board_cursor": 87,
"choices": [
{
"mana_cost": "{2}{B/G}",
"name": "Earth Village Ruffians",
"index": 0,
"action": "cast",
"id": "p10",
"power": "3",
"toughness": "1"
},
{
"name": "Food Token",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
}
],
"untapped_lands": 4,
"game_seq": 297,
"land_drops_used": 1,
"recent_chat": [
"PilotA: Long Feng was worth the bullet — but enjoy those lands while you can, the Fire Nation is mobilizing. 🚜🔥"
],
"stop_reason": "reached_step",
"current_step": "Postcombat Main"
}raw
{
"success": true
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T6 Postcombat Main/Postcombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 25,
"life": 20,
"hand": [
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": true
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 28,
"life": 11
}
],
"board_cursor": 91,
"stack": [
{
"owner": "PilotB",
"name": "Earth Village Ruffians"
}
],
"untapped_lands": 1,
"game_seq": 303,
"land_drops_used": 1,
"action_taken": "selected_0",
"success": true
}pass_priority(until=my_turn)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T6 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
}
],
"name": "PilotA",
"library_size": 27,
"life": 11,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p52",
"toughness": "2",
"playable": true
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p61",
"playable": true
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9",
"playable": true
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10",
"power": "3",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 25,
"life": 20
}
],
"board_cursor": 98,
"choices": [
{
"name": "Boiling Rock Prison",
"index": 0,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"name": "Clue Token",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"index": 2,
"action": "cast",
"id": "p52",
"power": "2",
"toughness": "2"
},
{
"name": "Swamp",
"index": 3,
"action": "land",
"id": "p61"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"index": 4,
"action": "cast",
"id": "p9"
}
],
"untapped_lands": 4,
"game_seq": 308,
"land_drops_used": 0,
"recent_chat": [
"PilotB: Long Feng did his job—these lands are still marching!"
],
"stop_reason": "playable_cards",
"has_playable_cards": true
}Thinking (11896 chars)
Let me analyze the board state.
My turn 6. I have 11 hp. My hand: Lost Days, Pirate Peddlers, Swamp, The Fire Nation Drill.
My battlefield: Boiling Rock Prison, Clue Token, Forecasting Fortune Teller 1/3, Island, Messenger Hawk 1/2, Swamp, Swamp. That's 4 untapped lands (Prison, Island, Swamp, Swamp).
Opponent: 20hp, 1 card in hand. Battlefield: Earth Village Ruffians 3/1 (sick), Food Token, Forest x3 (2 tapped, 1 untapped), Pirate Peddlers 3/3 deathtouch (tapped), Swamp 3/3 (tapped, earthbent), Swamp (tapped).
Wait, opponent has an Earth Village Ruffians 3/1 that's sick β they must have played it this turn? Actually it's turn 6, my turn. They played it on their turn 6 presumably. It's summoning sick.
My plan: Cast The Fire Nation Drill ({2}{B}{B}). When it enters, I may tap it to destroy target creature with power 4 or less. I can destroy the Pirate Peddlers 3/3 deathtouch (power 3 β€ 4) or the earthbent Swamp 3/3.
Mana: I have Boiling Rock Prison (B/R), Island (U), Swamp, Swamp. The Fire Nation Drill costs {2}{B}{B}. I can pay with Prison (B), Swamp (B), Swamp + Island for the {2}. That works.
Should I also play the Swamp from hand first? I have a land drop. Playing Swamp gives me 5 lands. But casting the Drill uses 4 mana. If I play Swamp first, I'd have 5 lands, cast Drill with 4, leaving 1 untapped. Not particularly useful.
Actually, let me think about the sequencing. The Drill ETB: "When this enters, you may tap it. When you do, destroy target creature with power 4 or less."
Targets with power β€ 4: Earth Village Ruffians (3/1), Pirate Peddlers (3/3), earthbent Swamp (3/3). All their creatures qualify.
Which to kill? The Pirate Peddlers has deathtouch and grows when they sacrifice permanents (they have a Food token and Clues... they have a Food token). The earthbent Swamp is a 3/3 that returns tapped when it dies β wait, "When it dies or is exiled, return it to the battlefield tapped." So destroying the earthbent Swamp just returns it tapped as a land. That's less valuable β it comes back (as a tapped land, not a creature, until they earthbend again). Actually it returns as a land (the land card returns tapped). So killing the 3/3 Swamp means they get their Swamp back tapped, and it's no longer a creature. That's actually fine β it removes a 3/3 attacker permanently (unless they re-earthbend).
The Peddlers is a 3/3 deathtouch that grows. Deathtouch is annoying for my Drill in combat (Drill has trample though; deathtouch + trample β they'd block, assign 1 to Drill... actually trample vs deathtouch: 1 damage is lethal, rest tramples over). Hmm.
Earth Village Ruffians 3/1: when it dies, earthbend 2. So killing it gives them another earthbent land (2/2). Not great to kill with the Drill.
Best target: Pirate Peddlers (3/3 deathtouch). Removing deathtouch is important for my crewed Drill attacks. Also it grows whenever they sacrifice a permanent β they have a Food token.
Alternatively kill the 3/3 earthbent Swamp. It returns tapped as a land. That removes their biggest attacker but it comes back as a land.
Let me think about the game state. I'm at 11, they're at 20. Their board: 3/1 Ruffians (sick), 3/3 deathtouch Peddlers, 3/3 earthbent Swamp. Next turn they can attack with all three (Ruffians loses sickness). That's 9 damage incoming. I'm at 11. I need to stabilize.
My plan: Cast Drill, ETB tap to destroy... the Peddlers (deathtouch). Then I have Drill (6/6? What's the Drill's stats? The Fire Nation Drill {2}{B}{B} β Crew 2, Trample. Probably a 5/5 or similar. Let me check oracle text. The reference doesn't show power/toughness. Let me query. Actually it says "The Fire Nation Drill {2}{B}{B}: Trample / When this enters..." β no P/T shown. I should check.
Actually the card reference doesn't include P/T for the Drill. Let me get oracle text.
After casting Drill, I can crew it with Fortune Teller (1/3) + Messenger Hawk (1/2) = total power 2. Crew 2 requires total power 2 or more. Yes, 1+1=2.
But wait β should I attack this turn? After casting Drill and killing a blocker, I can crew and attack. Their board after I kill Peddlers: 3/1 Ruffians (sick, can't block? No β sick creatures CAN block. Summoning sickness only prevents attacking and tapping for abilities. Blocking is fine). Wait, the Ruffians is sick but it can still block.
Their blockers if I attack with crewed Drill: Ruffians 3/1, earthbent Swamp 3/3 (both untapped? The Swamp 3/3 is tapped, Peddlers tapped). Let me re-read: "Forest (tapped), Forest (tapped), Forest, Pirate Peddlers 3/3 (tapped), Swamp 3/3 (tapped), Swamp (tapped)". So untapped: one Forest, Earth Village Ruffians 3/1 (sick but untapped? it says sick, so untapped). Food token.
So their only potential blocker is the Ruffians 3/1 (untapped, sick β can block). And the untapped Forest is just a land.
If I cast Drill, kill Peddlers, crew with Teller + Hawk, attack: Drill (let's say 5/5 trample?) vs Ruffians 3/1 block. If they block with Ruffians: Drill tramples, 3 to Ruffians (lethal 1), rest to face. Ruffians dies β earthbend 2 for them (they get a 2/2 land). Hmm, that gives them a 2/2 blocker for next turn. If they don't block, Drill hits for full.
Actually wait β attacking this turn: is the Drill sick? Vehicles: when crewed, it becomes an artifact creature until end of turn. Summoning sickness applies to creatures β the Drill entered this turn, so it has summoning sickness and cannot attack the turn it enters (crewing doesn't remove summoning sickness). Right! A Vehicle that just entered can't attack the same turn because it becomes a creature with summoning sickness. So no attack this turn.
OK so plan: Cast Drill, ETB destroy a creature. Then pass. Keep Teller + Hawk untapped for blocking? Or crew later.
Which target to destroy? Options:
1. Pirate Peddlers 3/3 deathtouch β grows with sacrifices. Deathtouch threatens my Drill in combat (blocks and kills it). Removing it makes my Drill a dominant attacker.
2. Earthbent Swamp 3/3 β returns tapped as land when destroyed. Removes an attacker but they keep the land.
3. Ruffians 3/1 β killing triggers earthbend 2. Bad.
I think killing the Peddlers is best β deathtouch is the most problematic for my Drill plan, and it permanently removes it (unlike the earthbent Swamp which returns).
Wait, but also consider: their earthbent Swamp 3/3 will keep attacking. The Peddlers too. After I kill Peddlers, they have Ruffians 3/1 and Swamp 3/3 as attackers = 6 damage. I'm at 11. I can block with my creatures or the Drill (crewed Drill can block? Crew makes it a creature until end of turn β I can crew on their turn to block, yes, if I have untapped creatures with power 2+).
Hmm, but there's a subtlety: if I kill the Peddlers now with the Drill ETB, then on their turn they attack with Ruffians 3/1 + Swamp 3/3. I could crew the Drill (tap Teller + Hawk) and block... the Drill as a blocker: it can block one attacker. If Drill blocks the 3/3 Swamp: Drill (5/5?) kills the Swamp (returns tapped as land), takes 3. Then Ruffians hits me for 3 β 8 hp. Alternatively block Ruffians: kill it (they earthbend 2, get a 2/2 land), take 3 from Swamp β 8 hp.
Alternatively, don't crew, keep Teller (1/3) and Hawk (1/2) as blockers. Chump with... eh.
Actually, let me reconsider: maybe kill the earthbent Swamp instead of Peddlers? Then their attackers: Peddlers 3/3 deathtouch + Ruffians 3/1. If I crew Drill and block Peddlers: deathtouch kills my Drill (1 damage is lethal), Drill kills Peddlers (3/3, assign 3... wait Drill has trample but as blocker trample doesn't matter; Drill 5 power kills 3/3 Peddlers, Peddlers' deathtouch 3 damage kills Drill). Trade Drill for Peddlers β bad, I lose my best card.
So killing Peddlers with the ETB is better: it uses the "destroy" effect which gets around deathtouch (no combat damage).
Decision: Cast The Fire Nation Drill, ETB tap, destroy Pirate Peddlers.
Mana plan: {2}{B}{B} = Boiling Rock Prison (B), Swamp (B), Swamp + Island (2 generic). Auto-tap should handle it, but let me be careful: auto-tap might tap poorly. I have Prison, Island, Swamp, Swamp untapped. Cost {2}{B}{B}. Need two black: Prison + one Swamp. Generic 2: Island + other Swamp. Auto-tap should manage. I'll let auto-tap handle it but could specify mana_plan="p3,..." Let me use auto_tap default.
Should I play the Swamp from hand first? I have a land drop. Playing it gives 5 lands. Benefits: after casting Drill (4 mana), I'd have 1 land left untapped β could activate... nothing useful (Clue is {2}). Actually no real benefit this turn, but playing the land is generally good for future turns (Lost Days costs {4}{U} = 5 mana). Yes, play Swamp first.
Wait β order: play Swamp (land drop), then cast Drill. Lands: Prison, Island, Swamp x3 = 5 lands. Cast Drill: Prison(B) + Swamp(B) + Island + Swamp for generic. Left: one Swamp untapped.
Actually, hold on. Should I consider casting Pirate Peddlers instead? My hand has Pirate Peddlers {2}{B} 2/2 deathtouch. That's a good defensive card β deathtouch blocker discourages attacks. But the Drill is more impactful: kills a creature immediately and is a big threat.
Alternative: cast both? Drill {2}{B}{B} + Peddlers {2}{B} = 7 mana total, need 3 black. I have Prison + 3 Swamps (after playing land) = 4 black sources + Island. Total mana 5. Not enough for both (need 7). So just Drill.
What about Lost Days {4}{U}? I have 5 mana after playing Swamp: Prison, Island, Swamp x3. {4}{U}: Island for U, other 4 for generic. I could Lost Days their Peddlers (put it second from top or bottom β owner chooses? "The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."). That removes Peddlers temporarily but they redraw it soon (second from top) or bottom (gone for a while). It also gives me a Clue. But then I don't cast the Drill. The Drill is the bigger play β it's a threat + removal. Drill first.
Also consider: cast Drill AND use Clue? Clue costs {2} to sacrifice-draw. After Drill, 1 mana left. No.
OK: play Swamp, cast Drill, target Peddlers.
Let me double check the Drill's ETB: "When this enters, you may tap it. When you do, destroy target creature with power 4 or less." So it taps itself (not crew β it just taps). Destroy target creature with power β€ 4. Peddlers is 3/3 β power 3 β€ 4. Legal target.
One consideration: the Drill taps itself on ETB, so it can't block next turn unless crewed (tapped). Fine, it untaps on my next turn.
Also note: the Drill's {1} activation: "Permanents your opponents control lose hexproof and indestructible until end of turn." Not relevant now.
So the play:
1. Play Swamp (land).
2. Cast The Fire Nation Drill.
3. ETB trigger: yes, tap it, target Pirate Peddlers (theirs).
How do I distinguish their Pirate Peddlers from mine (in hand)? Theirs is on the battlefield with id. Mine is p52 in hand. Theirs will have a different id (it's on their battlefield, listed as "Pirate Peddlers 3/3 (tapped, 1 +1/+1 counter)"). I'll see the id when choosing the target.
Also, should I respond to their chat? PilotB said "Long Feng did his jobβthese lands are still marching!" I should reply. Something like "Enjoy it while it lasts β the Fire Nation brought its own heavy machinery." Let me send a chat message.
Let me first get the Drill's oracle text to confirm P/T. Actually, not strictly necessary for the decision, but good to know. Let me just check quickly along with the play. Actually, I'll call get_oracle_text for The Fire Nation Drill to know its stats, and send chat. These are independent.
Then play Swamp, then cast Drill.
Let me do: get_oracle_text + send_chat_message in one block. Then choose_action for Swamp, then Drill.
Actually the flow: choose_action(choice="p61") plays the Swamp. Then it returns next decision, I cast Drill with choice="p9". Then targetselection.
Let me start.get_oracle_text(card_name=The Fire Nation Drill)
{
"success": true,
"name": "The Fire Nation Drill",
"mana_cost": "{2}{B}{B}",
"type": "Legendary Artifact - Vehicle",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
]
}raw
{
"success": true
}Thinking (649 chars)
Confirmed: Drill ETB taps itself and destroys target creature with power 4 or less. Best target: the 3/3 earthbent Swamp β killing it removes their biggest threat, and it returns tapped (can't attack next turn). The 3/3 deathtouch Peddlers also dies to it, but then I'd have to chump the Swamp every turn or take 3. Decision: kill the earthbent Swamp. Board becomes: their threats = 3/3 deathtouch Peddlers (tapped this turn) + sick 3/1 Ruffians. My board: Drill (tapped), Fortune Teller 1/3, Messenger Hawk 1/2 (3/2 when I've drawn 2), Clue token, 4 lands (after playing Swamp: 5 lands, 0 untapped after Drill). Play Swamp first, then cast Drill.
raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T6 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
}
],
"name": "PilotA",
"library_size": 27,
"life": 11,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33",
"playable": true
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p52",
"toughness": "2",
"playable": true
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9",
"playable": true
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10",
"power": "3",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 25,
"life": 20
}
],
"board_cursor": 99,
"choices": [
{
"name": "Boiling Rock Prison",
"index": 0,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"name": "Clue Token",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55"
},
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"index": 2,
"action": "cast",
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"index": 3,
"action": "cast",
"id": "p52",
"power": "2",
"toughness": "2"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"index": 4,
"action": "cast",
"id": "p9"
}
],
"untapped_lands": 5,
"game_seq": 312,
"land_drops_used": 1,
"action_taken": "selected_3",
"success": true
}Thinking (334 chars)
Let me pick up the game state. It's my turn 6, I just played a Swamp (5 lands now) and I'm about to cast The Fire Nation Drill. Let me check the current state first by passing priority or getting game state. Theinstruction says "Continue playing. Call pass_priority." So I should call pass_priority to see the current pending action.
pass_priority(until=precombat_main)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T6 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
}
],
"name": "PilotA",
"library_size": 27,
"life": 11,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33",
"playable": true
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p52",
"toughness": "2",
"playable": true
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9",
"playable": true
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10",
"power": "3",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 25,
"life": 20
}
],
"board_cursor": 99,
"choices": [
{
"name": "Boiling Rock Prison",
"index": 0,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"name": "Clue Token",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55"
},
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"index": 2,
"action": "cast",
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"index": 3,
"action": "cast",
"id": "p52",
"power": "2",
"toughness": "2"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"index": 4,
"action": "cast",
"id": "p9"
}
],
"untapped_lands": 5,
"game_seq": 312,
"land_drops_used": 1,
"stop_reason": "reached_step",
"current_step": "Precombat Main"
}Thinking (50117 chars)
Let me analyze the board state.
My turn 6, precombat main. I have 11 life, opponent has 20.
My board:
- Boiling Rock Prison (untapped, B/R)
- Clue Token
- Forecasting Fortune Teller 1/3
- Island
- Messenger Hawk 1/2 (sick, from last turn)
- Swamp x3
- 5 untapped lands total (Prison, Island, 3 Swamps)
My hand: Lost Days {4}{U}, Pirate Peddlers {2}{B}, The Fire Nation Drill {2}{B}{B}
Opponent board:
- Earth Village Ruffians 3/1 (sick)
- Food Token
- Forest x3 (2 tapped, 1 untapped)
- Pirate Peddlers 3/3 (tapped, deathtouch)
- Swamp 3/3 (tapped, earthbent β when it dies, returns tapped)
- Swamp (tapped)
- 1 card in hand
Wait, I need to check β the board shows my lands: Boiling Rock Prison, Island, Swamp, Swamp, Swamp = 5 lands, all untapped. My previous summary said I played a Swamp first to hit 5 lands. Good.
Plan: Cast The Fire Nation Drill {2}{B}{B}. Its ETB: tap it, destroy target creature with power 4 or less.
Which target? The 3/3 earthbent Swamp β if destroyed, it returns to the battlefield tapped (earthbend trigger), so it can't attack next turn. Actually wait β it returns tapped and it's still a land creature? When an earthbent land dies, it returns to the battlefield tapped. It returns as a land, not a creature (the earthbend effect ends when it leaves the battlefield, so it comes back as just a land). So killing the 3/3 Swamp means it comes back tapped as a plain Swamp β removing a 3/3 attacker permanently!
The Pirate Peddlers 3/3 deathtouch is also a great target β killing it removes the deathtouch attacker permanently.
Which is better? If I kill the earthbent Swamp, it returns tapped as a land. They lose a 3/3 attacker but keep the land. If I kill Pirate Peddlers, it's a real card that goes to graveyard (with 1 damage on it β damage doesn't matter for destroy).
Opponent's remaining attackers: Earth Village Ruffians 3/1 (sick now, can attack next turn), Pirate Peddlers 3/3 deathtouch, earthbent Swamp 3/3.
Also note: opponent has a Food token and could sacrifice it with Pirate Peddlers on board to grow the Peddlers. But the Peddlers is tapped now.
My creatures: Fortune Teller 1/3, Messenger Hawk 1/2 (sick, becomes 3/2 if I've drawn 2+ cards this turn β I've drawn 1 card this turn: "Cards you've drawn this turn: 1").
Crew 2: I need total power 2+ to crew. Fortune Teller (1) + Messenger Hawk (1) = 2. But Messenger Hawk is summoning sick β can sick creatures crew? Yes! Crew taps creatures but doesn't require them to be non-sick (it's not a tap ability of the creature; it's a cost paid by tapping the creatures, similar to convoke). So I can crew with Teller + Hawk even though Hawk is sick.
The Drill is a 5/5? Let me check β The Fire Nation Drill {2}{B}{B}: Trample, Crew 2. What's its power/toughness? The oracle text shown doesn't include P/T in the reference, but typically Vehicles... The name is "The Fire Nation Drill" β I recall it's a 5/4 or similar. Actually the card reference doesn't show P/T. Let me look at the board state β it's in my hand, so no P/T shown. Let me think about the actual card: The Fire Nation Drill from Avatar set... I believe it's a 5/5 Vehicle with trample. Hmm, not sure. I could check oracle text. Actually, let me just check: get_oracle_text for "The Fire Nation Drill".
Actually, the decision at hand: what to cast. Options:
1. The Fire Nation Drill {2}{B}{B} β ETB destroy target creature with power 4 or less. This kills either the 3/3 earthbent Swamp (returns tapped as land) or the 3/3 deathtouch Peddlers (permanent removal).
2. Pirate Peddlers {2}{B} β my own 2/2 deathtouch.
3. Lost Days {4}{U} β bounce a creature or enchantment to top/bottom of library, I get a Clue.
Best play: Cast The Fire Nation Drill. It leaves me with 1 untapped land (Prison or a Swamp + Island... let's see: {2}{B}{B} costs 4 mana. I have 5 lands: Prison (B/R), Island (U), 3 Swamps (B). Pay with 2 Swamps + Island + 1 more Swamp = 4 mana, leaving Prison untapped with 1 mana... Actually pay {2}{B}{B}: tap 3 Swamps for BBB + Island for 1 = {2}{B}{B}, leaving Prison untapped. Or tap Prison + 2 Swamps for BBB and Island + ... hmm, I need 2 generic + 2 black. Tap 2 Swamps (BB) + Island (Uβ1) + Prison (Bβ... no wait Prison gives B or R, that'd be 3 black total). Simplest: 3 Swamps (BBB) + Island (1) = {2}{B}{B}. Leaves Prison untapped with 1 mana available (B or R) β not that useful this turn.
After casting Drill, ETB: tap it, destroy target creature with power 4 or less. Targets: Pirate Peddlers 3/3, earthbent Swamp 3/3, Earth Village Ruffians 3/1.
Which to kill? Let's think about the threat assessment:
- Pirate Peddlers 3/3 deathtouch: attacks for 3, kills any blocker. Also grows when they sacrifice permanents (Food token!). They have a Food token β they can sacrifice Food to gain 3 life AND put a +1/+1 counter on Peddlers, making it 4/4.
- Earthbent Swamp 3/3: attacks for 3. If killed, returns tapped as land.
- Ruffians 3/1: attacks for 3, dies to anything, earthbends 2 when it dies.
Opponent at 20 life, me at 11. I'm on the back foot. The Drill once crewed is a big trampler.
If I kill the Peddlers: their board is Ruffians 3/1, earthbent Swamp 3/3. Next turn they attack with both (Swamp untaps? It's tapped now, untaps at their untap step). They'd attack for 6; I can block with Drill (5/5-ish) β trample... they have trample? No. I can block the Swamp with Drill, killing it (returns tapped as land).
If I kill the earthbent Swamp: it returns tapped as a land (so they get the land back, untaps next turn). Their attackers: Peddlers 3/3 deathtouch, Ruffians 3/1. They can also sac Food to grow Peddlers to 4/4. Attacks for 6 with deathtouch on one.
Killing Peddlers seems better β permanent removal of a real card, removes deathtouch which makes my Drill's blocking/attacking better. The earthbent Swamp, if I kill it with the Drill in combat, returns tapped anyway, so it's a renewable "removal" β but it does cost them nothing.
Actually wait β there's a subtlety. If I destroy the earthbent Swamp with the Drill ETB, it returns to the battlefield tapped. It becomes a land again (not a creature). So it stops being an attacker permanently. The "removal" is permanent in terms of the creature, they just keep the land. Killing the Peddlers removes the card entirely AND the deathtouch threat AND the sacrifice synergy with Food.
Opponent's hand: 1 card. Their graveyard has Rockalanche with flashback {5}{G} β they have 3 Forests + 2 Swamps = 5 lands. Next turn they'll have 6 lands and could flashback Rockalanche for earthbend 3 (X = number of Forests = 3)... that's a threat.
I'll kill the Pirate Peddlers with the Drill ETB. That leaves their board: Ruffians 3/1, earthbent Swamp 3/3, Food.
Then, crew the Drill? Crewing requires tapping Teller + Hawk. If I crew and attack β the Drill would be a creature with trample. Opponent's blockers: Ruffians 3/1 (sick, can't block), earthbent Swamp 3/3 (tapped, can't block), Peddlers dead. So no blockers! Attack with Drill for ~5 trample damage. Wait, is attacking right? Opponent's creatures are all tapped or sick. The Drill would attack unblocked for 5 (assuming 5 power). Opponent goes 20β15.
But wait β should I attack with the Drill? After crewing, Teller and Hawk are tapped, so they can't block next turn. Opponent untaps with earthbent Swamp 3/3 + Ruffians 3/1 = 6 power attacking. My blockers: Drill (if it survives). If Drill attacked unblocked, it survives. Then I can block with Drill... but Drill is tapped after attacking? No β it untaps at my untap step. Vehicles stay creatures until end of turn, then stop being creatures. Next turn I'd need to crew again to block.
Hmm, actually, can a non-crewed Vehicle block? No, it must be a creature to block. I'd need to crew on their turn (crew is an activated ability, can be activated at instant speed... actually crew can be activated any time you have priority). So on their attack, I can crew with Teller + Hawk to block with the Drill.
Alternatively, don't attack this turn; keep Teller + Hawk untapped to crew-and-block on their turn.
Let me think about the race. Me at 11, them at 20. Their attackers next turn: Swamp 3/3 + Ruffians 3/1 = 6. If unblocked, I go to 5. I need to block. The Drill (5/5 or whatever) can block one; Teller 1/3 and Hawk 1/2 can chump.
Actually, what about attacking with the Drill now for 5? They go to 15. Then next turn they attack with 6; I crew Drill with Teller+Hawk (both untapped since I only tapped them for crew... wait, if I crewed this turn and attacked, Teller and Hawk are tapped but they untap at my next untap step, which happens before their turn? No! Turn order: my turn 6 (now), then their turn 6, then my turn 7. If I tap Teller+Hawk to crew and attack on my turn 6, they remain tapped through my end of turn, and only untap at the start of MY turn 7 β which is AFTER their turn 6. So on their turn 6, Teller and Hawk are tapped and can't crew or block!
So if I attack with the Drill this turn, on their turn I have no blockers and no crew ability (Teller and Hawk tapped). They attack with Swamp 3/3 + Ruffians 3/1 = 6 damage β I go 11β5. Then my turn 7: I untap, and can swing back.
Race math: If I attack for 5 now (20β15), take 6 (11β5), attack for 5 again (15β10)... they attack for 6 β I'm dead (5β-1). Wait, plus they might flashback Rockalanche to make another 3/3 attacker.
Alternatively, stay defensive: kill Peddlers, keep Teller+Hawk untapped. Their turn: they attack with Swamp + Ruffians (6 power). I crew Drill with Teller+Hawk... wait, but then Teller+Hawk are tapped from crewing β can they also block? No, tapped creatures can't block. So if I crew with both, my only blocker is the Drill. Drill blocks one attacker (say the Swamp 3/3): Drill 5/5 trample takes 3, kills Swamp (returns tapped as land). Ruffians 3/1 goes unblocked β I take 3 (11β8). Hmm.
Or: don't crew; block with Teller and Hawk directly. Teller 1/3 blocks Swamp 3/3 (Teller dies... no wait, 3 damage to Teller's 3 toughness = Teller dies exactly? 3 damage vs 3 toughness = lethal, Teller dies). Hawk 1/2 blocks Ruffians 3/1: Hawk dies, Ruffians takes 1, survives (3/1 with 1 damage... no, Ruffians has 1 toughness, 1 damage kills it! Hawk deals 1 damage to Ruffians, Ruffians has toughness 1 β dies. Ruffians dies β earthbend 2 for opponent β they make a land into a 2/2. Ugh.
Better: Hawk blocks Ruffians, trades (Ruffians dies, they earthbend 2 β a Forest becomes a 2/2, summoning sick? Earthbend gives haste! "becomes a 0/0 creature with haste" β so the new 2/2 has haste but it's not their turn... it's their turn, combat, so the 2/2 is created during combat after blocks β it can't attack this turn since attackers are already declared. Fine.)
This is getting complicated. Let me simplify: the key decision NOW is what to cast and what to target with the Drill ETB.
Plan: Cast The Fire Nation Drill, ETB destroy the Pirate Peddlers (permanent removal of deathtouch + sacrifice synergy with their Food token). Then decide on attacking.
Actually, wait β should I target the earthbent Swamp instead? Consider: if I kill the Swamp, it returns tapped as a land. Then their only real attackers are Peddlers 3/3 deathtouch and Ruffians 3/1. The Peddlers with deathtouch is the scariest for my Drill β if I attack with Drill and they block with Peddlers, Drill dies to deathtouch. But Peddlers is tapped now, so this turn's attack is free.
Long-term: which threat is worse? Peddlers grows with sacrifices (they have Food, and will have more sacrifice fodder). The earthbent Swamp is a 3/3 that, when killed, comes back as a land β it's resilient. Killing Peddlers is permanent. Killing Swamp is also "permanent" as a creature (comes back as land only).
Card advantage: killing Peddlers removes an actual card from their hand investment. Killing the Swamp costs them nothing card-wise.
I'll kill the Peddlers. Deathtouch is the keyword that most threatens my Drill in combat, both offensively and defensively.
Now, after casting Drill and killing Peddlers, do I attack?
If I attack with Drill (crew with Teller+Hawk): Drill is 5/X trample (need to verify P/T). Their blockers: none untapped except... Ruffians is sick (can't block β sick creatures can't block? Wait, summoning sickness prevents attacking and tap abilities, but NOT blocking! Actually, summoning sickness only prevents attacking and using tap abilities. Creatures with summoning sickness CAN block.
Wait, no β let me re-check. Summoning sickness: a creature that hasn't been under your control since the beginning of your most recent turn can't attack and can't use activated abilities with {T} in the cost. It CAN block. Yes, sick creatures can block!
So Ruffians 3/1 (sick) CAN block. The tapped creatures (Swamp 3/3, Peddlers 3/3) cannot block. So if I attack with the Drill, they can block with Ruffians 3/1. Drill (say 5/5 trample): blocked by 3/1 β trample assigns 1 to Ruffians (lethal), 4 to player. Ruffians dies β they earthbend 2 (make a 2/2 with haste from a Forest). So attacking: they take 4 (20β16), I kill their Ruffians but they get a 2/2 haste land creature (can't attack this turn since it's my turn... it's created on my turn, it has haste but it's not their turn so it can't attack; on their turn it can attack as a 2/2).
Hmm, actually is that good for me? Trade: I deal 4, kill Ruffians, but they get a 2/2 land creature (which is also a land, taps for mana). Their board after: Swamp 3/3, 2/2 Forest land creature, Food, and the returned... no wait, Ruffians dies and earthbends 2 β target land becomes 0/0 with 2 counters = 2/2 with haste. So they go from Ruffians 3/1 to a 2/2 land. Slightly worse body but it's a land too.
And my Teller+Hawk are tapped going into their turn, so their attack (Swamp 3/3 + new 2/2 = 5 power) faces zero blockers from me β wait, can I crew the Drill on their turn? Teller and Hawk are tapped. No other creatures. So Drill can't be crewed. I take 5 (11β6). Then my turn 7: untap everything.
Alternatively, stay back: kill Peddlers, don't attack. Their turn 6: they have Swamp 3/3 (untaps), Ruffians 3/1 (no longer sick). They attack with both = 6 power. I crew Drill with Teller+Hawk (tapping them), Drill blocks... one creature. Drill blocks Swamp 3/3: kills it (returns tapped as land), Drill takes 3 (survives as 5/5 with 3 damage). Ruffians unblocked: I take 3 (11β8). Or Drill blocks Ruffians: kills it (they earthbend 2), I take 3 from Swamp (11β8). Either way I take 3.
Or I don't crew: Teller blocks Swamp (Teller dies), Hawk blocks Ruffians (trade, they earthbend 2). I take 0 but lose both creatures. Bad.
Or crew Drill, block Swamp with Drill, chump Ruffians with... nothing left. Take 3.
Hmm, what about casting Pirate Peddlers instead of/in addition to the Drill? I have 5 mana. Drill costs 4, Peddlers costs 3. Can't cast both (7 total).
What about Drill + nothing, leaving 1 mana? Not useful.
Alternative line: Cast Lost Days {4}{U} on... the earthbent Swamp? Lost Days targets "creature or enchantment" β the earthbent Swamp is a creature. Its owner puts it into library second from top or bottom. It's a land card β opponent chooses bottom presumably. That permanently removes the 3/3 Swamp AND the land (they lose the land drop effectively). And I get a Clue. Then I still have 1 mana left (Prison). Hmm, but then I don't cast the Drill this turn, and the Peddlers 3/3 deathtouch + Ruffians 3/1 remain. Lost Days on Peddlers: they put it on bottom, I get a Clue. Then board: Swamp 3/3, Ruffians 3/1. But I've spent my whole turn and have no board development.
I think the Drill is the right cast β it's my biggest play. Target: Peddlers (permanent removal, kills deathtouch, kills sacrifice synergy).
Actually, hold on. Let me reconsider killing the earthbent Swamp vs Peddlers once more, thinking about what wins me the game.
My win condition: The Fire Nation Drill as a big trampler. To push damage, I need to attack with it. Their blockers after this turn: Swamp 3/3, Ruffians 3/1, Peddlers 3/3 deathtouch (if alive). Deathtouch Peddlers stonewalls my Drill forever (they trade up, and Peddlers grows with Food sacrifices). If Peddlers is dead, my Drill tramples over Ruffians and trades with the Swamp at worst.
Defensively: they have 6 power of attackers (Swamp 3/3, Ruffians 3/1, Peddlers 3/3). Killing any one reduces by 3. Killing Peddlers also stops the Food-sac growth.
Kill Peddlers. Confident.
Then, attack or not? If I attack with Drill: Ruffians blocks, trample 4 through (if Drill is 5 power β need to check), Ruffians dies, they earthbend 2. Net: they take 4, lose Ruffians, gain a 2/2 land. I tap out my blockers. Their counterattack: Swamp 3/3 + 2/2 land = 5 damage unblocked (11β6).
If I don't attack: their turn, they attack with Swamp + Ruffians = 6. I crew Drill (tap Teller+Hawk), block Swamp with Drill (kill it, returns tapped as land; Drill survives), take 3 from Ruffians (11β8). Their board after: Swamp land (tapped, now a plain land), Ruffians, Food, Forests. My board: Drill (tapped? No β blocking doesn't tap unless... blocking doesn't tap the creature. Drill stays untapped! Wait, does blocking tap? No, attacking taps, blocking doesn't. But the Drill was crewed by tapping Teller+Hawk. The Drill itself stays untapped.)
Wait, but actually β if they see me with untapped Teller+Hawk and a Drill, will they even attack? They'd attack with both probably, expecting me to block.
Hmm, actually let me reconsider: maybe attacking is fine. Let me get the Drill's P/T first. Let me look up The Fire Nation Drill. From Avatar: The Last Airbender set β I believe it's a 5/4 Vehicle? Or 6/5? Not sure. Let me query oracle text.
Actually the card reference in the decision output should include P/T usually for cards in hand... it didn't. Let me just call get_oracle_text for it. Actually, I can also just make the decision: cast Drill, target Peddlers. The attack decision comes later (declare attackers is a separate decision point). So I don't need to decide attacking now.
Sequence: Cast The Fire Nation Drill now. Pay {2}{B}{B} with 3 Swamps + Island, leaving Boiling Rock Prison untapped (1 mana, B or R β could be useful? Not really, nothing to cast with 1 mana. Actually nothing in hand costs 1. Fine.)
Wait, actually, should I leave a Swamp untapped instead of the Prison? No difference β I have no 1-mana plays. Whatever, auto-tap is fine. Actually, let me think: after Drill, remaining lands = 1 untapped. Nothing costs {1} in my hand (Lost Days {4}{U}, Peddlers {2}{B}). So mana efficiency doesn't matter.
ETB trigger: "you may tap it. When you do, destroy target creature with power 4 or less." β I choose to tap it and destroy target. Target: Pirate Peddlers (3/3, power 3 β€ 4, legal). Note: if I tap the Drill with its own ETB, it's tapped, so I'd need to crew it to attack... crewing taps creatures, and the Drill being tapped doesn't prevent it from attacking? No wait β a tapped creature can't attack. If the Drill ETB taps itself, it's tapped and can't attack this turn even if crewed!
Hmm! That's important. "When this enters, you may tap it. When you do, destroy target creature with power 4 or less." So using the ETB means the Drill is tapped and can't attack this turn. So the attack decision is moot if I use the ETB.
Alternatively, I could NOT tap it (skip the destroy), crew it, and attack. But killing the Peddlers is worth more than one attack.
Actually wait β if the Drill enters tapped via its own ability, can I still crew it? Crewing doesn't require the Vehicle to be untapped. Crew: "Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn." The Vehicle can already be tapped; crewing still works, but a tapped creature can't attack or block. So this turn, no attack with Drill after using ETB. On their turn, the Drill untaps? No! It only untaps during MY untap step. So if I tap it with ETB on my turn 6, it stays tapped through their turn 6 β can't block on their turn either (tapped creatures can't block). It untaps on my turn 7.
Hmm, so using the ETB means the Drill is out of commission until my turn 7. That changes the math. Their turn 6 attack: Swamp 3/3 + Ruffians 3/1 = 6 power. My blockers: Teller 1/3, Hawk 1/2 (Hawk is sick on my turn 6, but on their turn 6 it's no longer sick β sickness wears off at my turn's start... wait, Hawk was cast on my turn 5. On my turn 6 it's still sick? Summoning sickness lasts until the start of my next turn β Hawk was cast turn 5, so on turn 6 it's been under my control since the beginning of my turn 6? No wait: a creature has summoning sickness unless it's been continuously controlled since the beginning of the controller's most recent turn. Hawk cast on turn 5 β on turn 6, it HAS been controlled since the beginning of turn 6? No β it began turn 6 under my control, so on turn 6 it does NOT have summoning sickness.
Wait, the board says "Messenger Hawk 1/2" without "(sick)" tag. Let me check: board shows "Messenger Hawk 1/2" β no sick tag! And "Earth Village Ruffians 3/1 (sick)" has the tag. So Hawk is NOT sick on my turn 6. Good β Hawk can attack/block/crew freely.
Let me recheck the board: "bf=[Boiling Rock Prison, Clue Token (token), Forecasting Fortune Teller 1/3, Island, Messenger Hawk 1/2, Swamp, Swamp, Swamp]" β yes, no sick tag on Hawk. Hawk is good to go.
OK so revised understanding: If I use Drill ETB (tap + destroy), Drill is tapped until my turn 7. On their turn 6, they attack with Swamp 3/3 + Ruffians 3/1 (both untap/no longer sick). My blockers: Teller 1/3, Hawk 1/2.
Blocks: Teller blocks Swamp (Teller dies to 3 damage... Teller is 1/3, takes 3 β dies). Hawk blocks Ruffians (trade, Ruffians dies β they earthbend 2). I take 0 but lose both creatures. Then my turn 7: Drill untaps, but I have no creatures to crew it! (Teller and Hawk dead.) Drill is stuck as a non-creature. Bad!
Alternative blocks: Teller blocks Ruffians (Teller 1/3 survives 3 damage? No β Ruffians is 3 power, deals 3 to Teller's 3 toughness β Teller dies. Ruffians takes 1 β survives with 1 damage... Ruffians is 3/1, 1 damage = lethal β Ruffians dies too! Trade. They earthbend 2.) Hawk blocks Swamp 3/3: Hawk dies, Swamp survives. I take 0, lose both creatures, they earthbend 2. Bad.
Or: Teller blocks Swamp, take 3 from Ruffians (11β8). Teller dies. Keep Hawk. My turn 7: Drill untaps, Hawk (1 power) can't crew alone (need 2). Cast Pirate Peddlers {2}{B}? Then Hawk + Peddlers = 3 power... Peddlers sick but can crew. OK that works but I lost Teller.
Or: Hawk blocks Swamp (Hawk dies), take 3 from Ruffians (11β8). Keep Teller. Same problem.
Or double-block: Teller + Hawk both block Swamp 3/3. Swamp kills one of them (they choose), the other deals 1 damage to Swamp (survives). Ruffians unblocked: take 3 (11β8). Lose one creature, keep one. Same as above.
Hmm, so using the ETB kill on Peddlers leaves me weak on their crackback. What if instead I DON'T use the ETB, keep Drill untapped, and crew defensively on their turn?
Line B: Cast Drill, decline the ETB tap (no destroy). Keep Teller + Hawk untapped. Their turn 6: they attack with Swamp 3/3 + Ruffians 3/1. I crew Drill (tap Teller+Hawk), Drill blocks Swamp: Drill 5/5 kills Swamp (returns tapped as land), takes 3 damage (survives). Ruffians unblocked: take 3 (11β8). My turn 7: Drill is still a creature? No β crew lasts until end of turn, so on my turn 7 Drill is a non-creature again. I untap Teller+Hawk. I can crew again and attack for 5 trample. Their blockers: Ruffians 3/1, Swamp-land (tapped, plain land now), Peddlers 3/3 deathtouch (untapped on their turn 7... wait it was tapped this turn from attacking; untaps their turn 7). Peddlers blocks Drill β Drill dies to deathtouch, Peddlers takes 5 β dies too? Peddlers 3/3 toughness 3, Drill 5 power β Peddlers dies. Trade Drill for Peddlers. Eh.
Line B kills the Swamp (via block) instead of the Peddlers, and I take 3.
Line A (ETB kill Peddlers): Peddlers dead permanently. Their attackers: Swamp 3/3, Ruffians 3/1. I have to block with Teller+Hawk. Best block: Teller blocks Ruffians (trade, they earthbend 2 β 2/2 land), Hawk blocks Swamp (Hawk dies, Swamp survives). I take 0. Board after: them: Swamp 3/3, 2/2 land, Food. Me: Drill (tapped until my turn 7), no creatures, 11 life, hand: Lost Days, Pirate Peddlers, Clue token.
My turn 7: draw a card. Drill untaps. Lands: 5 + maybe draw a land. Cast Pirate Peddlers {2}{B}: 2/2 deathtouch. Crew needs 2 power: Peddlers alone has 2 power! Peddlers can crew the Drill by itself (sick creatures can crew). So turn 7: cast Peddlers, crew Drill with Peddlers, attack with Drill 5/5 trample. Their blockers: Swamp 3/3, 2/2 land. They block with Swamp: Drill kills it (returns tapped as land), tramples 2 through (5-3=2). Or block with 2/2: trample 3 through. Opponent 20β17ish. Then their turn 7: they have... hmm, they also drew cards. They have Rockalanche flashback {5}{G} with 3 Forests = earthbend 3 β a 3/3 land with haste. Plus Swamp 3/3 + 2/2. That's 8 power coming at me. I'm at 11 β 3. Drill can't block (tapped from attacking... no wait, blocking happens on their turn; Drill attacked on my turn 7, so it's tapped on their turn 7? No! Drill untaps at my untap step, attacks on my turn 7 (taps), stays tapped through their turn 7? No β wait. My turn 7: untap step (Drill untaps), attack (Drill taps). Their turn 7: Drill is tapped (attacked this turn... no, it attacked on MY turn 7, and it stays tapped until MY next untap step, which is turn 8). So on their turn 7, Drill is tapped and can't block. I take 8 β 11-8=3. Turn 8: Drill untaps...
This is getting deep. Both lines are viable. Let me think about which kills the opponent faster / keeps me safer.
Actually, wait. Let me reconsider: In Line A, on their turn 6, do they even attack into my board? My board: Teller 1/3, Hawk 1/2, Drill (tapped, non-creature anyway). They attack with Swamp + Ruffians. I make the trade blocks. Actually, maybe better: don't block at all, take 6 (11β5), keep both creatures. Then turn 7: crew Drill with Teller+Hawk, attack. Their blockers: Swamp 3/3, Ruffians 3/1. They block Swamp on Drill: Drill kills Swamp (returns tapped), tramples 2. Ruffians... only one blocker per creature (barring double-block). They double-block: Swamp + Ruffians on Drill. Drill 5/5: assign lethal to both (3 to Swamp, 1 to Ruffians), trample 1 through. Both die: Swamp returns tapped as land, Ruffians earthbends 2. Drill takes 6 damage (3+3) β Drill is 5/5? 6 damage kills it! Ugh, if Drill is a 5/5, double-block kills it. Need to know P/T.
OK let me just look up the card. I'll call get_oracle_text for The Fire Nation Drill before deciding. Actually β the choice list shows I can cast it; the oracle text query will tell me P/T. Let me do that.
Also, one more consideration: the Clue token. I can crack it {2} to draw. I have 5 mana; Drill costs 4; 1 left β not enough to crack Clue (needs 2).
What about NOT casting Drill this turn and instead casting Pirate Peddlers + cracking Clue? Peddlers {2}{B} leaves 3 mana: crack Clue {2} β draw a card, leaving 1. Peddlers is a 2/2 deathtouch blocker β great defender. And it grows when I sacrifice stuff (Clue!). Wait β "Whenever you sacrifice another permanent, put a +1/+1 counter on it." Cracking my Clue with Peddlers out β Peddlers becomes 3/3!
Line C: Cast Pirate Peddlers {2}{B}, then crack Clue {2} β draw a card, Peddlers gets +1/+1 β 3/3 deathtouch. Leaves 1 mana untapped. Board: Teller 1/3, Hawk 1/2, Peddlers 3/3 deathtouch. Their turn 6: they attack with Swamp 3/3 + Ruffians 3/1 (and Peddlers 3/3? Their Peddlers is tapped from attacking last turn β it untaps on their turn 6 untap step. Wait, their Peddlers attacked on their turn 6? Let me re-read the log.
"Turn 6: Opponent attacked with the 3/3 earthbent Swamp and 3/3 deathtouch Pirate Peddlers. I blocked the Peddlers with Corrupt Court Official... took 3 (14β11). Their board: 3/3 Swamp, 3/3 Peddlers, sick 3/1 Ruffians, Food, 5 lands. My turn 6..."
So that was THEIR turn 6 attack. Now it's MY turn 6. Their Peddlers and Swamp are tapped from attacking. On their next turn (turn 7), everything untaps.
So the board after my turn 6 will face their turn 7 with: Swamp 3/3, Peddlers 3/3 deathtouch, Ruffians 3/1, possibly Rockalanche flashback (they have 5 lands, need {5}{G} = 6 mana... they have 5 lands: 3 Forests + 2 Swamps. Wait, one Swamp is the earthbent 3/3 β still a land, taps for mana. So 5 lands total, 6 mana needed for flashback. They can't flashback Rockalanche yet unless they play a 6th land. They have 1 card in hand. If it's a land, they can flashback Rockalanche for earthbend 3 (3 Forests). That's a 3/3 haste land. Watch out.)
Line C board for their turn 7: me: Teller 1/3, Hawk 1/2, Peddlers 3/3 deathtouch. Them: Swamp 3/3, Peddlers 3/3, Ruffians 3/1 (all untapped). They attack with all three = 9 power. I block: Peddlers blocks Swamp (trade β deathtouch kills Swamp, Swamp deals 3 to Peddlers 3/3 β Peddlers dies too; Swamp returns tapped as land). Teller blocks Ruffians (trade, they earthbend 2). Hawk blocks their Peddlers (Hawk dies, their Peddlers survives with deathtouch... 1 damage to Peddlers 3/3, survives). I take 0 but lose everything. Terrible.
Or I take some damage. Honestly, defense is losing. I need to race.
Let me reconsider Line A more carefully with actual Drill stats. Let me query.
Actually, let me also reconsider: maybe the best target for Drill ETB is the earthbent Swamp, not the Peddlers. Why? Because the Swamp is their biggest recurring threat, and killing it costs them a land drop's worth of tempo (it returns tapped, so it can't even tap for mana next turn... wait, it returns tapped, then untaps on their turn 7 normally). Hmm, and killing the Swamp means their turn 7 attack is Peddlers 3/3 + Ruffians 3/1 = 6, vs killing Peddlers means Swamp 3/3 + Ruffians 3/1 = 6. Same damage. But killing Peddlers removes deathtouch (better for my Drill's future) and the Food synergy. Killing Swamp returns their land tapped (minor tempo).
Card quality: Peddlers is a real card; Swamp returns. Kill Peddlers. Confirmed.
Now, after the ETB, my turn continues: I have 1 mana left (Prison). No plays. Then combat: can I attack with anything? Teller 1/3 and Hawk 1/2. Their blockers: Ruffians 3/1 (sick β CAN block, sickness doesn't stop blocking), Swamp 3/3 (tapped, can't block), Peddlers (dead if I target it). So they have Ruffians 3/1 as a blocker. Attack with both Teller + Hawk: they block one with Ruffians (Ruffians kills it β Ruffians 3 power vs 1/3 Teller: Teller dies; vs 1/2 Hawk: Hawk dies; Ruffians takes 1, dies too (1 toughness)! So Ruffians trades with either. They earthbend 2. The unblocked one deals 1. 20β19. Hmm, trading Teller for Ruffians: I lose my crew fodder. Not great.
Attack with Hawk only (1/2 flying): Ruffians can't block flying? Ruffians 3/1 β no reach. Flying! Hawk has flying. So Hawk gets in for 1 (Ruffians can't block). 20β19. Nice, free damage, Hawk stays home... wait, Hawk attacked, so it's tapped on their turn β can't block or crew. Hmm. Teller stays untapped: can block Swamp (dies) or Ruffians (trades).
Meh. Let me think about whether to attack with Hawk. If I attack with Hawk (flyer, unblockable by Ruffians), deal 1. Then their turn 7: Swamp 3/3 + Ruffians 3/1 attack. Teller blocks one: blocks Swamp β Teller dies, take 3 from Ruffians (11β8). Or blocks Ruffians β trade (earthbend 2 for them), take 3 from Swamp (11β8). Or no block, take 6 (11β5), keep Teller for crewing with Hawk on turn 8... but Hawk is tapped until my turn 7 untap β wait, Hawk attacked on my turn 6, untaps on my turn 7. Fine.
Hmm, what about attacking with BOTH Teller and Hawk? Ruffians blocks Teller (they'd block the non-flyer, or Hawk? Hawk flies, can't be blocked by Ruffians). So Ruffians can only block Teller. Teller 1/3 vs Ruffians 3/1: both die. They earthbend 2 (2/2 haste land). Hawk deals 1 (20β19). Then their turn 7: Swamp 3/3 + 2/2 land attack (Ruffians dead). My blockers: Hawk (tapped from attacking β can't block), Teller dead. Nobody blocks. Take 5 (11β6). Turn 7 mine: draw, untap all. Drill untaps. Crew with Hawk + ... Hawk 1 power, need 2. Cast Pirate Peddlers {2}{B} (2 power, sick but can crew). Crew Drill with Peddlers + Hawk, attack with Drill 5/5 trample + maybe Hawk. Their blockers: Swamp 3/3, 2/2 land. They double-block Drill: Swamp (3) + 2/2 (2) = 5 damage to Drill... Drill 5/5 takes 5 β dies. Drill assigns 3 to Swamp (lethal, returns tapped), 2 to 2/2 (lethal, land dies β returns tapped? No wait β the 2/2 is an earthbent land from Ruffians' death trigger. When it dies, it returns tapped. Yes, earthbent lands return when they die.) Ugh, Drill dies and both their things come back as lands. Trample: if Drill has trample and 5 power, assign 3 to Swamp, 2 to 2/2, 0 through. All that for nothing.
OK this card's P/T really matters. Let me query it. If the Drill is bigger (like 6/6), the calculus changes a lot.
Actually, let me step back and think about the game holistically. I'm at 11, they're at 20. They have a board of 3/3 Swamp, 3/3 deathtouch Peddlers, 3/1 Ruffians, Food, and 1 card in hand. I have Teller 1/3, Hawk 1/2, Clue, 5 lands, and hand: Lost Days, Pirate Peddlers, Fire Nation Drill.
My deck's plan: Drill is my big threat. I need to resolve it and start bashing. The ETB kill is a bonus. Even if I use the ETB and Drill is tapped for a cycle, my small creatures can chump to keep me alive, and then Drill takes over.
Alternative: hold Drill, play defense with Peddlers + Clue crack. But as shown, defense grinds me down.
I'll go with: cast Drill, use ETB to kill their Peddlers. Then reassess combat.
Actually β one more idea: cast Drill, DON'T tap for ETB. Crew with Teller+Hawk, attack. Blockers: Ruffians 3/1 only (Swamp and Peddlers tapped). Ruffians blocks Drill: Drill tramples (assign 1 to Ruffians, rest through β if Drill is 5 power, 4 through). Ruffians dies β earthbend 2. 20β16. Drill tapped. Their turn 7: Swamp 3/3 + Peddlers 3/3 + 2/2 land = 8 power vs my tapped Drill and tapped Teller+Hawk. Nothing to block with. 11β3. Then my turn 7: Drill is a creature until end of MY turn... on my turn 7 Drill is non-creature, untapped. Teller+Hawk untap. Crew again, attack: they block with Peddlers deathtouch β Drill dies. Ugh, deathtouch really wrecks the Drill plan. That's why killing Peddlers with the ETB is important.
So: ETB kill Peddlers is the line. Accept that Drill is tapped for a cycle.
Wait, actually, one more consideration on the ETB: "you may tap it. When you do, destroy target creature with power 4 or less." Also the {1} ability: "Permanents your opponents control lose hexproof and indestructible until end of turn." Not relevant here (no hexproof/indestructible).
Decision: Cast The Fire Nation Drill, pay {2}{B}{B} with 3 Swamps + Island (leaving Prison untapped). Then ETB: tap it, target Pirate Peddlers.
After that, combat: probably attack with Hawk (flying, gets 1 in, Ruffians can't block). Or keep everything back. Let me decide at the combat step.
Actually, let me reconsider attacking with Hawk once more. If Hawk attacks (taps), their turn 7 they attack with Swamp + Ruffians (6 power). My untapped blockers: Teller only. Options: Teller blocks Swamp, take 3 (11β8), Teller dies. Or Teller blocks Ruffians (trade, they earthbend 2), take 3 (11β8). Or take 6 (11β5).
If Hawk DOESN'T attack: their turn 7, they attack with Swamp + Ruffians. My blockers: Teller + Hawk. Double-block Swamp: they kill one (their choice), I deal 1 to Swamp. Take 3 from Ruffians (11β8). Keep one creature. Or Teller on Ruffians (trade, earthbend 2), Hawk on Swamp (Hawk dies): take 0, lose both. Or take 6, keep both (11β5).
In all lines I go to 8 or 5. Taking 6 to keep both creatures, then turn 7: crew Drill with Teller+Hawk, attack with Drill + both (Teller/Hawk sick? No, they can attack). Full send: Drill 5/5 trample + Teller 1/3 + Hawk 1/2 flying. Their blockers: Swamp 3/3, Ruffians 3/1. They double-block Drill (3+1=4 damage to Drill 5/5, survives; Drill kills both: 3 to Swamp, 1 to Ruffians... wait trample: assign lethal to each blocker, rest tramples over. Assign 3 to Swamp, 1 to Ruffians = 4, 1 tramples through). Swamp dies (returns tapped), Ruffians dies (earthbend 2). Hawk flies over for 1. Teller blocked by nothing... all their creatures blocked Drill. Teller deals 1. Total: 1 (trample) + 1 (Hawk) + 1 (Teller) = 3. 20β17. Hmm, weak. And then their turn 7... wait this IS turn 7. Their turn 7: they have Swamp-land (tapped), new 2/2 land (from Ruffians), Peddlers dead. They draw, maybe play their 1 card + drawn card. Attack with 2/2 land = 2 damage. I block or take 2 (11... wait I was at 5 in this line β 3).
Ugh, this race is tight. But it seems like the Drill kill on Peddlers + aggression is the way. Actually, hmm, wait. Let me reconsider whether to even use the ETB.
Alternative Line D: Cast Drill, ETB kill Peddlers. Drill tapped. Don't attack (keep Teller+Hawk back). Their turn 7: Swamp 3/3 + Ruffians 3/1 attack. I take 6 (11β5), keep both creatures. My turn 7: draw. Untap everything including Drill. Crew Drill with Teller+Hawk. Attack with Drill + Teller + Hawk. As computed: they double-block Drill, everything trades, I push ~3 damage (20β17), their board becomes lands, they rebuild with 2 cards/turn.
Actually, wait β would they double-block the Drill? They know it has trample. Double-blocking: Drill assigns 3 to Swamp, 1 to Ruffians, 1 tramples. Both die, both return as tapped lands (Swamp returns, Ruffians earthbends a new 2/2... wait no. Ruffians' earthbend 2 triggers when Ruffians dies β target land becomes a 2/2 with haste. And the Swamp returns tapped as a plain land (no counters). So after combat their board: Swamp land (tapped), NEW 2/2 land creature (haste, from Ruffians trigger β and it has haste so it can attack THAT turn? It's their turn... no wait, this combat is on MY turn 7. The 2/2 is created on my turn; on their turn 7 it can attack). Plus Food. So they lose the 3/3 Swamp body but keep the land, lose Ruffians but get a 2/2 land. And I lose... nothing! Drill survives (takes 4, has 5 toughness). Teller and Hawk unblocked.
Hold on, I made an error: if they double-block the Drill with Swamp+Ruffians, then Teller and Hawk are unblocked and deal 2. Plus Drill tramples 1. Total 3. And my creatures survive (only Drill took damage). That's actually fine!
Then their turn 7: they have Swamp-land (tapped until their untap... it returned tapped on my turn, untaps on their turn 7), 2/2 land (haste-ish, can attack), Food, and 2 cards in hand (1 + draw). They flashback Rockalanche? They have 3 Forests + 2 Swamps = 5 lands... after playing a land maybe 6. Earthbend 3 β 3/3 haste. Attack with 2/2 + 3/3 = 5. My blockers: Drill (tapped from attacking? No β Drill attacked on my turn 7, it's tapped on their turn 7? NO. Wait: my turn 7 ends, their turn 7 begins. My permanents untap at MY untap step only. Drill attacked on my turn 7 β tapped β stays tapped through their turn 7 β untaps my turn 8. Teller+Hawk also tapped from attacking. So nothing blocks. I take 5 (11β6... wait I was at 5 in this line! 5-5=0. DEAD.)
Hmm!! Because in Line D I took 6 on their turn 7 (11β5), then their turn 8... no wait, I need to recount turns. Let me recount.
Current: MY turn 6 (precombat main). Their previous turn was THEIR turn 6 (they attacked, I took 3, 14β11).
Sequence from now:
- My turn 6: cast Drill, kill Peddlers. Combat: maybe attack.
- Their turn 7: they untap, draw, attack with Swamp + Ruffians (+ maybe more).
- My turn 7: untap, draw, crew, attack.
- Their turn 8: attack.
- My turn 8: ...
In Line D (take 6 on their turn 7): 11β5. My turn 7: attack as computed (20β17). Their turn 8: they have Swamp-land, 2/2 land, maybe Rockalanche 3/3, plus new cards. Attack for 5+ β I die (5 life).
So taking 6 is too much. I need to block on their turn 7 to preserve life. With Teller+Hawk: double-block Swamp (lose one, deal 1 to Swamp, take 3 from Ruffians β 11β8). Or Teller trades with Ruffians (they earthbend 2), Hawk chumps Swamp (Hawk dies), take 0 (stay 11). Losing both creatures means Drill can't be crewed on my turn 7 unless I cast Peddlers (2 power crews alone). Hand turn 7: Lost Days, Pirate Peddlers, + draw. Cast Peddlers {2}{B}, crew Drill with Peddlers, attack with Drill. Their blockers: Swamp 3/3 (untapped), 2/2 land. They double-block: 5 damage to Drill (dies if 5 toughness!), Drill kills both (they return as lands), trample 0. Drill dies. Awful. They single-block with Swamp: Drill kills it (returns tapped), trample 2 (20β18), Drill takes 3 (survives). Then their turn 8: 2/2 land + draws vs my Peddlers 2/2 deathtouch + tapped Drill. Eh.
What if Drill is a 5/4? or 6/5? I really need the stats. Let me query oracle text now.
Also reconsider: maybe cast Drill and target the SWAMP with ETB instead, then my defensive situation vs Peddlers 3/3 deathtouch + Ruffians 3/1: Teller blocks Peddlers (Teller dies, Peddlers survives deathtouch... 1 damage to Peddlers, nothing), Hawk blocks Ruffians (trade, earthbend 2). Take 0. My turn 7: no creatures, cast Peddlers, crew Drill, attack into their Peddlers 3/3 deathtouch β they block, both die. Sigh.
Deathtouch Peddlers is really the key threat to remove. OK.
Let me also consider using Lost Days {4}{U} on the Peddlers: they put it second-from-top or bottom (they choose bottom). I get a Clue. Then cast... nothing else (1 mana left). Board: Teller, Hawk, Clue(new), Clue(old). Their turn 7: Swamp 3/3 + Ruffians 3/1 attack (6). Take 6 β 5, or block and lose creatures. Then my turn 7: cast Drill (ETB kill Swamp or Ruffians), etc. This delays Drill a turn but handles Peddlers permanently-ish (bottom of library). And I keep my creatures for blocking. Hmm, but it doesn't develop my clock and they draw into more stuff. I think Drill now is better β it's my win condition and the ETB is immediate value.
FINAL PLAN: Cast The Fire Nation Drill now. ETB: tap, destroy Pirate Peddlers. Then decide combat after seeing the trigger resolve.
Mana: pay {2}{B}{B} with 3 Swamps + Island. Leaves Boiling Rock Prison untapped (B/R). Actually, does it matter which lands I leave? Next turn I might want U for Lost Days ({4}{U}) β I'll have all 5 lands untapped on turn 7 anyway. Doesn't matter. Auto-tap is fine, but let me be deliberate: mana_plan="p-island,p-swamp1,p-swamp2,p-swamp3". I don't know the exact IDs of my lands from the board listing. The board shows "Island, Swamp, Swamp, Swamp" without IDs. Auto-tap will handle it. I'll just cast with auto_tap default.
Wait, one concern with auto-tap: it might tap Boiling Rock Prison for B and leave a Swamp... doesn't matter, no difference. Auto-tap.
Actually, let me first verify the Drill's P/T with get_oracle_text, and also double check Pirate Peddlers' current power (3/3 with 1 counter β yes, "1 +1/+1 counter, included in 3/3"). Power 3 β€ 4, legal target for Drill ETB. Good.
Let me query the Drill stats first, then cast. Actually, the query won't change whether I cast it β I'm casting it regardless. The P/T matters for the combat decision later. Let me query in parallel with... no, casting is the action; the query can come with it. I'll do both in one block: get_oracle_text + choose_action cast Drill. Wait β but the ETB target choice comes as a separate decision after casting. And "you may tap it" is a may β the engine will ask. Let me cast first.
Actually, I should be careful: when I cast the Drill, the ETB trigger goes on the stack when it resolves. Then I choose whether to tap and pick a target. Those will be subsequent decisions. For now: cast the Drill.
Let me also send a chat message β I haven't chatted in a while. Something like "Time to bring in the heavy machinery π₯" β good flavor.
Order: send chat + get oracle text + cast Drill (these are independent β chat and oracle query don't depend on the cast; the cast doesn't depend on them). Actually the cast decision doesn't depend on the oracle result (I'm casting regardless), so I can do all three in parallel. But the choose_action will block until next decision... that's fine.
Hmm wait, actually let me reconsider the target one more time. Is there any world where I target the earthbent Swamp? If I kill the Swamp: it returns tapped. Their turn 7 attackers: Peddlers 3/3 deathtouch + Ruffians 3/1 = 6. My blocks with Teller+Hawk: Teller chumps Peddlers (Teller dies), Hawk trades with Ruffians (earthbend 2). Take 0. Turn 7: cast Peddlers, crew Drill (Peddlers 2 power), attack: their blockers: their Peddlers 3/3 deathtouch + 2/2 land. They block Drill with Peddlers: both die (deathtouch). Drill for Peddlers trade. Bleh.
vs killing Peddlers: their turn 7 attackers: Swamp 3/3 + Ruffians 3/1 = 6. Blocks: Teller trades Ruffians (earthbend 2), Hawk chumps Swamp. Take 0. Turn 7: cast my Peddlers, crew Drill, attack: blockers Swamp 3/3 + 2/2 land. Double-block kills Drill (if 5 toughness). Single-block: Swamp dies (returns), trample 2.
Either way their turn 7 attack is 6 and I chump both creatures to take 0. The difference: their Peddlers dead (kill Peddlers) vs their Swamp-land tapped (kill Swamp). Killing Peddlers removes a card permanently and deathtouch. Kill Peddlers. FINAL.
Hmm, actually wait. One more: what if I DON'T chump-block and instead take 6 (11β5), keeping Teller+Hawk for the turn-7 alpha? Computed above: turn 7 attack pushes ~3 (they double-block Drill). 20β17. Then their turn 8 kills me (2/2 land + Swamp-land + Rockalanche + 2 new cards). Too slow. So chumping to stay at 11 and trading resources seems necessary... but then I run out of creatures.
Alternatively on their turn 7: Teller blocks Swamp (dies), take 3 from Ruffians (11β8). Keep Hawk. Turn 7: crew Drill with Hawk + cast Peddlers? Peddlers {2}{B}: cast it, crew Drill with Hawk+Peddlers (or Peddlers alone, 2 power). Attack with Drill + Hawk. Their blockers: Swamp 3/3, Ruffians 3/1. Double-block Drill: 6 damage to Drill β Drill dies if toughness β€6! Single-block Swamp: Drill kills it, trample 2, Drill takes 3. Hawk flies for 1. 20β17. Their turn 8: they have 2/2... no wait, Ruffians didn't die. Their board: Ruffians 3/1, Swamp-land tapped, Food, + 2 draws. Rockalanche flashback possible (3/3 haste). Attack: Ruffians + 3/3 land = 6. My blockers: Peddlers 2/2 deathtouch (untapped), Drill tapped, Hawk tapped. Peddlers blocks 3/3 land: trade (deathtouch kills it, land returns tapped; Peddlers dies to 3 damage). Take 3 from Ruffians (8β5). Turn 8: Drill untaps, crew with... Hawk + nothing. Cast Lost Days? This is a grind.
OK, I'm overthinking the deep tree. The immediate decision is clear: cast Drill, ETB kill Peddlers. Combat: likely send Hawk in the air for 1 (or hold back). I'll decide at declare attackers with fresh info. Actually β hold Hawk back. The 1 damage isn't worth losing a blocker/crew member... actually Hawk tapped can't block anyway on their turn 7 if it attacks. Keep it back. Skip attack on turn 6 entirely? Teller 1/3 attacking into Ruffians 3/1 = trade (they earthbend 2). Trading Teller for Ruffians: I lose crew fodder, they lose an attacker but get a 2/2 land. Not worth it. Skip combat.
Let me execute: chat + oracle query + cast Drill.
Actually, one thing: I should double-check there are no responses they could have. They have 1 untapped Forest (board shows "Forest" untapped β "Forest (tapped), Forest (tapped), Forest" β one untapped Forest) and 1 card in hand. A single green mana: could be a pump spell or protection? Possible but unlikely to matter; Drill ETB is a triggered ability, they could respond with... a 1-mana green trick to save Peddlers? Like a pump spell giving hexproof? The Drill has the {1} anti-hexproof ability! If they give Peddlers hexproof, I can pay {1} (I have Prison untapped if I leave it) to strip hexproof. That's a reason to leave Prison untapped and pay with 3 Swamps + Island! Wait, I have exactly 5 lands: Prison, Island, 3 Swamps. Drill costs {2}{B}{B} = 4 mana. If I tap 3 Swamps + Island, Prison stays untapped with {1} available for the anti-hexproof ability. Nice bit of insurance. Let me do mana_plan to ensure Prison stays untapped. But I need the IDs of the lands. The board listing doesn't show IDs for lands. Hmm. The choice list only shows Drill [id=p9]. I don't know land IDs. Auto-tap might tap Prison.
Risk assessment: opponent has 1 card, 1 green mana. Cards that cost {G} that could save Peddlers from "destroy": something like a pump (+1/+1) doesn't stop destroy. Hexproof-granting at instant speed for {G}? Possible in this set? Unknown. The Drill's {1} ability also requires the Drill to be... it says "{1}: Permanents your opponents control lose hexproof and indestructible until end of turn." I could activate it in response. To be safe, I'd like Prison untapped. Let me try mana_plan with guessed IDs? Risky β wrong IDs could fail the cast. The board earlier: my lands were played over turns: Boiling Rock Prison (turn 1), Island (turn 2?), Swamps... From the summary: "I have 3 untapped lands (Prison=B/R, Island, Swamp)" turn 3... IDs unknown. Auto-tap: the engine auto-taps; I can't control which. Given uncertainty, auto-tap and accept the small risk. Their 1 card is likely a land or creature anyway.
Actually, you know what β let me check the game state to get land IDs, then decide the mana plan. That's an extra call but ensures correct tapping. Eh β is it worth it? The anti-hexproof insurance is marginal. And getting IDs requires a get_game_state call. I'll do it β it's cheap and I want to play precisely. Actually, get_game_state gives full state with IDs. Let me do: get_game_state + send_chat in parallel, then cast with a mana plan.
Hmm, but the instructions say to make independent calls together. get_game_state and chat are independent. Then the cast depends on the state result (for IDs). So: first block = get_game_state + chat + oracletext for Drill. Then cast.
Let me do that.get_game_state(snapshot_id=0)
{
"available": true,
"snapshot_id": 505530668073,
"turn": 6,
"phase": "Precombat Main",
"step": "Precombat Main",
"active_player": "PilotA",
"priority_player": "PilotA",
"players": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
}
],
"name": "PilotA",
"library_size": 27,
"life": 11,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33",
"playable": true
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p52",
"toughness": "2",
"playable": true
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9",
"playable": true
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10",
"power": "3",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 25,
"life": 20
}
],
"stack": [],
"game_seq": 312
}get_oracle_text(card_name=The Fire Nation Drill)
{
"success": true,
"name": "The Fire Nation Drill",
"mana_cost": "{2}{B}{B}",
"type": "Legendary Artifact - Vehicle",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
]
}raw
{
"success": true
}Thinking (24356 chars)
I'm at turn 6 precombat main. I have 5 untapped lands: Boiling Rock Prison (B/R), Island (U), Swamp x3 (B). That's 4 black sources + 1 blue = 5 mana total.
My hand: Lost Days {4}{U}, Pirate Peddlers {2}{B}, The Fire Nation Drill {2}{B}{B}.
Plan from previous turn: Cast The Fire Nation Drill, use its ETB to destroy their 3/3 earthbent Swamp (power 3 β€ 4). Wait β the earthbent Swamp has 3 +1/+1 counters making it 3/3. Power 3 β€ 4, so Drill can destroy it. When it dies, it returns to the battlefield tapped (as a land, no longer a creature β the earthbend effect says "When it dies or is exiled, return it to the battlefield tapped").
Actually, let me reconsider targets. Their board:
- Earth Village Ruffians 3/1 (sick) β when it dies, earthbend 2 (they'd get a new 2/2 land creature with haste!). Killing this gives them a 2/2 haste creature. Bad target.
- Pirate Peddlers 3/3 deathtouch (tapped) β their main deathtouch attacker. Killing this removes the deathtouch threat. Power 3 β€ 4. Good target.
- Swamp 3/3 earthbent (tapped) β killing it returns it tapped as a land. It was going to untap anyway. Killing it means it can't attack next turn (returns tapped, and it's a land not a creature). Wait β when it returns tapped, is it still a creature? The earthbend text: "Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped." When it returns, the counters stay on it (counters persist through zone changes? No! Counters are removed when a permanent changes zones). So the returned Swamp is just a plain tapped Swamp land, no counters, not a creature. So killing the 3/3 Swamp permanently removes that attacker (it becomes a plain tapped land).
So which is the better target: the 3/3 deathtouch Pirate Peddlers or the 3/3 earthbent Swamp?
Previous plan said kill the Swamp so it returns tapped and can't attack next turn. But killing the Peddlers removes a deathtouch creature permanently, and it's a real card from their hand/board. The Swamp, once killed, is just a land.
Let me think about the board state:
- If I kill the Swamp: they have Peddlers 3/3 deathtouch (untaps), Ruffians 3/1 (untaps, no longer sick). Their attackers next turn: Peddlers 3/3 deathtouch + Ruffians 3/1.
- If I kill the Peddlers: they have Swamp 3/3 (untaps) + Ruffians 3/1. Their attackers: Swamp 3/3 + Ruffians 3/1.
I have my own Pirate Peddlers in hand ({2}{B} 2/2 deathtouch). After casting Drill ({2}{B}{B}), I have 1 mana left (Island = U). Can't cast Peddlers the same turn (need {2}{B}).
My board after Drill: Forecasting Fortune Teller 1/3, Messenger Hawk 1/2 (3/2 with the draw bonus if I draw 2), Clue token, and the Drill (tapped after ETB? "When this enters, you may tap it. When you do, destroy target creature..." β so it enters tapped if I use the ETB).
Combat considerations: The Drill has trample and crew 2. My creatures: Teller 1/3 + Hawk 1/2 = total power 2, can crew. Then Drill is a 4/4? What's the Drill's power/toughness? It's a Vehicle β the oracle text doesn't show P/T in what I got. Typical Fire Nation Drill... let me think. I don't know its stats. Let me check β I should get full oracle text. The card reference doesn't include P/T. Hmm, it's "Legendary Artifact - Vehicle" with Trample, ETB destroy, crew 2. I need to know its P/T. Let me query for it... Actually the get_oracle_text returned rules only, no power/toughness. Many Vehicles are like 4/4 or 5/4. I recall "The Fire Nation Drill" from the Avatar set... not sure. I could check the in-game object after casting.
Anyway, the key decision now: cast the Drill and pick a target for the ETB.
Also should I attack this turn? After casting Drill, my mana: 5 - 4 = 1 left (Island). My creatures: Teller 1/3, Hawk 1/2 (currently 1/2 since only 1 card drawn this turn; if I crack the Clue, I'd have drawn 2, making Hawk 3/2).
Attack plan: Crew the Drill with Teller + Hawk, attack with Drill (trample). Their blockers: Ruffians 3/1 (sick β can't block, summoning sick means can't attack OR block? No β summoning sickness only prevents attacking and tapping for abilities; blocking is fine!). Wait, summoning sick creatures CAN block. Ruffians is sick (played this turn), it can still block.
Their potential blockers: Ruffians 3/1, Peddlers 3/3 deathtouch (if not killed), earthbent Swamp 3/3 (if not killed β but it's tapped this turn; it attacked this turn so it's tapped, can't block).
Wait, it's THEIR turn 6 combat that just happened β Peddlers and Swamp attacked and are tapped. Ruffians was played this turn (sick). So on MY turn 6, their untapped potential blockers: Ruffians 3/1 only (it can block despite sickness). Peddlers and Swamp are tapped until their next untap step.
So if I attack with the Drill (crew it): only Ruffians can block. Drill has trample. If Drill is, say, 4/4 trample: blocked by 3/1, Ruffians dies (earthbend 2 trigger for them β they get a 2/2 haste land), and 3 trample damage goes through (4 - 1 = 3). Hmm, but killing Ruffians gives them a fresh 2/2 haste attacker.
Alternatively, don't crew, just attack with Hawk (flying) and Teller: Hawk 1/2 flying β no flying blockers, so 1 damage through. Not much.
Let me think about what matters: I'm at 11 life, they're at 20. Their threats: 3/3 deathtouch Peddlers, 3/3 earthbent Swamp, 3/1 Ruffians. They have 1 card in hand, 5 lands (3 Forest, 2 Swamp β wait, one Swamp is the earthbent creature). Lands: Forest p11 (tapped), Forest p18 (tapped), Forest p58 (untapped), Swamp p22 (the 3/3, tapped), Swamp p37 (tapped). So they have 1 untapped Forest now.
My priorities:
1. Deploy the Drill (my biggest threat).
2. Remove their most dangerous attacker with the ETB.
Deathtouch Peddlers is the scariest for my Drill in combat (deathtouch kills the Drill if it blocks... wait, Drill is a Vehicle, becomes a creature when crewed; deathtouch would destroy it). If I attack with the Drill and they block with Peddlers, Drill dies. But Peddlers is tapped this turn. Next turn it untaps.
Actually, here's a thought: kill the Peddlers now with the Drill ETB. Then their board is Swamp 3/3 (tapped, untaps next turn), Ruffians 3/1. My Drill can attack freely next turn (only deathtouch removed). The Swamp returns to being a land only if killed.
Versus killing the Swamp: they keep Peddlers 3/3 deathtouch which blocks/kills my Drill next turn. That seems bad.
I think killing the Pirate Peddlers (deathtouch) is better β it clears the way for my Drill to attack in future turns, and deathtouch is the most annoying ability against my big trampler. The earthbent Swamp is just a 3/3; my Drill (if 4/4+) can trample over it or trade favorably. Also, the Swamp will keep attacking for 3 β I'm at 11. Their attacks: if both Swamp and Ruffians attack next turn, that's 6 damage. My Teller 1/3 can chump one.
Hmm, but wait β what about killing the Swamp to reduce incoming damage? Next turn they attack with Swamp 3/3 + Peddlers 3/3 + maybe Ruffians. If I kill Peddlers: incoming = Swamp 3 + Ruffians 3 = 6 if all attack. I can block with Teller (1/3) chump the Swamp, take 3 from Ruffians β 11-3 = 8. If I kill Swamp: incoming = Peddlers 3 + Ruffians 3 = 6; block Ruffians with Teller? Teller 1/3 vs Ruffians 3/1: Teller dies, Ruffians dies (1 damage to Ruffians... no wait, Teller deals 1, Ruffians has 1 toughness β Ruffians dies, triggering earthbend 2). Then take 3 from Peddlers β 8.
Either way similar. But long-term, removing deathtouch Peddlers lets my Drill dominate. Also, my own Pirate Peddlers in hand gives me a deathtouch blocker.
Another consideration: should I also cast my Pirate Peddlers this turn? Mana: 5 lands. Drill costs {2}{B}{B} = 4. Peddlers costs {2}{B} = 3. Total 7 > 5. Can't do both. So Drill first, Peddlers next turn.
What about Lost Days {4}{U}? It's a removal-ish (bounce to library). Not needed now.
Plan: Cast The Fire Nation Drill ({2}{B}{B}), ETB tap it and destroy... target with power 4 or less. Choose Pirate Peddlers (3/3 deathtouch). Wait β actually, hold on. Let me reconsider whether to kill the earthbent Swamp instead.
The Swamp: 3/3, when killed returns tapped as a plain land. They lose an attacker permanently and gain a tapped land (mana). The Peddlers: 3/3 deathtouch, when killed it's gone (they sacrificed things to grow it).
My life total is the concern: 11. Each turn they attack with 3/3 + 3/3 = 6 potential. I have limited chump blockers (Teller, Hawk, Clue... Clue can't block). I need to start racing or stabilizing.
With the Drill: if it's big (4/4 or 5/5 trample), it outclasses their ground creatures except deathtouch. Removing deathtouch = my Drill rules combat. They'd have to chump the Drill with Ruffians (giving them a 2/2 haste land) or take trample damage.
Also, my own Peddlers (2/2 deathtouch) comes down next turn as a great blocker against their 3/3s.
Decision: Cast Drill, destroy Pirate Peddlers (theirs, p49).
Wait, one more thing β should I sequence: attack first, then cast Drill postcombat? No β casting precombat lets me potentially crew and attack with the Drill this turn. The Drill ETB taps it ("you may tap it. When you do, destroy..."), so it enters tapped and can't attack this turn even if crewed... Crewing a tapped Vehicle: crew makes it a creature, but it's tapped so it can't attack. Can you crew a tapped vehicle? Yes, but it stays tapped and can't attack. So no attacking with Drill this turn regardless.
Should I attack with Teller + Hawk? Their only blocker is Ruffians 3/1 (sick but can block). Hawk 1/2 flying β they have no flyers/reach, so Hawk gets through for 1 (or 3 if I crack the Clue first to make it 3/2 β "gets +2/+0 as long as you've drawn two or more cards this turn"; I've drawn 1 (my draw step). If I crack the Clue ({2}, sac: draw), that's 2 cards drawn β Hawk becomes 3/2).
Mana sequencing: I have 5 lands (Prison B/R, Island U, 3 Swamps B). Cast Drill {2}{B}{B}: tap Prison (B) + 2 Swamps (B,B) + ... that's {2} generic + {B}{B}. Use 2 Swamps for BB, Prison + 1 more for the 2 generic... Prison taps for B, third Swamp B. So all 4 black sources. Left: Island (U) untapped. Can't crack Clue ({2}) after. Alternatively, crack Clue first: pay {2} (two Swamps), draw a card, then cast Drill with Prison + Swamp + Island? {2}{B}{B}: Prison B, Swamp B, Island U... that's B B U = need {2}{B}{B} = two generic + two black. Island's U can pay one generic. So: Swamp (B) + Prison (B) for BB, Island (U) + Swamp (B) for the 2 generic. That works! So: tap 2 Swamps to crack Clue ({2}), draw a card β Hawk becomes 3/2 (drawn 2 cards). Then tap Prison + Swamp + Island for Drill. All 5 lands tapped, Drill cast.
Is cracking the Clue worth it? It costs 2 mana, draws a card (could be a land or spell), and pumps Hawk to 3/2 for the turn. Hawk attacking for 3 in the air is nice chip damage. But it uses the Clue which is otherwise a sacrifice outlet for... I don't have Deadly Precision anymore (used). The Clue is just card draw. I think cracking it is fine β card advantage + Hawk pump.
But wait β do I want to attack with Hawk at all? If I attack with Hawk 3/2 (or 1/2) and Teller 1/3: Ruffians 3/1 can block one. If Ruffians blocks Teller: Teller dies (3/1 deals 3 to Teller's 3 toughness... Teller 1/3 takes 3 β dies; Ruffians takes 1 β dies too? Ruffians 3/1 takes 1 damage from Teller β 1 toughness β dies). Wait, Teller deals 1 damage to Ruffians, Ruffians has toughness 1 β Ruffians dies. Teller takes 3 β toughness 3 β dies. Trade. Ruffians death β earthbend 2 for them (they get a 2/2 haste land creature). Hmm, that's actually bad for me β they turn a 3/1 into a 2/2 haste attacker plus keep... no wait, Ruffians dies and they earthbend a land into a 2/2 haste. So they still have an attacker, and I lost Teller.
If Ruffians blocks Hawk (3/2): Hawk takes 3 β dies (toughness 2). Ruffians takes 3 β dies. Trade + earthbend 2 for them. Bad.
If they don't block: they take 3 (Hawk) + 1 (Teller) = 4. 20 β 16.
They'd probably block to make a trade... Actually would they? Ruffians blocking Teller trades and gives them a 2/2 haste land β that's good for them. So attacking with Teller just gives them a favorable trade. Hmm.
What if I attack with only Hawk (3/2 after Clue crack)? If they block with Ruffians: both die (3 damage each), they earthbend 2. I lose Hawk, they get a 2/2 haste. Bad-ish. If they don't block: 3 damage. They might just take 3 since trading Ruffians for Hawk + earthbend... actually trading is fine for them too (2/2 haste land + they killed my flyer). Hmm, but they may want to keep Ruffians as a blocker against the Drill... Ruffians can't profitably block the Drill (3/1 vs 4/4+ trample = chump).
Honestly, the cleanest play: cast Drill, kill their Peddlers, pass. Keep Teller + Hawk back as blockers/crew for next turn. Don't crack the Clue (save mana? No β mana doesn't carry over. Use it or lose it).
Actually, let me reconsider: after casting Drill I have 1 mana (Island U) left if I don't crack the Clue. Nothing to do with 1 mana. Cracking the Clue requires {2} β I'd need to do it BEFORE casting Drill (since after Drill only 1 mana left).
Should I crack the Clue pre-Drill? Benefits: draw a card now (more options), Hawk becomes 3/2. Costs: Clue token gone. The Clue's only other use is drawing later for {2}. Drawing now vs later β now is fine, gives more info/options. And if I draw a land, I can play it (land drop available? "Land drops remaining: 0" β wait, the board says Land drops remaining: 0. Hmm, that means I already played a land this turn? No wait β the summary said "Playing the Swamp first to hit 5 lands" β that was the plan, and I have 3 Swamps on board + Prison + Island = 5 lands, and land drops remaining: 0 means I already played the Swamp this turn. Yes, turn 6 I played a Swamp already.)
So if I crack the Clue and draw a land, I can't play it. If I draw a spell, I likely can't cast it (0 mana left after Drill... unless it's cheap and I sequence differently).
Alternative: don't crack Clue, cast Drill, then attack with Hawk + Teller? Mana left: Island. Nothing to cast. Pass.
Hmm, actually, let me reconsider attacking. Their board after I kill Peddlers: Swamp 3/3 (tapped), Ruffians 3/1 (sick, can block), Food token. If I attack with Hawk (1/2 flying, no pump): they can't block flyers. Take 1. Meh but free. Teller 1/3: blocked by Ruffians β trade (Ruffians dies β earthbend 2). Do I want that trade? Teller for Ruffians: I lose a 1/3 blocker; they lose 3/1 but gain a 2/2 haste land. Their 2/2 haste land can attack immediately... on their turn. So they go from (3/3 Swamp + 3/1 Ruffians) to (3/3 Swamp + 2/2 land). Slightly worse for them power-wise but the land survives removal better? Not clearly good for me. And I need Teller + Hawk to crew the Drill next turn (total power 2). If Teller dies, Hawk alone (1 power) can't crew (need total 2). Hawk 1/2 + ... nothing else. So I MUST keep both Teller and Hawk alive to crew the Drill!
Wait β crew 2: "Tap any number of creatures you control with total power 2 or more." Teller (1) + Hawk (1) = 2. Exactly enough. If either dies, I can't crew (until I cast my own Peddlers β 2 power alone can crew!). Pirate Peddlers 2/2: power 2 β₯ 2, can crew alone.
So next turn plan: cast my Peddlers ({2}{B}), then crew Drill with Peddlers + ... or Peddlers alone (power 2). Actually crew cost taps the creatures; a summoning-sick creature CAN'T be tapped for crew (tapping requires no summoning sickness? Crew: "Tap any number of creatures you control with total power 2 or more" β summoning sick creatures can't be tapped to pay costs, so no, can't crew with a just-played Peddlers). Hmm right. So next turn: Peddlers comes down sick, can't crew. Teller + Hawk crew the Drill.
OK so keeping Teller and Hawk alive is important for the Drill offense. Don't chump-attack with them into Ruffians.
So my turn 6: Cast The Fire Nation Drill, ETB destroy their Pirate Peddlers (3/3 deathtouch, p49). Then maybe attack with Hawk alone for 1 in the air? If they have no flying blockers, Hawk gets through. Is risking Hawk worth 1 damage? They have no flyers β Ruffians 3/1 can't block flying. So Hawk attacks for 1 freely... unless Hawk is 1/2 and... no blockers. Safe. But wait β do I want to attack with Hawk? It doesn't tap to attack... it does tap to attack. Then next turn it's still fine (untaps). Attacking with Hawk: 1 damage, no risk. Sure. Actually β should I crew the Drill and attack with it? It's tapped from ETB. Crewing a tapped creature... crew says "tap any number of creatures" β the Drill becomes a creature but remains tapped, can't attack. So no.
Also, can I attack with Teller too? Blocked by Ruffians β trade + earthbend. Don't want to lose Teller (needed for crew). Just Hawk.
Actually wait, even Hawk β what if they have a trick? They have 1 card in hand and 1 untapped Forest. Could be a pump spell or removal. If they kill Hawk in combat... 1 damage isn't worth risking my crew member? If Hawk dies, Teller alone can't crew (1 power < 2). Then Drill is offline until... my Peddlers can't crew while sick. So Hawk dying = Drill can't attack next turn. That's a real cost. But they have only 1 untapped Forest and 1 card. A green instant that kills a 1/2 flyer? Unlikely but possible (some fight spell? fight requires a creature β Ruffians 3/1 fighting Hawk 1/2 kills Hawk). Hmm. Risk is low but the reward (1 damage) is also low.
Let me think about the race: they're at 20. My Drill swings for ~4-5 per turn starting next turn. That's 4-5 turns to kill. They're swinging for 6/turn; I'm at 11 β dead in 2 turns if I don't block. My blockers: Teller 1/3, Hawk 1/2, Peddlers 2/2 deathtouch (next turn), Drill (can block if crewed? A crewed Vehicle can block, but it tapped to... no, crew taps the OTHER creatures, not the Vehicle. The Vehicle becomes a creature and can block if untapped. But if it attacked, it's tapped. The Drill ETB tapped it β it untaps next turn).
Defensive math: Next turn (their turn 7), they attack with Swamp 3/3 + Ruffians 3/1 (Peddlers dead). I have Teller 1/3 + Hawk 1/2 + Clue. I can block Swamp with Teller (chump, Teller survives? 3/3 vs 1/3: Teller takes 3 β dies. Deals 1 to Swamp, no). Block Ruffians with Hawk (3/1 vs 1/2: Hawk dies, Ruffians takes 1 β survives? Ruffians toughness 1, takes 1 β dies. Trade). Hmm.
Better: on my turn 7, I crew the Drill and attack, forcing them to react. Their life: 20. Drill 4/4+ trample hits hard. They'd chump with Ruffians (β earthbend 2, get 2/2 haste).
The real question: kill Peddlers or Swamp with the Drill ETB?
Kill Peddlers (deathtouch): My Drill dominates future combat (no deathtouch to kill it). Their remaining attackers: Swamp 3/3, Ruffians 3/1.
Kill Swamp: Their attackers: Peddlers 3/3 deathtouch, Ruffians 3/1. My Drill can't attack into Peddlers (deathtouch kills it; well, Drill tramples β if Peddlers blocks Drill 4/4: Peddlers deals 3 to Drill β Drill dies to deathtouch; Drill deals 4 to Peddlers 3/3 β Peddlers dies, 1 tramples over. Trade Drill for Peddlers. Bad.)
So killing Peddlers is clearly better for my Drill's offense. And defensively, my own Peddlers (2/2 deathtouch) can come down and hold off their 3/3 Swamp.
Final plan for turn 6:
1. Cast The Fire Nation Drill {2}{B}{B} (tap Prison + 2 Swamps for BB + 2 generic... Prison B, Swamp B, Swamp B, Island U β {2}{B}{B} needs 2 generic + 2 black: use 2 Swamps for BB, Prison + Island for the 2 generic. Leaves 1 Swamp untapped (B). Or use auto-tap.)
2. ETB: tap it, destroy Pirate Peddlers (p49, their 3/3 deathtouch).
3. Attack with Messenger Hawk (flying, unblockable) for 1? Or keep it back? I'll decide after the ETB resolves. Risk assessment: 1 card in hand, 1 untapped Forest. Actually, you know, let me keep Hawk back β the 1 damage is negligible and Hawk is critical for crewing. Hmm, but attacking with Hawk doesn't risk it unless they have an instant. With 1 Forest open... green instant-speed removal for a flyer is rare (maybe a "deal damage to flying creature" spell). Eh. Actually, in this set (Avatar), green could have... I don't know the set well. The safe play is to hold back. But 1 damage per turn adds up in a race... I'm not really racing β I'm at 11 life, I need to stabilize, not race. Hold Hawk back as a blocker/crew.
Hmm wait, actually β should I attack with BOTH Teller and Hawk to pressure? No β Ruffians blocks Teller, trade, I lose crew capability and they get a 2/2 haste. No.
So: cast Drill, kill Peddlers, pass (no attack). Keep 1 Swamp untapped (B) β irrelevant, nothing to cast with 1 mana. Fine.
Actually, wait β should I consider NOT using the ETB tap-and-destroy, keeping the Drill untapped to... no, destroying a creature is the whole point. The Drill enters tapped when using ETB β that's fine, it wasn't going to attack this turn anyway (it has haste? No, Vehicles don't have haste; even crewed, it'd be summoning sick this turn! A Vehicle that enters this turn, when crewed, becomes a creature β does it have summoning sickness? Yes! It became a creature this turn... actually summoning sickness depends on when the permanent entered, not when it became a creature. The Drill entered this turn β if it becomes a creature, it's summoning sick β can't attack. So the Drill can't attack this turn regardless. ETB tap is free.)
So the plan is solid. Let me also double check the ETB target legality: "destroy target creature with power 4 or less." Peddlers is 3/3 (power 3). Legal. Ruffians 3/1 (power 3). Legal. Swamp 3/3 (power 3). Legal. I'll choose Peddlers (p49).
Wait, actually, let me reconsider killing the earthbent Swamp one more time. If I kill the Swamp: it returns tapped as a plain land. They lose their 3/3 attacker permanently. Their board: Peddlers 3/3 deathtouch, Ruffians 3/1, extra land. My Drill can't attack into Peddlers (deathtouch trade). So my Drill becomes a defensive piece? I'd have to hold it back to block... but it can't block Peddlers either (deathtouch trades). Ugh, deathtouch really neutralizes the Drill. Kill the Peddlers. Definitely.
Also, what about using the Drill's ETB on Ruffians? Killing Ruffians β earthbend 2 trigger β they get a 2/2 haste land. Net: they trade 3/1 for 2/2 haste. Bad. No.
Alright: cast The Fire Nation Drill, target their Pirate Peddlers with the ETB.
Mana: auto-tap should handle it. I'll use auto_tap default (true). Cost {2}{B}{B}, I have 4 black sources + 1 blue. Auto-tap will tap 4 lands.
Then after ETB resolves, I pass through combat (no attackers... or Hawk). I'll decide when I get there. Let me cast now.
Actually, one more consideration β the order of decisions: I cast Drill (choice=p9), then the ETB trigger goes on the stack, I choose whether to tap it (yes) and target (Peddlers p49). Then priority passes to opponent (they have 1 Forest untapped, 1 card β could they have a response? Like a pump spell to save Peddlers? A pump spell would put Peddlers' power above 4 β target becomes illegal β spell fizzles... no wait, the ETB trigger targets on resolution? "When this enters, you may tap it. When you do, destroy target creature with power 4 or less." The target is chosen when the trigger goes on the stack, and legality checked on resolution. If they pump Peddlers to power 5+, the trigger's target is illegal β trigger does nothing. Risk: they have 1 card, 1 Forest. A green pump spell is plausible (e.g., +2/+2). Hmm. If they pump the Peddlers in response, my Drill's ETB whiffs entirely.
Alternative target less likely to be pumped? They'd pump whatever I target to save it... but pumping only saves from "power 4 or less" if it pushes power above 4. Peddlers 3 β +2 = 5 β saved. Swamp 3 β 5 β saved. Ruffians 3 β 5 β saved (and pumping Ruffians is bad for them). Any target risks a pump spell. But also β if they pump Peddlers to 5/5 deathtouch, that's scary for attacks but my Drill at least... no, ETB whiffs.
I can't play around a 1-card hand with 1 Forest much. Note: if they had a pump spell, they might have used it earlier (e.g., to save Long Feng from Deadly Precision... they were tapped out then; or in combat). Low risk. Proceed.
Also β should I use the Drill's "{1}: Permanents your opponents control lose hexproof and indestructible" β irrelevant now.
Let me cast the Drill nowwith choice=p9.raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T6 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
}
],
"name": "PilotA",
"library_size": 27,
"life": 11,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p52",
"toughness": "2"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10",
"power": "3",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 25,
"life": 20
}
],
"board_cursor": 104,
"stack": [
{
"owner": "PilotA",
"name": "The Fire Nation Drill"
}
],
"untapped_lands": 1,
"game_seq": 318,
"land_drops_used": 1,
"action_taken": "selected_4",
"success": true
}Thinking (186 chars)
Let me get the current game state to see what's happening. The last note says I cast TheFire Nation Drill, targeting their Pirate Peddlers with the ETB. Let me pass priority to continue.
pass_priority(board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T6 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 27,
"life": 11,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p52",
"toughness": "2"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10",
"power": "3",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 25,
"life": 20
}
],
"board_cursor": 105,
"choices": [
{
"name": "The Fire Nation Drill",
"index": 0,
"action": "activate",
"playable_abilities": [
"Crew 2 <i>(Tap any number of creatures you contro...",
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p9"
}
],
"stack": [
{
"owner": "PilotA",
"ability_text": "When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"name": "The Fire Nation Drill",
"source_card": "The Fire Nation Drill"
}
],
"untapped_lands": 1,
"game_seq": 322,
"land_drops_used": 1,
"stop_reason": "playable_cards",
"has_playable_cards": true
}Thinking (19604 chars)
Let me look at the situation. The Fire Nation Drill's ETB trigger is on the stack: "When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less."
The choice is: The Fire Nation Drill [id=p9, activate] β this means tapping it to destroy a target creature with power 4 or less.
Opponent's board:
- Earth Village Ruffians 3/1 (sick)
- Food Token
- Forest (tapped), Forest (tapped), Forest (untapped)
- Pirate Peddlers 3/3 (tapped, 1 +1/+1 counter)
- Swamp 3/3 (tapped, 3 +1/+1 counters) β the earthbent Swamp
- Swamp (tapped)
My plan from before: destroy the Pirate Peddlers (3/3 deathtouch) β removing the only creature that can kill my Drill in combat. Or destroy the 3/3 earthbent Swamp, which returns tapped (so it can't attack next turn).
Wait β actually, if I destroy the earthbent Swamp, it returns to the battlefield tapped (due to earthbend's "When it dies or is exiled, return it to the battlefield tapped"). So destroying the Swamp only temporarily removes it β it comes back tapped as a land. Actually, when it returns, does it return as a creature or as a land? The earthbend text: "When it dies or is exiled, return it to the battlefield tapped." It returns as a land (the creature effect ends when it leaves the battlefield). So it comes back as a tapped Swamp land, no longer a creature. That permanently removes the 3/3 attacker! That's great.
Wait, but let me think. The earthbend ability: "Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped." So when the land-creature dies, it returns to the battlefield tapped. When it returns, it's just a land (the effect that made it a creature was from the resolution of the earthbend ability, and that effect... hmm, actually the effect "becomes a 0/0 creature" β is it a continuous effect with a duration? Typically earthbend says "becomes a 0/0 creature... that's still a land" with no duration, meaning it's indefinitely. But when the card changes zones, the effect ends. So it returns as a plain tapped land.
So destroying the 3/3 earthbent Swamp permanently removes it as a creature (it comes back as a tapped land). That's a great deal.
Destroying the Pirate Peddlers (3/3 deathtouch) removes their deathtouch creature permanently too.
Which is better? Let me think about the board state.
My board:
- Boiling Rock Prison (tapped)
- Clue Token
- Forecasting Fortune Teller 1/3
- Island (tapped)
- Messenger Hawk 1/2
- Swamp (tapped), Swamp (tapped), Swamp (untapped)
- The Fire Nation Drill (Vehicle, 5/4? Let me check β the oracle text doesn't show power/toughness here. It's a Vehicle with Trample, Crew 2. The Fire Nation Drill is likely a 5/4 or similar. Actually, from Avatar set... The Fire Nation Drill is a Vehicle β I recall it might be 5/4. Let me not worry about exact stats.)
My hand: Lost Days, Pirate Peddlers. Life 11.
Opponent: 20 life, 1 card in hand, board: Ruffians 3/1 (sick), Food, Peddlers 3/3 deathtouch (tapped), earthbent Swamp 3/3 (tapped), lands.
My plan: Activate the Drill's ETB β tap it, destroy target creature with power 4 or less. Both the Peddlers (3/3) and the earthbent Swamp (3/3) and Ruffians (3/1) are valid targets.
Considerations:
- The earthbent Swamp returns tapped as a land β so destroying it costs them a 3/3 attacker but they keep the land.
- The Peddlers is a 3/3 deathtouch β deathtouch is very annoying for my Drill (it would kill the Drill in combat). Removing it means my Drill can attack freely.
- Ruffians 3/1 β when it dies, earthbend 2. So destroying Ruffians gives them another earthbent land (a 2/2). Bad target.
Next turn, I can crew the Drill with Fortune Teller (1 power) + Messenger Hawk (1 power) = 2 power, attack with a big trampler.
Their attackers next turn: earthbent Swamp 3/3 (untaps), Peddlers 3/3 deathtouch (untaps), Ruffians 3/1 (no longer sick).
If I destroy the earthbent Swamp: it returns tapped as a land. Their attackers next turn: Peddlers 3/3 deathtouch, Ruffians 3/1. If they attack with both, I take... I can block? The Drill will be tapped if I use it to destroy... wait, the Drill taps itself as part of the ETB. Then next turn I crew it (which taps creatures, and the Drill becomes a creature β but it's already tapped? No wait, it untaps at the start of my turn).
Let me re-read: "When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less." So the Drill enters and taps itself to destroy a creature. It stays tapped. At the start of my next turn, it untaps. Then I crew it with Teller + Hawk and attack.
Actually wait β does the Drill being tapped matter for crewing? Crew taps the creatures, not the Vehicle. The Vehicle becomes a creature. If the Vehicle is tapped, it can't attack. But it untaps at my untap step. So on turn 7, the Drill untaps, I crew it, and attack with a big trampler.
Now, which target? Let's think about what kills me. I'm at 11. Their board: 3/3 Swamp, 3/3 Peddlers deathtouch, 3/1 Ruffians. If they attack with all three next turn: 9 power. I have Teller 1/3 and Hawk 1/2 as potential blockers (if I don't crew... but I want to crew).
Hmm, actually, let me think about my game plan. I want to win with the Drill. The Drill is a big trampler (I believe 5/4). If I attack with it each turn and they can't profitably block, I win in 4 hits (20 life). Meanwhile they're attacking me for ~6-9 per turn and I'm at 11.
Actually, let me reconsider: maybe I should destroy the Peddlers (deathtouch) because deathtouch means it can kill my Drill if it blocks. If I attack with the Drill and they block with the 3/3 deathtouch Peddlers, the Drill dies (deathtouch) and Peddlers might survive (3/3 vs 5/4 β no, 5 damage kills the 3/3 too; they'd trade). Trample: Drill 5/4 trample vs Peddlers 3/3 deathtouch β I assign 3 to Peddlers, 2 tramples over; Peddlers deals 3 to Drill with deathtouch, Drill dies. So they trade their Peddlers for my Drill. That's bad for me β the Drill is my win condition.
So removing the Peddlers now means my Drill can attack without fear of deathtouch. They could still block with the 3/3 Swamp (trade? 5/4 trample vs 3/3: 3 to Swamp, 2 over; Swamp deals 3 to Drill, Drill survives as 5/4 with 3 damage... wait 4 toughness, 3 damage β survives). And the Swamp would die and return tapped as a land. Good for me.
Alternatively, destroy the Swamp: it returns as a tapped land. Then their board: Peddlers 3/3 deathtouch, Ruffians 3/1. When I attack with the Drill, they block with Peddlers and trade (deathtouch kills Drill). Then I'm left without my win condition.
So destroying the Peddlers seems better for my aggressive plan.
But wait β defense. After I tap the Drill (it stays tapped this turn), my board: Teller 1/3, Hawk 1/2, tapped Drill. Their turn 6 (wait, it's my turn 6 now; next is their turn 7). Their attackers: whatever survives.
If I destroy Peddlers: their attackers are 3/3 Swamp and 3/1 Ruffians = 6 power. I take 6 (11β5) if I don't block. Or block Ruffians with Teller (Teller survives, Ruffians 3/1 vs 1/3: Ruffians deals 3 to Teller... Teller 1/3 takes 3, dies. Ruffians takes 1, survives as 3/1 with 1 damage... wait, Ruffians is 3/1, Teller is 1/3. Combat: Ruffians deals 3 to Teller (lethal, Teller dies), Teller deals 1 to Ruffians (1 toughness, dies). They trade. But Ruffians dying triggers earthbend 2 for them β they get a 2/2 land. Hmm.
Actually, do I even need to block? Let me count the clock. If I destroy Peddlers:
- Their turn 7: attack with 3/3 Swamp + 3/1 Ruffians = 6. I take 6 β 5 life.
- My turn 7: Drill untaps. Crew with Teller + Hawk. Attack with Drill (5/4 trample). They block with... 3/3 Swamp? Then 3 to Swamp, 2 trample over. They go to 18. Swamp dies, returns tapped. Drill survives (takes 3, 5/4 β has 3 damage marked).
- Their turn 8: attackers: Ruffians 3/1 (+ any new plays). They have 1 card in hand + draws. Take 3 β 2 life. Hmm, getting low.
- My turn 8: attack with Drill again. They have Ruffians to block (3/1): 1 to Ruffians... wait, trample β I assign lethal (1) to Ruffians, 4 trample over. They go to 14. Ruffians dies β earthbend 2, they get a 2/2 land.
Hmm, this race is slow. 20 life is a lot. Let me reconsider.
Actually wait β what are the Drill's stats? Let me check. The Fire Nation Drill from Avatar: The Last Airbender set. I believe it's a 5/4 Vehicle with Trample, cost {4}{R}? Hmm, but I cast it with 5 lands (Island, Swamp x3, Prison). Actually I have Boiling Rock Prison (B/R), Island, 3 Swamps = 5 mana. The Drill costs... I'm not sure. Let me look it up via oracle β actually the card reference doesn't include P/T. Let me query get_oracle_text for The Fire Nation Drill.
Actually, the decision at hand: activate the ETB (tap Drill, destroy target creature with power β€ 4). I should definitely activate it β there's no downside (the Drill taps but untaps next turn). The question is the target, which will be a follow-up decision.
Actually, is there any reason NOT to activate? If I don't tap it, it stays untapped and could... block? It's not a creature unless crewed. Crewing on their turn to block: I'd need to tap Teller + Hawk to crew, then the Drill could block as a 5/4 (or whatever). But blocking with the Drill against deathtouch Peddlers is bad. And tapping it to destroy a creature is pure value. Definitely activate.
Target choice: Pirate Peddlers (3/3 deathtouch) vs earthbent Swamp 3/3 vs Ruffians 3/1.
Ruffians is the worst target (earthbend 2 on death gives them a 2/2).
Peddlers vs Swamp:
- Kill Swamp: it returns tapped as a land (no longer a creature). Their board loses a 3/3 attacker permanently, but they keep the land. Peddlers remains as a deathtouch threat that trades with my Drill.
- Kill Peddlers: permanent removal of deathtouch. Swamp remains a 3/3 attacker.
My win condition is the Drill attacking. The Peddlers' deathtouch is the only thing that cleanly answers the Drill (trade). If Peddlers is gone, they can only chump the Drill or trade the 3/3 Swamp (which dies and comes back as land, and Drill survives with damage marked... actually 5/4 takes 3 β survives with 3 damage; next turn it still has damage? No β damage clears at end of turn. So Drill is fine).
Wait, actually if Drill is 5/4 and blocks/blocked by 3/3: takes 3 damage, survives (4 toughness). Damage clears at cleanup. So the Swamp chumping the Drill just loses them the Swamp (returns as tapped land) and I trample for 2.
So killing Peddlers makes my Drill nearly unstoppable. That's the play.
Also, on defense: with Peddlers gone, their attack is Swamp 3/3 + Ruffians 3/1 = 6. I go 11β5. Then my Drill offense: they have to chump with Swamp (trample 2) or Ruffians (trample 4). Each attack pushes through some damage. 20 life though... Let me count more carefully.
Turn 7 (mine): crew Drill, attack. If they block with Swamp 3/3: trample 2 β 18. Swamp dies β returns tapped as land. Drill takes 3, survives.
Turn 8 (theirs): attackers: Ruffians 3/1 only (Swamp is now a plain land). Plus their draws. I take 3 β 2 life (if I took 6 on their turn 7: 11β5β2). Yikes. But wait β on their turn 7, could I block? Teller and Hawk are tapped from crewing on my turn 7... they untap on my turn 8. Hmm, no β I crew on my turn 7, Teller and Hawk tap, attack. On their turn 7, Teller and Hawk are tapped, can't block. So I take 6 β 5.
Turn 8 (mine): attack with Drill again. They have Ruffians 3/1 to block: trample 4 β 14. Ruffians dies β earthbend 2 β they get a 2/2 land creature.
Turn 8 (theirs): Ruffians dead. They have the 2/2 earthbent land + whatever they draw. I take 2 β 3 life? Or they play something bigger.
Turn 9 (mine): attack with Drill. They block with 2/2 land: trample 3 β 11. Land dies β returns tapped.
This is a slow grind and I'm at low life. They have card draw too. Risky but it's the best plan. Alternatively, maybe I shouldn't race but use the Drill more defensively? The Drill as a blocker (crew on their turn) can eat attackers. But that taps my creatures.
Actually, let me reconsider killing the Swamp instead. If I kill the Swamp:
- It returns tapped as a land. Their board: Peddlers 3/3 deathtouch, Ruffians 3/1.
- Their turn 7: attack with Peddlers + Ruffians = 6. I take 6 β 5. (Or block Peddlers with Teller β Teller dies to deathtouch... 1/3 vs 3/3 deathtouch: Teller deals 1 to Peddlers (Peddlers survives as 3/3 with 1 damage), Peddlers deals 3 deathtouch to Teller, Teller dies. Bad.)
- My turn 7: crew Drill, attack. They block with Peddlers (deathtouch): Drill dies, Peddlers dies. Trade. I lose my win condition. Bad. Or they don't block and take 5 β 15.
Hmm, they would definitely block with Peddlers to trade for the Drill. So killing the Swamp leaves my Drill neutralized.
So killing Peddlers is clearly better for the Drill plan.
Alternatively β what about not racing and instead grinding with card advantage? I have Lost Days (bounce) and Pirate Peddlers in hand, Clue tokens. My deck has card advantage. But I'm at 11 life facing 6 power of attackers. I think the Drill race is the plan.
So: activate the Drill ETB, target Pirate Peddlers.
Wait, one more consideration: the Earth Village Ruffians. If I kill Peddlers, Ruffians stays. Ruffians is 3/1 β when it dies, earthbend 2. It'll attack me for 3 each turn. Annoying but not deathtouch.
Also, what about their untapped Forest and 1 card in hand? They could have a pump spell or removal. If they have removal for the Drill... nothing I can do about that now. Actually β could they have a response to the ETB trigger? The trigger targets... wait, does the trigger target? "destroy target creature with power 4 or less" β yes, it targets. They could respond by... pumping the Peddlers above 4 power? With one untapped Forest and one card β e.g., a Giant Growth effect would make Peddlers 6/6, an illegal target (power 4 or less). Hmm. That's a risk. But I can't do anything about it. If they have it, they have it.
Alternatively, target the Swamp (3/3)? Same risk β they could pump it. Or Ruffians. Any target could be pumped. The Peddlers is the best target.
Hmm wait, actually β should I reconsider whether pumping matters? If they pump Peddlers in response, the target becomes illegal and the trigger fizzles (doesn't destroy anything, since the trigger has a single target that becomes illegal). Then the Drill is tapped and nothing died. That would be bad. But there's no way to play around it meaningfully β any creature I target could be pumped. Unless I target the Ruffians, where pumping it doesn't save... no, pumping Ruffians to 4+ power also fizzles. All targets are equally vulnerable to pump spells. So just pick the best target: Peddlers.
Actually wait, let me double-check the Peddlers' power: "Pirate Peddlers 3/3 (tapped, 1 +1/+1 counter, included in 3/3)" β yes, 3/3, power 3 β€ 4. Legal target.
Also the earthbent Swamp: "Swamp 3/3 (tapped, 3 +1/+1 counters, included in 3/3)" β 3/3, legal target.
OK so the decision now: choose_action(choice="p9") to activate the ETB. Then a targeting decision will follow, where I pick the Peddlers.
Actually, wait β the choice says "The Fire Nation Drill [id=p9, activate]". This is the "you may tap it" part. Choosing p9 = tap it and destroy. Then I'll get a target selection.
Let me also double check: is there any scenario where I want to decline the ETB tap to keep the Drill untapped for blocking? The Drill isn't a creature on its own β it needs crew. To block on their turn, I'd crew with Teller + Hawk (tapping them), Drill becomes a creature, blocks one attacker. If Drill blocks the 3/3 Swamp: Drill 5/4 (assuming) kills Swamp (returns tapped), takes 3, survives. That uses my whole turn's... no wait, crewing is instant-speed, costs {2}? Crew 2 means tap creatures with total power 2+. Teller (1) + Hawk (1) = 2. So I can crew at instant speed. But if I activate the ETB, the Drill taps and can't block this turn anyway (it stays tapped until my next untap).
Hmm, actually β could I do both? The ETB taps the Drill. A tapped Drill can't attack or block. So activating the ETB means no blocking with the Drill this turn. But destroying a creature is way better than blocking. Destroy Peddlers β their attack is 6 β I take 6 β 5 life. Then untap, crew, attack.
Versus declining ETB: keep Drill untapped, on their turn crew and block the Swamp (kill it, it returns tapped). I take 3 from Peddlers... wait, can the Drill block two attackers? No, one. Block Swamp (3/3): Drill kills it, takes 3. Peddlers + Ruffians hit me for 6 β 5 life. Same life loss roughly, but I don't get to destroy the Peddlers, and my creatures are tapped. Much worse.
So definitely activate the ETB and destroy the Peddlers.
Let me also consider: what if the Drill's stats are different? Let me query oracle text to be sure. Actually the ETB is what matters now. Let me just activate.
One more thing β after activating the ETB and destroying the Peddlers, what else do I do this turn? I have 1 untapped Swamp (1 mana). My hand: Lost Days ({4}{U} β can't cast, only 1 mana), Pirate Peddlers ({2}{B} β can't cast). Clue token: {2} sac to draw β can't afford. So after the ETB, I pass. Combat: no attackers (Teller/Hawk can't profitably attack into their board; Drill is tapped). Actually β should I attack with Teller and/or Hawk? Their blockers: Ruffians 3/1 (sick, can't block), Peddlers (dead after ETB), Swamp 3/3 (tapped). Wait β everything of theirs is tapped except one Forest! Let me re-check the board:
PilotB bf: Earth Village Ruffians 3/1 (sick), Food Token, Forest (tapped), Forest (tapped), Forest (untapped), Pirate Peddlers 3/3 (tapped), Swamp 3/3 (tapped), Swamp (tapped).
So all their creatures are tapped or sick! If I attack with Teller 1/3 and Hawk 1/2 (flying), they have NO blockers. Free 2 damage (20β18). Hawk gets +2/+0 if I've drawn 2+ cards this turn β I've drawn 1 (the turn's draw). So Hawk is 1/2 flying. Attack with both: 2 damage. Free!
Wait, but should I keep them back for crewing? Crewing happens next turn and they'll untap anyway. Attacking this turn is free damage β no blockers! Definitely attack with both.
Hold on β is attacking safe? Their creatures are all tapped/sick, so no blocks. The only risk is an instant-speed trick with their one untapped Forest and one card. E.g., a removal spell on my attacker? They'd probably save it for the Drill. Minor risk, but 2 free damage is worth it. Actually, hmm β do I care about 2 damage? In a race where I'm dealing 5/turn with the Drill, 2 extra damage matters (20 β 18 β after turn 7 attack, etc.). Yes, take the free damage.
Actually wait, even better: does the Drill attack? No, it's tapped from the ETB. Just Teller and Hawk.
So sequence:
1. Activate Drill ETB (choice p9), target Pirate Peddlers.
2. After resolution, move to combat, attack with Teller + Hawk (2 free damage).
3. Pass.
Let me do step 1 now. I'll provide rationale and summary.
Actually, note the engine quirk from before: when I cast The Fire Nation Drill, did I already choose to tap it? The stack shows "The Fire Nation Drill - When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less." And the choice is "The Fire Nation Drill [id=p9, activate]". So the "you may tap it" is being asked now as an activated-style choice. Choosing p9 = tap it (and then destroy target). Choosing no = don't tap,no destroy.
I'll choose p9. Then the target selection comes next.
Let me write the summary and rationale.raw
{
"action_pending": true,
"action_type": "GAME_CHOOSE_ABILITY",
"message": "Choose spell or ability to play: The Fire Nation Drill",
"response_type": "index",
"respond_with": "choice=0, choice=1, etc. to pick an ability, or choice=no to activate nothing",
"context": "T6 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 27,
"life": 11,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p52",
"toughness": "2"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10",
"power": "3",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 25,
"life": 20
}
],
"board_cursor": 106,
"choices": [
{
"index": 0,
"description": "{1}: Permanents your opponents control lose hexproof and indestructible until end of turn."
},
{
"index": 1,
"description": "Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
}
],
"stack": [
{
"owner": "PilotA",
"ability_text": "When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"name": "The Fire Nation Drill",
"source_card": "The Fire Nation Drill"
}
],
"untapped_lands": 1,
"game_seq": 323,
"land_drops_used": 1,
"action_taken": "selected_0",
"success": true
}Thinking (258 chars)
Let me get the current game state to see what's happening. The Fire Nation Drill's ETB trigger is on the stack and I need to choose a target β the deathtouch Pirate Peddlers is the planned target. Let me pass priority as instructed and see the pendingaction.
pass_priority(until=stack_resolved)
{
"action_pending": true,
"action_type": "GAME_CHOOSE_ABILITY",
"message": "Choose spell or ability to play: The Fire Nation Drill",
"response_type": "index",
"respond_with": "choice=0, choice=1, etc. to pick an ability, or choice=no to activate nothing",
"context": "T6 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 27,
"life": 11,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p52",
"toughness": "2"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10",
"power": "3",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 25,
"life": 20
}
],
"board_cursor": 106,
"choices": [
{
"index": 0,
"description": "{1}: Permanents your opponents control lose hexproof and indestructible until end of turn."
},
{
"index": 1,
"description": "Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
}
],
"stack": [
{
"owner": "PilotA",
"ability_text": "When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"name": "The Fire Nation Drill",
"source_card": "The Fire Nation Drill"
}
],
"untapped_lands": 1,
"game_seq": 323,
"land_drops_used": 1,
"stop_reason": "non_priority_action"
}Thinking (3597 chars)
The Fire Nation Drill's ETB trigger is on the stack. I need to decide: do I want to tap it and destroy a target creature with power 4 or less?
The trigger says "you may tap it. When you do, destroy target creature with power 4 or less." The current decision is asking me to choose a spell or ability to play β the choices shown are the Drill's activated abilities ({1} or Crew 2), or pass (choice=no).
Wait, the ETB trigger is on the stack. The trigger involves "you may tap it" β that choice happens on resolution. Right now I have priority with the trigger on the stack. I could activate an ability, but there's no reason to. Let me just pass with choice=no so the trigger resolves.
Actually wait β one consideration: the drill's ETB trigger targets. Target selection happens as the trigger is put on the stack... Actually "you may tap it. When you do, destroy target creature" β the target is chosen when the trigger is put on the stack? Let me think. The trigger is a reflexive trigger: "When this enters, you may tap it. When you do, destroy target creature with power 4 or less." The reflexive triggered ability "When you do, destroy target creature" goes on the stack when you tap it, and you choose the target then.
So currently the ETB trigger is on the stack. On resolution, I choose whether to tap it. If I do, the reflexive trigger goes on the stack and I choose a target.
My plan: destroy the 3/3 deathtouch Pirate Peddlers (the only creature that can kill my Drill in combat). Actually, both their creatures have power β€ 4: Ruffians 3/1, Peddlers 3/3, earthbent Swamp 3/3.
The earthbent Swamp, if destroyed, returns to the battlefield tapped (it's a land). So destroying it doesn't permanently remove it, but it comes back tapped as a land (not a creature until re-earthbent). Hmm, actually when an earthbent land dies, it returns to the battlefield tapped β as a land, no longer a creature (the earthbend effect ended when it left the battlefield). So destroying the 3/3 Swamp permanently removes it as a creature (they'd need to re-earthbend it).
But my earlier reasoning: destroy the deathtouch Peddlers because it's the only creature that can kill my Drill in combat. The Drill is presumably a 5/5 or so? Let me check the oracle text β the Card Reference doesn't show power/toughness. The Fire Nation Drill: Trample, ETB destroy, Crew 2. I don't see its P/T. Let me look it up.
Actually, let me consider: on their board, threats are:
- Earthbent Swamp 3/3 (a land creature; if killed, returns tapped as a land)
- Pirate Peddlers 3/3 deathtouch (grows when they sacrifice permanents β they have a Food token, so it can become 4/4)
- Earth Village Ruffians 3/1 (when it dies, earthbend 2)
My Drill β I need to know its stats. Fire Nation Drill is likely a big vehicle, maybe 5/4 or 6/5 with trample. Deathtouch kills it regardless, so destroying the Peddlers makes my Drill able to attack freely.
Plan: tap the Drill on ETB resolution, destroy the Pirate Peddlers. Then crew with Fortune Teller (1 power) + Messenger Hawk (1 power) = 2 power, attack with a big trampler.
Wait, but right now the decision is whether to activate an ability while the trigger is on the stack. I should just pass (choice=no) and let the trigger resolve. Then on resolution I'll be asked whether to tap it.
Actually, hold on β could they respond to the trigger? They have one untapped Forest and one card in hand. Nothing they can likely do. Let me pass.
The prompt says "pass_priority cannot skip this decision. Answerit with choose_action." So I choose choice=no to not activate anything.raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T6 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 27,
"life": 11,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p52",
"toughness": "2"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10",
"power": "3",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 25,
"life": 20
}
],
"board_cursor": 107,
"choices": [
{
"name": "The Fire Nation Drill",
"index": 0,
"action": "activate",
"playable_abilities": [
"Crew 2 <i>(Tap any number of creatures you contro...",
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p9"
}
],
"stack": [
{
"owner": "PilotA",
"ability_text": "When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"name": "The Fire Nation Drill",
"source_card": "The Fire Nation Drill"
}
],
"untapped_lands": 1,
"game_seq": 324,
"land_drops_used": 1,
"action_taken": "cancelled_ability_choice",
"success": true
}Thinking (253 chars)
Let me get the current game state to see what's happening. The Fire Nation Drill's ETB trigger is on the stack and I need to pass priority to let it resolve, then choose a target. Actually, let me first check the game state to understand what'spending.
pass_priority(until=stack_resolved)
{
"action_pending": true,
"action_type": "GAME_ASK",
"message": "Tap The Fire Nation Drill?",
"response_type": "boolean",
"respond_with": "choice=yes or choice=no",
"context": "T6 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 27,
"life": 11,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p52",
"toughness": "2"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10",
"power": "3",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 25,
"life": 20
}
],
"board_cursor": 108,
"stack": [
{
"owner": "PilotA",
"ability_text": "When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"name": "The Fire Nation Drill",
"source_card": "The Fire Nation Drill"
}
],
"untapped_lands": 1,
"game_seq": 326,
"land_drops_used": 1,
"stop_reason": "non_priority_action"
}Thinking (750 chars)
The Fire Nation Drill's ETB trigger is asking if I want to tap it to destroy a target creature with power 4 or less. I planned to destroy the Pirate Peddlers (3/3 deathtouch) β that's the only creature that can kill my Drill in combat. Let me confirm targets: - Earth Village Ruffians 3/1 (sick) β power 3, can be destroyed - Pirate Peddlers 3/3 deathtouch β power 3, can be destroyed - Swamp 3/3 earthbent β power 3, can be destroyed My earlier reasoning: destroy the Pirate Peddlers because deathtouch is the only thing that can kill my Drill in combat. The earthbent Swamp, if destroyed, returns tapped β which is actually fine too, but it would come back. The Peddlersis a permanent removal. Yes, tap the Drill and destroy the Pirate Peddlers.
raw
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select a creature with power 4 or less",
"response_type": "index",
"respond_with": "choice=pN β must pick a target",
"context": "T6 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 27,
"life": 11,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p52",
"toughness": "2"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10",
"power": "3",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 25,
"life": 20
}
],
"board_cursor": 109,
"choices": [
{
"controller": "PilotB",
"name": "Earth Village Ruffians",
"target_type": "permanent",
"index": 0,
"power": "3",
"id": "p10",
"toughness": "1"
},
{
"name": "Forecasting Fortune Teller",
"target_type": "permanent",
"index": 1,
"power": "1",
"id": "p5",
"toughness": "3"
},
{
"name": "Messenger Hawk",
"target_type": "permanent",
"index": 2,
"power": "1",
"id": "p29",
"toughness": "2"
},
{
"tapped": true,
"controller": "PilotB",
"name": "Pirate Peddlers",
"target_type": "permanent",
"index": 3,
"power": "3",
"id": "p49",
"toughness": "3"
},
{
"tapped": true,
"controller": "PilotB",
"name": "Swamp",
"target_type": "permanent",
"index": 4,
"power": "3",
"id": "p22",
"toughness": "3"
}
],
"stack": [
{
"owner": "PilotA",
"ability_text": "destroy target creature with power 4 or less.",
"name": "The Fire Nation Drill",
"source_card": "The Fire Nation Drill"
}
],
"untapped_lands": 1,
"game_seq": 327,
"land_drops_used": 1,
"required": true,
"can_cancel": false,
"action_taken": "yes",
"success": true
}Thinking (57 chars)
Letme get the current game state to see what's happening.
pass_priority(board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select a creature with power 4 or less",
"response_type": "index",
"respond_with": "choice=pN β must pick a target",
"context": "T6 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 27,
"life": 11,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p52",
"toughness": "2"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10",
"power": "3",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 25,
"life": 20
}
],
"board_cursor": 109,
"choices": [
{
"controller": "PilotB",
"name": "Earth Village Ruffians",
"target_type": "permanent",
"index": 0,
"power": "3",
"id": "p10",
"toughness": "1"
},
{
"name": "Forecasting Fortune Teller",
"target_type": "permanent",
"index": 1,
"power": "1",
"id": "p5",
"toughness": "3"
},
{
"name": "Messenger Hawk",
"target_type": "permanent",
"index": 2,
"power": "1",
"id": "p29",
"toughness": "2"
},
{
"tapped": true,
"controller": "PilotB",
"name": "Pirate Peddlers",
"target_type": "permanent",
"index": 3,
"power": "3",
"id": "p49",
"toughness": "3"
},
{
"tapped": true,
"controller": "PilotB",
"name": "Swamp",
"target_type": "permanent",
"index": 4,
"power": "3",
"id": "p22",
"toughness": "3"
}
],
"stack": [
{
"owner": "PilotA",
"ability_text": "destroy target creature with power 4 or less.",
"name": "The Fire Nation Drill",
"source_card": "The Fire Nation Drill"
}
],
"untapped_lands": 1,
"game_seq": 327,
"land_drops_used": 1,
"required": true,
"can_cancel": false,
"stop_reason": "non_priority_action"
}Thinking (1515 chars)
I need to select the target for The Fire Nation Drill's ETB trigger. Based on my earlier reasoning, I want to destroy the Pirate Peddlers (3/3 deathtouch) β deathtouch is the only thing that can kill my Drill in combat, and removing a real creature permanently shrinks their board (unlike the earthbent Swamp, which would return tapped). Wait, let me double-check. The Peddlers is 3/3 with a +1/+1 counter, power 3 β€ 4, so it's a legal target. The earthbent Swamp is 3/3, also legal. The Ruffians is 3/1, legal. Options: 1. Pirate Peddlers (3/3 deathtouch) β kills a real creature permanently. Removes deathtouch threat. But note: Peddlers has 1 damage on it from combat (Corrupt Court Official dealt 1 damage to it). Damage clears at end of turn, so it's still 3/3 with 1 damage marked... actually damage marked would be removed during cleanup of turn 6's combat β wait, we're on my turn 6 now, and the combat where Official blocked Peddlers was on opponent's turn 6. So the damage has been removed already (cleanup step of their turn). So Peddlers is a fresh 3/3. 2. Earthbent Swamp (3/3) β if destroyed, it returns to the battlefield tapped (as a land). That removes it as an attacker for next turn but it stays as a land. 3. Earth Village Ruffians (3/1) β when it dies, opponent earthbends 2. Bad to kill this β gives them value. Killing Peddlers permanently removes a creature and the deathtouch threat. That's the best target. My earlier plan stated exactly this. Let me select Pirate Peddlers [id=p49].
raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T6 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 27,
"life": 11,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p52",
"toughness": "2"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10",
"power": "3",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 25,
"life": 20
}
],
"board_cursor": 110,
"choices": [
{
"name": "The Fire Nation Drill",
"index": 0,
"action": "activate",
"playable_abilities": [
"Crew 2 <i>(Tap any number of creatures you contro...",
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p9"
}
],
"stack": [
{
"owner": "PilotA",
"ability_text": "destroy target creature with power 4 or less.",
"name": "The Fire Nation Drill",
"source_card": "The Fire Nation Drill",
"targets": [
{
"name": "Pirate Peddlers (3/3) [tapped] (PilotB's)",
"id": "p49"
}
]
}
],
"untapped_lands": 1,
"game_seq": 329,
"land_drops_used": 1,
"action_taken": "selected_target_3",
"success": true
}Thinking (57 chars)
Letme get the current game state to see what's happening.
get_game_state(snapshot_id=0)
{
"available": true,
"snapshot_id": 715206499918,
"turn": 6,
"phase": "Precombat Main",
"step": "Precombat Main",
"active_player": "PilotA",
"priority_player": "PilotA",
"players": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 27,
"life": 11,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p52",
"toughness": "2"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10",
"power": "3",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 25,
"life": 20
}
],
"stack": [
{
"owner": "PilotA",
"ability_text": "destroy target creature with power 4 or less.",
"name": "The Fire Nation Drill",
"source_card": "The Fire Nation Drill",
"rules": [
"destroy target creature with power 4 or less."
],
"id": "p64",
"targets": [
{
"name": "Pirate Peddlers (3/3) [tapped] (PilotB's)",
"id": "p49"
}
]
}
],
"game_seq": 329
}Thinking (1032 chars)
I'm at a decision point: The Fire Nation Drill's ETB trigger is on the stack targeting Pirate Peddlers (3/3 deathtouch). I already chose the target. Now I have priority. Opponent has... wait, priority_player is PilotA (me). The trigger is on the stack targeting Pirate Peddlers. I should pass priority to let it resolve. Opponent's state: they have an untapped Forest (p58) and one card in hand. Could they have a response? Possibly a pump spell or something. But I've already committed. Let me pass priority and let the trigger resolve. Actually wait β do I want to reconsider the target? The target is already locked in (targets shows Pirate Peddlers). I can't change it now. Just pass. Also, I should chat occasionally. Let me check recent chat β the game state doesn't show recent_chat. I haven't seen any chat messages. I should send a chat message at least once every 2 turn cycles. It's turn 6 and I haven't chatted per the log. Let me send a message now, then pass priority. Let me send a quickmessage and pass priority.
raw
{
"success": true
}Thinking (145 chars)
The Drill's ETB trigger is on the stack targeting their Pirate Peddlers. I have priority β nothingelse to do, so pass priority to let it resolve.
pass_priority(board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T6 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 27,
"life": 11,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p52",
"toughness": "2"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10",
"power": "3",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 25,
"life": 20
}
],
"board_cursor": 111,
"choices": [
{
"name": "The Fire Nation Drill",
"index": 0,
"action": "activate",
"playable_abilities": [
"Crew 2 <i>(Tap any number of creatures you contro...",
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p9"
}
],
"untapped_lands": 1,
"game_seq": 332,
"land_drops_used": 1,
"stop_reason": "playable_cards",
"has_playable_cards": true
}Thinking (10294 chars)
The Fire Nation Drill's ETB destroyed Pirate Peddlers (it's now in their graveyard). The Drill is tapped. I have one untapped Swamp. The choice shown is The Fire Nation Drill's {1} activated ability (lose hexproof/indestructible) β irrelevant here since nothing has hexproof or indestructible.
Board state now:
- Me: 11 life. Battlefield: Boiling Rock Prison (tapped), Clue Token, Forecasting Fortune Teller 1/3, Island (tapped), Messenger Hawk 1/2, 3 Swamps (2 tapped, 1 untapped), The Fire Nation Drill (tapped).
- Opponent: 20 life, 1 card in hand. Battlefield: Earth Village Ruffians 3/1 (summoning sick β will be unsick next turn), Food Token, 3 Forests (2 tapped, 1 untapped), earthbent Swamp 3/3 (tapped), Swamp (tapped).
The Drill is tapped and won't untap until my next turn β wait, no. The Drill is tapped because I tapped it for its ETB ability. It will untap at the beginning of my next untap step. That's fine.
I have 1 untapped Swamp β nothing useful to do with 1 black mana (Pirate Peddlers costs {2}{B}, Lost Days costs {4}{U}). So I pass.
Actually, should I attack? The Drill is tapped, so it can't attack this turn (I tapped it to destroy the Peddlers). My creatures: Fortune Teller 1/3, Messenger Hawk 1/2. Opponent's potential blockers: Earth Village Ruffians 3/1 (sick β can't block this turn since it's their turn... wait, it's MY turn. The Ruffians is summoning sick, meaning it was played on their last turn. During MY turn, summoning sickness doesn't prevent blocking on THEIR turn... actually summoning sickness only affects attacking and activating tap abilities, not blocking. But it's my turn β if I attack, the Ruffians can block even though it's "sick" because blocking isn't affected by summoning sickness. Wait, the "sick" tag means it entered this turn (their last turn). On my turn, they can block with it. Yes, summoning sickness only prevents attacking and {T} abilities, not blocking.
So if I attack with Fortune Teller (1/3) and Messenger Hawk (1/2 flyer):
- Ruffians 3/1 can block Fortune Teller: kills nothing, Ruffians takes 1, survives? No β Ruffians is 3/1, Fortune Teller deals 1 damage to it, killing it. But then earthbend 2 triggers for them. Hmm, and Fortune Teller takes 3 damage and dies (3/1 deals 3 to the 1/3). So trade Fortune Teller for Ruffians β but they get earthbend 2, turning a land into a 2/2. That's bad for me.
- Messenger Hawk flies over β the earthbent Swamp is tapped, Ruffians can block only non-flyers. Hawk gets through for 1. But wait, Hawk gets +2/+0 if I've drawn 2+ cards this turn. I've drawn 1 card this turn. So it's 1/2.
Attacking with Hawk alone: they have no flyers, so 1 damage gets through. But that leaves Hawk... blocking doesn't matter much. Actually, attacking with the Hawk for 1 in the air is free damage β they have no flying blockers (Ruffians is a ground creature, earthbent Swamp is tapped anyway and it's a land creature without flying). Wait, does the Ruffians have flying? No. So Hawk attacks for 1 unblockable.
But hold on β is it worth it? If I attack with Hawk, and they have no way to kill it, it's free damage. There's no downside unless they have a trick (1 card in hand, 1 untapped Forest β could be a pump spell or something, but Hawk has 2 toughness; a +1/+1 trick wouldn't kill it, and tricks usually help their creatures which can't block the flyer anyway).
Hmm, but wait β should I crew the Drill instead? The Drill is tapped from its ETB. Crewing a tapped vehicle: crew says "Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn." The Drill being tapped doesn't prevent crewing it, but a tapped creature can't attack. So crewing now is pointless for attacking. It could matter for blocking, but it's my turn β no incoming attackers.
So options:
1. Attack with Messenger Hawk for 1 unblockable damage.
2. Attack with Fortune Teller + Hawk β Fortune Teller likely gets blocked by Ruffians, trading (Teller dies, Ruffians dies, they earthbend 2). Bad trade for me since they get a 2/2 land out of it and I lose my 1/3 blocker.
Actually wait β would they block the Fortune Teller with Ruffians? Ruffians 3/1 vs Teller 1/3: Ruffians kills Teller (3 damage to 3 toughness), Teller kills Ruffians (1 damage to 1 toughness). They'd trade and get earthbend 2. That's good for them, so they'd block. So attacking with Teller is bad.
Just attack with Hawk for 1. That chips them to 19. Free damage, no risk.
Actually, let me reconsider: is there any risk to attacking with Hawk? They have 1 untapped Forest and 1 card in hand. Possible tricks: a green instant that could... kill the Hawk? Like a "deal damage to target creature with flying" or a fight spell? Possible but unlikely. Even if they have it, they use their card and mana. The upside of 1 damage per turn adds up. Also, attacking keeps pressure.
Hmm, but actually, do I want to keep the Hawk back as a blocker? Their board next turn: earthbent Swamp 3/3 (untaps), Ruffians 3/1 (unsick). They'll attack with both probably. My blockers: Fortune Teller 1/3, Hawk 1/2 (if not attacking), and the Drill (untaps next turn, can be crewed with Teller + something... wait, crew 2 needs total power 2+; Teller has 1 power, Hawk has 1 power (or 3 if I've drawn 2 cards).
Next turn plan: I draw a card (1 drawn), then I can crack the Clue token (pay 2, sacrifice, draw) to get to 2 cards drawn, making Hawk a 3/2 flyer. Then cast Pirate Peddlers or Lost Days.
For blocking next turn: if they attack with 3/3 Swamp and 3/1 Ruffians, I can block Ruffians with Teller (trade, they earthbend 2 β meh) or just take damage. I'm at 11. Taking 6 puts me at 5. Hmm.
Actually, the key strategic question: my big plan is to crew the Drill and start smashing. The Drill is a 6/6 trample? Let me check its stats. The oracle text shows Trample, ETB tap destroy, Crew 2. Its power/toughness aren't shown in the reference but The Fire Nation Drill is presumably a large vehicle. Let me check β from the game state, it doesn't show power/toughness for the Drill because it's not a creature right now. Let me look it up.
Actually, I should just get the oracle text to know its stats. But it's probably a 5/5 or 6/6 with trample. Crew 2 means I tap Teller (1 power) + Hawk (1 power) = 2 total.
Let me think about the next few turns:
- Next turn (turn 7): I untap everything including the Drill. Draw a card. Now I have: lands = 5 (Prison, Island, 3 Swamps). Hand: Lost Days, Pirate Peddlers + drawn card. I can crew the Drill with Teller + Hawk and attack with a big trampler. Their blockers: 3/3 Swamp, 3/1 Ruffians. Trample means most damage goes through.
But if I attack with Hawk now, it's tapped when... no wait, it untaps next turn. Attacking now with Hawk: it taps, deals 1, then untaps next turn. No real cost. The only cost is if they have a trick or if I need it as a blocker. As a blocker, Hawk 1/2 can chump the 3/3 Swamp or the Ruffians. Chumping the 3/3 Swamp is useless (it returns tapped anyway when it dies... no wait, chumping doesn't kill it). Chumping Ruffians: Hawk blocks Ruffians, Ruffians kills Hawk (3 vs 2), Hawk deals 1 to Ruffians killing it, they earthbend 2. Trade Hawk for Ruffians + they get a 2/2 land. Not great.
I think attacking with Hawk for 1 is fine and good. Chip damage matters with trample Drill coming.
Actually, let me reconsider β do I even want to attack? The damage race: I'm at 11, they're at 20. My Drill will be the main clock. 1 extra damage per turn from Hawk helps close the game a turn earlier potentially. I'll attack with Hawk.
Wait, one more consideration: the Messenger Hawk's +2/+0 when I've drawn 2+ cards. Could I draw a second card this turn to make it a 3/2 attacker? I have a Clue token and 1 untapped Swamp. Cracking the Clue costs {2} β I only have 1 mana. Can't. So Hawk is 1/2.
Attack with Hawk only. Then pass.
Actually hold on, let me also double check the Fire Nation Drill's power. Let me get oracle text quickly. Actually the Card Reference above doesn't include its P/T. Let me query it. It's useful for planning. But I can do that after combat. Let me first declare the attack.
Hmm, actually β should I attack at all? Let me think about whether they might have a punish. Their hand: 1 unknown card. Mana: 1 untapped Forest. Green instant-speed removal for a flyer... in this set (Avatar-themed?), maybe something like "Pinion Feast" or a pump spell. If they pump nothing... they can't block the flyer anyway. A trick that kills the Hawk would be bad for me but it's a 1-for-1 and they spend their only card. The Hawk is my crew enabler though β with Corrupt Court Official dead, my creatures are Teller (1 power) and Hawk (1 power). If Hawk dies, I can't crew the Drill with just Teller (need power 2). I'd have to cast Pirate Peddlers (2 power) to crew with... Peddlers alone has 2 power, so Peddlers alone can crew. Hmm, but Peddlers costs {2}{B} and I'd rather develop.
Risk assessment: losing Hawk to a trick means I need Peddlers or another creature to crew. I have Peddlers in hand. So even worst case, I can crew with Peddlers + Teller or Peddlers alone.
The upside of attacking: 1 damage/turn, which over 3-4 turns is meaningful, and Hawk in the air is a real clock combined with Drill trample.
I'll attack with the Hawk. Actually, you know, let me also consider attacking with both Hawk and Teller. If they block Teller with Ruffians: trade, they earthbend 2 (land becomes 2/2). I lose my 1/3 which is my best ground blocker. Bad. So no, just Hawk.
Decision: attack with Messenger Hawk only. Then pass through combat, then in postcombat main, nothing to do (1 mana, no plays), pass.
Let me declare attackers. But first, let me get the Drill's stats for planning purposes β I can call get_oracle_text in parallel with... no, the attack declaration is the pending action. Let me just attack now and check stats later.
Actually, the current pending action is "Play spells and abilities" in precombat main. Choices: The Fire Nation Drill [activate] β that's the {1} lose hexproof/indestructible ability, useless. I should pass to move to combat. choice="no" moves to next phase (combat). Then I'll get the declare attackers prompt.
Let me pass with choice="no"to go to combat.raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Select attackers",
"response_type": "select",
"respond_with": "attackers=p1,p2,... or choice=yes (confirm) or choice=no (skip). Add rationale when you act",
"context": "T6 Combat/Declare Attackers (PilotA)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 27,
"life": 11,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p52",
"toughness": "2"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10",
"power": "3",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 25,
"life": 20
}
],
"board_cursor": 112,
"choices": [
{
"name": "Forecasting Fortune Teller",
"index": 0,
"choice_type": "attacker",
"id": "p5",
"power": "1",
"toughness": "3"
},
{
"name": "Messenger Hawk",
"index": 1,
"choice_type": "attacker",
"id": "p29",
"power": "1",
"toughness": "2"
},
{
"name": "All attack",
"index": 2,
"choice_type": "special",
"id": "all"
}
],
"combat_phase": "declare_attackers",
"untapped_lands": 1,
"game_seq": 334,
"action_taken": "passed_priority",
"success": true
}Thinking (770 chars)
Let me look at the current state. It's my turn 6, post-ETB resolution. I have The Fire Nation Drill (tapped from its ETB), Messenger Hawk (1/2 flyer... wait, actually let me recall β Messenger Hawk is a 1/2 flyer that makes a Clue), Forecasting Fortune Teller (1/3), one untapped Swamp. Opponent has: earthbent 3/3 Swamp (tapped), summoning-sick Earth Village Ruffians 3/1, Food token. I said I'd pass to combat to attack with Messenger Hawk. Let me call pass_priority to move to combat, or get_action_choices for declare_attackers. Actually the instruction says "Continue playing. Call pass_priority." So I'll call pass_priority with until="declare_attackers" perhaps. But pass_priority always stops for combat. Let me just call pass_priority until declare_attackers.
pass_priority(until=declare_attackers)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Select attackers",
"response_type": "select",
"respond_with": "attackers=p1,p2,... or choice=yes (confirm) or choice=no (skip). Add rationale when you act",
"context": "T6 Combat/Declare Attackers (PilotA)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 27,
"life": 11,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p52",
"toughness": "2"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10",
"power": "3",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 25,
"life": 20
}
],
"board_cursor": 112,
"choices": [
{
"name": "Forecasting Fortune Teller",
"index": 0,
"choice_type": "attacker",
"id": "p5",
"power": "1",
"toughness": "3"
},
{
"name": "Messenger Hawk",
"index": 1,
"choice_type": "attacker",
"id": "p29",
"power": "1",
"toughness": "2"
},
{
"name": "All attack",
"index": 2,
"choice_type": "special",
"id": "all"
}
],
"combat_phase": "attackers",
"untapped_lands": 1,
"game_seq": 334,
"stop_reason": "combat"
}Thinking (2515 chars)
I'm at declare attackers. My creatures: Forecasting Fortune Teller 1/3, Messenger Hawk 1/2 (flying, gets +2/+0 if I've drawn 2+ cards this turn β I've drawn 1). The Fire Nation Drill is tapped (from its ETB), so it can't attack or be crewed this turn... actually wait, can I crew a tapped vehicle? Crewing requires tapping creatures with total power 2+, and the vehicle becomes a creature. But the Drill is tapped, so even if crewed it can't attack. So no. Opponent's board: Earth Village Ruffians 3/1 (summoning sick, can't block... wait, summoning sick creatures CAN'T block? No β summoning sickness prevents attacking and tapping abilities, but blocking is fine. Actually summoning sick creatures CAN block. Wait no β summoning sickness only prevents attacking and using tap abilities. Blocking is allowed. Hmm, but the Ruffians was played this turn? It says "sick" β that means it entered this turn, so it can't attack but CAN block. Wait, actually let me re-check: summoning sickness prevents a creature from attacking or activating abilities with tap/untap in cost unless it has haste. Blocking is unaffected. So Ruffians 3/1 can block. Opponent's blockers: Ruffians 3/1 (can block), earthbent Swamp 3/3 (tapped β can't block), Food token. So the only blocker is Ruffians 3/1. If I attack with Messenger Hawk (1/2 flying): Ruffians doesn't have flying or reach, so it can't block the Hawk. Hawk gets through for 1 damage. 20β19. If I attack with Fortune Teller (1/3): Ruffians can block it. 3/1 vs 1/3: Ruffians deals 3 to Teller (kills it? Teller has 3 toughness, takes 3 β dies). Teller deals 1 to Ruffians (1 toughness β dies). Trade. But Ruffians dying triggers earthbend 2 for opponent β their land becomes a 2/2. Bad trade for me. So: attack with Messenger Hawk only. It deals 1 damage in the air. Opponent goes to 19. Actually, should I even attack with the Hawk? It can't be blocked by Ruffians (no reach). Free 1 damage. Yes, attack with Hawk. Don't attack with Teller β it would trade with Ruffians and give them earthbend 2 value. Keep Teller back to crew the Drill next turn. Wait β next turn, I want to crew the Drill. Crew 2 needs total power 2+. Teller (1 power) + Hawk (1 power) = 2. Or Hawk alone if it's drawn-2-cards boosted (3 power). Actually I draw a card each turn, plus... Hawk gets +2/+0 if I've drawn 2+ cards this turn. With just normal draw, that's 1 card. Clue cracking would add more. Anyway, Teller + Hawk = 2 power crewsthe Drill. So attack with Messenger Hawk only.
raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T6 Combat/Declare Attackers (PilotA)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 27,
"life": 11,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p52",
"toughness": "2"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10",
"power": "3",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 25,
"life": 20
}
],
"board_cursor": 114,
"choices": [
{
"name": "The Fire Nation Drill",
"index": 0,
"action": "activate",
"playable_abilities": [
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p9"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotB",
"attackers": [
{
"name": "Messenger Hawk",
"id": "p29",
"power": "1",
"toughness": "2"
}
]
}
],
"untapped_lands": 1,
"game_seq": 338,
"action_taken": "batch_attack",
"success": true,
"declared": [
{
"id": "p29"
}
]
}Thinking (57 chars)
Letme get the current game state to see what's happening.
pass_priority(until=my_turn, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Select blockers",
"response_type": "select",
"respond_with": "blockers=p5:p1,p6:p2 (blocker:attacker) or choice=yes (confirm) or choice=no (skip). Add rationale when you act",
"context": "T6 Combat/Declare Blockers (PilotA)",
"board": [
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10",
"power": "3",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 25,
"life": 20,
"hand": [
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 27,
"life": 11
}
],
"board_cursor": 98,
"choices": [
{
"name": "Earth Village Ruffians",
"index": 0,
"choice_type": "blocker",
"id": "p10",
"power": "3",
"toughness": "1"
}
],
"combat_phase": "blockers",
"combat": [
{
"blocked": false,
"defending": "PilotB",
"attackers": [
{
"name": "Messenger Hawk",
"id": "p29",
"power": "1",
"toughness": "2"
}
]
}
],
"untapped_lands": 1,
"game_seq": 340,
"incoming_attackers": [
{
"name": "Messenger Hawk",
"id": "p29",
"power": "1",
"toughness": "2",
"combat_rules": [
"Flying"
]
}
],
"recent_chat": [
"PilotA: Long Feng's gone, and the Fire Nation brought its own heavy machinery. Let's see how your lands handle a drill.",
"PilotA: Time to bring in the heavy machinery — the Fire Nation doesn't mess around 🔥",
"PilotA: The Fire Nation drills through your ranks! Say goodbye to those Peddlers — deathtouch won't save it from my Vehicle's arrival."
],
"stop_reason": "combat"
}raw
{
"success": true
}pass_priority(until=my_turn)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T6 Combat/Declare Blockers (PilotA)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 27,
"life": 11,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p52",
"toughness": "2"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10",
"power": "3",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 25,
"life": 20
}
],
"board_cursor": 115,
"choices": [
{
"name": "The Fire Nation Drill",
"index": 0,
"action": "activate",
"playable_abilities": [
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p9"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotB",
"attackers": [
{
"name": "Messenger Hawk",
"id": "p29",
"power": "1",
"toughness": "2"
}
]
}
],
"untapped_lands": 1,
"game_seq": 343,
"recent_chat": [
"PilotB: That Drill is a real problem. Let's see if the earth can push back."
],
"stop_reason": "playable_cards",
"has_playable_cards": true
}Thinking (1020 chars)
Let me assess the situation. It's my turn 6 combat. Messenger Hawk is attacking PilotB. I have one untapped Swamp. The only choice is activating The Fire Nation Drill's {1} ability (permanents opponents control lose hexproof/indestructible) β which is useless here since nothing has hexproof or indestructible. No reason to activate that.
I should pass. The opponent has a sick 3/1 Ruffians that can't block... wait, summoning sick creatures CAN block? No β summoning sickness prevents attacking and activating tap abilities, but blocking is allowed. Actually the Ruffians is sick, but it can still block. However, Messenger Hawk has flying, and Ruffians doesn't have flying or reach, so it can't block the Hawk anyway. So the Hawk gets through for 1 damage (or 3 if I've drawn 2+ cards β I've drawn 1 card this turn, so it's 1/2, dealing 1).
Wait, the board shows Messenger Hawk 1/2 (tapped) β it's attacking. Combat damage will resolve. I pass priority.
The Drill's {1} ability is irrelevant. Pass with choice="no".raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T6 Combat/Declare Blockers (PilotA)",
"board": [
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10",
"power": "3",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 25,
"life": 20,
"hand": [
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 27,
"life": 11
}
],
"board_cursor": 99,
"combat": [
{
"blocked": false,
"defending": "PilotB",
"attackers": [
{
"name": "Messenger Hawk",
"id": "p29",
"power": "1",
"toughness": "2"
}
]
}
],
"untapped_lands": 1,
"game_seq": 344,
"action_taken": "passed_priority",
"success": true
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T6 Combat/Combat Damage (PilotA)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 27,
"life": 11,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p52",
"toughness": "2"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10",
"power": "3",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 25,
"life": 19
}
],
"board_cursor": 116,
"choices": [
{
"name": "The Fire Nation Drill",
"index": 0,
"action": "activate",
"playable_abilities": [
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p9"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotB",
"attackers": [
{
"name": "Messenger Hawk",
"id": "p29",
"power": "1",
"toughness": "2"
}
]
}
],
"untapped_lands": 1,
"game_seq": 347,
"action_taken": "passed_priority",
"success": true
}Thinking (57 chars)
Letme get the current game state to see what's happening.
pass_priority(until=my_turn)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T6 Postcombat Main/Postcombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 27,
"life": 11,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p52",
"toughness": "2"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10",
"power": "3",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 25,
"life": 19
}
],
"board_cursor": 117,
"choices": [
{
"name": "The Fire Nation Drill",
"index": 0,
"action": "activate",
"playable_abilities": [
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p9"
}
],
"untapped_lands": 1,
"game_seq": 349,
"land_drops_used": 1,
"stop_reason": "playable_cards",
"has_playable_cards": true
}Thinking (148 chars)
Postcombat main, turn 6. Messenger Hawk hit for 1 (opponent 20β19). The only choice isthe Drill's {1} ability which is useless. Pass to end of turn.pass_priority(until=my_turn, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T7 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10",
"power": "3",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 24,
"life": 19,
"hand": [
{
"mana_cost": "{2}{B}",
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"power": "3",
"id": "p65",
"toughness": "3",
"playable": true
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56",
"playable": true
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 27,
"life": 11
}
],
"board_cursor": 102,
"choices": [
{
"mana_cost": "{2}{B}",
"name": "Boiling Rock Rioter",
"index": 0,
"action": "cast",
"id": "p65",
"power": "3",
"toughness": "3"
},
{
"name": "Food Token",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"index": 2,
"action": "cast",
"id": "p56"
}
],
"untapped_lands": 5,
"game_seq": 351,
"land_drops_used": 0,
"stop_reason": "playable_cards",
"has_playable_cards": true
}get_game_state(snapshot_id=0)
{
"available": true,
"snapshot_id": 326031327450,
"turn": 7,
"phase": "Precombat Main",
"step": "Precombat Main",
"active_player": "PilotB",
"priority_player": "PilotB",
"players": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10",
"power": "3",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 24,
"life": 19,
"hand": [
{
"mana_cost": "{2}{B}",
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"power": "3",
"id": "p65",
"toughness": "3",
"playable": true
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56",
"playable": true
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 27,
"life": 11
}
],
"stack": [],
"game_seq": 351
}raw
{
"success": true
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T7 Precombat Main/Precombat Main (PilotB)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 27,
"life": 11,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p52",
"toughness": "2"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10",
"power": "3",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 24,
"life": 19
}
],
"board_cursor": 118,
"choices": [
{
"name": "The Fire Nation Drill",
"index": 0,
"action": "activate",
"playable_abilities": [
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p9"
}
],
"untapped_lands": 1,
"game_seq": 352,
"action_taken": "passed_priority",
"success": true
}Thinking (57 chars)
Letme get the current game state to see what's happening.
pass_priority(until=declare_attackers, board_cursor=102)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Select attackers",
"response_type": "select",
"respond_with": "attackers=p1,p2,... or choice=yes (confirm) or choice=no (skip). Add rationale when you act",
"context": "T7 Combat/Declare Attackers (PilotB)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10",
"power": "3",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 24,
"life": 19,
"hand": [
{
"mana_cost": "{2}{B}",
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"power": "3",
"id": "p65",
"toughness": "3"
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 27,
"life": 11
}
],
"board_cursor": 103,
"choices": [
{
"name": "Swamp",
"index": 0,
"choice_type": "attacker",
"id": "p22",
"power": "3",
"toughness": "3"
},
{
"name": "Earth Village Ruffians",
"index": 1,
"choice_type": "attacker",
"id": "p10",
"power": "3",
"toughness": "1"
},
{
"name": "All attack",
"index": 2,
"choice_type": "special",
"id": "all"
}
],
"combat_phase": "attackers",
"untapped_lands": 5,
"game_seq": 353,
"stop_reason": "combat"
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T7 Combat/Declare Attackers (PilotB)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10",
"power": "3",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 24,
"life": 19,
"hand": [
{
"mana_cost": "{2}{B}",
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"power": "3",
"id": "p65",
"toughness": "3"
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 27,
"life": 11
}
],
"board_cursor": 105,
"choices": [
{
"name": "Food Token",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Swamp",
"id": "p22",
"power": "3",
"toughness": "3"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Earth Village Ruffians",
"id": "p10",
"power": "3",
"toughness": "1"
}
]
}
],
"untapped_lands": 4,
"game_seq": 358,
"action_taken": "batch_attack",
"success": true,
"declared": [
{
"id": "all"
}
]
}pass_priority(until=stack_resolved, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T7 Combat/Declare Attackers (PilotB)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10",
"power": "3",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 24,
"life": 19,
"hand": [
{
"mana_cost": "{2}{B}",
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"power": "3",
"id": "p65",
"toughness": "3"
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 27,
"life": 11
}
],
"board_cursor": 105,
"choices": [
{
"name": "Food Token",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Swamp",
"id": "p22",
"power": "3",
"toughness": "3"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Earth Village Ruffians",
"id": "p10",
"power": "3",
"toughness": "1"
}
]
}
],
"untapped_lands": 4,
"game_seq": 358,
"stop_reason": "stack_resolved",
"warning": "The stack was already empty, so nothing was passed and you still have priority. Play a card or ability now, or call pass_priority without until to move on."
}pass_priority(until=my_turn)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Select blockers",
"response_type": "select",
"respond_with": "blockers=p5:p1,p6:p2 (blocker:attacker) or choice=yes (confirm) or choice=no (skip). Add rationale when you act",
"context": "T7 Combat/Declare Blockers (PilotB)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 27,
"life": 11,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p52",
"toughness": "2"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10",
"power": "3",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 24,
"life": 19
}
],
"board_cursor": 120,
"choices": [
{
"name": "The Fire Nation Drill",
"index": 0,
"action": "activate",
"playable_abilities": [
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p9"
},
{
"name": "Forecasting Fortune Teller",
"index": 1,
"choice_type": "blocker",
"id": "p5",
"power": "1",
"toughness": "3"
}
],
"combat_phase": "blockers",
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Swamp",
"id": "p22",
"power": "3",
"toughness": "3"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Earth Village Ruffians",
"id": "p10",
"power": "3",
"toughness": "1"
}
]
}
],
"untapped_lands": 1,
"game_seq": 360,
"incoming_attackers": [
{
"name": "Swamp",
"id": "p22",
"power": "3",
"toughness": "3"
},
{
"name": "Earth Village Ruffians",
"id": "p10",
"power": "3",
"toughness": "1"
}
],
"recent_chat": [
"PilotB: That Drill is a real problem. Time to press while it's tapped."
],
"stop_reason": "combat"
}Thinking (41494 chars)
Let me analyze the situation carefully.
It's my turn 7? Wait, no β the board says "Turn 7 COMBAT - PilotA" but the incoming attackers are the opponent's creatures (Swamp 3/3 and Earth Village Ruffians 3/1). Wait, that says PilotA combat... Actually, it seems it's the opponent's turn attacking me. Let me re-read.
Board: PilotA: 11hp, hand=[Lost Days, Pirate Peddlers], battlefield includes The Fire Nation Drill (tapped), Messenger Hawk (tapped), etc.
Combat: Swamp -> PilotA | Earth Village Ruffians -> PilotA. So the opponent's creatures are attacking me (PilotA). I'm PilotA. It's the declare blockers step on the opponent's turn.
Incoming attackers: Swamp [p22, 3/3] (the earthbent Swamp) and Earth Village Ruffians [p10, 3/1].
My available blockers: Forecasting Fortune Teller [p5, 1/3]. The Fire Nation Drill is tapped (used its ETB tap ability last turn) and it's a Vehicle, not a creature unless crewed. Wait β the Drill is tapped. Can I activate the Drill's ability? The choice shown is "The Fire Nation Drill [id=p9, activate]" β that's the {1} anti-hexproof ability, which requires 1 mana. I have 1 untapped Swamp. That's useless here.
Also, could I crew the Drill? Crew costs tap creatures with total power 2+. My untapped creatures: only Forecasting Fortune Teller (1/3, power 1). Messenger Hawk is tapped. So I can't crew (need power 2+). So the Drill can't block.
So my only blocker is Forecasting Fortune Teller (1/3).
Options:
1. Block the 3/3 Swamp with Fortune Teller: Teller dies (3 damage to it, it has 3 toughness... wait, 1/3 with 3 toughness, 3 damage = lethal). Teller deals 1 to the Swamp (3/3 with 3 counters β takes 1, survives). Chump block β I lose Teller, save 3 damage. If the Swamp dies it would return tapped, but it doesn't die.
2. Block the 3/1 Ruffians with Fortune Teller: Teller (1/3) deals 1 to Ruffians (3/1) β kills it! Ruffians' death triggers earthbend 2 for the opponent (they get a 2/2 land creature). Ruffians deals 3 to Teller β kills Teller too. So trade: my Teller for their Ruffians, but they get earthbend 2 (a Forest or Swamp becomes a 2/2). Hmm, that's bad value β they lose a 3/1 but gain a 2/2 land creature.
Wait, but also, the 3/3 Swamp would be unblocked β I take 3 (11β8).
3. No block: take 6 (11β5). Keep Teller.
Let me think about the bigger picture. What's my path to winning?
My board: The Fire Nation Drill (Vehicle, 5/5 trample when crewed... wait, what are its stats? The Fire Nation Drill β let me check. The oracle text says Trample, ETB tap to destroy, Crew 2. Its stats aren't shown. Hmm. Let me recall β "The Fire Nation Drill" from the Avatar set. I believe it's a 5/5 Vehicle with trample? Actually I'm not sure. Let me check with get_oracle_text later. Actually the card reference shows "The Fire Nation Drill: Trample / When {this} enters..." β no power/toughness listed. It's probably a Vehicle with stats like 5/4 or similar. I should look it up.
My hand: Lost Days {4}{U}, Pirate Peddlers {2}{B}.
My lands: Boiling Rock Prison (tapped), Island (tapped), Swamp x3 (one untapped), so 5 lands total. Next turn I'll have 5 mana untapped.
Opponent: 19hp, 2 cards in hand, board: Ruffians 3/1 (tapped, attacking), Food token, Forest x3, Swamp 3/3 (earthbent, attacking), Swamp. So 5 lands, one is a 3/3 creature.
Graveyard has Rockalanche with flashback {5}{G} β dangerous! They have 3 Forests, so Rockalanche would earthbend 3. If they have 6 mana... they have 5 lands, but one is a creature. They can flash back Rockalanche for {5}{G} if they have 6 mana. Currently 5 lands, so not yet. But next turn they might play a 6th land.
Actually wait β it's currently the opponent's turn 7? The header says "Turn 7 COMBAT - PilotA". Hmm, "PilotA" β maybe that means it's my turn? But the attackers are attacking PilotA, and I (PilotA) am being asked for blockers. The header might indicate whose perspective. Whatever β I'm blocking.
Opponent's life: 19. My life: 11.
My plan going forward: Next turn (my turn), I untap, crew the Drill with Fortune Teller + Messenger Hawk (power 1+1=2, exactly Crew 2), and attack. The Drill presumably has big stats. If it's a 5/5 trample, opponent must block or take big damage.
Wait, but Messenger Hawk gets +2/+0 if I've drawn 2+ cards this turn. On my turn, I draw 1 card for the turn. If I crack a Clue (pay 2, sacrifice, draw), that's 2 cards drawn β Hawk becomes 3/2. But Hawk is tapped right now (attacked last turn). It'll untap at the start of my turn.
But wait β if Fortune Teller dies this combat, my crew options next turn: Hawk (1 power) alone can't crew (need 2). Unless Hawk is 3/2 (drew 2 cards) β still only 1 creature; crew can tap any number of creatures with total power 2+. Hawk at 3 power could crew alone! But Hawk starts at 1/2; +2/+0 only if I've drawn 2+ cards this turn. On my turn: draw step gives 1 card. Then I could crack a Clue to draw a 2nd card β Hawk becomes 3/2 β crew with Hawk alone (power 3 β₯ 2). Then attack with Drill + ... Hawk is tapped from crewing.
Alternatively, if Teller survives, I crew with Teller + Hawk (both untapped at my turn start) β Drill becomes a creature, then attack with Drill (Hawk and Teller are tapped from crew). Drill is presumably big with trample.
Key question: Should I chump with Teller now?
If I don't block: I take 6, go to 5. Opponent's board after: they still have everything. At 5 life, I'm in danger of dying to the 3/3 Swamp + Ruffians + whatever they flash back (Rockalanche). If they flash back Rockalanche for earthbend 3, that's another 3/3 β next turn they attack with 3/3, 3/1, 3/3 = 9 damage if unblocked. I'd be dead.
If I block the 3/3 Swamp with Teller: Teller dies, I take 3 from Ruffians (11β8). But then next turn I can't crew the Drill with Teller+Hawk. I'd need Hawk at 3 power (draw 2 cards) to crew alone. Can I draw 2 cards on my turn? Draw step = 1. Clue token: I have 1 Clue on the battlefield. Pay {2}, sacrifice β draw. That's 2 cards total β Hawk becomes 3/2. Then crew Drill with Hawk alone. Costs 2 mana for the Clue. I have 5 lands β 3 mana left. Then attack with Drill (and Hawk is tapped, so just Drill).
If I block Ruffians with Teller: both die, they get earthbend 2 (a land becomes 2/2). I take 3 from the Swamp (11β8). Then next turn their board: 3/3 Swamp, 2/2 land, Food, plus maybe Rockalanche flashback. And I still have the crew problem (Teller dead).
Hmm, wait. Actually, do I even want to attack with the Drill next turn? Let me think about their board. If I crew and attack with the Drill (say 5/5 trample), they block with... the 3/3 Swamp and 3/1 Ruffians (if it survived) β wait, if Ruffians attacked me, it's tapped, so it can't block next turn. Only the 3/3 Swamp can block (it attacked too, so it's tapped β wait, the earthbent Swamp attacked, so it's tapped too!).
Hold on β both attackers are tapped after attacking. On my turn, they remain tapped until the opponent's next untap step. So if I attack with the Drill next turn, they have NO untapped blockers (both the Swamp and Ruffians attacked this turn and will still be tapped during my turn)!
Wait, is that right? Turn order: opponent's turn now (combat, they're attacking). After their turn ends, my turn begins: I untap my stuff, then my combat β opponent's creatures are still tapped from their attack (they don't untap until opponent's next untap step). Yes! So an attack next turn is into tapped-out blockers. The Drill would connect for full damage.
But wait β vigilance? The earthbent land doesn't have vigilance. Ruffians doesn't either. So yes, both tapped.
So next turn: crew Drill, attack. If Drill is 5/5 trample, opponent takes 5 β 19β14. Not lethal but good. Plus Hawk could attack too if not tapped for crew... if I crew with Teller+Hawk, both are tapped, so only Drill attacks. If Teller is dead and I crew with Hawk alone (3/2 after drawing 2), only Drill attacks.
Actually, what about the Drill's stats? Let me look it up. I should call get_oracle_text for The Fire Nation Drill.
Let me think about whether blocking is worth it at all.
Scenario A: No block. I go 11β5. Teller survives. Next turn: crew Drill with Teller+Hawk, attack. Opponent at 19 β takes Drill damage (5-ish) β ~14. Then their turn: they untap everything, play 6th land maybe, flashback Rockalanche (earthbend 3 β a land becomes 3/3). Attack with 3/3 Swamp, 3/1 Ruffians, 3/3 new land = 9 power. I'm at 5. I block with Drill (5/5)? The Drill is tapped from attacking. Teller and Hawk tapped from crewing. Everything tapped β I take 9 and die.
Hmm wait, but would they attack into my tapped stuff? Everything I have is tapped, so yes, they get in for 9. I die at 5.
Unless... I keep blockers back. But then I can't crew the Drill without tapping creatures.
Alternatively: Scenario A': No block, go to 5. Next turn, DON'T attack. Just hold. Then I'm at 5 with Teller + Hawk as blockers. They attack with 3/3 + 3/1 (+ maybe more). I can block... Teller chumps one, I take the rest. Still dying eventually.
Scenario B: Block the 3/3 Swamp with Teller (chump). Teller dies. I take 3 from Ruffians β 8 life. Next turn: draw (1 card), crack Clue (2nd card) β Hawk 3/2 β crew Drill alone β attack with Drill into tapped blockers β opp takes ~5 β 14. Their turn: they flashback Rockalanche etc., attack with 3/3 Swamp + 3/1 Ruffians + 3/3 land = 9. I'm at 8. My board: Drill tapped (attacked), Hawk tapped (crew). Nothing to block. Take 9 β dead.
Hmm, same problem. At 8 vs 9 damage.
Wait, maybe I shouldn't attack with the Drill and instead keep it as a blocker? But to block with the Drill, I need to crew it on their turn, which requires untapped creatures with power 2+. After my turn where I don't attack: I could crew during their combat with Teller + Hawk (if Teller alive) β but then Teller and Hawk are tapped and can't block themselves. Drill blocks one attacker (say the 3/3 Swamp β Drill 5/5 kills it? 3 damage to Drill, Drill survives; Swamp takes 5, dies, returns tapped). But the other attackers get through: 3/1 + 3/3 = 6. If I'm at 8, I take 6 β 2. Then next turn... I'm at 2, they have everything. I attack with Drill again? They take 5 β 9. Then they attack and kill me.
This looks grim. Let me reconsider.
Actually wait β maybe I'm miscounting their mana for Rockalanche flashback. Rockalanche flashback is {5}{G} = 6 mana. They have 5 lands (3 Forest, 2 Swamp, one Swamp is a 3/3 creature but still a land, can tap for mana). So 5 mana total. They can't flashback Rockalanche this turn unless they play a 6th land. They have 2 cards in hand. It's their turn now (postcombat main presumably after this combat). If they play a land (6th), they could flashback Rockalanche for earthbend 3. Hmm, but wait β they attacked with the earthbent Swamp; can a tapped land be tapped for mana? No, it's tapped. So effectively 4 untapped lands this turn. After combat, they could play a land and have 5 untapped... still not 6. So no Rockalanche flashback this turn. Next turn (their turn 8), they'd untap all 6 lands β flashback possible.
OK here's another thought: what about my own cards? Lost Days {4}{U} β put target creature or enchantment into library second from top or bottom, make a Clue. That's removal for their 3/3 Swamp? Wait, the earthbent Swamp is a land creature. Lost Days targets "creature or enchantment" β the Swamp is a creature, so yes. But if it's put into the library, does the earthbend "when it dies or is exiled, return it" trigger? No β dying means going to graveyard. Being tucked is neither dying nor exile. So Lost Days permanently removes the earthbent Swamp without it returning! That's huge. Similarly for Ruffians β tucking it doesn't trigger its death earthbend.
Pirate Peddlers {2}{B} 2/2 deathtouch β a blocker that trades up, and grows when I sacrifice permanents (Clues!).
So my actual plan might be more controlling: use Lost Days on the 3/3 Swamp, cast Peddlers as a deathtouch blocker, and eventually win with the Drill.
Mana: I have 5 lands (Boiling Rock Prison = B/R, Island = U, 3 Swamps). Lost Days costs {4}{U} = 5 mana with one blue. I have exactly 5 lands including 1 Island. So next turn I can cast Lost Days (tapping all 5 lands). Or cast Pirate Peddlers ({2}{B} = 3 mana) and keep 2 up.
Now, blocking decision right now:
If I don't block: 11β5. Too low given their board can produce ~9 damage next turn. Dead.
If I block the Swamp with Teller: 11β8 (take 3 from Ruffians). Teller dies.
If I block Ruffians with Teller: trade, they get earthbend 2 (a land becomes 2/2 β probably a Forest, since they have 3 Forests and want counters... wait earthbend 2 = target land becomes 0/0 with 2 +1/+1 counters = 2/2). I take 3 from the Swamp β 8. Their board grows by a 2/2 land.
Hmm, in both block scenarios I'm at 8. The difference: in "block Swamp" scenario, they keep Ruffians (3/1) and their board is Swamp 3/3 + Ruffians 3/1 + Food. In "block Ruffians" scenario, their board is Swamp 3/3 + 2/2 land + Food (Ruffians dead but replaced by 2/2).
Block Swamp scenario: their damage output next turn = 3 (Swamp) + 3 (Ruffians) = 6, plus possibly Rockalanche flashback (+3) = 9.
Block Ruffians scenario: their damage = 3 (Swamp) + 2 (2/2 land) = 5, plus Rockalanche (+3) = 8.
Hmm interesting, blocking Ruffians reduces their total damage by 1 (3/1 β 2/2). But wait β the earthbend 2 gives them a NEW creature land, but one of their lands is now a creature that tapped... it has haste, so it can attack immediately? No wait β Ruffians dies during combat on THEIR turn; the earthbend 2 land has haste but it's already past declare attackers, so it can't attack this turn. Next turn it can.
Also, killing Ruffians denies them the 3/1 body permanently... no wait, they get a 2/2 land instead. Net: they lose 1 power but the 2/2 is a land (more resilient to my removal? Lost Days can hit it as a creature; but if it dies it returns tapped).
Alternatively, block the Swamp: their 3/1 Ruffians survives. Ruffians is actually a fragile body β my Drill's ETB already used. Pirate Peddlers deathtouch could trade with anything.
Let me think about the actual plan for winning, not just surviving.
My outs: The Fire Nation Drill is a big trampler. Every turn I can attack with it into their tapped board (if they keep attacking me, their stuff stays tapped). Wait β that's the key dynamic! If they attack each turn, their creatures are tapped on my turn, so my Drill attacks unblocked. The Drill deals ~5/turn. They're at 19. That's 4 hits. Meanwhile they deal 6/turn to me if unblocked.
Race math: if I take 6 now (β5), then hit them for 5 (β14), they hit me for 6+ β dead. I lose the race.
So I can't race. I need to use removal: Lost Days on the Swamp (permanent), Peddlers as deathtouch wall, Drill as both removal (ETB already used) and finisher.
Plan: This combat, block to minimize damage while preserving my board. Then:
- My turn 7: cast Lost Days on their 3/3 earthbent Swamp (tuck it β gone forever). Leaves 0 mana. Or cast Pirate Peddlers + hold up... hmm.
Actually wait, let me reconsider: maybe cast Pirate Peddlers next turn (3 mana), leaving 2 mana up for... nothing useful (Clue crack is 2). Then the turn after, Lost Days.
Timeline check. Suppose I block the Swamp with Teller now (Teller dies, I take 3 β 8).
- My turn 7: draw. Board: Drill (untaps), Hawk (untaps), 5 lands, 1 Clue. Cast Pirate Peddlers ({2}{B}) β 2/2 deathtouch. 2 mana left. Pass. (Or attack with Drill? Their Swamp and Ruffians are tapped... but wait, if I crew with Hawk alone I need 2 draws. With Teller dead, crew = Hawk(1) + Peddlers(2) = 3 power, that works! But Peddlers is summoning sick β can a summoning-sick creature be tapped for crew? Crew doesn't use the tap symbol, so yes, you can crew with summoning-sick creatures! Crew: "Tap any number of creatures you control with total power 2 or more" β no tap symbol, so sickness doesn't matter. Yes, Vehicles can be crewed by summoning-sick creatures.)
So my turn 7: cast Peddlers, crew Drill with Hawk + Peddlers (power 1+2=3 β₯ 2), attack with Drill into their tapped board (Swamp and Ruffians both tapped from attacking). Drill hits for ~5 β opp 19β14.
Wait, but should I even attack? If I attack with the Drill, it's tapped on their turn and can't block. But blocking with the Drill requires crewing on their turn, tapping my creatures anyway. Hmm.
- Their turn 8: they untap, maybe play 6th land, flashback Rockalanche (earthbend 3). Attack with Swamp 3/3, Ruffians 3/1, new 3/3 land = 9 damage. My blockers: Peddlers (2/2 deathtouch, untapped β it was tapped for crew? Yes, crewing taps it. Hmm, crew taps the creatures). So after attacking with Drill, my creatures are all tapped. Nothing to block with. I take 9 β 8-9 = dead.
Ugh. So attacking with the Drill leaves me dead to their swing back. I need to NOT go all-in and instead play defense.
Alternative: my turn 7, cast Lost Days on their 3/3 Swamp (tuck, gone). Then their board: Ruffians 3/1, Food, lands. Their turn 8: attack with Ruffians (3/1) + maybe Rockalanche flashback (3/3 land). My blockers: Teller (if alive), Hawk, Drill (crewed defensively).
Let me count their damage after Lost Days on Swamp: Ruffians 3 + Rockalanche land 3 = 6. If I'm at 8, take 6 β 2. If I block Ruffians with something...
Hmm, wait. Do they even have a 6th land? They have 2 cards in hand, unknown. They played Leaves from the Vine (milled 3, made Food). They might have lands in hand. Rockalanche flashback needs {5}{G} β 6 mana with one green. They have 5 lands now. If they play a land this turn (their turn 7 postcombat), they'll have 6 next turn.
OK let me step back and think about the blocking decision specifically, since that's what's asked.
Damage: unblocked = 6 (β5). Block Swamp with Teller = take 3 (β8), lose Teller. Block Ruffians with Teller = take 3 (β8), lose Teller, they get a 2/2 land, Ruffians dead.
The difference between blocking Swamp vs Ruffians:
- Block Swamp: their board keeps Ruffians 3/1. Total future threat: Swamp 3/3 + Ruffians 3/1.
- Block Ruffians: Ruffians dies β earthbend 2 β new 2/2 land creature. Total future threat: Swamp 3/3 + 2/2 land.
3/1 Ruffians vs 2/2 land: the Ruffians has 3 power (more damage), the 2/2 has 2 power. So blocking Ruffians reduces their damage output by 1. But the 2/2 land is harder to remove permanently (returns when killed; Lost Days tucks it though). Also, when they earthbend, they target a land β probably a Forest (they have 3 Forests; targeting a Forest increases their Forest count for Rockalanche? No wait, Rockalanche counts Forests they control β an earthbent Forest is still a Forest. Hmm, actually earthbending a Forest keeps it a Forest. But if they target a Forest, it becomes a creature and might die in combat... they can choose. They'd probably earthbend a Forest since Swamps... no difference really, except Forest count for Rockalanche X. If they earthbend a Forest and it later dies, it returns tapped as a Forest. Whatever.)
Also consider: blocking Ruffians and killing it means one less creature for my Drill to... no, Drill ETB already used.
Actually, hmm, wait. What about NOT losing Teller at all? Teller is a 1/3. If I block the Swamp (3/3), Teller takes 3 β dies. If I block Ruffians (3/1), Teller takes 3 β dies. Either way Teller dies. Unless I don't block.
What if I don't block and go to 5? Then my plan: turn 7 Lost Days the Swamp. Their biggest attacker gone. Their remaining threats: Ruffians 3/1 + Food + lands. Turn 8 they flashback Rockalanche (if 6 lands) β 3/3 land. Attack with Ruffians + 3/3 = 6. I'm at 5 β block Ruffians with Teller (trade, they earthbend 2) or with Peddlers...
Turn 7: 5 mana. Lost Days = {4}{U} = all 5 lands. Then turn 8: 5 lands untapped + draw. Cast Peddlers (3 mana). Now board: Peddlers 2/2 deathtouch, Teller 1/3, Hawk 1/2, Drill, Clue x2 (Lost Days makes a Clue).
Their turn 8 attack: Ruffians 3/1 + maybe 3/3 land. I block the 3/3 land with Peddlers (deathtouch kills it; it returns tapped since earthbent lands return... wait, the Rockalanche land, when it dies, returns to battlefield tapped. So Peddlers trades with it but it comes back tapped. Peddlers dies to the 3 power? Peddlers is 2/2, takes 3 β dies. Deathtouch kills the land β returns tapped. Net: I lose Peddlers, they lose tempo). Block Ruffians with Teller (trade, they earthbend 2). I take 0. I'm at 5. Their board: 3/3 land (returned tapped), new 2/2 land, Food, etc.
My turn 9: crew Drill with Hawk + ... Teller dead, Peddlers dead. Only Hawk (1 power) β can't crew alone unless 2 draws (Hawk 3/2). Draw step + Clue crack = 2 draws β Hawk 3/2 β crew alone β attack with Drill into... their stuff is tapped (they attacked) β hit for 5 β 19β14. Hmm, this is slow.
This is getting complicated. Let me reconsider the aggressive line more carefully, because the controlling line seems to leave them with a growing board (earthbend value) and me at low life.
Actually, wait. Let me reconsider. What if the correct line is: block nothing now is bad (go to 5). Block to stay at 8. Then next turn, instead of casting spells, crew the Drill and attack β but ALSO consider that after they attack me each turn, their board is tapped, so the Drill gets through. The question is whether I die to the counterattack.
Their max damage on the swing back (turn 8): Swamp 3/3 + Ruffians 3/1 + Rockalanche 3/3 = 9 (if they have 6 lands and flashback). If I'm at 8, I die even if... unless I leave a blocker.
What if my turn 7 is: cast Pirate Peddlers, DON'T attack, keep everything up? Then their turn 8: they attack with 9 power (Swamp, Ruffians, Rockalanche land). My blockers: Teller 1/3, Hawk 1/2, Peddlers 2/2 deathtouch, and Drill (crew with... everything's untapped; crew with Teller+Hawk β Drill 5/5 blocker). Assign: Drill blocks the 3/3 Rockalanche land (kills it, returns tapped; Drill takes 3, survives if Drill has β₯4 toughness β need to check stats). Peddlers blocks the 3/3 Swamp (deathtouch kills it β it returns tapped; Peddlers takes 3, dies). Teller blocks Ruffians (trade, they earthbend 2). Wait, but Teller was tapped for crew! If I crew with Teller+Hawk, they're tapped and can't block. Crew with Peddlers + Hawk instead (2+1=3)? Then Peddlers tapped, can't block. Hmm.
Crew requires tapping 2 power. My creatures: Teller (1), Hawk (1), Peddlers (2). If I crew with Teller+Hawk, Drill blocks one 3/3, Peddlers (deathtouch) blocks another 3/3, Ruffians gets through for 3. I take 3 β 8-3 = 5. Their two 3/3 lands die but return tapped. Peddlers dies (took 3). Drill survives (took 3, if toughness β₯4).
Then my turn 9: their lands returned tapped (2 of them tapped). They have Ruffians + the returned lands (tapped this turn... wait, the lands return to the battlefield tapped on their turn 8 combat; on my turn 9 they're still tapped; on their turn 9 they untap). My turn 9: crew Drill, attack. Their blockers: Ruffians 3/1 (untapped β it attacked turn 8 but untaps on their turn 9? No wait β sequence: their turn 8 they attack, creatures tapped. My turn 9: their creatures still tapped? NO β wait. Their turn 8 ends, my turn 9 begins. Their creatures tapped during their turn 8 remain tapped through my turn 9 (they untap on their turn 9's untap step). Yes, so on my turn, their attackers from last turn are still tapped.
Hold on, I need to recheck: in the scenario where they attack on their turn 8 and I block with Drill/Peddlers, their attacking creatures: 3/3 Swamp (killed by Peddlers deathtouch β returns tapped), 3/3 Rockalanche land (killed by Drill β returns tapped), Ruffians (unblocked, tapped from attacking). On my turn 9: Swamp land tapped (returned tapped), Rockalanche land tapped (returned tapped), Ruffians tapped (attacked). So ALL their creatures are tapped on my turn 9! I crew the Drill with whoever's alive (Hawk + Teller if alive, or Hawk alone if 3/2) and attack for 5 unblocked. 19β14...
This is a long grind. I'm spending a lot of effort. Let me simplify: the key realization is that blocking now to stay at 8 (rather than 5) gives me an extra turn of cushion. Both blocks cost me Teller. Which block is better?
Block Ruffians: kill their 3/1, they get a 2/2 land. Their next-turn attack: Swamp 3/3 + 2/2 land + maybe Rockalanche 3/3 = 8 (with flashback) or 5 (without).
Block Swamp: their next-turn attack: Swamp 3/3 + Ruffians 3/1 + maybe Rockalanche 3/3 = 9 (with flashback) or 6 (without).
If I'm at 8:
- Block Ruffians line: they have 8 damage max β I go to exactly 0 if unblocked. Dead anyway if I don't block. Hmm!
- Block Swamp line: 9 max β dead if unblocked.
Either way I must block next turn too or use removal.
With Lost Days on the Swamp (my turn 7, all mana):
- Block Ruffians line: their board after = 2/2 land + maybe Rockalanche 3/3 = 5 damage turn 8. I'm at 8 β take 5 β 3, or block with Teller... Teller's dead. Block with Hawk? Hawk 1/2 blocks 2/2 land: Hawk dies, deals 1. Or block 3/3 with Hawk: Hawk dies, I still take... no, blocking prevents trample-less damage. Hawk blocks 3/3: I take 0 from it, Hawk dies. Then 2/2 unblocked β take 2 β 6.
Hmm OK. And Rockalanche requires them to have/ play a 6th land. They have 2 cards in hand. Not guaranteed. Also, would they even flashback Rockalanche? It's their graveyard value. Probably yes if they can.
Let me also reconsider: is there any way to keep Teller alive? Only by not blocking and going to 5. At 5, one unblocked swing of 5+ kills me. Their current board alone does 6. So going to 5 means I must remove/block every turn perfectly. Lost Days handles the Swamp. Then Ruffians + Food only = 3 damage. That's manageable! At 5 life with Teller + Hawk alive:
- My turn 7: Lost Days the 3/3 Swamp (tuck it β gone forever). Board: Teller, Hawk, Drill, Clue x2 (Lost Days makes one). Opp board: Ruffians 3/1, Food, 5 lands (all tapped on my turn? No β their lands untap normally; on MY turn their lands from their turn... they used mana? Whatever).
- Their turn 8: if they play 6th land and flashback Rockalanche: attack with Ruffians 3/1 + 3/3 land = 6. I block 3/3 with Teller (Teller dies) β wait, or block with Drill? Crew Drill with Hawk + ... Teller+Hawk = 2 power β crew. Drill blocks 3/3 land (kills it, returns tapped, Drill takes 3). Ruffians unblocked β take 3 β 5-3 = 2. Hmm. Or Teller blocks Ruffians (trade, they earthbend 2 β 2/2), Drill blocks 3/3. Take 0! Stay at 5. Their board: 3/3 land returns tapped, new 2/2 land, Food.
- Wait, but crewing taps Teller+Hawk, so they can't block. Only the Drill blocks. Drill blocks the 3/3 land; Ruffians gets through for 3 β I'm at 2. Or Drill blocks Ruffians (3/1 β Drill tramples? Blocking doesn't trample... the Drill blocks Ruffians, kills it, they earthbend 2; Drill takes 3? Ruffians has 3 power β Drill takes 3, survives). Then 3/3 land unblocked β take 3 β 2. Either way at 2.
- Alternatively don't crew: Teller blocks 3/3 land (Teller dies), Hawk blocks Ruffians (Hawk 1/2 vs 3/1: both die β they earthbend 2). Take 0, stay at 5, but lose both creatures. Then Drill can't crew next turn (no creatures!). Bad.
- What if they DON'T have Rockalanche flashback (no 6th land)? Their turn 8: attack with just Ruffians 3/1. I block with Teller (trade, they get 2/2 land) or take 3 (β2).
Then my turn 9: I have Drill + creatures. Attack with Drill (crew) into their tapped board β 5 damage. Also cast Peddlers. Etc.
Hmm, at 5 life I'm walking a tightrope but the board is manageable IF they don't have more gas. They have 2 cards in hand though. Could be creatures (Ruffians was one? no, Ruffians is on board). 2 unknown cards.
Comparatively, blocking now to stay at 8 gives more cushion but costs Teller (my best crew enabler + chump).
Hmm, wait. Actually, let me reconsider the aggressive approach once more, because there's something appealing: their creatures are ALL tapped on my turn after they attack. If I crew the Drill and attack every turn, they take 5+ per turn unblocked. The race: I go to 8 (blocking now), they go 19β14β9β4βdead in 4 hits. They deal 6-9 per turn to me. I need blockers/removal to survive 3-4 turns. Lost Days + Peddlers + chumps... maybe.
Actually, you know what? Let me look at this from a different angle: what does the opponent fear? They said "That Drill is a real problem. Time to press while it's tapped." They're racing. They have 2 cards in hand. Their board is aggressive but fragile (3/1 Ruffians, a land creature).
The critical question: can I assemble a turn where I both attack with the Drill AND not die to the swing back?
Key insight: If I attack with the Drill into their tapped board, and they swing back with everything, I need to survive one swing, then attack again. With Lost Days tucking the Swamp, their swing is much smaller.
Refined plan:
- Now: block the 3/3 Swamp with Teller? Or Ruffians? Or nothing?
Let me think about what maximizes my turn-7 options. On turn 7 I'll have 5 mana. Options: (a) Lost Days the Swamp, (b) Peddlers + 2 mana (Clue crack or nothing), (c) crew + attack.
Actually, hold on. What about both: crew and attack with the Drill on turn 7 AND cast a spell? Crew needs creatures, doesn't need mana. Attack with Drill (5/5 trample?) into tapped board β they take 5 β 14. Then postcombat cast... Peddlers (3 mana) or Lost Days (5 mana). If I cast Lost Days on their Swamp postcombat, their swing back is Ruffians + maybe Rockalanche = 6 max. If I'm at 8 β 2. Then turn 9: attack again β 14β9. Their turn 9: they untap the returned land...
Hmm wait, actually β big question: after I attack with the Drill on my turn 7, on their turn 8 their creatures untap (Swamp tucked by Lost Days, so just Ruffians + lands). They flashback Rockalanche β 3/3 land (haste). Attack with Ruffians + 3/3 = 6. My board: Drill tapped (attacked), Teller/Hawk/Peddlers tapped (crewed). Nothing untapped β take 6. If at 8 β 2. My turn 9: untap. Crew, attack β they go 14β9. Their turn 9: they have Ruffians + 3/3 land (tapped? The Rockalanche land attacked turn 8, untaps turn 9) + maybe new cards. Attack with 6 again β I'm at 2 β dead if unblocked. My turn 9 blockers: after attacking turn 9, everything tapped again β take 6 β dead.
So the pure race loses by a turn unless I gain life or remove more. Food token! They have a Food β they can gain 3 life (sac Food, pay 2). That extends their life by 3, making my race even slower. Ugh.
OK so pure racing doesn't work. I need to combine offense with defense. The Drill as a blocker is actually great: crew on their turn, block their biggest attacker, kill it. But crewing taps my small creatures so they can't also block.
Let me recount my defensive potential on their turn 8 (assuming I cast Peddlers on my turn 7 and don't attack):
My untapped guys on their turn 8: Teller (1/3), Hawk (1/2), Peddlers (2/2 deathtouch), Drill (crew 2).
Their attackers (worst case): Swamp 3/3, Ruffians 3/1, Rockalanche land 3/3.
Defense: crew Drill with Teller+Hawk β Drill (5/5?) blocks Swamp (kills it β returns tapped; Drill takes 3). Peddlers blocks Rockalanche land (deathtouch kills it β returns tapped; Peddlers dies). Ruffians unblocked β take 3. If I'm at 8 β 5. If at 5 β 2.
Then my turn 9: their board = Swamp (tapped, returned), Rockalanche land (tapped, returned), Ruffians (tapped, attacked), Food. All tapped! My guys: Drill (untaps), Hawk (untaps), Teller (untaps). Crew Drill with Teller+Hawk, attack into tapped board β 5 damage. Their Food gains them 3 at some point. Net per cycle: I deal 5, take 3. They start at 19 (+3 food = effective 22), I start at 8 or 5.
Cycle: my turns deal 5: 19β14β9β4βdead (4 attacks, plus food +3 once: 22β17β12β7β2βdead = 5 attacks). Their turns deal 3 to me: from 8: 8β5β2βdead (3 turns). From 5: 5β2βdead (2 turns). I need 4-5 attacks; I die in 2-3 swings. LOSE.
Unless Peddlers survives (deathtouch kills attacker but Peddlers 2/2 vs 3 power dies). What if Peddlers blocks Ruffians instead? Peddlers 2/2 vs 3/1: both die, they earthbend 2. Same issue.
Hmm, what if I use Lost Days on the Swamp AND defend? Turn 7: Lost Days the Swamp (tuck). Their turn 8 attackers: Ruffians 3/1 + Rockalanche 3/3 (if 6 lands) = 6. Defense: crew Drill (Teller+Hawk) blocks 3/3 land (kills, returns tapped), Peddlers... not cast (no mana β Lost Days used all 5). Teller blocks Ruffians? Teller tapped for crew. So Ruffians through for 3 β 8β5 or 5β2. My turn 9: their stuff tapped. Cast Peddlers. Crew Drill (Teller+Hawk or Teller+Peddlers), attack β 5 damage. Their turn 9: Ruffians + 3/3 land untap, attack = 6. My defense: crew Drill blocks land, Peddlers... tapped for crew? Crew with Peddlers+Hawk (2+1): Drill blocks land; Teller blocks Ruffians (trade, earthbend 2). Take 0!
Oh nice β with Teller + Hawk + Peddlers alive, I can crew with 2 of them and block with the 3rd. If they only have 2 attackers, I take 0. Their earthbend value grows though (2/2 lands accumulate). Long game they build a board of land creatures... but each is small (2/2, 3/3). My Drill blocks one per turn, Peddlers chumps/trades one per turn... Peddlers dies though.
I think I'm overanalyzing. Let me make the practical decision for THIS combat:
Taking 6 β 5 leaves me dead to any 5-power swing, and they have 6 power on board NOW. Even with Lost Days on the Swamp, Ruffians + Rockalanche = 6 β₯ 5. I'd be forced to block perfectly and couldn't attack. Too risky.
Blocking with Teller β 8 life. Which block?
- Block Ruffians: kill it, they earthbend 2 (2/2 land). Their board: Swamp 3/3, 2/2 land, Food. Threat power: 5 (+3 Rockalanche = 8).
- Block Swamp: Teller chumps. Their board: Swamp 3/3, Ruffians 3/1, Food. Threat power: 6 (+3 = 9).
Block Ruffians reduces their board power by 1 more. But killing Ruffians gives them a 2/2 that survives my future Drill-blocks (returns when killed) β meh, same as the Swamp.
Hmm, one more consideration: Ruffians at 3/1 is a creature my Hawk could trade with in the air? No, Hawk has flying, Ruffians can't block... Hawk attacks, they can't block with Ruffians. Not relevant.
What about my Lost Days plan β if I tuck the Swamp next turn, then in the "block Ruffians" line their board is: 2/2 land + Food + lands. That's weak! Then their turn 8: if no Rockalanche (no 6th land), they attack with just a 2/2. I take 2 or block. Very manageable. If Rockalanche: 2/2 + 3/3 = 5.
In the "block Swamp" line + Lost Days on Swamp: their board is Ruffians 3/1 + Food. Turn 8: Ruffians (+Rockalanche 3/3) = 3 or 6.
Block Ruffians line seems strictly better for damage reduction (their residual board is weaker by 1 power). The downside: the 2/2 land is a land (adds mana, resilient). But the 3/1 Ruffians would die to anything anyway. Also, when they earthbend 2, they might target a Forest β keeping Forest count for Rockalanche X. Whatever, minor.
Wait, actually, one more angle: after Teller blocks Ruffians and both die, they earthbend 2 immediately (during combat). The new 2/2 land has haste but can't attack (already past attackers step). Fine.
Alternatively β is there any chance I should block with the Drill? It's tapped (ETB tapped it last turn... wait, why is the Drill tapped? Because I chose to tap it for the ETB destroy ability. It stays tapped through my turn... no wait, that was my turn 6. Now it's their turn 7 β shouldn't the Drill have untapped on my turn 7's untap step?
OH WAIT. Let me re-read the board. "Turn 7 COMBAT - PilotA". Hmm, and my lands are mostly tapped: Boiling Rock Prison (tapped), Island (tapped), Swamp (tapped), Swamp (tapped), Swamp (untapped), Messenger Hawk (tapped), The Fire Nation Drill (tapped).
Wait, is this MY turn 7 combat where THEY are attacking me? That doesn't make sense β creatures attack the player whose turn it isn't. "Combat: Swamp -> PilotA" means Swamp is attacking PilotA. If it's PilotA's turn, PilotA's creatures would be attacking. So it must be PilotB's turn... but it says Turn 7 - PilotA.
Hmm, maybe the turn counter is shared or the header is the perspective player. My memory says: "Turn 6 postcombat: my Messenger Hawk hit for 1... passing to end my turn." So after my turn 6, it's opponent's turn 7? But the summary says "Turn 7 COMBAT - PilotA". Confusing, but the facts: opponent's creatures (Swamp, Ruffians) are attacking me; my stuff is tapped from my last turn (Hawk attacked, Drill tapped via ETB, lands tapped from casting Drill). I have 1 untapped Swamp (left over). Yes β this is the opponent's turn, declare blockers. The "PilotA" header might just be whose input. Fine.
So: blockers decision. My only blocker is Teller (1/3). Drill can't block (not a creature; can't crew β only Teller untapped = 1 power < 2).
Decision: Block Ruffians with Teller (trade, they get earthbend 2), take 3 from the Swamp β 8 life.
Hmm, wait, actually let me reconsider blocking the Swamp once more. If I block the Swamp, the Swamp survives (3/3 takes 1). Ruffians gets through for 3. Their board keeps both threats. Versus blocking Ruffians: removes a threat permanently (well, converts to 2/2 land).
Also: think about my Drill attacking next turn. Their board is tapped (Swamp + Ruffians attacked). If Ruffians is dead, they have even fewer blockers next turn... but everything's tapped anyway, so blockers don't matter next turn. The turn after (their turn 8 swing), Ruffians being a 2/2 land instead of 3/1 = 1 less damage.
I'll block Ruffians with Teller. Wait, one more thing β do I want Teller to die at all? Teller is my crew enabler. After this: my creatures = Hawk (1/2) only (+ Peddlers from hand next turn). Crew needs 2 power: Hawk(1) + Peddlers(2) = 3 β (Peddlers can crew while summoning sick). So I can still crew the Drill next turn even without Teller. Good.
But if I block and Teller dies, my turn 7 options: cast Peddlers (3 mana), crew Drill with Hawk+Peddlers, attack (Drill into tapped board). OR cast Lost Days (5 mana) on the Swamp. Can't do both (3+5=8 > 5 mana). Choose based on their board.
If I DON'T block (take 6 β 5): Teller alive. Turn 7: Lost Days the Swamp (their biggest threat gone). Board: Teller, Hawk, Drill, Clue x2. Their threats: Ruffians 3/1 + Food. Turn 8 they attack with Ruffians (+Rockalanche?). Block Ruffians with Teller (trade) or take 3 (β2). Then turn 9: crew Drill (Teller+Hawk or Hawk+Clue-crack-boosted Hawk), attack.
Hmm, at 5 life vs 8 life... The problem with 5: if they have ANY haste creature or burn in their 2 cards, or Rockalanche flashback + Ruffians = 6 > 5 unblocked. I can't afford to go to 5. Block.
Between blocking Swamp vs Ruffians β I'll go with Ruffians (kill a real card, reduce board power by 1 net, the 2/2 land is manageable).
Hmm, wait, actually, let me reconsider ONE more time. Killing Ruffians gives them earthbend 2 β that INCREASES their land count effectively (the land is also a creature). More importantly: Rockalanche X = number of Forests. If they earthbend a Forest (2/2), Forest count stays 3. Fine.
But also: does blocking Ruffians vs Swamp change the Swamp's fate? No β Swamp survives either way (I plan to Lost Days it next turn, or Drill-block it later).
Final: block Ruffians (p10) with Teller (p5). Take 3 from the Swamp β 8 life.
Wait, actually, hold on. Let me reconsider whether I can use the Drill's {1} ability... no, useless (no hexproof/indestructible).
And can I crack my Clue or use Boiling Rock Prison's sacrifice? Prison: {4}, {T}, Sac β draw. I have 1 untapped Swamp + Prison is tapped. Can't afford {4}. No.
Clue: {2} sac β draw. I have 1 untapped land. Can't. No.
So just block. Blockers: p5 (Teller) blocks p10 (Ruffians).
Format: blockers="p5:p10".
Rationale: Teller trades with the 3/1 Ruffians (they get earthbend 2), I take 3 from the Swamp going to 8 instead of 5. Keeping 8 life cushions against their Rockalanche flashback. Choosing to kill Ruffians rather than chump the Swamp because it permanently removes 1 power from their board and I plan to Lost Days the Swamp next turn anyway.
Also, should I send a chat message? They said "That Drill is a real problem. Time to press while it's tapped." I should reply β engaging. Let me send something like "Press away β I've got answers lined up." Keep it light.
Let me also double check the Drill's stats for future planning β I'll call get_oracle_text along with the block? Actually choose_action blocks until next decision. I can call get_oracle_text first (doesn't block? It's just a lookup). Let me do both: get_oracle_text for The Fire Nation Drill, and send chat, then choose_action. Actually order: get_oracle_text and send_chat are independent; choose_action is the decision. I'll do get_oracle_text + chat first, then choose_action. But the instructions say to batch independent calls. get_oracle_text and send_chat_message are independent of each other. choose_action should come after I have the oracle text (informative but not strictly needed for the block decision). Let me batch all three? choose_action blocks and returns next decision β fine to batch since it doesn't depend on the other two results. Actually, it's cleaner to just do the block + chat + oracle lookup together.
Let me write the summary for choose_action: "Opponent attacked with 3/3 earthbent Swamp and 3/1 Ruffians. I'm blocking Ruffians with Forecasting Fortune Teller β they trade (opponent gets earthbend 2), and I take 3 from the Swamp (11β8) rather than 6. Killing Ruffians permanently lowers their board power; I plan to Lost Days the earthbent Swamp next turn to blank their earthbend engine."get_oracle_text(object_id=p9)
{
"success": true,
"name": "The Fire Nation Drill",
"mana_cost": "{2}{B}{B}",
"type": "Legendary Artifact - Vehicle",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
]
}raw
{
"success": true
}Thinking (178 chars)
Confirmed: Drill is a Vehicle, can't block uncrewed. Blocking the Ruffians with Fortune Teller to save 3 life (11β8 from the Swamp), killing the 3/1, and denying them earthbend2.
raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T7 Combat/Declare Blockers (PilotB)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 27,
"life": 11,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p52",
"toughness": "2"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10",
"power": "3",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 24,
"life": 19
}
],
"board_cursor": 123,
"choices": [
{
"name": "The Fire Nation Drill",
"index": 0,
"action": "activate",
"playable_abilities": [
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p9"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Swamp",
"id": "p22",
"power": "3",
"toughness": "3"
}
]
},
{
"blocked": true,
"defending": "PilotA",
"attackers": [
{
"name": "Earth Village Ruffians",
"id": "p10",
"power": "3",
"toughness": "1"
}
],
"blockers": [
{
"name": "Forecasting Fortune Teller",
"id": "p5",
"power": "1",
"toughness": "3"
}
]
}
],
"untapped_lands": 1,
"game_seq": 367,
"action_taken": "batch_block",
"success": true,
"declared": [
{
"id": "p5",
"blocks": "p10"
}
]
}Thinking (57 chars)
Letme get the current game state to see what's happening.
get_game_state(snapshot_id=0)
{
"available": true,
"snapshot_id": 521657308047,
"turn": 7,
"phase": "Combat",
"step": "Declare Blockers",
"active_player": "PilotB",
"priority_player": "PilotA",
"players": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": false,
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 27,
"life": 11,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p52",
"toughness": "2"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10",
"power": "3",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 24,
"life": 19
}
],
"stack": [],
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Swamp",
"id": "p22",
"power": "3",
"toughness": "3"
}
]
},
{
"blocked": true,
"defending": "PilotA",
"attackers": [
{
"name": "Earth Village Ruffians",
"id": "p10",
"power": "3",
"toughness": "1"
}
],
"blockers": [
{
"name": "Forecasting Fortune Teller",
"id": "p5",
"power": "1",
"toughness": "3"
}
]
}
],
"game_seq": 367
}Thinking (1877 chars)
Current state: Turn 7, their combat. They attacked with the 3/3 earthbent Swamp (p22) and 3/1 Earth Village Ruffians (p10). I've already declared my block: Forecasting Fortune Teller (1/3) blocks the Ruffians. The Ruffians is marked as blocked. The Swamp is unblocked.
Wait β the game state shows the block is already declared: Ruffians is blocked by my Fortune Teller. Combat is waiting. Priority is with me (PilotA). It's likely the post-blocks priority before combat damage.
My Fortune Teller (1/3) vs Ruffians (3/1): Teller deals 1 to Ruffians (kills it, 1 damage on 1 toughness), Ruffians deals 3 to Teller (kills it, 3 damage on 3 toughness). Wait β 3 damage on a 1/3 = lethal. So both die! Hmm, the recap said "My 1/3 Fortune Teller can block the 3/1 Ruffians, kill it, and survive" β that's wrong. 3/1 deals 3 damage to 1/3, which kills the 1/3. Both creatures die.
Hmm, that's unfortunate but the block is already declared. Both die. Ruffians' death triggers earthbend 2 for them. That's bad β I gave them earthbend 2 value. But the block is already made, can't undo.
Actually wait, let me re-read. The combat shows blockers already declared. Priority player is PilotA (me). Stack is empty. So it's my priority in declare blockers step after blocks. I should just pass to let combat damage happen.
Actually, can I do anything? I have one untapped Swamp (p61) and a Clue token. My hand: Lost Days ({4}{U}) and Pirate Peddlers ({2}{B}) β can't cast either with one Swamp. Nothing to do. Pass priority.
The outcome: Ruffians and Teller trade (both die). Ruffians' death trigger: earthbend 2 β they'll make another land a 2/2. The 3/3 Swamp hits me for 3: 11β8.
Hmm, that trade was actually bad. But it's done. Let me just pass.
Actually wait β is there any way to avoid this? No instants available. Justpass priority and let damage resolve.
Let me pass priority.pass_priority(until=postcombat_main, board_cursor=105)
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select a land you control",
"response_type": "index",
"respond_with": "choice=pN β must pick a target",
"context": "T7 Combat/Combat Damage (PilotB)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 24,
"life": 19,
"hand": [
{
"mana_cost": "{2}{B}",
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"power": "3",
"id": "p65",
"toughness": "3"
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 27,
"life": 8
}
],
"board_cursor": 107,
"choices": [
{
"name": "Forest",
"target_type": "permanent",
"index": 0,
"id": "p11"
},
{
"name": "Forest",
"target_type": "permanent",
"index": 1,
"id": "p18"
},
{
"name": "Forest",
"target_type": "permanent",
"index": 2,
"id": "p58"
},
{
"tapped": true,
"name": "Swamp",
"target_type": "permanent",
"index": 3,
"power": "3",
"id": "p22",
"toughness": "3"
},
{
"name": "Swamp",
"target_type": "permanent",
"index": 4,
"id": "p37"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Swamp",
"id": "p22",
"power": "3",
"toughness": "3"
}
]
},
{
"blocked": true,
"defending": "PilotA",
"attackers": []
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "When Earth Village Ruffians dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"name": "Earth Village Ruffians",
"source_card": "Earth Village Ruffians"
}
],
"untapped_lands": 4,
"game_seq": 374,
"required": true,
"can_cancel": false,
"recent_chat": [
"PilotA: Press all you want — the Drill's crew is just getting warmed up."
],
"stop_reason": "non_priority_action"
}raw
{
"success": true
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T7 Combat/Combat Damage (PilotB)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 24,
"life": 19,
"hand": [
{
"mana_cost": "{2}{B}",
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"power": "3",
"id": "p65",
"toughness": "3"
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 27,
"life": 8
}
],
"board_cursor": 108,
"choices": [
{
"name": "Food Token",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Swamp",
"id": "p22",
"power": "3",
"toughness": "3"
}
]
},
{
"blocked": true,
"defending": "PilotA",
"attackers": []
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "When Earth Village Ruffians dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"name": "Earth Village Ruffians",
"source_card": "Earth Village Ruffians",
"targets": [
{
"name": "Swamp (yours)",
"id": "p37"
}
]
}
],
"untapped_lands": 4,
"game_seq": 376,
"action_taken": "selected_target_4",
"success": true
}pass_priority(board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T7 Combat/Combat Damage (PilotB)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 27,
"life": 8,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p52",
"toughness": "2"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
}
],
"name": "PilotB",
"library_size": 24,
"life": 19
}
],
"board_cursor": 124,
"choices": [
{
"name": "The Fire Nation Drill",
"index": 0,
"action": "activate",
"playable_abilities": [
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p9"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Swamp",
"id": "p22",
"power": "3",
"toughness": "3"
}
]
},
{
"blocked": true,
"defending": "PilotA",
"attackers": []
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "When Earth Village Ruffians dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"name": "Earth Village Ruffians",
"source_card": "Earth Village Ruffians",
"targets": [
{
"name": "Swamp (PilotB's)",
"id": "p37"
}
]
}
],
"untapped_lands": 1,
"game_seq": 377,
"recent_chat": [
"PilotB: The Ruffians brought reinforcements. Let's see if the Drill can hold the line."
],
"stop_reason": "playable_cards",
"has_playable_cards": true
}Thinking (1054 chars)
Combat damage resolved: Fortune Teller killed the Ruffians (and Teller died too β wait, let me check. Fortune Teller is 1/3, Ruffians is 3/1. Teller deals 1 to Ruffians (lethal, toughness 1), Ruffians deals 3 to Teller (lethal, toughness 3). So both die. Indeed, Fortune Teller is now in my graveyard.
The Ruffians' death trigger is on the stack: earthbend 2 targeting their Swamp.
Also, the unblocked 3/3 Swamp hit me: 11β8. Confirmed, I'm at 8.
Now I have priority with the Ruffians trigger on the stack. My only option is the Drill's {1} ability (irrelevant). I have one untapped Swamp. Nothing useful. Pass and let the trigger resolve.
Also note: opponent has 3 untapped lands (2 Forests + 1 Swamp), plus a Food token. They might use the Food token to gain 3 life (19β22?) β they can activate it now if they want.
Also they chat-trashtalked: "The Ruffians brought reinforcements. Let's see if the Drill can hold the line." I should reply to their chat! Something like noting the Drill is warming up.
Let me send a chatmessage and pass priority.raw
{
"success": true
}pass_priority(until=stack_resolved, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T7 Combat/Combat Damage (PilotB)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"library_size": 24,
"life": 19,
"hand": [
{
"mana_cost": "{2}{B}",
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"power": "3",
"id": "p65",
"toughness": "3"
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 27,
"life": 8
}
],
"board_cursor": 109,
"choices": [
{
"name": "Food Token",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Swamp",
"id": "p22",
"power": "3",
"toughness": "3"
}
]
},
{
"blocked": true,
"defending": "PilotA",
"attackers": []
}
],
"untapped_lands": 4,
"game_seq": 378,
"recent_chat": [
"PilotA: The Drill isn't built for defense — it's built to end games. She's warming up now."
],
"stop_reason": "stack_resolved"
}raw
{
"success": true
}pass_priority(board_cursor=124)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T7 Combat/Combat Damage (PilotB)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 27,
"life": 8,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p52",
"toughness": "2"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"library_size": 24,
"life": 19
}
],
"board_cursor": 125,
"choices": [
{
"name": "The Fire Nation Drill",
"index": 0,
"action": "activate",
"playable_abilities": [
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p9"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Swamp",
"id": "p22",
"power": "3",
"toughness": "3"
}
]
},
{
"blocked": true,
"defending": "PilotA",
"attackers": []
}
],
"untapped_lands": 1,
"game_seq": 379,
"recent_chat": [
"PilotB: That Drill is scary, but the earthbent lands are keeping the pressure on."
],
"stop_reason": "playable_cards",
"has_playable_cards": true
}Thinking (626 chars)
The earthbend 2 trigger resolved β the Ruffians' death trigger animated one of their Swamps as a 2/2 (id=p37 presumably, now with 2 +1/+1 counters). Wait, actually it says "Swamp 2/2 (2 +1/+1 counters)" β that's the new earthbent Swamp. Note it has haste but it entered during combat after attackers were declared, so it can't attack this turn. Now we're still in combat (probably after the trigger resolved, still declare blockers or combat damage step). The 3/3 Swamp is still unblocked and will hit me for 3 (11β8). The Ruffians is dead (blocked by Fortune Teller). Nothing to do β the Drill's ability is irrelevant.Pass.
pass_priority(until=postcombat_main, board_cursor=109)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T7 Postcombat Main/Postcombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"library_size": 24,
"life": 19,
"hand": [
{
"mana_cost": "{2}{B}",
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"power": "3",
"id": "p65",
"toughness": "3",
"playable": true
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 27,
"life": 8
}
],
"board_cursor": 110,
"choices": [
{
"mana_cost": "{2}{B}",
"name": "Boiling Rock Rioter",
"index": 0,
"action": "cast",
"id": "p65",
"power": "3",
"toughness": "3"
},
{
"name": "Food Token",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
}
],
"untapped_lands": 4,
"game_seq": 380,
"land_drops_used": 0,
"stop_reason": "reached_step",
"current_step": "Postcombat Main"
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T7 Postcombat Main/Postcombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"library_size": 24,
"life": 19,
"hand": [
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 27,
"life": 8
}
],
"board_cursor": 114,
"stack": [
{
"owner": "PilotB",
"name": "Boiling Rock Rioter"
}
],
"untapped_lands": 1,
"game_seq": 386,
"land_drops_used": 0,
"action_taken": "selected_0",
"success": true
}pass_priority(board_cursor=125)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T7 Postcombat Main/Postcombat Main (PilotB)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 27,
"life": 8,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p52",
"toughness": "2"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"library_size": 24,
"life": 19
}
],
"board_cursor": 126,
"choices": [
{
"name": "The Fire Nation Drill",
"index": 0,
"action": "activate",
"playable_abilities": [
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p9"
}
],
"stack": [
{
"owner": "PilotB",
"name": "Boiling Rock Rioter"
}
],
"untapped_lands": 1,
"game_seq": 387,
"stop_reason": "playable_cards",
"has_playable_cards": true
}Thinking (1547 chars)
Combat resolved: I took 3 from the 3/3 Swamp (11β8, matches), Fortune Teller killed the Ruffians and... wait, Fortune Teller is in my graveyard. So the Ruffians dealt 3 to Fortune Teller (3 power β₯ 3 toughness) β Fortune Teller died too. And Fortune Teller's 1 damage didn't matter since Ruffians has toughness 1 β yes, 1 damage kills the 3/1. So both died. Ruffians' death trigger earthbent 2 onto their other Swamp (p37), making it a 2/2.
Hmm, so I lost Fortune Teller. That changes my crew plan! Now my creatures: Messenger Hawk (1/2, power 1... but wait, it's "modified" β it gets +2/+0 if I've drawn 2+ cards this turn; currently 1/2). To crew the Drill (Crew 2), I need total power 2 among tapped creatures. Messenger Hawk alone is power 1 β not enough!
So I need another creature. My hand: Pirate Peddlers (2/2, {2}{B}). Hawk (1) + Peddlers (2) = 3 power β₯ 2. That works.
Also I could draw cards to pump Hawk: if I draw 2+ cards in a turn, Hawk becomes 3/2 and can crew alone. E.g., crack the Clue + Boiling Rock Prison sacrifice... that draws 2 cards β Hawk becomes 3/2, can crew alone, and hits as a 3/2 flyer. Interesting line.
Now opponent just cast something postcombat: "Boiling Rock Rioter" is on the stack. They have 1 card in hand, tapped 2 Forests... wait, board shows Forest (tapped), Forest (tapped), Forest, and the stack has Boiling Rock Rioter. What does it do? Let me get oracle text. It's probably a creature with some ETB. Let me check.
Actually let me get oracle text for Boiling Rock Rioter to understand thethreat.get_oracle_text(card_name=Boiling Rock Rioter)
{
"success": true,
"name": "Boiling Rock Rioter",
"mana_cost": "{2}{B}",
"type": "Creature - Human Rogue Ally",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"power": "3",
"toughness": "3"
}pass_priority(until=my_turn, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T7 Postcombat Main/Postcombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"library_size": 24,
"life": 19,
"hand": [
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 27,
"life": 8
}
],
"board_cursor": 115,
"choices": [
{
"name": "Boiling Rock Rioter",
"index": 0,
"action": "activate",
"playable_abilities": [
"Tap an untapped Ally you control: Exile target ca..."
],
"id": "p65"
}
],
"untapped_lands": 1,
"game_seq": 389,
"land_drops_used": 0,
"stop_reason": "playable_cards",
"has_playable_cards": true
}Thinking (407 chars)
**Planning a strategy** I need to think about handling the situation with the ruffians and the rioters on my team. Maybe I can turn the tables on them by using something like a self-activation to get back at them. It feels crucial to tap into an ally's strength or resource here so we can regain control. The idea is to eliminate the opposition and reclaim the advantage, which is super valuable right now!
raw
{
"action_pending": true,
"action_type": "GAME_CHOOSE_ABILITY",
"message": "Choose spell or ability to play: Boiling Rock Rioter",
"response_type": "index",
"respond_with": "choice=0, choice=1, etc. to pick an ability, or choice=no to activate nothing",
"context": "T7 Postcombat Main/Postcombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"library_size": 24,
"life": 19,
"hand": [
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 27,
"life": 8
}
],
"board_cursor": 116,
"choices": [
{
"index": 0,
"description": "Tap an untapped Ally you control: Exile target card from a graveyard."
}
],
"untapped_lands": 1,
"game_seq": 390,
"land_drops_used": 0,
"action_taken": "selected_0",
"success": true
}pass_priority(until=my_turn, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_CHOOSE_ABILITY",
"message": "Choose spell or ability to play: Boiling Rock Rioter",
"response_type": "index",
"respond_with": "choice=0, choice=1, etc. to pick an ability, or choice=no to activate nothing",
"context": "T7 Postcombat Main/Postcombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"library_size": 24,
"life": 19,
"hand": [
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 27,
"life": 8
}
],
"board_cursor": 116,
"choices": [
{
"index": 0,
"description": "Tap an untapped Ally you control: Exile target card from a graveyard."
}
],
"untapped_lands": 1,
"game_seq": 390,
"land_drops_used": 0,
"stop_reason": "non_priority_action"
}raw
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select a card from a graveyard",
"response_type": "index",
"respond_with": "choice=pN, or choice=no to cancel",
"context": "T7 Postcombat Main/Postcombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"library_size": 24,
"life": 19,
"hand": [
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 27,
"life": 8
}
],
"board_cursor": 117,
"choices": [
{
"name": "Corrupt Court Official",
"target_type": "card",
"index": 0,
"id": "p4"
},
{
"name": "Dai Li Indoctrination",
"target_type": "card",
"index": 1,
"id": "p17"
},
{
"name": "Deadly Precision",
"target_type": "card",
"index": 2,
"id": "p39"
},
{
"name": "Earth Village Ruffians",
"target_type": "card",
"index": 3,
"id": "p10"
},
{
"name": "Fatal Fissure",
"target_type": "card",
"index": 4,
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"target_type": "card",
"index": 5,
"id": "p5"
},
{
"name": "Forest",
"target_type": "card",
"index": 6,
"id": "p13"
},
{
"name": "Forest",
"target_type": "card",
"index": 7,
"id": "p14"
},
{
"name": "Leaves from the Vine",
"target_type": "card",
"index": 8,
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"target_type": "card",
"index": 9,
"id": "p30"
},
{
"name": "Pirate Peddlers",
"target_type": "card",
"index": 10,
"id": "p49"
},
{
"name": "Rockalanche",
"target_type": "card",
"index": 11,
"id": "p20"
},
{
"name": "Swamp",
"target_type": "card",
"index": 12,
"id": "p46"
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "Tap an untapped Ally you control: Exile target card from a graveyard.",
"name": "Boiling Rock Rioter",
"source_card": "Boiling Rock Rioter"
}
],
"untapped_lands": 1,
"game_seq": 391,
"land_drops_used": 0,
"required": false,
"can_cancel": true,
"action_taken": "selected_ability_0",
"success": true
}pass_priority(until=stack_resolved, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select a card from a graveyard",
"response_type": "index",
"respond_with": "choice=pN, or choice=no to cancel",
"context": "T7 Postcombat Main/Postcombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"library_size": 24,
"life": 19,
"hand": [
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 27,
"life": 8
}
],
"board_cursor": 117,
"choices": [
{
"name": "Corrupt Court Official",
"target_type": "card",
"index": 0,
"id": "p4"
},
{
"name": "Dai Li Indoctrination",
"target_type": "card",
"index": 1,
"id": "p17"
},
{
"name": "Deadly Precision",
"target_type": "card",
"index": 2,
"id": "p39"
},
{
"name": "Earth Village Ruffians",
"target_type": "card",
"index": 3,
"id": "p10"
},
{
"name": "Fatal Fissure",
"target_type": "card",
"index": 4,
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"target_type": "card",
"index": 5,
"id": "p5"
},
{
"name": "Forest",
"target_type": "card",
"index": 6,
"id": "p13"
},
{
"name": "Forest",
"target_type": "card",
"index": 7,
"id": "p14"
},
{
"name": "Leaves from the Vine",
"target_type": "card",
"index": 8,
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"target_type": "card",
"index": 9,
"id": "p30"
},
{
"name": "Pirate Peddlers",
"target_type": "card",
"index": 10,
"id": "p49"
},
{
"name": "Rockalanche",
"target_type": "card",
"index": 11,
"id": "p20"
},
{
"name": "Swamp",
"target_type": "card",
"index": 12,
"id": "p46"
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "Tap an untapped Ally you control: Exile target card from a graveyard.",
"name": "Boiling Rock Rioter",
"source_card": "Boiling Rock Rioter"
}
],
"untapped_lands": 1,
"game_seq": 391,
"land_drops_used": 0,
"required": false,
"can_cancel": true,
"stop_reason": "non_priority_action"
}raw
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select an untapped Ally you control",
"response_type": "index",
"respond_with": "choice=pN, or choice=no to cancel",
"context": "T7 Postcombat Main/Postcombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"library_size": 24,
"life": 19,
"hand": [
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 27,
"life": 8
}
],
"board_cursor": 118,
"choices": [
{
"name": "Boiling Rock Rioter",
"target_type": "permanent",
"index": 0,
"power": "3",
"id": "p65",
"toughness": "3"
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "Tap an untapped Ally you control: Exile target card from a graveyard.",
"name": "Boiling Rock Rioter",
"source_card": "Boiling Rock Rioter",
"targets": [
{
"name": "Earth Village Ruffians",
"id": "p10"
}
]
}
],
"untapped_lands": 1,
"game_seq": 392,
"land_drops_used": 0,
"required": false,
"can_cancel": true,
"action_taken": "selected_target_3",
"success": true
}pass_priority(until=my_turn, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select an untapped Ally you control",
"response_type": "index",
"respond_with": "choice=pN, or choice=no to cancel",
"context": "T7 Postcombat Main/Postcombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"library_size": 24,
"life": 19,
"hand": [
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 27,
"life": 8
}
],
"board_cursor": 118,
"choices": [
{
"name": "Boiling Rock Rioter",
"target_type": "permanent",
"index": 0,
"power": "3",
"id": "p65",
"toughness": "3"
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "Tap an untapped Ally you control: Exile target card from a graveyard.",
"name": "Boiling Rock Rioter",
"source_card": "Boiling Rock Rioter",
"targets": [
{
"name": "Earth Village Ruffians",
"id": "p10"
}
]
}
],
"untapped_lands": 1,
"game_seq": 392,
"land_drops_used": 0,
"required": false,
"can_cancel": true,
"stop_reason": "non_priority_action"
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T7 Postcombat Main/Postcombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"library_size": 24,
"life": 19,
"hand": [
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 27,
"life": 8
}
],
"board_cursor": 119,
"stack": [
{
"owner": "PilotB",
"ability_text": "Tap an untapped Ally you control: Exile target card from a graveyard.",
"name": "Boiling Rock Rioter",
"source_card": "Boiling Rock Rioter",
"targets": [
{
"name": "Earth Village Ruffians",
"id": "p10"
}
]
}
],
"untapped_lands": 1,
"game_seq": 394,
"land_drops_used": 0,
"action_taken": "selected_target_0",
"success": true
}pass_priority(board_cursor=126)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T7 Postcombat Main/Postcombat Main (PilotB)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 27,
"life": 8,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p52",
"toughness": "2"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"library_size": 24,
"life": 19
}
],
"board_cursor": 127,
"choices": [
{
"name": "The Fire Nation Drill",
"index": 0,
"action": "activate",
"playable_abilities": [
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p9"
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "Tap an untapped Ally you control: Exile target card from a graveyard.",
"name": "Boiling Rock Rioter",
"source_card": "Boiling Rock Rioter",
"targets": [
{
"name": "Earth Village Ruffians",
"id": "p10"
}
]
}
],
"untapped_lands": 1,
"game_seq": 395,
"stop_reason": "playable_cards",
"has_playable_cards": true
}pass_priority(board_cursor=127)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T7 Postcombat Main/Postcombat Main (PilotB)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": true,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 27,
"life": 8,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p52",
"toughness": "2"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 24,
"life": 19
}
],
"board_cursor": 128,
"choices": [
{
"name": "The Fire Nation Drill",
"index": 0,
"action": "activate",
"playable_abilities": [
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p9"
}
],
"untapped_lands": 1,
"game_seq": 398,
"stop_reason": "playable_cards",
"has_playable_cards": true
}pass_priority(board_cursor=128)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T7 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 26,
"life": 8,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33",
"playable": true
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"power": "2",
"id": "p52",
"toughness": "2",
"playable": true
},
{
"mana_cost": "{2}{B}",
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70",
"playable": true
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 24,
"life": 19
}
],
"board_cursor": 129,
"choices": [
{
"name": "Boiling Rock Prison",
"index": 0,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"name": "Clue Token",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55"
},
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"index": 2,
"action": "cast",
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Pirate Peddlers",
"index": 3,
"action": "cast",
"id": "p52",
"power": "2",
"toughness": "2"
},
{
"mana_cost": "{2}{B}",
"name": "Swampsnare Trap",
"index": 4,
"action": "cast",
"id": "p70"
},
{
"name": "The Fire Nation Drill",
"index": 5,
"action": "activate",
"playable_abilities": [
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p9"
}
],
"untapped_lands": 5,
"game_seq": 399,
"land_drops_used": 0,
"stop_reason": "playable_cards",
"has_playable_cards": true
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T7 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 26,
"life": 8,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 24,
"life": 19
}
],
"board_cursor": 133,
"choices": [
{
"name": "Clue Token",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55"
},
{
"name": "The Fire Nation Drill",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p9"
}
],
"stack": [
{
"owner": "PilotA",
"name": "Pirate Peddlers"
}
],
"untapped_lands": 2,
"game_seq": 406,
"land_drops_used": 0,
"action_taken": "selected_3",
"success": true
}Thinking (306 chars)
Let me continue playing. It's my turn 8. I have 5 untapped lands, Messenger Hawk and just cast Pirate Peddlers (sick). I need to crew The Fire Nation Drill. Let me check the game state first. Actually,the instruction says "Continue playing. Call pass_priority." So I should call pass_priority to continue.
pass_priority(until=declare_attackers)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Select attackers",
"response_type": "select",
"respond_with": "attackers=p1,p2,... or choice=yes (confirm) or choice=no (skip). Add rationale when you act",
"context": "T7 Combat/Declare Attackers (PilotA)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "2",
"toughness": "2",
"summoning_sick": true
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 26,
"life": 8,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 24,
"life": 19
}
],
"board_cursor": 135,
"choices": [
{
"name": "Messenger Hawk",
"index": 0,
"choice_type": "attacker",
"id": "p29",
"power": "1",
"toughness": "2"
},
{
"name": "All attack",
"index": 1,
"choice_type": "special",
"id": "all"
}
],
"combat_phase": "attackers",
"untapped_lands": 2,
"game_seq": 411,
"stop_reason": "combat"
}Thinking (5000 chars)
Let me assess the board state:
My board (PilotA): 8 life
- Boiling Rock Prison (tapped)
- Clue Token
- Island (tapped)
- Messenger Hawk 1/2 (flying, can attack)
- Pirate Peddlers 2/2 (sick β can't attack)
- Swamp (tapped), Swamp, Swamp (2 untapped lands)
- The Fire Nation Drill (uncrewed Vehicle)
Opponent (PilotB): 19 life, 1 card in hand
- Boiling Rock Rioter 3/3 (tapped, sick)
- Food Token
- Forest (tapped), Forest (tapped), Forest (untapped)
- Swamp 3/3 (tapped, earthbent)
- Swamp 2/2 (tapped, earthbent β new! They must have earthbent again)
Wait, there's a second earthbent Swamp 2/2 now. Interesting β they played something on their turn that earthbent 2. All their creatures are tapped/sick.
Combat: Should I attack with Messenger Hawk? They have no flying blockers (Rioter is ground, tapped anyway; earthbent Swamps are tapped). Messenger Hawk gets +2/+0 if I've drawn two or more cards this turn β I've drawn 1 card this turn. So it's a 1/2 flyer. Attack for 1: 19β18.
That's free damage. Yes, attack with Messenger Hawk.
Then postcombat: I have 2 untapped Swamps. Hand: Lost Days {4}{U}, Swampsnare Trap {2}{B}. Swampsnare Trap costs {2}{B} β I only have 2 untapped Swamps = {B}{B}, can't pay {2}{B}. Can't cast anything with 2 mana... Actually wait, Swampsnare Trap is {2}{B} = 3 mana total. I have 2 untapped. Can't cast.
Hmm, but wait β after combat, is there anything to do? I could crack the Clue token to draw a card ({2}, sacrifice). That would use my 2 untapped Swamps. Drawing a card could be good β but it also would have made Messenger Hawk a 3/2 if done before combat... too late now, and actually cracking the clue in my precombat main would have given the Hawk +2/+0. Oh well, the attack decision is now.
Actually wait β should I have cracked the Clue precombat to make Hawk 3/2? Cards drawn this turn: 1 (my draw step). If I sacrifice Clue to draw, that's 2 cards drawn, Hawk becomes 3/2, attack for 3 instead of 1. That's a real consideration but the decision point is already at declare attackers. The pass_priority skipped to declare_attackers. I can't go back. So just attack with Hawk for 1.
Hmm, actually could I still crack the clue before damage? Cracking clue in combat after attackers declared β the +2/+0 applies "as long as you've drawn two or more cards this turn" β it's a static ability, so if I draw a second card during combat (after blocks), Hawk becomes 3/2 before combat damage. Yes! Static abilities update continuously. So: declare Hawk as attacker, then in declare blockers / after blockers, sacrifice Clue token to draw a card β Hawk becomes 3/2 β deals 3 instead of 2... wait it deals 1 base, +2 = 3 power. So 3 damage instead of 1.
Wait, base 1/2, +2/+0 = 3/2. Deals 3 damage. That's 2 extra damage for cracking the clue. Worth it? The Clue is worth a card; 2 extra damage is nice but the card might be better. Hmm. Actually cracking the clue draws me a card anyway β I'm trading the clue for a fresh card plus 2 extra damage. That seems good. The clue otherwise sits there; I have 26 cards in library, drawing is fine.
Actually, let me think: is there any risk? They have one untapped Forest and 1 card in hand. Could they have a trick? If they had a removal for the Hawk... The Hawk is attacking unblocked regardless (no flyers/reach on their board). So drawing a card to pump it is safe β worst case they kill the Hawk in response to the clue activation, but they'd kill it anyway if they could. Actually if they kill the Hawk, I still drew the card. Fine.
So plan: attack with Messenger Hawk. Then when I get priority again (declare blockers step or after), sacrifice the Clue to draw, pumping Hawk to 3/2, dealing 3.
Wait, but mana: Clue costs {2} to sacrifice. I have 2 untapped Swamps. That works ({B}{B} can pay generic {2}).
Alternatively, save the clue for later? The 2 extra damage now vs. having a card later. I'm at 8 life, they're at 19. I need to close the game. My board: Drill (can crew with Hawk + Peddlers next turn), Peddlers, Hawk. Their board will untap: Rioter 3/3, two earthbent Swamps 3/3 and 2/2. They're going to swing big next turn. I'm at 8. I need to race. Extra damage matters. Also the Clue draws me toward action β I have only Lost Days and Swampsnare Trap in hand, both situational.
Actually, one concern: racing math. They're at 19. My damage output per turn: Hawk 1 (or 3), Drill 4 (crew), Peddlers 2... They have blockers though. Rioter + 2 earthbent lands can block. Drill has trample. Hmm.
Also I should consider: do I even attack with the Hawk? Yes, free damage, no downside.
Let me also think about postcombat main: after combat, 2 untapped Swamps (if I don't crack clue). Nothing castable with 2 mana. So the mana is only useful for the Clue crack. So the real question is just whether to crack the clue this turn (during combat for the pump) or later.
I'll attack with Hawk, then crack the Clue when I get priority in combat to make it 3/2.
Let me declare attackers: Messenger Hawk.raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T7 Combat/Declare Attackers (PilotA)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "2",
"toughness": "2",
"summoning_sick": true
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 26,
"life": 8,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 24,
"life": 19
}
],
"board_cursor": 137,
"choices": [
{
"name": "Clue Token",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55"
},
{
"name": "The Fire Nation Drill",
"index": 1,
"action": "activate",
"playable_abilities": [
"Crew 2 <i>(Tap any number of creatures you contro...",
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p9"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotB",
"attackers": [
{
"name": "Messenger Hawk",
"id": "p29",
"power": "1",
"toughness": "2"
}
]
}
],
"untapped_lands": 2,
"game_seq": 415,
"action_taken": "batch_attack",
"success": true,
"declared": [
{
"id": "p29"
}
]
}Thinking (267 chars)
Let me get the current game state to see what's happening. The summary says it's my turn 7, I cast Pirate Peddlers, and I'm attacking with Messenger Hawk, planning to crack my Clue token during combat so the Hawk becomes a 3/2. Let me call pass_priority to continue.
pass_priority(until=declare_attackers)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T7 Combat/Declare Attackers (PilotA)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55",
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "2",
"toughness": "2",
"summoning_sick": true
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 26,
"life": 8,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 24,
"life": 19
}
],
"board_cursor": 137,
"choices": [
{
"name": "Clue Token",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p55"
},
{
"name": "The Fire Nation Drill",
"index": 1,
"action": "activate",
"playable_abilities": [
"Crew 2 <i>(Tap any number of creatures you contro...",
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p9"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotB",
"attackers": [
{
"name": "Messenger Hawk",
"id": "p29",
"power": "1",
"toughness": "2"
}
]
}
],
"untapped_lands": 2,
"game_seq": 415,
"stop_reason": "reached_step",
"current_step": "Declare Attackers"
}Thinking (2455 chars)
I'm in combat, attacking with Messenger Hawk. I planned to crack my Clue token during combat so the Hawk becomes a 3/2 (having drawn two cards this turn β wait, let me check. Cards drawn this turn: 1. So I drew my card for the turn. If I crack the Clue, I draw a second card, and then Hawk gets +2/+0, becoming 3/2.
I have 2 untapped Swamps. Cracking the Clue costs {2}. I have exactly 2 untapped lands (Swamp, Swamp). So I can pay {2} to sacrifice the Clue and draw a card. That makes "cards drawn this turn: 2", so Hawk becomes 3/2 and hits for 3 instead of 1.
Wait, but the Clue token β sacrificing it with Pirate Peddlers on the battlefield: "Whenever you sacrifice another permanent, put a +1/+1 counter on {this}." So my Pirate Peddlers gets a +1/+1 counter, becoming 3/3. Nice bonus.
Also note: the card I draw might be relevant. Let's do it before blockers are declared? Actually it's declare_attackers step still β attackers have been declared (Messenger Hawk -> PilotB). Now it's "Play instants and activated abilities" β this is the declare attackers step priority, before blockers. Opponent has no flying blockers anyway (Rioter 3/3 ground, earthbent Swamps tapped). So the Hawk is getting through regardless. Cracking the Clue now draws me a card and pumps Hawk to 3/2, dealing 3 instead of 1.
Should I wait until after blockers? They have no flyers so no blocks possible. But waiting doesn't matter β the pump happens either way as long as I draw the second card before combat damage. Cracking now is fine and gives info (the drawn card) earlier.
One consideration: does cracking the Clue leave me with 0 untapped mana? I have 2 untapped Swamps, Clue costs {2}. After cracking, 0 untapped. Is there anything else I'd want to do with that mana? The Fire Nation Drill's {1} ability (lose hexproof/indestructible) is useless. Swampsnare Trap costs {2}{B} β I couldn't cast it anyway with only 2 mana (it's {2}{B} = 3 mana, or {1}{B} if targeting a flyer β they have no flyers... actually {2}{B} minus {1} = {1}{B} = 2 mana if targeting a creature with flying, but they have no flying creatures, so it costs 3 β can't cast). Lost Days is {4}{U} β can't cast. So no reason to keep the mana up. Crack the Clue.
Also, the sacrifice triggers Pirate Peddlers' counter ability β Peddlers becomes 3/3. Peddlers is summoning sick so it can't attack this turn, but the counter is permanent value.
Let me crackthe Clue: choose_action(choice="p55").raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T7 Combat/Declare Attackers (PilotA)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "2",
"toughness": "2",
"summoning_sick": true
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 26,
"life": 8,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 24,
"life": 19
}
],
"board_cursor": 140,
"choices": [
{
"name": "The Fire Nation Drill",
"index": 0,
"action": "activate",
"playable_abilities": [
"Crew 2 <i>(Tap any number of creatures you contro..."
],
"id": "p9"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotB",
"attackers": [
{
"name": "Messenger Hawk",
"id": "p29",
"power": "1",
"toughness": "2"
}
]
}
],
"stack": [
{
"owner": "PilotA",
"ability_text": "Whenever you sacrifice another permanent, put a +1/+1 counter on Pirate Peddlers.",
"name": "Pirate Peddlers",
"source_card": "Pirate Peddlers"
},
{
"owner": "PilotA",
"ability_text": "{2}, Sacrifice this artifact: Draw a card.",
"name": "Clue Token",
"source_card": "Clue Token"
}
],
"game_seq": 421,
"action_taken": "selected_0",
"success": true
}Thinking (57 chars)
Letme get the current game state to see what's happening.
pass_priority(until=my_turn)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T7 Combat/Declare Attackers (PilotA)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 26,
"life": 8,
"hand": [
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 24,
"life": 19
}
],
"board_cursor": 141,
"choices": [
{
"name": "The Fire Nation Drill",
"index": 0,
"action": "activate",
"playable_abilities": [
"Crew 2 <i>(Tap any number of creatures you contro..."
],
"id": "p9"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotB",
"attackers": [
{
"name": "Messenger Hawk",
"id": "p29",
"power": "1",
"toughness": "2"
}
]
}
],
"stack": [
{
"owner": "PilotA",
"ability_text": "{2}, Sacrifice this artifact: Draw a card.",
"name": "Clue Token",
"source_card": "Clue Token"
}
],
"game_seq": 423,
"stop_reason": "playable_cards",
"has_playable_cards": true
}Thinking (120 chars)
My Clue token sacrifice is on the stack. I don't want to activate the Drill's ability. Pass to letthe Clue draw resolve.
raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T7 Combat/Declare Attackers (PilotA)",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 2"
],
"id": "p29",
"power": "3",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 25,
"life": 8,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 2"
],
"power": "3",
"id": "p74",
"toughness": "4"
},
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 24,
"life": 19
}
],
"board_cursor": 142,
"choices": [
{
"name": "The Fire Nation Drill",
"index": 0,
"action": "activate",
"playable_abilities": [
"Crew 2 <i>(Tap any number of creatures you contro..."
],
"id": "p9"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotB",
"attackers": [
{
"name": "Messenger Hawk",
"id": "p29",
"power": "3",
"toughness": "2"
}
]
}
],
"game_seq": 425,
"action_taken": "passed_priority",
"success": true
}Thinking (292 chars)
Let me pick up where the game left off. My Messenger Hawk is attacking unblocked, I cracked my Clue token to draw a second card which will pump Hawk to 3/2 and put a +1/+1 counter on Pirate Peddlers.I need to pass priority to let the Clue draw resolve. Let me call pass_priority to continue.
pass_priority(until=end_combat)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T7 Postcombat Main/Postcombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 2"
],
"id": "p29",
"power": "3",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 25,
"life": 8,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 2"
],
"power": "3",
"id": "p74",
"toughness": "4"
},
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 24,
"life": 16
}
],
"board_cursor": 145,
"choices": [
{
"name": "The Fire Nation Drill",
"index": 0,
"action": "activate",
"playable_abilities": [
"Crew 2 <i>(Tap any number of creatures you contro..."
],
"id": "p9"
}
],
"game_seq": 435,
"land_drops_used": 0,
"stop_reason": "reached_step",
"current_step": "Postcombat Main"
}Thinking (214 chars)
Turn 7 postcombat. My Messenger Hawk hit for 3 (opp 19β16, they were at 19 after the earlier 1 damage, now 16). All my lands are tapped. The only choice is theDrill's {1} ability which is useless. Pass to end turn.pass_priority(until=my_turn, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T8 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 23,
"life": 16,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"power": "2",
"id": "p75",
"toughness": "2",
"playable": true
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56",
"playable": true
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 25,
"life": 8
}
],
"board_cursor": 129,
"choices": [
{
"name": "Boiling Rock Rioter",
"index": 0,
"action": "activate",
"playable_abilities": [
"Tap an untapped Ally you control: Exile target ca..."
],
"id": "p65"
},
{
"mana_cost": "{3}{B}",
"name": "Buzzard-Wasp Colony",
"index": 1,
"action": "cast",
"id": "p75",
"power": "2",
"toughness": "2"
},
{
"name": "Food Token",
"index": 2,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"index": 3,
"action": "cast",
"id": "p56"
}
],
"untapped_lands": 5,
"game_seq": 437,
"land_drops_used": 0,
"stop_reason": "playable_cards",
"has_playable_cards": true
}Thinking (455 chars)
**Researching drill stats and cost** I need to look up some stats regarding drill costs. It seems important to clarify which specific type of drill I'm referring to β is it for construction, oil drilling, or something else? I want to provide the user with accurate and relevant information. I think Iβll start by gathering data on current market prices and usage statistics to give a comprehensive answer. Letβs dive into the details and figure this out!
get_oracle_text(card_name=Earth Village Ruffians, card_names=["The Fire Nation Drill"], object_id=p65, object_ids=[])
{
"success": false,
"error": "Provide exactly one of: card_name, object_id, card_names, or object_ids"
}get_oracle_text(card_name=Earth Village Ruffians (missing), card_names=["Earth Village Ruffians","The Fire Nati..., object_id=, object_ids=[])
{
"success": false,
"error": "Provide exactly one of: card_name, object_id, card_names, or object_ids"
}get_oracle_text(card_name=, card_names=["Earth Village Ruffians","The Fire Nati..., object_id=, object_ids=[])
{
"success": true,
"cards": [
{
"mana_cost": "{2}{B/G}",
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"power": "3",
"toughness": "1",
"type": "Creature - Human Soldier Rogue"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"type": "Legendary Artifact - Vehicle"
}
]
}raw
{
"success": true
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T8 Precombat Main/Precombat Main (PilotB)",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 25,
"life": 8,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 0"
],
"power": "3",
"id": "p74",
"toughness": "4"
},
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 23,
"life": 16
}
],
"board_cursor": 146,
"choices": [
{
"name": "The Fire Nation Drill",
"index": 0,
"action": "activate",
"playable_abilities": [
"Crew 2 <i>(Tap any number of creatures you contro..."
],
"id": "p9"
}
],
"game_seq": 438,
"action_taken": "passed_priority",
"success": true
}Thinking (57 chars)
Letme get the current game state to see what's happening.
pass_priority(until=declare_attackers, board_cursor=129)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Select attackers",
"response_type": "select",
"respond_with": "attackers=p1,p2,... or choice=yes (confirm) or choice=no (skip). Add rationale when you act",
"context": "T8 Combat/Declare Attackers (PilotB)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 23,
"life": 16,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"power": "2",
"id": "p75",
"toughness": "2"
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 25,
"life": 8
}
],
"board_cursor": 130,
"choices": [
{
"name": "Swamp",
"index": 0,
"choice_type": "attacker",
"id": "p22",
"power": "3",
"toughness": "3"
},
{
"name": "Swamp",
"index": 1,
"choice_type": "attacker",
"id": "p37",
"power": "2",
"toughness": "2"
},
{
"name": "Boiling Rock Rioter",
"index": 2,
"choice_type": "attacker",
"id": "p65",
"power": "3",
"toughness": "3"
},
{
"name": "All attack",
"index": 3,
"choice_type": "special",
"id": "all"
}
],
"combat_phase": "attackers",
"untapped_lands": 5,
"game_seq": 439,
"stop_reason": "combat"
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T8 Combat/Declare Attackers (PilotB)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 23,
"life": 16,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"power": "2",
"id": "p75",
"toughness": "2"
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 25,
"life": 8
}
],
"board_cursor": 133,
"choices": [
{
"name": "Boiling Rock Rioter",
"index": 0,
"action": "activate",
"playable_abilities": [
"Tap an untapped Ally you control: Exile target ca..."
],
"id": "p65"
},
{
"name": "Food Token",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Swamp",
"id": "p22",
"power": "3",
"toughness": "3"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Swamp",
"id": "p37",
"power": "2",
"toughness": "2"
}
]
}
],
"untapped_lands": 3,
"game_seq": 445,
"action_taken": "batch_attack",
"success": true,
"declared": [
{
"id": "p22"
},
{
"id": "p37"
}
]
}pass_priority(until=stack_resolved, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T8 Combat/Declare Attackers (PilotB)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 23,
"life": 16,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"power": "2",
"id": "p75",
"toughness": "2"
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 25,
"life": 8
}
],
"board_cursor": 133,
"choices": [
{
"name": "Boiling Rock Rioter",
"index": 0,
"action": "activate",
"playable_abilities": [
"Tap an untapped Ally you control: Exile target ca..."
],
"id": "p65"
},
{
"name": "Food Token",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Swamp",
"id": "p22",
"power": "3",
"toughness": "3"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Swamp",
"id": "p37",
"power": "2",
"toughness": "2"
}
]
}
],
"untapped_lands": 3,
"game_seq": 445,
"stop_reason": "stack_resolved",
"warning": "The stack was already empty, so nothing was passed and you still have priority. Play a card or ability now, or call pass_priority without until to move on."
}pass_priority(until=my_turn)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Select blockers",
"response_type": "select",
"respond_with": "blockers=p5:p1,p6:p2 (blocker:attacker) or choice=yes (confirm) or choice=no (skip). Add rationale when you act",
"context": "T8 Combat/Declare Blockers (PilotB)",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 25,
"life": 8,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 0"
],
"power": "3",
"id": "p74",
"toughness": "4"
},
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 23,
"life": 16
}
],
"board_cursor": 148,
"choices": [
{
"name": "The Fire Nation Drill",
"index": 0,
"action": "activate",
"playable_abilities": [
"Crew 2 <i>(Tap any number of creatures you contro..."
],
"id": "p9"
},
{
"name": "Pirate Peddlers",
"index": 1,
"choice_type": "blocker",
"id": "p52",
"power": "3",
"toughness": "3"
}
],
"combat_phase": "blockers",
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Swamp",
"id": "p22",
"power": "3",
"toughness": "3"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Swamp",
"id": "p37",
"power": "2",
"toughness": "2"
}
]
}
],
"game_seq": 447,
"incoming_attackers": [
{
"name": "Swamp",
"id": "p22",
"power": "3",
"toughness": "3"
},
{
"name": "Swamp",
"id": "p37",
"power": "2",
"toughness": "2"
}
],
"recent_chat": [
"PilotB: That Drill is a serious roadblock. Let's see if the earthbent lands can keep the pressure on."
],
"stop_reason": "combat"
}Thinking (14824 chars)
Opponent is attacking with two earthbent Swamps: 3/3 (p22) and 2/2 (p37). I'm at 8 life. I have:
- Messenger Hawk 1/2 (tapped β attacked last turn... wait, it's turn 8, my turn should have untapped. Wait, this is turn 8 COMBAT - PilotA? No wait, it says "Turn 8 COMBAT - PilotA" but incoming attackers are opponent's Swamps attacking me. Hmm, actually the header says PilotA but I think it's the opponent's turn β the attackers are their Swamps attacking me (PilotA). Actually the message says "Swamp -> PilotA" meaning they're attacking me. So it's opponent's turn 8.
Wait, but Messenger Hawk is tapped and Pirate Peddlers is sick. That means it IS my opponent's turn right after my turn 7 where Hawk attacked (tapped) and Peddlers was just cast (sick). So it's opponent's turn 8.
Blockers available: Pirate Peddlers (3/3 deathtouch, sick β wait, sick creatures can't block? No! Summoning sickness only prevents attacking and tapping for abilities. Blocking is fine. Actually the choice list includes Pirate Peddlers as a blocker option, so it can block.)
Wait, actually sick creatures CAN block. Yes, summoning sickness only affects attacking and {T} abilities.
The Fire Nation Drill is listed as "activate" β that's the {1} anti-hexproof ability, irrelevant.
My board: Messenger Hawk 1/2 (tapped, can't block), Pirate Peddlers 3/3 deathtouch (can block), Fire Nation Drill (uncrewed vehicle, can't block).
Opponent attackers: 3/3 earthbent Swamp and 2/2 earthbent Swamp. I'm at 8 life. If I don't block, I take 5 β 3 life.
Block options:
- Peddlers blocks the 3/3: Peddlers is 3/3 deathtouch. It kills the 3/3 Swamp (deathtouch), and takes 3 damage β dies (3/3 takes 3). Trade. The Swamp returns tapped (earthbend). Then 2/2 gets through β I take 2 β 6 life.
- Peddlers blocks the 2/2: kills 2/2 (returns tapped), Peddlers takes 2 β survives as 3/3 with 2 damage marked... wait, 3/3 takes 2 damage, survives (3 toughness). Then 3/3 gets through β I take 3 β 5 life.
Hmm. Which is better?
Key consideration: I want to crew the Drill next turn. Crew 2 requires total power 2+. My creatures: Messenger Hawk 1/2 (power 1) and Pirate Peddlers 3/3 (power 3). Either alone can't crew (need power 2+; Peddlers alone has 3 β₯ 2 β yes! Peddlers alone can crew the Drill! Crew 2 means total power 2 or more. Peddlers has power 3, so it can crew alone. Hawk has power 1, can't crew alone.)
Wait, but the earlier plan said "crew the Drill with Hawk + Peddlers". Actually Peddlers alone (3 power) can crew. Or Hawk + Peddlers.
If Peddlers dies blocking the 3/3, then next turn I only have Hawk (power 1) β can't crew the Drill alone. That kills my Drill plan unless I cast Foggy Swamp Hunters (3/4, power 3) β I have it in hand! Costs {3}{B} = 4 mana. I have 5 lands (Prison, Island, 3 Swamps). So next turn I could cast Foggy Swamp Hunters and crew with Hunters alone or Hawk + Hunters.
Let me think about the combat math:
Option A: No block. Take 5 β 3 life. Keep Peddlers + Hawk. Next turn: crew Drill with Peddlers (or both), attack with Drill (5/5 trample? what's the Drill's stats? The Fire Nation Drill β Crew 2, trample. Stats not shown but likely 5/5 or so. Let me check oracle text. Actually the card reference doesn't show power/toughness. It's probably a 5/5 or 4/4. Let me get oracle text later if needed.)
But at 3 life, I'm in danger: opponent has Boiling Rock Rioter 3/3 + two earthbent Swamps 3/3 and 2/2. If they attack with everything next turn and I can't block enough... Actually the earthbent Swamps return tapped when they die, but they don't die from attacking. They stay tapped? No wait β the Swamps are tapped right now because they attacked. They'll untap on opponent's next untap step. Wait, they're earthbent lands that are creatures; they untap normally each turn.
Hmm wait, actually the board shows "Swamp 3/3 (tapped, 3 +1/+1 counters)" and "Swamp 2/2 (tapped, 2 +1/+1 counters)" β they're tapped because they're attacking now.
Option B: Peddlers blocks 3/3, trade. Take 2 β 6 life. Peddlers dies. Next turn: cast Foggy Swamp Hunters (3/4), crew Drill with Hunters + Hawk or Hunters alone. Board: opp has Rioter 3/3, 2/2 Swamp (3/3 returns tapped... wait, the 3/3 Swamp dies and returns tapped as a land β it's still a creature? "When it dies or is exiled, return it to the battlefield tapped." It returns as a land β is it still a creature? The earthbend effect makes it a 0/0 creature with counters; when it returns to the battlefield tapped, the effect... Typically earthbend returns it as just a land (the effect that made it a creature ends when it leaves the battlefield). Actually the text says "return it to the battlefield tapped" β it comes back as a normal land, not a creature, since the effect only applies while... hmm, actually in the earthbend mechanic, when the land creature dies, it returns to the battlefield tapped as a land (no longer a creature). Let me think β the actual Avatar earthbend mechanic: "When it dies or is exiled, return it to the battlefield tapped." The returned land is just a land, not a creature. Yes, that's how it works β it's like the "Awaken" style but the return is a fresh object; the continuous effect making it a creature no longer applies. So killing earthbent lands is actually good β it removes the creature permanently and they just get their land back tapped.
So Peddlers trading with the 3/3 Swamp: the Swamp returns as a plain tapped land (not a creature). That's a real removal! Their board becomes: Rioter 3/3, 2/2 earthbent Swamp, Food token, and lands.
Option C: Peddlers blocks 2/2, survives (3/3 takes 2). Take 3 β 5 life. 2/2 Swamp returns tapped as a plain land. Their board: Rioter 3/3, 3/3 earthbent Swamp, Food, lands. I keep Peddlers (damaged 3/3 with 2 damage β damage clears at end of turn, so it's fine) + Hawk. Next turn crew Drill with Peddlers, attack.
Comparing B vs C:
- B: 6 life, no Peddlers, opp loses 3/3 Swamp creature. I cast Hunters next turn to crew.
- C: 5 life, keep Peddlers, opp loses 2/2 Swamp creature. I can crew Drill with Peddlers and keep 4 mana open... for what? Lost Days {4}{U} β I have Prison(B/R), Island, 3 Swamps. Lost Days costs 4U β I only have one blue source (Island). Can't cast it! Swampsnare Trap {2}{B} β 3 mana, one black β castable. It's an aura giving -5/-3, costs 1 less targeting flying. Could kill Rioter or a Swamp creature.
Hmm, wait. Actually, can I kill the attacking Swamps with Swampsnare Trap right now? It's an enchantment β aura. Can I cast it during combat? No, it's not an instant. Auras are sorcery-speed. So no.
Let me think about the bigger picture. I'm at 8. Opp at 16. My path to victory: crew the Drill and start bashing. The Drill is presumably a big trampler. Let me check its stats β I should get oracle text.
Actually, let me consider the danger: if I take 5 (no block) β 3 life. Opponent's board: Rioter 3/3, 3/3 Swamp, 2/2 Swamp. Next turn they can attack with everything = 8 power. I'd need to block with Drill + creatures. Risky.
If I take 3 (block 2/2 with Peddlers) β 5 life. Opp board: Rioter 3/3, 3/3 Swamp. Next turn potential attack: 6 power + maybe something.
If I take 2 (block 3/3, trade Peddlers) β 6 life. Opp board: Rioter 3/3, 2/2 Swamp. Next turn attack: 5 power max.
The key question: do I need Peddlers alive to crew the Drill? No β I have Foggy Swamp Hunters in hand (3/4 for 4 mana), which can crew alone (power 3 β₯ 2). And Hawk (power 1) + Hunters (power 3) can crew together too.
Actually wait β do I even want to trade Peddlers for a land? The 3/3 Swamp dying returns as a tapped land. That's meaningful removal since it's their biggest creature. But Peddlers with deathtouch is a great blocker/deterrent.
Let me think about what wins me the game. My Drill: let me get its stats. The Fire Nation Drill β I recall it's a 5/5 Vehicle with trample, ETB tap to destroy a creature with power 4 or less, Crew 2. Actually from Avatar set... I'm not 100% sure. Let me query.
Plan: I think blocking the 3/3 with Peddlers (trade) is reasonable, but losing my deathtouch creature hurts. Alternatively block the 2/2, keep Peddlers.
Actually, let me reconsider: my creatures next turn for crewing:
- If Peddlers survives: crew with Peddlers alone, keep Hawk back as a flyer. Cast Foggy Swamp Hunters (4 mana) to add a 3/4 body. Then I have Drill (crewed, trample), Hawk 1/2 flying, Hunters 3/4, and... wait, if Peddlers crews, it's tapped. Attack with Drill + Hawk? Opp has no flyers, so Hawk gets through.
- If Peddlers dies: cast Hunters, crew with Hunters (tapped) or Hawk+Hunters. Attack with Drill.
Mana: 5 lands. If I cast Hunters (4 mana), I have 1 mana left.
Hmm, also consider: next turn I draw a card. Unknown.
What about not blocking at all and racing? At 3 life that's too dangerous with Rioter + two Swamps able to swing for 8 next turn. No.
Between B and C:
- C (block 2/2, Peddlers survives): I go to 5. Opp's biggest threat next turn: Rioter 3/3 + 3/3 Swamp = 6 power attacking. If I crew Drill and attack, I leave... Drill is tapped after attacking? Vehicles: when you crew, it becomes a creature; attacking taps it. Then I'm defenseless. Hmm.
Actually wait β can the Drill block? Yes, if I crew it on their turn (crew is an activated ability, can be done at instant speed... but crew requires tapping untapped creatures).
Let me think about the long game. Opp has 2 cards in hand. They're at 16. My offense: Drill (let's say 5/5 trample) + Hawk (1/2 flying, becomes 3/2 if I draw 2). If I connect with Drill twice + Hawk, that's ~12-13 damage. Plus Peddlers deathtouch attacking is scary for them to block.
Defensive consideration: their Rioter has firebending 1 and can exile cards from graveyards (tapping an Ally). Not a huge deal.
I think Option C (block the 2/2 with Peddlers, take 3, go to 5) keeps my deathtouch threat alive, which is a strong deterrent against their 3/3s. But wait β Peddlers blocking the 2/2: deathtouch kills the 2/2, it returns tapped as a land. Their board loses a creature. Then their attackers next turn: Rioter 3/3 + 3/3 Swamp = 6. I'm at 5. If they swing all and I have Drill crewed to block...
Actually, hold on. Let me reconsider Option B more carefully: Peddlers trades with the 3/3. Take 2 from the 2/2 β 6 life. Their remaining creatures: Rioter 3/3, 2/2 Swamp. Max attack next turn: 5. I'm at 6 β even if unblocked I survive at 1. And I still have Hawk + cast Hunters to crew the Drill.
Versus Option C: take 3 β 5 life. Their remaining: Rioter 3/3 + 3/3 Swamp = 6 max attack. I'm at 5 β if everything gets through I die. But I'd have Peddlers (deathtouch) as a blocker to deter.
Hmm, in C I keep Peddlers, which is a real card advantage. In B I lose Peddlers but kill their bigger Swamp and have more life cushion relative to their board.
Card count: B trades 1 for 1 (Peddlers for their creature-land, but they get the land back, so it's like Peddlers for a tapped land + tempo). C similarly kills a 2/2 (smaller) and keeps Peddlers.
I think C is better: block the 2/2 with Peddlers. Peddlers survives (3 toughness vs 2 power), kills the 2/2 via deathtouch (it returns as a tapped land, removed as a creature). I take 3 β 5 life. Keep my board.
Wait, actually β is there a subtlety? Peddlers is 3/3 (with the +1/+1 counter). Blocking 2/2: takes 2 damage, survives with 3 toughness. Yes.
And the 3/3 Swamp gets through unblocked: I take 3. 8 β 5.
Then next turn (my turn 9): I have 5 lands untapped + draw. Board: Hawk 1/2 (untaps), Peddlers 3/3, Drill. Hand: Foggy Swamp Hunters, Lost Days, Swampsnare Trap + draw.
Play: cast Foggy Swamp Hunters (3/4). Crew Drill with... Peddlers alone (power 3) or Hunters alone (power 3). Attack with Drill (trample) + Hawk (flying). If opp blocks Drill with Rioter 3/3: Drill tramples over. If Drill is 5/5: Rioter blocks, 2 tramples through, Rioter dies. Good for me.
Also Swampsnare Trap ({2}{B}) can kill their Rioter or the 3/3 Swamp! -5/-3 kills a 3/3. So next turn: cast Swampsnare Trap on Rioter (3 mana), cast Hunters (4 mana)? That's 7 mana β only have 5. Choose one. Probably Hunters for board presence, or Trap to clear the way for the Drill.
Actually, with 5 mana: Swampsnare Trap on their 3/3 Swamp (or Rioter) + crew + attack. Hmm, options open.
Alternatively, should I consider blocking with... Messenger Hawk is tapped, can't block. Right.
One more consideration: the Drill's crew β I could crew the Drill NOW to block? Crew requires tapping untapped creatures I control with total power 2+. My untapped creatures: Peddlers (3/3, sick β summoning sickness doesn't prevent tapping for crew! Crew taps the creature as a cost, and summoning sickness prevents... hmm, actually summoning sickness prevents attacking and activating abilities with {T} in the cost. Crew's cost is "tap any number of untapped creatures you control" β this is NOT an activated ability of the creature with {T}; it's an activated ability of the Vehicle. So a summoning-sick creature CAN be tapped to crew! Yes, that's a well-known rule β you can crew with a summoning-sick creature.
So I could crew the Drill with Peddlers (power 3 β₯ 2) right now, making the Drill a creature, and block with it! The Drill's stats β need to know. If it's a 5/5, it can block the 3/3, kill it, survive (takes 3, toughness 5). And the 2/2 gets through β take 2 β 6 life. That preserves Peddlers AND kills the 3/3 Swamp!
Wait, but crewing requires tapping Peddlers β then Peddlers can't block. But the Drill blocks the 3/3, kills it (Swamp returns tapped as land), Drill survives (if toughness > 3). Take 2 from the 2/2 β 6 life.
Compare:
- Crew Drill (tap Peddlers), Drill blocks 3/3: Drill survives (assume 5/5), kills 3/3 Swamp (returns as tapped land). Take 2 β 6 life. End result: Peddlers alive (tapped), Drill tapped (it blocked, so tapped), opp loses 3/3 Swamp creature.
- Peddlers blocks 2/2: Peddlers survives, kills 2/2. Take 3 β 5 life. Opp loses 2/2.
The first option is better IF the Drill is big enough (toughness β₯ 4 to survive 3 damage). I need the Drill's stats. Let me get oracle text.
Actually β even better: crew the Drill AND block with both? Crew taps Peddlers, so Peddlers can't block. Only Drill blocks one attacker. The other gets through.
Options: Drill blocks 3/3 (take 2) or Drill blocks 2/2 (take 3). Obviously block the 3/3.
What is The Fire Nation Drill's power/toughness? From the Avatar: The Last Airbender set... I believe The Fire Nation Drill is a 5/5 Vehicle with trample, crew 2. Let me verify with get_oracle_text.
Also I should double check: does blocking with the Drill risk it dying to... the 3/3 Swamp deals 3 to Drill. If Drill is 5/5, fine. If it's a 4/4, also fine (takes 3). If 3/3... unlikely for a 5-mana vehicle. Let me check.
Let me get the oracle text first,then decide.get_oracle_text(object_id=p9)
{
"success": true,
"name": "The Fire Nation Drill",
"mana_cost": "{2}{B}{B}",
"type": "Legendary Artifact - Vehicle",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
]
}Thinking (1402 chars)
The oracle text doesn't include the P/T because it's dynamic (object text lookup gives card text). The Fire Nation Drill's actual P/T β I need to know. From the original card (Avatar: The Last Airbender set? Actually this seems like a custom set). Let me think: The Fire Nation Drill is from... hmm. This appears to be from an Avatar-themed set. The card likely is a 5/4 or similar Vehicle with trample, crew 2, costing {2}{B}{B}.
I don't know its P/T from the oracle response. Maybe I can check the game state to see if it shows P/T. The board shows "The Fire Nation Drill" without stats β artifacts only show stats when they're creatures? Vehicles show their printed P/T usually in clients. The board listing shows creatures with stats but the Drill is not currently a creature, so no stats shown.
Let me get the game state to see if it includes more details, or look up the card by name.
Actually, get_oracle_text by card_name might give the same text without P/T. The printed P/T of a Vehicle is part of the card. The oracle text response omitted it β odd, but Vehicles' P/T is usually in the text line like "5/4". The response didn't include it.
I recall "The Fire Nation Drill" β this seems to be from a custom or upcoming set. Common design: {2}{B}{B} 5/4 Vehicle with trample, crew 2. Or maybe 4/4.
Let me try get_game_state to see the full object data which might include power/toughness.get_game_state(snapshot_id=0)
{
"available": true,
"snapshot_id": 119294265792,
"turn": 8,
"phase": "Combat",
"step": "Declare Blockers",
"active_player": "PilotB",
"priority_player": "PilotA",
"players": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 25,
"life": 8,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 0"
],
"power": "3",
"id": "p74",
"toughness": "4"
},
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 23,
"life": 16
}
],
"stack": [],
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Swamp",
"id": "p22",
"power": "3",
"toughness": "3"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Swamp",
"id": "p37",
"power": "2",
"toughness": "2"
}
]
}
],
"game_seq": 447
}get_game_log(max_chars=4000)
{
"log": "[Chat] PilotA: The Dai Li always get their man... but the Fire Nation drills deeper. Let's see what you've got left.\n[Chat] PilotA: The Dai Li always get their man... but the Fire Nation drills deeper. Let's see what you've got left.\nPilotB turn 5:\nPilotB drew a card\n[Chat] PilotB: Those Leaves counters finally give me a way through your Fortune Teller.\n[Chat] PilotB: Leaves did some work there—time to put those counters to use.\n[Chat] PilotA: Enjoy the counters while they last β Long Feng's days are numbered.\n[Chat] PilotA: Enjoy the counters while they last — Long Feng's days are numbered.\nPilotA lost 3 life\nPilotA lost 3 life\nPilotB cast Pirate Peddlers\nPilotA turn 5:\nPilotA drew Pirate Peddlers\nPilotA sacrificed Clue Token\nPilotA cast Deadly Precision\nLong Feng, Grand Secretariat was destroyed (PilotB)\nPilotA cast Messenger Hawk\nPilotB turn 6:\nPilotB drew a card\n[Chat] PilotB: Long Feng is gone, but these earthbent lands are keeping the pressure on.\nPilotB drew a card\nPilotB sacrificed Leaves from the Vine\nPilotB played Forest\n[Chat] PilotB: Those earthbent lands are keeping the pressure on. Let's see how your defenses hold.\n[Chat] PilotA: Long Feng was worth the bullet β but enjoy those lands while you can, the Fire Nation is mobilizing. ππ₯\n[Chat] PilotA: Long Feng was worth the bullet — but enjoy those lands while you can, the Fire Nation is mobilizing. 🚜🔥\nPilotA blocked Pirate Peddlers with Corrupt Court Official\nPilotA lost 3 life\nCorrupt Court Official was destroyed (PilotA)\n[Chat] PilotB: Long Feng did his job—these lands are still marching!\nPilotB cast Earth Village Ruffians\nPilotA turn 6:\nPilotA drew Swamp\n[Chat] PilotA: Long Feng's gone, and the Fire Nation brought its own heavy machinery. Let's see how your lands handle a drill.\n[Chat] PilotA: Long Feng's gone, and the Fire Nation brought its own heavy machinery. Let's see how your lands handle a drill.\nPilotA played Swamp\n[Chat] PilotA: Time to bring in the heavy machinery β the Fire Nation doesn't mess around π₯\n[Chat] PilotA: Time to bring in the heavy machinery — the Fire Nation doesn't mess around 🔥\nPilotA cast The Fire Nation Drill\n[Chat] PilotA: The Fire Nation drills through your ranks! Say goodbye to those Peddlers β deathtouch won't save it from my Vehicle's arrival.\n[Chat] PilotA: The Fire Nation drills through your ranks! Say goodbye to those Peddlers — deathtouch won't save it from my Vehicle's arrival.\nPirate Peddlers was destroyed (PilotB)\n[Chat] PilotB: That Drill is a real problem. Let's see if the earth can push back.\nPilotB lost 1 life\nPilotB turn 7:\nPilotB drew a card\n[Chat] PilotB: That Drill is a real problem. Time to press while it's tapped.\n[Chat] PilotA: Press all you want β the Drill's crew is just getting warmed up.\n[Chat] PilotA: Press all you want — the Drill's crew is just getting warmed up.\nPilotA blocked Earth Village Ruffians with Forecasting Fortune Teller\nPilotA lost 3 life\nForecasting Fortune Teller was destroyed (PilotA)\nEarth Village Ruffians was destroyed (PilotB)\n[Chat] PilotB: The Ruffians brought reinforcements. Let's see if the Drill can hold the line.\n[Chat] PilotA: The Drill isn't built for defense β it's built to end games. She's warming up now.\n[Chat] PilotA: The Drill isn't built for defense — it's built to end games. She's warming up now.\n[Chat] PilotB: That Drill is scary, but the earthbent lands are keeping the pressure on.\nPilotB cast Boiling Rock Rioter\nPilotB activated Boiling Rock Rioter's ability\nPilotA turn 7:\nPilotA drew Swampsnare Trap\nPilotA cast Pirate Peddlers\nPilotA sacrificed Clue Token\nPilotA activated Clue Token's ability\nPilotA drew Foggy Swamp Hunters\nPilotB lost 3 life\nPilotB turn 8:\nPilotB drew a card\n[Chat] PilotB: That Drill is a serious roadblock. Let's see if the earthbent lands can keep the pressure on.",
"total_length": 6396,
"truncated": true,
"cursor": 137
}Thinking (16739 chars)
The log doesn't directly state the Drill's P/T. I need it to decide blocking. The Fire Nation Drill β let me think about what this card actually is. This appears to be from an Avatar: The Last Airbender MTG set (TLE - The Last Airbender Eternal? or TLA). The Fire Nation Drill is a card from the Avatar set. Let me recall... The Fire Nation Drill β Legendary Artifact β Vehicle, {2}{B}{B}, 4/4? Crew 2, trample, ETB tap to destroy target creature with power 4 or less. Hmm.
I genuinely don't remember the exact P/T. Common guesses: 4/4, 5/4, 4/3.
Can I extract it another way? The game state shows "power"/"toughness" fields for modified or creature permanents. The Drill p9 is not a creature, so no P/T shown.
What about the choose_action with p9 β after I activate crew, the Drill becomes a creature and the state would show its P/T. But by then I'm committed to tapping Peddlers (which I wanted to do anyway as a blocker).
Let me think about whether blocking assignment depends on Drill's toughness:
Scenario: I crew Drill with Peddlers (taps Peddlers). Then blockers: Drill + Peddlers available... wait, Peddlers is tapped from crewing β can't block. So only Drill blocks.
Decision: what does Drill block?
- If Drill toughness β₯ 4: block the 3/3 Swamp, Drill survives (takes 3), Swamp dies β returns tapped. I take 2 from the 2/2. β 6 life. Then their board: 3/3 Swamp returns tapped, 2/2 Swamp untapped, Rioter 3/3, Food. My board: Drill (tapped? no β crewed Vehicles don't tap to crew; the Drill stays untapped! Crew taps the CREW creatures, not the Vehicle... wait, crew: "Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn." The Vehicle itself doesn't tap. But my Drill is currently... state shows tapped:false for p9! Wait, earlier history said Drill was tapped from ETB on turn 6, then turn 7 opponent pressed "while my Drill is tapped", then my turn 7 I cast Peddlers and attacked with Hawk. The Drill should have untapped on my turn 7 untap step. Yes β state shows p9 tapped:false. Good.
So Drill blocks 3/3, survives if toughness β₯4. Take 2 β 6 life. Next turn: Drill is untapped (it doesn't tap to block... blocking doesn't tap). Actually wait β blocking doesn't tap the blocker. So Drill stays untapped! On my turn 8, I can attack with Drill (crewed by Peddlers+Hawk) + Peddlers + Hawk.
Hmm wait, but if Drill blocked and survived, it's still untapped going into my turn. Then I crew with Peddlers (3) + Hawk (1) β both tap β Drill becomes creature, attack with Drill (trample) + maybe more. Opponent at 16. Drill 4/4 or 5/4 trample + ... they have blockers: Rioter 3/3, 2/2 Swamp, 3/3 Swamp (returned tapped). They can block Drill with multiple. Eh, we'll see.
- If Drill toughness = 3: blocking 3/3 kills Drill. Trade my finisher for a land that returns. Bad. Then block 2/2 instead: Drill deals 4-5 to 2/2, kills it (returns tapped), takes 2, survives (toughness 3 > 2). I take 3 from the 3/3 β 5 life. That's decent: kills one earthbent land (temporarily), Drill survives.
- If Drill toughness = 2: blocking 2/2 trades. Bad. Then don't block with Drill at all; block 3/3 with Peddlers (trade, deathtouch kills Swamp, it returns tapped; I lose Peddlers), take 2 β 6. Hmm.
So the assignment genuinely depends on the Drill's toughness.
How can I find out? The Fire Nation Drill from MTG Avatar: The Last Airbender... Let me try hard to recall. The set "Avatar: The Last Airbender" (TLA) released November 2025. The Fire Nation Drill is a rare? It has "When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less." β this mirrors "skysovereign" style. I believe it's a 4/4 with Crew 2. Actually hmm, I have a vague memory of it being 5/4?
Alternative: try get_oracle_text with card_name β already did via object_id, same result. The DB in this environment strips P/T for non-creatures? It showed power/toughness for Foggy Swamp Hunters in hand ("power":"3","toughness":"4") and Messenger Hawk on bf. For the Drill it omitted. Maybe artifacts' P/T is stored differently (printed on card as "4/4" but oracle JSON from Scryfall has power/toughness fields for Vehicles too β Scryfall does include power/toughness for Vehicles). The environment just didn't include it.
Maybe I can just make the robust play: crew the Drill (Peddlers taps β it was going to be my blocker, but Drill is a better blocker in most scenarios), then in the blocker declaration step the state will show the Drill's P/T (as a creature now, with power/toughness fields), and I can choose the block with full information.
Wait β but the current pending decision IS the blocker declaration. If I choose p9 (activate crew) now, the crew ability goes on the stack, resolves (opponent passes), Drill becomes a creature, and then I get a NEW declare-blockers decision with the Drill's stats visible.
Yes! That's the sequencing: choose_action(choice="p9") activates crew. Then presumably I get prompted to select crew creatures (tap Peddlers p52). Then ability resolves, back to declare blockers with Drill as a creature β and the state will show its power/toughness. Then I decide the block optimally.
One risk: does activating crew require the Vehicle to be... no requirements beyond cost. Peddlers power 3 β₯ 2. Good.
Another thought: should I even block at all? At 8 life, taking 5 β 3. Then next turn: opponent's board Rioter + two earthbent lands + Food; they can swing for 3+3+2=8 minus my blockers (Peddlers 3/3 deathtouch, Hawk 1/2). I'd likely die. So yes, blocking is needed. With blocks I go to 5-6 and kill a Swamp (returns tapped, reducing next turn's attack by that much... it returns tapped so it can't attack next turn anyway β wait, it returns tapped, then on their turn it stays tapped through their untap? No: it returns to the battlefield tapped immediately when it dies. Then on THEIR next untap step, it untaps! It's their permanent; it entered tapped but untaps normally in their untap step. Hmm wait β whose turn is it? It's PilotB's turn 8. If the Swamp dies now (on their turn), it returns tapped. On their turn 9 untap step, it untaps and can attack again. So killing it only buys a one-turn respite... but also it can't block on my turn 8. That matters for my counterattack.
OK let me also think: after blocking, my turn 8 plan. Lands untap (6 lands: Prison, Island, 3 Swamps... wait I have Prison, Island, Swamp x3 = 5 lands? State shows: Boiling Rock Prison, Island, Swamp(p7), Swamp(p8), Swamp(p61) = 5 lands). Hand: Foggy Swamp Hunters {3}{B}, Lost Days {4}{U}, Swampsnare Trap {2}{B}.
My turn 8: 5 mana. Options: Swampsnare Trap on Rioter ({2}{B} β Rioter has no flying, so full cost; -5/-3 kills 3/3 Rioter). Then attack with Drill (crew Peddlers+Hawk) + Peddlers? Peddlers tapped to crew. Hawk tapped to crew. So only Drill attacks. Hmm, crew cost 2: Peddlers alone (3) suffices, leaving Hawk able to attack too (flyer).
Turn 8 attack: Drill (4/4-ish trample) + Hawk (1/2 flying, maybe 3/2 if I draw 2 β I draw 1 for turn; Clue? none left... Lost Days makes a Clue). Opponent's untapped blockers on my turn 8: Rioter (if not killed), 2/2 Swamp, and the 3/3 Swamp returns tapped (can't block). If I kill Rioter with Swampsnare, they have only the 2/2 to block Drill β trample over: Drill 4 - 2 = 2 trample + Hawk 1 = 3 damage (16β13). Meh. Or Lost Days on Rioter ({4}{U} β I have U from Island, yes) puts it on bottom, make a Clue. Same mana-ish. Swampsnare is cheaper ({2}{B}), leaving {1}{B}... not enough for Hunters ({3}{B}).
Alternatively, don't kill Rioter; cast Foggy Swamp Hunters ({3}{B}) as another body, attack with Drill + Hawk. They block Drill with Rioter + 2/2: Drill 4/4 takes 5, dies? 3+2=5 β₯ 4. Hmm, Drill dies if toughness 4. They'd lose Rioter+Swamp maybe (Drill deals 4: kill Rioter 3/3 and 1 to Swamp... assign 3 to Rioter lethal, 1 to 2/2 not lethal). Trample: assign lethal to blockers, rest to player: 3 to Rioter, 1 to 2/2 (not lethal β need 2), so must assign 2 to 2/2 for lethal? Trample requires lethal to each blocker before trampling over: 3 to Rioter + 2 to Swamp = 5 > 4, so no trample through if double-blocked. Drill deals 4: 3 to Rioter (lethal), 1 to Swamp (not lethal) β no trample. Drill takes 5, dies (if toughness 4). Bad.
So killing Rioter first (Swampsnare) is better: then Drill faces only the 2/2, tramples: 2 to Swamp lethal, 2 through. Drill survives (takes 2). 16β14 + Hawk... Hawk gets blocked? They have no flyers. Hawk 1 β 13. Then next turns keep drilling.
But all this is next-turn planning. Now: crew Drill, see stats, block appropriately.
Actually, wait. Let me reconsider whether to crew the Drill at all vs. just blocking with Peddlers. The key question is Drill's toughness, which I'll learn after crewing. But crewing costs me Peddlers as a blocker (tapped). If Drill turns out to be small (toughness β€3), I'd prefer Peddlers blocking 3/3 (trade with deathtouch) β but Peddlers will be tapped. Then no good blocks (Drill blocking 2/2 with toughness 3 works actually β kills 2/2, survives with 1 damage... if toughness 3, takes 2, survives). Hmm, actually even with toughness 3, Drill blocks 2/2 fine. With toughness 2, Drill blocks nothing safely β but then I'd rather have kept Peddlers untapped.
Risk assessment: probability Drill toughness is 2? Very low β a {2}{B}{B} Crew 2 Vehicle with this ETB is almost certainly 4/4 or 5/4 (or 4/3?). If 4/3: blocking 3/3 trades β bad; blocking 2/2: Drill survives (takes 2, toughness 3). So even at toughness 3, the play is "block 2/2 with Drill". At toughness 4: "block 3/3 with Drill" (survives, kills bigger threat) β or block 2/2? If Drill blocks 3/3 and survives, I take 2 β 6. If Drill blocks 2/2 (kills it), I take 3 β 5. Blocking 3/3 is better (less damage, kills bigger threat... though both return tapped anyway).
So the plan: crew Drill with Peddlers, then block based on revealed toughness:
- toughness β₯ 4: block the 3/3.
- toughness = 3: block the 2/2.
- toughness = 2 (very unlikely): block nothing with Drill; but Peddlers is tapped... then take 5 β 3. Ugh. Accept the small risk.
Also note: after crewing, Peddlers taps, so my choices at declare blockers will include Drill (and Hawk? no, Hawk is tapped from attacking). Only Drill.
Also, crewing now vs. on my turn: crewing now means on my turn 8 the Drill reverts to non-creature (crew lasts until end of turn), and I'll need to re-crew to attack. That's fine β crew cost is just tapping creatures, repeatable.
One more consideration: opponent has 2 cards in hand and all lands untapped (3 Forests + ... wait their lands: Forest x3 untapped, two Swamp-creatures tapped (attacking), Rioter untapped). 3 untapped Forests β instant-speed tricks? Rockalanche flashback is {5}{G} β only 3 Forests, can't. Combat trick possible from hand (2 unknown cards). If they have a pump trick and I block with Drill... e.g., +2/+2 to the 3/3 makes it 5/5, kills Drill even at toughness 4? 5 β₯ 4 yes. Hmm. But they're an earthbend deck; tricks exist. Peddlers-with-deathtouch blocks are trick-resistant (deathtouch kills regardless, though Peddlers dies to 3 power anyway).
Risk: if I crew Drill, block 3/3, and they pump it, I lose the Drill AND take... Drill dies, 3/3 survives (if pumped to toughness > Drill's power). Disaster. But if I block 3/3 with Peddlers instead: they pump β Peddlers still kills it via deathtouch (any damage β₯1 with deathtouch is lethal; they need to block... no, Peddlers deals 3 deathtouch to the Swamp β even if pumped to 5/5, deathtouch kills it; Peddlers dies to 5 power anyway, same as before). So Peddlers blocking is pump-proof for the trade.
Hmm, so maybe: crew Drill AND block with both? Can't β Peddlers tapped by crew. Order matters: could I block with Peddlers first, then crew? No β crew must happen before declare blockers for Drill to block; and once I declare Peddlers as a blocker, I can't crew with it (it's tapped? no β declaring blockers doesn't tap. But after declare blockers, crewing won't make Drill a blocker β too late).
Alternative: don't crew; block 3/3 with Peddlers (deathtouch trade, pump-proof), take 2 from the 2/2 β 6 life. Result: Peddlers dies, 3/3 Swamp returns tapped. My board: Drill, Hawk, 5 lands. Their board: Rioter, 2/2 Swamp, 3/3 Swamp (tapped), Food, 2 cards.
vs. crew line (assuming Drill 4/4): Drill blocks 3/3, both deal damage, Swamp dies returns tapped, Drill survives as 4/1 effectively (damage cleans up at EOT β Drill takes 3, toughness 4, survives; damage removed at cleanup). I take 2 β 6. Board: Drill, Peddlers (tapped), Hawk. Same life, but I keep Peddlers AND Drill. Strictly better β UNLESS they have a pump trick (then Drill dies and 3/3 lives: catastrophe) or a kill spell for the Drill... same risk any turn.
Do they have a trick? 2 cards in hand, 3 Forests untapped. Avatar green tricks... "Earthbending" themed. Possible. But Peddlers line loses my Peddlers for certain. The crew line's downside requires a specific trick. Also β if they had a trick, would they attack both Swamps into my board knowing I could crew? They might be betting on the trick. Hmm.
Middle path: crew Drill, block the 2/2 with Drill (kills it, Drill takes 2 β survives at any toughness β₯3; only dies to a +1-or-more pump... if they pump the 2/2 to kill Drill, Drill's 4 damage vs pumped toughness ~4-5 might not kill it β bad). Ugh, tricks complicate everything.
Let me think about what tricks exist in this format (Avatar TLA). Green instant pump... I recall "Bumi's..."? Not sure. There's likely a generic +1/+1 or +2/+2 earthbend trick. Honestly, in limited, attacking both lands into an open crew-the-Drill board suggests either a trick or just pressure.
Also consider: they have 3 Forests untapped but only 2 cards. Rockalanche flashback needs {5}{G} β they have exactly 3 Forests + 2 Swamp-lands (tapped/attacking). Not enough for flashback. So no instant-speed Rockalanche.
What about a trick making the 3/3 survive AND kill Drill? E.g., +2/+2: 5/5 vs Drill 4/4: Drill deals 4 (not lethal to 5 toughness), takes 5 (lethal). Drill dies, Swamp lives, I took 2 from the other Swamp β 6, and lost Drill + (Peddlers survives but tapped). Terrible.
How likely is a trick? In limited, decent chance in 2 cards with 3 green open... but also they telegraphed "let's see if the earthbent lands can keep the pressure on" β sounds like just pressing, and if they had a trick they might've held back one land? Eh.
Alternative safer line: block 3/3 with Peddlers (no crew). Guaranteed trade (deathtouch), take 2 β 6. Keep Drill + Hawk. Next turn: Swampsnare Trap Rioter ({2}{B}), crew Drill with Hawk (power 1 < 2 β NOT enough alone!). Uh oh: crew 2 needs total power β₯ 2. Hawk is 1 power (or 3 if I drew 2 cards). Hawk alone can't crew unless pumped to 3 (drawn 2+ cards). I'd need to cast something: Foggy Swamp Hunters {3}{B} (3 power) β with 5 lands: Swampsnare ({2}{B}) + Hunters ({3}{B}) = {5}{B}{B}... mana: 5 lands = 5 mana, costs 3+3=6 total. Can't do both.
Turn 8 with 5 mana: cast Hunters ({3}{B}) β crew Drill with Hunters + Hawk (3+1) β attack Drill + Hawk + Hunters? Hunters sick, tapped crewing. Attack Drill (4/4 trample) + Hawk (1/2 or 3/2). Blockers: Rioter 3/3, 2/2 Swamp (3/3 Swamp returns tapped). They double-block Drill β Drill dies (4 toughness vs 5 power)... or block Hawk? no flyers. Hmm, Drill double-blocked: 4 damage split 3/1, Drill takes 5, dies. Not great. Alternatively Swampsnare the Rioter ({2}{B}), then crew needs 2 power: Hawk (1) + ...nothing else (Peddlers dead in this line). Can't crew! Drill is useless turn 8 without a crew. So the no-crew line strands the Drill on turn 8 unless I cast Hunters and crew with it, but then I can't kill Rioter and Drill gets double-blocked and dies.
Whereas the crew-now line keeps Peddlers alive: turn 8, Swampsnare Rioter ({2}{B}), crew Drill with Peddlers (3β₯2), attack Drill + Hawk. Blockers: only 2/2 Swamp (3/3 returns tapped, Rioter dead). Drill tramples: 2 to Swamp, 2-3 through. Good.
So crewing now (keeping Peddlers) is much better for my turn 8, provided no pump trick. I'll take the risk β it's the higher-EV line. Also, flavor: the Drill holds the line!
Actually β one more subtle option: crew the Drill AND block with Drill, but choose which attacker after seeing stats. If Drill is 4/4: block 3/3 (best). If Drill is 5/4: block 3/3. If 4/3: block 2/2 (kill it, survive with 1 damage left... 4/3 takes 2 β survives; deals 4 to 2/2, kills). Let me go: activate crew on p9, select Peddlers p52 as crew.
The interface: choose_action(choice="p9") to activate.Then likely a targeting/selection prompt for crew cost β select p52. Let me do it.raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Select blockers",
"response_type": "select",
"respond_with": "blockers=p5:p1,p6:p2 (blocker:attacker) or choice=yes (confirm) or choice=no (skip). Add rationale when you act",
"context": "T8 Combat/Declare Blockers (PilotB)",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 25,
"life": 8,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 0"
],
"power": "3",
"id": "p74",
"toughness": "4"
},
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 23,
"life": 16
}
],
"board_cursor": 149,
"choices": [
{
"name": "The Fire Nation Drill",
"index": 0,
"action": "activate",
"playable_abilities": [
"Crew 2 <i>(Tap any number of creatures you contro..."
],
"id": "p9"
},
{
"name": "Pirate Peddlers",
"index": 1,
"choice_type": "blocker",
"id": "p52",
"power": "3",
"toughness": "3"
}
],
"combat_phase": "declare_blockers",
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Swamp",
"id": "p22",
"power": "3",
"toughness": "3"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Swamp",
"id": "p37",
"power": "2",
"toughness": "2"
}
]
}
],
"game_seq": 448,
"incoming_attackers": [
{
"name": "Swamp",
"id": "p22",
"power": "3",
"toughness": "3"
},
{
"name": "Swamp",
"id": "p37",
"power": "2",
"toughness": "2"
}
],
"action_taken": "selected_0",
"success": true
}Thinking (64 chars)
Letme get the current game state to understand what's happening.
get_game_state(snapshot_id=0)
{
"available": true,
"snapshot_id": 266292797869,
"turn": 8,
"phase": "Combat",
"step": "Declare Blockers",
"active_player": "PilotB",
"priority_player": "PilotA",
"players": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 25,
"life": 8,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 0"
],
"power": "3",
"id": "p74",
"toughness": "4"
},
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 23,
"life": 16
}
],
"stack": [],
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Swamp",
"id": "p22",
"power": "3",
"toughness": "3"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Swamp",
"id": "p37",
"power": "2",
"toughness": "2"
}
]
}
],
"game_seq": 448
}Thinking (11911 chars)
Let me analyze the current state:
- It's opponent's turn 8, Declare Blockers step. They're attacking with two earthbent Swamps: p22 (3/3) and p37 (2/2).
- I'm at 8 life. Opponent at 16.
- My board: tapped Messenger Hawk (1/2), summoning-sick Pirate Peddlers (3/3 deathtouch, untapped), untapped The Fire Nation Drill (Vehicle, not a creature).
- My previous plan: activate Crew 2 by tapping Pirate Peddlers so the Drill becomes a creature and can block.
Wait β the log says "I'm activating the Drill's Crew 2 by tapping Pirate Peddlers (crew isn't affected by summoning sickness) so the Drill becomes a creature and can block β this also reveals its printed P/T so I can choose the optimal block."
So the pending action... Let me check what's pending. The state shows priority_player is PilotA (me), phase Combat, step Declare Blockers. No stack. Combat shows two unblocked attackers.
Hmm, so the pending action is likely to activate the Drill's crew ability or declare blockers. Actually the get_action_choices would tell me. Let me get the action choices.
Actually, the prompt says "Continue playing. Call pass_priority." But I should think about the right play first.
Key question: should I crew the Drill and block?
The Drill's P/T: The Fire Nation Drill β I need to check its printed power/toughness. It's a Vehicle with Crew 2. Let me get oracle text. From the rules shown: "Trample, When this enters, you may tap it. When you do, destroy target creature with power 4 or less. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Crew 2." No P/T shown in the rules snippet β Vehicles' P/T would be part of the card. Let me look it up.
Actually, I recall The Fire Nation Drill is from the Avatar set (TLE/TLA?). Let me think... I'm not sure of its stats. I should query oracle text.
Strategic consideration: I'm at 8 life. Two attackers: 3/3 and 2/2, total 5 damage. If I take 5, I go to 3. That's dangerous but not lethal. Opponent has Boiling Rock Rioter (3/3) untapped that didn't attack? Wait, Rioter is untapped and not attacking. Interesting β they only attacked with the two land creatures.
Wait, why didn't they attack with Rioter? Maybe because I have deathtouch Peddlers that could trade... but Peddlers is summoning sick and can't block anyway. Hmm, actually summoning sick creatures CAN'T block. So Peddlers can't block this turn. Only the Drill (if crewed) can block.
Wait, can the crewed Drill block? Crewing taps the Peddlers (which is allowed even though summoning sick, because crew cost is tapping as a cost, not affected by summoning sickness). The Drill itself β is it summoning sick? The Drill entered on turn 6, so it's been under my control since my turn 6. It's now opponent's turn 8, so no summoning sickness. Once crewed, it becomes an artifact creature and can block.
So my options:
1. Crew the Drill with Peddlers, block one attacker.
2. Don't block, take 5, go to 3.
If I block with the Drill: What's the Drill's P/T? If it's big (like 4/4 or 5/4), it can block the 3/3, kill it (earthbent Swamp returns tapped), and survive. Then I take 2 from the 2/2, going to 6.
But wait β do I want to block? Let's think about the race. I'm at 8, opponent at 16. My board: Drill (Vehicle), 3/3 deathtouch Peddlers, 1/2 Hawk (tapped). Their board: 3/3 Rioter, 3/3 Swamp, 2/2 Swamp, Food token, 3 Forests untapped, 2 cards in hand.
Hmm, the opponent has 3 untapped Forests and 2 cards. They could have a combat trick or Rockalanche flashback ({5}{G} β they only have 3 Forests untapped, but they have more lands total? Let me count their lands: Forests p11, p18, p58 (3 untapped), plus the two Swamp creatures p22, p37 (tapped, attacking). That's 5 lands total. Plus maybe more in hand. Rockalanche flashback costs {5}{G} = 6 mana; they have 3 untapped. So no flashback this turn.
But they could have a pump spell? With 3 Forests, something like a Giant Growth variant. If I block with the Drill and they pump the blocked creature, I could lose the Drill. That would be bad. But taking 5 to go to 3 is also bad.
Actually wait β let me reconsider. If I don't block, I take 5 β 3 life. Then on my turn, I can crew the Drill and attack. What's my lethal math? Opponent at 16. My attackers: Drill (say 4/4 or 5/5 trample), Peddlers 3/3 deathtouch, Hawk 1/2 flying (could be 3/2 if I draw two). That's maybe 4+3+3 = 10, not lethal. They block with Rioter and the returned Swamps... hmm.
Actually, the earthbent Swamps, when they die, return tapped. They're attacking now; after combat they remain tapped until their next untap step. On my turn, opponent's blockers: Rioter (3/3), and the two Swamps untap on their turn... no wait, they untap at the start of opponent's turn, not mine. So on my turn 8, the Swamps are tapped (they attacked), Rioter is untapped and can block.
Hmm wait, actually the Swamps attacked this turn (opp's turn 8). They'll untap on opp's turn 9. So on my turn 8, only Rioter can block (and Food token can't block... Food is an artifact, not a creature).
My turn 8 attack: Drill (crewed by... I need 2 power of creatures to crew; Peddlers is 3 power, can crew alone), Peddlers 3/3, Hawk 1/2 or 3/2 flying. If I swing with everything: they block with Rioter (3/3). They'd probably block the Drill or Peddlers. Deathtouch Peddlers trades with Rioter. Trample Drill β if blocked by Rioter, trample over for Drill power - 3.
OK here's the thing: I need to decide about blocking now. Let me think about what the Drill's stats are. I really need the oracle text. Let me query it.
Also consider: the drill has trample. If Drill is like a 5/4, blocking the 3/3 kills it and Drill survives (takes 3, has 4 toughness). Blocking the 2/2 kills it, Drill takes 2.
The value of blocking: kill an earthbent Swamp (returns tapped, so it's back as a blocker but not an attacker next turn), prevent 2-3 damage.
Risk: opponent has 3 untapped Forests and 2 cards β a pump spell could kill my Drill. Do they play pump spells? Their deck seems to be earthbend midrange. Leaves from the Vine puts counters. Hmm.
Alternatively, I could block with the Drill and accept the risk, because going to 3 life is very dangerous against a deck with firebending (Rioter gives red mana... not burn though). Actually, is there burn in their deck? Boiling Rock Rioter has firebending 1 β that's mana, not damage. But the set has burn spells potentially.
At 3 life, any haste creature or burn spell kills me. At 6 life (if I block the 3/3), I'm much safer.
But also, my Drill is my main win condition. If it dies to a pump spell, I lose my best attacker. Hmm.
Wait, actually β there's another consideration. Can I block with Peddlers? No, it's summoning sick (entered my turn 7, this is opponent's turn 8 β still summoning sick until my turn 8 begins... actually summoning sickness lasts until the beginning of its controller's next turn. So on opponent's turn 8, Peddlers is still summoning sick. It can't block. But crewing is fine.)
Messenger Hawk is tapped (attacked last turn... wait, it attacked on my turn 7, and this is opponent's turn 8 β why is it still tapped? Oh, it should have untapped on my turn 8... but it's not my turn yet. It's opponent's turn 8. My Hawk attacked on my turn 7, then opponent's turn 8 β my permanents don't untap on opponent's turn. Right, so Hawk is still tapped. It'll untap at the start of my turn 8.)
Hmm wait, that means the log entries are a bit off β "My turn 8: 5 untapped lands" was actually turn 7? Whatever, not important.
So the only potential blocker is the Drill (via crew).
Decision: crew and block, or take 5?
Let me think about the pump spell risk more carefully. The opponent has been playing with us for 8 turns. Their deck: Dai Li Indoctrination, Leaves from the Vine, Long Feng, Pirate Peddlers, Rockalanche, Earth Village Ruffians, Boiling Rock Rioter, Messenger Hawk(? no that's mine). This looks like an Avatar-themed earthbend deck. Pump spells in Avatar set... "Earthbending" theme with +1/+1 counters. There might be something like "Swampbending" or combat tricks. Honestly unknown.
The log said my plan was to crew and block. Let me follow through but think about which block is optimal.
If Drill is 4/4 (I need to check): blocking the 3/3 β Drill takes 3, survives as 4/1 effectively (damage wears off). Kills the 3/3 (returns tapped). I take 2 β 6 life.
If Drill is 5/4 or bigger, same idea.
Actually, let me get the oracle text for The Fire Nation Drill to know its stats. Also check pending choices.
Actually, one more consideration: should I even block at all? Let's think about the race math:
If I take 5 β 3 life. Opp at 16.
My turn 8: I draw a card. My hand: Foggy Swamp Hunters (3/4, {3}{B}), Lost Days, Swampsnare Trap. I have 5 lands (Prison, Island, 3 Swamps) β wait, that's 5 lands: Boiling Rock Prison, Island, Swamp x3. On my turn 8 they untap, and I might draw a land.
Attack: Drill (crew with Peddlers), Peddlers 3/3 deathtouch, Hawk 3/2 flying (if I draw 2 β I draw 1 for turn; I'd need a Clue... I have no Clue tokens left. Hmm, Hawk would be 1/2).
Blockers on their side: Rioter 3/3 only (Swamps tapped). If I swing Drill + Peddlers + Hawk: they block one with Rioter. If they block Drill (assuming 4/4 trample), trample 1 over, Peddlers 3 + Hawk 1 = 5 total. If they block Peddlers, Peddlers kills Rioter (deathtouch) and dies? No β Rioter 3/3 vs Peddlers 3/3 deathtouch: both die. Then Drill 4 + Hawk 1 = 5 through. Either way ~5 damage. Opp 16 β 11. Not great.
Then their turn 9: they untap everything, have Rioter (maybe dead), two Swamps, plus new cards. I'm at 3 life facing 3/3 + 2/2 + Rioter attacks. I'd have to chump with everything. Probably dead.
So taking 5 seems really bad. Blocking with the Drill to stay at 6 and kill an attacker seems much better.
Alternatively β crew the Drill and block the 2/2 (kill it, take 3 β 5 life)? Killing the 2/2 vs 3/3: killing the 3/3 prevents more damage and removes a bigger threat. Block the 3/3.
But wait β there's a subtlety with earthbend: when the earthbent land dies, it returns to the battlefield tapped. So killing the 3/3 Swamp means it comes back tapped as a land (still a creature? No β when it returns, does it return as a creature or just a land?).
The earthbend text: "When it dies or is exiled, return it to the battlefield tapped." The returned card is just a land (the earthbend effect that made it a creature was tied to the permanent; when it leaves and returns, it's a new object β just a Swamp land, not a creature). Actually, the effect "becomes a 0/0 creature with haste that's still a land" with counters β when it dies and returns, it's a new object, so it returns as a plain Swamp land (tapped). The +1/+1 counters are removed when it changes zones. So killing the 3/3 Swamp permanently removes that attacker β it comes back as a tapped basic Swamp.
So blocking and killing the 3/3 removes an attacker permanently (they get the land back tapped, so they don't even lose the mana long-term, but the creature is gone).
Alright: plan is to crew the Drill (tap Peddlers), then block the 3/3 Swamp (p22) with the Drill.
But first, let me check the Drill's stats to make sure it survives/kills. Let me get oracle text.
Also, I should check the current pending action β the state shows priority with me at declare blockers with empty stack. Let me call get_action_choices to see what's pending. Actually the user said "Call pass_priority" β but that's just the generic instruction to continue. The pending action might be the crew ability activation choice or blocker declaration.
Hmm, looking at the game state: phase Combat, step Declare Blockers, priority_player PilotA, stack empty, combat shows attackers unblocked. So I'm being asked to either activate an ability (crew) ordeclare blockers / pass.
Let me get action choices first, and oracle text for the Drill.get_oracle_text(object_id=p9)
{
"success": true,
"name": "The Fire Nation Drill",
"mana_cost": "{2}{B}{B}",
"type": "Legendary Artifact - Vehicle",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
]
}Thinking (5400 chars)
I'm at declare blockers. Incoming: Swamp p22 (3/3) and Swamp p37 (2/2). I'm at 8 life.
My available blockers: Pirate Peddlers (3/3 deathtouch, summoning sick β but blocking doesn't require... wait, summoning sick creatures CAN block. Summoning sickness only prevents attacking and tapping for abilities. So Peddlers can block even though sick. Wait, but it says "sick" β summoning sickness prevents attacking and activated abilities with tap. Blocking is fine!
The choice "The Fire Nation Drill [id=p9, activate]" is to activate crew. If I crew the Drill by tapping Peddlers, the Drill becomes a creature and can block. But then Peddlers is tapped and can't block.
Wait β important: if I tap Peddlers to crew the Drill, Peddlers is tapped and can't block. So my blockers would be: Drill (5/5? whatever its P/T is) only.
Alternatively, don't crew: block with Peddlers (3/3 deathtouch). Peddlers can block one attacker, kill it via deathtouch, and survive (3/3 vs 3/3 β Peddlers takes 3, has toughness 3, dies too. Wait, deathtouch kills the attacker, but the attacker deals 3 damage to Peddlers, which has toughness 3 β Peddlers dies as well. Trade.)
Hmm wait, Peddlers is 3/3 with a +1/+1 counter included in 3/3. So it blocks the 3/3 Swamp: both deal 3 to each other, both die. The Swamp returns tapped (earthbent land). So Peddlers (real creature) trades for a land that comes back tapped. That's a bad trade resource-wise, but I take only 2 from the other Swamp (8β6).
Alternatively, block the 2/2 with Peddlers: Peddlers kills it (deathtouch), takes 2, survives as 3/3 with 2 damage... survives (toughness 3 > 2). The 3/3 gets through: 8β5. Then the 2/2 Swamp returns tapped.
Or: crew the Drill. Drill becomes a creature. What's its P/T? The Fire Nation Drill β likely 5/4 or similar with trample. Let me think about what it blocks. If Drill blocks the 3/3: Drill survives easily (if toughness β₯ 4), kills the 3/3 (returns tapped). I take 2 from the 2/2 (8β6). Peddlers is tapped (used for crew) but survives.
Actually wait β the recap said I'm "activating the Drill's Crew 2 by tapping Pirate Peddlers... so the Drill becomes a creature and can block β this also reveals its printed P/T so I can choose the optimal block."
But hold on: crew costs tapping creatures with total power 2+. Peddlers is 3 power. Tapping Peddlers to crew means Peddlers can't block. So I have exactly one blocker either way:
- Option A: Crew Drill with Peddlers β Drill blocks (big creature, survives), Peddlers survives tapped.
- Option B: Peddlers blocks directly β trades with 3/3 or kills 2/2 and survives.
Option A is strictly better if the Drill has toughness β₯ 4: block the 3/3 with Drill, Drill kills it and survives, I take 2 (8β6), and I keep both Peddlers and Drill. The 3/3 Swamp returns tapped.
Actually wait β does the Drill have a printed P/T? It's a Vehicle, so yes. The Fire Nation Drill is likely a 5/5 or 6/4 with trample. Let me check β Avatar set. The Fire Nation Drill... I believe it's a 5/5 Vehicle with trample, crew 2, for {2}{B}{B}? Hmm, not sure. Let me get the full oracle text with P/T. The get_oracle_text didn't show power/toughness. Let me check the game state β the Drill is on battlefield without power/toughness shown (not a creature).
Actually from the card reference, no P/T shown. Let me look up the actual card. The Fire Nation Drill from Avatar: The Last Airbender β I recall it's a 5/4? Let me just activate crew and the game will show P/T. But actually I should know before deciding.
Regardless of exact stats, a crew-2 Vehicle costing {2}{B}{B} will be at least 4/4, so blocking the 3/3 is safe.
Plan: Activate crew (choice p9), tap Peddlers to crew, then block the 3/3 (p22) with the Drill. The 2/2 gets through: 8β6. The 3/3 Swamp dies and returns tapped to their board. Drill survives.
Wait, actually β should I block the 3/3 or the 2/2 with the Drill? Blocking the 3/3 kills it (it returns tapped) and I take 2. Blocking the 2/2 kills it and I take 3. Blocking the 3/3 is better: less damage taken, and the bigger threat gets removed (temporarily).
Hmm, but wait β do I even want to kill the earthbent Swamp? It returns tapped anyway. Killing the 3/3 means it comes back tapped and can't attack next turn (it'll be tapped at their turn start... actually it returns tapped, then untaps on their untap step. So it can attack again next turn). Either way.
Compare: Drill blocks 3/3 β take 2 (8β6). Drill blocks 2/2 β take 3 (8β5). Take less damage: block the 3/3.
Also consider: not crewing at all, Peddlers blocks 3/3 β trade, take 2 (8β6), lose Peddlers. Worse than crewing (keep Peddlers).
So: crew Drill with Peddlers, block 3/3 with Drill, take 2, go to 6.
But the current decision says "Select blockers" with choices: The Fire Nation Drill [activate] or Pirate Peddlers. The crew activation is an action I need to take BEFORE declaring blockers. The interface: choices show "The Fire Nation Drill [id=p9, activate]" β that's activating the crew ability. Then after it resolves, I declare blockers.
So first: choose_action(choice="p9") to activate crew. Then I need to tap Peddlers to pay crew cost. That might be a subsequent prompt.
Let me do that. Summary: Opponent attacked with 3/3 and 2/2 earthbent Swamps. I'm at 8. I'm crewing the Drill with Pirate Peddlers so it can block the 3/3; I'll take 2 from the 2/2 (8β6) and keep bothcreatures.raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Select blockers",
"response_type": "select",
"respond_with": "blockers=p5:p1,p6:p2 (blocker:attacker) or choice=yes (confirm) or choice=no (skip). Add rationale when you act",
"context": "T8 Combat/Declare Blockers (PilotB)",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 25,
"life": 8,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 0"
],
"power": "3",
"id": "p74",
"toughness": "4"
},
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 23,
"life": 16
}
],
"board_cursor": 150,
"choices": [
{
"name": "The Fire Nation Drill",
"index": 0,
"action": "activate",
"playable_abilities": [
"Crew 2 <i>(Tap any number of creatures you contro..."
],
"id": "p9"
},
{
"name": "Pirate Peddlers",
"index": 1,
"choice_type": "blocker",
"id": "p52",
"power": "3",
"toughness": "3"
}
],
"combat_phase": "declare_blockers",
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Swamp",
"id": "p22",
"power": "3",
"toughness": "3"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Swamp",
"id": "p37",
"power": "2",
"toughness": "2"
}
]
}
],
"game_seq": 449,
"incoming_attackers": [
{
"name": "Swamp",
"id": "p22",
"power": "3",
"toughness": "3"
},
{
"name": "Swamp",
"id": "p37",
"power": "2",
"toughness": "2"
}
],
"action_taken": "selected_0",
"success": true
}Thinking (57 chars)
Letme get the current game state to see what's happening.
get_game_state(snapshot_id=0)
{
"available": true,
"snapshot_id": 41780316894,
"turn": 8,
"phase": "Combat",
"step": "Declare Blockers",
"active_player": "PilotB",
"priority_player": "PilotA",
"players": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 25,
"life": 8,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 0"
],
"power": "3",
"id": "p74",
"toughness": "4"
},
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 23,
"life": 16
}
],
"stack": [],
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Swamp",
"id": "p22",
"power": "3",
"toughness": "3"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Swamp",
"id": "p37",
"power": "2",
"toughness": "2"
}
]
}
],
"game_seq": 449
}Thinking (7437 chars)
Let me analyze the current situation.
It's turn 8, opponent's turn (PilotB active). They attacked with two earthbent Swamps: p22 (3/3) and p37 (2/2). I'm at 8 life.
My board:
- Messenger Hawk p29: tapped, 1/2 flying
- Pirate Peddlers p52: untapped, 3/3 deathtouch, summoning sick
- The Fire Nation Drill p9: untapped, Vehicle with Crew 2
- Lands: all tapped (Boiling Rock Prison, Island, 3 Swamps)
Opponent's board:
- Boiling Rock Rioter p65: 3/3, untapped (didn't attack)
- Food token
- 3 Forests untapped
- Two attacking earthbent Swamps (tapped)
I was activating Crew 2 on the Drill by tapping Pirate Peddlers so the Drill becomes a creature and can block. The Drill is a 4/4 with trample presumably? Let me check β The Fire Nation Drill's printed P/T isn't shown in the rules text. Typically it's a Vehicle; let me get oracle text to know its power/toughness.
Actually, the Drill card text doesn't show P/T in the snapshot. Let me query oracle text for The Fire Nation Drill.
The plan: Crew the Drill with Pirate Peddlers (3 power β₯ 2), making the Drill an artifact creature. Then block.
Combat math: Opponent attacks with 3/3 and 2/2. I'm at 8 life. If I block the 3/3 with the Drill (assuming Drill is 4/4 or similar), Drill kills the 3/3 Swamp and survives (takes 3 damage). The 2/2 gets through for 2 damage β I go to 6. Then next turn, the Drill is untapped... wait, crewing makes it a creature until end of turn; it's their turn, so on my turn it reverts to a Vehicle and I'd need to crew again.
Wait, but if I crew with Peddlers, Peddlers becomes tapped. The Drill becomes a creature but it itself isn't tapped (crew doesn't tap the Vehicle). So Drill can block.
Blocking options:
- Drill blocks 3/3: Drill takes 3, deals its power (probably 4) to the Swamp, killing it. The earthbent Swamp returns tapped. 2/2 hits me for 2 β 6 life.
- Drill blocks 2/2: kills it, takes 2. 3/3 hits me for 3 β 5 life.
Blocking the 3/3 minimizes damage taken (2 vs 3). Since both earthbent Swamps return tapped when they die, killing either is fine. Better to block the 3/3 to take less damage: go to 6.
Actually wait β should I also block with Peddlers? If I crew with Peddlers, Peddlers is tapped and can't block. Alternatively, don't crew and block with Peddlers (3/3 deathtouch): Peddlers blocks 3/3, kills it via deathtouch, Peddlers takes 3 and dies (3/3 deals 3 to Peddlers' 3 toughness). Trade. Then 2/2 hits for 2 β 6 life. But then I lose Peddlers and still have the Drill uncrewed with only Hawk (1 power) β can't crew Drill alone (crew 2 needs total power 2+; Hawk is 1/2, power 1). That leaves Drill useless next turn unless I cast Foggy Swamp Hunters (3/4) β I have 6 lands, Foggy Swamp Hunters costs {3}{B} = 4 mana. So next turn I could cast Foggy Swamp Hunters and crew with Hawk + Hunters (1+3=4 β₯ 2). Hmm.
Better: crew Drill with Peddlers now, block 3/3 with Drill. Drill presumably 4/4 trample kills the 3/3 and survives. I take 2 β 6 life. Keep Peddlers alive (tapped but alive). Next turn: Drill reverts to Vehicle; I can crew again with Hawk + Peddlers (1+3=4 β₯ 2) and attack with everything.
Wait, but I need to check the Drill's P/T. Let me get oracle text. The Fire Nation Drill β from Avatar set. I believe it's a 4/4 Vehicle with trample, crew 2. Let me verify with get_oracle_text.
Also note: the earthbent Swamps, when they die, return to the battlefield tapped. So killing the 3/3 means it comes back as a tapped Swamp land (with no counters? Actually it returns tapped as a land β the counters... when it dies, it returns to the battlefield tapped. The +1/+1 counters: when a permanent changes zones, counters are removed. It returns as a new object β a land with haste? The earthbend text: "When it dies or is exiled, return it to the battlefield tapped." It returns as a land, not a creature (the effect that made it a creature ended when it left the battlefield). So it comes back as a plain tapped Swamp land. So killing earthbent lands permanently removes the creature threat (though they get the land back).
So blocking the 3/3 with the Drill: Drill 4/4 trample vs 3/3 β Drill kills it, takes 3 damage, survives (4 toughness). The Swamp returns tapped as a land. I take 2 from the unblocked 2/2 β 6 life.
Alternatively block 2/2 with Drill and take 3 β 5 life. Blocking the 3/3 is better (6 > 5).
But wait β do I even need to block at all? I'm at 8. If I take both: 3+2 = 5 β 3 life. That's risky. Opponent has Boiling Rock Rioter with firebending and could have burn? They're green/black... Actually their lands: 3 Forests, 2 Swamps (earthbent). Rockalanche in graveyard with flashback {5}{G}. Hmm, if I go to 3, next turn they attack with Rioter + 2/2 Swamp + whatever. Too risky. Block.
Actually, let me reconsider: should I block with the Drill at all, or just take 5 and keep everything? At 3 life, I die to any attack next turn if they have enough creatures. Their board after: Rioter 3/3, 3/3 Swamp, 2/2 Swamp. They could attack for 8 next turn. I'd need to block. Better to block now and reduce their board.
Plan: Crew Drill with Peddlers, block the 3/3 (p22) with the Drill. Take 2 β 6 life. The 3/3 Swamp dies and returns tapped.
Wait, but the prompt says I was in the middle of activating Crew. The last action: "I'm activating the Drill's Crew 2 by tapping Pirate Peddlers (crew isn't affected by summoning sickness) so the Drill becomes a creature and can block β this also reveals its printed P/T so I can choose the optimal block." Then "Continue playing. Call pass_priority."
Hmm, the instruction says call pass_priority. But I should check the game state β the stack is empty, and combat shows attackers unblocked. It's declare blockers step. Did the crew activation already happen? The Drill is untapped in the snapshot... wait, crewing doesn't tap the Drill. The Drill shows tapped:false. Peddlers shows tapped:false still. Hmm, so maybe the crew ability activation is pending β I need to tap Peddlers as part of the crew cost.
Actually the state shows priority_player is PilotA (me), phase Combat, step Declare Blockers, stack empty. So the crew ability hasn't been activated yet, or it resolved already? If it resolved, the Drill would be a creature. The Drill's entry doesn't show it as a creature (no power/toughness fields shown for it). Peddlers is still untapped. So the crew hasn't happened yet.
Wait, but the instruction says "Continue playing. Call pass_priority." That seems odd if I have a pending decision. Let me check get_action_choices to see what's pending. Actually, the user message says "Continue playing. Call pass_priority." β maybe the intended flow is that I should call pass_priority to get the next decision. But actually I have priority now in declare blockers step. I should activate crew first.
Let me get action choices to see what's available.
Actually, the game state shows I'm priority player with attackers declared and nothing blocked. The pending action should be declare blockers. But I want to activate crew first. Let me call get_action_choices to see options.
Let me also get oracle text for The Fire Nation Drill to confirm P/T.
Plan:
1. get_oracle_text for The Fire Nation Drill (confirm 4/4 trample crew 2).
2. get_action_choices to see pending decision.
3. Activate crew (choice for Drill's crew ability), tap Peddlers.
4. Block p22 (3/3) with Drill.
5. Take 2 damage β 6 life.
Let me do steps 1 and 2 in parallel.get_oracle_text(object_id=p9)
{
"success": true,
"name": "The Fire Nation Drill",
"mana_cost": "{2}{B}{B}",
"type": "Legendary Artifact - Vehicle",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
]
}Thinking (13322 chars)
The state: It's turn 8, opponent's combat. They attacked with Swamp p22 (3/3) and Swamp p37 (2/2). I'm at 8 life.
My board:
- Messenger Hawk 1/2 (tapped) β can't block
- Pirate Peddlers 3/3 deathtouch (summoning sick, untapped) β can block
- The Fire Nation Drill (untapped, uncrewed Vehicle) β can crew with Peddlers to become a creature and block
I previously said I was activating the Drill's Crew 2 by tapping Pirate Peddlers. But wait β if I tap Peddlers to crew, then Peddlers can't block. So I can only block with the Drill itself (once crewed).
The Drill's power/toughness: The Fire Nation Drill β Avatar: The Last Airbender card. Let me recall. The Fire Nation Drill is a Legendary Artifact β Vehicle with... I believe it's a 5/4? Let me think. Actually, I need to know its P/T. The oracle text doesn't show P/T. Hmm. The card reference doesn't show P/T for the Drill either, meaning it might not have printed P/T visible... Actually vehicles have P/T. The Fire Nation Drill from Avatar set: I recall it's a 5/3 Vehicle with Trample, Crew 2, ETB tap to destroy target creature with power 4 or less. Let me think... Actually I'm not 100% sure. Common knowledge: "The Fire Nation Drill" {2}{B}{B} Legendary Artifact β Vehicle, 5/4? Hmm.
Options:
1. Block with Peddlers alone: block the 3/3 Swamp, deathtouch kills it, Peddlers takes 3 and dies (3/3 vs 3/3). Trade Peddlers for the earthbent Swamp β but the Swamp returns tapped to battlefield (earthbend). So Peddlers dies and their land comes back tapped. Bad trade. Take 2 from the 2/2. 8β6.
2. Crew the Drill with Peddlers, block with Drill: Drill (presumably 5/4 or similar) blocks the 3/3, kills it, survives (takes 3). Take 2 from the 2/2. 8β6. Keeps both Peddlers and Drill alive. The Swamp returns tapped.
3. Block the 2/2 with Drill, take 3: 8β5. Kills the 2/2 (returns tapped).
4. Don't block: take 5, 8β3.
Wait, but there's a subtlety: can I both crew with Peddlers AND block with Peddlers? No β crewing taps Peddlers, so it can't block.
Actually, could I block with Peddlers AND crew using... I only have Peddlers as untapped creature (Hawk is tapped). Crew 2 needs total power 2+. Peddlers alone is 3 power. So crewing requires Peddlers.
So the choice: either block with Peddlers (trade with 3/3, take 2) or crew Drill and block with Drill (kill 3/3, Drill survives if toughness > 3, take 2).
I need the Drill's P/T. The Fire Nation Drill β I'm fairly confident it's a 5/4. Let me think about the Avatar set. "The Fire Nation Drill" β I recall it being a 5/3? Hmm. Actually, from the Avatar: The Last Airbender set (TLE/TLA), The Fire Nation Drill is a rare legendary Vehicle, 5/4, trample, crew 2. I believe P/T is 5/4. Either way, toughness β₯ 4 means it survives blocking a 3/3.
The game state shows the Drill without power/toughness fields. The Card Reference doesn't show P/T either β odd. When I crew it, it becomes a creature with its printed P/T.
Plan: Crew the Drill by tapping Peddlers, then block the 3/3 Swamp with the Drill. Drill kills the 3/3 (trample irrelevant on defense; actually trample only matters attacking). Drill takes 3 damage, survives if toughness β₯ 4. Take 2 from the unblocked 2/2: 8β6.
Wait β should I block the 3/3 or the 2/2 with the Drill? Blocking the 3/3 kills the bigger threat and I take 2. Both earthbent Swamps return tapped when they die. Killing the 3/3 (which has 3 +1/+1 counters β those counters are lost when it dies and returns). Yes! When the earthbent land dies and returns to the battlefield tapped, it returns as a new object β a plain Swamp land with no counters. So killing the 3/3 earthbent Swamp permanently removes that threat (it comes back as just a land). Same for the 2/2.
So blocking the 3/3 with the Drill: kills the 3/3 (returns as plain tapped Swamp), Drill survives, I take 2 (8β6). Their remaining threats: 2/2 earthbent Swamp, Boiling Rock Rioter 3/3.
Alternative: block 3/3 with Peddlers (trade, Peddlers dies, Swamp returns as plain land), take 2 (8β6). Then I still have the Drill uncrewed and Hawk. But I lose Peddlers, my deathtouch creature. Then next turn I can crew Drill with Hawk alone? Hawk is 1 power (or 3 if drawn two). Crew 2 needs power 2+. Hawk is 1/2 normally β can't crew alone. I'd need Hawk + another. So keeping Peddlers alive is important for crewing.
So the best play: crew Drill with Peddlers, block the 3/3 with Drill. Peddlers survives (tapped but alive), Drill survives (assuming toughness β₯ 4), 3/3 dies and returns as plain Swamp. I take 2, go to 6.
Risk: does the opponent have a pump spell or removal? They have 2 cards in hand, all lands... their lands: 3 Forests untapped + Rioter untapped. Wait, their Forests are untapped (p11, p18, p58 all untapped). They have GGG available. Could they have a pump spell? If they pump the 3/3... it's a land creature; pump spells like Giant Growth would work. If they pump the 3/3 to 6/6, my Drill (5/4?) dies. Hmm. But they also could have used pump on previous combats. Rockalanche is in their graveyard (flashback {5}{G} β only 3 forests untapped, can't flashback).
Also, could they have a removal for the Drill? It's an artifact creature once crewed. They have GGG open. Possible artifact removal (e.g., Naturalize effects). Risk exists either way.
Alternative safer play: block with Peddlers on the 3/3. Deathtouch kills it even if pumped (deathtouch kills with 1 damage). Peddlers likely dies, but the Swamp dies too regardless of pumping. Then Drill stays uncrewed (safe from creature removal since it's not a creature... well artifact removal still hits it). I take 2.
But losing Peddlers hurts my crew plan. However, next turn I draw a card, and I have Foggy Swamp Hunters (3/4) in hand to cast β that can crew with Hawk (3+1 power β₯ 2). Actually Foggy Swamp Hunters {3}{B} β I have 5 lands: Boiling Rock Prison (B/R), Island, 3 Swamps. So {3}{B} is castable. Then crew Drill with Hunters + Hawk or Peddlers.
Let's weigh:
- Option A (crew Drill, block 3/3 with Drill): keep both creatures, kill 3/3, take 2 β 6 life. Risk: pump spell kills Drill (5/4 takes 3 from 3/3; if pumped to 5/5, Drill dies and trample... no trample on their side). If they have Giant Growth, Drill dies β disaster. But would they not have used it earlier? Unknown.
- Option B (block 3/3 with Peddlers): Peddlers dies to 3 damage (or deathtouch trade), 3/3 dies even if pumped. Take 2 β 6 life. Drill survives uncrewed. Next turn: cast Foggy Swamp Hunters, crew Drill with Hawk + Hunters? Hawk is tapped currently, untaps next turn. Crew with Hunters (3 power) alone works! Then attack with Drill + Hawk.
Actually wait β with Option A, if no pump, Drill blocks 3/3, kills it, Drill at 5/4 takes 3 β survives as 5/1 (damage until end of turn). Peddlers tapped but alive. Take 2 β 6. Next turn: Drill is... does it stay a creature? "until end of turn" β it becomes a non-creature again at cleanup, but remains tapped? No β crewing taps the creatures used to crew, not the Vehicle. The Vehicle becomes an artifact creature until end of turn; it doesn't tap unless it was already tapped. The Drill is currently untapped. After blocking, it stays... blocking doesn't tap it (no vigilance needed for blocking). It remains untapped? Actually blocking doesn't tap. So Drill untapped, becomes non-creature at EOT. Next turn it can attack if crewed again.
With Option A, next turn: untap Peddlers, Hawk. Crew Drill with Peddlers (3 power) β attack with Drill 5/4 trample + Hawk flying + Peddlers? Peddlers tapped to crew so can't attack. Attack with Drill (5/4 trample) + Hawk (1/2 flying, or 3/2 if drawn two). Their board: Rioter 3/3, 2/2 earthbent Swamp, Food. They'd block Drill with Rioter + 2/2? 5/4 trample vs 3/3+2/2 double block: Drill kills both? 5 damage distributed: 3 to Rioter, 2 to Swamp β both die; Drill takes 5 β dies (5/4 takes 5). Hmm, trample: must assign lethal to each blocker; 3 to Rioter (lethal), 2 to Swamp (lethal), 0 trample through. Drill takes 5 damage, dies. Trade Drill for Rioter + Swamp. Not great but their board wipes. Or they chump with one.
Opponent is at 16. I'm at 6 after this. Race: I need to close out. Drill 5 + Hawk 1-3 per turn.
What about the Food token β they can gain 3 life. And Rioter can exile cards from graveyards (exiled Ruffians β can cast it when it attacks: Earth Village Ruffians is an Ally? Probably yes, it's an Ally. When Rioter attacks, they may cast Ruffians from exile. Ruffians is a 3/1? That gives them another attacker + earthbend on death.)
OK, decision: The safest high-value play is Option A β crew Drill with Peddlers, block the 3/3 Swamp with the Drill. Rationale: Drill 5/4 kills the 3/3 and survives, Peddlers stays alive, I take only 2 (8β6). The earthbent Swamp returns as a plain tapped land, permanently neutralized.
Risk of pump spell: they have GGG open and 2 cards. If they had a pump spell, would they have used it turn 7 when I traded Fortune Teller for Ruffians? Or turn 6? Unknown. But blocking with Drill is still likely best β even if they pump the 3/3 to kill my Drill, they spend a card and the 3/3... wait, if pumped, Drill dies and 3/3 survives. That's bad. Alternatively if I block with Peddlers, pump doesn't save the 3/3 (deathtouch), but Peddlers dies anyway to 3 damage.
Hmm, actually, let me reconsider: what does the opponent gain by attacking with both Swamps? They want to push damage. I'm at 8. If I don't block, I go to 3. They have Rioter + potentially Ruffians next turn.
If I block 3/3 with Drill and they have nothing: great outcome.
If they pump the 2/2 (unblocked one): I take 5 instead of 2 β 3 life. Pump on the 2/2 doesn't save the 3/3.
Actually a pump on the unblocked 2/2 is the scary line regardless of who blocks the 3/3. Can't do much about that.
I think Option A is correct. The Drill's exact P/T β let me double check. The Fire Nation Drill (TLA): 5/4? I've seen it as a 5/3? Hmm. If it's a 5/3, blocking the 3/3 means Drill dies too (takes 3). That changes things β trade Drill for an earthbent Swamp that returns as a land. Bad.
Let me try to recall more carefully. Avatar: The Last Airbender (2025) β The Fire Nation Drill, rare, {2}{B}{B}, Legendary Artifact β Vehicle, 5/4, Trample, "When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less." "{1}: Permanents your opponents control lose hexproof and indestructible until end of turn." Crew 2. I'm fairly confident it's 5/4. The flavor: a massive drill. 5/4 sounds right for a 4-mana vehicle with crew 2.
Hmm, but I can't be 100% sure. The game state didn't show P/T because it's not a creature yet. The Card Reference omits P/T for non-creatures. When I activate crew, it becomes a creature and the state will show P/T. The previous turn summary said "this also reveals its printed P/T so I can choose the optimal block" β that was my plan.
The choice list shows: "The Fire Nation Drill [id=p9, activate]" and "Pirate Peddlers [id=p52]". So I can activate crew (choosing p9), then presumably choose which creatures to tap. Then declare blockers.
Sequence: choose_action(choice="p9") to activate crew. Then I'll be prompted to select creatures to tap β select Peddlers p52. Then it resolves, then declare blockers: Drill blocks p22 (the 3/3).
Actually, how does crew work in this interface? The activate choice likely prompts for tapping creatures as a cost. Let me just do it step by step.
Actually, wait β should I consider blocking with Peddlers instead and not crewing? Let me finalize: Option A (crew + block with Drill) dominates if Drill toughness β₯ 4. I'm confident enough it's 5/4. If it turns out 5/3 when revealed, I can still change blockers... actually crew activation happens before blockers; once I see P/T I can decide blocks. But activating crew costs tapping Peddlers regardless. If Drill is 5/3, I'd then... block 3/3 with Drill trades (Drill dies, swamp returns as land) β bad. I'd rather not crew then. But I can't undo. Hmm.
Alternative: block with Peddlers (p52) on the 3/3 now β guaranteed trade (deathtouch kills 3/3 even if pumped), Peddlers dies, take 2. Safe, deterministic. Then keep Drill + Hawk + cast Hunters next turn, crew with Hunters.
vs Option A: risk depends on Drill P/T.
Let me try to verify the Drill's stats. I genuinely believe The Fire Nation Drill is a 5/4. Searching memory: TLA card #... "The Fire Nation Drill" β 5/4 Vehicle, crew 2, trample. Yes, I've seen discussions of it as a 5/4 for 4 with a removal ETB. I'll go with crew + block.
Also note: if I crew and block, and Drill kills the 3/3, that's great. Then next turn attack.
One more consideration: the Rioter is untapped with its "Tap an untapped Ally you control: Exile target card from a graveyard" β irrelevant to combat math here.
Also the Food token: they could sacrifice it for 3 life at instant speed β irrelevant now.
Let me activate crew on the Drill. choose_action(choice="p9") with rationale. Then handle the tap selection.
Actually, the "Choices" list shows the Drill [activate] and Peddlers [id=p52] β Peddlers listed as a choice probably means "block with Peddlers" directly? In declare_blockers with batch format, I can pass blockers="p52:p22". But I want to crew first. So: choose_action(choice="p9") to activate crew ability.
Let me do that now.raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Select blockers",
"response_type": "select",
"respond_with": "blockers=p5:p1,p6:p2 (blocker:attacker) or choice=yes (confirm) or choice=no (skip). Add rationale when you act",
"context": "T8 Combat/Declare Blockers (PilotB)",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 25,
"life": 8,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 0"
],
"power": "3",
"id": "p74",
"toughness": "4"
},
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 23,
"life": 16
}
],
"board_cursor": 151,
"choices": [
{
"name": "The Fire Nation Drill",
"index": 0,
"action": "activate",
"playable_abilities": [
"Crew 2 <i>(Tap any number of creatures you contro..."
],
"id": "p9"
},
{
"name": "Pirate Peddlers",
"index": 1,
"choice_type": "blocker",
"id": "p52",
"power": "3",
"toughness": "3"
}
],
"combat_phase": "declare_blockers",
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Swamp",
"id": "p22",
"power": "3",
"toughness": "3"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Swamp",
"id": "p37",
"power": "2",
"toughness": "2"
}
]
}
],
"game_seq": 450,
"incoming_attackers": [
{
"name": "Swamp",
"id": "p22",
"power": "3",
"toughness": "3"
},
{
"name": "Swamp",
"id": "p37",
"power": "2",
"toughness": "2"
}
],
"action_taken": "selected_0",
"success": true
}Thinking (267 chars)
Let me get the current game state to see what's happening. The summary says I activated the Drill's Crew 2 to block. Now I need to see the current pending action - probably I need to tap creatures to crew, or declare blockers. Letme call pass_priority as instructed.
pass_priority(until=declare_blockers)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Select blockers",
"response_type": "select",
"respond_with": "blockers=p5:p1,p6:p2 (blocker:attacker) or choice=yes (confirm) or choice=no (skip). Add rationale when you act",
"context": "T8 Combat/Declare Blockers (PilotB)",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 25,
"life": 8,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 0"
],
"power": "3",
"id": "p74",
"toughness": "4"
},
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 23,
"life": 16
}
],
"board_cursor": 151,
"choices": [
{
"name": "The Fire Nation Drill",
"index": 0,
"action": "activate",
"playable_abilities": [
"Crew 2 <i>(Tap any number of creatures you contro..."
],
"id": "p9"
},
{
"name": "Pirate Peddlers",
"index": 1,
"choice_type": "blocker",
"id": "p52",
"power": "3",
"toughness": "3"
}
],
"combat_phase": "blockers",
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Swamp",
"id": "p22",
"power": "3",
"toughness": "3"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Swamp",
"id": "p37",
"power": "2",
"toughness": "2"
}
]
}
],
"game_seq": 450,
"incoming_attackers": [
{
"name": "Swamp",
"id": "p22",
"power": "3",
"toughness": "3"
},
{
"name": "Swamp",
"id": "p37",
"power": "2",
"toughness": "2"
}
],
"stop_reason": "combat"
}Thinking (13325 chars)
Let me analyze the situation. It's my turn 8 (PilotA's turn 8? Wait, it says "Turn 8 COMBAT - PilotA" β but the summary said opponent attacked. Let me re-read.
The board shows:
- PilotA (me): 8hp, hand=[Foggy Swamp Hunters, Lost Days, Swampsnare Trap], battlefield=[Boiling Rock Prison (tapped), Island (tapped), Messenger Hawk 1/2 (tapped), Pirate Peddlers 3/3 (sick, 1 +1/+1 counter), Swamp x3 (tapped), The Fire Nation Drill]
- PilotB (opponent): 16hp, attacking with Swamp 3/3 (p22) and Swamp 2/2 (p37)
Wait, this says "Turn 8 COMBAT - PilotA" β that seems to be the decision owner label. The combat shows Swamp -> PilotA, meaning the Swamps are attacking PilotA (me). So it's opponent's turn and I'm blocking.
Current state: I'm at 8 life. Opponent attacks with 3/3 (p22) and 2/2 (p37) earthbent Swamps. My creatures: Messenger Hawk 1/2 (tapped), Pirate Peddlers 3/3 deathtouch (sick β summoning sick, but blocking is fine with summoning sickness; sickness only prevents attacking and tap abilities), The Fire Nation Drill (uncrewed Vehicle).
My last actions: I activated the Drill's Crew 2 ability by tapping Pirate Peddlers. Wait, did the crew resolve? The choices show "The Fire Nation Drill [id=p9, activate]" and "Pirate Peddlers [id=p52]" as choices for blockers. Hmm, if I crewed the Drill with Peddlers, then Peddlers would be tapped and the Drill would be a creature.
Wait, the battlefield shows Pirate Peddlers 3/3 (sick) β not noted as tapped. And The Fire Nation Drill without any notation. The choices for blockers include The Fire Nation Drill [activate] and Pirate Peddlers. Hmm, that's odd β "activate" for the Drill suggests I can still activate its crew ability.
Let me reconsider: In my previous turns (from the log), I said "I'm activating the Drill's Crew 2 by tapping Pirate Peddlers" β but maybe those choose_action calls didn't actually go through or the engine is still asking. Actually the instruction says "Continue playing. Call pass_priority." So I called pass_priority until declare_blockers, and now I'm at the blocker decision.
The Drill is not yet a creature (no "creature" notation). The choices list "The Fire Nation Drill [id=p9, activate]" β this means I can activate its crew ability now. And "Pirate Peddlers [id=p52]" as a blocker choice.
Options:
1. Block with Pirate Peddlers (3/3 deathtouch). It can block one attacker and kill it (deathtouch), but Peddlers would take damage: if it blocks the 3/3, Peddlers takes 3 and dies (3/3 vs 3/3, both die β Peddlers has deathtouch so it kills the Swamp, and the Swamp deals 3 to Peddlers killing it). Trade Peddlers for an earthbent Swamp β the Swamp returns tapped to the battlefield, so opponent doesn't really lose much. Bad trade.
2. Crew the Drill (tap Peddlers for crew 2), then block with the Drill. The Drill's stats: The Fire Nation Drill β what's its P/T? The oracle text shown doesn't include P/T explicitly. Let me recall: The Fire Nation Drill is a Vehicle with Trample, ETB tap and destroy creature with power 4 or less, Crew 2. I need its power/toughness. From Avatar set... The Fire Nation Drill is likely a 5/4 or similar Vehicle. Let me think β I need to check. The card reference doesn't show P/T for the Drill. Actually it shows "The Fire Nation Drill: Trample / When {this} enters..." β no P/T listed. For Vehicles, the P/T is usually printed. I should use get_oracle_text to check, or maybe I already know from earlier: I noted "this also reveals its printed P/T so I can choose the optimal block."
Common knowledge: The Fire Nation Drill from Avatar: The Last Airbender set β I believe it's a 5/4 Vehicle with trample, crew 2. Actually let me think. It might be 4/4. Hmm.
Let me consider the math. I'm at 8. Opponent attacks with 3/3 and 2/2 β total 5 damage if unblocked, putting me at 3.
If I crew the Drill with Peddlers (Peddlers is sick but crew doesn't care about summoning sickness β tapping a creature for crew is not a tap ability, so summoning sickness doesn't prevent it). Then the Drill becomes a creature and can block.
If the Drill is big enough (e.g., 5/4), it can block the 3/3, kill it, and survive (takes 3, has 4 toughness). Then the 2/2 gets through: I take 2, going to 6. That's decent.
Alternatively, block with both Drill and Peddlers: Peddlers blocks 2/2 (kills it with deathtouch, survives β 2/2 deals 2 to Peddlers' 3 toughness, Peddlers survives), Drill blocks 3/3 (kills it, survives if toughness > 3). Then I take 0 damage! But wait β can I block with both? Peddlers is untapped (the board doesn't show it tapped). Blocking doesn't require tapping. So yes: Peddlers blocks the 2/2, Drill blocks the 3/3.
But wait β crewing the Drill requires tapping creatures with total power 2+. Peddlers has power 3. If I tap Peddlers to crew, Peddlers becomes tapped and can't block! That's the tension.
So the choice is:
A) Crew Drill with Peddlers β Drill is a creature, Peddlers tapped. Only Drill blocks. Drill blocks 3/3 (kills it, survives if toughness β₯ 4), 2/2 through β take 2 (8β6). Or Drill blocks 2/2, 3/3 through β take 3 (8β5).
B) Don't crew; block with Peddlers only. Peddlers blocks 3/3: both die (deathtouch kills Swamp, Swamp deals 3 to Peddlers). Swamp returns tapped (earthbend). I take 2 from the 2/2 (8β6). I lose Peddlers. Bad.
Peddlers blocks 2/2: Peddlers kills 2/2 and survives (takes 2, has 3 toughness). I take 3 from the 3/3 (8β5). Peddlers survives. The 2/2 Swamp returns tapped.
C) Crew the Drill using... what else? Messenger Hawk is tapped. Only Peddlers is untapped. So crew requires Peddlers.
Wait β actually, can I crew with the tapped Hawk? No, crew requires tapping untapped creatures.
So the real choice:
- Option A: Drill blocks one attacker, Peddlers tapped, I take damage from the other. Best: Drill blocks 3/3, take 2 β 6 life. Drill kills the 3/3 (returns tapped). Peddlers survives but tapped.
- Option B-variant: Peddlers blocks 2/2, kills it, survives; take 3 β 5 life. Drill stays uncrewed. Opponent's 3/3 stays untapped... wait no, attackers are tapped already (they attacked). The 3/3 unblocked stays alive and tapped.
Hmm, which is better? Let me think about the bigger picture. After this combat, it's my turn. Wait no β this is opponent's turn 8? The header says "Turn 8 COMBAT - PilotA". Hmm, confusing. Let me look at whose turn it is.
From the log: "[Turn 8] Opponent attacked with both earthbent Swamps (3/3 and 2/2); I'm at 8..." So it's opponent's turn 8, they're attacking me. After their combat, they have postcombat main, then it becomes my turn 8 (or 9?).
Actually the turn numbering in the log seems to count each player's turns. Anyway, after this combat, I get my turn.
Key consideration: The Fire Nation Drill β what are its stats? I should check with get_oracle_text. Let me do that first. Actually, the decision is pending NOW (blockers). But I can call get_oracle_text before making the decision β tools allow that. Let me check the Drill's P/T.
The Fire Nation Drill (from Avatar: The Last Airbender, TLA set): I recall it's an uncommon/rare Vehicle. Let me think... Actually I believe The Fire Nation Drill is a 5/4 Vehicle with trample, crew 2, and the ETB destroy ability. Cost was 5 mana (I cast it with 5 lands on turn 6). Hmm, I cast it turn 6 with 5 lands, so it costs 5. A 5-mana 5/4 vehicle with trample and ETB destroy seems strong but plausible for a rare.
Actually, let me just call get_oracle_text to be sure. That's the safe move.
Also I should consider: what does the opponent have in hand? 2 cards. Their board: Boiling Rock Rioter 3/3 (untapped? it attacked earlier... the board shows it not tapped β wait, "Boiling Rock Rioter 3/3" with no notation, so untapped), Food Token, Forest x3, Swamp 3/3 (tapped, attacking), Swamp 2/2 (tapped, attacking).
Wait, the Rioter is untapped and not attacking. Interesting β they held it back. It has firebending 1 and the exile ability.
After this combat, on my turn: I'll have untapped lands (5: Prison, Island, 3 Swamps), Messenger Hawk (untaps), Pirate Peddlers (untaps, loses sickness), Drill. My hand: Foggy Swamp Hunters {3}{B} 3/4, Lost Days {4}{U}, Swampsnare Trap {2}{B}.
Plan for my turn: crew Drill with Hawk + Peddlers, attack with everything? Opponent at 16. Their blockers: Rioter 3/3, two earthbent Swamps (which return when killed). Hmm.
But first, survive this combat optimally.
Let me evaluate: If Drill is 5/4:
- Option A: Crew Drill (tap Peddlers), Drill blocks 3/3. Drill kills 3/3 (5 power), takes 3, survives (4 toughness). 2/2 unblocked β I take 2, go to 6. Result: I keep Drill + Peddlers + Hawk. Opponent's 3/3 Swamp returns tapped.
- Option B: Peddlers blocks 2/2, kills it (deathtouch), takes 2, survives (3 toughness). 3/3 unblocked β I take 3, go to 5. Result: I keep everything, Drill uncrewed. Opponent's 2/2 Swamp returns tapped.
Option A keeps me at 6, kills their bigger Swamp (3/3 with 3 counters β more investment), and next turn Peddlers untaps and can crew the Drill again. Option B keeps me at 5, kills the 2/2.
Actually wait β in option A, do I even need to block with the Drill? If I crew the Drill and block the 3/3, I take 2. Alternatively crew Drill and block the 2/2: take 3 β 5. Worse.
Could I take 0? Only if I block both attackers. To block both, I need two blockers. Peddlers + Drill requires crewing without Peddlers β impossible (Hawk is tapped). Peddlers + Hawk β Hawk is tapped, can't block. So no double-block possible. Minimum damage taken: 2 (block the 3/3).
So Option A: crew Drill, block 3/3, take 2 β 6 life. That seems best, assuming Drill survives blocking the 3/3 (toughness β₯ 4). If Drill is 5/3, it would die to the 3/3... Actually if Drill toughness is 3, blocking 3/3 kills the Drill. Then it's Drill for a Swamp that returns β terrible. I need the Drill's stats.
Let me call get_oracle_text for The Fire Nation Drill.
Actually, I recall now: The Fire Nation Drill is a 5/4. Let me verify with the tool anyway β it's free.
Also, wait β there's a subtlety. The choices list "The Fire Nation Drill [id=p9, activate]" β this suggests activating crew is an available action during declare blockers. The flow: I choose blockers; but first I can activate crew. The response format wants blockers=... So maybe I should first activate crew (choose_action with choice="p9"?), then tap Peddlers to pay crew, then declare the Drill as blocker.
Hmm, but the previous log entries said I already tried to activate crew twice. Did those fail? The board shows Peddlers untapped and Drill not a creature, so apparently the crew didn't happen (maybe the actions were cancelled or the log is just narrative of intent). The "Continue playing" instruction suggests the previous choose_action calls didn't complete the crew.
So now: I need to (1) activate the Drill's crew ability, (2) tap Peddlers to pay, (3) then declare Drill as blocker for the 3/3.
But the current decision says "Select blockers" with choices including Drill [activate] and Peddlers. If I choose the Drill with "activate", it presumably starts the crew activation. Let me first get the oracle text to confirm stats, then act.
Actually, let me think about whether crewing is even right, considering the opponent's Rioter held back and 2 cards in hand. Could they have a trick? They have 3 Forests + ... their lands: Forest x3 and two Swamps that are creatures (tapped). So untapped lands: 3 Forests. With 2 cards in hand, they could have a pump spell or Rockalanche (in graveyard with flashback {5}{G} β they only have 3 untapped Forests, can't flashback now).
If they have a pump spell like +3/+3, blocking could go badly. But I can't play around everything. Taking 2 and killing the 3/3 seems fine.
Alternatively, don't block at all: take 5, go to 3. Then my turn: crew Drill, attack. But at 3 life, any burn or haste creature kills me. Too risky. Blocking the 3/3 with the Drill (if it survives) is better.
One more consideration: should Peddlers block the 3/3 with deathtouch instead, trading? Peddlers dies, Swamp returns tapped. I lose my deathtouch creature for nothing. No.
Plan:
1. get_oracle_text for The Fire Nation Drill to confirm P/T.
2. Activate crew (choice p9), tap Peddlers to pay.
3. Block the 3/3 (p22) with the Drill.
Wait, but the crew payment: Crew 2 means tap creatures with total power β₯ 2. Peddlers has power 3 β enough alone. But hold on: can a summoning-sick creature be tapped for crew? Yes β crew taps the creature as a cost, and it's not an activated ability of that creature, so summoning sickness doesn't matter. Confirmed by my earlier reasoning in the log.
Let me get the oracle text first. Actually, I already have partial oracle text in the Card Reference but no P/T. Let me query by card name.
Actually, let me think about whether I even need it. The key question: does the Drill survive blocking a 3/3? Need toughness β₯ 4. And does it kill the 3/3? Need power β₯ 3 (yes, any vehicle with crew 2 likely has power β₯ 3).
I'm fairly confident The Fire Nation Drill is 5/4. But let me verify β a wrong guess could lose the game.
Also, I should send a chat message soon β the instructions say chat at least once every 2 turn cycles. I haven't seen any chat from the opponent. Let me send something this turn.
Letme do: get_oracle_text(The Fire Nation Drill) first.get_oracle_text(card_name=The Fire Nation Drill)
{
"success": true,
"name": "The Fire Nation Drill",
"mana_cost": "{2}{B}{B}",
"type": "Legendary Artifact - Vehicle",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
]
}get_game_state(snapshot_id=0)
{
"available": true,
"snapshot_id": 532765821340,
"turn": 8,
"phase": "Combat",
"step": "Declare Blockers",
"active_player": "PilotB",
"priority_player": "PilotA",
"players": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 25,
"life": 8,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 0"
],
"power": "3",
"id": "p74",
"toughness": "4"
},
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 23,
"life": 16
}
],
"stack": [],
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Swamp",
"id": "p22",
"power": "3",
"toughness": "3"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Swamp",
"id": "p37",
"power": "2",
"toughness": "2"
}
]
}
],
"game_seq": 450
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T8 Combat/Declare Blockers (PilotB)",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 25,
"life": 8,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 0"
],
"power": "3",
"id": "p74",
"toughness": "4"
},
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 23,
"life": 16
}
],
"board_cursor": 152,
"choices": [
{
"name": "The Fire Nation Drill",
"index": 0,
"action": "activate",
"playable_abilities": [
"Crew 2 <i>(Tap any number of creatures you contro..."
],
"id": "p9"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Swamp",
"id": "p22",
"power": "3",
"toughness": "3"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Swamp",
"id": "p37",
"power": "2",
"toughness": "2"
}
]
}
],
"game_seq": 455,
"action_taken": "passed_priority",
"success": true
}Thinking (57 chars)
Letme get the current game state to see what's happening.
get_game_state(snapshot_id=0)
{
"available": true,
"snapshot_id": 143591647479,
"turn": 8,
"phase": "Combat",
"step": "Declare Blockers",
"active_player": "PilotB",
"priority_player": "PilotA",
"players": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 25,
"life": 8,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 0"
],
"power": "3",
"id": "p74",
"toughness": "4"
},
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 23,
"life": 16
}
],
"stack": [],
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Swamp",
"id": "p22",
"power": "3",
"toughness": "3"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Swamp",
"id": "p37",
"power": "2",
"toughness": "2"
}
]
}
],
"game_seq": 455
}Thinking (52552 chars)
Let me analyze the current situation carefully.
It's turn 8, opponent's turn, declare blockers step. They're attacking with:
- p22: 3/3 earthbent Swamp (tapped? no wait, it says tapped:true but it's attacking... hmm, tapped true probably means it's attacking and tapped)
- p37: 2/2 earthbent Swamp
I'm at 8 life. My board:
- Messenger Hawk (1/2 flying, tapped)
- Pirate Peddlers (3/3 deathtouch, summoning sick, untapped)
- The Fire Nation Drill (uncrewed Vehicle, untapped)
- Lands all tapped
The previous decision note says: "I'm declining to block, taking 5 (8β3), and keeping Peddlers to crew the Drill and stabilize next turn."
Wait, but there's a key consideration: the Crew ability can be activated at instant speed, and crewing the Drill makes it a creature, which can then block. The previous turn's reasoning considered crewing to block but decided against it... Actually wait, let me re-read.
The last few entries:
- "I'm activating the Drill's Crew 2 by tapping Pirate Peddlers so the Drill becomes a creature and can block"
- Then "I'm declining to block, taking 5 (8β3), and keeping Peddlers to crew the Drill and stabilize next turn."
Hmm, it seems the plan changed. Let me think about what's optimal here.
Current state: I'm at 8 life. Two attackers: 3/3 and 2/2, total 5 damage. If I take 5, I go to 3.
My untapped creatures: Pirate Peddlers (3/3 deathtouch, summoning sick β but summoning sickness doesn't prevent blocking!). Wait, summoning sick creatures CAN block. They just can't attack or use tap abilities.
Wait, Pirate Peddlers has summoning_sick: true. It can still block! Summoning sickness only prevents attacking and activating abilities with tap/untap symbols.
So I can block with Pirate Peddlers directly. Deathtouch 3/3 blocking the 3/3 Swamp: Peddlers kills the Swamp (deathtouch), and takes 3 damage β Peddlers is 3/3, so it dies too? 3 damage to a 3/3 = dead. So Peddlers trades with the 3/3 Swamp. But the Swamp returns to the battlefield tapped when it dies (earthbend). So the trade is bad for me β I lose a real creature, they just get their land back tapped.
Alternatively, block the 2/2 with Peddlers: Peddlers kills it (deathtouch), takes 2 damage, survives as a 3/3 with 2 damage marked... no wait, 3/3 with 2 damage survives (3 toughness > 2 damage). So Peddlers survives! And the 2/2 Swamp returns tapped. I take 3 from the 3/3 (8β5).
Hmm wait, but blocking with a summoning sick creature is fine. So the options:
Option A: No blocks. Take 5, go to 3 life. Keep Peddlers + Drill. Next turn (turn 9... wait it's my turn after this, turn 8 is opponent's... wait, let me check turn numbering).
Actually, looking at the log: Turn 8 is opponent's turn (they attacked). The summary says "My turn 8" earlier for turn 7... the numbering is a bit confusing. The game state says turn 8, active player PilotB (opponent). So after this combat, it'll be my turn 9? Or my turn. Whatever.
Next turn: I untap, draw. I have 5 lands (Boiling Rock Prison, Island, 3 Swamps). Hand: Foggy Swamp Hunters (3/4, {3}{B}), Lost Days ({4}{U}), Swampsnare Trap ({2}{B}).
Plan for next turn: Crew the Drill with Peddlers (power 3 β₯ 2), attack with Drill (4/4 trample? what's the Drill's P/T? It's a Vehicle β the oracle text shown doesn't include P/T. Let me think... The Fire Nation Drill β I don't know its exact P/T offhand. From the game log, it was described as needing crew 2. Let me check with get_oracle_text. Actually the rules text in the state doesn't show power/toughness for the Drill. Vehicles typically have P/T printed. I should query.
Also, the opponent's board: Boiling Rock Rioter (3/3, untapped), Food token, 3 Forests, and the two attacking earthbent Swamps (which will be tapped after attacking... they're already tapped since attacking).
Wait, in the game state, the attacking Swamps show tapped: true β they're attacking. The Rioter is untapped with summoning_sick: false. Hmm, why didn't they attack with the Rioter? Maybe because I have deathtouch Peddlers and they didn't want to risk it? Or because they want to keep the Rioter back for its ability (tap an Ally to exile from graveyard)? Or maybe because the Rioter has firebending and they wanted mana... whatever.
Key question: block or not?
If I don't block: 8β3. Then next turn, what kills me? Opponent has Boiling Rock Rioter (3/3) + two earthbent Swamps (3/3 and 2/2, but they'll be tapped until their next untap... wait, they're lands that became creatures; they untap normally at the start of opponent's turn. They attacked this turn, so next turn they untap and can attack again).
Wait, no β it's the opponent's turn now. After this combat, they have postcombat main, then my turn. On their NEXT turn, everything untaps. So on my turn, their board: Rioter (untapped after their turn passes... no wait, permanents untap at the start of THEIR controller's turn. The Swamps attacked, so they're tapped now; they stay tapped through my turn; they untap at the start of the opponent's next turn).
So on my upcoming turn: opponent's untapped blockers = Boiling Rock Rioter (3/3) + Food token. The two earthbent Swamps are tapped.
My plan: crew Drill with Peddlers, attack with Drill + Hawk (Hawk is tapped now but untaps at my turn start). Wait, Hawk is tapped because it attacked last turn? No wait β Hawk attacked on my turn 7. Then opponent's turn 8 started β no wait, my permanents untap at the start of MY turn. Hawk is tapped now during opponent's turn 8...
Hmm, that's odd. Why is Hawk tapped during the opponent's turn? Oh wait β did I crew with Hawk? No... Let me re-read. "Turn 7: my Messenger Hawk hit unblocked for 3... I'm passing to end my turn." Then turn 8 is opponent's turn. My Hawk should have untapped at the start of... no! My permanents untap at the start of MY turn, not opponent's. Hawk attacked on my turn 7, so it's tapped. It stays tapped through opponent's turn 8, and untaps at the start of my turn 9 (or whatever my next turn is).
OK so current state: Hawk tapped (will untap on my turn), Peddlers untapped but summoning sick (will lose summoning sickness at my turn start), Drill untapped.
Now, the blocking decision:
If I block the 2/2 with Peddlers: Peddlers survives (3/3 takes 2), kills the 2/2 Swamp which returns tapped. I take 3 from the 3/3 β 8β5.
Wait, but hold on β can I block with a summoning-sick creature? Yes! Summoning sickness only prevents attacking and {T} abilities. Blocking is fine.
Hmm, but the prior reasoning in the log said "The Peddlers is my only crew piece and my deathtouch wall β blocking here just kills their Swamps (which return tapped anyway) and loses me the game to any haste threat next turn."
Wait, but blocking the 2/2 doesn't kill Peddlers. Peddlers is 3/3 with a +1/+1 counter already included? Let me check: "counters":{"+1/+1":1}, power 3, toughness 3. So Peddlers is a 2/2 base + 1 counter = 3/3. Blocking the 2/2: takes 2 damage, survives with 1 toughness remaining. Kills the 2/2 Swamp via deathtouch (any damage from deathtouch source kills). The Swamp returns tapped.
That seems good: I take 3 instead of 5, Peddlers survives, and their 2/2 Swamp is tapped (it was already tapped from attacking, and it returns tapped β meaning it won't untap next turn! That's a real tempo gain: on their next turn, that Swamp can't attack because it returned tapped... wait, it returns to the battlefield tapped, and it stays tapped until their next untap step. They kill it on their turn 8 combat; it returns tapped immediately; at the start of their turn 9, it untaps. Hmm, so it does untap on their next turn. Wait no β when a permanent returns to the battlefield tapped, it's tapped, but it untaps normally during the controller's untap step. So on their turn 9 untap step, it untaps and can attack again. So killing it now vs. not killing it: no difference except... hmm, actually no difference at all for their next turn's attack. But it does remove the +1/+1 counters? No wait β "When it dies or is exiled, return it to the battlefield tapped." Does it keep the counters? When a permanent dies and returns to the battlefield, it's a new object β counters are removed!
Wait, is that right? The earthbend ability: "Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped."
When it dies and returns, it's a new game object with no counters. So the 2/2 Swamp (which has 2 counters) would return as a plain tapped Swamp land β no longer a creature! That's a permanent removal of the threat!
Hmm wait, but earlier in the game log, turn 4-5: "its ETB will destroy their 3/3 earthbent Swamp (it returns tapped, so it can't attack next turn)". And turn 6: I chose to destroy the Peddlers instead of the Swamp because "unlike the earthbent Swamp, which would just return tapped". The assumption was the Swamp returns tapped and presumably can untap and be a creature again? But if it returns as a new object without counters, it's just a land, not a creature.
Hmm, actually let me think about this more carefully. The earthbend effect is a continuous effect created by the resolution of the spell/ability: "Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it." The "becomes a creature" effect β is it indefinite duration? Looking at the reminder text: "(Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
The effect doesn't say "until end of turn", so the land is a creature indefinitely (as long as it has the counters, presumably β base 0/0 plus counters). When it dies, the "when it dies" trigger returns it to the battlefield tapped. New object: it's just a Swamp land, no longer a creature (the effect that made it a creature applied to the old object... actually, continuous effects that change characteristics apply to the permanent; when the permanent changes zones, it becomes a new object and the effect no longer applies).
So killing an earthbent land permanently neutralizes it as a creature (it comes back as a plain tapped land). That's actually great value!
Wait, but earlier in the game, the opponent's 3/3 earthbent Swamp β it was earthbent via... turn 1 Dai Li Indoctrination (earthbend 2 β 2 counters, so 2/2). Then turn 5 it was a 3/3 (Leaves from the Vine chapter II put a +1/+1 counter on it, making it 3/3). It's been attacking repeatedly.
OK so with that understanding, blocking decisions:
Block 2/2 with Peddlers (3/3 deathtouch): Peddlers survives (takes 2), 2/2 Swamp dies and returns as a plain tapped land (loses creature status and counters). I take 3 β 5 life. This permanently removes one attacker AND keeps Peddlers.
Hmm wait, but is that right? Let me double check the earthbend return. "When it dies or is exiled, return it to the battlefield tapped." Yes, new object, no counters, not a creature.
But wait β actually I need to be careful. Is the "becomes a creature" part of the same continuous effect with the triggered ability? The triggered ability "when it dies or is exiled, return it" is part of the effect. When the land dies, the trigger fires (triggered abilities can trigger from the graveyard based on the game state before the event). It returns tapped as a new object β a plain land.
Hmm, but hold on β the earlier game log reasoning (turn 4-6) treated the returned Swamp as still a threat ("it returns tapped, so it can't attack next turn" β implying it CAN attack the turn after). That suggests the returned land... hmm, if it returns as a plain land, it can't attack ever again (unless re-earthbent). The log said "so it can't attack next turn" which is consistent with either interpretation on the immediate turn. But then the reasoning on turn 6 said destroying the Swamp is worse than destroying Peddlers because the Swamp "would just return tapped" β treating it as less valuable to kill. If the Swamp returns as a plain land, killing it is actually great (permanent removal of a creature + their land drop is tapped).
Hmm, wait. Let me reconsider β maybe in this set (Avatar: The Last Airbender), earthbend returns the land tapped AND it's still a creature? Let me look at the actual card text. The reminder text in the game state: "Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
By standard MTG rules, when it returns, it's a new object. The continuous effect making it a creature was locked onto the original object. So it returns as a non-creature land. I'm fairly confident.
Actually wait, I want to double-check the actual earthbend mechanic from the Avatar set. Earthbend: "Target land you control becomes a 0/0 creature with haste that's still a land. Put N +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped." Yes, and per the rules, when it returns it's just a land. The counters stay in the 'void' β new object has no counters.
Hmm, but actually β I recall that with earthbend, the returned land is indeed just a land. The counters are gone. Yes.
So, blocking the 2/2 with Peddlers: kills the 2/2 permanently (as a creature), Peddlers survives, I take 3.
But wait β do I even want to take 3? 8β5. Versus taking 5 β 3.
Alternatively: crew the Drill now and block with it? Crew 2: tap creatures with total power 2+. Peddlers has power 3, so Peddlers alone can crew. But then Peddlers is tapped and can't block. The Drill becomes a creature β what's its P/T? Need to check. If the Drill is like a 4/4 or 5/5 trample, it could block the 3/3, kill it, and survive. But wait β blocking with the Drill: the Drill is an artifact creature when crewed. The 3/3 deals 3 to the Drill; Drill deals its power back. If Drill is 4/4, it kills the 3/3 (which returns as plain land) and survives (takes 3, has 4 toughness). Then I take 2 from the 2/2 β 6 life. Hmm, but then Peddlers is tapped (from crewing) β does that matter? On my turn, everything untaps anyway.
Wait, actually β crewing doesn't tap the Vehicle, it taps the crew. The Drill would be untapped and can block. But wait, can I activate crew and then block with the Drill in the same declare blockers step? Crew is an activated ability, can be activated any time I have priority. During declare blockers, after attackers are declared, I get priority... actually, the declare blockers step: first the defending player declares blockers, THEN players get priority. So I can't crew before declaring blockers within the declare blockers step β I'd need to crew during the declare attackers step (when I get priority after attackers are declared).
Hmm, right: the sequence is: Declare Attackers step β attackers declared, then priority (I could crew here). Then Declare Blockers step β I declare blockers, then priority.
Currently we're at Declare Blockers step (per game state: "step":"Declare Blockers"). The previous log entries show I considered crewing to block. Did I already crew? Let me check the game state: The Fire Nation Drill β no "tapped" field shown... Actually the Drill entry doesn't show tapped:true, and Peddlers shows tapped:false. The Drill is not a creature right now (no power/toughness shown in its entry). So I did NOT crew. The previous entries show I decided to decline blocking.
Wait, but the log says "[Turn 8] ... I'm activating the Drill's Crew 2 so it becomes a creature and can block while keeping Peddlers alive." β that appears 3 times, then the final entry says "I'm declining to block, taking 5 (8β3)". So it seems the crew activation may have been attempted but... the game state shows Peddlers untapped and Drill not a creature. So no crew happened. The final decision was to decline blocking.
Hmm wait, but actually β maybe the crew was activated and then... no, if crew resolved, Peddlers would be tapped and Drill would be a creature. The state shows neither. So we're at declare blockers with no crew.
Now, at declare blockers, I can declare Peddlers as a blocker (summoning sickness doesn't matter for blocking). The question: is blocking the 2/2 with Peddlers good?
Block outcome: Peddlers (3/3) vs 2/2: Peddlers takes 2 damage, survives. 2/2 takes 3 damage with deathtouch β dies β returns as plain tapped Swamp (no counters, not a creature). I take 3 from the unblocked 3/3 β 5 life.
That's strictly good for me, I think:
- Permanently remove one of their two attacking lands (as a creature).
- Keep Peddlers.
- Go to 5 instead of 3.
Why did the earlier reasoning reject blocking? "blocking here just kills their Swamps (which return tapped anyway) and loses me the game to any haste threat next turn." β This reasoning seems flawed: (a) blocking the 2/2 doesn't kill Peddlers; (b) the returned Swamp is a plain land, not a creature threat. Unless... the concern is blocking the 3/3, which WOULD kill Peddlers (3 damage to 3/3 = lethal). Right β blocking the 3/3 trades Peddlers for a land. Blocking the 2/2 keeps Peddlers alive.
Wait, unless the concern is: if I block the 2/2, they might pump the 2/2 somehow? They have a Food token and 3 untapped Forests + Rioter untapped. Do they have pump spells? Their hand: 2 cards. Hmm, they could have a combat trick. If they pump the 2/2 to kill Peddlers... e.g., a +2/+2 spell would make it 4/4, dealing 4 to Peddlers (kills it) while Peddlers' deathtouch still kills the Swamp. Then I took 3 from the 3/3 AND lost Peddlers for just a land. Risk.
What tricks could they have? From the graveyard, we've seen: Dai Li Indoctrination, Leaves from the Vine, Rockalanche. The set is Avatar: The Last Airbender. Common green pump spells... "Swampbending"? Hmm. Possible tricks in green: "Bumi's Freestyle"? I don't know the set well. There could be something like "Earth Kingdom..." hmm.
Let me think about their mana: 3 untapped Forests (p11, p18, p58). The two Swamps are tapped (attacking). So they have GGG available. Rockalanche is in the graveyard with flashback {5}{G} β they can't cast it (only 3 mana).
If they have a pump spell for G or 1G, blocking the 2/2 risks losing Peddlers. But even so: if they pump the 2/2 to save it / kill Peddlers, deathtouch still kills the 2/2 (any amount of damage from a deathtouch source is lethal). So worst case: Peddlers and the 2/2 both die; I take 3; they spent a card. Peddlers for a land + a card + their creature-land is... meh but not disastrous.
Alternatively, they pump the 3/3? If I block the 2/2, the 3/3 is unblocked β pumping it just deals more damage to me. E.g., +3/+3 on the 3/3 = 6 damage, I go 8β2. That's possible regardless of whether I block the 2/2. Hmm, if they have a pump spell and I don't block at all, they could pump the 3/3 for even more damage: take 5 base, or more with pump. Actually if they have a pump spell, not blocking means I take 5 + pump. Blocking the 2/2 caps the damage at 3 + whatever they pump into the 3/3.
Wait, actually blocking REDUCES my exposure to pump spells on the 2/2. If I block the 2/2, the max damage I take is from the 3/3 (pumped). If I don't block, I take 5 + any pumps.
Let me think about what beats me:
- If I take 5 β 3 life. Next turn they need to deal 3. They have Rioter (3/3) + 3/3 Swamp + 2/2 Swamp (all untapped on their next turn). Any attack I can't stop kills me. On my turn, I need to either kill them or stabilize.
- If I take 3 β 5 life (blocking 2/2). Similar but I have 5 life.
My next turn plan: 5 lands untap + draw a card. Hand: Foggy Swamp Hunters (3/4 for 3B), Lost Days (4U), Swampsnare Trap (2B).
Mana: Boiling Rock Prison (B/R), Island (U), 3 Swamps (B). So I have U, BBBB or R... total 5 mana: U + 4B/R.
Options:
- Foggy Swamp Hunters (3B): 3/4, lifelink+menace if I've drawn 2+ cards.
- Swampsnare Trap (2B): -5/-3 enchant creature. Can kill the Rioter (3/3 β -2/0 dies).
- Lost Days (4U): bounce-ish (into library) + Clue.
The Drill: crew 2. If I keep Peddlers + Hawk, I can crew with both (Hawk power 1 + Peddlers power 3 = 4 β₯ 2). Or Peddlers alone (3 β₯ 2). Then attack with the Drill. What's the Drill's P/T? I need to check. Let me query oracle text.
Actually, the key question right now is just: block or not, and if block, how.
Let me reconsider: is there any reason NOT to block the 2/2 with Peddlers?
Risk: opponent has a trick. With GGG open and 2 cards in hand. If they have a pump spell:
- Best case for them: pump the 3/3 (unblocked) β I take 6ish instead of 3. But they could do that whether or not I block the 2/2. Blocking the 2/2 doesn't make this worse.
- If they pump the 2/2 to kill Peddlers: Peddlers dies, 2/2 dies (deathtouch), they spent a card, I take 3 from the 3/3. Compared to not blocking: I take 5. So the comparison: block+they pump 2/2: I lose Peddlers, they lose 2/2-land + a card, I'm at 5. No block + they pump 3/3: I keep Peddlers, I'm at 2 (if +3/+3) or 3 (if they don't pump... wait if I don't block and they don't pump, I take 5 β 3).
Hmm, actually, wait. If they had a pump spell, wouldn't they have pumped already for lethal-ish? They attacked with exactly 5 damage; I'm at 8. If they had a +3/+3 pump, attacking with both and pumping the unblocked one... they don't know I won't block. Actually they're hoping I block? Or they might just not have a trick.
Also, the Rioter has firebending 1 β when it attacks, adds {R}. It's not attacking. Its other ability: "Tap an untapped Ally you control: Exile target card from a graveyard." Allies: Rioter itself is presumably an Ally. They could tap Rioter to exile a card from a graveyard β irrelevant to combat.
What about instant-speed earthbend? Rockalanche has flashback {5}{G} β only 3 mana, can't.
Another consideration: if I block the 2/2 and it dies, it returns tapped. Fine.
What about NOT blocking and keeping the option to crew-Drill later? No β blocking decision is now; crewing now doesn't help because... wait, actually, could I crew NOW? No β at declare blockers step, I declare blockers first. The Drill isn't a creature, so it can't be declared as a blocker. I could crew after blockers are declared, but that doesn't make the Drill a blocker. Crewing during declare attackers step was the window for that, and it's passed (we're at declare blockers now).
Hold on, actually β let me re-check the step. The game state says "step":"Declare Blockers", and combat shows both attackers unblocked. The prompt asks me to make the blocking decision. So the crew-to-block window is gone; my only choices are: block with Peddlers (the only untapped creature β Hawk is tapped) or don't block.
Wait, can Hawk block? Hawk is tapped. Tapped creatures can't block. So only Peddlers.
So the real decision: block the 2/2 with Peddlers, block the 3/3 with Peddlers, or no block.
- Block 3/3: Peddlers (3/3) and 3/3 trade (deathtouch kills it; 3 damage kills Peddlers). The 3/3 Swamp returns as a plain tapped land. I take 2 from the 2/2 β 6 life. But I lose Peddlers, my deathtouch wall and crew piece. Then next turn I have Hawk (1/2) to crew the Drill... Hawk power 1 < 2, can't crew alone! I'd need another creature. I could cast Foggy Swamp Hunters (3/4) next turn and crew with Hawk + Hunters (1+3=4 β₯ 2). Hmm, that works but costs my whole turn: 3B for Hunters leaves U+B... actually 5 mana: 4 for Hunters (3B), leaving 1 (U or B). Then crew with Hawk+Hunters, attack with Drill. Their board: Rioter 3/3 untapped, 2/2 Swamp... wait the 2/2 would be untapped on my turn? No β the 2/2 attacked on their turn 8; it stays tapped through my turn; untaps on their turn 9. So on my turn, their blockers: Rioter (3/3) only. Drill attacks into Rioter: if Drill is 4/4+, it kills Rioter and tramples? Drill has trample. Rioter blocks Drill: Drill takes 3, deals 4+ to Rioter (kills it) and tramples over for power-3. If Drill is 4/4: 1 damage tramples through. Opp 16β15. Meh.
- Block 2/2: Peddlers survives, 2/2 dies permanently (as a creature), I take 3 β 5 life. Keep Peddlers. Next turn: crew Drill with Peddlers alone (3 β₯ 2), attack with Drill + Hawk (1/2 flyer, possibly 3/2 if I draw 2). Their only blocker: Rioter 3/3. They can't block Hawk (no flying). Drill into Rioter: they may block with Rioter; Drill kills it and tramples. Or they take the Drill hit.
- No block: take 5 β 3 life. Keep everything. But at 3 life, I die to any attack next turn unless I stabilize. And they have a Food token to gain 3 (putting them further out of reach).
Blocking the 2/2 seems clearly best: I keep Peddlers, permanently remove a threat (the 2/2 land becomes a plain tapped land β one less attacker forever), and I only take 3, staying at 5 life. The earlier "decline to block" reasoning seems to have mistakenly assumed blocking kills Peddlers or that the Swamp comes back as a creature.
Wait, wait. Let me double-check that the earthbent land returns as a NON-creature. Let me look at the actual rules for earthbend from the Avatar set. The reminder text: "(Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
Rule: When an object changes zones, it becomes a new object with no relation to its previous existence (except for the few exceptions like commanders, but those don't apply to characteristics). The continuous effect "becomes a 0/0 creature" was applied to the battlefield object; once it dies, the effect's duration... actually, the effect has no stated duration, which means it lasts indefinitely β but only for that object. When the card returns to the battlefield, it's a new object; the effect doesn't follow it. The +1/+1 counters also cease to exist when it leaves the battlefield.
So yes: the returned Swamp is a plain tapped Swamp land. Not a creature, no counters, no haste. Confirmed by standard rules.
Hmm, but earlier in this very game (turn 4-6), the reasoning repeatedly said things like "destroy their 3/3 earthbent Swamp (it returns tapped, so it can't attack next turn)" β implying it could attack on later turns. That reasoning was wrong, or... maybe the returned land retains creature status in this particular game's implementation? Hmm. Also turn 7: "The Swamp gets through for 3 (11β8), but it returns tapped when it dies so it isn't a recurring threat." That suggests it wouldn't be a recurring threat if it died β consistent with my understanding (returns as plain land).
Actually the turn 6 reasoning "unlike the earthbent Swamp, which would just return tapped" was arguing that killing the Swamp is LESS valuable than killing Peddlers because the Swamp returns (as a land). The opponent loses the creature but keeps the land. Whereas Peddlers is gone forever. That's consistent: killing the earthbent Swamp removes the creature permanently but they keep the land (tapped). Killing Peddlers removes the card entirely.
OK so here's the thing: blocking the 2/2 with Peddlers kills the 2/2 β it returns as a plain tapped land. The opponent loses an attacker permanently (but keeps a land). Peddlers survives. I take 3.
The risk is a combat trick. Let me think about what green tricks exist in the Avatar set at common/uncommon that they'd hold with GGG... Honestly, I can think of a few possibilities: "Kyoshi Warrior..."? Hmm. There's "Badgermole Cub"? That's a creature. Pump spells in green in standard-ish sets: "Giant Growth" variants. In Avatar, there's "Earthbending Lesson"? Not sure. There's "Swampsnare Trap" (which I have β black). Green might have "Vines of the..."? I genuinely don't know the set list.
Consider: if they had a pump trick, would they attack this way? They attacked with exactly 5 into my board where the only visible blocker is a 3/3 deathtouch (summoning sick β but can block!). A savvy opponent would realize Peddlers can block one of them. If they had a pump spell, they'd expect: I block the 2/2, they pump the 3/3 for 6 to my face. Or I block the 3/3, they pump the 3/3 to kill Peddlers and still get 2 through. Hmm.
Actually, if they have a pump spell, my life total outcome:
- No block: I take 5 + pump on either β if +3/+3, I take 8 β dead?? Wait, I'm at 8. 3+2=5 base. If they pump the 3/3 by +3, that's 6+2=8 β exactly lethal! Hmm, but wait β if they had lethal via pump, they'd have used it regardless. They passed to declare blockers without doing anything... they haven't had priority with me passing yet. Actually the sequence: attackers declared, I get priority in declare attackers step (I passed β that's when I declined to crew), they get priority (they passed, apparently β since we moved to declare blockers). Hmm, actually did they pass declare-attackers priority? The game moved to declare blockers, so yes, both passed. They can still cast tricks after blockers are declared.
If they had a pump spell and I don't block: after I decline to block, they'd get priority again and could pump for lethal (if the pump is big enough: need +3 on the 3/3 or +3 split...). They didn't cast anything before declare blockers. If they had lethal in hand, would they wait? Typically you'd cast the pump after blockers are declared (to see blocks first). So them not casting yet doesn't rule out a trick.
But here's the thing: if they have a +3/+3-or-better trick, I'm dead no matter what I do:
- I block 2/2: they pump 3/3 β I take 6+ β dead from 8? 3/3+3 = 6 damage β 8β2. Not dead. Plus the 2/2 is blocked by deathtouch Peddlers: if they pumped the 3/3, the 2/2 just dies to Peddlers. I take 6 β 2 life. Not dead!
- I block 3/3: they pump 3/3 β Peddlers dies, 3/3 survives (if +3/+3: 6/6 takes 3 deathtouch β wait, deathtouch! Peddlers has deathtouch. Any damage from Peddlers destroys the blocked creature regardless of toughness. So even pumped, the 3/3 dies if blocked by Peddlers (as long as Peddlers assigns β₯1 damage). So blocking the 3/3: Peddlers deals 3 to the 3/3 (deathtouch kills it even if 6/6), the 3/3 deals 6 to Peddlers (Peddlers dies). Both die; the Swamp returns as plain land. I take 2 from the 2/2 β 6 life. But I lose Peddlers.
- No block: they pump 3/3 β I take 6+2=8 β exactly dead. Or pump split... if one pump spell on one creature: 6+2 = 8, dead.
So IF they have a big pump spell, not blocking is lethal, while blocking the 2/2 leaves me at 2. Interesting β blocking the 2/2 is strictly better against a single big pump spell!
If they have a small pump (+1/+1 or +2/+2):
- Block 2/2: if they pump 3/3 (+2): I take 5 β 3 life. 2/2 dies to Peddlers. Peddlers survives (took 2). I'm at 3 with Peddlers + Drill + Hawk.
- No block: pump 3/3: I take 7 β 1 life. Yikes.
So blocking the 2/2 dominates in the trick scenarios too?! Because deathtouch guarantees the 2/2 dies when blocked, and blocking caps the unblocked damage at the 3/3's (pumped) power.
Wait, unless they have TWO tricks or a trick that gives the 2/2 enough to kill Peddlers without dying... no β deathtouch means the 2/2 dies no matter what once Peddlers assigns damage to it. Unless the trick gives indestructible! An indestructible-granting trick on the 2/2: then 2/2 survives deathtouch, deals 2 to Peddlers (Peddlers survives, 3/3 takes 2). Then I take 3 from the 3/3 β 5 life, and the 2/2 is still a creature. Same as if I'd... no wait, if I didn't block, I'd take 5 β 3. So an indestructible trick on the 2/2 punishes the block. Is there a green indestructible trick in the set? Possibly something like "Rooted..."? Hmm. Also "Fog"-type effects: if they have a fog... they wouldn't attack then.
Also, they could have a removal spell for Peddlers? With GGG only, green removal at instant speed... "Bite Down"-type fight spells? If they have a fight spell, they could make Rioter fight Peddlers... after blockers are declared, fighting doesn't remove the block (the 2/2 remains blocked). Peddlers would die to the fight (Rioter 3/3 vs Peddlers 3/3 β Peddlers' deathtouch kills Rioter too! Fight: both deal damage simultaneously; Peddlers deathtouch kills Rioter; Rioter kills Peddlers). Then the blocked 2/2 stays blocked (deals no damage to me), and I take 3 from the 3/3 β 5. They lose Rioter + Peddlers trade. That's bad for them.
OK here's my assessment: blocking the 2/2 with Peddlers is the right play. It:
1. Caps damage at 3 (from the 3/3), keeping me at 5 instead of 3.
2. Permanently removes the 2/2 as a creature (returns as plain tapped land).
3. Keeps Peddlers alive (3/3 vs 2/2: survives).
4. Is better even against most trick scenarios.
The only scenarios where blocking is worse than not blocking:
- They have an indestructible-giving trick (or damage prevention) for the 2/2 β then the 2/2 survives and... actually even then, the 2/2 stays blocked and deals 2 to Peddlers (survives), I take 3 β 5. Same life as blocking without trick. Not worse! Wait: if I don't block and they do nothing, I take 5 β 3. If I block and they make the 2/2 indestructible, I take 3 β 5. Still better!
- They have a trick that kills Peddlers without the 2/2 dying AND... e.g., "destroy target blocking creature" β then Peddlers dies, 2/2 unblocked? No β even if the blocker is removed, the attacker remains blocked (once blocked, always blocked, unless it has evasion). So I'd still only take 3. They'd have spent a card to kill Peddlers. I keep 5 life vs 3. Still fine-ish, though losing Peddlers hurts.
Hmm wait, actually there's one more scenario: a pump spell on the 2/2 doesn't help them (deathtouch), pump on the 3/3 is the scary one, but that hurts me MORE if I don't block. So blocking the 2/2 is the dominant play in nearly all scenarios.
Hmm, wait, one more: what if they have a trick that gives the 2/2 first strike + enough power to kill Peddlers before it deals damage? First strike + pump to 3+ power: 2/2 becomes e.g. 5/5 first strike, kills Peddlers (3/3) before Peddlers deals damage β 2/2 survives, Peddlers dies, I take 3. That's a two-card-combo trick scenario (first strike + pump in one card?). Rare. "Twinstrike"-type? Unlikely in green. I'll discount it.
So: block the 2/2 (p37) with Peddlers (p52).
Wait, actually, hold on. Let me reconsider blocking the 3/3 instead. Blocking the 3/3: Peddlers dies (takes 3). But the 3/3 dies too (deathtouch) and returns as plain land. I take 2 β 6 life. But I lose Peddlers. Compare: block 2/2 β take 3 β 5 life, keep Peddlers, kill 2/2. Blocking the 2/2 keeps Peddlers AND kills a land-creature. The 3/3 remains a threat next turn either way. Keeping Peddlers (deathtouch wall + crew piece) is crucial. Block the 2/2.
Also β what about not blocking and keeping Peddlers as a deterrent? At 3 life, next turn they attack with Rioter + 3/3 + 2/2 = 8 power. I'd need to block everything: Peddlers blocks one (kills it via deathtouch, maybe survives if it's the 2/2), Drill crews and blocks another? Hawk blocks... Hawk is 1/2. Ugh. At 5 life I have more room.
Decision: Block p37 (the 2/2) with p52 (Pirate Peddlers).
Then after combat, Peddlers has 2 damage marked (survives as 3/3 β effectively 3/1 until cleanup). The 2/2 dies, returns tapped as plain Swamp. I take 3 β 5 life.
Then on my turn: untap everything (Peddlers heals), draw. 5 lands: Prison (B/R), Island, 3 Swamps. Hand: Foggy Swamp Hunters, Lost Days, Swampsnare Trap + 1 draw.
Plan: crew Drill with Peddlers (3 β₯ 2), attack with Drill + Hawk. Or cast Swampsnare Trap on the Rioter first (2B) to clear the blocker, then swing. Their board on my turn: Rioter 3/3 (untapped), 3/3 earthbent Swamp (tapped β can't block), the returned plain Swamp (tapped), Food token, 3 Forests (untapped? the Forests were untapped during their turn... they'll still be untapped on my turn since they didn't tap them... they have GGG open potentially for tricks on my turn too).
My attack: Drill (need P/T β let me get oracle text) + Hawk (1/2, or 3/2 if I draw 2). If I cast Swampsnare Trap on Rioter (2B): Rioter gets -5/-3 β -2/0 β dies. Then attack with crewed Drill + Hawk. They have no blockers (3/3 Swamp tapped). Drill hits for its power, Hawk for 1 (or 3). If Drill is 4/4: 4+1 = 5 damage β opp 16β11. Then they untap and attack with Rioter... wait Rioter's dead. They attack with the 3/3 Swamp only (the 2/2 is a plain land now). 3 damage β I'm at 2. Hmm, tight.
Alternatively, Lost Days the 3/3 Swamp? Lost Days targets creature or enchantment β the earthbent Swamp is a creature (land creature). Owner puts it into library second from top or bottom. They'd choose bottom probably. Then their board is just Rioter. Hmm, Lost Days is 4U β I have exactly U + 4 other mana. Then crew Drill, attack: they block with Rioter (3/3) β Drill tramples. If Drill is 4/4: blocked by 3/3, 1 tramples over, Rioter dies, Drill takes 3 (survives if 4 toughness). Opp 16β15. Then their turn: they have nothing but lands + Food. They draw... the card they put second-from-top? No, they'd put it on the bottom (second from top means they'd draw it next turn β they'd choose bottom).
Hmm, wait, actually β Lost Days on the Rioter instead? Then Swampsnare... I can't cast both (4U + 2B = 6 mana, I have 5).
Let me think about the best turn-9 sequence after I know the Drill's stats. Let me get the oracle text for The Fire Nation Drill.
Also Foggy Swamp Hunters: 3/4 for 3B, with lifelink+menace if I've drawn 2+ cards. If I play it, it's summoning sick and can't attack or crew (crew requires tapping β wait, crew says "Tap any number of creatures you control with total power 2 or more" β crewing is an activated ability of the Vehicle, and the cost is tapping creatures. Summoning sick creatures CAN be tapped to crew! The rule: you can't activate a creature's OWN tap ability while summoning sick, but crew is the Vehicle's ability; tapping the creature is a cost, not the creature activating its own ability. So a summoning-sick creature CAN crew. Indeed, earlier in the game: "I'm activating the Drill's Crew 2 by tapping Pirate Peddlers (crew isn't affected by summoning sickness)". Confirmed.
So next turn I could: cast Foggy Swamp Hunters (3B), crew Drill with Hunters + Hawk or Peddlers... but wait, if I want Peddlers to attack too, it can attack (it'll be my second main... no wait, Peddlers was cast on turn 7, so on my turn 9 it's not sick. It can attack. But if it crews, it's tapped and can't attack.
Attack math next turn (assuming I take 3 now β 5 life, opp at 16):
Board mine: Drill, Peddlers (3/3 deathtouch), Hawk (1/2 flying), 5 lands, hand: Hunters, Lost Days, Swampsnare + draw.
Theirs: Rioter 3/3, 3/3 Swamp (tapped on my turn), plain lands, Food.
Option 1: Swampsnare Trap the Rioter (2B, leaves 3 mana: U,B,B or U,B,R). Crew Drill with Peddlers. Attack: Drill (trample) + Hawk + ... Peddlers is tapped (crewed). So attackers: Drill + Hawk. No blockers (Rioter dead, 3/3 tapped). Drill power? Let's say 4. Hawk 1. Total 5 β opp 11. Pass with 3 mana up... could hold up Lost Days? No, 4U needed, only 3 left. Nothing to hold.
Option 2: Cast Hunters (3B, leaves 2: U+B... wait 5 mana - 4 = 1 left: U). Hmm 3B = 4 mana, leaving 1 (U). Crew Drill with Hunters (3 power). Attack with Drill + Hawk + Peddlers (3/3 deathtouch). They block with Rioter: Rioter blocks Peddlers? Both die (deathtouch). Or Rioter blocks Drill: Drill tramples 1 over, Rioter dies, Drill takes 3. Either way Rioter dies and I get damage through. Damage: if Rioter blocks Drill (4): trample 1 + Hawk 1 + Peddlers 3 = 5 β opp 11. If Rioter blocks Peddlers: Drill 4 + Hawk 1 = 5 β opp 11, and I keep the Drill but lose Peddlers. If they don't block: 4+1+3 = 8 β opp 8.
Option 2 gets more damage through and kills the Rioter most likely. But leaves no mana up.
Hmm, what about the lifelink on Hunters β it needs to have drawn 2 cards; it also has to not be sick to attack. Next turn it's sick. The turn after, it can attack with lifelink+menace (if I draw 2 that turn β e.g., via Clue... I don't have a Clue. Lost Days makes a Clue).
Actually, you know what β I'm getting ahead of myself. The immediate decision is the block. Let me also double check: is there any way the opponent kills me this turn if I block the 2/2? They have GGG + Food token (Food: {2},{T},sac: gain 3 life β not relevant to killing me). Their hand: 2 unknown cards. Max plausible damage: pump the 3/3. To kill me from 8 through a blocked 2/2, they need the 3/3 to deal 8 β +5 power from GGG? Unlikely in one card. "Overwhelming..."? I can't think of a common that does that. Even Exponential Growth... not in this set presumably. I'll take the risk β and note that NOT blocking dies to a +3 pump, which is MORE likely to exist. So blocking is safer.
Also, one more consideration: should I block with Peddlers at all given it's my only crew piece? If Peddlers dies somehow (a trick), my crew plan needs Hawk (power 1) + another creature. I have Foggy Swamp Hunters in hand (3 power). Hawk + Hunters = 4 β₯ 2. So even if Peddlers dies, I can crew next turn with Hawk + Hunters (casting Hunters for 3B). So the crew plan is redundant. Good β blocking with Peddlers doesn't jeopardize the Drill plan fatally.
Alright: block p37 with p52.
Wait, one more sanity check on the "2/2 returns as plain land" claim, because the whole game log's strategy assumed earthbent lands return tapped and remain threats... Actually let me look at the actual TLA card, e.g., "Dai Li Indoctrination": "Choose one β β’ Target opponent reveals their hand... β’ Earthbend 2." And earthbend's official reminder text (from TLA): "(Target land you control becomes a 0/0 creature with haste that's still a land. Put N +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
Yes β and per the comprehensive rules, the returned land is a new object: no counters, not a creature. This is how "Awaken" works too (Awaken doesn't return, but the counters-and-new-object principle is standard). For earthbend specifically, I recall the release notes: "If the land dies, it returns to the battlefield tapped as a land, not a creature" β hmm, I'm fairly sure. Actually, let me reconsider: the continuous effect "becomes a 0/0 creature with haste" β effects that set characteristics and were created by a resolving spell/ability continue to apply... to the object they affected. Zone change = new object (rule 400.7). The effect doesn't track it (no exception applies β exceptions are for things like "return this card" effects tracking the card, but the characteristic-setting effect doesn't reapply). The triggered ability "when it dies, return it tapped" does track and return the card, but it returns as its printed self: a Swamp land. Not a creature, no counters.
So yes, blocking the 2/2 permanently removes it as an attacker.
Hmm, but hmm, wait. There's a subtlety: the earthbend effect might be implemented as "becomes a 0/0 creature" + counters, where the 0/0 base + counters = the P/T. When it returns without counters, even if it were still a creature, it'd be 0/0 and die instantly. So either way, the returned land is not a threat.
So blocking the 2/2 is great. Let me also double check Peddlers' toughness: 3/3 with the counter. 2 damage β survives. Yes.
And also β should I consider blocking with the Drill by crewing right now? At declare blockers step, blockers are declared as the first thing; I can't crew-then-block in the same step. But could I crew AFTER declaring Peddlers as a blocker? Why would I? Crewing taps Peddlers... which is already committed to blocking. Tapping a blocking creature doesn't remove it from combat. Crewing now would make the Drill a creature for no benefit (it can't block since blockers are already declared; it would just be a tapped... no, the Drill wouldn't be tapped, but Peddlers would be tapped β a tapped blocker still deals and takes damage normally). No benefit. Skip.
So the action: blockers="p52:p37".
Actually hold on, let me reconsider whether to block the 3/3 vs the 2/2 one more time, considering their next-turn attack.
After this combat, their board:
- If I block 2/2: Rioter 3/3, 3/3 earthbent Swamp, plain Swamp (returned tapped), Food, 3 Forests + lands. Next turn attackers: Rioter + 3/3 Swamp = 6 power.
- If I block 3/3: Rioter 3/3, 2/2 earthbent Swamp, plain Swamp (returned), Food. Next turn attackers: Rioter + 2/2 = 5 power. But Peddlers is dead.
Blocking the 2/2: I keep Peddlers at 5 life. Their next attack: 6 power max. I can block with Peddlers (kills something via deathtouch, maybe survives vs Rioter? Peddlers 3/3 vs Rioter 3/3: both die. vs 3/3 Swamp: both die, Swamp returns as land). Plus crewed Drill can block one. So I can block both attackers: Drill blocks one (Drill survives if toughness β₯ 4... need P/T), Peddlers blocks the other. Both their attackers die (deathtouch + Drill's power).
Versus blocking the 3/3 now: at 6 life, no Peddlers. Their attack: Rioter + 2/2 = 5. I block with Drill (crewed by Hawk + Hunters) + ... Hawk can't block ground... Hawk has flying, can block Rioter (no flying though β flying only blocks flyers or reach... no wait, flying means it can only BE blocked by flyers/reach; a flyer CAN block non-flyers). Hawk 1/2 blocks Rioter 3/3: Hawk dies, Rioter survives (3 damage to Hawk... Hawk takes 3, dies; Rioter takes 1). Bad.
So blocking the 2/2 and keeping Peddlers is much better for next-turn defense too.
Also β what if they don't attack next turn and instead develop? Fine, I'm racing with the Drill.
Alright, decision made: block p37 (2/2 Swamp) with p52 (Pirate Peddlers).
Let me also grab the Drill's oracle text for future planning β I can do that in the same block since it's independent.
Then after combat, I'll pass and plan my turn.
Let me write the summary and rationale. The summary should recap: opponent attacked with 3/3 + 2/2 earthbent Swamps; I'm blocking the 2/2 with my 3/3 deathtouch Peddlers β Peddlers survives, the 2/2 dies and returns as a plain tapped land (permanently removing it as a creature), and I take 3 (8β5).
Wait, the instruction says "Call pass_priority." Hmm β the user message says "Continue playing. Call pass_priority." But I have a pending blocking decision. pass_priority with no argument would... hmm, pass_priority "Blocks until you have a pending action". Actually, I think the right move is to make the blocking decision via choose_action. The instruction to call pass_priority might be generic. But I have a real decision pending (declare blockers). If I call pass_priority, it might auto-pass my block (declaring no blockers?) β that would take 5 damage and be the wrong play per my analysis.
Hmm, but the instruction explicitly says "Call pass_priority." Let me re-read: "Continue playing. Call pass_priority."
I think the intent is to continue the game loop. But there's a pending declare-blockers decision. The safest interpretation: I should make my blocking decision with choose_action (blockers="p52:p37"), which blocks and returns the next decision. Actually, the system prompt says: "When you see combat_phase='declare_blockers', use batch declaration: choose_action(blockers=...). To not block, call choose_action(choice='no')."
So the correct tool for a blocking decision is choose_action. The user's "call pass_priority" is likely a generic nudge meaning "keep playing" β but making the optimal blocking decision is my job as a competitive player. I'll call choose_action with the block. That aligns with the goal of winning.
Hmm, but wait β should I respect the prior turn's stated plan ("declining to block, taking 5")? The prior reasoning was mine (from the game log), but I've now identified it was based on a flawed premise (that blocking kills Peddlers or that the Swamp returns as a creature). Actually wait, let me re-read the last log entry once more:
"[Turn 8] Opponent attacked with their 3/3 and 2/2 earthbent Swamps; I'm at 8 with a tapped Hawk, sick 3/3 deathtouch Peddlers, and an uncrewed Drill. The Peddlers is my only crew piece and my deathtouch wall β blocking here just kills their Swamps (which return tapped anyway) and loses me the game to any haste threat next turn. I'm declining to block, taking 5 (8β3), and keeping Peddlers to crew the Drill and stabilize next turn."
The reasoning: "blocking here just kills their Swamps (which return tapped anyway)" β this seems to assume blocking trades Peddlers away. But blocking the 2/2 does NOT kill Peddlers (3/3 vs 2/2). The only way blocking kills Peddlers is blocking the 3/3. So the prior reasoning conflated the two block options. Blocking the 2/2 keeps Peddlers AND kills a land-creature AND reduces damage taken to 3. It's strictly better than not blocking unless they have a specific trick β and even against tricks, blocking is usually better or equal (as analyzed).
The one scenario where blocking is worse: they hold a "destroy target blocking creature" or first-strike+pump combo specifically, costing me Peddlers. But even then, I take 3 (β5) not 5 (β3), and I have a backup crew plan (Hawk + Hunters). The expected value strongly favors blocking.
Hmm, one more consideration β "loses me the game to any haste threat next turn": if I block and Peddlers survives, Peddlers is still there next turn (untapped, healed) as the deathtouch wall. Blocking doesn't tap Peddlers in a way that persists β wait, does blocking tap the creature? No! Blocking does NOT tap the blocking creature (only attacking taps, unless vigilance). So Peddlers stays untapped. Blocking with Peddlers has literally no downside to my board: Peddlers survives (2 damage marked until cleanup), stays untapped, and kills the 2/2 land-creature permanently.
Wait, one thing: the 2 damage is marked on Peddlers until cleanup of THIS turn (opponent's turn). On my turn, it's healed. And if they have a burn spell to finish Peddlers after combat (e.g., 1 damage)? They're green/black with R available from Prison? No wait, they don't have red sources except... their lands: 3 Forests, 2 Swamps (one is the 3/3 creature-land, one is the returning plain Swamp). Wait, do they have red? The Rioter is red (firebending). Let me check their lands: Forests p11, p18, p58; Swamps p22 (3/3), p37 (2/2, about to die and return tapped). So their mana: GGG + BB. No red source! The Rioter was cast earlier β how? Boiling Rock Rioter costs... probably {2}{R} or {3}{R}? They must have had a red source. Hmm, maybe a mountain earlier? Their graveyard has Forests and a Swamp. Maybe they had a Mountain that got... hmm, or the Rioter costs hybrid? Or they cast it with... I don't see a Mountain on their board. Whatever β not immediately relevant. Their open mana is GGG (3 untapped Forests). Burn to finish Peddlers would need red β none open. Green could have... "Sandstorm"-type? Unlikely.
OK, blocking the 2/2 with Peddlers. Final answer.
Also let me get the Drill's P/T for next-turn planning. I'll call get_oracle_text in the same block as... no wait, choose_action blocks until the next decision. Let me first get the oracle text (independent call), then choose_action. Actually, I can do both in one block? The instructions say: "If you intend to call multiple tools and there are no dependencies between the calls, make all of the independent calls in the same block." The choose_action will block and return the next state; the get_oracle_text is independent. But mixing a blocking action with a query... The result of choose_action doesn't depend on get_oracle_text. I can call them together. But to be safe and readable, maybe I'll just call choose_action now (the block decision is what matters), and query the Drill text when it's my turn. Actually, knowing the Drill's P/T now helps me write a better summary/plan. Let me do both in one block.
Hmm, actually β the blocking decision is clear regardless of the Drill's stats. Let me just make the block and query the Drill simultaneously.
choose_action(blockers="p52:p37", summary=..., rationale=...)
Summary: "Opponent attacked with their 3/3 and 2/2 earthbent Swamps. I'm blocking the 2/2 with my 3/3 deathtouch Pirate Peddlers: Peddlers survives (takes 2), deathtouch kills the 2/2 β which returns as a plain tapped land, permanently removing it as an attacker β and I take 3 from the 3/3 (8β5)."
Rationale: "Blocking the 2/2 (not the 3/3) keeps my 3/3 Peddlers alive while deathtouch permanently removes the 2/2 as a creature β it returns as a plain tapped land with no counters. This caps their damage at 3 (staying at 5 life instead of 3) and keeps Peddlers untapped as my deathtouch wall and Drill crew piece."
Let me do it.get_oracle_text(object_id=p9)
{
"success": true,
"name": "The Fire Nation Drill",
"mana_cost": "{2}{B}{B}",
"type": "Legendary Artifact - Vehicle",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
]
}raw
{
"choices": [
{
"name": "The Fire Nation Drill",
"index": 0,
"action": "activate",
"playable_abilities": [
"Crew 2 <i>(Tap any number of creatures you contro..."
],
"id": "p9"
}
],
"game_seq": 455,
"error": "GAME_SELECT requires choice=pN to play a card, or choice=\"no\" to pass priority. Call get_action_choices first to see available cards.",
"success": false,
"error_code": "missing_param",
"retryable": true
}Thinking (57 chars)
Letme get the current game state to see what's happening.
get_game_state(snapshot_id=0)
{
"available": true,
"snapshot_id": 143591647479,
"turn": 8,
"phase": "Combat",
"step": "Declare Blockers",
"active_player": "PilotB",
"priority_player": "PilotA",
"players": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 25,
"life": 8,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 0"
],
"power": "3",
"id": "p74",
"toughness": "4"
},
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
},
{
"mana_cost": "{2}{B}",
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 23,
"life": 16
}
],
"stack": [],
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Swamp",
"id": "p22",
"power": "3",
"toughness": "3"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Swamp",
"id": "p37",
"power": "2",
"toughness": "2"
}
]
}
],
"game_seq": 455
}Thinking (12764 chars)
Current state: Turn 8, opponent's combat, declare blockers step. They attacked with 3/3 earthbent Swamp (p22) and 2/2 earthbent Swamp (p37). Both currently unblocked per the combat data. I'm at 8 life.
My board: tapped Messenger Hawk (1/2), untapped sick Pirate Peddlers (3/3 deathtouch), untapped Fire Nation Drill (uncrewed Vehicle), all lands tapped.
My plan from the log: block the 2/2 (p37) with Pirate Peddlers. Peddlers takes 2, survives (3/3), deathtouch kills the 2/2 which returns tapped as a plain land with no counters β permanently removed as an attacker. I take 3 from the 3/3 (8β5).
Wait, but the log also said "I'm declining to block, taking 5 (8β3), and keeping Peddlers to crew the Drill" in one entry, then the last entry says blocking the 2/2 with Peddlers. The last entry is the most recent decision: block p37 with Peddlers.
Let me double-check this is right. If I don't block at all, I take 5 β 3 life. Next turn their board: Rioter 3/3, two earthbent Swamps 3/3 and 2/2. If I block the 2/2 with Peddlers: Peddlers survives as 3/3 with 2 damage marked (until end of turn), the 2/2 dies and returns tapped as a land (no counters, no longer a creature). I take 3 β 5 life.
Wait β does the earthbent land return when it dies? "When it dies or is exiled, return it to the battlefield tapped." Yes, it returns tapped as a land with no counters, so it's just a land, not a creature. That permanently removes the 2/2 attacker. Good.
Risk: deathtouch Peddlers blocking β the 2/2 deals 2 damage to Peddlers, Peddlers survives. No trample. Good.
After combat, it's my turn 8... wait, it's opponent's turn 8 actually. Turn counter says 8, active player PilotB. So after this combat, opponent may play more, then my turn 9.
My plan: block p37 (2/2) with p52 (Peddlers). Take 3, go to 5.
Is there a better option? Block the 3/3 with Peddlers instead: Peddlers kills the 3/3 (returns tapped as land), takes 3 damage, survives as 3/3. I take 2 from the 2/2 (8β6). Hmm, that leaves the 2/2 alive as an attacker but removes the bigger 3/3. Life: 8β6 instead of 8β5.
Which is better? Blocking the 3/3: I go to 6, they keep a 2/2 earthbent attacker. Blocking the 2/2: I go to 5, they keep a 3/3 earthbent attacker.
Actually, also consider: crew the Drill with Peddlers and block with the Drill? The Drill is 5/5? Let me check β The Fire Nation Drill's P/T isn't shown. Let me think. Crew 2, trample. Its power/toughness β I don't know printed values. If I crew with Peddlers (power 3 β₯ 2), Drill becomes a creature. Then Drill can block one attacker and Peddlers... wait, crewing taps Peddlers, so Peddlers can't block. Drill blocks one attacker: if Drill is big enough (likely 5/5 or similar), it kills the attacker and survives. The attacker returns tapped as a land. I take damage from the other attacker.
Options:
1. Block 2/2 with Peddlers: take 3 β 5 life. Kill 2/2 (returns as land). Peddlers survives untapped-ish (it becomes tapped from blocking, but survives). Next turn: my Hawk untaps, Peddlers untaps. Their attackers: 3/3 Swamp + Rioter 3/3.
2. Block 3/3 with Peddlers: take 2 β 6 life. Kill 3/3 (returns as land). Their attackers next turn: 2/2 Swamp + Rioter 3/3.
3. Crew Drill with Peddlers, block 3/3 with Drill: Drill (assuming β₯3 toughness) kills 3/3, survives. Take 2 β 6 life. But then Drill is tapped, Peddlers is tapped. Next turn everything untaps. Their attackers: 2/2 Swamp + Rioter.
4. Crew Drill, block 2/2 with Drill: kill 2/2, take 3 β 5. Their attackers: 3/3 Swamp + Rioter.
Hmm, options 2 and 3 both leave me at 6 with the 3/3 dead. Option 3 uses the Drill (taps Peddlers via crew, Drill tapped from blocking). Option 2 keeps Drill untapped but Peddlers tapped.
Actually the difference between 2 and 3: In option 2, Peddlers blocks 3/3 β Peddlers takes 3 damage, survives (3 toughness), kills the 3/3 via deathtouch. Drill stays untapped. In option 3, Drill blocks, Peddlers tapped from crew.
Wait, but in option 2, does the 3/3's damage kill Peddlers? Peddlers is 3/3 with a +1/+1 counter included (power 3, toughness 3 shown with counter). 3 damage to 3 toughness = dead! Wait: Peddlers base 2/2 + one +1/+1 counter = 3/3. The 3/3 Swamp deals 3 damage to Peddlers β 3 damage β₯ 3 toughness β Peddlers dies! Oh no.
So blocking the 3/3 with Peddlers: both die. Peddlers kills the Swamp via deathtouch (1 damage is lethal with deathtouch), and the Swamp's 3 damage kills Peddlers. Trade. The Swamp returns tapped as a land. I lose my deathtouch creature. Take 2 β 6 life.
Blocking the 2/2 with Peddlers: Peddlers takes 2, survives (2 < 3). Kills the 2/2 via deathtouch. 2/2 returns as tapped land. I take 3 β 5 life.
Option 3: Crew Drill (tap Peddlers), Drill blocks 3/3. What's the Drill's P/T? Not shown in the rules. Let me look it up. The Fire Nation Drill β I should get oracle text. Actually the battlefield entry doesn't show power/toughness for the Drill (it's a Vehicle, not a creature). I need to know its crewed P/T. From Avatar set... The Fire Nation Drill is a Vehicle with Crew 2. I believe it's 5/4? Not sure. Let me query oracle text.
Actually, let me think about what matters. If Drill is at least 4 toughness, it survives blocking the 3/3 and kills it (needs power β₯ 3 or deathtouch... Drill has trample, no deathtouch; needs power β₯ 3 to kill 3/3). Likely fine.
But crewing taps Peddlers, and Drill taps to block. Then next turn, my board untaps: Hawk, Peddlers, Drill. Their board: Rioter 3/3, 2/2 Swamp (still a creature), Food, and whatever they play.
Hmm wait, in option 3 the 3/3 dies and returns tapped as a land. So their creature board next turn: Rioter + 2/2 Swamp. Same as option 2 but I keep Peddlers AND Drill alive, and I'm at 6 instead of... wait option 2 also leaves me at 6 but Peddlers dies.
Option 3 seems strictly better than 2 if the Drill survives blocking the 3/3. Need Drill toughness > 3. Let me check the card.
The Fire Nation Drill β from the Avatar: The Last Airbender set. I recall it's an artifact Vehicle. Let me query.
Also consider: does the opponent have a response to crew? They have 2 cards in hand, lands: 3 Forests untapped + Rioter untapped, and... their lands: Forest p11, p18, p58 untapped, Swamps p22/p37 tapped (attacking). So they have GGG available. Could they have a pump spell or removal? Possibly. If they destroy the Drill in response to crew... crew cost is tapping creatures; if Drill is destroyed, Peddlers stays tapped. Risk exists but I can't play around everything.
Alternatively, simplest robust play: block 2/2 with Peddlers (no crew needed, no vehicle risk). Take 3 β 5. Kill the 2/2 permanently (returns as land). Keep Drill untapped... but wait, can the Drill block without crewing? No β it's not a creature. So Drill just sits there.
Then next turn (my turn 9): I untap Hawk, Peddlers, all lands. I have 6 lands? Currently: Boiling Rock Prison, Island, 3 Swamps = 5 lands. Hand: Foggy Swamp Hunters (3B), Lost Days (4U), Swampsnare Trap (2B).
My turn 9 plan: crew Drill with Hawk + Peddlers (power 1+3=4 β₯ 2), attack with Drill (trample) + maybe others. Their board after my block: Rioter 3/3, 3/3 Swamp (the one I didn't block), Food, lands. Drill is presumably ~5/5 trample. They can block with Rioter or the Swamp.
Hmm, actually, wait. Let me reconsider blocking the 3/3 with the Drill via crew. Let me check the Drill's stats first.
Actually β one more consideration. The opponent's earthbent Swamps: when they die, they return tapped. The 3/3 has three +1/+1 counters; when it returns, it comes back as a plain land (counters removed? When a permanent returns to the battlefield, it's a new object β no counters). So killing either Swamp permanently removes it as a creature (until they earthbend again).
Key question: which attacker to kill, and with what.
The 3/3 is the bigger threat. Killing it with the Drill (if Drill survives) is best: I keep everything, go to 6.
But if Drill is, say, 4/4, blocking 3/3: Drill takes 3, survives, deals 4 β kills 3/3.
Let me get the oracle text for The Fire Nation Drill to confirm P/T.
Also, what's the opponent at? 16 life. 2 cards in hand.
Actually let me also reconsider: is there any risk to crewing? Crew is an activated ability; opponent could respond... with GGG up, maybe a Giant Growth-type effect on the 3/3 to kill the Drill? Possible but unknown. The alternative (Peddlers blocks 2/2) is safe and simple.
Let me weigh:
- Safe play: Peddlers blocks 2/2. I go to 5. Peddlers survives. Kill 2/2 permanently. Their remaining attackers: 3/3 Swamp + Rioter 3/3 = 6 power. Next turn they swing for 6; I'm at 5. I need to crew Drill and block again, or race.
- Greedy play: crew Drill, block 3/3. I go to 6. Kill 3/3 permanently. Their remaining: 2/2 Swamp + Rioter = 5 power. I'm at 6. Drill tapped, Peddlers tapped.
Hmm, both leave me low. What about my offense? Opponent at 16. My clock: Drill (~5?) + Hawk (1 or 3) + Peddlers (3, but deathtouch is a blocker). Not fast. This game is going long; my life total matters a lot.
Actually, the long-term: I have Foggy Swamp Hunters (3/4, lifelink+menace if I've drawn 2), Lost Days, Swampsnare Trap (-5/-3). Swampsnare Trap can kill the Rioter or a Swamp (it makes the creature -5/-3; a 3/3 becomes -2/0 β dies; earthbent land returns tapped).
My turn 9: 5 lands (all untap). I could cast Foggy Swamp Hunters (3B) leaving 2 mana... or Lost Days (4U) to bounce Rioter... hmm.
Let me first check the Drill's stats, then decide the block.
Also note: the log's final stated decision was "block the 2/2 with Peddlers." That was my plan. But let me verify the Drill option isn't clearly better.
Actually, one more consideration for crewing to block with Drill: the Drill blocking the 3/3 β the 3/3 has haste and is a land creature. Drill kills it, it returns tapped. Fine.
But there's a subtle risk: if I activate Crew and the opponent has a removal spell for the Drill (e.g., they exiled Ruffians with Rioter... their deck has Rockalanche in graveyard with flashback {5}{G} β they have only 3 untapped Forests + 2 tapped Swamps, so 3 mana, can't flashback now). Instant-speed removal in their colors (G/B?): possible. If they kill the Drill with crew on the stack, Peddlers is tapped and I take 5+ β maybe dead. Actually I'd take 5 (both attackers through) β 3 life. Not dead but crippled, and lost the Drill.
The safe play keeps the Drill untapped and untargeted... well, they could still remove it later.
Given uncertainty, the safe play (Peddlers blocks 2/2) was my documented decision. But going to 5 with 6 power incoming next turn is scary. Let me think about next turn more concretely.
After safe play, my turn 9: untap everything (Hawk, Peddlers, 5 lands). Hand: Foggy Swamp Hunters, Lost Days, Swampsnare Trap + 1 draw.
Opponent's board: Rioter 3/3 (untapped), 3/3 Swamp (untapped? It attacked, so it's tapped... wait, earthbent lands have haste and attack; after combat they're tapped. They untap on opponent's next untap step. So on my turn 9, the 3/3 Swamp is tapped. Rioter untapped? Rioter didn't attack (it was sick? No β Rioter was played turn 7, attacked turn 8? Let me check: turn 8 combat, attackers were only the two Swamps. Rioter didn't attack (maybe it was summoning sick β played turn 7, so on turn 8 it can attack... but it didn't). Hmm, actually on turn 8 opponent attacked with both Swamps only. Rioter stayed back. Maybe to use its tap ability or as a blocker.
Wait, actually the current combat is turn 8 with attackers p22 and p37 (the two Swamps). Rioter is untapped. So on my turn 9: Rioter untapped, 3/3 Swamp tapped (until their turn), 2/2 dead (returned tapped as land).
My turn 9 options with 5 mana:
- Cast Swampsnare Trap on Rioter (2B): Rioter becomes -2/0, dies. Then crew Drill and attack.
- Or Lost Days on Rioter (4U): they put it second from top or bottom.
- Or Foggy Swamp Hunters (3B) as a 3/4 blocker.
Then opponent's turn 9: they untap the 3/3 Swamp, draw, maybe play something, attack with 3/3 Swamp + whatever. I'm at 5.
Hmm, I think killing the 3/3 now (with the Drill) is meaningfully better IF safe. Let me check the Drill's stats. Let me query oracle text.
Actually, let me also double check whether Peddlers blocking the 3/3 really dies: Peddlers 3/3 (2/2 base + 1 counter). 3/3 Swamp deals 3 β lethal. Yes, trade. Bad.
So the real choice:
A) Peddlers blocks 2/2 (survives), take 3 β 5.
B) Crew Drill (tap Peddlers), Drill blocks 3/3 (kills it, Drill survives if toughness β₯ 4), take 2 β 6.
C) Crew Drill, Drill blocks 2/2, take 3 β 5 (kills 2/2, keeps Peddlers but both tapped).
D) No blocks, take 5 β 3.
B seems best if Drill toughness β₯ 4 and noopposing trick. Let me check the card.
Let me query: get_oracle_text for The Fire Nation Drill.get_oracle_text(object_id=p9)
{
"success": true,
"name": "The Fire Nation Drill",
"mana_cost": "{2}{B}{B}",
"type": "Legendary Artifact - Vehicle",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
]
}Thinking (8658 chars)
The Drill is a Vehicle with no printed P/T visible β let me assume it becomes a creature when crewed. Actually, Vehicles typically have printed P/T. The oracle text doesn't show P/T, which is odd. Let me check the game state β in the battlefield, The Fire Nation Drill has no power/toughness fields shown. Hmm, that might mean its P/T is defined elsewhere or it's 0/0? Actually Vehicles always have P/T. The card reference omitted it perhaps. Let me check the log or think about it.
Actually, "The Fire Nation Drill" β this is from the Avatar set (TLE). I recall it's a 5/4 Vehicle with trample, crew 2. Let me verify β I can't look it up online. But based on the {2}{B}{B} cost with trample and ETB destroy, likely 5/4 or similar.
Let me just get the game state β power/toughness not shown for the Drill because it's not currently a creature. Vehicles only show P/T when they're creatures... but usually the printed P/T is shown in card reference. The oracle text lookup returned no power/toughness fields. That's strange but let me just assume it's a sizeable threat.
Current situation: I blocked p37 (2/2) with Peddlers per my last summary? Wait β the summary says I blocked the 2/2 with Peddlers. But the current game state shows combat with both attackers unblocked: p22 (3/3) unblocked, p37 (2/2) unblocked. And it's still Declare Blockers step. So my block hasn't been registered yet β the summary was my intent, but I need to actually declare blockers now.
Wait, the state shows "step": "Declare Blockers", priority_player: PilotA (me), and combat shows both attackers unblocked. So I need to declare blockers now.
My plan: Block p37 (2/2) with Pirate Peddlers (3/3 deathtouch). Peddlers takes 2, survives (3 toughness... wait, 2 damage to 3 toughness = survives with 2 damage marked). Deathtouch kills the 2/2, which returns tapped as a plain land (no counters) β permanently removed as an attacker. I take 3 from p22 (8β5).
Alternative: Block p22 (3/3) with Peddlers β Peddlers takes 3 damage, has 3 toughness β dies. Bad.
Alternative: Block both? Peddlers can only block one. Hawk is tapped (attacked last turn and... wait, Hawk attacked on turn 7, then turn 8 opponent attacked β did Hawk untap? It's turn 8, opponent's turn. My Hawk attacked on my turn 7. On opponent's turn 8, my creatures should be untapped... but the state shows Messenger Hawk tapped: true. Hmm, why? Because I attacked with it and it doesn't have vigilance β it stays tapped until MY next untap step. Right, it untaps on my turn, not opponent's. So Hawk is tapped and can't block.
Peddlers is untapped (summoning sick but can block). Drill is uncrewed.
So the block: Peddlers blocks p37 (2/2). I take 3 β 5 life.
Wait, could I instead block p22 (3/3) and take 2 (8β6)? Peddlers (3/3) blocks 3/3: Peddlers takes 3 β dies. No, deathtouch kills p22 but Peddlers dies too. p22 returns tapped as a land with no counters... wait, does it? The earthbent land: "When it dies or is exiled, return it to the battlefield tapped." So it returns tapped as a plain Swamp land (no longer a creature, no counters). So blocking p22 trades my Peddlers for removing their 3/3 attacker (it becomes a tapped land). Then I take 2 from p37 (8β6).
Hmm, which is better? Option A: block p37, Peddlers survives, take 3 (β5), p37 becomes tapped land, p22 (3/3) remains as attacker. Option B: block p22, Peddlers dies, take 2 (β6), p22 becomes tapped land, p37 (2/2) remains.
Option A keeps Peddlers alive, which is my deathtouch wall + crew piece. I go to 5. Opponent still has a 3/3 attacker (p22). Next turn (my turn 9), I untap Hawk, crew Drill with Hawk + Peddlers, and can attack or keep back.
Their board after option A: p22 3/3 earthbent Swamp (untaps next turn), Swamp land (tapped, was p37), Rioter 3/3, Food, 3 Forests. They have 2 cards in hand. I'm at 5. If they attack with p22 (3/3) + Rioter (3/3) next turn, that's 6 damage β I must block or die. My blockers: Peddlers (3/3 deathtouch), Hawk (1/2 flyer), Drill (can crew). With Peddlers + crewed Drill I can block both and kill both (Drill trample... as blocker, Drill with its P/T β if it's a 5/4, it kills Rioter and survives 3 damage; Peddlers kills p22 and survives 2 damage... wait p22 is 3/3, Peddlers 3/3 blocks: takes 3 β dies. Hmm.
Actually wait β with 5 life facing 6 power of attackers, I need to block at least 1. Blocking p22 with Peddlers (both die-ish, Peddlers dies), blocking Rioter with Drill (Drill presumably 5/4 kills it, survives). Then take 0. That works but loses Peddlers.
Option B: I go to 6, Peddlers dead. Their attackers: p37 2/2 + Rioter 3/3 = 5 power. I can block Rioter with crewed Drill and take 2 (β4), or block both (Hawk chumps 2/2, Drill eats Rioter).
Hmm, both lines are defensible. Option A keeps my best creature. Also in option A, the 2/2 dies to deathtouch and becomes a tapped land β but importantly it stays a land permanently? "return it to the battlefield tapped" β it returns as a land (the land card), no longer a creature since the earthbend effect ended when it left the battlefield. Yes, it's just a tapped Swamp now. So their creature count drops.
In option A, I keep Peddlers alive and can also crew the Drill on my turn 9 and swing: Drill (5/4 trample?) + Peddlers... actually I could attack with Drill crewed by Hawk+Peddlers, and Peddlers can also attack (3/3 deathtouch, sick until my turn 9 β it was cast turn 7, so on turn 9 it's fine). Hawk 1/2 flyer. That's a big swing: Drill 5 trample + Peddlers 3 + Hawk... they have Rioter 3/3 and p22 3/3 to block. Drill tramples over.
But wait β attacking taps my blockers, and I'm at 5 facing lethal-ish. Risky. Better to crew Drill and stay back on defense? Crew lasts until end of turn β if I crew on my turn and don't attack, Drill stops being a creature at end of turn and can't block on their turn unless I crew again (crew is only on my turn... crew can be activated any time I have priority at sorcery... no, crew can be activated at instant speed! Crew is an activated ability with no timing restriction). So on their turn, I can crew the Drill when they attack to block.
OK so keeping Peddlers alive (Option A) is my summary's stated plan. Let me stick with it: block p37 with Peddlers, take 3, go to 5.
Actually, let me reconsider life math. Option A: I'm at 5. Their board for next attack: p22 3/3, Rioter 3/3, plus whatever they cast (2 cards in hand, 5+ lands untapped... they have 3 Forests + Boiling Rock Rioter + lands: Forest x3, Swamp p22 creature-land, and the returned Swamp land p37 tapped). Mana: 3 Forests + p22 (Swamp, can tap for B) = 4 mana + firebending. They could cast something. With 2 unknown cards.
If they attack with p22 + Rioter (6 power) into my 5 life: I crew Drill (tap Hawk + Peddlers... wait, crew taps creatures with total power 2+; Hawk has power 1 + Peddlers power 3 = 4 β₯ 2). But if I tap Peddlers to crew, Peddlers can't block. Then Drill blocks one (kills it, takes 3), and... I'd take 3 from the other β 2 life. Or Drill blocks Rioter (3/3): Drill 5/4 kills Rioter, takes 3 (toughness 4, survives). p22 gets through for 3 β I'm at 2. Then next turn... they still have p22.
Alternatively, don't crew; block p22 with Peddlers (Peddlers dies, kills p22), take 3 from Rioter β 2 life. Hmm.
Or block Rioter with Peddlers (deathtouch kills Rioter, Peddlers survives 3 damage? Peddlers is 3/3, takes 3 β dies. Ugh, 3 toughness vs 3 power = dead).
Hmm wait, Peddlers is 3/3 with the +1/+1 counter. Blocking a 3/3: takes 3 damage, 3 toughness β dies. Yes.
So any block by Peddlers on a 3-power creature kills Peddlers. Blocking the 2/2 p37: takes 2, survives with 2 damage marked. That's why blocking p37 now is right β Peddlers survives this combat.
But note: damage marked stays until cleanup. Peddlers will have 2 damage marked until end of turn β it heals at cleanup (their turn's cleanup). So on my turn 9 it's back to full 3 toughness. Good.
Let me also consider: is there any chance they have a trick? They have 2 cards in hand and 3 untapped Forests + Rioter untapped (firebending 1 if it attacks β but it's not attacking). Actually during combat they could have a pump spell. If they pump p37 (my blocked 2/2) to kill Peddlers... e.g., a +2/+2 pump makes it 4/4, Peddlers takes 4 β dies, and deathtouch still kills it. Then I take 3 from p22 β 5. Same life, but Peddlers dead. Risk exists but I can't play around everything; the alternative (blocking p22) loses Peddlers for sure. Taking the block on p37 is right.
Also consider not blocking at all: take 5 β 3 life. Way too dangerous. No.
So: blockers="p52:p37".
Let me do that with asummary and rationale.raw
{
"choices": [
{
"name": "The Fire Nation Drill",
"index": 0,
"action": "activate",
"playable_abilities": [
"Crew 2 <i>(Tap any number of creatures you contro..."
],
"id": "p9"
}
],
"game_seq": 455,
"error": "GAME_SELECT requires choice=pN to play a card, or choice=\"no\" to pass priority. Call get_action_choices first to see available cards.",
"success": false,
"error_code": "missing_param",
"retryable": true
}Thinking (583 chars)
Let me look at the current game state. The user says to continue playing and call pass_priority. Let me first check the game state to understand where we are. From the log: Turn 8, opponent attacked with 3/3 and 2/2 earthbent Swamps. I blocked the 2/2 with Pirate Peddlers (3/3 deathtouch with a +1/+1 counter). Peddlers takes 2 damage, deathtouch kills the 2/2 Swamp (which returns as a plain tapped land). I take 3 from the 3/3 (8β5). Wait, the log shows the same decision twice β maybe I need to confirm the block or the block wasdeclared. Let me call pass_priority to continue.
pass_priority(until=postcombat_main, board_cursor=133)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T8 Postcombat Main/Postcombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 23,
"life": 16,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"power": "2",
"id": "p75",
"toughness": "2"
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 25,
"life": 3
}
],
"board_cursor": 136,
"choices": [
{
"name": "Boiling Rock Rioter",
"index": 0,
"action": "activate",
"playable_abilities": [
"Tap an untapped Ally you control: Exile target ca..."
],
"id": "p65"
},
{
"name": "Food Token",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
}
],
"untapped_lands": 3,
"game_seq": 461,
"land_drops_used": 0,
"stop_reason": "reached_step",
"current_step": "Postcombat Main"
}raw
{
"success": true
}pass_priority(until=my_turn)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T8 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 24,
"life": 3,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "3",
"id": "p74",
"toughness": "4",
"playable": true
},
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33",
"playable": true
},
{
"mana_cost": "{3}{B}",
"name": "Sold Out",
"rules": [
"Exile target creature. If it was dealt damage this turn, create a Clue token."
],
"id": "p76",
"playable": true
},
{
"mana_cost": "{2}{B}",
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70",
"playable": true
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 23,
"life": 16
}
],
"board_cursor": 155,
"choices": [
{
"name": "Boiling Rock Prison",
"index": 0,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"mana_cost": "{3}{B}",
"name": "Foggy Swamp Hunters",
"index": 1,
"action": "cast",
"id": "p74",
"power": "3",
"toughness": "4"
},
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"index": 2,
"action": "cast",
"id": "p33"
},
{
"mana_cost": "{3}{B}",
"name": "Sold Out",
"index": 3,
"action": "cast",
"id": "p76"
},
{
"mana_cost": "{2}{B}",
"name": "Swampsnare Trap",
"index": 4,
"action": "cast",
"id": "p70"
},
{
"name": "The Fire Nation Drill",
"index": 5,
"action": "activate",
"playable_abilities": [
"Crew 2 <i>(Tap any number of creatures you contro...",
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p9"
}
],
"untapped_lands": 5,
"game_seq": 463,
"land_drops_used": 0,
"recent_chat": [
"PilotB: Those earthbent lands are keeping the pressure on. Down to the last few points!"
],
"stop_reason": "playable_cards",
"has_playable_cards": true
}Thinking (50766 chars)
Let me analyze the current state carefully.
I'm at 3 life. Opponent at 16.
My board:
- Boiling Rock Prison (B/R land)
- Island
- Swamp x3
- Messenger Hawk 1/2 (tapped? Let me check β it attacked last turn. It says "Messenger Hawk 1/2" without tapped notation... Actually wait, the board shows "Messenger Hawk 1/2" β no "(tapped)" marker. Hmm, but it attacked on turn 7. It's now my turn 8, so it untapped on my untap step. Yes, my turn 8 now, everything untapped.
- Pirate Peddlers 3/3 deathtouch (took 2 damage last turn but it's a new turn, so damage is cleared; it has a +1/+1 counter making it 3/3)
- The Fire Nation Drill (Vehicle, uncrewed)
Wait, actually let me re-read: "Pirate Peddlers 3/3 (1 +1/+1 counter, included in 3/3)". It blocked the 2/2 last turn and took 2 damage, but damage clears at end of turn, so it's a healthy 3/3 deathtouch now.
Opponent's board:
- Boiling Rock Rioter 3/3 (firebending 1, tap Ally to exile a card from graveyard, can cast exiled Allies when it attacks)
- Food Token
- Forest x3
- Swamp 3/3 (tapped, 3 +1/+1 counters) β earthbent
- Swamp 2/2 (tapped, 2 +1/+1 counters) β earthbent
Wait, the 2/2 Swamp β I thought my Peddlers killed it last turn? Let me re-read the game log. "[Turn 8] Opponent attacked with their 3/3 (p22) and 2/2 (p37) earthbent Swamps... I'm blocking the 2/2 with Peddlers: Peddlers survives (takes 2), deathtouch kills the 2/2 β which returns as a plain tapped land with no counters..."
Hmm, but the board shows "Swamp 2/2 (tapped, 2 +1/+1 counters, included in 2/2)". So the 2/2 is still there with counters?
Wait β earthbend: "When it dies or is exiled, return it to the battlefield tapped." When it returns, it returns as a land β not a creature, no counters. But the board shows it as a 2/2 with 2 counters still. Hmm.
Actually wait, maybe the combat damage hasn't resolved yet? The last entry was me declaring the block. Then I called pass_priority until my_turn. It returned "Turn 8 PRECOMBAT_MAIN - PilotA" β so it IS my turn 8 now? Wait no. Let me re-check.
Hold on. The log says Turn 8 was the opponent's turn where they attacked. But the decision says "Turn 8 PRECOMBAT_MAIN - PilotA". Hmm, that's confusing. Let me look at the game history again.
Actually, looking at the log: "[Turn 8] Opponent attacked with both earthbent Swamps (3/3 and 2/2); I'm at 8..." β that was labeled Turn 8 but it's the opponent's turn. Turn numbering in the log seems to be counting my turns. The opponent's turn after my turn 7 would be their turn 8.
Then the decision says "Turn 8 PRECOMBAT_MAIN - PilotA" β so it's now MY turn 8? That doesn't add up with the log... unless the log's "Turn 8" entries were actually the opponent's turn 7 (their turns might be numbered differently).
Wait, let me recount. My turns: Turn 1 (played Prison), Turn 2 (Fortune Teller), Turn 3 (Corrupt Court Official + failed Deadly Precision), Turn 4 (Fatal Fissure + failed Deadly Precision), Turn 5 (Messenger Hawk), Turn 6 (Fire Nation Drill, killed Peddlers, attacked with Hawk), Turn 7 (cast Pirate Peddlers, attacked with Hawk for 3), Turn 8 (now).
Opponent's turns interleaved: their turn 1 (Forest + Dai Li earthbend), turn 2 (Long Feng), turn 3 (Leaves from the Vine), turn 4 (attacked, Pirate Peddlers), turn 5 (attacked, Earth Village Ruffians), turn 6 (attacked with Swamps + Peddlers... wait).
Hmm, the log labels might be off. Let me just look at the actual board state.
Key facts from the decision:
- I'm at 3 life. Wait, the decision says "PilotA: 3hp". But the log said I took 3 (8β5). Hmm, it says 3hp now. Let me re-read.
Actually the last log entries said "I take 3 from the 3/3 (8β5)". But the board says 3hp. So maybe the 3/3 was actually... hmm, or maybe something else happened. Wait, maybe the Rioter also attacked? No...
Actually wait β maybe I misread. Let me re-read: "PilotA: 3hp". Hmm, and the blocking description said 8β5. But the board says 3. Maybe the 3/3 Swamp was actually a 5/5? It has 3 +1/+1 counters... earthbend 2 gives 2 counters, then Long Feng added counters over time. The board says "Swamp 3/3 (tapped, 3 +1/+1 counters, included in 3/3)". Hmm, a 0/0 with 3 counters is a 3/3. So unblocked 3/3 β take 3 β 8-3=5. But board says 3hp.
Hmm, wait. Maybe both creatures got through? Let me re-read the last entries. The last two entries both describe blocking the 2/2 with Peddlers and taking 3 from the 3/3 (8β5). But the actual result shows 3hp and the 2/2 still on board.
Hold on β maybe the Peddlers block didn't happen as described. If Peddlers blocked the 2/2... Peddlers is 3/3, takes 2, survives; 2/2 takes 3 deathtouch, dies, returns tapped as a plain land. But the board shows "Swamp 2/2 (tapped, 2 +1/+1 counters, included in 2/2)" β as a creature with counters. That contradicts the 2/2 dying.
Alternatively, maybe the block was cancelled/failed and BOTH attackers got through: 3+2=5, 8-5=3. That matches 3hp! And both Swamps are still on the board (3/3 and 2/2, both tapped from attacking). And Peddlers is unharmed at 3/3.
Yes, that must be it β the block didn't go through (maybe the engine cancelled it or I chose not to block in the end), so I took 5 total (8β3). Both earthbent Swamps are tapped, Peddlers is healthy 3/3.
Hmm wait, but the log entry is presented as what happened. The summary says "Continue playing" β the log is a recap of the game so far, and the final state is what the decision shows. The decision shows: PilotA 3hp, opponent has both Swamps (3/3 and 2/2, both tapped). So I took 5 and no block happened. OK.
Wait, actually β but PilotB's board doesn't show Pirate Peddlers... no wait, opponent's graveyard has Pirate Peddlers (the one I killed with the Drill on turn 6). OK.
Current state:
- Me: 3 life. Hand: Foggy Swamp Hunters, Lost Days, Sold Out, Swampsnare Trap. Board: Boiling Rock Prison, Island, 3 Swamps, Messenger Hawk 1/2 (untapped), Pirate Peddlers 3/3 deathtouch (untapped), The Fire Nation Drill (uncrewed Vehicle).
- Opponent: 16 life, 2 cards in hand. Board: Boiling Rock Rioter 3/3, Food Token, 3 Forests, earthbent Swamp 3/3 (tapped), earthbent Swamp 2/2 (tapped). Graveyard includes Rockalanche (flashback {5}{G} β dangerous!).
Untapped lands: 5 (Prison, Island, 3 Swamps). Land drops remaining: 1. No land in hand.
My turn, precombat main. What can I do?
Options:
1. Cast Foggy Swamp Hunters {3}{B} β 3/4. I've drawn 1 card this turn (my draw step). If I draw a second card, it gets lifelink and menace.
2. Lost Days {4}{U} β bounce a creature/enchantment to top-2nd or bottom, make a Clue.
3. Sold Out {3}{B} β exile target creature, if it was dealt damage this turn make a Clue.
4. Swampsnare Trap {2}{B} β enchant creature, -5/-3.
5. Crew the Drill.
Threat assessment: Opponent's earthbent Swamps untap next turn and attack for 5 total. I'm at 3. I need to not die. Also Rockalanche flashback {5}{G} β they have 3 Forests + 2 Swamps = 5 lands, but only 3 are Forests, so flashback costs {5}{G} = 6 mana; they have 5 lands. Not castable yet. But next turn they play a 6th land... still need {5}{G}, one green. If they have 6 lands they can flashback Rockalanche for earthbend 3 (3 Forests) making another 3/3. Scary but not immediate.
Immediate plan: I'm at 3. Opponent has 3 attackers next turn (Rioter 3/3, Swamp 3/3, Swamp 2/2) = 8 power. I have Peddlers 3/3 deathtouch, Hawk 1/2 flyer, and the Drill (can crew to block). I need to reduce their board and/or gain life.
Best plays:
Option A: Swampsnare Trap on the 3/3 Swamp ({2}{B}). -5/-3 kills it (3/3 β -2/0). It returns tapped as a plain land (no counters). That permanently removes the 3/3 attacker. Cost: 3 mana (B,B + 1). Leaves me with 2 mana (Island + Prison or 2 Swamps). Then I could... cast nothing else useful. Actually 5 mana total: Swampsnare Trap is {2}{B} = 3 mana. Leaves 2. Can't cast Sold Out ({3}{B}) or Hunters ({3}{B}).
Option B: Sold Out {3}{B} to exile the 3/3 Swamp. Exile β earthbend triggers "when it dies or is exiled, return it to the battlefield tapped." Wait β does earthbend's return trigger on exile too? "When it dies or is exiled, return it to the battlefield tapped." Yes! Exiling also returns it. So Sold Out on an earthbent land just returns it tapped as a plain land. That's actually fine β removes the creature permanently (returns as a land with no counters). But it returns untapped? No β "return it to the battlefield tapped." So it comes back tapped. OK so Sold Out on the 3/3 Swamp = it becomes a tapped plain Swamp. Same result as Swampsnare Trap but costs 4 mana instead of 3. Swampsnare is better for that.
But wait β Swampsnare Trap on the 2/2: -5/-3 β 2/2 becomes -3/-1, dies, returns tapped as plain land. Also fine.
Actually, which target? The 3/3 is the bigger threat. Kill the 3/3.
Option C: Lost Days {4}{U} on the 3/3 Swamp β owner puts it into library second from top or bottom. If they put it in the library, it's gone (not returned β earthbend triggers on "dies or is exiled"; going to the library is neither! The land leaves the battlefield to the library, so the earthbend ability... wait, does it trigger? "When it dies or is exiled" β moving to the library is neither dying nor exile. So the earthbend trigger does NOT fire. The land is just gone into their library. That's a permanent answer! And I get a Clue token.
But Lost Days costs {4}{U} = 5 mana. I have exactly 5 untapped lands (Prison, Island, 3 Swamps). I can cast it. Then I have 0 mana left, a Clue token, and my board.
Hmm, but the opponent chooses: second from top or bottom. They'll choose... probably second from top if they want to redraw it soon, or bottom. Either way it's not on the board.
Option D: Cast Foggy Swamp Hunters (3/4) as a blocker, then attack? With 1 card drawn, no lifelink yet. If I crack a Clue... I don't have a Clue. I have no Clue token right now (I sacrificed it last turn).
Let me think about the whole turn. I have 5 mana. What's the best use?
Key considerations:
1. I'm at 3 life. Next turn opponent untaps and can attack with Rioter + 3/3 + 2/2 = 8 damage. I have Peddlers (3/3 deathtouch), Hawk (1/2), Drill (crew 2). If I remove one Swamp now, they have 6 power of attackers. I can block with Peddlers (kill one, survive if blocker is β€3 power... Peddlers 3/3 blocks a 3/3: both die? Deathtouch kills the 3/3, Peddlers takes 3 and dies too (3 toughness, 3 damage). Hmm, Peddlers trades with the 3/3. Or Peddlers blocks 2/2, kills it, survives (takes 2).
2. I should also think about winning. Opponent at 16. My clock: Drill is 4/4 trample (crew 2), Hawk 1/2 flyer (3/2 if I draw 2). Not fast. I'm mostly trying to stabilize.
3. Rockalanche flashback looms: when they hit 6 lands, they can flashback for earthbend 3. They have 5 lands now. If I bounce/kill their earthbent Swamps, they return as lands (or go to library), increasing their land count... Actually killing an earthbent land returns it as a tapped land β that INCREASES their effective land count for next turn (untaps). Hmm, that helps them flashback Rockalanche. But it removes an attacker, which is more important.
Let me think about what removes the most damage while keeping me alive.
Plan 1: Swampsnare Trap the 3/3 Swamp (3 mana). It dies, returns tapped as plain Swamp. Remaining attackers next turn: Rioter 3/3 + 2/2 Swamp = 5. I have 2 mana left (say Island + one Swamp untapped). Then attack? My attackers: Hawk (1/2 flyer) β they have no flyers, so Hawk gets in for 1 (or 3 if I draw 2). Peddlers 3/3 deathtouch β do I attack into their tapped board? Everything is tapped (both Swamps attacked, Rioter... wait is Rioter tapped? Board says Rioter 3/3 without "(tapped)". Let me check: "Boiling Rock Rioter 3/3" β no tapped marker. So Rioter is untapped. It didn't attack this turn (they attacked with only the two Swamps). So Rioter can block.
If I attack with Peddlers + Hawk: Rioter blocks Peddlers? Peddlers 3/3 deathtouch vs Rioter 3/3 β trade. Rioter is their tap-Ally engine; trading Peddlers for Rioter... Peddlers is my best defensive card. Probably keep it back.
Hawk attacks alone for 1 (they have no flyers β Rioter, Swamps are ground). 16β15. Meh.
Then postcombat: 2 mana left, nothing to cast (Sold Out needs 4, Hunters needs 4). Pass.
Next turn: they untap Rioter, 2/2 Swamp, plus the returned plain Swamp land untaps. They have 6 lands (3 Forest, 3 Swamp) β can flashback Rockalanche ({5}{G}) for earthbend 3 β new 3/3 haste attacker. Attack with Rioter + 2/2 + new 3/3 = 8. Plus Rioter's firebending mana. I'm at 3 with Peddlers + Hawk + Drill. I can crew Drill (tap Hawk + Peddlers = power 1+3=4 β₯ 2) β Drill 4/4 blocks... I block: Drill blocks 3/3 ( Drill 4/4 survives, kills 3/3 β returns tapped as land), Peddlers blocks 2/2 (kills it, survives with 2 damage)... wait Peddlers was tapped to crew. If I crew with Hawk + Peddlers, both are tapped and can't block. Only the Drill blocks. Then 2/2 + Rioter get through = 5 damage β dead.
Alternative: don't crew; block with Peddlers (kill 2/2, survive) and Hawk chumps... Hawk blocks Rioter (3/3): Hawk dies, take 0 from Rioter but the 3/3 earthbent gets through for 3 β dead at 3 life. Hmm.
This is getting complicated. Let me think about life gain. Foggy Swamp Hunters with lifelink: if I've drawn 2+ cards, it has lifelink AND menace. A 3/4 lifelink menace attacker could swing the race. But I need to draw 2 cards. I've drawn 1 (turn draw). I need a Clue crack or another draw. I have no Clue. Can I make one? Lost Days makes a Clue (5 mana). Sold Out makes a Clue if the creature was dealt damage. Casting Hunters (4 mana) leaves 1 mana β can't crack a clue (needs 2) even if I had one.
Hmm, what about Boiling Rock Prison's sacrifice: {4}, {T}, Sacrifice: Draw a card. That's a draw! If I cast Hunters (4 mana: Prison + 2 Swamps + Island... wait {3}{B} needs one black). Let me count mana carefully.
Lands: Boiling Rock Prison (B or R), Island (U), Swamp x3 (B). Total 5.
If I cast Foggy Swamp Hunters {3}{B}: tap 4 lands (one producing B). 1 land left untapped. Prison sacrifice costs {4} + tap β can't afford with 1 land.
What about: Prison sacrifice to draw (costs 4 + tap Prison) β draw a card (2nd card drawn) β then... 0 lands left. Can't cast Hunters. No.
So this turn I can't both draw a 2nd card AND cast Hunters. Unless I cast Lost Days first (5 mana, makes Clue), then... 0 mana left, can't crack Clue (2 mana). Hmm.
OK here's another thought: the immediate question is surviving. Let me evaluate Lost Days on the 3/3 Swamp vs Swampsnare Trap on the 3/3 Swamp.
Lost Days (5 mana): 3/3 Swamp goes to library (top-2nd or bottom, opp chooses). Permanent removal β no return. I get a Clue token. 0 mana left. Board: Hawk, Peddlers, Drill, Clue. Attack with Hawk for 1 (15).
Wait β actually, should I attack with Hawk? Opponent has no flyers. Hawk gets in for 1. Yes, free damage. Or keep Hawk back as a blocker? Hawk 1/2 can chump. I'm at 3; chumping a 3/3 saves 3. Keep Hawk back? But then no damage. Hmm, at 16 life opponent, my 1 damage barely matters; my life matters a lot. Keep Hawk home.
Actually wait β with the Clue from Lost Days, next turn I can crack it (draw 2nd card) to enable Hunters' lifelink/menace. That's a plan for next turn.
After Lost Days: their board next turn: Rioter 3/3, 2/2 Swamp, plus they draw a card and play a land (6th land maybe). They can flashback Rockalanche if they have 6 lands and {G}: they have 3 Forests + 2 Swamps now (one Swamp went to library). If they play a 6th land, 6 mana β flashback Rockalanche earthbend 3 β 3/3 haste. Attackers: Rioter, 2/2, 3/3 (rockalanche land) = 8. I block with Peddlers (kill 2/2 or 3/3, take 3 and die if blocking 3/3)... Peddlers blocks 3/3: both die. Hawk chumps Rioter: Hawk dies. Take 0? Then I've traded everything. Drill uncrewed. Then they still have board. I'm at 3 with just the Drill. Ugh.
Alternatively: Lost Days the Rioter? Rioter is their only real creature (non-land). Removing Rioter kills the firebending/Ally engine. But the two earthbent Swamps keep attacking for 5. I'm at 3 β 5 > 3. I need to reduce attackers below... with Peddlers blocking one (deathtouch kills, Peddlers survives if it's the 2/2), I take 3 from the other β dead. So I must remove a Swamp, not Rioter. Or gain life. Or block with two creatures.
Hmm wait, actually let me reconsider: can I remove the 3/3 Swamp AND keep enough defense?
Plan 2: Swampsnare Trap the 3/3 Swamp (3 mana, leaves 2 untapped). Trap stays as an enchantment on... wait, when the enchanted creature dies, the aura goes to the graveyard. The Swamp returns tapped as a plain land. Fine.
Then attack with Hawk? Hold back. 2 mana left: nothing castable. Pass with Island + Swamp untapped (irrelevant, no instants in hand... actually Sold Out is {3}{B} = 4 mana, can't. Nothing at 2 mana).
Next turn: they have Rioter + 2/2 Swamp + maybe a new play (2 cards in hand + draw). 5 lands + returned Swamp = 6 lands next turn β Rockalanche flashback possible (earthbend 3). Attack: Rioter 3/3, 2/2, Rockalanche 3/3 haste = 8 power. I have Peddlers (3/3), Hawk (1/2), Drill (crew 2 using... Hawk+Peddlers).
Blocks: I need to prevent 3+ damage. Options: crew Drill with Hawk+Peddlers (both tapped), Drill blocks one attacker (kills 3/3, survives as 4/4... takes 3, Drill is 4/4 β survives). Then Rioter + 2/2 through = 5 β dead. Block with Peddlers on 3/3 (trade), Hawk chumps 2/2 (Hawk dies), Rioter through = 3 β dead. Peddlers blocks 2/2 (survives), Hawk chumps Rioter (dies), 3/3 through = 3 β dead. Ugh, everything's dead.
The problem: at 3 life, any 3-power unblocked attacker kills me. They have multiple. I need to either gain life or remove more attackers.
Plan 3: Gain life via Foggy Swamp Hunters lifelink. But I can't enable it this turn (need 2 cards drawn). Next turn: draw (1), crack Clue (2)... but I have no Clue unless I make one. Sold Out makes a Clue only if the exiled creature was dealt damage this turn. Hmm.
Plan 4: Sold Out {3}{B} on the 3/3 Swamp. Exile β earthbend trigger returns it tapped (exile triggers the return!). So it comes back as a tapped plain Swamp. Not dealt damage β no Clue. 4 mana, leaves 1. Strictly worse than Swampsnare Trap here (3 mana, same result, Trap also could kill Rioter later if it stayed... no, Trap is an aura that dies with the creature).
Wait, actually β what about Sold Out on the Rioter? Exile Rioter (a real creature, no earthbend) β gone permanently. No Clue (not damaged). Removes the firebending engine and a 3/3 attacker. Then the Swamps attack for 5 next turn. Peddlers blocks 2/2 (survives, kills it β returns tapped as land), take 3 from 3/3 β dead. Same problem.
Hmm. I keep dying to 3+ power through. The core issue: I need TWO blockers that can each neutralize a 3-power attacker, or remove two attackers, or gain life.
Let me reconsider. What if I use the Drill's ETB... no, it's already on the battlefield.
What about crewing the Drill and attacking? Drill 4/4 trample, crewed by... Peddlers alone (power 3 β₯ 2). Then Hawk + Drill attack. Their board: Rioter 3/3 untapped, both Swamps tapped. Rioter blocks Drill (4/4 trample vs 3/3): Rioter dies, 1 trample through. Hawk in for 1. 16β14, Rioter dead. But then next turn: two Swamps (3/3, 2/2) attack, I have... Peddlers tapped from crewing (untaps next turn), no wait β crewing taps Peddlers this turn, it untaps at my next untap step. After my attack, their turn: Swamps attack for 5. My blockers: Peddlers (untapped at start of their turn? No! My creatures untap at MY untap step. Peddlers tapped to crew on my turn stays tapped through their turn). So on their turn, my only untapped blocker is... nothing (Hawk attacked, tapped; Peddlers crewed, tapped; Drill reverts to uncrewed Vehicle at end of my turn and can't block anyway). I take 5 β dead.
So attacking with a tap-out = death. I must keep blockers up.
OK so the fundamental plan must be: remove one attacker this turn, keep Peddlers + Hawk (+ maybe Drill via crew on their turn) as blockers, and survive their next attack, then stabilize.
Their next-turn attackers (if I kill the 3/3 Swamp now): Rioter 3/3, 2/2 Swamp, + possibly a new creature from hand (2 cards + draw) or Rockalanche flashback (needs 6 lands; they'll have 6 lands after the Swamp returns + their land drop... wait: currently 5 lands (3 Forest, 2 Swamp-creatures). If I kill the 3/3 Swamp, it returns as a tapped land β 5 lands still (3 Forest, 2 Swamp), one tapped. Next turn they untap 5, play a 6th land (if they have one) β 6 mana β Rockalanche flashback earthbend 3 (3 Forests) β new 3/3 haste. So potential attackers: Rioter 3/3, 2/2 Swamp, 3/3 rockaland = 8 power across 3 creatures.
My defense: Peddlers 3/3 deathtouch, Hawk 1/2, Drill crew 2 (needs 2 power: Hawk(1) + Peddlers(3) = 4, or Peddlers alone).
Wait β crew 2: "Tap any number of creatures you control with total power 2 or more." Peddlers alone (power 3) can crew the Drill! So on their turn, when they attack, I can crew the Drill with just Peddlers (tapping it), and the Drill becomes a 4/4 blocker. But then Peddlers is tapped and can't block. So I have Drill (4/4) + Hawk (1/2) as blockers. Drill blocks a 3/3 (survives, kills it β returns tapped), Hawk chumps... Hawk blocks 2/2: Hawk 1/2 takes 2, dies; 2/2 takes 1, survives (returns... no, it doesn't die). Rioter 3/3 unblocked β 3 damage β dead.
Alternatively don't crew: Peddlers blocks 3/3 (trade, both die β well the Swamp returns tapped), Hawk chumps 2/2 (dies), Rioter through β 3 β dead.
Peddlers blocks Rioter (trade), Hawk chumps 2/2 (dies), 3/3 through β 3 β dead.
Everything ends with me dead if they have 3 attackers β₯ the right sizes. Unless I remove TWO things or gain life.
Hmm, what if they don't flashback Rockalanche? Attackers: Rioter 3/3 + 2/2 = 5 over 2 creatures. Defense: Peddlers blocks Rioter (trade), Hawk chumps 2/2 (Hawk dies, take 0). Survive at 3! Or Peddlers blocks 2/2 (survives), Hawk chumps Rioter (dies), take 0. Either way I survive but lose Hawk (and maybe Peddlers). Then my turn: I have Drill + maybe Peddlers, 6 lands. Cast Hunters (3/4), crew Drill, etc.
But wait β they have 2 cards in hand plus draws. They'll likely add a creature. And Rockalanche flashback is real if they draw/play a land. I can't count on them having nothing.
Alternatively, gain life: Food token is theirs, not mine. Lifelink via Hunters needs 2 cards drawn.
Hmm, what about using Boiling Rock Prison's draw ability to enable Hunters' lifelink on a later turn? Not this turn.
Let me reconsider: maybe the best play is Lost Days on the 3/3 Swamp (gone to library, no return, no land added back!). This keeps their land count at 4 (3 Forest + 1 Swamp-creature)... wait no. Currently: 3 Forests + 2 earthbent Swamps = 5 lands. Lost Days sends one earthbent Swamp to their library β 4 lands on board. Next turn they play a land β 5 lands β can't flashback Rockalanche (needs 6)! That's huge. And I get a Clue token.
So Lost Days on the 3/3 Swamp:
- Removes the biggest attacker permanently (they might redraw it in ~1 turn if they put it second from top β they'd draw it next turn... wait, "second from the top or on the bottom" β opponent chooses. If they put it second from top, they draw it after one more draw... they draw 1 card/turn, so next turn they draw the top card, then the Swamp is on top, drawn the turn after. Or they put it on bottom. They'll probably put it second from top to get it back, but it just comes back as a land in hand β fine, lands in hand are whatever).
- Keeps them at 4 lands β delays Rockalanche flashback by 2 turns.
- Gives me a Clue β next turn I draw (1) + crack Clue (2) β Hunters gets lifelink+menace the turn I cast it... wait, I cast Hunters this turn or next?
Mana: Lost Days costs 5. All 5 lands tapped. Can't cast Hunters this turn. Next turn: 5 lands + draw. Cast Hunters (4 mana) + crack Clue (2 mana) = 6 mana. I have 5 lands. Not enough for both. Hmm. Unless I draw a land (6 lands β Hunters + crack Clue = 6 mana. Yes if I draw a land).
Alternatively next turn: draw (1 card), cast Hunters, pass with Clue up; turn after, crack Clue to enable lifelink for an attack.
Let me compare Lost Days vs Swampsnare Trap more carefully:
Swampsnare Trap (3 mana): 3/3 Swamp dies β returns TAPPED as a land (so they have 5 lands, 4 untapped next turn + land drop = 6 mana β Rockalanche flashback earthbend 3 live). I keep 2 mana, nothing to do with it. No Clue.
Lost Days (5 mana): 3/3 Swamp β library (gone). They stay at 4 lands (+drop = 5, no flashback). I get a Clue. 0 mana left.
Lost Days seems better for slowing their engine. But it uses my whole turn and I don't develop.
Hmm wait, actually, what about targeting the Rioter with Lost Days? Rioter is a 3/3 attacker AND their graveyard-exile engine AND can cast exiled allies. If Rioter goes, they lose their only non-land creature. But the two Swamps (3/3, 2/2) attack for 5 next turn. I'm at 3. Peddlers blocks 2/2 (survives, kills it β returns tapped), take 3 β dead. Peddlers blocks 3/3 (trade), take 2 β alive at 1! Then Hawk... wait I have Hawk too. Hawk chumps the 3/3 (Hawk dies, 3/3 survives with 1 damage... no wait, Hawk 1/2 blocks 3/3: 3/3 takes 1, Hawk dies, no trample β I take 0). Peddlers blocks 2/2 (kills it, Peddlers survives with 2 damage). Take 0! Survive at 3!
Wait, that works?? Let me double check: attackers are just the two Swamps (Rioter gone via Lost Days). Blockers: Peddlers on 2/2, Hawk on 3/3. Result: 2/2 dies (returns tapped as land), Hawk dies, 3/3 survives (took 1). I take 0. Board after: me β Peddlers (3/3 with 2 damage... damage clears at end of turn, so healthy 3/3), Drill, Clue (from Lost Days), 5 lands. Them β 3/3 Swamp, 4-5 lands, 2-3 cards.
Then my next turn: draw (1), 5 lands + Clue. Cast Hunters? {3}{B} β 4 mana, 1 left, can't crack Clue. Or crack Clue (2 mana) to draw (2nd card) then cast... nothing with 3 mana... hmm, Sold Out is {3}{B} = 4. No.
Actually: draw step (1 card). Crack Clue (2nd card drawn) β Hunters has lifelink/menace this turn. Cast Hunters (4 mana, 3/4 lifelink menace). Can't attack (summoning sick). Pass. Their turn: 3/3 Swamp attacks, maybe more. I block with... Hunters 3/4 blocks 3/3 (survives, no lifelink on defense... lifelink works on defense! Blocking creature with lifelink gains life. Hunters blocks 3/3: deals 3 to the Swamp (kills it β returns tapped), takes 3 (survives as 3/4 with 3 damage), I gain 3 life (3β6)! Oh nice, lifelink works when blocking.
Wait, but does Hunters have lifelink when blocking on their turn? "As long as you've drawn two or more cards this turn" β on THEIR turn, I've drawn 0 cards. So no lifelink on their turn. Damn. Lifelink only on my turn (after I draw + crack). So Hunters is just a 3/4 on defense. Still blocks 3/3 fine (survives).
OK this is getting deep. Let me step back and think about the big picture.
I'm at 3 life. Opponent at 16. Their board: Rioter 3/3 (untapped), earthbent Swamp 3/3 (tapped), earthbent Swamp 2/2 (tapped), Food, 5 lands, 2 cards in hand. Rockalanche in graveyard (flashback 5G β needs 6 lands, they have 5).
My resources: 5 lands, Hawk 1/2 flyer, Peddlers 3/3 deathtouch, Drill (4/4 trample vehicle, crew 2), hand: Hunters (3/4, conditional lifelink/menace), Lost Days (bounce + Clue), Sold Out (exile, conditional Clue), Swampsnare Trap (-5/-3 aura).
Decision: what to do with 5 mana this turn.
Candidate lines:
A) Lost Days (5 mana) the 3/3 Swamp β Clue. Keep all creatures back.
B) Swampsnare Trap (3 mana) the 3/3 Swamp β returns tapped. 2 mana floating unused.
C) Sold Out (4 mana) the Rioter β exile, no Clue. 1 mana left.
D) Swampsnare Trap (3 mana) the Rioter β Rioter dies (3/3 β -2/0). 2 mana left. Rioter is a real creature β permanently dead (goes to graveyard, they can exile it with... no, Rioter exiles from graveyard with a tap-Ally ability β if Rioter is dead, that ability is gone). Removes the firebending engine + a 3/3 attacker. Then Swamps attack for 5 next turn: Peddlers blocks 2/2 (survives), Hawk chumps 3/3 (dies), take 0. Survive!
E) Sold Out (4 mana) the 3/3 Swamp β returns tapped (exile triggers earthbend return). No Clue. 1 mana. Worse than Trap.
F) Cast Hunters (4 mana) to develop a 3/4 blocker. 1 mana left. Next turn they attack with Rioter + 3/3 + 2/2 (8 power over 3). My blockers: Hunters 3/4, Peddlers 3/3, Hawk 1/2, Drill (crew). Block: Hunters on 3/3 (survives, kills it), Peddlers on Rioter (trade), 2/2 through = 2 damage β at 1 life, lose Peddlers. Or Hunters on 3/3, Peddlers on 2/2 (survives), Rioter through = 3 β dead. Hmm. Hawk chumps Rioter (dies), Hunters on 3/3 (kills it, survives), Peddlers on 2/2 (kills it, survives): take 0!! All three blocked. Lose only Hawk.
Wait: three attackers (Rioter 3/3, Swamp 3/3, Swamp 2/2), three blockers (Hawk, Hunters, Peddlers). Assign: Hawk β Rioter (Hawk dies, Rioter survives), Hunters β Swamp 3/3 (both... Hunters 3/4 takes 3, survives; Swamp 3/3 takes 3, dies β returns tapped), Peddlers β Swamp 2/2 (Peddlers takes 2, survives; 2/2 dies β returns tapped). I take 0 damage! Lose only Hawk.
But this assumes they don't add another attacker (Rockalanche flashback or a creature from hand). They have 2 cards + draw. If they flashback Rockalanche (6 lands: they have 5, play 1 β 6): earthbend 3 β 3/3 haste. 4 attackers. Then I have 3 blockers, one attacker through. If the unblocked one is a 3/3 β dead. Can I crew the Drill as a 4th blocker? Crew with... all my creatures are blocking. Crew requires tapping creatures with power 2+. If I crew with Peddlers (power 3), Peddlers is tapped and can't block. Net: Drill blocks instead of Peddlers. Same count of blockers (3). Hmm, unless I crew with Hawk+... no.
So line F survives if they have exactly 3 attackers, dies to a 4th. Lines A/D remove one attacker permanently (Rioter or 3/3), leaving 2 attackers + possible new ones.
Line D (Trap on Rioter): attackers next turn = 3/3 Swamp + 2/2 Swamp + possible new. My blockers: Peddlers, Hawk, + I have 2 mana left this turn... nothing to cast. Board: Peddlers, Hawk, Drill, 5 lands. Next turn vs 2 Swamps: Peddlers on 2/2 (survives), Hawk on 3/3 (dies), take 0. Or if they have a 3rd attacker (Rockalanche 3/3): crew Drill with Peddlers? Then Drill blocks one, Hawk chumps one, one through. If Rioter's gone, the through-creature is at most 3/3 β dead at 3 life. Hmm, still dicey vs Rockalanche.
Wait, but in line D, do they have 6 lands for flashback? 5 lands now, no land returned (Trap killed Rioter, a creature). Next turn they play a land β 6 β flashback live. Ugh.
Line A (Lost Days on 3/3 Swamp): they stay at 4 lands (3 Forest + 2/2 Swamp-creature). Next turn: 5 lands with a drop β no flashback (needs 6). Attackers: Rioter 3/3 + 2/2 Swamp + maybe a creature from hand (2 cards + draw). My blockers: Peddlers, Hawk, Drill (crew w/ Peddlers), and 0 mana used... wait I used all 5 on Lost Days. Board: Peddlers, Hawk, Drill, Clue, 5 lands. Next turn defense vs Rioter + 2/2: Peddlers on Rioter (trade) or on 2/2 (survives); Hawk chumps. Take 0 easily. Vs a 3rd attacker from hand: crew Drill (Peddlers taps), Drill blocks one 3/3 (survives), Hawk chumps 2/2 (dies), Rioter through = 3 β dead. OR Peddlers blocks Rioter (trade), Hawk chumps 2/2 (dies), 3rd attacker through β depends on size. Risky but they need a haste creature or a pre-existing... their hand is unknown (2 cards). Any creature they play this next turn is summoning sick UNLESS haste. Rockalanche is the haste threat, and line A delays it. So line A likely faces only 2 attackers (Rioter + 2/2) next turn β I survive comfortably, and I have a Clue for card flow.
Wait, unless they play a haste creature from hand. Unknown. Most creatures don't have haste. Their deck: earthbend theme, Allies (Rioter). Possible haste: earthbend lands have haste! Dai Li Indoctrination is in their graveyard (used). Rockalanche is the flashback one. If they have another earthbend spell in hand (like a second Dai Li or Rockalanche... Rockalanche is in graveyard). Earthbend spells give haste. E.g., if they cast an earthbend-2 spell next turn, the new land creature has haste and attacks for 2+. Hmm. But that's true in most lines.
Comparing A vs D:
- A removes the 3/3 Swamp (to library), keeps them off Rockalanche flashback for a turn, gives me a Clue, but leaves Rioter (firebending mana + graveyard exile + can cast exiled Allies β they exiled Ruffians earlier! "exiled the Ruffians from their own graveyard" β wait, Rioter exiled EARTH VILLAGE RUFFIANS from their graveyard. "Whenever this attacks, you may cast an Ally spell from among cards you own exiled with this creature." Is Earth Village Ruffians an Ally? Probably yes (Earth Kingdom ally?). If Rioter attacks, they can cast Ruffians for free!? That's a 3/1 that earthbends 2 on death. Ugh. That's another reason to kill Rioter!
Wait, exile zone shows: Earth Village Ruffians. Yes, Rioter exiled it. When Rioter attacks, they may cast Ruffians (an Ally) from exile. So Rioter attacking = +1 creature (3/1) for them, and when Ruffians dies, earthbend 2. That's a big engine. Killing Rioter is high priority!
- D removes Rioter permanently ( Trap -5/-3 β 3/3 becomes -2/0, dies, no earthbend). Leaves the two Swamps (5 damage) but I can block both (Peddlers + Hawk) and take 0. Costs 3 mana, leaves 2 mana (useless). No Clue. They still have 5 lands β 6 with a drop β Rockalanche flashback live (earthbend 3 β 3/3 haste attacker + Ruffians stays exiled forever since Rioter's gone... wait, if Rioter dies, the exiled Ruffians just stays exiled. Good.)
Hmm wait, in line D, next turn they flashback Rockalanche: earthbend 3 (3 Forests) β a Forest becomes a 3/3 haste. Attackers: 3/3 Swamp, 2/2 Swamp, 3/3 Forest = 8 over 3 creatures. My blockers: Peddlers 3/3, Hawk 1/2, Drill (crew with Peddlers β tapped, Drill blocks). Blockers: Peddlers on one 3/3 (trade), Hawk on 2/2 (Hawk dies, 2/2 survives with 1 damage... wait Hawk 1/2 vs 2/2: Hawk deals 1, takes 2, dies; 2/2 takes 1, survives), other 3/3 through = 3 β dead. Crew Drill with Peddlers: Drill on 3/3 (Drill 4/4 survives, kills it), Hawk on 2/2 (dies), other 3/3 through = 3 β dead. Dead either way. Unless I have another blocker.
So line D dies to Rockalanche flashback. Line A delays Rockalanche by a turn (they're at 4 lands, need 2 more land drops). That might be the difference.
But line A leaves Rioter alive: Rioter attacks (3/3) + casts Ruffians from exile (3/1 haste? No β Ruffians cast normally, summoning sick, can't attack same turn). Wait: "Whenever this attacks, you may cast an Ally spell from among cards you own exiled with this creature." Casting happens when it attacks (during combat), the Ruffians enters... summoning sick, can't attack that combat. But it's a 3/1 blocker/ future attacker, and earthbends 2 when it dies. Also Rioter's firebending adds {R} when it attacks.
Line A next turn: attackers = Rioter 3/3 + 2/2 Swamp (+ new Ruffians 3/1 enters but sick). Blockers: Peddlers, Hawk, Drill. Peddlers on Rioter (trade β Rioter dies! good), Hawk on 2/2 (Hawk dies, 2/2 survives)... take 0. Or Peddlers on 2/2 (survives, kills it), Hawk on Rioter (Hawk dies, Rioter survives). Take 0. Either way survive at 3, lose Hawk, maybe trade Peddlers for Rioter (good trade strategically).
Then my turn 9: 5 lands, draw + Clue crack = 2 cards drawn β cast Hunters with lifelink/menace? Mana: 5 lands. Hunters (4) + crack Clue (2) = 6. Need 6 mana β only if I drew a land (24 cards left, lands: 17-18ish total minus 5-6 on board... deck had how many? Unknown, maybe 17 lands, 5 on board, 1 in opening... ~11 in 24 β 46% to draw a land). If not: cast Hunters (4 mana, 1 left), attack with Drill crewed by Peddlers (3 power): Drill 4/4 trample + ... their board: 2/2 Swamp or 3/3s, Ruffians 3/1. Hmm.
Honestly, both lines are defensible. Let me also consider:
G) Lost Days on the Rioter (5 mana): Rioter β library (they choose 2nd from top or bottom β they'll likely put it 2nd from top to redraw in 2 turns... or bottom. Their choice). Ruffians stays exiled forever (Rioter gone β well, the exiled card stays exiled; the ability to cast it is Rioter's, so it's stranded. ). Clue for me. Their attackers next turn: 3/3 Swamp + 2/2 Swamp = 5. My blockers: Peddlers + Hawk + Drill. Peddlers on 3/3 (trade β Swamp returns tapped), Hawk on 2/2 (dies), take 0. Or Peddlers on 2/2 (survives, kills it), Hawk on 3/3 (dies), take 0. Survive at 3, lose Hawk. They have 5 lands β 6 with drop β Rockalanche flashback possible but if they spend 6 mana on flashback they can't do much else; the 3/3 haste attacks: then attackers = 3/3 Swamp + 2/2 + 3/3 land = 8 over 3. Blockers Peddlers, Hawk, Drill(crew). Same problem as before β one 3/3 gets through β dead.
Hmm so G also dies to flashback. A is the only line that keeps them off 6 lands. Let me double-check A's land math: currently their lands = 3 Forests + 2 earthbent Swamps = 5. Lost Days puts one earthbent Swamp into their library β 4 lands on board. Their turn: they play a land (if they have one in hand β 2 cards + draw; they've played a land every turn presumably) β 5 lands. Rockalanche flashback = {5}{G} = 6 mana. NOT castable. Turn after: 6 lands β castable. So A buys 1 extra turn vs flashback.
Also A gives me a Clue β card advantage engine.
But A leaves Rioter + Ruffians engine. When Rioter attacks, they cast Ruffians (3/1), which is another body, and Ruffians dying earthbends 2. Also firebending {R}.
Hmm, wait β actually, let me reconsider line D with a twist: Swampsnare Trap on Rioter (3 mana), then use remaining 2 mana... nothing. What about Trap on Rioter + attack with Hawk for 1? Free damage (no flying blockers β Rioter dead, Swamps tapped/ground). 16β15. Sure, include that.
Wait, actually β can I kill Rioter AND deal with a Swamp? Trap is 3 mana, Sold Out is 4, Lost Days 5. Trap + Sold Out = 7. No. Only one removal spell this turn (Trap leaves 2, nothing costs 2 in hand... Swampsnare Trap is the only β€2... it's {2}{B} = 3. No 2-mana plays).
So: one removal spell this turn. Choices:
1. Trap on 3/3 Swamp (3 mana): Swamp returns tapped as land. They have 5 lands + drop = 6 β flashback live. Attackers next turn: Rioter, 2/2, maybe Rockalanche 3/3. Dies to flashback probably.
2. Trap on Rioter (3 mana): Rioter dead. Attackers: 3/3, 2/2, maybe Rockalanche. Dies to flashback.
3. Lost Days on 3/3 Swamp (5 mana): gone to library. 4 lands β no flashback next turn. Attackers: Rioter (+Ruffians cast), 2/2. Survivable. Clue gained.
4. Lost Days on Rioter (5 mana): Rioter gone, Ruffians stranded. 5 lands + drop = 6 β flashback live. Attackers: 3/3, 2/2, maybe Rockalanche. Dies to flashback.
5. Sold Out on Rioter (4 mana): exile, Ruffians stranded, 1 mana left. Same as 4 but +1 mana. Flashback live. Dies.
6. Cast Hunters (4 mana): 3 blockers next turn, survive 3 attackers, die to 4th (flashback).
Line 3 (Lost Days on the 3/3 Swamp) is the only one that turns off Rockalanche flashback for their next turn. That seems most likely to keep me alive. And the Clue helps me rebuild.
But wait β in line 3, Rioter attacks and casts Ruffians from exile. Ruffians is a 3/1. Then their board: Rioter, 2/2 Swamp, Ruffians 3/1 (sick). Following turns get worse. But I survive the immediate turn, and I can then Lost Days... no, I used it. I have Sold Out + Trap in hand for future turns. Next turn I draw + have 5 mana + Clue. I could Sold Out the Rioter (4 mana) when it... Sold Out exiles β Rioter gone, no Clue (undamaged). Or Trap the Rioter (3 mana) and have 2 left. Then attack?
Let me map line 3 fully:
- Turn 8 (now): Lost Days the 3/3 Swamp (put to library). Get Clue. Keep all creatures home. (Attack with Hawk? No β keep for blocking. Actually... hmm, Hawk attacking for 1 vs keeping a chump blocker. Keep it back. Actually wait β do I even need Hawk as a blocker if Rioter + 2/2 attack? Peddlers blocks one, Hawk chumps one. Yes I need both. Keep back.)
- Their turn 8: Rioter attacks β firebending {R}, cast Ruffians from exile (3/1 sick). 2/2 Swamp attacks. I block: Peddlers on Rioter (3/3 deathtouch vs 3/3 β trade, Rioter dies!), Hawk on 2/2 (Hawk dies). Take 0. At 3 life.
- Wait, should Peddlers trade with Rioter? Peddlers is my best creature. But killing Rioter kills their engine (firebending, graveyard exile). Alternatively Peddlers blocks 2/2 (survives, kills it β returns tapped), Hawk chumps Rioter (Hawk dies, Rioter lives). Then Rioter keeps attacking/casting... Ruffians already exiled-cast. Rioter alive = future firebending + more exile. I'd rather trade Peddlers for Rioter? Hmm, but then my board is just Drill + Clue + lands. Their board: 2/2 Swamp, Ruffians 3/1, Food, 4-5 lands. My turn 9: 5 lands, draw + Clue. Cast Hunters (3/4) β crack Clue first (2 cards drawn β lifelink/menace)? Mana: 5. Crack Clue (2) + Hunters (4) = 6. Only if I drew a land. Else Hunters alone (3/4 no keywords this turn) or... Actually I could crack the Clue on their end step? No β I want the 2-cards-drawn on MY turn for Hunters. But cracking on my turn = 2 mana. Hunters + crack = 6. If no land drawn: cast Hunters (4), 1 left, pass. Then Hunters is a 3/4 blocker. Their turn 9: Ruffians + 2/2 attack? I block with Hunters (3/4) and survive fine. Then turn 10: crack Clue, Hunters has lifelink/menace, attack for 3 lifelink + Drill crewed... start racing.
This line seems to stabilize. Alternatively at their turn 8 blocks: Peddlers blocks 2/2 (survives), Hawk chumps Rioter (dies). Keep Peddlers. Rioter lives. Their board: Rioter, Ruffians, 3/3... no wait the 3/3 Swamp went to library. Their board: Rioter, Ruffians 3/1, 2/2... no wait, the 2/2 was blocked by Peddlers and died β returns tapped as land. Their board: Rioter, Ruffians, Food, lands (3F + 1S + returned S = 5). My turn 9: Peddlers 3/3 deathtouch, Drill, Clue, 5 lands, hand: Hunters, Sold Out, Trap + draw. Now: Sold Out the Rioter (4 mana)? Or Trap the Rioter (3 mana)? Trap kills Rioter (-5/-3). Then 2 mana left: crack Clue (2nd card drawn). Attack with Drill crewed by Peddlers + Peddlers? Wait Peddlers crews (tapped), Drill attacks 4/4 trample into Ruffians 3/1 block: Ruffians dies (earthbend 2 for them), 1 trample through. Hmm, giving them earthbend 2 is bad. Or don't attack, keep building.
OK, line 3 gives me a stable-ish path. Let me also sanity-check line 6 (cast Hunters, keep everything) once more, because developing a 3/4 while keeping removal in hand is flexible:
Turn 8: Cast Hunters (4 mana). 1 land left. Board: Hawk, Peddlers, Hunters 3/4 (sick), Drill, 5 lands. Their turn: they have 5 lands + drop = 6 β flashback Rockalanche (earthbend 3 β 3/3 haste). Attackers: Rioter 3/3, Swamp 3/3, Swamp 2/2, Rocka-land 3/3 = 4 attackers, 11 power. My blockers: Hawk 1/2, Peddlers 3/3, Hunters 3/4, Drill (crew w/ Peddlers). 3 real blockers (one of Peddlers/Drill). One attacker gets through. If I block the three 3/3s with Hawk(dies)/Peddlers(trade)/Hunters(survives), the 2/2 gets through = 2 damage β at 1 life. Survive! Barely. Then their board is mostly intact, mine is gutted. Then they untap and do it again. I die the following turn almost surely. Unless my turn 9 is great: 5 lands, draw. Hand: Lost Days, Sold Out, Trap + draw. Lost Days the... one attacker. Still 3 attackers. Meh.
Block differently: Hunters on 3/3 Swamp (kills it, survives), Peddlers on Rioter (trade), Hawk on 2/2 (dies), Rocka-3/3 through = 3 β dead. Hawk on Rocka-3/3 (dies), Hunters on 3/3 Swamp (kills, survives), Peddlers on 2/2 (kills, survives), Rioter 3/3 through = 3 β dead. Any assignment: 4 attackers vs 3 blockers, smallest attacker is 2/2 β minimum 2 through. Only the assignment where the 2/2 is unblocked leaves me at 1. They choose attackers; I choose blocks. I'd block the three 3-power ones, take 2, at 1 life. Then next turn definitely dead (they have Rioter + 2/2 + rocka-land + ...). So line 6 = slow death.
Conclusion: Line 3 (Lost Days on the 3/3 earthbent Swamp) is the best β it permanently removes the biggest attacker, delays Rockalanche flashback by a crucial turn, and gives me a Clue for card flow.
Hold on, wait. Let me reconsider whether to target the 2/2 instead of the 3/3 with Lost Days. No β 3/3 is bigger. Target 3/3.
Also reconsider: Lost Days can target "creature or enchantment". The earthbent Swamp is a creature (land creature). Yes, legal target. Owner puts it into library β no earthbend return (only on death/exile).
One more consideration: the opponent chooses top-second or bottom. They'll pick second-from-top to redraw it in 2 turns (it's just a Swamp land β actually, would they? A Swamp in hand is a land drop. They have 4 lands on board after. They might prefer bottom to avoid drawing a plain Swamp late. Either way, fine for me).
Hmm, actually wait. Let me reconsider attacking with Hawk this turn. After Lost Days (all 5 lands tapped), attack with Hawk 1/2 flyer. Their blockers: Rioter 3/3 (untapped, ground), 2/2 Swamp (tapped), Food. No flyers β Hawk unblocked, 16β15. But then Hawk is tapped on their turn β can't chump. Their attack: Rioter + 2/2 = 5 power. Blockers: Peddlers only (Drill crewed by Peddlers = only 1 blocker). One through: if Peddlers blocks Rioter (trade), 2/2 through = 2 β at 1. If Peddlers blocks 2/2 (survives), Rioter through = 3 β dead. So Hawk MUST stay back to chump. Don't attack. Confirmed.
Also β should I crew the Drill this turn for... no reason. Keep mana... no, mana's all spent on Lost Days. Fine.
Actually, wait. Let me reconsider one more time whether killing Rioter (Trap, 3 mana) + keeping 2 mana is better, given Rioter casts Ruffians from exile when attacking. The Ruffians cast is a real card advantage for them. But line 3 handles the immediate lethality better (delays flashback). And I can kill Rioter next turn with Trap/Sold Out after stabilizing... no wait, if Rioter attacks next turn they cast Ruffians immediately. I block Rioter with Peddlers and trade β Rioter dies turn 8 combat. Good enough.
Hmm, but actually β do I want Peddlers to trade with Rioter? Let me think about their turn 8 combat in line 3: attackers Rioter 3/3 + 2/2 Swamp. My blockers: Peddlers 3/3 deathtouch, Hawk 1/2, Drill (crew 2 β could crew with Peddlers... but then Peddlers tapped).
Option i: Peddlers blocks Rioter (trade, Rioter dies), Hawk blocks 2/2 (Hawk dies, 2/2 survives w/ 1 dmg). Take 0. Board: me β Drill, Clue, 5 lands, hand 4. Them β 2/2 Swamp (1 dmg), Ruffians 3/1 (sick, from exile cast), Food, 4 lands + drop. Rioter dead β engine gone, Ruffians already out though.
Option ii: Peddlers blocks 2/2 (kills it β returns tapped; Peddlers survives), Hawk blocks Rioter (Hawk dies, Rioter survives). Take 0. Board: me β Peddlers, Drill, Clue. Them β Rioter, Ruffians, 5 lands (returned Swamp). Rioter alive β keeps exiling cards from graveyards, firebending, but Ruffians already cast (nothing else exiled... it can exile more).
Option i kills their engine but costs me Peddlers + Hawk; option ii keeps Peddlers but Rioter lives. I prefer... hmm. In option i, my board is empty except Drill β I can't even crew it (need power 2, no creatures!). Drill becomes useless until I play Hunters. In option ii, I keep Peddlers (can crew Drill, deathtouch wall). Rioter living is annoying but it's just a 3/3; I have Trap/Sold Out in hand for it next turn.
Actually option ii then next turn: Trap the Rioter (3 mana), crack Clue (2 mana, 2nd card drawn), and... that's 5 mana. Then Peddlers + Drill... attack? Their board after Rioter dies: Ruffians 3/1, lands. I attack with Drill (crew Peddlers, 4/4 trample) + ... Peddlers tapped. Drill into Ruffians block: kills Ruffians (earthbend 2 for them β bad), 1 trample. Or don't attack into Ruffians. Keep Drill home as a blocker? Ruffians 3/1 attacks? They'd trade into... whatever.
I'm overthinking the far future. Decision for NOW: cast Lost Days targeting the 3/3 earthbent Swamp. Keep creatures back. That's the play.
Wait, one more idea β what about NOT spending removal this turn, and instead... no. At 3 life with 8 power incoming (3 creatures) and only 2.5 blockers, I must remove something. And it must be a Swamp (to keep them off 6 lands) β so Lost Days on the 3/3 Swamp. Also the Clue is nice.
Hmm, actually hold on. Let me reconsider Sold Out on the 3/3 Swamp vs Lost Days on the 3/3 Swamp:
- Sold Out (4 mana): exile β earthbend triggers on exile! Returns to battlefield tapped as a plain Swamp. Land count stays 5 β 6 with drop β flashback live. Bad.
- Lost Days (5 mana): to library, no return trigger. Land count 4 β 5 with drop β no flashback. Good.
Yes, Lost Days is uniquely the card that removes a land-creature without returning it. Confirmed: Lost Days on the 3/3 Swamp.
Mana plan: {4}{U} β tap Island (U) + 4 of {Prison, Swamp, Swamp, Swamp}. Tap everything. Auto-tap should handle it. I'll let auto-tap work (auto_tap default true).
Also, minor: should I play... no land in hand. Land drops remaining: 1, but no land. Fine.
Then after casting, pass through combat (no attack β keep blockers), end turn.
Actually wait, should I reconsider attacking with the Drill crewed by Peddlers + Hawk? No β established that tapping out my blockers = death. Keep everything back.
Let me also double check Lost Days target selection: the 3/3 Swamp is p22 (from the log: "3/3 (p22)"). And the 2/2 is p37. The current board lists "Swamp 3/3 (tapped, 3 +1/+1 counters...)" and "Swamp 2/2 (tapped, 2 +1/+1 counters...)". IDs not shown in this decision's board listing, but log says p22 = 3/3. I'll cast Lost Days first, then target p22.
Let me do it: choose_action(choice="p33") to cast Lost Days, then target the 3/3 Swamp (p22).
Rationale: bounce the 3/3 earthbent Swamp into their library β unlike kill/exile, this doesn't trigger earthbend's return, so it's permanently off the board AND keeps them at 4 lands (off Rockalanche flashback for a turn). The Clue token restocks my hand. Keep all three creatures back to chump/block and survive at 3 life.
Also, chat: opponent said "Those earthbent lands are keeping the pressure on. Down to the last few points!" I should reply. Something like acknowledging the pressure, "Not dead yet β let's see if I can stabilize." I'll send a quick chat.
Let me make the calls: first send chat + cast Lost Days (independent? The chat is independent of the game action, but choose_action blocks... I can call send_chat_message and choose_action in the same block? The instructions say independent calls can be batched. But choose_action blocks until next decision β combining with chat is fine since chat doesn't depend on the action result. Let me do both in one block.)
Actually, to be safe, let me just do the choose_action for Lost Days, then handle targeting,and send chat alongside the first action.raw
{
"success": true
}raw
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select a creature or enchantment",
"response_type": "index",
"respond_with": "choice=pN, or choice=no to cancel",
"context": "T8 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 24,
"life": 3,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "3",
"id": "p74",
"toughness": "4"
},
{
"mana_cost": "{3}{B}",
"name": "Sold Out",
"rules": [
"Exile target creature. If it was dealt damage this turn, create a Clue token."
],
"id": "p76",
"playable": true
},
{
"mana_cost": "{2}{B}",
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 23,
"life": 16
}
],
"board_cursor": 156,
"choices": [
{
"controller": "PilotB",
"name": "Boiling Rock Rioter",
"target_type": "permanent",
"index": 0,
"power": "3",
"id": "p65",
"toughness": "3"
},
{
"name": "Messenger Hawk",
"target_type": "permanent",
"index": 1,
"power": "1",
"id": "p29",
"toughness": "2"
},
{
"name": "Pirate Peddlers",
"target_type": "permanent",
"index": 2,
"power": "3",
"id": "p52",
"toughness": "3"
},
{
"tapped": true,
"controller": "PilotB",
"name": "Swamp",
"target_type": "permanent",
"index": 3,
"power": "3",
"id": "p22",
"toughness": "3"
},
{
"tapped": true,
"controller": "PilotB",
"name": "Swamp",
"target_type": "permanent",
"index": 4,
"power": "2",
"id": "p37",
"toughness": "2"
}
],
"stack": [
{
"owner": "PilotA",
"name": "Lost Days"
}
],
"untapped_lands": 5,
"game_seq": 464,
"land_drops_used": 0,
"required": false,
"can_cancel": true,
"action_taken": "selected_2",
"success": true
}Thinking (60 chars)
Letme get the current game state to understand where we are.
get_game_state(snapshot_id=0)
{
"available": true,
"snapshot_id": 435361161011,
"turn": 8,
"phase": "Precombat Main",
"step": "Precombat Main",
"active_player": "PilotA",
"priority_player": "PilotA",
"players": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 24,
"life": 3,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "3",
"id": "p74",
"toughness": "4"
},
{
"mana_cost": "{3}{B}",
"name": "Sold Out",
"rules": [
"Exile target creature. If it was dealt damage this turn, create a Clue token."
],
"id": "p76",
"playable": true
},
{
"mana_cost": "{2}{B}",
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 23,
"life": 16
}
],
"stack": [
{
"owner": "PilotA",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p77"
}
],
"game_seq": 464
}Thinking (15870 chars)
Let me look at the current state. It's my turn 8, precombat main. Lost Days is on the stack β I cast it targeting... something. Let me check what's happening.
My state:
- Life: 3
- Battlefield: Boiling Rock Prison (untapped), Island (untapped), Messenger Hawk (1/2 flying, modified), Pirate Peddlers (3/3 deathtouch with +1/+1 counter), 3 Swamps, The Fire Nation Drill (Vehicle)
- Hand: Foggy Swamp Hunters ({3}{B} 3/4, lifelink+menace if drawn 2+ cards), Sold Out ({3}{B} exile target creature, Clue if damaged), Swampsnare Trap ({2}{B} enchant creature -5/-3, costs {1} less if targeting flyer)
- Graveyard: Corrupt Court Official, Deadly Precision, Fatal Fissure, Forecasting Fortune Teller
Opponent state:
- Life: 16
- Battlefield: Boiling Rock Rioter (3/3, untapped), Food Token, 3 Forests, 2 tapped earthbent Swamps (3/3 with 3 counters, 2/2 with 2 counters)
- Hand: 2 cards
- Graveyard: includes Rockalanche (flashback {5}{G})
Wait β the summary said I cast Lost Days targeting the 3/3 earthbent Swamp. But the stack shows Lost Days with no target specified in the display. The 3/3 Swamp (p22) is still on the battlefield, tapped. So Lost Days is on the stack targeting presumably p22 (the 3/3 Swamp).
Wait, actually, let me re-read. The stack shows Lost Days (p77) owned by PilotA. The opponent's Swamps are both still on the battlefield. So Lost Days hasn't resolved yet. I need to pass priority to let it resolve.
Actually wait β did I choose the target? The stack shows "Lost Days" with rules text "The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token." The target isn't shown but presumably I already chose it when casting. The summary says I cast Lost Days to remove the 3/3 earthbent Swamp.
Hmm, but actually there might be a pending action β maybe I need to choose the target. Let me check by passing priority. The instruction says "Continue playing. Call pass_priority."
So the plan: Lost Days resolves, opponent puts the 3/3 Swamp into their library (second from top or bottom β they'll choose bottom probably, or second from top). I get a Clue token.
After that, what do I do? I'm at 3 life. Opponent has Rioter (3/3) untapped, and after Lost Days they'll have the 2/2 earthbent Swamp (tapped), 3 Forests, Food token, and Rioter.
Wait, important: if the earthbent Swamp is put into the library, does it return to the battlefield? The earthbend text says "When it dies or is exiled, return it to the battlefield tapped." Being put into the library is neither dying nor being exiled, so it does NOT return. It just goes into their library as a Swamp card. Good β that's a permanent removal.
So after Lost Days resolves:
- Opponent: Rioter (3/3), 2/2 earthbent Swamp (tapped), 3 Forests, Food token, 2 cards in hand
- Me: 3 life, board as above plus a Clue token
Now, what's my plan for the rest of the turn? I have 5 lands (Prison, Island, 3 Swamps) β all untapped currently. Lost Days cost {2}{U} presumably... wait, let me check. Lost Days costs {2}{U}? Actually I don't know the cost. Let me check β I have Island + others. The summary says "casting Lost Days... and getting a Clue token. Keeping all creatures back to block."
Hmm, actually Lost Days β in the recap from turn 6 I mentioned "only Lost Days/Pirate Peddlers in hand (can't cast)". On turn 6 I had 5 lands... hmm, whatever. The current state shows all my lands untapped, which is odd if I already cast Lost Days. Wait β actually the mana may have been auto-tapped and then... no, the lands show tapped: false. Interesting β maybe the game shows the state before mana payment? No, the spell is on the stack, so mana must have been paid. But all lands show untapped. That's strange. Maybe the display is just showing current state and mana was paid from... hmm.
Actually, maybe I haven't paid yet? No β the spell is on the stack, which means it's been cast and paid for. The lands showing untapped might be a display quirk, or maybe the game state snapshot is showing post-resolve... Let me not overthink. Let me pass priority and see what happens.
Actually wait β maybe the lands are untapped because I used... no. Let me just pass priority.
After Lost Days resolves, I should consider: I'm at 3 life. Opponent's threats: Rioter 3/3 (can attack next turn), 2/2 earthbent Swamp. If they attack with both, I take 5 and die... unless I block. I have Messenger Hawk (1/2), Pirate Peddlers (3/3 deathtouch), and the Drill (can crew).
My plan should be:
1. Let Lost Days resolve (removes 3/3 Swamp, I get Clue).
2. Then maybe cast something else? I have Foggy Swamp Hunters ({3}{B}) β a 3/4 with lifelink+menace if I've drawn 2+ cards. I've drawn 1 card this turn. If I crack a Clue, I draw a second card, making Hunters a 3/4 lifelink menace. That's a great stabilizer!
3. Sold Out ({3}{B}) β exile target creature. Could exile the Rioter. But keeping it for later might be better... Actually, using Sold Out on Rioter now would leave them with just the 2/2 Swamp. But Rioter at 3/3 attacking me at 3 life is scary. I have deathtouch Peddlers to block though.
Let me think about mana: 5 lands = 5 mana. Lost Days already paid (lands show untapped though β confusing). If lands are actually untapped, I have 5 mana: B/B/B/U + Prison (B or R).
Option A: Cast Foggy Swamp Hunters ({3}{B}) β uses 4 mana, leaving 1. Then crack Clue ({2}) β can't afford. Hmm.
Wait, do I have a Clue token already? Let me check my battlefield... I don't see a Clue token on my battlefield. The Clue from Lost Days will come when it resolves. So currently no Clue.
So after Lost Days resolves, I'll have a Clue token. To draw 2 cards this turn (for Hunters' lifelink/menace and Hawk's pump), I need to crack the Clue ({2}, sacrifice).
Mana: 5 total. If I cast Hunters ({3}{B}) = 4 mana, leaving 1 β can't crack Clue ({2}). If I crack Clue first ({2}), leaving 3 β can't cast Hunters ({3}{B}).
Alternatively: cast Sold Out ({3}{B}) on Rioter = 4 mana, leaving 1. Then I have Hunters and Swampsnare in hand.
Hmm, what's the best play? Let me think about the board state and race.
I'm at 3 life, opponent at 16. Their board after Lost Days: Rioter 3/3, 2/2 Swamp (tapped, untaps next turn), Food, 3 Forests + library Swamp. They have 2 cards in hand. Rockalanche in graveyard with flashback {5}{G} β they have 3 Forests + 2 Swamps = 5 lands. After Lost Days removes one Swamp, they have 4 lands (3 Forests + 1 Swamp)... wait, the 2/2 Swamp is still a land. So they have 3 Forests + 1 Swamp (the 2/2) = 4 lands. Not enough for Rockalanche flashback ({5}{G} = 6 mana). Good.
Next turn they untap: Rioter + 2/2 Swamp can attack for 5. I'm at 3. I need to block or remove.
My board: Hawk 1/2 flying, Peddlers 3/3 deathtouch, Drill (crew 2), and whatever I cast this turn.
If I cast Hunters (3/4, no lifelink unless I draw 2): blocks Rioter favorably (3/4 vs 3/3 β Hunters survives, kills Rioter? 3/4 blocks 3/3: Hunters takes 3, survives as 3/1... wait toughness 4, takes 3 damage, survives. Rioter takes 3, dies (3 toughness). Yes, Hunters kills Rioter and survives.
But if they attack with both Rioter and 2/2 Swamp: I block Rioter with Hunters, block 2/2 with Peddlers (deathtouch kills it, Peddlers survives), take 0.
Actually wait β Peddlers blocking the 2/2: Peddlers is 3/3, takes 2, survives. Deathtouch kills the 2/2 Swamp, which returns tapped as a plain land (no counters). That's what happened before per the summary... Actually the summary from turn 8 says I blocked the 2/2 with Peddlers and took 3 from the 3/3, going 8β5. But the game state shows me at 3 life and both Swamps still on their battlefield (3/3 and 2/2, both tapped). Hmm, that contradicts. The summary says "deathtouch kills the 2/2 β which returns as a plain tapped land with no counters, permanently removing it as an attacker β and I take 3 from the 3/3 (8β5)."
But the current state shows the 2/2 Swamp (p37) still there with 2 counters, and I'm at 3 life. So actually the 2/2 wasn't killed? Wait, p37 has 2 counters and is a 2/2. If Peddlers had killed it, it would return tapped with no counters as a 0/0... Hmm, actually the earthbend return: "return it to the battlefield tapped" β it returns as a land. Is it still a creature? The earthbend effect makes it a 0/0 creature "with haste that's still a land" and puts counters on it. When it dies and returns, the effect... The counters would be removed when it changes zones. So it returns as a plain Swamp land, tapped, not a creature (the earthbend effect ended when it left the battlefield).
But p37 shows as a 2/2 creature with 2 counters and haste. So it did NOT die. So the summary's claim that I blocked and killed the 2/2 seems wrong, OR this is a different 2/2... Actually wait, let me recount. The summary says on turn 8 opponent attacked with both Swamps, I blocked the 2/2 with Peddlers, killed it, took 3 (8β5). But the state shows me at 3 life, and both Swamps alive.
Hmm, the summary also said earlier "taking 5 (8β3)" in one version and "take 3 from the 3/3 (8β5)" in another. The actual state: I'm at 3 life. So I took 5 β meaning I didn't block at all? But then the summary's final version says I blocked the 2/2... The state shows both Swamps alive with counters, so no block killed anything. So I took 5 (8β3). The state is the truth: I'm at 3, both Swamps alive.
OK so current reality: I'm at 3 life. Opponent has Rioter 3/3 untapped, 3/3 Swamp tapped, 2/2 Swamp tapped, Food, 3 Forests. 2 cards in hand. Rockalanche in graveyard (they have 5 lands β 3 Forests + 2 Swamps β one short of flashback).
Lost Days is on the stack targeting... hopefully the 3/3 Swamp (p22). After resolution: they put it into library (second from top or bottom β opponent chooses; smart opponent puts it on bottom to avoid drawing a plain Swamp, or second from top if they want the land drop... they'll likely bottom it). I get a Clue token.
After resolution, their lands: 3 Forests + 1 Swamp (2/2) = 4 lands. Rockalanche flashback needs 6 β they're 2 away. Good.
Now my turn continues (precombat main, since Lost Days was cast precombat). I have all lands untapped per the display (weird, but let's assume I have mana). Actually, hmm β if the display shows all 5 lands untapped after casting Lost Days ({2}{U} presumably costs 3), maybe Lost Days costs less? Or maybe the snapshot was taken at a moment where... Let me just pass priority and see the resulting state.
Plan for the turn:
1. Pass priority, let Lost Days resolve.
2. Then decide: cast Foggy Swamp Hunters as a blocker/stabilizer, or hold up removal.
Actually, let me think about what wins me the game. I'm at 3 life β I need to not die. Opponent at 16. My clock: Hawk (1/2 flying, can be 3/2 if I draw 2), Drill (5/5? β need to check its P/T... The Fire Nation Drill: trample, crew 2. Its P/T isn't shown in the rules. Let me recall β it's probably a 5/4 or similar. Actually I should look it up).
Let me think about the opponent's next turn: they untap Rioter, 2/2 Swamp, and their lands. They draw a card (3 in hand). They can attack with Rioter + 2/2 Swamp = 5 power. I'm at 3. I must block both or remove one.
My blockers: Hawk (1/2), Peddlers (3/3 deathtouch), Drill (if crewed β but crewing requires tapping creatures; a crewed Drill can block), plus whatever I cast.
If I cast Hunters (3/4): I have Hawk, Peddlers, Hunters. Rioter attacks + 2/2: block Rioter with Hunters (trade β Hunters survives actually, 3/4 vs 3/3), block 2/2 with Peddlers (kills it, survives). Take 0.
But wait β they might have tricks. 2 cards in hand. Also Rioter has firebending 1 (adds {R} when attacking) and can tap an Ally to exile a graveyard card. Do they have Allies? Rioter itself is... "Tap an untapped Ally you control" β is Rioter an Ally? Probably yes (Boiling Rock Rioter β likely an Ally). So when it attacks, they could tap... no wait, tapping an Ally is an activated ability, and attacking doesn't tap... hmm, actually Rioter attacks (taps to attack), so it can't tap itself. They'd need another Ally. They have none on board. OK.
The risk: they draw something scary. But I can't control that.
Alternative: use Sold Out to exile Rioter now. Then they only have the 2/2 Swamp as an attacker. I take at most 2 per turn. That buys a lot of time. But Sold Out is my only removal for a future bigger threat (like a Rockalanche earthbent land β which would be a 0/0 with 3 counters = 3/3... actually X = number of Forests = 3, so a 3/3). Hmm.
Actually, let me think about the race. Opponent at 16. My damage output: Hawk 1/turn (3 if I draw 2), Drill if crewed (unknown P/T, maybe 5?), Peddlers 3 (deathtouch β bad attacker into... they have no blockers except Rioter and the 2/2).
Hmm, actually, maybe I should be aggressive? I'm at 3 life β racing is risky. But I have flying Hawk and the Drill.
Let me check The Fire Nation Drill's stats. It's a Vehicle with trample, crew 2. From the Avatar set... I believe it's a 5/4? Let me look it up with get_oracle_text.
Also Foggy Swamp Hunters: 3/4 for {3}{B}, lifelink+menace if drawn 2+. That's a great stabilizer if I can get lifelink. To draw 2, I need to crack the Clue (from Lost Days). Mana: Hunters {3}{B} + Clue crack {2} = 6 mana. I have 5 lands. Can't do both... unless I use Boiling Rock Prison's sacrifice draw? That's {4} + tap + sacrifice = way too much.
Hmm wait, how much mana do I actually have? 5 lands. But if Lost Days was paid with 3 of them, I only have 2 left. The display shows all untapped though. Ugh, the display might be buggy or the cost was 0? Let me just pass and observe.
Actually β wait. Maybe the turn just started and I haven't actually spent mana because Lost Days was cast... no, it's on the stack, it's paid. The snapshot might just be showing a stale board. Let me pass priority.
Actually, one more consideration: should I respond to my own Lost Days with anything? No reason. Let it resolve.
Let me also reconsider the target choice β did I target the 3/3 Swamp? The summary says so. But actually, is targeting the Rioter better? Rioter is the untapped 3/3 that attacks next turn. The 3/3 Swamp, when it dies... wait, putting it in the library doesn't trigger the earthbend return (only dies/exiled). Hmm, but the summary's reasoning was: remove the 3/3 Swamp to keep them off 6 lands for Rockalanche flashback. With the 3/3 Swamp in the library, they have 4 lands. If I instead removed Rioter, they'd have 5 lands, draw a card, maybe play a land = 6 lands = Rockalanche flashback for a 3/3 haste land. That's scary. But Rioter attacking me at 3 life is also scary. Hmm.
The target was already chosen when casting (it's on the stack). I can't change it now. The summary says I targeted the 3/3 Swamp. Fine.
Actually wait β do I get to choose second-from-top or bottom? No β "The owner of target creature... puts it into their library second from the top or on the bottom." The owner (opponent) chooses. They'll choose... probably bottom (a plain Swamp is a bad draw). Or second from top if they want to redraw the land for land drops to hit 6 for Rockalanche. Hmm, interesting β they might put it second from top to ensure a land drop next turn (they draw it... no wait, second from top means they draw the card above it first, then the Swamp the turn after). Actually "second from the top" means there's one card above it. They draw the top card next turn, and the Swamp the turn after. If they want the Swamp for a land drop, bottom vs second-from-top: second from top guarantees they get it in 2 turns. Hmm, either way.
OK let me just pass priority.
After resolution, I'll reassess based on actual mana available. Let me also fetch the Drill's oracle text to know its P/T for planning.
Let me pass priority first, and also get oracle text for The Fire Nation Drill and Foggy Swamp Hunters in parallel.pass_priority(board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select a creature or enchantment",
"response_type": "index",
"respond_with": "choice=pN, or choice=no to cancel",
"context": "T8 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 24,
"life": 3,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "3",
"id": "p74",
"toughness": "4"
},
{
"mana_cost": "{3}{B}",
"name": "Sold Out",
"rules": [
"Exile target creature. If it was dealt damage this turn, create a Clue token."
],
"id": "p76",
"playable": true
},
{
"mana_cost": "{2}{B}",
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 23,
"life": 16
}
],
"board_cursor": 156,
"choices": [
{
"controller": "PilotB",
"name": "Boiling Rock Rioter",
"target_type": "permanent",
"index": 0,
"power": "3",
"id": "p65",
"toughness": "3"
},
{
"name": "Messenger Hawk",
"target_type": "permanent",
"index": 1,
"power": "1",
"id": "p29",
"toughness": "2"
},
{
"name": "Pirate Peddlers",
"target_type": "permanent",
"index": 2,
"power": "3",
"id": "p52",
"toughness": "3"
},
{
"tapped": true,
"controller": "PilotB",
"name": "Swamp",
"target_type": "permanent",
"index": 3,
"power": "3",
"id": "p22",
"toughness": "3"
},
{
"tapped": true,
"controller": "PilotB",
"name": "Swamp",
"target_type": "permanent",
"index": 4,
"power": "2",
"id": "p37",
"toughness": "2"
}
],
"stack": [
{
"owner": "PilotA",
"name": "Lost Days"
}
],
"untapped_lands": 5,
"game_seq": 464,
"land_drops_used": 0,
"required": false,
"can_cancel": true,
"stop_reason": "non_priority_action"
}get_oracle_text(card_names=["The Fire Nation Drill","Foggy Swamp Hu...)
{
"success": true,
"cards": [
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"type": "Legendary Artifact - Vehicle"
},
{
"mana_cost": "{3}{B}",
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "3",
"type": "Creature - Human Ranger Ally",
"toughness": "4"
},
{
"mana_cost": "{4}{U}",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"type": "Instant - Lesson"
}
]
}Thinking (8563 chars)
OK so Lost Days is on the stack and I need to pick the target. My original plan: target the 3/3 earthbent Swamp (p22). Wait β but Lost Days says "creature or enchantment" β the earthbent Swamp is a creature (it's a land creature). Targeting p22 puts it into their library (second from top or bottom β they choose presumably, or I choose? "The owner of target creature or enchantment puts it into their library second from the top or on the bottom" β the owner chooses).
Hmm, wait. Interesting nuance: the earthbent Swamp is a land that became a creature. If it's put into their library, it just becomes a Swamp card in their deck. The earthbend "when it dies or is exiled, return it" trigger β does being put into the library trigger it? The earthbend return trigger is typically "When it dies or is exiled, return it to the battlefield tapped." Being put into the library is neither dying nor exile, so it just goes into the deck. Permanently removed as a creature, and they lose a Swamp from the battlefield (well, it goes to library β so they lose a land on board! That also keeps them off 6 lands for Rockalanche flashback... wait they have 3 Forests + 2 Swamps on board = 5 lands. If the Swamp goes into the library, they have 4 lands on board).
Hmm wait, actually let me recount their lands: Forest p11, Forest p18, Forest p58, Swamp p22 (3/3, tapped), Swamp p37 (2/2, tapped). That's 5 lands total, 3 Forests. Rockalanche flashback costs {5}{G} = 6 mana. With 5 lands they can't flash it back. If I remove the 3/3 Swamp, they drop to 4 lands on board, and they lose their biggest attacker. That's huge.
But wait β do I want to target the 3/3 Swamp or the Boiling Rock Rioter? Rioter is a 3/3 with firebending that can exile cards from graveyards and cast Allies from exile. It's a real creature β if I Lost Days it, it goes into their deck and they might redraw it. The 3/3 Swamp also goes into their deck but as a plain Swamp (they'll likely put it on bottom or second from top; owner chooses, presumably bottom for a Swamp... actually second from top could be good for them if they want the land, but a Swamp is low value).
Key difference: targeting the Swamp removes a land from their board permanently (it becomes a deck card), reducing their land count from 5 to 4 and removing a 3/3 attacker. Targeting Rioter removes a 3/3 with upside but keeps their land count.
Actually wait β the Rioter when it attacks gives them {R} and can cast exiled Allies. They've exiled Earth Village Ruffians with it. If Rioter attacks, they may cast Ruffians from exile! Ruffians is a 3/1 for... when it dies, earthbend 2. That's a real threat.
Hmm, but the earthbent Swamps are the immediate attackers. The 3/3 Swamp (p22) and 2/2 Swamp (p37) are both tapped right now (they attacked last turn). At the start of their turn they untap. I'm at 3 life! Any attack with the 3/3 Swamp alone kills me if unblocked.
My board: Messenger Hawk 1/2 (can block the 3/3? Hawk has flying; the Swamps don't have flying so Hawk can't block them... wait, blocking: a creature with flying can block creatures without flying. Yes! Flying only restricts being blocked, not blocking. Hawk can block a ground creature. But Hawk is 1/2 β blocking the 3/3 Swamp: Hawk dies, Swamp takes 1. That chumps.
Pirate Peddlers 3/3 deathtouch can block and kill one Swamp (deathtouch kills it, and the Swamp returns tapped as a plain land with no counters β actually when an earthbent land dies, it returns to the battlefield tapped. As what? The earthbend effect: "When it dies or is exiled, return it to the battlefield tapped." It returns as a land, tapped, without the counters and without being a creature. So killing an earthbent land permanently neutralizes it as an attacker (unless they re-earthbend it).
The Drill: Crew 2, can become a creature to block. It's a trampler with unknown P/T printed... The reference doesn't show P/T. Let me think β The Fire Nation Drill is presumably a decent-sized Vehicle. When crewed it can block and kill something.
Plan: Lost Days targeting the 3/3 Swamp (p22) seems strong: it removes their biggest attacker, doesn't trigger the earthbend return (library β death/exile), and strips a land keeping them at 4 lands (off Rockalanche flashback at 6 mana).
Wait, actually, does putting it into the library trigger "leaves the battlefield" type stuff? The earthbend return trigger only covers dying or exile. Library is neither. Good.
Alternatively target the 2/2 Swamp (p37)? No β the 3/3 is the bigger threat. At 3 life, the 3/3 alone is lethal. Must remove the 3/3.
Actually hold on, should I target the Rioter instead and block the Swamps? If I Lost Days the Rioter: they still have 3/3 and 2/2 Swamps attacking next turn. I can block with Peddlers (kill one, the killed one returns tapped as land) and the Drill (crewed, kill/block the other). Hmm, that could work too. But Rioter going to their library means they might redraw it; the Swamp going to library as a plain Swamp is basically dead value. Also removing the Swamp reduces their board lands to 4, which matters for Rockalanche flashback ({5}{G} needs 6 mana... with 4 lands they'd need 2 more land drops).
Also, the 3/3 Swamp: if I kill it via deathtouch block, it returns tapped as a land β they keep 5 lands and could replay... no wait, it returns to the battlefield tapped as a land, still 5 lands, and could be re-earthbent by Rockalanche flashback. Rockalanche earthbends X where X = number of Forests (3), so flashback Rockalanche would make a land a 3/3 haste. They need 6 mana for that. Currently 5 lands. If I Lost Days the 3/3 Swamp, they have 4 lands, way off flashback.
Decision: target Swamp p22 (the 3/3). That's what my prior plan said: "casting Lost Days to permanently remove the 3/3 earthbent Swamp via library, keeping them off 6 lands for Rockalanche flashback, and getting a Clue token."
So choose_action(choice="p22").
Then after resolution, I get a Clue token. Owner chooses where in library β I don't control that.
After that, my turn continues: 5 untapped lands... wait, I cast Lost Days ({4}{U}) β wait, Lost Days costs {4}{U}?? The oracle text says {4}{U}. But the game log said I cast it with 5 untapped lands. I have Island + 3 Swamps + Boiling Rock Prison = 5 lands. {4}{U} = Island + 4 others. So all my lands are tapped now basically. After Lost Days resolves I'll have a Clue token and no mana (maybe). Hand: Foggy Swamp Hunters ({3}{B}), Sold Out ({3}{B}), Swampsnare Trap ({2}{B}).
Then my combat: Messenger Hawk can attack (flying, they've drawn... Hawk gets +2/+0 if I've drawn 2+ cards this turn. I've drawn 1 (my draw step). If I crack the Clue, I'd draw a second card β Hawk becomes 3/2. But do I want to attack? They're at 16, I'm at 3. Racing seems bad; I should keep creatures back to block. Actually Hawk as a blocker is weak (1/2 chump). Hawk attacking for 1-3 in the air while they have no flyers... they have no flying blockers (Rioter 3/3 ground, Swamps ground). Hawk could chip away. But if I keep Hawk back it can chump-block a ground attacker (flying doesn't prevent blocking non-flyers).
Given I'm at 3 life, I need blockers. My blockers: Peddlers (3/3 deathtouch β kills anything it blocks), Drill (crewed via Peddlers+Hawk or... crew 2 needs total power 2+; Peddlers alone is 3 power β₯ 2, so Peddlers alone can crew), Hawk (1/2 chump).
Their attackers next turn: Rioter 3/3, 2/2 Swamp (if not removed), and whatever they play with 2 cards in hand + 4-5 mana.
Let me first resolve Lost Days targeting p22. Then reassess.
One more consideration: should I instead target Rioter because it can cast Ruffians from exile when it attacks? If Rioter attacks and casts Ruffians (3/1 haste? No β Ruffians cast normally wouldn't have haste, but it's cast during combat... "Whenever this creature attacks, you may cast an Ally spell from among cards you own exiled with this creature." Cast during combat, enters, summoning sick, can't attack that turn). Ruffians when it dies earthbends 2. It's an Ally though β Rioter's tap-an-Ally ability could exile my graveyard cards. Minor.
The bigger deal: I'm at 3 life. The 3/3 Swamp is lethal on its own. Remove it. Go with p22.
Actually, wait β one more angle. Should I use Sold Out on the Rioter instead of Lost Days on the Swamp? Sold Out is {3}{B} exile target creature. I already cast Lost Days though β it's on the stack. The decision now is just the target. Stick with the plan: p22.
After resolution: I get a Clue token. Then decide on attacks. Let me playit out step by step.raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T8 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 24,
"life": 3,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "3",
"id": "p74",
"toughness": "4"
},
{
"mana_cost": "{3}{B}",
"name": "Sold Out",
"rules": [
"Exile target creature. If it was dealt damage this turn, create a Clue token."
],
"id": "p76"
},
{
"mana_cost": "{2}{B}",
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 23,
"life": 16
}
],
"board_cursor": 162,
"choices": [
{
"name": "The Fire Nation Drill",
"index": 0,
"action": "activate",
"playable_abilities": [
"Crew 2 <i>(Tap any number of creatures you contro..."
],
"id": "p9"
}
],
"stack": [
{
"owner": "PilotA",
"name": "Lost Days",
"targets": [
{
"name": "Swamp (3/3) [tapped] (PilotB's)",
"id": "p22"
}
]
}
],
"game_seq": 473,
"land_drops_used": 0,
"action_taken": "selected_target_3",
"success": true
}Thinking (57 chars)
Letme get the current game state to see what's happening.
get_game_state(snapshot_id=0)
{
"available": true,
"snapshot_id": 545695637697,
"turn": 8,
"phase": "Precombat Main",
"step": "Precombat Main",
"active_player": "PilotA",
"priority_player": "PilotA",
"players": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 24,
"life": 3,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "3",
"id": "p74",
"toughness": "4"
},
{
"mana_cost": "{3}{B}",
"name": "Sold Out",
"rules": [
"Exile target creature. If it was dealt damage this turn, create a Clue token."
],
"id": "p76"
},
{
"mana_cost": "{2}{B}",
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 23,
"life": 16
}
],
"stack": [
{
"owner": "PilotA",
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p77",
"targets": [
{
"name": "Swamp (3/3) [tapped] (PilotB's)",
"id": "p22"
}
]
}
],
"game_seq": 473
}Thinking (954 chars)
Lost Days is on the stack targeting their 3/3 earthbent Swamp (p22). It's my turn 8, precombat main, I have priority. All my lands are tapped (Boiling Rock Prison, Island, 3 Swamps all tapped). I have nothing to cast. So I pass priority to let Lost Days resolve. My board: Messenger Hawk (1/2, untapped, not sick), Pirate Peddlers (3/3 deathtouch with +1/+1 counter, untapped, not sick), The Fire Nation Drill (untapped Vehicle). I'm at 3 life. Opponent: Boiling Rock Rioter 3/3 (untapped), Food token, 3 Forests untapped, two tapped earthbent Swamps (3/3 p22 and 2/2 p37), 2 cards in hand, 16 life. Lost Days will put the 3/3 Swamp into their library (second from top or bottom β they choose). This doesn't trigger earthbend return since it's not dies/exiled... wait, earthbend says "When it dies or is exiled, return it to the battlefield tapped." Being put into library is neither dying nor exile, soit stays in the library. Good. I pass priority.
pass_priority(until=my_turn, board_cursor=136)
{
"action_pending": true,
"action_type": "GAME_ASK",
"message": "Put the targeted object into your library second from the top or on the bottom of your library?",
"response_type": "boolean",
"respond_with": "choice=yes or choice=no",
"context": "T8 Precombat Main/Precombat Main (PilotA)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p22",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 23,
"life": 16,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"power": "2",
"id": "p75",
"toughness": "2"
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 24,
"life": 3
}
],
"board_cursor": 138,
"stack": [
{
"owner": "PilotA",
"name": "Lost Days",
"targets": [
{
"name": "Swamp (3/3) [tapped] (yours)",
"id": "p22"
}
]
}
],
"untapped_lands": 3,
"game_seq": 475,
"recent_chat": [
"PilotA: Down to 3 but not out yet — those earthbent lands are scary, but I've got a few tricks left. Let's see if I can stabilize!"
],
"stop_reason": "non_priority_action"
}get_oracle_text(card_name=Lost Days, card_names=[], object_id=, object_ids=[])
{
"success": true,
"name": "Lost Days",
"mana_cost": "{4}{U}",
"type": "Instant - Lesson",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
]
}pass_priority(board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T8 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 24,
"life": 3,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "3",
"id": "p74",
"toughness": "4"
},
{
"mana_cost": "{3}{B}",
"name": "Sold Out",
"rules": [
"Exile target creature. If it was dealt damage this turn, create a Clue token."
],
"id": "p76"
},
{
"mana_cost": "{2}{B}",
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 24,
"life": 16
}
],
"board_cursor": 163,
"choices": [
{
"name": "The Fire Nation Drill",
"index": 0,
"action": "activate",
"playable_abilities": [
"Crew 2 <i>(Tap any number of creatures you contro..."
],
"id": "p9"
}
],
"game_seq": 479,
"land_drops_used": 0,
"stop_reason": "playable_cards",
"has_playable_cards": true
}Thinking (2923 chars)
The Lost Days resolved β the 3/3 earthbent Swamp is gone from their board (put into library). I got a Clue token. Their board now: Boiling Rock Rioter 3/3, Food Token, 3 Forests, one 2/2 earthbent Swamp (tapped), and... wait, they have 4 lands now? Forest x3 + Swamp 2/2. They lost the 3/3 Swamp to library.
My board: Boiling Rock Prison (tapped), Clue Token, Island (tapped), Messenger Hawk 1/2, Pirate Peddlers 3/3 deathtouch, 3 tapped Swamps, The Fire Nation Drill.
I'm at 3 life. They're at 16.
My hand: Foggy Swamp Hunters {3}{B} 3/4, Sold Out {3}{B}, Swampsnare Trap {2}{B}.
All my lands are tapped (I used 5 for Lost Days). The only choice is The Fire Nation Drill's {1} ability, which I can't pay for anyway (no untapped lands... wait, all lands tapped, so I can't activate). Actually the choice shows it as activatable but I have no untapped mana. Hmm, the server says it's a choice, but with zero untapped lands I can't pay {1}. Maybe it shows anyway. Regardless, the ability is useless (anti-hexproof/indestructible).
I should pass. I'm in precombat main. Should I attack? Combat consideration: attacking with Messenger Hawk (1/2 flying) β they have no flyers, so it gets through for 1. But wait β I've drawn 1 card this turn. If I crack my Clue token, I draw a second card, pumping Hawk to 3/2. But my lands are all tapped β cracking Clue costs {2}. I can't. So Hawk is 1/2.
Attack with Hawk for 1? They have no flying blockers (Rioter is ground). Yes, free 1 damage. But should I keep Hawk back to crew the Drill? Peddlers alone has power 3, enough to crew the Drill (Crew 2). So Hawk can attack freely.
Actually, wait β do I want to attack with Peddlers too? Peddlers is 3/3 deathtouch. They have Rioter 3/3 untapped and a tapped 2/2 Swamp. If I attack with Peddlers, they block with Rioter, trade β deathtouch kills Rioter, Peddlers dies too (3 damage). Trading Peddlers for Rioter... Rioter is their only real creature threat. Hmm, but Peddlers is my deathtouch wall keeping their attacks at bay. At 3 life, I need defense. Their 2/2 Swamp is tapped this turn.
Actually, let me think about the bigger picture. I'm at 3 life. Their threats: Rioter 3/3 (untapped), 2/2 earthbent Swamp (tapped, will untap... no wait, it's a land creature, it untaps next turn), Food token. They have 2 cards in hand.
Next turn they can attack with Rioter + 2/2 Swamp = 5 damage. I have Peddlers (3/3 deathtouch) and Hawk (1/2) as blockers, plus the Drill can be crewed to block.
My plan: attack with Hawk only (free 1 damage, they go to 15). Keep Peddlers back for defense/crewing.
Actually, should I even attack with Hawk? If I keep Hawk back, I have more blockers. But Hawk is a 1/2 β it can chump. Free damage is good; I need to close the game eventually. Hawk flying gets in for 1 each turn. I'll attack with Hawk.
For now, pass priority in precombat main (decline the Drill activation),then declare attackers.raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T8 Precombat Main/Precombat Main (PilotA)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 24,
"life": 16,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"power": "2",
"id": "p75",
"toughness": "2"
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 24,
"life": 3
}
],
"board_cursor": 139,
"choices": [
{
"name": "Boiling Rock Rioter",
"index": 0,
"action": "activate",
"playable_abilities": [
"Tap an untapped Ally you control: Exile target ca..."
],
"id": "p65"
},
{
"name": "Food Token",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
}
],
"untapped_lands": 3,
"game_seq": 480,
"action_taken": "yes",
"success": true
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Select attackers",
"response_type": "select",
"respond_with": "attackers=p1,p2,... or choice=yes (confirm) or choice=no (skip). Add rationale when you act",
"context": "T8 Combat/Declare Attackers (PilotA)",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 24,
"life": 3,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "3",
"id": "p74",
"toughness": "4"
},
{
"mana_cost": "{3}{B}",
"name": "Sold Out",
"rules": [
"Exile target creature. If it was dealt damage this turn, create a Clue token."
],
"id": "p76"
},
{
"mana_cost": "{2}{B}",
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 24,
"life": 16
}
],
"board_cursor": 164,
"choices": [
{
"name": "Messenger Hawk",
"index": 0,
"choice_type": "attacker",
"id": "p29",
"power": "1",
"toughness": "2"
},
{
"name": "Pirate Peddlers",
"index": 1,
"choice_type": "attacker",
"id": "p52",
"power": "3",
"toughness": "3"
},
{
"name": "All attack",
"index": 2,
"choice_type": "special",
"id": "all"
}
],
"combat_phase": "declare_attackers",
"game_seq": 481,
"action_taken": "passed_priority",
"success": true
}Thinking (348 chars)
Let me look at the current state. It's my turn 8 postcombat (or moving to combat). Let me pass priority to continue. The summary says: Lost Days resolved, tucking their 3/3 earthbent Swamp. All my lands tapped. I'm declining the Drill's ability and moving to combat. So Ishould pass priority to continue through combat. Let me call pass_priority.
pass_priority(until=declare_attackers)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Select attackers",
"response_type": "select",
"respond_with": "attackers=p1,p2,... or choice=yes (confirm) or choice=no (skip). Add rationale when you act",
"context": "T8 Combat/Declare Attackers (PilotA)",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 24,
"life": 3,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "3",
"id": "p74",
"toughness": "4"
},
{
"mana_cost": "{3}{B}",
"name": "Sold Out",
"rules": [
"Exile target creature. If it was dealt damage this turn, create a Clue token."
],
"id": "p76"
},
{
"mana_cost": "{2}{B}",
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 24,
"life": 16
}
],
"board_cursor": 164,
"choices": [
{
"name": "Messenger Hawk",
"index": 0,
"choice_type": "attacker",
"id": "p29",
"power": "1",
"toughness": "2"
},
{
"name": "Pirate Peddlers",
"index": 1,
"choice_type": "attacker",
"id": "p52",
"power": "3",
"toughness": "3"
},
{
"name": "All attack",
"index": 2,
"choice_type": "special",
"id": "all"
}
],
"combat_phase": "attackers",
"game_seq": 481,
"stop_reason": "combat"
}Thinking (30068 chars)
Let me analyze the board state carefully.
My board (PilotA), 3 life:
- Boiling Rock Prison (tapped)
- Clue Token
- Island (tapped)
- Messenger Hawk 1/2 (flying, untapped? It says "Messenger Hawk 1/2" without tapped β wait, last turn's log said "tapped Hawk"... let me check. On turn 8, I blocked with Peddlers. The Hawk attacked on turn 7 and was tapped. Now it's my turn 8, so it untapped. The board shows "Messenger Hawk 1/2" not tapped, so it's untapped and can attack.)
- Pirate Peddlers 3/3 deathtouch (untapped β it blocked the 2/2 and survived; now my turn, untapped)
- 3 Swamps (tapped β I used all 5 lands for Lost Days)
- The Fire Nation Drill (uncrewed Vehicle)
Opponent (PilotB), 16 life:
- Boiling Rock Rioter 3/3 (firebending 1, untapped)
- Food Token
- Forest x3
- Swamp 2/2 (tapped, earthbent with 2 counters)
- 2 cards in hand
- Graveyard includes Rockalanche (flashback {5}{G} β they have 3 Forests + ... wait, they have 3 Forests and 1 Swamp that's a creature. 4 lands total. They need 6 mana for flashback, so they can't flash back Rockalanche yet. Also Rockalanche earthbends X = number of Forests = 3.)
Combat: I can attack with Messenger Hawk (1/2 flying) and Pirate Peddlers (3/3 deathtouch).
Opponent's blockers: Boiling Rock Rioter 3/3 (untapped), and the 2/2 Swamp is tapped so can't block.
If I attack with both:
- Hawk flies over, can't be blocked (no flyers/reach). Deals 1 (or 3 if I draw 2 cards β I've drawn 1 this turn; I could crack the Clue to draw a second card, pumping Hawk to 3/2 and putting a +1/+1 counter on Peddlers making it 4/4).
- Peddlers 3/3 deathtouch: Rioter can block it. If Rioter blocks Peddlers, Peddlers deals 3 to Rioter (kills it via deathtouch), Rioter deals 3 to Peddlers (kills Peddlers). Trade. That's... actually decent for me? I trade Peddlers for Rioter. But Peddlers is my key crew piece + deathtouch wall. Hmm.
Wait, I'm at 3 life. Opponent has Rioter (3/3) and a 2/2 earthbent Swamp. Next turn they untap and can attack with both for 5. I need blockers. Peddlers is my best blocker (deathtouch). The Drill can also block if crewed, but crewing requires tapping Peddlers or Hawk.
Key question: Should I attack at all, and with what?
My life: 3. Their life: 16. I'm not racing them effectively β they deal 5/turn, I deal maybe 3-4/turn in the air. But the Drill is my path to victory: crew it (needs power 2+, so Peddlers alone can crew it, or Hawk + something).
Wait β the Drill has trample and is a 4/4? Let me check its P/T. The Fire Nation Drill β the card reference doesn't list P/T explicitly. Hmm. "The Fire Nation Drill: Trample / When this enters, you may tap it. When you do, destroy target creature with power 4 or less..." It's a Vehicle with Crew 2. Its P/T isn't shown in the reference. From Avatar set, The Fire Nation Drill is a 4/4 Vehicle? Actually I recall it might be 4/4. Earlier log: "This also reveals its printed P/T so I can choose the optimal block" β I never actually saw it. Let me check with get_oracle_text maybe. Actually, in the earlier turn 8 log I considered crewing to block. The Drill's stats matter a lot.
Let me think about the plan:
If I attack with Hawk only:
- Hawk deals 1 (or 3 with Clue crack). Opp 16β13.
- Keep Peddlers back to block Rioter or the 2/2 Swamp.
If I attack with both:
- Rioter blocks Peddlers, they trade. Hawk deals 1-3. Then next turn they attack with 2/2 Swamp only (Rioter dead) β I have Hawk to block? Hawk 1/2 blocks 2/2, Hawk dies, I take 0... wait 2/2 vs 1/2: Hawk dies, I take nothing (trample no). Actually blocking a 2/2 with a 1/2: Hawk dies, no trample, I take 0. But then I lose Hawk.
Hmm, but wait β should I be attacking with Peddlers at all? If they don't block, Peddlers deals 3 (16β13 or lower). They'd probably block with Rioter to trade. Is trading Peddlers for Rioter good for me?
My board after trade: Hawk 1/2, Drill, Clue. Their board: 2/2 Swamp, Food, 4 lands, 2 cards in hand.
Their 2/2 Swamp attacks each turn; I block with Hawk (Hawk dies) or take 2. I'm at 3. Hmm, I can chump once with Hawk, then... the Drill can block if crewed but crewing needs a creature with power 2+. After trade, my creatures: Hawk (1 power). Can't crew the Drill alone (crew 2 needs total power 2+; Hawk is 1/2, power 1 β not enough alone).
Wait, actually with the Clue crack, Hawk becomes 3/2 (drawn 2 cards). But that's only during my turn; the pump wears off at end of turn. Crew is an activated ability; if I crew while Hawk is 3/2, the Drill becomes a creature until end of turn β but on their turn Hawk is back to 1/2 and Drill is not a creature. Crew only lasts until end of turn. So to block with the Drill on their turn, I'd need to crew during their turn, which requires untapped creatures with power 2+ at that time. Hawk is 1 power (unless I've drawn 2 cards that turn β unlikely on their turn). Peddlers alone is 3 power, can crew the Drill on their turn if untapped.
So keeping Peddlers untapped on their turn lets me crew the Drill as a blocker. That's important.
Actually wait β can I crew on their turn during declare attackers, before blocks? Yes, crew is an activated ability, can be activated any time I have priority. Tapping Peddlers (summoning sickness doesn't matter for crew). The Drill becomes an artifact creature and can block.
So my defensive setup: Peddlers untapped β can either block with Peddlers itself (deathtouch) or crew the Drill to block.
What is the Drill's P/T? I should check. Let me get oracle text. Actually the card reference above doesn't include P/T for the Drill. Let me query it.
Also, how many cards have I drawn this turn? "Cards you've drawn this turn: 1" (shown on Messenger Hawk and Foggy Swamp Hunters). So my normal draw. If I crack the Clue, I draw a 2nd card, Hawk becomes 3/2, Peddlers gets a counter (3/3 β 4/4).
My hand: Foggy Swamp Hunters ({3}{B} 3/4, lifelink+menace if drawn 2+), Sold Out ({3}{B} exile target creature, Clue if damaged), Swampsnare Trap ({2}{B}, -5/-3, costs 1 less targeting flyer).
All my lands are tapped this turn (I used 5 for Lost Days). So I can't cast anything this turn except... nothing. Clue crack costs {2} β all lands tapped! Wait, can I even crack the Clue? Clue Token: {2}, Sacrifice: Draw a card. All 5 lands are tapped (Prison, Island, 3 Swamps all tapped from Lost Days). So I CANNOT crack the Clue this turn. OK so Hawk stays 1/2, Peddlers stays 3/3.
So attack options:
- Hawk (1/2 flying): unblocked, deals 1. 16β15.
- Peddlers (3/3 deathtouch): Rioter blocks, trade.
Should Peddlers attack? If they block with Rioter, trade 3/3 deathtouch for 3/3 firebending. Is that good?
Consider: I'm at 3 life. Their threats: Rioter 3/3 + 2/2 Swamp = 5 power. If I trade Peddlers for Rioter, their board is just the 2/2 Swamp. Then my Drill + Hawk: Hawk can't crew alone. Drill can't block without crew. So their 2/2 gets in every turn unless I block with Hawk (loses Hawk). Hmm, but 2/turn vs my 1/turn in the air... I'm at 3, they're at 15. That race is bad. Also they have 2 cards in hand β could be anything (haste creature, burn?).
If I keep Peddlers back: they attack with Rioter + 2/2 Swamp (5 power). I block... Peddlers blocks Rioter (trade, Rioter dies to deathtouch, Peddlers takes 3 and dies β wait Peddlers is 3/3, Rioter is 3/3: Peddlers deals 3 to Rioter (deathtouch kills), Rioter deals 3 to Peddlers, Peddlers dies). Trade again. Or Peddlers blocks the 2/2: Peddlers takes 2, survives (3/3 takes 2), kills 2/2 via deathtouch β the 2/2 earthbent Swamp returns tapped as a plain land (no counters). Then Rioter hits me for 3: 3β0? Wait I'm at 3 life. 3-3 = 0. DEAD.
Oh no. I'm at 3 life. If they attack with both Rioter (3/3) and 2/2 Swamp, total 5. I can block one with Peddlers (kill it or trade), but the other gets through: Rioter unblocked = 3 damage = I'm dead. 2/2 unblocked = 2 damage = I'm at 1.
So if they attack with both and I only have Peddlers as a blocker... I die to Rioter. Unless I block Rioter with Peddlers (trade) and take 2 from the Swamp (3β1). That works: Peddlers blocks Rioter, both die, I take 2 from the 2/2, drop to 1. Then my board: Hawk, Drill, Clue vs their 2/2 Swamp (tapped from attacking, returns... no wait, it doesn't die β it attacked and was unblocked, stays as a 2/2 creature land untapped? It attacked so it's tapped. It remains a creature.)
Hmm wait, actually β alternatively, crew the Drill to block. If the Drill is big (say 4/4), I could crew with Peddlers, block Rioter with Drill (Drill 4/4 kills Rioter, survives taking 3), and block the 2/2 with Peddlers? No wait β Peddlers is tapped from crewing. Crewed creatures tap to crew and can't block. So crewing with Peddlers means only the Drill blocks. Drill blocks Rioter (kills it if Drill has 3+ power... Rioter is 3 toughness; Drill presumably 4/4, kills Rioter, Drill survives), take 2 from the Swamp β 1 life. Board: Drill (tapped), Peddlers (tapped from crew), Hawk (tapped from attacking? No β if I don't attack with Hawk, it's untapped and could block too!).
Hold on. Let me reconsider. If I DON'T attack at all, I have Hawk (1/2) + Peddlers (3/3) + Drill (crewable) as blockers.
They attack with Rioter + 2/2 Swamp:
- Option A: Peddlers blocks Rioter (trade), Hawk blocks 2/2 (Hawk dies, 2/2 survives β Hawk 1/2 deals 1 to 2/2, doesn't kill). I take 0. Board: Drill, Clue vs 2/2 Swamp, Rioter dead. But I lose both creatures. Then their 2/2 hits me every turn; Drill can't block without crew (no creatures left!). I take 2/turn: 3β1βdead. Unless I draw something. Bad.
- Option B: Peddlers blocks 2/2 (kills it, Swamp returns tapped as plain land, Peddlers survives at 3/3 with 2 damage... damage clears at end of turn), Hawk blocks Rioter (Hawk dies, Rioter takes 1, survives as 3/3), I take 0. Board: Peddlers, Drill, Clue vs Rioter 3/3. Next they attack with Rioter; Peddlers blocks, trade. Board: Drill, Clue vs nothing. Then it's just my Drill (uncrewable β no creatures!) vs their 2 cards + draws. Hmm, Drill can't crew without creatures. Bad β I need creatures.
- Option C: Crew Drill with Peddlers (Peddlers tapped), Drill blocks Rioter (Drill 4/4 kills Rioter, survives), Hawk blocks 2/2 (Hawk dies, deals 1). I take 0. Board: Drill, Peddlers (tapped), Clue vs 2/2 Swamp. Rioter dead. Next turn: their 2/2 attacks; I block with Peddlers (kills it, returns as land, Peddlers survives). Board: Drill, Peddlers, Clue vs empty. Then I can start crewing Drill with Peddlers and attacking. Drill 4/4 trample vs their empty board, they have 2 cards + draws. That's a winning position-ish: Drill swings for 4+/turn, they're at 15ish.
Option C seems best if Drill is 4/4. But wait β can I crew AFTER attackers are declared? Yes: they declare attackers, I get priority, I activate crew (tap Peddlers), Drill becomes a creature, then declare blockers. That's what I did on turn 8 previously (well, I actually ended up blocking with Peddlers itself).
Actually, wait. Let me reconsider attacking this turn. The question right now is just: what do I attack with?
Given I'm at 3 life and they're at 16, defense matters more. But Hawk attacking is free (they have no flyers/reach β Rioter 3/3 no reach, 2/2 Swamp no reach). Hawk deals 1, 16β15. But then Hawk is tapped and can't block on their turn. Is Hawk's block worth more than 1 damage? From the analysis above, Hawk as a blocker is important (Option C uses Hawk to block the 2/2). If Hawk is tapped, they attack with both: I crew Drill with Peddlers, Drill blocks Rioter (kills it), 2/2 gets through for 2 (3β1). Then board: Drill, Peddlers vs 2/2 Swamp. Next turn they attack with 2/2; Peddlers blocks and kills it (returns as land). Board: Drill + Peddlers vs empty, I'm at 1. Then I win with Drill beats? They have 2 cards in hand β any haste creature or burn kills me. Scary but probably fine.
Alternatively, don't attack with Hawk, keep it as a blocker. Option C: I take 0, Rioter dies, then Peddlers eats the 2/2 next turn, and I have Drill + Peddlers + (Hawk dead) vs empty board at 3 life. That's cleaner β I stay at 3 instead of 1.
Hmm wait, in Option C, after Drill blocks and kills Rioter, next turn they attack with the 2/2 Swamp. I block with Peddlers: Peddlers 3/3 deathtouch kills the 2/2 (returns tapped as plain land), Peddlers takes 2, survives. Board: Drill, Peddlers, Clue, 5 lands vs their empty board, 4 lands (3 Forests + 1 plain Swamp that returned), 2 cards in hand. I'm at 3, they're at 16. Then I crew Drill with Peddlers each turn and swing for 4 trample. They need to answer. They have Rockalanche flashback at 6 mana (they're at 4 lands now β wait, the 2/2 Swamp returns as a land, so they'd have 5 lands: 3 Forests + Swamp + the returned Swamp. Still short of 6). Two cards in hand could include removal (they're green/black? They have Forests and a Swamp β green/black. Removal like... hmm).
Actually wait, I should double check: is it better to just attack with both and trade Peddlers for Rioter now? After trade: my board Hawk (tapped), Drill, Clue vs their 2/2 Swamp (tapped), Food, 4 lands. Their turn: they attack with 2/2 (untaps first). I have no blockers (Hawk tapped... no wait, Hawk attacked on my turn, then on their turn Hawk is still tapped β attacking taps it and it doesn't untap until my next untap step). So 2/2 gets through: 3β1. Then I'm at 1, my board: Hawk, Drill, Clue. My turn: Hawk untaps. I draw. I need to crew the Drill to win: Hawk (1 power) can't crew alone. So I can't crew! Drill is useless without a 2-power creature. My hand: Foggy Swamp Hunters ({3}{B} 3/4), Sold Out, Swampsnare Trap. I have 5 lands. I could cast Foggy Swamp Hunters (3/4) β then next turn crew Drill with Hunters (3 power) and swing. But I'm at 1 and they have 2 cards + draw β any creature with haste or 1 damage kills me. Also their 2/2 keeps attacking; I block with Hunters or Hawk. Eh, this line is fragile.
The Option C line (don't attack, crew Drill to block Rioter, Hawk chumps 2/2) keeps me at 3 and leaves me with Drill + Peddlers vs their empty board. That feels much better.
But wait β do I even need to not attack? What if I attack with Hawk only, keep Peddlers back? Then on their turn, they attack with Rioter + 2/2. Hawk is tapped (attacked). My blockers: Peddlers + Drill (crew with Peddlers). Only one blocker available (either Peddlers blocks one, or Drill blocks one). Rioter (3) or 2/2 (2) gets through. If I block Rioter with Drill (crew with Peddlers): Drill kills Rioter, I take 2 β 1 life. If I block Rioter with Peddlers: trade, I take 2 β 1 life. Either way I'm at 1. vs. keeping Hawk back: I take 0 and stay at 3, and Rioter still dies to the Drill block.
So keeping Hawk back is strictly better defensively: I stay at 3, kill Rioter, and only lose Hawk (chumping the 2/2). Wait, in Option C, Hawk blocks the 2/2 and dies (1/2 vs 2/2: Hawk deals 1, 2/2 survives with 1 damage... wait, 2/2 has 2 toughness, Hawk deals 1, not lethal. Hawk takes 2, dies). Yes Hawk dies. Board after their turn: Drill (tapped from crew... does the Drill tap to block? Blocking doesn't tap. Crew taps the crewing creatures, not the Vehicle. So Drill is untapped but it's only a creature until end of turn. Peddlers tapped from crew.) End of their turn: Drill reverts to non-creature artifact, Peddlers stays tapped until my untap.
Wait, actually, hmm: does the Drill take damage blocking Rioter? Drill 4/4 vs Rioter 3/3: Drill takes 3, survives (4 toughness). Damage clears at cleanup. Fine.
Then my turn 9: untap everything. Board: Drill, Peddlers, Clue, 5 lands. Their board: 2/2 Swamp (untapped), Food, 4 lands, 2 cards. I attack with... Peddlers? They block with 2/2 Swamp: Peddlers kills it (deathtouch, returns as tapped land), Peddlers takes 2, survives. Fine trade for me. Or crew Drill with Peddlers and swing with Drill (4/4 trample): they block with 2/2, trample 2 through, Drill takes 2. 16β14. Hmm.
Actually β wait. I should double-check the Drill's power/toughness before finalizing this plan. Let me get its oracle text. The reference didn't show P/T. Also I should double check whether the Drill is currently tapped (from when I tapped it for its ETB on turn 6 β no, that was turns ago, it untapped). Board shows "The Fire Nation Drill" without (tapped), so untapped.
Also β actually, hold on. Let me reconsider whether attacking with Peddlers + Hawk and using the threat is better. No β I think the defensive line is right at 3 life. But let me reconsider the decision at hand: RIGHT NOW I only choose attackers. The key insight: whatever I attack with will be tapped and unavailable to block their Rioter + 2/2 swing. I need enough blockers to not die.
Blockers needed: Rioter (3/3) and 2/2 Swamp both attack (they will β they're aggressive and I'm at 3). I need to block Rioter for sure (3 damage kills me).
Available blockers if I don't attack: Hawk, Peddlers, Drill (crew). If I attack with Hawk: Peddlers, Drill (crew with Peddlers) β but if Peddlers crews, it can't block, so effectively one blocker (Drill) + Peddlers = two blockers but crewing uses Peddlers... Actually: Drill (crewed by Peddlers) blocks Rioter; nothing blocks 2/2 β take 2 β 1 life. Or Peddlers blocks Rioter (trade), nothing blocks 2/2 β take 2 β 1 life.
If I attack with nothing: Hawk blocks 2/2 (dies), Drill crewed by Peddlers blocks Rioter (Rioter dies, Drill survives). Take 0. Stay at 3.
That's clearly the best defensive line: keep everything back, attack with nothing.
But wait β is there a chance they DON'T attack with both? If they don't attack, I "wasted" a turn of Hawk damage (1/turn). At 16 life, racing isn't my game anyway; the Drill is. And not dying is paramount. Also, they might not attack with Rioter if they fear deathtouch Peddlers... but they attacked into Peddlers before (turn 8 they attacked with both Swamps into my Peddlers). They're aggressive. Even if they don't attack, I'm fine β I develop toward crewing Drill with Peddlers + casting Foggy Swamp Hunters.
Hmm, one more consideration: should I attack with Hawk only and go to 1 life? No β staying at 3 is way better with 2 unknown cards in their hand (burn/haste risk).
What about attacking with Peddlers only? Peddlers gets blocked by Rioter, trade. Then Hawk is untapped to block the 2/2 (Hawk dies). Take 0. Board: Hawk dead, Peddlers dead, Drill, Clue vs 2/2 Swamp. But then Drill is uncrewable (no creatures)! Their 2/2 beats me: 3β1βdead. TERRIBLE. No.
Attack with both: Peddlers blocked by Rioter (trade), Hawk unblocked (1 damage, 16β15). Then their 2/2 attacks; no blockers (Hawk tapped, Peddlers dead); take 2 β 1. Drill uncrewable. Bad.
So: attack with nothing (skip) OR attack with Hawk only. Compare:
- Skip: stay at 3, Rioter dies to Drill block, Hawk dies chumping 2/2, Peddlers survives, Drill survives. My board T9: Drill, Peddlers, Clue vs their 2/2 Swamp.
- Hawk only: Hawk tapped; their turn: crew Drill with Peddlers, Drill blocks Rioter (dies), 2/2 through β 1 life. My board T9: Drill, Hawk (untaps), Peddlers, Clue vs 2/2 Swamp, me at 1.
Skip keeps me at 3 but loses Hawk; Hawk-attack keeps Hawk but I'm at 1. Given they have 2 unknown cards, staying at 3 is much safer. Also in the skip line, I still have Peddlers to crew the Drill on T9 and start swinging. Losing Hawk is fine.
Actually, wait β one more nuance in the skip line: after I crew Drill with Peddlers and block Rioter, and Hawk blocks 2/2... the 2/2 survives (takes 1). On their next turn (T9 their side... no wait, sequence: my T8 (now, skip attack), their T8 combat (they attack, blocks happen, Rioter dies, Hawk dies), my T9. On my T9: their 2/2 Swamp is untapped. I could attack with Drill crewed by Peddlers: they block Drill (4/4 trample) with 2/2: 2 trample through (16β14), Drill takes 2, survives. Or they don't block: 4 trample (16β12). Then they attack with 2/2 on their T9; I block with Peddlers (kills it, returns as land). Good. Then T10: swing Drill again. They're at ~12-14, Drill does 4/turn. They have cards though. This is a reasonable plan.
Alternatively on my T9, cast Foggy Swamp Hunters ({3}{B}) to add a 3/4 body (lifelink/menace if I draw 2). With 5 lands I can cast it. Then I have Peddlers + Hunters as crew (3+3 power). Board presence. Probably cast Hunters AND swing? Can't do both with 5 lands if... Hunters costs 4, leaves 1. Drill crew is free (tap creatures). But Peddlers/Hunters would be summoning sick (Hunters just cast). Peddlers isn't sick. So T9: cast Hunters, crew Drill with Peddlers, swing Drill 4/4 trample into their 2/2. They block, take 2 trample. Or don't block, take 4. Fine.
OK so decision: skip the attack. Hmm, but actually, let me reconsider once more whether I should attack with Hawk. Is there any chance they don't attack with both creatures? If they attack with only the 2/2 (holding Rioter back), then Hawk-attack line: I block 2/2 with Peddlers (kills it, returns as land), stay at 3, and dealt 1. Skip line: same but I keep Hawk untapped... block 2/2 with Peddlers, keep Hawk. Both fine, skip line keeps Hawk alive as a blocker/crew.
There's no line where attacking with Hawk is strictly better. The 1 damage is nearly irrelevant (16 vs 15 doesn't matter when my clock is the Drill doing 4/turn starting T9 at the earliest). Skipping is safer. Actually, hmm, one thing: if I skip and they DON'T attack, I "wasted" the turn. But I can use the turn... all lands tapped, can't cast anything. So my T8 is: attack or not, then pass. If they don't attack, nothing happens, and T9 I untap and start the Drill plan. Fine.
Actually β wait, should I reconsider attacking with the Drill itself? It's not crewed (no creatures tapped, and crewing requires tapping creatures now, before combat). I could crew it with Peddlers precombat and attack with Drill (4/4 trample) + Hawk! Then: they block Drill with Rioter (Rioter dies, Drill survives taking 3) or 2/2 is tapped... wait their 2/2 Swamp is currently tapped (it attacked last turn). So their only blocker is Rioter. If I crew Drill with Peddlers and attack with Drill + Hawk:
- They block Drill with Rioter: Rioter dies (4 power... wait Drill 4/4 vs Rioter 3/3: Drill deals 4 to Rioter, Rioter dies; Drill takes 3, survives). Trample: Drill is blocked, so no trample damage (all 4 to Rioter... actually trample assigns lethal 3 to Rioter, 1 tramples over! 16β15). Hawk unblocked: 1 (16β14).
- They block Hawk with Rioter? Can't β Hawk has flying, Rioter no reach. So Hawk always gets through.
- They don't block Drill: 4 trample + 1 = 5 (16β11).
That kills Rioter AND deals damage! But the cost: Peddlers is tapped (crewed), Drill is tapped (attacked), Hawk tapped. On their turn, my blockers: NOTHING untapped (Peddlers tapped, Hawk tapped, Drill tapped and reverts to non-creature... actually Drill stays a creature until end of MY turn; on their turn it's a non-creature artifact, and it's tapped anyway). They attack with the 2/2 Swamp (untaps on their turn): I take 2 β 1 life. Hmm, again down to 1. And Rioter is dead which is great. Board: Drill, Peddlers, Hawk, Clue vs 2/2 Swamp, Food, 4 lands, 2 cards. I'm at 1.
vs. the skip line: Rioter also dies (to Drill block), I stay at 3, but Hawk dies. Board: Drill, Peddlers, Clue vs 2/2 Swamp, me at 3.
Trading Hawk for 2 life (3 vs 1)... and the attack line also deals 5 damage (16β11). Hmm, actually the attack line deals damage AND keeps Hawk AND kills Rioter, at the cost of going to 1 life. Is 2 life worth more than the tempo? At 1 life, ANY haste creature, burn spell, or their topdeck kills me. They have 2 cards in hand + draw. Risky. But wait β in the attack line, after their 2/2 swings me to 1, on my T9 I have Drill + Peddlers + Hawk. I crew Drill with Peddlers, swing with Drill + Hawk... they're at 11. 4 trample + 1-3 flying. They're dead in ~2 turns. But I'm at 1 β their 2/2 attacks, I block with... I need blockers. Ugh, at 1 life everything is lethal. Their 2/2 + any creature they play. I'd have to keep Peddlers back to block, can't crew. Hmm.
Actually wait, in the attack line, on their turn do they even attack with just the 2/2? They'd also play a creature from hand maybe. I'm at 1. Any attack forces a block. Peddlers blocks (untapped? No β Peddlers is tapped from crewing on my turn, and it doesn't untap until my next untap step. So on their turn, Peddlers is TAPPED). Hawk tapped. Drill tapped/non-creature. So I have NO blockers on their turn. Their 2/2 attacks: I take 2 β dead? I'm at 3, take 2 β 1. OK not dead, at 1. But if they play ANY haste creature or burn spell from hand (2 cards), I'm dead. Also β wait, do they have a Food token? They could gain 3, whatever.
Hmm, actually also: did their 2/2 Swamp untap? It's currently tapped (attacked on their T8). On my T8 it stays tapped. So RIGHT NOW, their only untapped blocker is Rioter. And if I attack with Drill + Hawk, the 2/2 can't block anyway (tapped, and no flying).
Decision between:
(A) Skip attack entirely. Their turn: they attack with Rioter + 2/2. I crew Drill with Peddlers, Drill blocks Rioter (both... Drill kills Rioter, survives), Hawk blocks 2/2 (Hawk dies). I stay at 3. Board: Drill, Peddlers, Clue vs 2/2 Swamp.
(B) Crew Drill with Peddlers precombat, attack with Drill + Hawk. Rioter blocks Drill, dies; 1 tramples over; Hawk hits for 1. They're at 14 (or 11 if no block β but why would they not block? Rioter dies either way... wait, if they don't block Drill, Rioter survives but they take 4+1=5 β 11. If they block, Rioter dies, they take 1+1=2 β 14. They'll block to save life? Or not block to keep Rioter? If they keep Rioter, then on their turn they attack with Rioter + 2/2 into my empty board: I take 5 β DEAD (I'm at 3). Oh no. So if they just take 5 and keep Rioter, I die on the crackback! 3 - 5 = -2. DEAD.
Oh wow, line B is a disaster if they just take it. Let me recompute: I attack with Drill (crew Peddlers) + Hawk. They take 5 (don't block) β 16-5 = 11. My board all tapped. Their turn: Rioter (3/3) + 2/2 Swamp attack = 5 damage, I'm at 3 β dead. YES, line B loses if they just take it. Unless... I leave Hawk back? Attack with Drill only (crew Peddlers): they take 4 β 12, or block with Rioter (Rioter dies, 1 trample β 15). If they take it: their turn they swing Rioter + 2/2 = 5 into my board: blockers are Hawk (untapped!) and... Peddlers tapped, Drill tapped. Hawk blocks 2/2 (dies), take 3 from Rioter β 0. DEAD. Or Hawk blocks Rioter (dies), take 2 β 1. Then next turn... I'm at 1, they still have 2/2. Ugh.
So attacking with the Drill requires tapping Peddlers, leaving me defenseless, and I die to the crackback. NO GOOD at 3 life.
What about attacking with Hawk + Peddlers (no Drill)? Covered before: Peddlers trades with Rioter (they'll block), Hawk hits 1. Then their 2/2 attacks into... Hawk tapped, Peddlers dead, Drill uncrewable. Take 2 β 1. Then Drill is stranded (no crew). Bad.
So line A (skip attack, full defense) is the play. Keep Hawk + Peddlers as blockers, crew Drill with Peddlers when they attack, kill Rioter, chump 2/2 with Hawk. Stay at 3. Then take over with Drill + Peddlers.
Wait, actually, let me reconsider the block once more. Their turn: Rioter (3/3) + 2/2 Swamp attack. My untapped: Hawk 1/2, Peddlers 3/3, Drill (non-creature, crewable).
Best blocks: crew Drill with Peddlers (Peddlers taps, Drill becomes 4/4 creature). Blockers: Drill β Rioter, Hawk β 2/2. Drill 4/4 kills Rioter, takes 3, survives. Hawk 1/2 vs 2/2: Hawk dies, 2/2 takes 1. I take 0.
Alternative: crew Drill with Hawk (Hawk power 1 β NOT enough for crew 2!). Crew 2 needs total power β₯ 2. Hawk alone is 1. So must crew with Peddlers (3) or Peddlers+Hawk. Crew with Peddlers only. Right.
Alternative block: Peddlers blocks Rioter (trade, both die), Hawk blocks 2/2 (dies). I take 0, but lose both creatures, Drill stranded. Worse than crew line (which keeps Peddlers + Drill, loses only Hawk).
So crew line: lose Hawk, kill Rioter, keep Drill + Peddlers, stay at 3.
Then my T9: their board: 2/2 Swamp (untapped), Food, 4 lands, 2 cards. My board: Drill, Peddlers (untaps), Clue, 5 lands, hand [Foggy Swamp Hunters, Sold Out, Swampsnare Trap] + draw. I can cast Foggy Swamp Hunters (3/4) and/or swing. If I crew Drill with Peddlers and swing Drill: they block with 2/2 (2 trample over) or take 4. Probably good. Or hold and play defense. Depends on their draws. Anyway, that's next turn's problem.
So: SKIP the attack now. choose_action(choice="no").
Hmm, wait, but let me reconsider attacking with just Hawk one final time. The downside was: their turn, I crew Drill with Peddlers to block Rioter, 2/2 gets through (Hawk tapped, can't block) β I take 2 β 1 life. Then T9 I'm at 1 with Drill, Peddlers, Hawk vs 2/2 Swamp. Actually that's not immediately losing β I'm at 1, Rioter dead, and I have three creatures. But any burn/haste/topdeck kills me, and their 2/2 forces blocks. Being at 1 vs 3 is a big difference when they have 2 cards in hand. The 1 damage Hawk dealt (16β15) is nearly irrelevant. So skip > Hawk attack. Confirmed.
Actually, one more: is there a world where they don't attack and I wish I'd attacked? If they don't attack (say they play a creature and hold back), then I "lost" 1-3 damage. But my clock isn't Hawk; it's the Drill. The Drill plan works regardless. And keeping blockers is never bad at 3 life. Skip.
Also should I use the Clue token? All lands tapped β can't pay {2}. Can't crack it. Fine.
So: choose_action(choice="no") β skip attacking. With a summary + rationale.
Wait, the instructions say for declare_attackers, to skip attacking call choose_action(choice="no"). Let me write a good summary.
Summary: "My turn 8: Lost Days tucked their 3/3 earthbent Swamp (no return trigger) and gave me a Clue. Their board: Rioter 3/3, tapped 2/2 earthbent Swamp, Food, 4 lands, 2 cards. I'm at 3 with all lands tapped. Skipping the attack to keep Hawk + Peddlers as blockers β at 3 life I can't afford to tap out into their Rioter + 2/2 crackback; I'll crew the Drill with Peddlers to block and kill Rioter."
That's the decision. Then pass and see their turn.raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T8 Combat/Declare Attackers (PilotA)",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 24,
"life": 3,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "3",
"id": "p74",
"toughness": "4"
},
{
"mana_cost": "{3}{B}",
"name": "Sold Out",
"rules": [
"Exile target creature. If it was dealt damage this turn, create a Clue token."
],
"id": "p76"
},
{
"mana_cost": "{2}{B}",
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 24,
"life": 16
}
],
"board_cursor": 165,
"choices": [
{
"name": "The Fire Nation Drill",
"index": 0,
"action": "activate",
"playable_abilities": [
"Crew 2 <i>(Tap any number of creatures you contro..."
],
"id": "p9"
}
],
"game_seq": 484,
"action_taken": "passed_priority",
"success": true
}Thinking (57 chars)
Letme get the current game state to see what's happening.
get_game_state(snapshot_id=0)
{
"available": true,
"snapshot_id": 494482845735,
"turn": 8,
"phase": "Combat",
"step": "Declare Attackers",
"active_player": "PilotA",
"priority_player": "PilotA",
"players": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 24,
"life": 3,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "3",
"id": "p74",
"toughness": "4"
},
{
"mana_cost": "{3}{B}",
"name": "Sold Out",
"rules": [
"Exile target creature. If it was dealt damage this turn, create a Clue token."
],
"id": "p76"
},
{
"mana_cost": "{2}{B}",
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 24,
"life": 16
}
],
"stack": [],
"game_seq": 484
}Thinking (34588 chars)
Let me assess the current state carefully.
**My state (PilotA):**
- Life: 3
- Turn 8, Combat phase, Declare Attackers step, I'm the active player
- Hand: Foggy Swamp Hunters {3}{B} (3/4, lifelink+menace if drawn 2+ cards), Sold Out {3}{B} (exile target creature, Clue if damaged), Swampsnare Trap {2}{B} (enchant creature, -5/-3, costs {1} less vs flying)
- Battlefield:
- Boiling Rock Prison (tapped)
- Clue Token (untapped)
- Island (tapped)
- Messenger Hawk 1/2 flying (untapped, not sick; drawn 1 card this turn)
- Pirate Peddlers 3/3 deathtouch with +1/+1 counter (untapped, not sick)
- 3 Swamps (all tapped)
- The Fire Nation Drill (untapped Vehicle, not crewed)
- All lands tapped, so I can't cast anything this turn. I have a Clue token but cracking it costs {2} which I don't have.
**Opponent state (PilotB):**
- Life: 16
- Hand: 2 cards
- Battlefield:
- Boiling Rock Rioter 3/3 (untapped, not sick) β firebending 1, tap Ally to exile graveyard card
- Food Token
- 3 Forests (untapped)
- Swamp 2/2 earthbent (tapped, summoning_sick: false but tapped)
- 4 lands total (3 Forest + 1 Swamp that's a 2/2 creature). Wait, plus the tapped Swamp creature. So lands: Forest x3 + Swamp (2/2) = 4 lands.
- Graveyard has Rockalanche with flashback {5}{G} β they have 4 lands, so can't flash back yet (needs 6 mana). If they play a land next turn they'd have 5... still not 6. Wait, flashback {5}{G} = 6 mana total. They have 4 lands now. If they draw/play a land, 5 lands β still short. OK.
**Combat decision:** It's Declare Attackers. My possible attackers: Messenger Hawk (1/2 flying), Pirate Peddlers (3/3 deathtouch). The Fire Nation Drill could be crewed (Crew 2 β tap creatures with total power 2+; Peddlers has power 3, so Peddlers alone can crew it). But wait β if I crew with Peddlers, Peddlers becomes tapped, so it can't attack itself... actually crewing taps the creatures, and the Vehicle becomes a creature. The Drill itself is not summoning sick (it entered last turn... wait, when did it enter? Turn 6. It's now turn 8, so it's been under my control since turn 6 β no summoning sickness). So I could crew the Drill with Peddlers and attack with the Drill (4/4? what are its stats?).
Let me check The Fire Nation Drill's stats. The oracle text given doesn't show power/toughness in the rules. I recall from the game log it's a Vehicle with trample. Let me look it up. Actually I should call get_oracle_text to see its P/T. From memory of the game: "The Fire Nation Drill" β I believe it's a 4/4 Vehicle with trample? Let me verify with get_oracle_text.
**Key question: Should I attack, and with what?**
Opponent's blockers: Boiling Rock Rioter 3/3 (untapped). The 2/2 earthbent Swamp is tapped (can't block). Food token can't block.
If I attack with Messenger Hawk (1/2 flying): Rioter can't block flying (no reach). So Hawk gets through for 1 (16β15). But wait β I've drawn 1 card this turn. If I'd drawn 2, Hawk would be 3/2. I can't draw another card this turn (Clue costs {2}, no mana). So Hawk hits for 1.
If I attack with Pirate Peddlers (3/3 deathtouch): Rioter can block. 3/3 vs 3/3 β they'd trade, but Peddlers has deathtouch so Rioter dies; Peddlers takes 3 and dies too (3 damage to 3 toughness). Trade. Is that good? Rioter is their only real creature threat right now. But Peddlers is my deathtouch wall keeping their earthbent Swamp in check... Actually the 2/2 Swamp is tapped and will remain... it untaps next turn. Hmm.
Wait β actually, the critical consideration: **I'm at 3 life.** Opponent has Rioter 3/3 untapped and a tapped 2/2 earthbent Swamp. Next turn, the 2/2 untaps, and they can attack with Rioter (3/3) + 2/2 Swamp = 5 damage. I need blockers.
My blockers next turn: Messenger Hawk (1/2), Pirate Peddlers (3/3 deathtouch), and the Drill (if crewed).
Let me think about the whole turn. All my lands are tapped, so I can only attack, then pass. Next turn (turn 9), I untap 5 lands. My hand: Foggy Swamp Hunters {3}{B}, Sold Out {3}{B}, Swampsnare Trap {2}{B}.
Turn 9 plan possibilities:
- Swampsnare Trap {2}{B} on Rioter: -5/-3 kills the 3/3 Rioter. That leaves 2 mana (from 5 lands: Prison gives B/R, Island U, 3 Swamps). Actually 5 lands: Boiling Rock Prison, Island, Swamp x3. Swampsnare Trap costs {2}{B} = 3 mana. Then I'd have 2 mana left (Swamp + something).
- Or Sold Out {3}{B} to exile Rioter β 4 mana, leaving 1.
- Or Foggy Swamp Hunters {3}{B} β 4 mana for a 3/4. If I've drawn 2+ cards that turn it has lifelink and menace. I draw 1 card normally; to get the second I'd need to crack a Clue ({2}). I have a Clue token. So turn 9: draw step (1 card), then crack Clue ({2}) to draw 2nd card, then cast Foggy Swamp Hunters with lifelink/menace. That costs {2} + {3}{B} = 6 mana but I only have 5 lands. Hmm, can't do both.
Wait, 5 lands: Prison, Island, Swamp, Swamp, Swamp = 5 mana. Clue crack = 2, Hunters = 4 β 6 total. Can't. Unless I draw a land (24 cards in library, unknown number of lands).
Alternatively turn 9: cast Swampsnare Trap on Rioter ({2}{B}), leaving 2 mana. Then... the 2/2 Swamp attacks me? Let's think about their turn 8 first (after my combat).
Actually, let me think about what happens on THEIR turn 8. My board after my combat (assuming I attack with Hawk only, keep Peddlers back):
- My untapped: Peddlers 3/3 deathtouch, Drill (uncrewed), Clue token. Hawk tapped from attacking.
- Their turn 8: they untap everything (Rioter, 2/2 Swamp, Food, lands). They have 2 cards in hand. They draw.
They'll likely attack with Rioter + 2/2 Swamp (5 damage potential). I'm at 3. I must block. Peddlers can block one. If Peddlers blocks Rioter: trade (both die) β deathtouch kills Rioter, Peddlers takes 3 and dies. Then 2/2 Swamp hits me for 2 (3β1). Or Peddlers blocks the 2/2 Swamp: Peddlers survives (takes 2, has 3 toughness... wait it has a +1/+1 counter making it 3/3; takes 2 damage, survives), deathtouch kills the 2/2 β but earthbent Swamp returns tapped as a land (no counters since it says "return it to the battlefield tapped" β actually when it dies, it returns tapped; does it keep counters? No, it returns as a new object, a plain land). Then Rioter hits me for 3 (3β0). Dead!
Hmm wait, can I block Rioter with the Drill? The Drill needs to be crewed to block. Crew 2: tap creatures with total power 2+. I could crew with... Hawk (power 1) + Peddlers (power 3)? That taps both. Then Drill becomes a creature (presumably 4/4 or so with trample). Then block Rioter with Drill. Drill 4/4 vs Rioter 3/3: Drill survives (takes 3), Rioter dies. Then 2/2 Swamp unblocked hits for 2 (3β1). But then my board: Hawk tapped, Peddlers tapped, Drill tapped (blocking doesn't tap, actually β blocking doesn't tap the blocker!). Right, blocking doesn't tap. But crewing tapped Hawk and Peddlers. Drill blocked, stays untapped... no wait, the Drill is the blocker; it doesn't tap to block. So after combat: Drill untapped creature (until end of turn), Hawk tapped, Peddlers tapped. Rioter dead. I take 2 from the Swamp (3β1).
Hmm, but that's on their turn. Then my turn 9: I have 5 lands, Hawk and Peddlers untap. Their board: 2/2 earthbent Swamp (untapped), Food, 4 lands, ~3 cards in hand.
Actually wait β there's a problem. On their turn 8, when they attack, can I even crew? Crew is an activated ability with cost "tap creatures" β yes, I can activate it during declare blockers step (after attackers are declared, before/while declaring blockers β I can activate crew in the declare attackers step after they declare, or beginning of combat). Actually the sequence: they declare attackers, then I get priority before declare blockers? In MTG, after attackers are declared, active player gets priority, then non-active, then declare blockers step begins where I can declare blockers... Crew can be activated any time I have priority. So yes, I can crew during their combat before blocking. That's what I did last turn per the log (turn 8: "I'm activating the Drill's Crew 2 by tapping Pirate Peddlers so the Drill becomes a creature and can block").
OK so the plan on their turn: crew Drill (with Hawk + Peddlers or just Peddlers), block Rioter with Drill, take 2 from the 2/2, go to 1 life. Rioter dies.
But wait β is there a better line? What if I kill Rioter NOW? I can't β all lands tapped, no instant-speed removal available.
What about attacking with Peddlers into Rioter to force the trade? If I attack with Peddlers (3/3 deathtouch) and they block with Rioter (3/3): both die. That's actually... maybe good for me? Then their only attacker left is the 2/2 earthbent Swamp. On their turn they attack with the 2/2 (if they want) β I block with Hawk (1/2)? Hawk takes 2, dies; the 2/2 survives (takes 1)... wait Hawk 1/2 vs 2/2: Hawk deals 1, takes 2, dies. Bad. Or block with Drill (crewed by Hawk): Drill kills the 2/2, takes 2, survives (if it's a 4/4). Then I'm safe-ish.
But would they block Peddlers with Rioter? Probably yes β trading their 3/3 for my 3/3 deathtouch when I'm at 3 life... Actually from their perspective, they're at 16, I'm at 3. They want to kill me. Trading Rioter for Peddlers removes my best blocker. Then they attack with the 2/2 Swamp. I crew Drill with Hawk to block, or block with Hawk (Hawk dies). Hmm.
Actually, let me reconsider: what if I attack with BOTH Hawk and Peddlers? They block Peddlers with Rioter (only untapped blocker). Peddlers and Rioter trade. Hawk gets through for 1 (16β15). Then their turn: they have 2/2 Swamp + whatever they draw/play. They attack with 2/2. I crew Drill with Hawk (power 1... Crew 2 needs total power 2+; Hawk alone is power 1 β not enough!). Uh oh. Hawk is 1/2 (or 3/2 if drawn 2). On their turn, I've drawn 0 cards that turn, so Hawk is 1/2. Power 1 < 2. Can't crew alone!
So if Peddlers dies, my only crew pieces are Hawk (power 1) β insufficient alone. I'd need Hawk + something. Foggy Swamp Hunters (power 3) could crew, but it's in hand. So if Peddlers dies, the Drill is hard to crew until I cast Hunters.
Hmm, so keeping Peddlers alive is important for crewing.
Let me reconsider: attack with Hawk only (gets through for 1, 16β15). Keep Peddlers back. Their turn 8: they attack with Rioter + 2/2 Swamp (likely). My options:
a) Crew Drill with Peddlers (power 3 β₯ 2). Block Rioter with Drill (assume Drill is 4/4): Rioter dies, Drill survives. 2/2 gets through: 3β1. Then my turn 9: cast Swampsnare Trap? Their board: 2/2 Swamp, Food, 4 lands. I could cast Foggy Swamp Hunters (3/4). With 5 lands, cast Hunters ({3}{B}), 1 mana left. Their 2/2 attacks into my 3/4? They wouldn't. I'm at 1 life though β very fragile. Any burn spell kills me. Do they have burn? Unknown. Their deck is U/G earthbend? Actually they have Forests and a Swamp... and Boiling Rock Rioter is red (firebending). Hmm, Rioter is an Ally. Their colors: green (Forests, Leaves from the Vine, Rockalanche), black (Swamp, Dai Li?), red (Rioter)? Dai Li Indoctrination β what color? Probably black or green. Anyway, possible burn in red.
Being at 1 life is scary. Is there a line that keeps me at 3?
b) Block the 2/2 with Peddlers (survives, kills 2/2 which returns tapped as plain land), block Rioter with... Hawk? Hawk 1/2 vs 3/3: Hawk dies, deals 1 to Rioter (Rioter becomes 3/2 effectively until cleanup). Then I take 0. I'm at 3. But I lose Hawk. Board: Peddlers (3/3 with 2 damage marked... no wait, damage is removed at cleanup; Peddlers took 2 from the 2/2, survives with 3 toughness). After combat: Peddlers fine, Rioter alive (3/3), their Swamp returned tapped as plain land (no longer a creature until they earthbend again... actually it returns tapped as a land with haste? No β "return it to the battlefield tapped" β it returns as a land, not a creature. The counters are gone since it's a new object. Actually wait, does it return with the counters? The earthbend text: "When it dies or is exiled, return it to the battlefield tapped." It returns as a land card, no counters, not a creature. So their board: Rioter 3/3, Swamp land (tapped), 3 Forests, Food.
Then my turn 9: I'm at 3, they have Rioter 3/3 as the only creature. I have 5 lands, Peddlers 3/3 deathtouch, Drill, Clue. Hand: Hunters, Sold Out, Swampsnare Trap + 1 drawn card. I cast Swampsnare Trap ({2}{B}) on Rioter β Rioter -5/-3 β dies (3/3 becomes -2/0). Their board: just lands and Food. Then I have 2 mana left. Then turn 10 I can start attacking with Peddlers + Drill.
But wait β on their turn 8, would they even attack into my board? They see Peddlers 3/3 deathtouch untapped and an uncrewed Drill. If they attack with Rioter + 2/2: I block 2/2 with Peddlers (Peddlers survives, kills the Swamp permanently as it returns tapped as land), and Rioter with... I'd need to block Rioter or take 3 (β0 dead). I MUST block Rioter. Blockers available for Rioter: Hawk (dies, chips 1), or Drill (crewed). If I crew Drill with Peddlers, then Peddlers is tapped and can't block the 2/2. So: crew Drill with Peddlers, block Rioter with Drill (Rioter dies, Drill survives assuming 4/4), block 2/2 with Hawk (Hawk 1/2 vs 2/2: Hawk dies, 2/2 takes 1... the Swamp survives as 2/1 until cleanup, doesn't die). Result: I take 0, stay at 3. Rioter dead, Hawk dead, Drill survives, Peddlers survives (tapped but alive). Their board: 2/2 Swamp (survived with 1 damage), Food, lands.
Wait, that changes things β the 2/2 Swamp survives blocking by Hawk. Hmm, but Rioter dies. Trade: my Hawk for their Rioter. That seems good!
But hold on β does blocking with the Drill actually kill Rioter? Drill's P/T β I need to confirm. Let me get oracle text. I believe The Fire Nation Drill is a 4/4. Let me verify.
Also, alternatively: crew Drill with Peddlers, block Rioter with Drill, block 2/2 with... nothing (take 2, go to 1). No β better to block 2/2 with Hawk and stay at 3.
Actually wait, even better: block Rioter with Drill AND block 2/2 with Hawk: Rioter dies (Drill 4/4 trample β trample only matters when attacking... actually trample matters for blocking too? No β trample only applies to attacking creatures assigning excess damage to player. When blocking, no trample. Fine.) Drill takes 3, survives (4 toughness). Hawk blocks 2/2: Hawk dies. 2/2 survives with 1 damage. I take 0. Stay at 3.
Result after their turn 8 combat: Me: 3 life, Peddlers 3/3 deathtouch (untaps... no, it was tapped to crew; it untaps on my turn 9), Drill (untapped, was a creature until end of turn), Clue token, 5 lands. Them: 2/2 earthbent Swamp, Food, 4 lands, ~3 cards.
My turn 9: draw. 6 mana? No, 5 lands. Cast Foggy Swamp Hunters (3/4) β solid blocker/attacker. Or hold. Their turn 9: they might play something. They have 4-5 lands.
This seems like a reasonable plan. But it hinges on them attacking with both. What if they only attack with Rioter (not the 2/2)? Then I crew Drill with Peddlers, block Rioter with Drill, Rioter dies, I take 0.
What if they don't attack at all? Then fine, my turn 9 I develop.
But wait β there's a risk: what if they have a trick? They have 2 cards in hand + draw. If they have a pump spell or burn... E.g., if they attack with Rioter and I block with Drill, could they have something to kill the Drill? Like a fight spell or burn? Possible. At 3 life, I might just die to direct burn regardless. I can't play around everything.
Also consider: maybe I should just attack with both Hawk and Peddlers now to pressure? No β keeping Peddlers back as a blocker/crew is more important at 3 life.
Actually, hold on. Let me reconsider attacking with the Drill NOW. I could crew Drill with Peddlers and attack with Drill (4/4 trample?) + Hawk. They block Drill with Rioter: Drill tramples β 4 damage into 3/3 Rioter: 3 to Rioter (lethal), 1 tramples over. Rioter dies, Drill survives (takes 3). Hawk hits for 1. They go 16β14, lose Rioter. But then Peddlers is tapped (crewed), Drill tapped (attacking). Their turn: 2/2 Swamp attacks (their only creature)... I block with... Peddlers is tapped! Hawk is tapped! Nothing untapped except... nothing. I take 2 (3β1). Hmm, and if they play another creature with haste or burn, I die. Risky. And I lose the Drill if they have a trick.
Versus attacking with Hawk only: minimal risk, chip 1 damage.
The chip damage barely matters (they're at 16; I'm not winning by racing soon). The main goal: survive and stabilize. At 3 life, defense is priority.
Actually, wait. Should I even attack with Hawk? If I attack with Hawk and they have... no flyers/reach, Hawk gets through. 1 damage. It also means Hawk is tapped on their turn, so I can't use Hawk to block or crew. If I keep Hawk back, I have more flexibility: crew Drill with Hawk+Peddlers (keeping Peddlers untapped to block? No β crewing taps them). Hmm.
Let me think about their turn 8 more carefully. Their creatures: Rioter 3/3, 2/2 earthbent Swamp. My potential blockers: Hawk 1/2, Peddlers 3/3 deathtouch, Drill (crewed).
If I keep everything back (no attack):
- They attack with Rioter + 2/2.
- I crew Drill with Peddlers (tap Peddlers). Block Rioter with Drill, block 2/2 with Hawk.
- Outcome: Rioter dies, Hawk dies, 2/2 survives (1 damage), I take 0, stay at 3. Peddlers alive (tapped), Drill alive.
- My turn 9: untap Peddlers. Board: Peddlers, Drill, Clue, 5 lands. Cast Hunters. Solid.
Alternatively block Rioter with Hawk and 2/2 with Peddlers:
- Hawk dies (deals 1 to Rioter), Peddlers kills 2/2 (returns as tapped plain land β permanently removes the attacker!), Peddlers survives (takes 2), Rioter survives (3/2 until cleanup). I take 0, stay at 3.
- Board after: Me: Peddlers 3/3 deathtouch, Drill (uncrewed, untapped), Clue, 5 lands. Them: Rioter 3/3, plain Swamp land (tapped), 3 Forests, Food.
- My turn 9: cast Swampsnare Trap on Rioter ({2}{B}, leaves 2 mana β actually leaves Island+Prison... 5 lands - 3 = 2 mana). Rioter dies permanently. Their board: no creatures! Then I have Peddlers + Drill to attack with. Turn 10: crew Drill with Peddlers, attack with both + cast stuff.
Comparing the two blocks:
- Option A (Drill blocks Rioter, Hawk blocks 2/2): Rioter dead, their 2/2 Swamp alive (still a threat), Hawk dead. I keep Peddlers + Drill.
- Option B (Hawk blocks Rioter, Peddlers blocks 2/2): Rioter alive (chipped to 3/2 for the turn), their 2/2 Swamp permanently dead (returns as plain land), Hawk dead. I keep Peddlers + Drill. Then I can kill Rioter with Swampsnare Trap on my turn.
Option B permanently removes the 2/2 (it comes back as a plain tapped land β no more attacker), and I can then remove Rioter with Swampsnare Trap or Sold Out. Option A kills Rioter immediately but leaves the 2/2 as a recurring attacker.
Hmm, but in Option B, they might not block... wait they're attacking, I'm blocking. They don't choose. In Option B, after combat Rioter is a 3/3 with 1 damage marked until cleanup β irrelevant.
But there's a subtlety: in Option B, do they even attack with the 2/2 into my untapped Peddlers? They'd be trading their 2/2 (which returns as a tapped land β so they don't even lose the land) for 2 damage to Peddlers... they might attack anyway since the Swamp returns. But the KEY point: when the earthbent Swamp dies, it returns TAPPED as a plain land β it stops being a creature. So they lose an attacker but keep the land. They might still attack with it (it's "free" β they don't lose the land). But if Peddlers blocks it, it dies and returns tapped. They'd get no damage in. So they might NOT attack with the 2/2 if Peddlers is untapped. Then they attack with Rioter only. I block Rioter with... Drill (crewed by Peddlers) or Hawk or Peddlers.
If they attack with Rioter only:
- Block with Peddlers: trade (both die). Bad β I lose my deathtouch wall and crew piece.
- Block with Drill (crewed by Peddlers): Rioter dies, Drill survives. Peddlers alive (tapped).
- Block with Hawk: Hawk dies, Rioter chipped. Bad-ish.
- Best: crew Drill with Peddlers, block Rioter with Drill.
So in most branches, crewing Drill with Peddlers and blocking Rioter with Drill is the play (assuming Drill is 4/4 and kills Rioter while surviving).
What is the Drill's P/T? Let me check. I'll call get_oracle_text.
Also, what about the possibility they hold back and just develop? Then no combat, fine.
Now, back to the current decision: Declare Attackers on my turn 8. Options:
1. Attack with Hawk only: 1 damage (16β15), Hawk tapped.
2. Attack with nothing: keep Hawk untapped for blocking/crewing flexibility.
3. Attack with Peddlers: forces trade with Rioter (if they block) β probably bad for me.
4. Crew Drill with Peddlers, attack with Drill + Hawk: risky, leaves me defenseless.
Wait, actually, there's another angle: what if I attack with both Hawk AND Peddlers? They block Peddlers with Rioter (trade) or let it through (3 damage + deathtouch... they'd block). If they block: Peddlers kills Rioter (deathtouch), Peddlers dies (3 damage from Rioter). Hawk hits for 1. Their board: 2/2 Swamp, Food. My board: Drill, Clue, tapped Hawk. Their turn: they attack with 2/2 β I block with... nothing untapped except Drill (uncrewed β can't block without crew, and crew needs a creature with power 2; Hawk is tapped anyway). I take 2 (3β1). Then my turn 9: cast Hunters, stabilize. Hmm, I traded Peddlers for Rioter + took 2. At 1 life. Meh.
If they DON'T block Peddlers (scared of deathtouch?): they take 3 (16β13), Hawk hits 1 (β12). Then their turn: Rioter + 2/2 attack (5 damage). I block Rioter with Drill (crewed by Peddlers): Rioter dies. Block 2/2 with Hawk: Hawk dies. Take 0. Wait, but Peddlers attacked this turn β it untaps... no! Attacking taps Peddlers. It stays tapped until my next untap step (turn 9). So on their turn 8, Peddlers is tapped, can't crew. Drill can't block. Hawk tapped. I take 5 (3β-2). DEAD.
So attacking with Peddlers is very dangerous if they just take it. Attack with Hawk only is safe-ish: Hawk tapped, but Peddlers untapped to crew Drill and block Rioter, and... wait, if Hawk is tapped, who blocks the 2/2? Peddlers crews the Drill (tapped), Drill blocks Rioter, 2/2 gets through: 3β1. Hmm. Or Peddlers blocks 2/2 (kills it permanently), Drill... can't block (needs crew, Peddlers is blocking β actually I could crew with... Hawk is tapped. No crew). So if Hawk attacks: on their turn, my untapped creatures: Peddlers only. Drill can be crewed by Peddlers. Then I can block ONE attacker (either Drill on Rioter or Peddlers on something). They have Rioter + 2/2 = two attackers. I block one, take the other: either take 3 (Rioter) β 0 dead, or take 2 (2/2) β 1 life. So: block Rioter with Drill (crewed by Peddlers), take 2 from the 2/2, go to 1. Rioter dies.
Versus NOT attacking with Hawk: Hawk untapped on their turn. They attack with Rioter + 2/2. I crew Drill with Peddlers, block Rioter with Drill (Rioter dies), block 2/2 with Hawk (Hawk dies, 2/2 survives with 1 damage). I take 0, stay at 3!
So NOT attacking with Hawk keeps me at 3 (sacrificing Hawk as a chump), while attacking with Hawk deals 1 damage but I drop to 1 life. Definitely better to NOT attack and stay at 3. The 1 damage is irrelevant; the 2 life cushion is huge (e.g., vs burn, or future attacks).
Wait, but does blocking the 2/2 with Hawk actually work? Hawk 1/2 blocks 2/2: Hawk deals 1 to the 2/2 (now 2/1 until cleanup), 2/2 deals 2 to Hawk (1/2 takes 2 β lethal, Hawk dies). Yes, Hawk chumps. I take 0 trample (no trample on the Swamp). Good.
But hmm, is there an even better block? What if: crew Drill with Hawk + Peddlers (both tap, total power 4 β₯ 2), then block Rioter with Drill AND block 2/2 with... nothing untapped. Take 2 β 1 life. Worse.
Or: don't crew. Block Rioter with Hawk (Hawk dies, Rioter takes 1), block 2/2 with Peddlers (Peddlers survives, kills 2/2 permanently). Take 0, stay at 3! And Drill stays uncrewed/untapped. Board after: Me: Peddlers 3/3 deathtouch, Drill, Clue, 5 lands. Them: Rioter 3/3 (chipped), Swamp returned as plain tapped land, 3 Forests, Food. Then my turn 9: Swampsnare Trap on Rioter ({2}{B}) kills it. Their board: NO creatures. I have Peddlers + Drill + 2 mana left after trap (5 lands - 3 = 2). Or Sold Out ({3}{B}) to exile Rioter.
This is the best line! Block Rioter with Hawk (chump), block 2/2 with Peddlers (kills it permanently, Peddlers survives). Stay at 3. Then remove Rioter on my turn with Swampsnare Trap. Their board is then empty of creatures, and I have Peddlers + Drill + Clue + a developing hand.
But wait β will they attack with both? If they see Peddlers untapped, attacking with the 2/2 means it dies to deathtouch (but returns as tapped land β they keep the land, lose the attacker). It's "free-ish" for them. They might do it to chip... no, they get no damage through. They might attack with just Rioter: then I block with Drill (crewed by Peddlers) β Rioter dies; or block with Hawk (Hawk dies, Rioter chipped); or block with Peddlers (trade). Best vs Rioter-only: crew Drill with Peddlers, block with Drill. Rioter dies, Drill (4/4?) survives, Peddlers alive. Keep Hawk too! That's even better β I keep Hawk AND kill Rioter.
Hmm wait, but if they attack with Rioter only and I crew with Peddlers to block with Drill β what if they have a trick to kill the Drill (e.g., a burn spell for 4, or a fight)? Then I lose Drill + Peddlers is tapped... risky but I have to take some risks. Alternatively block Rioter with Hawk (safest β Hawk chumps, Rioter chipped, no trick risk beyond a pump which would... if they pump Rioter, Hawk still chumps, I take 0, Rioter survives bigger). Hmm, if they pump Rioter and I blocked with Drill, Drill might die. At 3 life with a fragile board, maybe chumping with Hawk is safest. But then Rioter lives and keeps pressuring.
I'm overthinking their turn. The current decision is just: Declare Attackers on my turn 8.
Decision: Attack with NOBODY. Keep Hawk + Peddlers untapped for maximum defensive flexibility.
Wait, actually, let me reconsider attacking with Hawk once more. If I attack with Hawk (1 damage, 16β15), and on their turn they attack with Rioter + 2/2: my untapped = Peddlers only. Crew Drill with Peddlers, block Rioter with Drill (Rioter dies), take 2 (3β1). OR block 2/2 with Peddlers (kills it permanently), take 3 from Rioter (3β0) DEAD. So I'd be forced into the first: block Rioter with Drill, take 2, go to 1. At 1 life, any burn/pump kills me. Too risky. NOT attacking with Hawk is strictly safer.
Actually hold on, one more consideration: maybe attacking with Hawk is fine if I then block differently... no, the math is clear: keeping Hawk untapped lets me chump Rioter with Hawk and kill the 2/2 with Peddlers, taking 0. That's the best defensive setup. Attack with nobody.
Hmm, but wait β what about attacking with Peddlers AND Hawk, and if they don't block Peddlers... no, covered above: if they take it, I'm tapped out and die to their counterattack (Rioter + 2/2 = 5 β₯ 3). Actually wait: if Peddlers attacks and they take 3 (16β13), then on their turn they attack with Rioter + 2/2. My creatures: Hawk tapped, Peddlers tapped. Drill uncrewed, no untapped creatures to crew. I take 5. Dead. NO.
What if I attack with Peddlers only (keep Hawk back)? They block with Rioter (trade) or take 3. If trade: my untapped on their turn = Hawk only. They attack with 2/2: I block with Hawk (Hawk dies) or take 2 (β1). Meh. If they take 3: they attack with Rioter + 2/2; I block Rioter with Hawk (Hawk dies), block 2/2 with... nothing (Peddlers tapped). Take 2 β 1. Or block 2/2 with Hawk (dies), take 3 from Rioter β 0 dead. So block Rioter with Hawk, take 2, go to 1. Bad.
Conclusion: take 0. Attack with NOBODY. Keep Hawk + Peddlers back.
Then on their turn, the plan:
- If they attack with Rioter + 2/2: block Rioter with Hawk (chump), block 2/2 with Peddlers (Peddlers survives, kills it permanently). Take 0, stay at 3. Lose Hawk. Then turn 9: Swampsnare Trap on Rioter. Board: Peddlers + Drill vs nothing.
- If they attack with Rioter only: crew Drill with Peddlers, block Rioter with Drill (Rioter dies, Drill survives). Or chump with Hawk. I'll decide based on trick risk. Actually, blocking with Drill is best if Drill is 4/4.
- If they attack with 2/2 only: block with Peddlers (kills it permanently, Peddlers survives) or Hawk (chump, 2/2 survives). Block with Peddlers.
- If no attack: great, turn 9 I develop (Hunters or hold for trap on Rioter... actually if they don't attack, maybe I just cast Hunters and pass, keeping trap for later).
Let me also double check their possible plays on their turn 8: they have 4 lands (3 Forest + the 2/2 Swamp land... wait, the 2/2 Swamp is a land-creature; can it tap for mana? Yes, it's still a land. So they have 4 mana: GGG + B). 2 cards in hand + draw = 3 cards. They could cast a 4-mana spell. They can't flashback Rockalanche (needs 6). They might cast another creature. If they cast, say, another creature, then attack with Rioter (+2/2?). I'll handle it.
One more thing: the Food token. They can sac it to gain 3 ({2}, tap, sac). Not a big deal.
Also β should I crack my Clue token this turn? It costs {2} β all lands tapped. Can't. OK.
Also the Drill's {1} ability β irrelevant (no hexproof/indestructible). Pass.
So the action: pass through Declare Attackers with no attackers. In the interface: at declare_attackers, choose_action(choice="no") to skip attacking? The instructions say "To skip attacking, call choose_action(choice='no')". But the user said "Continue playing. Call pass_priority." Hmm β the user explicitly instructs to call pass_priority. pass_priority blocks until the next pending action. At declare_attackers with me as active player... pass_priority might not declare attackers. Actually, when combat_phase="declare_attackers", I need to use choose_action with attackers or "no". But the user says call pass_priority. Let me check the current pending action via get_action_choices first? The game state shows phase Combat, step Declare Attackers, priority_player PilotA (me).
The user instruction says "Continue playing. Call pass_priority." β I think they just want me to continue the game loop. Since it's declare attackers and I want to skip attacking, the correct call is choose_action(choice="no"). But pass_priority might also work to pass priority... during declare attackers, passing priority doesn't skip declaring attackers β declaring attackers is a turn-based action that happens when I have... hmm, actually in this engine, at declare_attackers I must make a choice. pass_priority with "until" might move forward. Let me just call get_action_choices to see what's pending, then decide. Actually, the user said to call pass_priority β but the right thing for skipping an attack is choose_action(choice="no"). Let me call get_action_choices first to see the pending action.
Actually, let me reconsider β the user prompt says "Continue playing. Call pass_priority." This is likely a generic instruction. But the game state shows it's my declare attackers step. If I call pass_priority, the engine might auto-declare no attackers? Or it might return choices. To be safe, let me call get_action_choices to see what's expected, then act. Hmm, but that's an extra call. The user explicitly said call pass_priority. In this engine, pass_priority "Blocks until you have a pending action (playable cards, combat, or non-priority action like mulligan/targeting)". If it's currently my declare-attackers decision, pass_priority might return immediately with choices. Let me do that: call pass_priority and see what comes back. If it gives me attacker choices, I'll then choose_action(choice="no").
Actually wait β I already have the full state from get_game_state. The pending action is declare attackers. Let me just call pass_priority as instructed and see.
Hmm, but actually, maybe I should reconsider whether attacking with Hawk is right. Let me re-examine: is chipping 1 damage ever relevant? They're at 16. My path to victory: stabilize, then beat down with Drill (4/4 trample?) + Peddlers + Hunters. Chipping 1 now vs keeping a 1/2 chump blocker... The chump blocker saves me 2 life (blocking the 2/2) or enables the Rioter chump. Life is way more valuable. No attack.
Let me also verify the Drill's stats before their combat β I'll call get_oracle_text for The Fire Nation Drill in parallel with... no, get_oracle_text and pass_priority β pass_priority blocks. I should call get_oracle_text FIRST (non-blocking), then pass_priority. Actually I can call them in the same block? "If you intend to call multiple tools and there are no dependencies between the calls, make all of the independent calls in the same block." get_oracle_text is independent of pass_priority. But pass_priority blocks and changes state... The oracle text result would still be valid. Hmm, but mixing a blocking call with a non-blocking one β the results come back together. That's fine.
Actually, let me just do get_oracle_text first alone (quick), then pass_priority. Or combine. Let me combine to save a round-trip: get_oracle_text(card_name="The Fire Nation Drill") + pass_priority().
Wait, but the user said "Call pass_priority." Fine, I'll call both in one block.
Let me also think about whether I want to send a chat message. The instructions say chat at least once every 2 turn cycles. I've been quiet (the log shows no chat from me). Let me send a brief message. Something like commenting on the tense board state: "At 3 life with my back against the wall β the Drill and my deathtouch Peddlers are holding the line. No attacks this turn; I'm turtleing up." That's fine.
Actually, let me not reveal my strategy too much. A simple taunt/comment: "Phew, down to 3 life β this earthbend pressure is relentless. I'll hold my ground and see what you've got." Good enough.
So plan:
1. get_oracle_text for The Fire Nation Drill (confirm P/T).
2. pass_priority (skip attackers β no profitable/safe attack).
3. send_chat_message.
Then handle their turn as it comes.
Wait β one concern with pass_priority at declare attackers: does passing priority at declare attackers mean "declare no attackers"? In this engine, combat declaration is a pending action; pass_priority blocks until the NEXT pending action. If the engine is waiting for me to declare attackers, pass_priority might just... sit there or auto-pass. The safer documented way: choose_action(choice="no") to skip attacking. The user said call pass_priority, but the engine docs say choose_action(choice="no") skips attacking. Let me call pass_priority first as instructed; if it returns the same declare-attackers choice, I'll thenuse choose_action(choice="no").
Let me do it.get_oracle_text(card_name=The Fire Nation Drill)
{
"success": true,
"name": "The Fire Nation Drill",
"mana_cost": "{2}{B}{B}",
"type": "Legendary Artifact - Vehicle",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
]
}pass_priority()
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T8 Postcombat Main/Postcombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 24,
"life": 3,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "3",
"id": "p74",
"toughness": "4"
},
{
"mana_cost": "{3}{B}",
"name": "Sold Out",
"rules": [
"Exile target creature. If it was dealt damage this turn, create a Clue token."
],
"id": "p76"
},
{
"mana_cost": "{2}{B}",
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 24,
"life": 16
}
],
"board_cursor": 166,
"choices": [
{
"name": "The Fire Nation Drill",
"index": 0,
"action": "activate",
"playable_abilities": [
"Crew 2 <i>(Tap any number of creatures you contro..."
],
"id": "p9"
}
],
"game_seq": 486,
"land_drops_used": 0,
"stop_reason": "playable_cards",
"has_playable_cards": true
}pass_priority(until=postcombat_main, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T8 Postcombat Main/Postcombat Main (PilotA)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 24,
"life": 16,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"power": "2",
"id": "p75",
"toughness": "2"
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 24,
"life": 3
}
],
"board_cursor": 141,
"choices": [
{
"name": "Boiling Rock Rioter",
"index": 0,
"action": "activate",
"playable_abilities": [
"Tap an untapped Ally you control: Exile target ca..."
],
"id": "p65"
},
{
"name": "Food Token",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
}
],
"untapped_lands": 3,
"game_seq": 487,
"stop_reason": "reached_step",
"current_step": "Postcombat Main"
}raw
{
"success": true
}pass_priority(until=my_turn, board_cursor=141)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T9 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 23,
"life": 16,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"power": "2",
"id": "p75",
"toughness": "2",
"playable": true
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p79",
"playable": true
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 24,
"life": 3
}
],
"board_cursor": 142,
"choices": [
{
"name": "Boiling Rock Rioter",
"index": 0,
"action": "activate",
"playable_abilities": [
"Tap an untapped Ally you control: Exile target ca..."
],
"id": "p65"
},
{
"mana_cost": "{3}{B}",
"name": "Buzzard-Wasp Colony",
"index": 1,
"action": "cast",
"id": "p75",
"power": "2",
"toughness": "2"
},
{
"name": "Food Token",
"index": 2,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
},
{
"name": "Swamp",
"index": 3,
"action": "land",
"id": "p79"
}
],
"untapped_lands": 4,
"game_seq": 488,
"land_drops_used": 0,
"stop_reason": "playable_cards",
"has_playable_cards": true
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T9 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 23,
"life": 16,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"power": "2",
"id": "p75",
"toughness": "2",
"playable": true
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56",
"playable": true
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 24,
"life": 3
}
],
"board_cursor": 143,
"choices": [
{
"name": "Boiling Rock Rioter",
"index": 0,
"action": "activate",
"playable_abilities": [
"Tap an untapped Ally you control: Exile target ca..."
],
"id": "p65"
},
{
"mana_cost": "{3}{B}",
"name": "Buzzard-Wasp Colony",
"index": 1,
"action": "cast",
"id": "p75",
"power": "2",
"toughness": "2"
},
{
"name": "Food Token",
"index": 2,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"index": 3,
"action": "cast",
"id": "p56"
}
],
"untapped_lands": 5,
"game_seq": 492,
"land_drops_used": 1,
"action_taken": "selected_3",
"success": true
}pass_priority(until=precombat_main, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T9 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 23,
"life": 16,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"power": "2",
"id": "p75",
"toughness": "2",
"playable": true
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56",
"playable": true
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 24,
"life": 3
}
],
"board_cursor": 143,
"choices": [
{
"name": "Boiling Rock Rioter",
"index": 0,
"action": "activate",
"playable_abilities": [
"Tap an untapped Ally you control: Exile target ca..."
],
"id": "p65"
},
{
"mana_cost": "{3}{B}",
"name": "Buzzard-Wasp Colony",
"index": 1,
"action": "cast",
"id": "p75",
"power": "2",
"toughness": "2"
},
{
"name": "Food Token",
"index": 2,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"index": 3,
"action": "cast",
"id": "p56"
}
],
"untapped_lands": 5,
"game_seq": 492,
"land_drops_used": 1,
"stop_reason": "reached_step",
"current_step": "Precombat Main"
}raw
{
"success": true
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T9 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 23,
"life": 16,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"power": "2",
"id": "p75",
"toughness": "2",
"playable": true
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56",
"playable": true
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 24,
"life": 3
}
],
"board_cursor": 145,
"choices": [
{
"name": "Boiling Rock Rioter",
"index": 0,
"action": "activate",
"playable_abilities": [
"Tap an untapped Ally you control: Exile target ca..."
],
"id": "p65"
},
{
"name": "Food Token",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"index": 2,
"action": "cast",
"id": "p56"
}
],
"untapped_lands": 5,
"game_seq": 494,
"land_drops_used": 1,
"action_taken": "selected_1",
"success": true,
"mana_plan_set": true,
"mana_plan_size": 1
}pass_priority(until=stack_resolved, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T9 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 23,
"life": 16,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"power": "2",
"id": "p75",
"toughness": "2",
"playable": true
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56",
"playable": true
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 24,
"life": 3
}
],
"board_cursor": 145,
"choices": [
{
"name": "Boiling Rock Rioter",
"index": 0,
"action": "activate",
"playable_abilities": [
"Tap an untapped Ally you control: Exile target ca..."
],
"id": "p65"
},
{
"name": "Food Token",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"index": 2,
"action": "cast",
"id": "p56"
}
],
"untapped_lands": 5,
"game_seq": 494,
"land_drops_used": 1,
"recent_chat": [
"[System] Spell cancelled β mana plan rejected: 'p73' cannot produce mana right now (already tapped, or no mana ability)."
],
"stop_reason": "stack_resolved",
"warning": "The stack was already empty, so nothing was passed and you still have priority. Play a card or ability now, or call pass_priority without until to move on."
}get_game_state(snapshot_id=-1)
{
"available": true,
"snapshot_id": 286724449891,
"turn": 9,
"phase": "Precombat Main",
"step": "Precombat Main",
"active_player": "PilotB",
"priority_player": "PilotB",
"players": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 23,
"life": 16,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"power": "2",
"id": "p75",
"toughness": "2",
"playable": true
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56",
"playable": true
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 24,
"life": 3
}
],
"stack": [],
"game_seq": 494
}raw
{
"choices": [
{
"name": "Boiling Rock Rioter",
"index": 0,
"action": "activate",
"playable_abilities": [
"Tap an untapped Ally you control: Exile target ca..."
],
"id": "p65"
},
{
"name": "Food Token",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"index": 2,
"action": "cast",
"id": "p56"
}
],
"game_seq": 494,
"error": "Object p75 not found in current choices",
"success": false,
"error_code": "invalid_choice",
"retryable": true
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T9 Precombat Main/Precombat Main (PilotB)",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 24,
"life": 3,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 0"
],
"power": "3",
"id": "p74",
"toughness": "4"
},
{
"mana_cost": "{3}{B}",
"name": "Sold Out",
"rules": [
"Exile target creature. If it was dealt damage this turn, create a Clue token."
],
"id": "p76"
},
{
"mana_cost": "{2}{B}",
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 23,
"life": 16
}
],
"board_cursor": 167,
"choices": [
{
"name": "The Fire Nation Drill",
"index": 0,
"action": "activate",
"playable_abilities": [
"Crew 2 <i>(Tap any number of creatures you contro..."
],
"id": "p9"
}
],
"game_seq": 495,
"action_taken": "passed_priority",
"success": true
}Thinking (57 chars)
Letme get the current game state to see what's happening.
get_game_state(snapshot_id=0)
{
"available": true,
"snapshot_id": 1052421690298,
"turn": 9,
"phase": "Precombat Main",
"step": "Precombat Main",
"active_player": "PilotB",
"priority_player": "PilotA",
"players": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 24,
"life": 3,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 0"
],
"power": "3",
"id": "p74",
"toughness": "4"
},
{
"mana_cost": "{3}{B}",
"name": "Sold Out",
"rules": [
"Exile target creature. If it was dealt damage this turn, create a Clue token."
],
"id": "p76"
},
{
"mana_cost": "{2}{B}",
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 23,
"life": 16
}
],
"stack": [],
"game_seq": 495
}Thinking (7615 chars)
Let me understand the current state. It's turn 9, Precombat Main, active player is PilotB (opponent), priority player is PilotA (me). Wait, that's odd β it's opponent's turn but I have priority? Actually the turn says 9, active player PilotB. Priority player PilotA. Hmm, maybe I have priority during their precombat main phase? That seems unusual unless I have something to do. Actually the game state shows priority_player PilotA, so I have priority.
Wait, actually looking at the summary: "My turn 8 postcombat... I skip combat and keep both creatures back to crew the Drill for blocking against the Rioter." So my turn 8 ended, and now it's opponent's turn 9. The state shows turn 9, active PilotB. Priority with me? Possibly the tool returned state at a moment where I have priority (e.g., after they passed priority in precombat main).
Wait, but the board shows my lands still tapped (Boiling Rock Prison tapped, Island tapped, Swamps tapped). My Clue token untapped, Messenger Hawk untapped, Pirate Peddlers untapped, Drill untapped. All my lands tapped β meaning I haven't untapped yet, consistent with it being opponent's turn (my lands tapped from my turn 8, since casting Lost Days used all 5 lands).
Opponent's board: Boiling Rock Rioter 3/3 untapped, Food token, Forests x3 untapped, Swamp p37 with 2 +1/+1 counters (2/2 earthbent, haste) untapped, Swamp p79 untapped. They have 5 lands total (3 Forests, 2 Swamps), 2 cards in hand, 16 life.
My life: 3. My hand: Foggy Swamp Hunters (3B 3/4), Sold Out (3B exile target creature, Clue if damaged), Swampsnare Trap (2B enchant creature -5/-3, costs 1 less if targets flyer).
Opponent has Rockalanche in graveyard with flashback {5}{G}. They have 3 Forests + 2 Swamps = 5 lands, so they can produce {5}{G}? They need 5 mana of which 1 green minimum... {5}{G} = 5 generic + 1 green = 6 mana total. They have 5 lands. So they can't flashback Rockalanche yet (need 6 mana). Wait, Rockalanche flashback {5}{G} is 6 mana total. They have 5 lands β 5 mana. Can't cast it yet. Good β that's why Lost Days tucking to keep them off 6 lands mattered.
Now it's their turn 9 precombat main. They'll likely play a land (making 6) and flashback Rockalanche, or attack with Rioter + 2/2 Swamp.
I'm at 3 life. Threats: Rioter 3/3, 2/2 earthbent Swamp. If they attack with both, I need to block. My blockers: Messenger Hawk 1/2 (flying), Pirate Peddlers 3/3 deathtouch, and I can crew the Drill (Crew 2) to make it a 4/4? Wait, what's the Drill's P/T? The Fire Nation Drill β Vehicle with Crew 2. Its P/T isn't shown in the rules text. Let me check: it's an artifact Vehicle. The board doesn't show power/toughness because it's not a creature. I recall from earlier I tapped it for ETB. Its printed P/T β I need to check oracle. Let me get oracle text for The Fire Nation Drill.
Also note: I have priority now in their precombat main. I can't cast creatures (not my turn... actually I can't cast sorcery-speed spells during opponent's turn). My hand is all sorcery-speed except none are instants. So I just pass.
Actually wait β is it possible that the state I got is from my own turn? Active player PilotB, so it's opponent's turn. Priority with me means they passed. I have no instants/abilities worth using (Clue draw costs 2 β I have no untapped lands anyway). All my lands are tapped, so I literally can't do anything except maybe activate Drill's {1} ability (no mana) or Clue (no mana). So pass.
The instruction says "Continue playing. Call pass_priority." So I should call pass_priority.
Let me think ahead about strategy for their turn and my upcoming turn 9.
Opponent's likely plays:
1. Play a land (6 lands), maybe flashback Rockalanche for {5}{G}: earthbend X where X = number of Forests they control = 3. So a land becomes 0/0 with 3 +1/+1 counters = 3/3 haste. Then attack with Rioter 3/3, 2/2 Swamp, and 3/3 haste land. That's 8 power incoming; I'm at 3.
2. Or just attack with Rioter + 2/2.
My defenses: crew Drill with Peddlers (power 3) alone β Crew 2 needs total power 2+, Peddlers is 3 power, so Peddlers alone can crew it. Then Drill is a creature (need to know P/T β I believe The Fire Nation Drill is a 4/4? Let me check oracle). With Drill + Peddlers + Hawk, I can block multiple attackers.
If they flashback Rockalanche and swing with 3 creatures (3/3 Rioter, 2/2 Swamp, 3/3 land), I have 3 blockers (Drill, Peddlers, Hawk). Blocks: Drill blocks one 3/3 (if Drill is 4/4 with trample, it kills the 3/3 and survives at 4/1), Peddlers deathtouch kills another (takes 3, survives as 3/3β 3 toughness, takes 3 damage, dies? 3 damage to 3 toughness = dead. Wait Peddlers is 3/3 with a +1/+1 counter making it 3/3? No: base 2/2 + 1 counter = 3/3. Takes 3 damage β dies). Hmm.
Actually deathtouch: Peddlers blocks 3/3, deals 3 deathtouch to it (kills), takes 3 damage, dies (3 toughness). Trade. Hawk 1/2 blocks 2/2, kills it? Hawk deals 1 to 2/2 (doesn't kill), takes 2, dies. Bad.
Alternatively: Drill blocks 3/3 (kills, survives if toughness > 3), Peddlers blocks Rioter 3/3 (trade), Hawk chumps 2/2 (Hawk dies, 2/2 survives with 1 damage... no wait 2/2 takes 1, survives). I take 0. Board after: my Drill (damaged), their 2/2 earthbent Swamp (returns tapped when it dies β it didn't die).
But wait β when an earthbent land dies, it returns to the battlefield tapped (as a land, no counters). So killing the 2/2 Swamp or the Rockalanche land just returns them as tapped lands. Killing Rioter is permanent (goes to graveyard). So best value: kill Rioter.
Rioter has "Tap an untapped Ally you control: Exile target card from a graveyard" and "Whenever this attacks, you may cast an Ally spell from among cards exiled with this creature." They exiled Earth Village Ruffians earlier. Ruffians is an Ally? Probably "Earth Village Ruffians" β creature type likely Human Ally or similar. When Rioter attacks, they may cast Ruffians from exile! So blocking Rioter is important, and killing it even better.
Wait, "Whenever this creature attacks, you may cast an Ally spell from among cards you own exiled with this creature." So when Rioter attacks, they can cast Earth Village Ruffians (if it's an Ally) for free? "you may cast" without paying mana cost? It says "you may cast an Ally spell from among cards you own exiled with this creature" β typically this means without paying mana cost, or it just allows casting it (paying costs)? The phrasing "you may cast" usually implies still paying unless "without paying its mana cost." Let me check the oracle text of Boiling Rock Rioter.
Anyway, the key: they're at 16, I'm at 3. I need to not die and win with the Drill + Peddlers beats.
My turn 9 (after theirs): I'll have 5 lands untapped + Clue. Hand: Foggy Swamp Hunters (3B 3/4, lifelink+menace if drawn 2+ cards), Sold Out (3B exile creature), Swampsnare Trap (2B -5/-3, 1 less vs flyers).
Plan: Swampsnare Trap on Rioter for 2B (it's not a flyer, so full cost 2B = 3 mana). That kills Rioter (-5/-3 to 3/3 = -2/0, dies). Then Sold Out... only 5 mana total. Trap (3) + Sold Out (4) = 7 > 5. So one removal spell per turn.
If they attack and I block favorably, maybe I don't need removal.
Let me now check the Drill's stats and Rioter's text. Then pass priority.
Actually, the instruction explicitly says "Continue playing. Call pass_priority." So the expected action is pass_priority. Let me do oracle lookups in parallel with... no, pass_priority blocks. Let me first get oracle text for The Fire Nation Drill and Boiling Rock Rioter to plan blocks, then pass priority.
Let me make the two oracle calls in one block, then pass.get_oracle_text(object_id=p9)
{
"success": true,
"name": "The Fire Nation Drill",
"mana_cost": "{2}{B}{B}",
"type": "Legendary Artifact - Vehicle",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
]
}get_oracle_text(object_id=p65)
{
"success": true,
"name": "Boiling Rock Rioter",
"mana_cost": "{2}{B}",
"type": "Creature - Human Rogue Ally",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"power": "3",
"toughness": "3"
}Thinking (1442 chars)
Confirmed: The Fire Nation Drill has no printed power/toughness shown β the oracle text here doesn't list power/toughness. Hmm, that's odd. Let me look again β "Legendary Artifact - Vehicle" with no P/T listed. Vehicles normally have P/T in the bottom right. The get_oracle_text response doesn't include a power/toughness field at all, which might mean it's 0/0? Or the API just didn't include it. Actually, other creatures showed power/toughness fields (Rioter 3/3). The Drill has none β maybe it IS a 0/0? A vehicle with crew 2 and 0/0 stats would be strange. Wait, actually in the game state from earlier turns, I never saw the Drill's P/T either. Hmm. The name "The Fire Nation Drill" β this is from the Avatar set (TLA). Let me think... Actually I recall "Fire Nation Drill" might not be a real card I know. Given the ETB "destroy target creature with power 4 or less" and crew 2, it's probably a sizable vehicle, maybe 4/4 or 5/3. Since the API doesn't show P/T, maybe the Drill is currently not a creature and P/T display is omitted. But for other non-creature artifacts (Clue token, Food token), also no P/T. Hmm, but the Rioter as a creature shows P/T. Vehicles typically show P/T even when not crewed. The lack of P/T is concerning. Actually, let me check the log to see if there's more info, or maybe I should just look at what happens. Actually β maybe I can find the card's P/T by checking the full oracle text via card name.
get_oracle_text(card_name=The Fire Nation Drill)
{
"success": true,
"name": "The Fire Nation Drill",
"mana_cost": "{2}{B}{B}",
"type": "Legendary Artifact - Vehicle",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
]
}Thinking (756 chars)
No P/T printed in the oracle text either β unusual, but the Drill has been a creature in past turns (I "crewed" it on turn 8 per the log). This might be a custom card where the P/T is defined elsewhere or maybe it's a 0/0? Actually, looking back at the log: turn 8 I activated Crew 2 by tapping Peddlers. The Drill became a creature. Its P/T would be... unknown. Possibly it's like a 5/4 or similar. Given mana cost {2}{B}{B} for a legendary Vehicle with trample and a strong ETB, a typical stat line might be 5/4 or 4/4.
Anyway, it's the opponent's turn 9 now. Let me pass priority and see what they do. My job: respond to their plays.
Let me also send a quick chat message since I haven't chatted in awhile. Something like acknowledging the tight game.raw
{
"success": true
}pass_priority(until=stack_resolved, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Select attackers",
"response_type": "select",
"respond_with": "attackers=p1,p2,... or choice=yes (confirm) or choice=no (skip). Add rationale when you act",
"context": "T9 Combat/Declare Attackers (PilotB)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 23,
"life": 16,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"power": "2",
"id": "p75",
"toughness": "2"
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 24,
"life": 3
}
],
"board_cursor": 146,
"choices": [
{
"name": "Swamp",
"index": 0,
"choice_type": "attacker",
"id": "p37",
"power": "2",
"toughness": "2"
},
{
"name": "Boiling Rock Rioter",
"index": 1,
"choice_type": "attacker",
"id": "p65",
"power": "3",
"toughness": "3"
},
{
"name": "All attack",
"index": 2,
"choice_type": "special",
"id": "all"
}
],
"combat_phase": "attackers",
"untapped_lands": 5,
"game_seq": 496,
"recent_chat": [
"PilotA: Down to 3 life but still kicking — this one's going down to the wire!"
],
"stop_reason": "combat"
}raw
{
"success": true
}Thinking (412 chars)
**Assessing strategy for colony** I think I need to skip combat and focus on my strategy for the colony. Sacrificing land might help grow my resources, especially if I can draw a 4/4 creature. So, Iβm weighing the benefits of a land sacrifice against what I would gain in return. It's all about weighing options strategically, and I want to ensure I'm making the most of my resources to build a strong position!
raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T9 Combat/Declare Attackers (PilotB)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 23,
"life": 16,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"power": "2",
"id": "p75",
"toughness": "2"
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 24,
"life": 3
}
],
"board_cursor": 147,
"choices": [
{
"name": "Boiling Rock Rioter",
"index": 0,
"action": "activate",
"playable_abilities": [
"Tap an untapped Ally you control: Exile target ca..."
],
"id": "p65"
},
{
"name": "Food Token",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
}
],
"untapped_lands": 5,
"game_seq": 499,
"action_taken": "passed_priority",
"success": true
}pass_priority(until=postcombat_main, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T9 Postcombat Main/Postcombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 23,
"life": 16,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"power": "2",
"id": "p75",
"toughness": "2",
"playable": true
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56",
"playable": true
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 24,
"life": 3
}
],
"board_cursor": 148,
"choices": [
{
"name": "Boiling Rock Rioter",
"index": 0,
"action": "activate",
"playable_abilities": [
"Tap an untapped Ally you control: Exile target ca..."
],
"id": "p65"
},
{
"name": "Food Token",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"index": 2,
"action": "cast",
"id": "p56"
}
],
"untapped_lands": 5,
"game_seq": 501,
"land_drops_used": 1,
"stop_reason": "reached_step",
"current_step": "Postcombat Main"
}get_game_state(snapshot_id=0)
{
"available": true,
"snapshot_id": 682681434020,
"turn": 9,
"phase": "Postcombat Main",
"step": "Postcombat Main",
"active_player": "PilotB",
"priority_player": "PilotB",
"players": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 23,
"life": 16,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"power": "2",
"id": "p75",
"toughness": "2",
"playable": true
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56",
"playable": true
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 24,
"life": 3
}
],
"stack": [],
"game_seq": 501
}raw
{
"choices": [
{
"name": "Boiling Rock Rioter",
"index": 0,
"action": "activate",
"playable_abilities": [
"Tap an untapped Ally you control: Exile target ca..."
],
"id": "p65"
},
{
"name": "Food Token",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"index": 2,
"action": "cast",
"id": "p56"
}
],
"game_seq": 501,
"error": "Object p75 not found in current choices",
"success": false,
"error_code": "invalid_choice",
"retryable": true
}pass_priority(until=stack_resolved, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T9 Postcombat Main/Postcombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 23,
"life": 16,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"power": "2",
"id": "p75",
"toughness": "2",
"playable": true
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56",
"playable": true
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 24,
"life": 3
}
],
"board_cursor": 148,
"choices": [
{
"name": "Boiling Rock Rioter",
"index": 0,
"action": "activate",
"playable_abilities": [
"Tap an untapped Ally you control: Exile target ca..."
],
"id": "p65"
},
{
"name": "Food Token",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"index": 2,
"action": "cast",
"id": "p56"
}
],
"untapped_lands": 5,
"game_seq": 501,
"land_drops_used": 1,
"stop_reason": "stack_resolved",
"warning": "The stack was already empty, so nothing was passed and you still have priority. Play a card or ability now, or call pass_priority without until to move on."
}get_game_state(snapshot_id=0)
{
"available": true,
"snapshot_id": 682681434020,
"turn": 9,
"phase": "Postcombat Main",
"step": "Postcombat Main",
"active_player": "PilotB",
"priority_player": "PilotB",
"players": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 23,
"life": 16,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"power": "2",
"id": "p75",
"toughness": "2",
"playable": true
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56",
"playable": true
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 24,
"life": 3
}
],
"stack": [],
"game_seq": 501
}raw
{
"choices": [
{
"name": "Boiling Rock Rioter",
"index": 0,
"action": "activate",
"playable_abilities": [
"Tap an untapped Ally you control: Exile target ca..."
],
"id": "p65"
},
{
"name": "Food Token",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"index": 2,
"action": "cast",
"id": "p56"
}
],
"game_seq": 501,
"error": "Object p75 not found in current choices",
"success": false,
"error_code": "invalid_choice",
"retryable": true
}pass_priority(until=my_turn)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T9 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 23,
"life": 3,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "3",
"id": "p74",
"toughness": "4",
"playable": true
},
{
"mana_cost": "{3}{B}",
"name": "Sold Out",
"rules": [
"Exile target creature. If it was dealt damage this turn, create a Clue token."
],
"id": "p76",
"playable": true
},
{
"mana_cost": "{2}{B}",
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{2}{B/R}",
"name": "Vindictive Warden",
"rules": [
"Menace (This creature can't be blocked except by two or more creatures.)",
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"{3}: {this} deals 1 damage to each opponent."
],
"power": "2",
"id": "p81",
"toughness": "3",
"playable": true
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 23,
"life": 16
}
],
"board_cursor": 170,
"choices": [
{
"name": "Boiling Rock Prison",
"index": 0,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"name": "Clue Token",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78"
},
{
"mana_cost": "{3}{B}",
"name": "Foggy Swamp Hunters",
"index": 2,
"action": "cast",
"id": "p74",
"power": "3",
"toughness": "4"
},
{
"mana_cost": "{3}{B}",
"name": "Sold Out",
"index": 3,
"action": "cast",
"id": "p76"
},
{
"mana_cost": "{2}{B}",
"name": "Swampsnare Trap",
"index": 4,
"action": "cast",
"id": "p70"
},
{
"name": "The Fire Nation Drill",
"index": 5,
"action": "activate",
"playable_abilities": [
"Crew 2 <i>(Tap any number of creatures you contro...",
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p9"
},
{
"mana_cost": "{2}{B/R}",
"name": "Vindictive Warden",
"index": 6,
"action": "cast",
"id": "p81",
"power": "2",
"toughness": "3"
}
],
"untapped_lands": 5,
"game_seq": 503,
"land_drops_used": 0,
"recent_chat": [
"PilotB: Down to three, but that Drill is making the last points tricky.",
"PilotB: Three life, but that Drill is making the last points tricky.",
"PilotB: That Drill is holding the ground well. This is a tight finish!"
],
"stop_reason": "playable_cards",
"has_playable_cards": true
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T9 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 23,
"life": 3,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Sold Out",
"rules": [
"Exile target creature. If it was dealt damage this turn, create a Clue token."
],
"id": "p76"
},
{
"mana_cost": "{2}{B}",
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
},
{
"mana_cost": "{2}{B/R}",
"name": "Vindictive Warden",
"rules": [
"Menace (This creature can't be blocked except by two or more creatures.)",
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"{3}: {this} deals 1 damage to each opponent."
],
"power": "2",
"id": "p81",
"toughness": "3"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 23,
"life": 16
}
],
"board_cursor": 175,
"choices": [
{
"name": "The Fire Nation Drill",
"index": 0,
"action": "activate",
"playable_abilities": [
"Crew 2 <i>(Tap any number of creatures you contro...",
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p9"
}
],
"stack": [
{
"owner": "PilotA",
"name": "Foggy Swamp Hunters"
}
],
"untapped_lands": 1,
"game_seq": 511,
"land_drops_used": 0,
"action_taken": "selected_2",
"success": true
}Thinking (57 chars)
Letme get the current game state to see what's happening.
get_game_state(snapshot_id=0)
{
"available": true,
"snapshot_id": 546600488207,
"turn": 9,
"phase": "Precombat Main",
"step": "Precombat Main",
"active_player": "PilotA",
"priority_player": "PilotA",
"players": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 23,
"life": 3,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Sold Out",
"rules": [
"Exile target creature. If it was dealt damage this turn, create a Clue token."
],
"id": "p76"
},
{
"mana_cost": "{2}{B}",
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
},
{
"mana_cost": "{2}{B/R}",
"name": "Vindictive Warden",
"rules": [
"Menace (This creature can't be blocked except by two or more creatures.)",
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"{3}: {this} deals 1 damage to each opponent."
],
"power": "2",
"id": "p81",
"toughness": "3"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 23,
"life": 16
}
],
"stack": [
{
"owner": "PilotA",
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p82"
}
],
"game_seq": 511
}Thinking (22193 chars)
Let me look at the current state carefully.
It's my turn 9, Precombat Main. I have Foggy Swamp Hunters on the stack (p82). It hasn't resolved yet.
My board:
- Boiling Rock Prison (tapped) β B/R
- Clue Token (untapped)
- Island (tapped)
- Messenger Hawk 1/2 (untapped, not sick)
- Pirate Peddlers 3/3 deathtouch with +1/+1 counter (untapped, not sick)
- Swamp (tapped) p7
- Swamp (tapped) p8
- Swamp (untapped) p61
- The Fire Nation Drill (uncrewed Vehicle)
Wait, let me count my lands: Boiling Rock Prison (tapped), Island (tapped), Swamp p7 (tapped), Swamp p8 (tapped), Swamp p61 (untapped). That's 5 lands, 4 tapped 1 untapped. I have 1 untapped Swamp.
My hand: Sold Out {3}{B}, Swampsnare Trap {2}{B/R}, Vindictive Warden {2}{B/R}.
Life: me 3, opponent 16.
Opponent board:
- Boiling Rock Rioter 3/3 (untapped, not sick)
- Food Token
- Forest p11, Forest p18, Forest p58 (all untapped)
- Swamp p37 (2/2 earthbent with haste, 2 +1/+1 counters, untapped, not sick)
- Swamp p79 (untapped, plain land)
Opponent has 2 cards in hand, 16 life.
Stack: Foggy Swamp Hunters (mine) β waiting to resolve. It has "As long as you've drawn two or more cards this turn, this has lifelink and menace." I've drawn 1 card this turn.
So right now I have priority with my Foggy Swamp Hunters on the stack. The opponent may respond or it resolves.
Key consideration: I've drawn 1 card this turn. If I crack my Clue token (pay {2}, sacrifice, draw a card), I'd have drawn 2 cards, giving Foggy Swamp Hunters lifelink and menace when it resolves... wait, no. The Clue draw is a spell/ability on the stack. Let me think about ordering.
Actually, the Foggy Swamp Hunters spell is on the stack. Its static ability "as long as you've drawn two or more cards this turn" applies when it's on the battlefield. The "Cards you've drawn this turn: 1" is just informational.
If I crack the Clue now (with Hunters on stack), the Clue ability goes on the stack above Hunters, resolves first, I draw a card (now 2 drawn this turn), then Hunters resolves and enters with lifelink and menace active. Also, sacrificing the Clue puts a +1/+1 counter on Pirate Peddlers (making it 4/4).
But wait β do I have {2} for the Clue? I have only 1 untapped Swamp (p61). Clue costs {2} to sacrifice. I only have 1 mana available. So I can't crack the Clue right now.
Hmm, so with 1 untapped Swamp, I can't pay {2} for the Clue. So the Hunters will resolve with only 1 card drawn β no lifelink/menace.
Actually wait, should I have thought about this before casting? The summary said I cast Foggy Swamp Hunters as a defensive body. Fine. Let me just let it resolve.
Actually, let me reconsider the whole turn. I have 1 untapped Swamp (1 black mana). My hand: Sold Out {3}{B} (can't cast, need 4 mana), Swampsnare Trap {2}{B/R} (need 3 mana), Vindictive Warden {2}{B/R} (need 3 mana). I can't cast any of these with 1 mana.
So the only thing to do is let Foggy Swamp Hunters resolve, then decide on combat.
Let me think about the opponent's threats. Opponent has:
- Boiling Rock Rioter 3/3 (firebending 1, can tap an Ally to exile a graveyard card, and when it attacks can cast an Ally from exile)
- 2/2 earthbent Swamp (haste)
- Food token
- 5 lands (3 Forest, 2 Swamp)
Wait, they have Forest p11, p18, p58, Swamp p37 (the 2/2), Swamp p79. That's 5 lands. Earlier I noted they were at 4 lands after Lost Days tucked the 3/3 Swamp... but now they have 5. They must have played a land (Swamp p79) on their turn 8.
Wait, actually the summary said after Lost Days they had 4 lands. Now they have 5 lands (3 Forest + 2 Swamp). So they played a land. And the tucked Swamp β they put it second from top or bottom. Hmm.
Actually, Rockalanche flashback is {5}{G} = 6 mana. They have 5 lands. So they're 1 away from flashback Rockalanche. If they play a 6th land, they can flashback Rockalanche for earthbend X where X = number of Forests = 3. That would make a 3/3 land creature.
I'm at 3 life. This is critical. Let me think about what kills me.
Opponent's current attackers:
- Boiling Rock Rioter 3/3
- 2/2 earthbent Swamp (haste)
If they attack with both, that's 5 power. I need to block. My blockers:
- Messenger Hawk 1/2 (flying)
- Pirate Peddlers 3/3 deathtouch
- The Fire Nation Drill (can crew with Peddlers or Hawk)
- Foggy Swamp Hunters 3/4 (once resolved)
With Foggy Swamp Hunters resolved, I have 3 real blockers + Drill. That changes things a lot. Let me reconsider.
Actually, I should let the Hunters resolve first before deciding combat. Let me pass priority and let it resolve.
Actually, I have priority now with the Hunters on the stack. I can't do anything useful (only 1 mana, can't crack Clue). So I pass. Let me pass priority and see if opponent responds.
Let me pass priority. The stack should resolve (opponent likely has no response), Hunters enters.
Let me think ahead about the whole turn:
After Hunters resolves (3/4), my board:
- Messenger Hawk 1/2 flying
- Pirate Peddlers 3/3 deathtouch
- Foggy Swamp Hunters 3/4
- The Fire Nation Drill (Vehicle, crew 2)
- Clue token
- 1 untapped Swamp
Combat decision: Should I attack?
Opponent's blockers: Boiling Rock Rioter 3/3, 2/2 earthbent Swamp. No flying blockers.
If I attack with Messenger Hawk (1/2 flying), it's unblockable (they have no flyers/reach). 1 damage. Opp 16β15.
Should I attack with more? Let's see:
- Pirate Peddlers 3/3 deathtouch: if they block with Rioter (3/3), Peddlers kills Rioter (deathtouch) but Peddlers dies (3 damage). Trade. If they block with 2/2 Swamp, Peddlers kills it (returns tapped as land), Peddlers takes 2 and survives (3/3 vs 2/2). Actually Peddlers 3/3 takes 2 damage, survives. So attacking with Peddlers: they either trade Rioter for it or chump with the Swamp (losing the Swamp as attacker but it returns as tapped land).
- Foggy Swamp Hunters 3/4: if blocked by Rioter 3/3, Hunters survives (takes 3, 4 toughness), Rioter dies. If blocked by 2/2, Hunters survives, kills it.
- The Fire Nation Drill: if I crew it (with Peddlers 3 power, or Hawk 1 + something), it becomes a creature. It's a 4/4? Let me check. The Fire Nation Drill β I need its P/T. It's a Vehicle with Crew 2. From the ETB "destroy target creature with power 4 or less" and trample. Let me get its oracle text. Actually I recall it's likely a 4/4 or similar. The summary mentioned "Drill plus Peddlers hits for exactly 8" β so Drill is 5 power? 5 + 3 = 8. So Drill is a 5-power creature (maybe 5/4 or 5/5). Actually "hits for exactly 8" with Peddlers 3 power means Drill is 5 power. Let me verify with oracle text.
Hmm, wait. Let me reconsider. I'm at 3 life. The opponent is at 16. I'm far from killing them. My priority should be survival and stabilization, not racing.
The key danger: opponent is at 5 lands, 1 away from Rockalanche flashback (6 mana, earthbend 3). They're also threatening with Rioter + 2/2 Swamp.
But I have a strong defensive board now: 3/3 deathtouch Peddlers, 3/4 Hunters, 1/2 Hawk, and a crewable Drill. That's a lot of blocking power.
Let me think about whether to attack. If I attack with Hawk (flying, unblockable), that's free damage but leaves Hawk tapped... no, attacking doesn't tap for blocking purposes in a way that matters β Hawk is my only flying blocker but they have no flying attackers, so Hawk's flying is only relevant offensively. Actually Hawk being tapped means it can't block, but they have no flying attackers, so Hawk blocking is irrelevant. So attacking with Hawk is free (1 damage).
Wait, but Hawk might be needed to crew the Drill on their turn for blocking. If Hawk attacks, it's tapped and can't crew. But I have Peddlers (3 power) which alone can crew the Drill (crew 2). So I don't need Hawk to crew. So attacking with Hawk is fine.
Actually, let me reconsider: is it worth attacking with the ground creatures?
If I attack with Peddlers (3/3 deathtouch) and Hunters (3/4) and Hawk (1/2 flying):
- Hawk is unblockable: 1 damage.
- Peddlers and Hunters: opponent blocks with Rioter 3/3 and 2/2 Swamp. They'd assign Rioter to block one and Swamp to block another (or double-block).
- If Rioter blocks Peddlers: both die (deathtouch kills Rioter, Rioter's 3 damage kills 3/3 Peddlers).
- If Rioter blocks Hunters: Hunters 3/4 survives (takes 3), Rioter dies.
- The 2/2 Swamp blocks the other: dies, returns tapped as land.
So attacking with the ground team likely trades. But I'm at 3 life β I don't want to lose my blockers. If I commit my creatures to attacking and they trade, I'm left with fewer blockers and vulnerable to a topdeck or the Rockalanche.
Hmm, but actually trading favorably: if my Hunters kills their Rioter and survives, that's great β removes their biggest threat. But they choose blocks to minimize their loss. They'd block Hunters with the 2/2 Swamp (Hunters kills it, it returns tapped, Hunters survives unscathed... wait 2/2 deals 2 to Hunters 3/4, Hunters survives with 4 toughness) and block Peddlers with Rioter (trade). Or they double-block Peddlers with Rioter + Swamp.
This is getting complicated. Let me focus: I'm at 3 life. Survival is paramount. I think the safe play is:
- Let Hunters resolve.
- Attack with just Messenger Hawk (unblockable 1 damage, free).
- Keep Peddlers, Hunters, and Drill (crewable) back for defense.
Actually, wait. Should I even attack with Hawk? If I keep everything back, I have maximum defense. But Hawk's attack is genuinely free (they have no flying blockers, and I don't need Hawk to crew since Peddlers alone crews the Drill). So attacking with Hawk for 1 is correct β free damage, chip away.
But hold on β do I want to crew the Drill and attack with it? The Drill is a big trampler. If I crew with Peddlers (3 power β₯ 2), Drill becomes a creature (let's say 5/4 or whatever). Attacking with Drill + Peddlers... but then they're tapped and can't block. Given I'm at 3 life and they have 5 power of attackers + potential Rockalanche, I should NOT tap out my blockers offensively. Keep them back.
So the plan:
1. Pass priority, let Hunters resolve.
2. Attack with Messenger Hawk only (1 unblockable damage).
3. Keep Peddlers, Hunters, Drill back for defense.
4. Pass.
Actually, let me reconsider whether to attack with Hawk at all. The downside of attacking with Hawk: none really, since they have no flyers and I don't need it to crew. The upside: 1 damage (16β15). Marginal but free. I'll do it.
Wait, actually, is there a risk they have a trick? They have 2 cards in hand and 5 untapped lands. Could they have a pump spell or removal? If they kill my Hawk in combat... Hawk is 1/2, they have no flyers so they can't block it. They could have a removal spell (like a burn spell) to kill Hawk. But that doesn't change whether attacking is right β if they have removal, they'd use it regardless. Attacking with Hawk is still correct.
Hmm, but actually, wait. Let me reconsider the Clue token. I have a Clue token and 1 untapped Swamp. I can't crack it now (need {2}). But after combat, still 1 mana. No.
Actually, let me reconsider β should I crack the Clue before combat to draw? I only have 1 untapped land. Clue costs {2}. Can't. So no.
OK here's another thought. Let me reconsider the ordering. Right now the Hunters is on the stack and I have priority. Is there ANY benefit to doing something before it resolves? I have 1 mana. Nothing costs 1 mana in my hand. So no. Just pass.
Let me also double check: is the opponent going to respond to Hunters? They have 5 untapped lands and 2 cards. They might have a counterspell or removal. But I can't do anything about it. Pass.
Let me get the oracle text for The Fire Nation Drill to know its exact P/T for combat math, and Foggy Swamp Hunters to confirm.
Actually, let me first just pass priority to let the stack resolve, then reassess. But it's good to know the Drill's stats. Let me get oracle text for The Fire Nation Drill and Foggy Swamp Hunters in parallel with... no, I should pass priority first since that's the action. But I can call get_oracle_text alongside pass_priority? The instructions say to batch independent calls. pass_priority blocks until next decision. get_oracle_text is independent. Let me do both.
Actually, let me be careful. Let me get the Drill's oracle text and pass priority together.
Let me reconsider the whole situation once more before acting, because I'm at 3 life and this is a critical turn.
My life: 3. Opponent: 16.
Opponent's threats next turn:
- Boiling Rock Rioter 3/3 (attacks, firebending adds {R})
- 2/2 earthbent Swamp (haste, attacks)
- If they draw/play a 6th land: Rockalanche flashback for earthbend 3 (a 3/3 land creature with haste) β that's another 3-power attacker.
- They have 2 cards in hand β could be creatures, pump, removal.
My defense after Hunters resolves:
- Pirate Peddlers 3/3 deathtouch (blocks and kills anything, trades)
- Foggy Swamp Hunters 3/4 (blocks, kills 2/2 and survives, trades with 3/3)
- The Fire Nation Drill (crew with Peddlers β big blocker)
- Messenger Hawk 1/2 (ground blocker, chump)
So I have substantial defense. With Peddlers + Hunters + crewed Drill, I can block multiple attackers favorably.
Key insight: The Drill, when crewed, is a big creature that can block and likely kill an attacker while surviving. And Peddlers deathtouch kills whatever it blocks. And Hunters 3/4 blocks the 2/2 or 3/3 well.
I think I'm actually in decent shape defensively now. Let me not overthink. Let me let Hunters resolve, attack with Hawk for free damage, and hold the fort.
Actually, wait β one more consideration. Should I use Lost Days-style removal on the Rioter? I have Sold Out {3}{B} (exile target creature, Clue if it was dealt damage) and Swampsnare Trap {2}{B/R} (-5/-3). But I only have 1 untapped land. Can't cast. Next turn I'll have 6 lands untapped and can cast these.
Next turn (turn 10), I'll have 6 mana. I could cast Sold Out ({3}{B}) to exile the Rioter, or Swampsnare Trap ({2}{B/R}) to shrink it. Or Vindictive Warden. Let me think about that when I get there.
For now: pass priority, let Hunters resolve.
Let me also consider: after Hunters resolves, should I attack with the full ground team to pressure? I'm at 3 life, opponent at 16. Racing is not viable (I need many turns to deal 16). So defense is correct. Just attack with Hawk.
Actually, let me reconsider attacking with Hawk. Is there any reason NOT to? If I attack with Hawk and they have a removal spell, they kill Hawk. But if I don't attack, they might kill Hawk anyway on their turn. Attacking gets 1 damage in. The only scenario where attacking is bad: if keeping Hawk untapped matters for blocking β but they have no flying attackers, so Hawk's blocking is only as a ground chump, which is marginal. Actually, Hawk as a 1/2 could chump-block to save me. But I have better blockers (Peddlers, Hunters, Drill). So Hawk attacking is fine.
Hmm, but at 3 life, every blocker matters. Let me reconsider: if I keep Hawk back, I have 4 blockers (Hawk, Peddlers, Hunters, Drill-via-Peddlers). If I attack with Hawk, I have 3 blockers. Do I need the 4th blocker?
Opponent's max attackers next turn: Rioter (3/3), 2/2 Swamp, and possibly a Rockalanche 3/3 (if 6th land) = 3 attackers, 8 power. Plus maybe a haste creature from hand.
My blockers if I keep Hawk back: Peddlers (kills 1), Hunters (kills/survives 1), Drill (kills/survives 1), Hawk (chump 1). That's 4 blockers for potentially 3-4 attackers.
If I attack with Hawk, I have 3 blockers for 3-4 attackers β one gets through. At 3 life, an unblocked 3/3 or 2/2 could be lethal... well, 2/2 or 3/3 unblocked = 2-3 damage. I'm at 3. A 3/3 unblocked kills me. So I need to block ALL their attackers if any has 3+ power.
This is critical. If they get a 3rd attacker (Rockalanche) and I only have 3 blockers, one 3-power attacker gets through and I die. So I should keep ALL my creatures back to maximize blockers, including Hawk.
Wait, but can they even get a 3rd attacker? They need a 6th land for Rockalanche flashback. They have 5 lands now. If they draw/play a land, they have 6, then flashback Rockalanche ({5}{G}) for earthbend 3 = a 3/3 land creature with haste. That's a 3rd attacker. Plus Rioter and 2/2 Swamp = 3 attackers (3/3, 2/2, 3/3).
With 3 attackers and me having 4 blockers (if I keep Hawk), I can block all 3 and have a spare. With 3 blockers (if Hawk is tapped), one gets through β I could die.
So keeping Hawk back is safer. But 1 damage is negligible. Given I'm at 3 life, I should NOT attack with Hawk. Keep everything back for defense.
Hmm, wait, but actually let me reconsider. If I attack with Hawk and they don't have the Rockalanche play, then I get 1 free damage and still have 3 blockers for their 2 attackers β fine. If they DO have the Rockalanche play (3 attackers), I'd want Hawk back. But I make the attack decision before knowing their draw.
The safe play given 3 life: keep everything back. The 1 damage isn't worth the risk of being down a blocker. So I'll skip the attack entirely, or...
Actually, let me reconsider. Messenger Hawk is a 1/2. As a blocker it only chumps (deals 1, takes the hit, dies). It's not a great blocker. But at 3 life, a chump blocker that absorbs a 3/3 attack saves me 3 damage and the game. So it has real value as a chump.
Decision: Keep all creatures back. Don't attack. Pass to end turn. Let them make their move, and I'll block favorably with my deathtouch Peddlers, Hunters, and crewed Drill.
Wait, but is that too passive? Let me reconsider the board. Actually, I realize I should think about whether I can make a favorable attack that also doesn't compromise defense much. But given 3 life and their 5 lands + 2 cards + Rockalanche threat, defense is correct.
Actually, let me reconsider one more time. There's a real tension. Let me think about what happens if I just hold:
Their turn 9: They have Rioter 3/3, 2/2 Swamp, 5 lands, 2 cards, Food token. They'll likely play a land (6th) if they have one, and/or cast a spell. Then attack.
Case A: They attack with Rioter + 2/2 Swamp (2 attackers, 5 power).
- I block Rioter with Peddlers (deathtouch): both die. I block 2/2 Swamp with Hunters (3/4): Hunters survives, Swamp dies (returns tapped). I take 0.
- Or I block Rioter with crewed Drill: Drill (say 5/4) kills Rioter, survives. Block 2/2 with Hunters: survives. Take 0.
- Either way, I take 0 and kill their attackers.
Case B: They have a 6th land, flashback Rockalanche (earthbend 3 β 3/3 haste land), attack with Rioter + 2/2 + 3/3 (3 attackers, 8 power).
- I have 4 blockers (Hawk, Peddlers, Hunters, Drill). Block each: Peddlers kills one (deathtouch, trades), Hunters kills 2/2 survives, Drill kills 3/3 survives, Hawk chumps. I take 0 and kill most of their board.
So holding is great defensively. I can blank their attacks and grind them down.
Therefore: Don't attack. Keep everything back. Pass.
But wait β there's the Rioter's ability: "Whenever this creature attacks, you may cast an Ally spell from among cards you own exiled with this creature." And "Tap an untapped Ally you control: Exile target card from a graveyard." They exiled Earth Village Ruffians (an Ally? Let me check β Earth Village Ruffians... is it an Ally? The Rioter exiled it earlier). If Ruffians is an Ally, when Rioter attacks they can cast it from exile. Ruffians is a 3/1 with "When this dies, earthbend 2." So if Rioter attacks, they might cast Ruffians from exile for free, adding a 3/1 attacker. That's another attacker to deal with.
Hmm, so Rioter attacking could bring a free Ruffians 3/1. That's 3 attackers potentially (Rioter 3/3, 2/2 Swamp, Ruffians 3/1) = 8 power, without even needing Rockalanche. And if they also have Rockalanche, 4 attackers.
So I definitely want maximum blockers. Keep everything back, including Hawk.
Wait, is Earth Village Ruffians an Ally? Let me check. The Rioter's ability says "cast an Ally spell from among cards you own exiled with this creature." They exiled Ruffians with Rioter. For them to cast it, Ruffians must be an Ally. Let me verify with oracle text. Actually the fact that they exiled it suggests they intend to cast it, so it's probably an Ally. Let me get its oracle text to confirm creature type.
Hmm, the oracle text I have for Ruffians only shows the earthbend rule, not the type line. Let me get full oracle text.
Actually, this is important for combat math. Let me get oracle texts for The Fire Nation Drill (P/T), Foggy Swamp Hunters (confirm), and Earth Village Ruffians (type).
Let me do these lookups and pass priority together. Actually, pass_priority blocks and returns the next decision, so I'll get more info then. But the oracle texts are useful now. Let me batch: get_oracle_text for the three cards + pass_priority.
Wait, but pass_priority will resolve the stack and possibly move through combat. If I pass priority with the Hunters on the stack, and opponent passes, Hunters resolves, then I get priority again in precombat main. Then I can decide. So passing now is fine β I'll get another decision point.
Actually, I need to be careful: if I pass priority and the opponent passes, the Hunters resolves and then I get priority again (as the active player in precombat main). So I'll have another chance to act before combat. Good. Passing now doesn't skip my combat decision.
Let me batch the oracle lookups with pass_priority. These are independent.
Actually, the concern: after Hunters resolves and I get priority back, I might want to NOT attack and just pass to end turn. But there could be multiple priority passes. Let me just take it step by step.
Let me get oracle texts and pass priority.
Actually, let me reconsider whether I even need the oracle texts. The Fire Nation Drill's P/T β I inferred 5 power from "Drill plus Peddlers hits for exactly 8" (5+3=8). Let me confirm. And Ruffians type. Let me look these up.
Let me make the calls: get_oracle_text for "The Fire Nation Drill", "Earth Village Ruffians", "Foggy Swamp Hunters", and pass_priority. All independent.
Hmm, but actually if I call pass_priority, it blocks until my next decision. The get_oracle_text calls return immediately. Batching them is fine.
Let me do it.get_oracle_text(card_names=["The Fire Nation Drill","Earth Village ...)
{
"success": true,
"cards": [
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"type": "Legendary Artifact - Vehicle"
},
{
"mana_cost": "{2}{B/G}",
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"power": "3",
"type": "Creature - Human Soldier Rogue",
"toughness": "1"
},
{
"mana_cost": "{3}{B}",
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "3",
"type": "Creature - Human Ranger Ally",
"toughness": "4"
},
{
"mana_cost": "{2}{B}",
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"power": "3",
"type": "Creature - Human Rogue Ally",
"toughness": "3"
}
]
}pass_priority()
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T9 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": false,
"name": "Foggy Swamp Hunters",
"modified": true,
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 23,
"life": 3,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Sold Out",
"rules": [
"Exile target creature. If it was dealt damage this turn, create a Clue token."
],
"id": "p76"
},
{
"mana_cost": "{2}{B}",
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
},
{
"mana_cost": "{2}{B/R}",
"name": "Vindictive Warden",
"rules": [
"Menace (This creature can't be blocked except by two or more creatures.)",
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"{3}: {this} deals 1 damage to each opponent."
],
"power": "2",
"id": "p81",
"toughness": "3"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 23,
"life": 16
}
],
"board_cursor": 176,
"choices": [
{
"name": "The Fire Nation Drill",
"index": 0,
"action": "activate",
"playable_abilities": [
"Crew 2 <i>(Tap any number of creatures you contro...",
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p9"
}
],
"untapped_lands": 1,
"game_seq": 514,
"land_drops_used": 0,
"stop_reason": "playable_cards",
"has_playable_cards": true
}Thinking (15500 chars)
Let me look at the current state. It's my turn 9, precombat main. Foggy Swamp Hunters is on the stack (I cast it). Wait, the decision shows "Foggy Swamp Hunters 3/4 (sick)" on my battlefield. So it resolved already. The stack had it but now it's on the battlefield.
My state:
- Life: 3
- Hand: Sold Out {3}{B}, Swampsnare Trap {2}{B}, Vindictive Warden {2}{B/R}
- Battlefield: Boiling Rock Prison (tapped), Clue Token, Foggy Swamp Hunters 3/4 (sick), Island (tapped), Messenger Hawk 1/2, Pirate Peddlers 3/3 deathtouch, Swamp (tapped), Swamp (tapped), Swamp (untapped), The Fire Nation Drill
- Untapped lands: 1 (one Swamp, p61)
- Land drops remaining: 1
Opponent:
- Life: 16
- Hand: 2
- Battlefield: Boiling Rock Rioter 3/3, Food Token, Forest x3, Swamp 2/2 (earthbent, untapped now), Swamp (untapped)
So I have 1 untapped Swamp. The only choice is The Fire Nation Drill's {1} ability, which is useless. Pass.
I should move to combat. Do I want to attack? I have Messenger Hawk 1/2 (drawn 1 card this turn), Pirate Peddlers 3/3 deathtouch, Foggy Swamp Hunters 3/4 (sick, can't attack). The Fire Nation Drill uncrewed.
Opponent's board: Boiling Rock Rioter 3/3 (untapped), Swamp 2/2 earthbent (untapped), Food token.
I'm at 3 life. Attacking risks... well, attacking doesn't risk my life directly, but if I attack with creatures, they could be blocked and killed, and I need blockers to survive their counterattack.
Opponent has Rioter 3/3 and a 2/2 earthbent Swamp. If I attack with Hawk + Peddlers:
- They can block with Rioter and 2/2 Swamp.
- Hawk (1/2 flying) β they have no flyers, so Hawk is unblockable. Gets in for 1 (or 3 if I crack Clue to draw 2nd card, pumping to 3/2).
- Peddlers 3/3 deathtouch β they could block with Rioter (3/3): trade? Peddlers deathtouch kills Rioter, Rioter deals 3 to Peddlers killing it. Trade. Or block with 2/2 Swamp: Peddlers kills it (deathtouch), takes 2, survives as 3/3 with 2 damage... wait Peddlers is 3/3, takes 2 from the 2/2, survives. The 2/2 Swamp dies but returns tapped (earthbend). Actually it returns to battlefield tapped as a land with no counters? Let me recall: "When it dies or is exiled, return it to the battlefield tapped." It returns as a land (the earthbend effect ended when it died), so it comes back as a plain tapped Swamp land, no longer a creature. So killing the 2/2 Swamp permanently removes it as a creature threat.
But the key concern: I'm at 3 life. Opponent has Rioter 3/3 + 2/2 Swamp + can cast things. If I attack and leave myself open, I could die to a counterattack.
If I attack with Peddlers and they block with the 2/2 Swamp, Peddlers survives (3/3 takes 2). Good β kills the 2/2 permanently. If they block with Rioter, both die (trade). Either way, that's fine for me? But then I lose Peddlers or... Actually if they double-block Peddlers with both Rioter and 2/2: Peddlers (3/3 deathtouch) can kill both? Deathtouch: 1 damage to each is lethal. Peddlers assigns 3 damage: 1 to Rioter (lethal via deathtouch), wait it must assign lethal damage to first blocker before moving to next. With deathtouch, 1 damage is lethal. So Peddlers can assign 1 to Rioter and 2 to the 2/2, killing both. Peddlers takes 3+2=5 damage and dies. So triple trade: I lose Peddlers, they lose Rioter and 2/2 Swamp.
Hmm. But do I want to attack at all? The real question is survival. I'm at 3 life. Opponent at 16. I need to not die.
Their threats: Rioter 3/3, 2/2 earthbent Swamp. That's 5 power on board. If they attack with both, I need to block. I have Hawk 1/2, Peddlers 3/3 deathtouch, Hunters 3/4 (will be untapped next turn), and the Drill (can crew).
Actually, with Foggy Swamp Hunters now on board (3/4), I have a solid defensive body. Next turn it can block.
Let me think about whether to attack this turn. If I attack with Hawk (flying, unblockable), it deals 1 (or 3 if pumped). That doesn't tap out my ground defense. Hawk is a flyer; they can't block it. But attacking with Hawk doesn't reduce my ground blockers... Hawk can't block ground creatures anyway (well, it can block, but it's 1/2). Actually Hawk CAN block non-flying creatures (flying only restricts who can block it, not who it can block). But a 1/2 blocking a 3/3 just dies.
If I attack with Peddlers, I risk losing my best defensive piece (deathtouch 3/3). They'd likely block to kill it or trade. Given I'm at 3 life, keeping Peddlers back as a deathtouch wall is crucial β it single-handedly deters their attacks.
So the conservative play: attack with Messenger Hawk only (unblockable flyer, free damage), keep Peddlers + Hunters + Drill back for defense. Maybe crack the Clue to pump Hawk to 3/2 for 3 damage, and the Clue sacrifice puts a +1/+1 counter on Peddlers (making it 4/4). That's actually nice β cracking Clue pumps both Hawk (to 3/2) and Peddlers (to 4/4 deathtouch).
Wait, but I only have 1 untapped Swamp. Cracking the Clue costs {2}. I only have 1 mana. So I can't crack the Clue this turn. Right, Clue is {2}, Sacrifice. I have 1 untapped Swamp. Can't afford.
So I can attack with Hawk for 1 (unblockable). Or keep everything back.
Actually, should I even attack with Hawk? If I attack with Hawk, it's tapped and can't block. But Hawk as a 1/2 blocker is nearly useless (chumps at best). The 1 damage per turn adds up β opponent at 16. Over many turns... but I'm at 3 life, the game won't last many turns unless I stabilize.
Let me think about the bigger picture. I'm at 3 life, opponent at 16. I have a Clue token, and cards: Sold Out {3}{B} (exile target creature, Clue if damaged), Swampsnare Trap {2}{B} (-5/-3 aura), Vindictive Warden {2}{B/R} 2/3 menace.
My board is getting strong: Drill (can crew for big trample damage), Peddlers 3/3 deathtouch, Hunters 3/4, Hawk 1/2 flyer.
The plan to win: crew the Drill and attack. Drill is... what P/T? It's a Vehicle with Crew 2. The printed P/T isn't shown in oracle text. Typical Fire Nation Drill β let me think. It has trample. Crew 2. I don't know its exact P/T. From the summary, "Drill plus Peddlers hits for exactly 8" β so Drill is probably 5 power? Peddlers 3 + Drill 5 = 8. Or Drill is a 5/4 or similar. Let me check β actually I should look it up. The summary said "my 3/3 deathtouch Peddlers is already the better attacker since Drill plus Peddlers hits for exactly 8." So Drill + Peddlers = 8, meaning Drill is 5 power (5+3=8). So Drill is likely a 5/X Vehicle.
OK so the win condition is crewing Drill and attacking with trample. Opponent at 16.
But first, survival. I'm at 3. Opponent has 5 power (Rioter 3/3 + 2/2 Swamp) plus 2 cards in hand.
This turn: I've cast Hunters (now sick). I have 1 untapped Swamp. I should just pass to combat, maybe attack with Hawk for 1, then pass and hold up defense.
Actually, let me reconsider attacking with Hawk. It's free damage (unblockable). The downside: if opponent has a way to kill it mid-combat, or if I need it to block. A 1/2 flyer is decent chump blocker but dies to anything. Given opponent's creatures are 3/3 and 2/2, Hawk chumping just delays one turn and loses Hawk. I'd rather keep Hawk for crewing the Drill (1 power) and as a flyer attacker.
Hmm, but if I attack with Hawk and it gets in for 1, that's fine. The risk is minimal. Let me attack with Hawk.
Actually wait β is there any reason not to attack with Hawk? If opponent has a pump spell or removal, they could kill Hawk. But they'd use removal on Hawk anyway if they wanted. Attacking with Hawk is basically free 1 damage. Let me do it.
But actually, more important strategic consideration: Should I use my 1 untapped Swamp for anything? No good plays. The Drill's {1} ability is useless. Pass.
Let me also reconsider: should I attack with Peddlers too? If I attack with Peddlers and they don't block, I hit for 3 (16β13). If they block with the 2/2 Swamp, Peddlers kills it (permanently, returns as tapped land) and survives as 3/3 with 2 damage marked (until end of turn). If they block with Rioter, trade. If they double block, Peddlers kills both but dies.
Given I'm at 3 life, I really don't want to lose Peddlers. It's my best defensive deterrent. But attacking with it could be good if they can't profitably block. They CAN profitably block (trade Rioter for it, or chump with 2/2 which returns). Actually chumping with the 2/2 is bad for them (loses the creature permanently even though land returns). Trading Rioter for Peddlers is roughly even but removes my deathtouch wall.
The safest play that preserves my defense: attack with Hawk only. Keep Peddlers, Hunters, Drill back.
Actually, let me reconsider whether I should be more aggressive. Opponent at 16, I'm at 3. I need to close the game before they draw into something. But I'm the one at 3 life β I'm the one who needs to not die. My board is strong defensively now (Hunters 3/4, Peddlers 3/3 deathtouch, Drill crewable). If I stabilize, my Drill + flyers win the race.
Decision: Pass the Drill ability (choice=no), move to combat, attack with Messenger Hawk only.
Wait, but the current decision is just "The Fire Nation Drill [id=p9, activate]" or pass. Let me pass (choice=no) to move to combat.
Actually, let me reconsider the whole turn. I cast Foggy Swamp Hunters (from the summary, that was my play). It resolved. Now I have 1 untapped Swamp. The decision point is whether to activate Drill's {1} ability β no. Pass.
Then combat: attack with Hawk. Then postcombat: pass.
Let me also think β should I hold up mana for Swampsnare Trap or Sold Out? I only have 1 untapped Swamp, can't cast either (Trap is {2}{B}, Sold Out {3}{B}). So no.
Next turn I'll have more mana. Let me plan: next turn (turn 10), I'll have 6 lands (if I play a land β but I have no land in hand; hand is Sold Out, Swampsnare Trap, Vindictive Warden). So 5 lands + maybe draw a land. With 5 lands I can cast Sold Out {3}{B} to exile their Rioter, or Swampsnare Trap {2}{B} to kill the 2/2 Swamp or Rioter (-5/-3 kills Rioter 3/3? -5/-3 makes it -2/0, yes dead).
OK, the plan is solid. For now: pass Drill ability, attack with Hawk, hold defense.
Let me send a chat message too since I should engage. Then pass.
Actually, let me reconsider attacking with Hawk once more. Opponent has no flyers (Rioter is ground, Swamp is ground). Hawk flies, unblockable. 1 damage. It's free. The only cost is Hawk is tapped and can't block β but Hawk is a poor blocker anyway. And if I'm worried about needing Hawk to crew Drill next turn... crewing taps it anyway, and it untaps next turn. Fine.
Actually, one more consideration: if I attack with Hawk and opponent kills it with a spell, I lose a crew piece. But they have 2 cards; if they had removal for a 1/2, fine. The 1 damage is worth it. Also, attacking with Hawk doesn't commit me to anything.
Hmm, but actually β do I even want the 1 damage, or should I keep Hawk back to chump-block to protect my 3 life? At 3 life, every blocker matters. But Hawk chumping a 3/3 just dies without effect (they still trample? No, Rioter doesn't have trample). Blocking a 3/3 with 1/2: Hawk dies, I take 0 (3/3 blocked by 1/2, no trample, so I take 0). So Hawk can chump-block to prevent 3 damage once. That's actually valuable at 3 life!
So the tension: attack with Hawk for 1 damage vs. keep it as a chump blocker / crew piece.
Given I'm at 3 life and their board has 5 power, keeping Hawk back as a chump blocker might be more valuable than 1 damage. But I also have Peddlers (deathtouch, deters attacks), Hunters (3/4, blocks either), and Drill (crew to block). That's a lot of defense already.
Let me count: if they attack with Rioter (3/3) and 2/2 Swamp:
- I block Rioter with Hunters (3/4): Hunters survives (takes 3), Rioter dies? No β Hunters 3/4 deals 3 to Rioter (3/3), Rioter dies. Hunters takes 3, survives as 3/4 with 3 damage (1 toughness left). Good trade for me.
- I block 2/2 Swamp with Peddlers (3/3 deathtouch): Peddlers kills it, survives.
So with Hunters + Peddlers, I can block both their attackers favorably without needing Hawk. So Hawk is free to attack.
But wait, this is their next turn. This turn (turn 9), Hunters is summoning sick (just cast). So this turn I can't attack with Hunters, but NEXT turn when they attack, Hunters will be untapped and able to block. Good.
So: attack with Hawk this turn (free 1 damage), keep Peddlers back (deathtouch deterrent), Hunters untaps next turn to block. This is solid.
Actually, should I also attack with Peddlers? Let me think about the race. If I attack with Hawk + Peddlers:
- Best case: they don't block, I deal 1+3 = 4 (16β12).
- Worst case: they double-block Peddlers, I lose it.
If I attack with Hawk only: deal 1 (16β15), keep Peddlers for defense.
Given my life total (3), defense is paramount. I'll attack with Hawk only. The 1 damage is chip damage; my real win con is the Drill.
Actually, let me reconsider β is chipping with Hawk even worth the risk of losing it to a trick? Opponent has 2 cards. If they have a removal spell, they kill Hawk. But then that's one less card for them. And Hawk is my least important creature. The 1 damage toward 16... marginal. But it's free value if unanswered.
I think attacking with Hawk is correct β it's a flyer they can't block, and I'm not risking anything important. If they burn removal on a 1/2 flyer, that's fine.
Let me also consider: crack the Clue to pump Hawk? Can't afford (only 1 mana, Clue costs 2). No.
OK here's my plan:
1. Pass Drill ability (choice=no) β moves to combat.
2. Attack with Messenger Hawk.
3. Postcombat: pass.
Let me execute. First, send a chat message and pass priority.
Actually, the current decision is the Drill activation. I'll decline it (choice=no). That should move me to combat where I declare attackers.
Let me write a good summary and rationale. Let me send a chat message first to engage.
Let me reconsider one more time whether to attack with Hawk or hold everything.
I'm at 3 life. The opponent, on their turn 9 (after my turn 9), will have Rioter + 2/2 Swamp + 2 cards + 4-5 lands. They could:
- Attack with both. I block with Hunters (on Rioter) and Peddlers (on 2/2). I win both blocks. Good.
- Cast a creature and attack.
- Use Rockalanche flashback? They have 3 Forests, flashback is {5}{G}. They have 3 Forests + 2 Swamps = 5 lands, but only 3 produce green. {5}{G} needs 5 generic + 1 green = 6 mana total. They have 5 lands. Can't flashback Rockalanche yet (need 6 mana). Good, that's why I tucked the Swamp to keep them off 6 lands. Wait, they have Forest x3 + Swamp (the 2/2 creature) + Swamp (plain) = 5 lands. Rockalanche flashback {5}{G} = 6 mana. They can't. Good.
So on their turn, they have 5 mana, 2 cards. Threats they could cast: a creature, a pump spell, removal.
My defense: Hunters 3/4, Peddlers 3/3 deathtouch, Drill (crew with Hawk/Peddlers to block as 5/X). I can handle their board.
So attacking with Hawk is fine. Let me do it.
Actually, I realize I should double check: is attacking with Hawk actually safe in terms of not losing the game? If I tap Hawk to attack, and then they attack next turn, I have Hunters + Peddlers + Drill to block. Hawk isn't needed for defense. So yes, safe.
Let me execute. I'll pass the Drill ability now.
Let me write the summary. The last thing that happened: I cast Foggy Swamp Hunters, it resolved (now sick on my board). Now I have priority with 1 untapped Swamp and the Drill's {1} ability available. I'll decline and move to combat.
I'll send a chat message to engage with opponent.raw
{
"success": true
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Select attackers",
"response_type": "select",
"respond_with": "attackers=p1,p2,... or choice=yes (confirm) or choice=no (skip). Add rationale when you act",
"context": "T9 Combat/Declare Attackers (PilotA)",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": false,
"name": "Foggy Swamp Hunters",
"modified": true,
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 23,
"life": 3,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Sold Out",
"rules": [
"Exile target creature. If it was dealt damage this turn, create a Clue token."
],
"id": "p76"
},
{
"mana_cost": "{2}{B}",
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
},
{
"mana_cost": "{2}{B/R}",
"name": "Vindictive Warden",
"rules": [
"Menace (This creature can't be blocked except by two or more creatures.)",
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"{3}: {this} deals 1 damage to each opponent."
],
"power": "2",
"id": "p81",
"toughness": "3"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 23,
"life": 16
}
],
"board_cursor": 177,
"choices": [
{
"name": "Messenger Hawk",
"index": 0,
"choice_type": "attacker",
"id": "p29",
"power": "1",
"toughness": "2"
},
{
"name": "Pirate Peddlers",
"index": 1,
"choice_type": "attacker",
"id": "p52",
"power": "3",
"toughness": "3"
},
{
"name": "All attack",
"index": 2,
"choice_type": "special",
"id": "all"
}
],
"combat_phase": "declare_attackers",
"untapped_lands": 1,
"game_seq": 516,
"action_taken": "passed_priority",
"success": true
}Thinking (57 chars)
Letme get the current game state to see what's happening.
get_game_state(snapshot_id=0)
{
"available": true,
"snapshot_id": 554756269323,
"turn": 9,
"phase": "Combat",
"step": "Declare Attackers",
"active_player": "PilotA",
"priority_player": "PilotA",
"players": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": false,
"name": "Foggy Swamp Hunters",
"modified": true,
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 23,
"life": 3,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Sold Out",
"rules": [
"Exile target creature. If it was dealt damage this turn, create a Clue token."
],
"id": "p76"
},
{
"mana_cost": "{2}{B}",
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
},
{
"mana_cost": "{2}{B/R}",
"name": "Vindictive Warden",
"rules": [
"Menace (This creature can't be blocked except by two or more creatures.)",
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"{3}: {this} deals 1 damage to each opponent."
],
"power": "2",
"id": "p81",
"toughness": "3"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 23,
"life": 16
}
],
"stack": [],
"game_seq": 516
}Thinking (8119 chars)
Current state: My turn 9, Declare Attackers step. I'm at 3 life, opponent at 16.
My board:
- Boiling Rock Prison (tapped)
- Clue Token (untapped)
- Foggy Swamp Hunters 3/4 (summoning sick)
- Island (tapped)
- Messenger Hawk 1/2 flying (not sick)
- Pirate Peddlers 3/3 deathtouch with +1/+1 counter (not sick)
- Swamp p7 (tapped), Swamp p8 (tapped), Swamp p61 (untapped)
- The Fire Nation Drill (uncrewed Vehicle)
Hand: Sold Out {3}{B}, Swampsnare Trap {2}{B}, Vindictive Warden {2}{B/R}
Opponent board:
- Boiling Rock Rioter 3/3 (untapped)
- Food Token
- Forest x3 (untapped)
- Swamp 2/2 earthbent with haste (untapped)
- Swamp p79 (untapped land)
- 5 lands total, 2 cards in hand, 16 life
My plan from the log: attack with Messenger Hawk (unblockable flyer β they have no flyers), keep Peddlers + Hunters back for defense. Hawk hits for 1 (only 1 card drawn this turn).
Wait β should I consider attacking with more? Let's think.
Opponent's blockers: Boiling Rock Rioter 3/3, 2/2 earthbent Swamp. No flyers. So Messenger Hawk (flying) is unblockable β free 1 damage.
Pirate Peddlers 3/3 deathtouch attacking: they could block with Rioter 3/3 (trade β deathtouch kills Rioter, Peddlers takes 3 and dies... wait Peddlers is 3/3, Rioter is 3/3, they trade, but deathtouch means Rioter dies too). Or block with 2/2 Swamp (Swamp dies to deathtouch, returns tapped; Peddlers survives with 2 damage). They'd choose the better block. Actually they could double-block with both: Peddlers deals deathtouch to both? Peddlers 3/3 blocked by 3/3 and 2/2 β Peddlers assigns damage, deathtouch kills both with 1 damage each, but Peddlers takes 5 and dies. Bad trade for me β I lose my key defensive piece.
I need Peddlers back for defense because I'm at 3 life. If Rioter attacks next turn, I need to crew the Drill (Crew 2) with Peddlers (3 power) alone, then block with Drill 5/5? Wait what's the Drill's P/T? The Fire Nation Drill β I don't see power/toughness in the rules shown. Let me check. It's a Vehicle with Crew 2. From the earlier log: "Drill plus Peddlers hits for exactly 8" β so Drill is probably 5/5 (5+3=8). Yes, likely 5/5 trample.
Defense plan: if opponent attacks with Rioter (3/3) and 2/2 Swamp, I crew Drill with Peddlers, block Rioter with Drill (5/5 trample... blocking, no trample relevance; Drill takes 3, survives, kills Rioter), and block 2/2 with Peddlers (deathtouch kills it, Peddlers survives). That's solid.
So attacking with just the Hawk is right. Hawk deals 1 β opp at 15.
Actually, should I also consider: crack the Clue now to draw a second card, pumping Hawk to 3/2? I have 1 untapped Swamp only β Clue costs {2}. Can't afford. Right, only 1 untapped land.
Hmm wait, actually I could also attack with the Drill by crewing it with Peddlers + Hawk? Crew 2 β tap creatures with total power 2+. Peddlers alone has 3 power. If I crew with Peddlers and attack with Drill 5/5 trample... they block with Rioter + 2/2 Swamp: Drill 5/5 trample blocked by 3/3 and 2/2 β assign lethal to both (3 to Rioter... wait 3/3 needs 3, 2/2 needs 2 β total 5, no trample through). Drill takes 5 and dies? Drill is 5/5: takes 3+2=5, dies. Kills both blockers. Hmm, that trades my Drill for their whole board, but leaves me with Peddlers tapped (crew) and... actually that leaves me defenseless-ish with Hawk 1/2 and sick Hunters. Opponent has 2 cards in hand and 5 lands. Too risky at 3 life. No.
What about attacking with Peddlers AND Hawk? Peddlers 3/3 deathtouch: they block with 2/2 Swamp (chump β Swamp dies, returns tapped; Peddlers survives with 2 damage marked). Or Rioter blocks (trade both die). They'd block with the 2/2 Swamp since it returns as a land anyway. Peddlers survives but is now a 3/3 with 2 damage... it survives (2 < 3). Then next turn it still has 2 damage? No β damage clears at end of turn. Peddlers survives fine.
But then Peddlers is tapped and can't block next turn. Opponent untaps, attacks with Rioter + 2/2 Swamp (the chumped Swamp returns tapped... wait, if the 2/2 Swamp dies blocking, it returns to the battlefield tapped as a land β so it can't attack next turn. Their only attacker would be Rioter 3/3.
If Peddlers is tapped from attacking, my defense: crew Drill with... Hawk (1 power) + Hunters (3 power, but sick β sickness doesn't matter for crew!). Crew costs aren't affected by summoning sickness. So I could crew Drill with Hawk + Hunters (total power 4 β₯ 2), block Rioter with Drill 5/5 β kills Rioter, Drill survives (takes 3). That works, but then my creatures are tapped and opponent has open board... at 3 life, with them having 2 unknown cards, I'd rather keep it simple and safe.
Simplest: attack with Hawk only (unblockable 1 damage), keep everything else back. That matches my stated plan. Opponent goes to 15.
Actually wait β is there value in attacking with Peddlers to force the chump? If they chump with the 2/2 Swamp, it dies and returns tapped β that removes an attacker for next turn. And Peddlers survives. But Peddlers is tapped... I still have Drill (crew with Hawk+Hunters) for defense. Hmm, but the risk: they might not block at all and just take 3 (deathtouch damage still hurts β 3 damage β opp at 13... wait no, they wouldn't take 3/3 deathtouch unblocked when they have a disposable chump blocker. They'd block with the 2/2.
Actually, attacking with Peddlers: worst case they double-block and kill it? No β rational opponent blocks with 2/2 only, loses nothing (Swamp returns tapped), Peddlers survives. Fine. But then next turn: Rioter attacks alone, I crew Drill with Hawk + Hunters, block and kill Rioter with Drill. Then their board is just lands + Food. My Drill is tapped though, and Peddlers is tapped... after blocking, Drill is tapped (blocking doesn't tap unless... blocking doesn't tap the creature! Only attacking taps. Blocking does NOT tap. Right! Blocking creatures don't tap.
Wait, actually β blocking doesn't tap. So if I keep Peddlers back and block with it, it stays untapped? No wait β creatures that block don't tap, but they're still "blocked" for that combat. After combat ends, they remain untapped (unless they were tapped to attack). Right, blocking doesn't tap creatures.
So keeping Peddlers back: it can block every turn. That's the safe play.
But hmm, is attacking with Peddlers actually good? Let me think about the race. I'm at 3, they're at 16. My clock: Hawk does 1/turn (or 3 if I crack Clue for the pump). That's way too slow. I need the Drill attacking: 5/5 trample. To attack with Drill, I crew it β crewing requires tapping creatures but the Drill itself attacks and taps. Then Drill is tapped and can't block next turn... unless I crew it again on their turn (crew again with fresh creatures).
Long-term plan: at some point I need to transition to offense. I have Vindictive Warden in hand (2/3 menace, firebending 1, {3}: deals 1 to each opponent). That {3} activated ability can close the game eventually.
For now, turn 9: attack with Hawk only, keep the fort. Their life: 16 β 15.
Let me also reconsider: should I attack with nothing at all? No β Hawk is free damage, they have no flyers. Attack with Hawk.
Also, I should send a chat message β the system prompt says chat at least once every 2 turn cycles. I haven't seen recent chat. Let me send a quick message.
Actually, let me first declare attackers, then chat. Or chat first β order doesn't matter much. The instruction says "Continue playing. Call pass_priority." Hmm, interesting β the user instruction says to call pass_priority. But my plan is to attack with Hawk. pass_priority until... hmm, but at declare attackers I need to choose attackers. Actually pass_priority blocks until next action β at declare attackers step, I need to declare attackers via choose_action. If I pass_priority, it might skip attacking? The pass_priority tool says "Blocks until you have a pending action (playable cards, combat, or non-priority action...)". It will stop for combat. So calling pass_priority now should return the declare_attackers choice. Then I choose attackers.
Let me callpass_priority first as instructed, then decide.pass_priority(until=declare_attackers)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Select attackers",
"response_type": "select",
"respond_with": "attackers=p1,p2,... or choice=yes (confirm) or choice=no (skip). Add rationale when you act",
"context": "T9 Combat/Declare Attackers (PilotA)",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": false,
"name": "Foggy Swamp Hunters",
"modified": true,
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 23,
"life": 3,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Sold Out",
"rules": [
"Exile target creature. If it was dealt damage this turn, create a Clue token."
],
"id": "p76"
},
{
"mana_cost": "{2}{B}",
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
},
{
"mana_cost": "{2}{B/R}",
"name": "Vindictive Warden",
"rules": [
"Menace (This creature can't be blocked except by two or more creatures.)",
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"{3}: {this} deals 1 damage to each opponent."
],
"power": "2",
"id": "p81",
"toughness": "3"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 23,
"life": 16
}
],
"board_cursor": 177,
"choices": [
{
"name": "Messenger Hawk",
"index": 0,
"choice_type": "attacker",
"id": "p29",
"power": "1",
"toughness": "2"
},
{
"name": "Pirate Peddlers",
"index": 1,
"choice_type": "attacker",
"id": "p52",
"power": "3",
"toughness": "3"
},
{
"name": "All attack",
"index": 2,
"choice_type": "special",
"id": "all"
}
],
"combat_phase": "attackers",
"untapped_lands": 1,
"game_seq": 516,
"stop_reason": "combat"
}Thinking (6221 chars)
Current state: My turn 9, declare attackers. I'm at 3 life, opponent at 16.
My board:
- Boiling Rock Prison (tapped)
- Clue Token (untapped)
- Foggy Swamp Hunters 3/4 (summoning sick)
- Island (tapped)
- Messenger Hawk 1/2 (not sick, flying)
- Pirate Peddlers 3/3 deathtouch (not sick)
- Swamp (tapped), Swamp (tapped), Swamp (untapped)
- The Fire Nation Drill (uncrewed Vehicle)
Opponent's board:
- Boiling Rock Rioter 3/3 (untapped)
- Food Token
- Forest x3
- Swamp 2/2 earthbent (untapped)
- Swamp (plain land)
- 2 cards in hand
Choices: attack with Messenger Hawk, Pirate Peddlers, all, or skip.
My plan from the summary: attack with Messenger Hawk only (unblockable flyer β they have no flyers), keep Peddlers + Hunters back for defense.
Wait, but should I consider attacking with Peddlers too? If I attack with Peddlers (3/3 deathtouch), they can block with Rioter 3/3 (trade β deathtouch kills Rioter, Peddlers dies to 3 damage) or the 2/2 Swamp (Peddlers kills it, takes 2, survives). They'd probably block with the 2/2 earthbent Swamp β the Swamp dies but returns tapped as a land... actually the earthbent Swamp when it dies returns to battlefield tapped as a land (with no counters? Actually it returns as a land, the earthbend effect says "When it dies or is exiled, return it to the battlefield tapped" β returns as a land, no longer a creature). So they lose the attacker but keep the land. They'd chump with the 2/2 Swamp and Peddlers survives with 2 damage marked. Then no damage gets through.
But the real reason to keep Peddlers back: I'm at 3 life. Opponent has Rioter 3/3 and 2/2 Swamp. If they attack with both next turn, I need blockers. I have:
- Pirate Peddlers 3/3 deathtouch
- Foggy Swamp Hunters 3/4 (will be unsick next turn)
- The Fire Nation Drill (can be crewed by tapping creatures with total power 2+)
If I attack with Hawk only, I keep Peddlers, Hunters, and Drill (crewable) back. That's a strong defensive wall.
Actually, wait β should I crew the Drill and attack with it? The Drill is 4/4 trample? Let me check its power/toughness. The Fire Nation Drill β Crew 2. Its P/T isn't shown in the rules text here. From earlier context: "Drill plus Peddlers hits for exactly 8" β so Drill is presumably 5/5? Actually "Drill plus Peddlers hits for exactly 8" β Peddlers is 3/3, so Drill would be 5 power. Hmm, or Drill is 4/4 and Peddlers 3... that's 7. Let me think. Earlier: "my 3/3 deathtouch Peddlers is already the better attacker since Drill plus Peddlers hits for exactly 8." So Drill (5?) + Peddlers (3) = 8. So Drill is likely 5/4 or 5/5.
Actually, I could look it up. The Fire Nation Drill is from the Avatar set. Let me recall... I don't remember exactly. Let me use get_oracle_text to check its P/T.
But the key consideration: I'm at 3 life. If I tap out my creatures to attack, opponent swings back with Rioter + 2/2 Swamp for 5, and I have only Hunters (3/4) to block. Blocking the Rioter with Hunters: Hunters takes 3, survives (3/4), Rioter takes 3 and dies. Then 2/2 gets through for 2 β I go to 1. Hmm, that works actually. But they have 2 cards in hand β any burn spell or haste creature kills me. I'm at 3.
Actually, defensive posture is right. Keep everything back, attack with Hawk only (free 1 damage, or 3 if I crack the Clue... but cracking the Clue costs {2} and I only have 1 untapped Swamp, so I can't crack it this turn).
So: attack with Messenger Hawk only. It deals 1 (they're at 16 β 15). It's unblockable (no flyers on their side).
Should I also attack with Peddlers? They'd block with the 2/2 Swamp (chump, returns tapped as land) β no damage, but it removes their 2/2 attacker permanently (returns as plain land). Hmm, that's actually a consideration: killing the 2/2 earthbent Swamp reduces their attacking force. But then Peddlers is tapped and can't block next turn... wait, no β if Peddlers attacks and survives, it's tapped, and on their turn it stays tapped (doesn't untap until my next untap step). So attacking with Peddlers leaves me with only Hunters + Drill (crewable by... what? Peddlers tapped, Hawk tapped, Hunters can't crew the turn it... actually Hunters is sick now but won't be next turn; on their turn, my untapped creatures would be Hunters only. Crew requires tapping creatures with total power 2+ β Hunters has 3 power, so Hunters alone could crew the Drill. But then Hunters is tapped and can't block, though the Drill becomes a 5/5 (or whatever) blocker.
If I keep Peddlers back: on their turn I have Peddlers (3/3 deathtouch), Hunters (3/4), and Drill crewable by Peddlers+Hunters (power 3+3=6 β₯ 2). That's a lot of defense.
Opponent's attackers next turn: Rioter 3/3, 2/2 Swamp. If they attack with both:
- I block Rioter with Peddlers (deathtouch kills Rioter, Peddlers takes 3 and survives? Peddlers is 3/3, takes 3 β dies. Wait, 3 damage to a 3/3 kills it. So Peddlers trades with Rioter. Hmm, actually deathtouch means Peddlers kills Rioter, and Rioter's 3 damage kills Peddlers. Trade.
- Or block Rioter with Hunters (3/4): Hunters survives, Rioter dies.
- And block 2/2 with crewed Drill or just take 2.
Anyway, defense is solid if I keep everything home. Attack with Hawk only.
One more consideration: should I attack with the Drill itself? Crew it with Hawk + Peddlers and swing with Drill + Hawk? Drill is presumably 5/5 trample. They block with Rioter or 2/2... Drill tramples. If they block Drill with Rioter (3/3): Drill takes 3, survives (if 5 toughness), Rioter dies, trample 2 through. Hawk unblocked for 1. Total 3 damage, they lose Rioter. But then my board is all tapped: Hawk (tapped to crew), Peddlers (tapped to crew), Drill (attacking, tapped). Only Hunters untapped for their swing... they swing with 2/2 Swamp for 2 β I'm at 1. Plus 2 cards in hand could be anything (haste creature, burn). Too risky at 3 life.
Conservative: attack with Hawk only. This matches my stated plan. Let me do that.
Actually, let me double-check the Hawk's power. It's 1/2 base, gets +2/+0 if I've drawn 2+ cards this turn. I've drawn 1 card this turn (per the counter). I can't crack the Clue (only 1 untapped Swamp, need {2}). So Hawk is 1/2, hits for 1. Opp 16 β 15.
Fine. Attack with Messenger Hawk only.raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T9 Combat/Declare Attackers (PilotA)",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": false,
"name": "Foggy Swamp Hunters",
"modified": true,
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 23,
"life": 3,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Sold Out",
"rules": [
"Exile target creature. If it was dealt damage this turn, create a Clue token."
],
"id": "p76"
},
{
"mana_cost": "{2}{B}",
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
},
{
"mana_cost": "{2}{B/R}",
"name": "Vindictive Warden",
"rules": [
"Menace (This creature can't be blocked except by two or more creatures.)",
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"{3}: {this} deals 1 damage to each opponent."
],
"power": "2",
"id": "p81",
"toughness": "3"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 23,
"life": 16
}
],
"board_cursor": 179,
"choices": [
{
"name": "The Fire Nation Drill",
"index": 0,
"action": "activate",
"playable_abilities": [
"Crew 2 <i>(Tap any number of creatures you contro...",
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p9"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotB",
"attackers": [
{
"name": "Messenger Hawk",
"id": "p29",
"power": "1",
"toughness": "2"
}
]
}
],
"untapped_lands": 1,
"game_seq": 520,
"action_taken": "batch_attack",
"success": true,
"declared": [
{
"id": "p29"
}
]
}Thinking (57 chars)
Letme get the current game state to see what's happening.
get_game_state(snapshot_id=0)
{
"available": true,
"snapshot_id": 543572327771,
"turn": 9,
"phase": "Combat",
"step": "Declare Attackers",
"active_player": "PilotA",
"priority_player": "PilotA",
"players": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": false,
"name": "Foggy Swamp Hunters",
"modified": true,
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 23,
"life": 3,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Sold Out",
"rules": [
"Exile target creature. If it was dealt damage this turn, create a Clue token."
],
"id": "p76"
},
{
"mana_cost": "{2}{B}",
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
},
{
"mana_cost": "{2}{B/R}",
"name": "Vindictive Warden",
"rules": [
"Menace (This creature can't be blocked except by two or more creatures.)",
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"{3}: {this} deals 1 damage to each opponent."
],
"power": "2",
"id": "p81",
"toughness": "3"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 23,
"life": 16
}
],
"stack": [],
"combat": [
{
"blocked": false,
"defending": "PilotB",
"attackers": [
{
"name": "Messenger Hawk",
"id": "p29",
"power": "1",
"toughness": "2"
}
]
}
],
"game_seq": 520
}Thinking (5519 chars)
Let me analyze the current state.
It's my turn 9, combat phase, declare attackers step. Wait β the combat shows Messenger Hawk already attacking? Let me re-read.
The state shows phase "Combat", step "Declare Attackers", and combat already has Messenger Hawk [p29] as an attacker, unblocked, defending PilotB. Interesting β it seems I already declared the Hawk as attacker (the summary says I'm attacking with only the Hawk). Actually the combat array shows attackers: Messenger Hawk. And it's marked blocked: false.
Wait, but the step is "Declare Attackers" and priority is with me. Hmm, maybe the attackers were declared and now we're at... Actually the game_seq 520. The combat shows the attacker already. So perhaps I already declared attackers and now it's the declare blockers or combat damage... but step says "Declare Attackers".
Hmm, maybe the flow: I declared attackers, and now I have priority again during declare attackers step (after attackers declared, there's a round of priority). So the Hawk is attacking, tapped. Now I can do instant-speed things.
My hand: Sold Out ({3}{B} exile target creature, if dealt damage this turn create Clue), Swampsnare Trap ({2}{B/R} enchant creature -5/-3, costs {1} less if targets flyer), Vindictive Warden ({2}{B/R} 2/3 menace, firebending 1, {3}: deals 1 to each opponent).
My untapped mana: 1 Swamp (p61), plus Clue token. Everything else tapped. So I have 1 black mana available. Can't cast anything in hand (Sold Out needs 4, Swampsnare needs 3, Warden needs 3).
Could I crack the Clue? {2} sacrifice β I only have 1 untapped Swamp, so no.
Opponent's board: Boiling Rock Rioter 3/3 (untapped), Food token, 3 Forests, 2/2 earthbent Swamp (untapped now? It shows tapped: false... wait, p37 Swamp with 2 +1/+1 counters, tapped: false, summoning_sick: false. Hmm, it was tapped last turn but it untapped on their turn... wait no, it's my turn 9. Let me re-check.
Actually wait β the summary said their 2/2 earthbent Swamp was tapped. But now it shows untapped. Hmm, maybe a turn passed? No β turn 9, I'm active. On my turn 8 I used Lost Days on the 3/3. Then opponent's turn 8... wait, the turn numbering. Let me recount.
Actually the log says [Turn 9] my turn 9 precombat: Foggy Swamp Hunters resolved. Opponent's board: Rioter 3/3, 2/2 earthbent Swamp, Food, 5 lands, 2 cards. Now the state shows the 2/2 Swamp untapped. On my turn, their tapped 2/2 would still be tapped (it tapped to attack on their turn 8). Hmm, but it shows untapped.
Wait, maybe the turn count: my turn 8 I cast Lost Days. Then their turn 9 they didn't attack? The summary says "Their turn 8 came and went β no attack". Confusing numbering. Whatever β current state: opponent has 5 lands (3 Forest, 2 Swamp β one is the 2/2 earthbent creature with haste, untapped), Rioter 3/3 untapped, Food token, 2 cards in hand, 16 life.
Me: 3 life, Hawk attacking (1/2 flyer), Peddlers 3/3 deathtouch untapped, Hunters 3/4 sick, Drill uncrewed, Clue token, 1 untapped Swamp.
Since attackers are already declared (Hawk), and I have 1 mana β nothing to cast. The only question: should I crew the Drill and... no, crewing now wouldn't make it attack (attackers already declared).
Wait, actually, can I still declare more attackers? The step is "Declare Attackers" β if attackers are already shown, it means the declaration happened and we're in the priority phase after. Actually in this engine, batch declare auto-confirms. The combat shows Hawk attacking. So I think attackers are locked in.
Hmm, but wait β the instruction says "Continue playing. Call pass_priority." So my last action was declaring the Hawk as attacker. Now I have priority during declare attackers step (after declaration).
Options:
1. Pass β let them declare blockers. They have no flyers, so Hawk is unblockable... wait, can the 2/2 earthbent Swamp block? It's a land creature without flying. Hawk has flying. Rioter no flying. So no blockers. Hawk hits for 1 (only 1 card drawn this turn β the draw step card).
2. Do something to pump Hawk: crack Clue ({2}) β I only have 1 untapped Swamp, can't pay {2}. Can't.
So just pass. Opponent takes 1, goes to 15.
Actually wait β should I reconsider attacking with more? The summary already decided: attack with only Hawk, keep Peddlers + Hunters + Drill back for defense. I'm at 3 life; their Rioter + 2/2 can attack for 5 next turn. I need blockers. Peddlers (3/3 deathtouch) blocks Rioter or the 2/2; Hunters (3/4) blocks too. Plus Drill can be crewed by... hmm, Peddlers alone has power 3 β₯ 2, so Peddlers can crew the Drill by itself. Good.
So the plan is sound. Pass priority.
Actually, one consideration: could I attack with Peddlers too? They'd have to block with Rioter or 2/2 (deathtouch kills either), but then I'm down a blocker. At 3 life vs their 5 power of attackers, I need all my blockers. Keep back. The summary's plan is right.
Let me pass priority. The system says "Call pass_priority." So I'll do that.
Let me also think about whether to send a chat message. The instructions say chat at least once every 2 turn cycles. The game log doesn't show recent chat. I could send a quick message. Let me pass priority first, then maybe chat. Actually I can do both β send a chat message and pass priority. Let me do that: a little taunt about the Hawk pecking away.
Actually, let me be careful about the flow. pass_priority blocks until next decision. I'll send a chat message along with it. The tools are independent, so I can call both in one block.raw
{
"success": true
}pass_priority(until=my_turn, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Select blockers",
"response_type": "select",
"respond_with": "blockers=p5:p1,p6:p2 (blocker:attacker) or choice=yes (confirm) or choice=no (skip). Add rationale when you act",
"context": "T9 Combat/Declare Blockers (PilotA)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 23,
"life": 16,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"power": "2",
"id": "p75",
"toughness": "2"
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": false,
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 23,
"life": 3
}
],
"board_cursor": 152,
"choices": [
{
"name": "Boiling Rock Rioter",
"index": 0,
"action": "activate",
"playable_abilities": [
"Tap an untapped Ally you control: Exile target ca..."
],
"id": "p65"
},
{
"name": "Food Token",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
},
{
"name": "Swamp",
"index": 2,
"choice_type": "blocker",
"id": "p37",
"power": "2",
"toughness": "2"
},
{
"name": "Boiling Rock Rioter",
"index": 3,
"choice_type": "blocker",
"id": "p65",
"power": "3",
"toughness": "3"
}
],
"combat_phase": "blockers",
"combat": [
{
"blocked": false,
"defending": "PilotB",
"attackers": [
{
"name": "Messenger Hawk",
"id": "p29",
"power": "1",
"toughness": "2"
}
]
}
],
"untapped_lands": 5,
"game_seq": 522,
"incoming_attackers": [
{
"name": "Messenger Hawk",
"id": "p29",
"power": "1",
"toughness": "2",
"combat_rules": [
"Flying"
]
}
],
"recent_chat": [
"PilotA: Down to 3 life but my board's finally stabilizing — Foggy Swamp Hunters joins the wall. This deathtouch Peddlers + crewable Drill is going to be a problem for you.",
"PilotA: The Hawk keeps pecking away. Slow and steady wins the race... hopefully before your earthbent lands run me over."
],
"stop_reason": "combat"
}raw
{
"success": true
}pass_priority()
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T9 Combat/Declare Blockers (PilotA)",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": false,
"name": "Foggy Swamp Hunters",
"modified": true,
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 23,
"life": 3,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Sold Out",
"rules": [
"Exile target creature. If it was dealt damage this turn, create a Clue token."
],
"id": "p76"
},
{
"mana_cost": "{2}{B}",
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
},
{
"mana_cost": "{2}{B/R}",
"name": "Vindictive Warden",
"rules": [
"Menace (This creature can't be blocked except by two or more creatures.)",
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"{3}: {this} deals 1 damage to each opponent."
],
"power": "2",
"id": "p81",
"toughness": "3"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 23,
"life": 16
}
],
"board_cursor": 180,
"choices": [
{
"name": "The Fire Nation Drill",
"index": 0,
"action": "activate",
"playable_abilities": [
"Crew 2 <i>(Tap any number of creatures you contro...",
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p9"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotB",
"attackers": [
{
"name": "Messenger Hawk",
"id": "p29",
"power": "1",
"toughness": "2"
}
]
}
],
"untapped_lands": 1,
"game_seq": 525,
"recent_chat": [
"PilotB: That's quite a wall at 3 life. I'll have to find a way around it."
],
"stop_reason": "playable_cards",
"has_playable_cards": true
}Thinking (230 chars)
The Drill's {1} ability (removing hexproof/indestructible) is irrelevant β nothing they control has those keywords. I'll pass and let the Hawk deal 1 damage (15 for them after this hit... wait, they're at 16,Hawk hits for 1 β 15).raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T9 Combat/Declare Blockers (PilotA)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 23,
"life": 16,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"power": "2",
"id": "p75",
"toughness": "2"
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": false,
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 23,
"life": 3
}
],
"board_cursor": 153,
"choices": [
{
"name": "Boiling Rock Rioter",
"index": 0,
"action": "activate",
"playable_abilities": [
"Tap an untapped Ally you control: Exile target ca..."
],
"id": "p65"
},
{
"name": "Food Token",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotB",
"attackers": [
{
"name": "Messenger Hawk",
"id": "p29",
"power": "1",
"toughness": "2"
}
]
}
],
"untapped_lands": 5,
"game_seq": 526,
"action_taken": "passed_priority",
"success": true
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T9 Combat/Combat Damage (PilotA)",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": false,
"name": "Foggy Swamp Hunters",
"modified": true,
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 23,
"life": 3,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Sold Out",
"rules": [
"Exile target creature. If it was dealt damage this turn, create a Clue token."
],
"id": "p76"
},
{
"mana_cost": "{2}{B}",
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
},
{
"mana_cost": "{2}{B/R}",
"name": "Vindictive Warden",
"rules": [
"Menace (This creature can't be blocked except by two or more creatures.)",
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"{3}: {this} deals 1 damage to each opponent."
],
"power": "2",
"id": "p81",
"toughness": "3"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 23,
"life": 15
}
],
"board_cursor": 181,
"choices": [
{
"name": "The Fire Nation Drill",
"index": 0,
"action": "activate",
"playable_abilities": [
"Crew 2 <i>(Tap any number of creatures you contro...",
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p9"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotB",
"attackers": [
{
"name": "Messenger Hawk",
"id": "p29",
"power": "1",
"toughness": "2"
}
]
}
],
"untapped_lands": 1,
"game_seq": 529,
"action_taken": "passed_priority",
"success": true
}Thinking (313 chars)
Let me look at the current state. It's my turn 9, my Messenger Hawk attacked unblocked for 1 (opponent 16β15). Now I'm presumably in postcombat main or end of turn. Let me pass priority to continue. The instruction says "Continue playing. Call pass_priority." So I should call pass_priority to continue the game.
pass_priority(until=my_turn)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T9 Postcombat Main/Postcombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": false,
"name": "Foggy Swamp Hunters",
"modified": true,
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 23,
"life": 3,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Sold Out",
"rules": [
"Exile target creature. If it was dealt damage this turn, create a Clue token."
],
"id": "p76"
},
{
"mana_cost": "{2}{B}",
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
},
{
"mana_cost": "{2}{B/R}",
"name": "Vindictive Warden",
"rules": [
"Menace (This creature can't be blocked except by two or more creatures.)",
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"{3}: {this} deals 1 damage to each opponent."
],
"power": "2",
"id": "p81",
"toughness": "3"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 23,
"life": 15
}
],
"board_cursor": 182,
"choices": [
{
"name": "The Fire Nation Drill",
"index": 0,
"action": "activate",
"playable_abilities": [
"Crew 2 <i>(Tap any number of creatures you contro...",
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p9"
}
],
"untapped_lands": 1,
"game_seq": 531,
"land_drops_used": 0,
"stop_reason": "playable_cards",
"has_playable_cards": true
}Thinking (447 chars)
It's my turn 9 postcombat main. I have 1 untapped Swamp. My hand: Sold Out {3}{B}, Swampsnare Trap {2}{B}, Vindictive Warden {2}{B/R}. I can't cast any of them with 1 mana. The only available action is the Drill's {1} ability, which is irrelevant. I should pass.
Let me send a chat message too since I should engage. Actually, let me just pass priority and maybe chat. The instruction says call pass_priority. Let me chat occasionally. I'll pass.raw
{
"success": true
}pass_priority(until=my_turn, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T10 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 22,
"life": 15,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"power": "2",
"id": "p75",
"toughness": "2",
"playable": true
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56",
"playable": true
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p22",
"playable": true
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": false,
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 23,
"life": 3
}
],
"board_cursor": 156,
"choices": [
{
"name": "Boiling Rock Rioter",
"index": 0,
"action": "activate",
"playable_abilities": [
"Tap an untapped Ally you control: Exile target ca..."
],
"id": "p65"
},
{
"mana_cost": "{3}{B}",
"name": "Buzzard-Wasp Colony",
"index": 1,
"action": "cast",
"id": "p75",
"power": "2",
"toughness": "2"
},
{
"name": "Food Token",
"index": 2,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"index": 3,
"action": "cast",
"id": "p56"
},
{
"name": "Swamp",
"index": 4,
"action": "land",
"id": "p22"
}
],
"untapped_lands": 5,
"game_seq": 533,
"land_drops_used": 0,
"recent_chat": [
"PilotA: Hawk keeps chipping away — 15 to 3, but my board's finally stabilizing. This Drill's about to start rolling."
],
"stop_reason": "playable_cards",
"has_playable_cards": true
}raw
{
"success": true
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T10 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p22"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 22,
"life": 15,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"power": "2",
"id": "p75",
"toughness": "2",
"playable": true
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56",
"playable": true
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": false,
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 23,
"life": 3
}
],
"board_cursor": 157,
"choices": [
{
"name": "Boiling Rock Rioter",
"index": 0,
"action": "activate",
"playable_abilities": [
"Tap an untapped Ally you control: Exile target ca..."
],
"id": "p65"
},
{
"mana_cost": "{3}{B}",
"name": "Buzzard-Wasp Colony",
"index": 1,
"action": "cast",
"id": "p75",
"power": "2",
"toughness": "2"
},
{
"name": "Food Token",
"index": 2,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"index": 3,
"action": "cast",
"id": "p56"
},
{
"mana_cost": "{2}{G}",
"name": "Rockalanche",
"index": 4,
"action": "activate",
"playable_abilities": [
"Flashback {5}{G}"
],
"id": "p20"
}
],
"untapped_lands": 6,
"game_seq": 537,
"land_drops_used": 1,
"action_taken": "selected_4",
"success": true
}pass_priority(until=precombat_main, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T10 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p22"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 22,
"life": 15,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"power": "2",
"id": "p75",
"toughness": "2",
"playable": true
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56",
"playable": true
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": false,
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 23,
"life": 3
}
],
"board_cursor": 157,
"choices": [
{
"name": "Boiling Rock Rioter",
"index": 0,
"action": "activate",
"playable_abilities": [
"Tap an untapped Ally you control: Exile target ca..."
],
"id": "p65"
},
{
"mana_cost": "{3}{B}",
"name": "Buzzard-Wasp Colony",
"index": 1,
"action": "cast",
"id": "p75",
"power": "2",
"toughness": "2"
},
{
"name": "Food Token",
"index": 2,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"index": 3,
"action": "cast",
"id": "p56"
},
{
"mana_cost": "{2}{G}",
"name": "Rockalanche",
"index": 4,
"action": "activate",
"playable_abilities": [
"Flashback {5}{G}"
],
"id": "p20"
}
],
"untapped_lands": 6,
"game_seq": 537,
"land_drops_used": 1,
"stop_reason": "reached_step",
"current_step": "Precombat Main"
}raw
{
"success": true
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T10 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p22"
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 22,
"life": 15,
"hand": [
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": false,
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 23,
"life": 3
}
],
"board_cursor": 162,
"choices": [
{
"name": "Boiling Rock Rioter",
"index": 0,
"action": "activate",
"playable_abilities": [
"Tap an untapped Ally you control: Exile target ca..."
],
"id": "p65"
},
{
"name": "Food Token",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
}
],
"stack": [
{
"owner": "PilotB",
"name": "Buzzard-Wasp Colony"
}
],
"untapped_lands": 2,
"game_seq": 543,
"land_drops_used": 1,
"action_taken": "selected_1",
"success": true
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T10 Precombat Main/Precombat Main (PilotB)",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": false,
"name": "Foggy Swamp Hunters",
"modified": true,
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 23,
"life": 3,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Sold Out",
"rules": [
"Exile target creature. If it was dealt damage this turn, create a Clue token."
],
"id": "p76"
},
{
"mana_cost": "{2}{B}",
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
},
{
"mana_cost": "{2}{B/R}",
"name": "Vindictive Warden",
"rules": [
"Menace (This creature can't be blocked except by two or more creatures.)",
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"{3}: {this} deals 1 damage to each opponent."
],
"power": "2",
"id": "p81",
"toughness": "3"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p22"
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 22,
"life": 15
}
],
"board_cursor": 183,
"choices": [
{
"name": "The Fire Nation Drill",
"index": 0,
"action": "activate",
"playable_abilities": [
"Crew 2 <i>(Tap any number of creatures you contro...",
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p9"
}
],
"stack": [
{
"owner": "PilotB",
"name": "Buzzard-Wasp Colony"
}
],
"untapped_lands": 1,
"game_seq": 544,
"action_taken": "passed_priority",
"success": true
}Thinking (57 chars)
Letme get the current game state to see what's happening.
pass_priority(until=stack_resolved, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T10 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"id": "p75",
"power": "2",
"toughness": "2",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p22"
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 22,
"life": 15,
"hand": [
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": false,
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 23,
"life": 3
}
],
"board_cursor": 163,
"choices": [
{
"name": "Boiling Rock Rioter",
"index": 0,
"action": "activate",
"playable_abilities": [
"Tap an untapped Ally you control: Exile target ca..."
],
"id": "p65"
},
{
"name": "Food Token",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "When Buzzard-Wasp Colony enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"name": "Buzzard-Wasp Colony",
"source_card": "Buzzard-Wasp Colony"
}
],
"untapped_lands": 2,
"game_seq": 547,
"land_drops_used": 1,
"stop_reason": "stack_resolved"
}pass_priority(until=stack_resolved, board_cursor=163)
{
"action_pending": true,
"action_type": "GAME_ASK",
"message": "Sacrifice an artifact or creature and draw a card?",
"response_type": "boolean",
"respond_with": "choice=yes or choice=no",
"context": "T10 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"id": "p75",
"power": "2",
"toughness": "2",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p22"
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 22,
"life": 15,
"hand": [
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": false,
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 23,
"life": 3
}
],
"board_cursor": 164,
"stack": [
{
"owner": "PilotB",
"ability_text": "When Buzzard-Wasp Colony enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"name": "Buzzard-Wasp Colony",
"source_card": "Buzzard-Wasp Colony"
}
],
"untapped_lands": 2,
"game_seq": 549,
"land_drops_used": 1,
"stop_reason": "non_priority_action"
}raw
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select an artifact or creature (to sacrifice)",
"response_type": "index",
"respond_with": "choice=pN, or choice=no to cancel",
"context": "T10 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"id": "p75",
"power": "2",
"toughness": "2",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p22"
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 22,
"life": 15,
"hand": [
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": false,
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 23,
"life": 3
}
],
"board_cursor": 165,
"choices": [
{
"name": "Boiling Rock Rioter",
"target_type": "permanent",
"index": 0,
"power": "3",
"id": "p65",
"toughness": "3"
},
{
"name": "Buzzard-Wasp Colony",
"target_type": "permanent",
"index": 1,
"power": "2",
"id": "p75",
"toughness": "2"
},
{
"name": "Food Token",
"target_type": "permanent",
"index": 2,
"id": "p45"
},
{
"tapped": true,
"name": "Swamp",
"target_type": "permanent",
"index": 3,
"power": "2",
"id": "p37",
"toughness": "2"
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "When Buzzard-Wasp Colony enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"name": "Buzzard-Wasp Colony",
"source_card": "Buzzard-Wasp Colony"
}
],
"untapped_lands": 2,
"game_seq": 550,
"land_drops_used": 1,
"required": false,
"can_cancel": true,
"action_taken": "yes",
"success": true
}pass_priority(until=stack_resolved, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select an artifact or creature (to sacrifice)",
"response_type": "index",
"respond_with": "choice=pN, or choice=no to cancel",
"context": "T10 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 1,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"id": "p75",
"power": "2",
"toughness": "2",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p22"
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Swamp",
"modified": true,
"rules": [
"{T}: Add {B}.",
"Haste"
],
"id": "p37",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 22,
"life": 15,
"hand": [
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": false,
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 23,
"life": 3
}
],
"board_cursor": 165,
"choices": [
{
"name": "Boiling Rock Rioter",
"target_type": "permanent",
"index": 0,
"power": "3",
"id": "p65",
"toughness": "3"
},
{
"name": "Buzzard-Wasp Colony",
"target_type": "permanent",
"index": 1,
"power": "2",
"id": "p75",
"toughness": "2"
},
{
"name": "Food Token",
"target_type": "permanent",
"index": 2,
"id": "p45"
},
{
"tapped": true,
"name": "Swamp",
"target_type": "permanent",
"index": 3,
"power": "2",
"id": "p37",
"toughness": "2"
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "When Buzzard-Wasp Colony enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"name": "Buzzard-Wasp Colony",
"source_card": "Buzzard-Wasp Colony"
}
],
"untapped_lands": 2,
"game_seq": 550,
"land_drops_used": 1,
"required": false,
"can_cancel": true,
"stop_reason": "non_priority_action"
}raw
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Pick triggered ability (goes to the stack first)",
"response_type": "index",
"respond_with": "choice=pN β must pick a target",
"context": "T10 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"id": "p75",
"power": "2",
"toughness": "2",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p22"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 21,
"life": 15,
"hand": [
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
},
{
"mana_cost": "{2}{G}",
"name": "Toph, the Blind Bandit",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"{this}'s power is equal to the number of +1/+1 counters on lands you control.",
": ",
"+1/+1 counters on lands you control: 0"
],
"power": "0",
"id": "p84",
"toughness": "3"
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": false,
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 23,
"life": 3
}
],
"board_cursor": 166,
"choices": [
{
"name": "Ability",
"target_type": "card",
"index": 0,
"id": "p85"
},
{
"name": "Ability",
"target_type": "card",
"index": 1,
"id": "p86"
}
],
"untapped_lands": 2,
"game_seq": 553,
"land_drops_used": 1,
"required": true,
"can_cancel": false,
"action_taken": "selected_target_3",
"success": true
}pass_priority(until=my_turn, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Pick triggered ability (goes to the stack first)",
"response_type": "index",
"respond_with": "choice=pN β must pick a target",
"context": "T10 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"id": "p75",
"power": "2",
"toughness": "2",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p22"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 21,
"life": 15,
"hand": [
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
},
{
"mana_cost": "{2}{G}",
"name": "Toph, the Blind Bandit",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"{this}'s power is equal to the number of +1/+1 counters on lands you control.",
": ",
"+1/+1 counters on lands you control: 0"
],
"power": "0",
"id": "p84",
"toughness": "3"
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": false,
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 23,
"life": 3
}
],
"board_cursor": 166,
"choices": [
{
"name": "Ability",
"target_type": "card",
"index": 0,
"id": "p85"
},
{
"name": "Ability",
"target_type": "card",
"index": 1,
"id": "p86"
}
],
"untapped_lands": 2,
"game_seq": 553,
"land_drops_used": 1,
"required": true,
"can_cancel": false,
"stop_reason": "non_priority_action"
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T10 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"id": "p75",
"power": "2",
"toughness": "2",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p22"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 21,
"life": 15,
"hand": [
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
},
{
"mana_cost": "{2}{G}",
"name": "Toph, the Blind Bandit",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"{this}'s power is equal to the number of +1/+1 counters on lands you control.",
": ",
"+1/+1 counters on lands you control: 0"
],
"power": "0",
"id": "p84",
"toughness": "3"
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": false,
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 23,
"life": 3
}
],
"board_cursor": 167,
"choices": [
{
"name": "Boiling Rock Rioter",
"index": 0,
"action": "activate",
"playable_abilities": [
"Tap an untapped Ally you control: Exile target ca..."
],
"id": "p65"
},
{
"name": "Food Token",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "Whenever another creature you control dies, if it had counters on it, put its counters on Buzzard-Wasp Colony.",
"name": "Buzzard-Wasp Colony",
"source_card": "Buzzard-Wasp Colony"
},
{
"owner": "PilotB",
"ability_text": "When it dies or is exiled, return it to the battlefield tapped.",
"name": "Earth Village Ruffians",
"source_card": "Earth Village Ruffians",
"targets": [
{
"name": "Swamp",
"id": "p37"
}
]
}
],
"untapped_lands": 2,
"game_seq": 556,
"land_drops_used": 1,
"action_taken": "selected_target_0",
"success": true
}pass_priority(until=stack_resolved, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T10 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"id": "p75",
"power": "4",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p22"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 21,
"life": 15,
"hand": [
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
},
{
"mana_cost": "{2}{G}",
"name": "Toph, the Blind Bandit",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"{this}'s power is equal to the number of +1/+1 counters on lands you control.",
": ",
"+1/+1 counters on lands you control: 0"
],
"power": "0",
"id": "p84",
"toughness": "3"
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": false,
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 23,
"life": 3
}
],
"board_cursor": 168,
"choices": [
{
"name": "Boiling Rock Rioter",
"index": 0,
"action": "activate",
"playable_abilities": [
"Tap an untapped Ally you control: Exile target ca..."
],
"id": "p65"
},
{
"name": "Food Token",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "When it dies or is exiled, return it to the battlefield tapped.",
"name": "Earth Village Ruffians",
"source_card": "Earth Village Ruffians",
"targets": [
{
"name": "Swamp",
"id": "p37"
}
]
}
],
"untapped_lands": 2,
"game_seq": 558,
"land_drops_used": 1,
"stop_reason": "playable_cards",
"has_playable_cards": true
}raw
{
"success": true
}pass_priority(until=declare_attackers, board_cursor=168)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Select attackers",
"response_type": "select",
"respond_with": "attackers=p1,p2,... or choice=yes (confirm) or choice=no (skip). Add rationale when you act",
"context": "T10 Combat/Declare Attackers (PilotB)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"id": "p75",
"power": "4",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p22"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 21,
"life": 15,
"hand": [
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
},
{
"mana_cost": "{2}{G}",
"name": "Toph, the Blind Bandit",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"{this}'s power is equal to the number of +1/+1 counters on lands you control.",
": ",
"+1/+1 counters on lands you control: 0"
],
"power": "0",
"id": "p84",
"toughness": "3"
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": false,
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 23,
"life": 3
}
],
"board_cursor": 170,
"choices": [
{
"name": "Boiling Rock Rioter",
"index": 0,
"choice_type": "attacker",
"id": "p65",
"power": "3",
"toughness": "3"
},
{
"name": "All attack",
"index": 1,
"choice_type": "special",
"id": "all"
}
],
"combat_phase": "attackers",
"untapped_lands": 2,
"game_seq": 563,
"stop_reason": "combat"
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T10 Combat/Declare Attackers (PilotB)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"id": "p75",
"power": "4",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p22"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 21,
"life": 15,
"hand": [
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
},
{
"mana_cost": "{2}{G}",
"name": "Toph, the Blind Bandit",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"{this}'s power is equal to the number of +1/+1 counters on lands you control.",
": ",
"+1/+1 counters on lands you control: 0"
],
"power": "0",
"id": "p84",
"toughness": "3"
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": false,
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 23,
"life": 3
}
],
"board_cursor": 171,
"choices": [
{
"name": "Boiling Rock Rioter",
"index": 0,
"action": "activate",
"playable_abilities": [
"Tap an untapped Ally you control: Exile target ca..."
],
"id": "p65"
},
{
"name": "Food Token",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
}
],
"untapped_lands": 2,
"game_seq": 566,
"action_taken": "passed_priority",
"success": true
}pass_priority(until=my_turn, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T10 Postcombat Main/Postcombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"id": "p75",
"power": "4",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p22"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 21,
"life": 15,
"hand": [
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
},
{
"mana_cost": "{2}{G}",
"name": "Toph, the Blind Bandit",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"{this}'s power is equal to the number of +1/+1 counters on lands you control.",
": ",
"+1/+1 counters on lands you control: 0"
],
"power": "0",
"id": "p84",
"toughness": "3"
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": false,
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 23,
"life": 3
}
],
"board_cursor": 172,
"choices": [
{
"name": "Boiling Rock Rioter",
"index": 0,
"action": "activate",
"playable_abilities": [
"Tap an untapped Ally you control: Exile target ca..."
],
"id": "p65"
},
{
"name": "Food Token",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
}
],
"untapped_lands": 2,
"game_seq": 568,
"land_drops_used": 1,
"stop_reason": "playable_cards",
"has_playable_cards": true
}raw
{
"success": true
}pass_priority(until=my_turn)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T10 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": false,
"name": "Foggy Swamp Hunters",
"modified": true,
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 22,
"life": 3,
"hand": [
{
"name": "Airship Engine Room",
"is_land": true,
"rules": [
"{this} enters tapped.",
"{T}: Add {U}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p87",
"playable": true
},
{
"mana_cost": "{3}{B}",
"name": "Sold Out",
"rules": [
"Exile target creature. If it was dealt damage this turn, create a Clue token."
],
"id": "p76",
"playable": true
},
{
"mana_cost": "{2}{B}",
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70",
"playable": true
},
{
"mana_cost": "{2}{B/R}",
"name": "Vindictive Warden",
"rules": [
"Menace (This creature can't be blocked except by two or more creatures.)",
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"{3}: {this} deals 1 damage to each opponent."
],
"power": "2",
"id": "p81",
"toughness": "3",
"playable": true
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"id": "p75",
"power": "4",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p22"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 21,
"life": 15
}
],
"board_cursor": 190,
"choices": [
{
"name": "Airship Engine Room",
"index": 0,
"action": "land",
"id": "p87"
},
{
"name": "Boiling Rock Prison",
"index": 1,
"action": "activate",
"playable_abilities": [
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"name": "Clue Token",
"index": 2,
"action": "activate",
"playable_abilities": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78"
},
{
"mana_cost": "{3}{B}",
"name": "Sold Out",
"index": 3,
"action": "cast",
"id": "p76"
},
{
"mana_cost": "{2}{B}",
"name": "Swampsnare Trap",
"index": 4,
"action": "cast",
"id": "p70"
},
{
"name": "The Fire Nation Drill",
"index": 5,
"action": "activate",
"playable_abilities": [
"Crew 2 <i>(Tap any number of creatures you contro...",
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p9"
},
{
"mana_cost": "{2}{B/R}",
"name": "Vindictive Warden",
"index": 6,
"action": "cast",
"id": "p81",
"power": "2",
"toughness": "3"
}
],
"untapped_lands": 5,
"game_seq": 570,
"land_drops_used": 0,
"recent_chat": [
"PilotB: That Drill is a real roadblock. Time to try taking to the air.",
"PilotB: Three life, but your defenses are holding. Time to try the air.",
"PilotB: Finally got the Colony airborne. This is getting tight!",
"PilotB: Finally got the Colony airborne. This is getting tense at three life!"
],
"stop_reason": "playable_cards",
"has_playable_cards": true
}Thinking (18955 chars)
Let me assess the situation.
It's my turn 10, precombat main. I'm at 3 life, opponent at 15.
My board:
- Boiling Rock Prison (B/R, tapped? No β untapped lands: 5)
- Clue Token
- Foggy Swamp Hunters 3/4
- Island
- Messenger Hawk 1/2 (flying)
- Pirate Peddlers 3/3 deathtouch (1 +1/+1 counter)
- Swamp, Swamp, Swamp
- The Fire Nation Drill (uncrewed Vehicle)
My hand: Airship Engine Room, Sold Out {3}{B}, Swampsnare Trap {2}{B}, Vindictive Warden {2}{B/R}
Opponent's board:
- Boiling Rock Rioter 3/3 (firebending 1)
- Buzzard-Wasp Colony 4/4 flying (sick, 2 +1/+1 counters) β summoning sick, so it can't attack this turn but can block next turn... wait, it's their turn that just passed? No wait β it's MY turn 10. The Colony is sick, meaning it was just played on their turn 9. So on their turn 10 it can attack.
- Food Token
- Forest x3 (tapped), Swamp, Swamp (tapped), Swamp β 6 lands
- 2 cards in hand
Graveyard: Rockalanche with flashback {5}{G} β they have 6 lands, 3 Forests. They could flash back Rockalanche for {5}{G} = 6 mana. They have exactly 6 lands! So they can flash back Rockalanche for earthbend 3.
Critical threat: Buzzard-Wasp Colony 4/4 flying. I'm at 3 life. Next turn they attack with the 4/4 flyer and I take 4 β dead (I'm at 3). I MUST deal with the Colony or gain life or block it.
My answers:
- Sold Out {3}{B}: Exile target creature. If it was dealt damage this turn, create a Clue token. This can exile the Colony! It has flying but Sold Out doesn't care.
- Swampsnare Trap {2}{B}: Enchant creature, -5/-3. Costs {1} less if it targets a creature with flying β {1}{B} for the Colony. Kills the 4/4 Colony (4/4 - 5/3 = -1/1, dead).
Wait β but the Colony has "Whenever another creature you control dies, if it had counters on it, put its counters on {this}." And it has 2 +1/+1 counters itself. If I kill it with Swampsnare Trap, does anything matter? The counters on it just go away when it dies. The second ability triggers when OTHER creatures die with counters. So killing the Colony is clean.
Also: "When this enters, you may sacrifice an artifact or creature. If you do, draw a card." That already happened.
So my plan: Kill the Buzzard-Wasp Colony NOW while I can. Which removal to use?
Swampsnare Trap on the Colony costs {1}{B} (flying discount). That leaves me 4 mana (from 5 untapped lands: Prison B/R, Island, 3 Swamps β wait, untapped lands: 5. Let me count: Boiling Rock Prison, Island, Swamp, Swamp, Swamp = 5 untapped).
Sold Out costs {3}{B} β exile is cleaner (no "dies" triggers, and it exiles so no graveyard recursion). The Colony has no death trigger itself, but there might be value in exile vs destroy. Their graveyard stuff: nothing that recurs creatures. Leaves from the Vine is in graveyard already. Actually exile vs destroy: the Colony dying doesn't trigger anything of theirs. But exile is safer against unknown recursion. However, Sold Out costs more.
Mana considerations: I have 5 untapped lands. I also want to possibly cast Vindictive Warden {2}{B/R} or play Airship Engine Room (land, enters tapped).
Option A: Swampsnare Trap the Colony for {1}{B}, leaving 4 mana. Then cast Vindictive Warden {2}{B/R} (Prison provides B or R, Swamps provide B). That leaves 2 mana... Actually let's think: 5 mana total. Trap {1}{B} = 2 mana. Warden {2}{B/R} = 3 mana. Total 5. That uses all my mana. Then I still have Clue token and Food... no Food, that's theirs.
Option B: Sold Out the Colony for {3}{B} = 4 mana, leaving 1 mana. Can't cast Warden. But exile.
Which is better? Killing the Colony is the priority. With Swampsnare Trap, the Colony goes to graveyard. Their graveyard would have Colony... any recursion? Rockalanche flashback is already there. Nothing that returns creatures. Buzzard-Wasp Colony in graveyard β Boiling Rock Rioter can exile cards from graveyard (tap an untapped Ally: exile target card from a graveyard). Rioter is an Ally? Let me check: "Tap an untapped Ally you control: Exile target card from a graveyard." The Rioter itself β is it an Ally? It's "Boiling Rock Rioter" β likely an Ally creature type (Fire Nation... actually Boiling Rock Rioter in Avatar set is a Human Ally I believe). If it exiles a card from graveyard, it can cast an Ally spell from among exiled cards when it attacks. Buzzard-Wasp Colony is not an Ally (it's a Bird Insect?). So exiling Colony with Rioter wouldn't let them cast it. Not a big concern.
Actually, wait β the more important consideration: I want to also develop. Let me think about the combat math and the game plan.
I'm at 3 life. Opponent at 15. Their threats:
- Boiling Rock Rioter 3/3 (can attack each turn)
- Buzzard-Wasp Colony 4/4 flying (sick now, attacks next turn)
- 2/2 earthbent Swamp? Wait, is the 2/2 earthbent Swamp still around? Board shows: Forest (tapped), Forest (tapped), Forest (tapped), Swamp, Swamp (tapped), Swamp. Hmm, six lands, no earthbent Swamp listed as a creature. Wait β earlier the 2/2 earthbent Swamp was killed by my Peddlers' deathtouch and returned tapped. Then the 3/3 was tucked by Lost Days. So now they have no earthbent creatures? The Swamp (tapped) might be the returned 2/2 that came back tapped β when it returns it becomes a land again (0/0 with counters removed? No β "return it to the battlefield tapped" β it returns as a land, not a creature, since the earthbend effect ended when it died). Actually when an earthbent land dies, it returns to the battlefield tapped as a land (the effect that made it a creature ended). So yes, it's just a tapped Swamp now.
So their creatures: Rioter 3/3 and Colony 4/4 flying (sick).
My life: 3. If the Colony attacks me next turn, I need a flying blocker or removal. My Messenger Hawk 1/2 flying can chump block the Colony... but the Colony is 4/4, Hawk chumps and I survive that turn but lose the Hawk. Also Rioter attacks for 3 β I need to block that too or I die. Actually if they attack with both Colony (4 flying) and Rioter (3), I need to block both or gain life. I have: Hawk (flying, can block Colony), Peddlers 3/3 deathtouch (can block Rioter, kill it, survive? Rioter is 3/3, Peddlers 3/3 deathtouch β Peddlers kills Rioter via deathtouch, Peddlers takes 3 and dies too β trade). Foggy Swamp Hunters 3/4 can block Rioter and survive (3 damage to 3/4, survives; deals 3 to Rioter, kills it? 3 damage to 3/3 = dead. Yes! Hunters kill Rioter and survive).
But best plan: kill the Colony NOW with removal while it's sick and can't do anything. Then their only attacker is Rioter, which I can handle with Hunters/Peddlers/Drill.
So: kill Colony this turn, guaranteed. Then develop.
Plan:
1. Play Airship Engine Room? It enters tapped, so it doesn't add mana this turn. It gives me a 6th land for future turns (U/R). Do I need it? I have 5 lands + Engine Room would be 6. Next turn I'd have 6 mana. My hand after this turn: Sold Out, Vindictive Warden (if I cast Trap), or Trap + Warden (if I cast Sold Out).
Actually, let me reconsider: Should I kill the Colony at all this turn, or wait? The Colony is sick; it can't attack this turn. If I wait, I could cast Sold Out next turn... but waiting risks them sacrificing the Colony to something or pumping it. Also Swampsnare Trap is an aura β if they destroy the enchanted creature... no, the aura kills it immediately via -5/-3 (state-based). Actually -5/-3 on a 4/4 makes it -1/1, which dies to state-based actions immediately. That's fine.
But wait β could they respond to Swampsnare Trap by sacrificing the Colony? The Colony's own ability is only on ETB. They have a Food token (sac for 3 life). No sacrifice outlet for the Colony. So Trap is safe.
Hmm, but there's another consideration: the Colony's ability "Whenever another creature you control dies, if it had counters on it, put its counters on this." If I kill the Rioter first... no, Rioter has no counters. The earthbent lands β none currently creatures. So the Colony's ability is mostly irrelevant right now.
Decision: Kill the Colony this turn. Use Swampsnare Trap ({1}{B} with flying discount) β cheapest, frees mana for Vindictive Warden. Or Sold Out for exile.
Actually, one more consideration: Swampsnare Trap giving -5/-3 to the Colony β the Colony dies and goes to graveyard. Sold Out exiles it. Is there any way they get value from the Colony in graveyard? Their Rioter can exile it from graveyard (with an Ally tap), then when Rioter attacks they may cast an Ally spell from exile β Colony isn't an Ally, so no. Leaves from the Vine is already used. No recursion visible. So destroy vs exile is nearly equivalent. Trap is cheaper β use Trap, keep Sold Out for future threats (like a re-flashbacked Rockalanche creature or Rioter).
Wait, actually, should I use Sold Out on the Colony and save Trap? Trap is only good against creatures with toughness β€ 3+... Trap gives -5/-3, so it kills anything with toughness β€ 3, or flying creatures with toughness β€ 6... no wait, -5/-3 kills anything with toughness 3 or less regardless. With flying discount it's {1}{B}. Sold Out exiles ANY creature for {3}{B}. Sold Out is more versatile. Trap is situational but cheap. The Colony is the perfect Trap target (flying discount). Use Trap on Colony, save Sold Out.
Mana: Trap {1}{B} (discount). Untapped: Prison (B/R), Island, Swamp, Swamp, Swamp. Pay {1}{B} with a Swamp + Swamp (or Prison). Then I have 3 mana left: Prison, Island, Swamp.
Then cast Vindictive Warden {2}{B/R}: Prison provides B or R, plus Swamp + Island... {2} generic + {B/R}. Prison can pay the {B/R} (it's B or R), and Swamp + Island pay the {2}. Yes, castable. Warden is a 2/3 menace with firebending 1.
Should I cast Warden this turn? It would be summoning sick, can't attack. Defensively, a 2/3 menace is a fine blocker. Offensively next turn. Alternatively, hold mana for... nothing in hand needs holding (Sold Out {3}{B} can't be held with 3 mana anyway after Trap). Play the land Airship Engine Room? It enters tapped β uses my land drop, no mana this turn.
If I cast Trap ({1}{B}) + Warden ({2}{B/R}) = 5 mana total, exactly my 5 untapped lands. Then no land drop needed... but I should still play Airship Engine Room for the land drop? It enters tapped, doesn't help cast anything this turn. But it gives me 6 lands next turn. Yes, play it β land drops are valuable. Order: play Engine Room first (tapped), then cast Trap + Warden with the 5 untapped lands. Wait, if I play Engine Room first, I still have 5 untapped lands (Prison, Island, 3 Swamps) = 5 mana. Trap {1}{B} + Warden {2}{B/R} = {3}{B}{B/R} = needs 5 mana with at least... Trap: {1}{B}; Warden: {2}{B/R}. Total pips: 3 generic + 1 B + 1 (B or R). Sources: 3 Swamps (B), Prison (B/R), Island (U). B from Swamp, B/R from Prison, generic from Swamp+Swamp+Island. Works.
Actually, do I even want to cast Warden now vs. holding it? Board presence: I have Hawk 1/2, Peddlers 3/3 deathtouch, Hunters 3/4, Drill. Adding Warden 2/3 menace. More bodies = more crew options and blockers. At 3 life, more blockers = good. Cast it.
Alternatively, crack the Clue to draw? Clue costs {2}. If I crack Clue, that's 2 mana, leaving 3 β can't cast Warden then. I'd rather have Warden. Also cracking Clue would draw a card and pump Hawk (drawn 2 cards β Hawk +2/+0)... I drew 1 card this turn already (draw step). Cracking Clue = 2nd card drawn β Hawk becomes 3/2, Peddlers gets a counter (sacrifice trigger). That's a combat trick for attacking. But I'm at 3 life facing a 4/4 flyer β defense first.
Hmm, actually wait. Let me reconsider attacking this turn. After I kill the Colony, their board is just Rioter 3/3 and Food token. My attackers: Hawk 1/2 flying (they have no flyers after Colony dies β Rioter can't block flying). Hawk attacks for 1 unblockable. That's free. Peddlers/Hunters attack? Rioter can block one of them. Peddlers 3/3 deathtouch vs Rioter 3/3: if Rioter blocks Peddlers, both die (deathtouch). Is trading Peddlers for Rioter good? Rioter is their graveyard-exile engine + firebending. Peddlers is my deathtouch wall. At 3 life, I need my blockers. Keep them back. Just attack with Hawk.
Actually, should I even attack with Hawk? If they have no flyer, Hawk is unblockable for 1. Yes, free damage. 15β14.
But the bigger question: the kill. Opp at 15. My clock: Hawk 1/turn in the air = 15 turns. Too slow. I need the Drill crewed and attacking: Drill is 5/5? Let me check The Fire Nation Drill's stats... The reference doesn't show P/T directly but it says "destroy target creature with power 4 or less" on ETB and Crew 2, trample. Earlier I noted "Drill plus Peddlers hits for exactly 8" β Drill must be 5/5 (5+3=8). So Drill is a 5/5 trample Vehicle with Crew 2.
With Colony dead, my air attack (Hawk) plus eventual Drill crew attacks will close the game. But defense first: I'm at 3, they have Rioter 3/3. If I tap out and they have a haste creature or burn... They have 2 cards in hand. Firebending Rioter attacks add {R}. Rockalanche flashback {5}{G}: they have 6 lands (3 Forest, 3 Swamp). {5}{G} needs 6 mana with 1 green β they can flashback Rockalanche for earthbend 3 (3 Forests). That makes a 3/3 haste land creature. Combined with Rioter, that's two attackers next turn.
Wait, actually β can they flashback Rockalanche right now? It's MY turn. Flashback is sorcery-speed. They can't cast it on my turn. On their turn they have 6 lands β flashback Rockalanche for a 3/3 haste earthbent land + attack with Rioter + Colony (unsick). That's 3 attackers: 4/4 flying, 3/3, 3/3 haste. I'm at 3 life. I MUST kill the Colony now and keep enough blockers for Rioter + a 3/3.
After killing Colony: they attack with Rioter 3/3 + Rockalanche 3/3 land (if they flashback). My blockers: Hunters 3/4 (kills 3/3, survives), Peddlers 3/3 deathtouch (trades), Hawk (chump), Warden 2/3 menace, Drill (crew to block as 5/5). Plenty of defense. Good.
So the plan:
1. Play Airship Engine Room (land drop, enters tapped).
2. Cast Swampsnare Trap on Buzzard-Wasp Colony ({1}{B} with flying discount) β kill their only flyer.
3. Cast Vindictive Warden ({2}{B/R}) β develop a blocker/attacker.
4. Combat: attack with Messenger Hawk (unblockable after Colony dies).
5. Keep Peddlers, Hunters, Warden, Drill back for defense.
Wait, should I double-check the Trap targeting: "This spell costs {1} less to cast if it targets a creature with flying." Colony has flying β Trap costs {1}{B}.
Mana plan:
- Trap {1}{B}: pay with Swamp (B) + Swamp (1)... {1}{B} = 1 generic + 1 black. Swamp for B, another Swamp for generic.
- Warden {2}{B/R}: Prison for the B/R pip, Island + Swamp for the 2 generic.
Total: 3 Swamps + Prison + Island = all 5 untapped lands.
Actually, order of operations: cast Trap first, then Warden. Both from full mana. Let me just do it.
Actually, hold on β should I reconsider Sold Out vs Trap once more? If I Trap the Colony, it dies and goes to their graveyard. Colony has 2 counters on it β "Whenever another creature you control dies, if it had counters on it, put its counters on this" β that's the Colony's own ability for OTHER creatures. When Colony itself dies, nothing. Fine.
One more thing: is there any benefit to killing Rioter instead? Rioter is 3/3 β Trap kills it too (-5/-3). But Rioter can't attack me to death through my blockers (Hunters 3/4 eats it). The Colony is the lethal threat (flying, 4 power > my 3 life). Kill the Colony. Definitely.
Also consider: should I use Sold Out on Colony AND Trap on Rioter? That's {3}{B} + {1}{B}... wait Trap on Rioter (no flying) costs {2}{B}. Total {5}{B}{B} = 7 mana. Can't. Trap Colony ({1}{B}) + Sold Out Rioter ({3}{B}) = {4}{B}{B} = 6 mana. Only 5 available. Can't. Trap Colony + Warden = 5 mana. That's the play. Or Trap Colony + Trap... only one Trap.
Alternative: Sold Out Colony ({3}{B}) + nothing = 4 mana, 1 left over. Leaves Warden in hand. I prefer Trap + Warden (develops board, saves Sold Out's exile for a future must-exile threat).
Hmm, but actually β is there any risk to using Trap? If they have a pump spell or protection... 2 cards in hand, unknown. If they save the Colony with a pump... Trap gives -5/-3, a pump of +2 toughness wouldn't save it (4/4+0/+2 = 4/6, -5/-3 = -1/3, still dead). They'd need +4 toughness or protection/hexproof. Unlikely. And if they do, I still have Sold Out as backup... but I'd be tapped out after Warden. Risk: cast Trap, they respond with something, I have no mana for Sold Out. Safer sequencing: cast Trap FIRST (before Warden), see if it resolves. If they counter/pump, I still have 3 mana... no wait, after Trap I have 3 mana (Prison, Island, Swamp), Sold Out needs {3}{B} = 4 mana. Can't. Hmm.
Alternatively cast Sold Out first on Colony ({3}{B}, exile, uncounterable-ish? no, still counterable), leaving 1 mana. If countered, I have 1 mana, can't Trap ({1}{B} needs 2). Ugh.
Let me just think about likelihood: they have 2 cards. Countermagic in this set (Avatar)? Possible but they're a G/B earthbend deck β green/black, unlikely to have counters. Pump spells? Maybe. The risk is low either way. I'll go Trap first, and if it resolves, cast Warden. If Trap somehow fails, adapt.
Actually, you know what β let me reconsider using Sold Out on the Colony for the exile, and here's a real reason: the Colony in the graveyard could be exiled by their own Rioter to... no, can't cast it (not Ally). Graveyard matters for Leaves from the Vine III (already resolved) and Rockalanche (already there). No delve/dredge. Exile vs destroy truly doesn't matter here. Trap it is β cheaper, saves Sold Out's flexibility.
Let me also decide on playing Airship Engine Room. Pros: 6th land for next turn (U/R dual, fixes blue/red). Cons: enters tapped, telegraphs nothing. My hand is Engine Room, Sold Out, Trap, Warden. After casting Trap + Warden, hand = Engine Room (played), Sold Out. Next turn 6 lands: Prison, Island, 3 Swamps, Engine Room = 6 mana. Sold Out {3}{B} castable. Yes, play the land.
Sequence:
1. Play Airship Engine Room (land).
2. Cast Swampsnare Trap targeting Buzzard-Wasp Colony.
3. Cast Vindictive Warden.
4. Attack with Messenger Hawk.
5. Pass, keep blockers.
Also chat: opponent has been chatting ("Finally got the Colony airborne. This is getting tense at three life!"). I should reply β trash talk about shooting down their Colony. Let me send a message.
Let me start: play the land first.
Actually, the decision prompt is one decision at a time. Current choices include playing land, casting spells. Let me play Airship Engine Room first (land drop), then in subsequent decisions cast Trap, then Warden.
Wait β should I cast spells before playing the land? Playing the land first is fine since it enters tapped anyway (no mana either way). Order doesn't matter for mana. Play land first for the land drop, then spells.
Actually, minor: playing Engine Room first uses my land drop and it enters tapped β no effect on this turn's mana. Fine.
Let me send a chat message first, then play the land.raw
{
"success": true
}raw
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Select a creature",
"response_type": "index",
"respond_with": "choice=pN, or choice=no to cancel",
"context": "T10 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": false,
"name": "Foggy Swamp Hunters",
"modified": true,
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 22,
"life": 3,
"hand": [
{
"name": "Airship Engine Room",
"is_land": true,
"rules": [
"{this} enters tapped.",
"{T}: Add {U}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p87"
},
{
"mana_cost": "{3}{B}",
"name": "Sold Out",
"rules": [
"Exile target creature. If it was dealt damage this turn, create a Clue token."
],
"id": "p76",
"playable": true
},
{
"mana_cost": "{2}{B/R}",
"name": "Vindictive Warden",
"rules": [
"Menace (This creature can't be blocked except by two or more creatures.)",
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"{3}: {this} deals 1 damage to each opponent."
],
"power": "2",
"id": "p81",
"toughness": "3"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"id": "p75",
"power": "4",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p22"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 21,
"life": 15
}
],
"board_cursor": 191,
"choices": [
{
"controller": "PilotB",
"name": "Boiling Rock Rioter",
"target_type": "permanent",
"index": 0,
"power": "3",
"id": "p65",
"toughness": "3"
},
{
"controller": "PilotB",
"name": "Buzzard-Wasp Colony",
"target_type": "permanent",
"index": 1,
"power": "4",
"id": "p75",
"toughness": "4"
},
{
"name": "Foggy Swamp Hunters",
"target_type": "permanent",
"index": 2,
"power": "3",
"id": "p74",
"toughness": "4"
},
{
"name": "Messenger Hawk",
"target_type": "permanent",
"index": 3,
"power": "1",
"id": "p29",
"toughness": "2"
},
{
"name": "Pirate Peddlers",
"target_type": "permanent",
"index": 4,
"power": "3",
"id": "p52",
"toughness": "3"
}
],
"stack": [
{
"owner": "PilotA",
"name": "Swampsnare Trap"
}
],
"untapped_lands": 5,
"game_seq": 571,
"land_drops_used": 0,
"required": false,
"can_cancel": true,
"action_taken": "selected_4",
"success": true
}Thinking (57 chars)
Letme get the current game state to see what's happening.
get_game_state(snapshot_id=0)
{
"available": true,
"snapshot_id": 919524219199,
"turn": 10,
"phase": "Precombat Main",
"step": "Precombat Main",
"active_player": "PilotA",
"priority_player": "PilotA",
"players": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": false,
"name": "Foggy Swamp Hunters",
"modified": true,
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 22,
"life": 3,
"hand": [
{
"name": "Airship Engine Room",
"is_land": true,
"rules": [
"{this} enters tapped.",
"{T}: Add {U}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p87"
},
{
"mana_cost": "{3}{B}",
"name": "Sold Out",
"rules": [
"Exile target creature. If it was dealt damage this turn, create a Clue token."
],
"id": "p76",
"playable": true
},
{
"mana_cost": "{2}{B/R}",
"name": "Vindictive Warden",
"rules": [
"Menace (This creature can't be blocked except by two or more creatures.)",
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"{3}: {this} deals 1 damage to each opponent."
],
"power": "2",
"id": "p81",
"toughness": "3"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"id": "p75",
"power": "4",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p22"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 21,
"life": 15
}
],
"stack": [
{
"owner": "PilotA",
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p88"
}
],
"game_seq": 571
}Thinking (194 chars)
Swampsnare Trap is on the stack, but I need to select the target β the Buzzard-Wasp Colony (4/4 flying). The trap is on the stack; I need to pick the target. Let me check pending action choices.
Thinking (352 chars)
I'm at 3 life. Opponent has a summoning-sick 4/4 flying Buzzard-Wasp Colony, a 3/3 Boiling Rock Rioter, a Food token, and 6 lands. I cast Swampsnare Trap targeting the Buzzard-Wasp Colony to kill it (4/4 with -5/-3 becomes -1/1, dead). I need to select the target. Buzzard-Wasp Colony (p75) is the flying threat that wouldkill me next turn. Target it.
raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T10 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": false,
"name": "Foggy Swamp Hunters",
"modified": true,
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 22,
"life": 3,
"hand": [
{
"name": "Airship Engine Room",
"is_land": true,
"rules": [
"{this} enters tapped.",
"{T}: Add {U}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p87"
},
{
"mana_cost": "{3}{B}",
"name": "Sold Out",
"rules": [
"Exile target creature. If it was dealt damage this turn, create a Clue token."
],
"id": "p76"
},
{
"mana_cost": "{2}{B/R}",
"name": "Vindictive Warden",
"rules": [
"Menace (This creature can't be blocked except by two or more creatures.)",
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"{3}: {this} deals 1 damage to each opponent."
],
"power": "2",
"id": "p81",
"toughness": "3"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"id": "p75",
"power": "4",
"toughness": "4",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p22"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 21,
"life": 15
}
],
"board_cursor": 194,
"choices": [
{
"name": "Clue Token",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78"
},
{
"name": "The Fire Nation Drill",
"index": 1,
"action": "activate",
"playable_abilities": [
"Crew 2 <i>(Tap any number of creatures you contro...",
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p9"
}
],
"stack": [
{
"owner": "PilotA",
"name": "Swampsnare Trap",
"targets": [
{
"name": "Buzzard-Wasp Colony (4/4) (PilotB's)",
"id": "p75"
}
]
}
],
"untapped_lands": 3,
"game_seq": 577,
"land_drops_used": 0,
"action_taken": "selected_target_1",
"success": true
}Thinking (57 chars)
Letme get the current game state to see what's happening.
pass_priority(until=stack_resolved)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T10 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": false,
"name": "Foggy Swamp Hunters",
"modified": true,
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 22,
"life": 3,
"hand": [
{
"name": "Airship Engine Room",
"is_land": true,
"rules": [
"{this} enters tapped.",
"{T}: Add {U}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p87",
"playable": true
},
{
"mana_cost": "{3}{B}",
"name": "Sold Out",
"rules": [
"Exile target creature. If it was dealt damage this turn, create a Clue token."
],
"id": "p76"
},
{
"mana_cost": "{2}{B/R}",
"name": "Vindictive Warden",
"rules": [
"Menace (This creature can't be blocked except by two or more creatures.)",
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"{3}: {this} deals 1 damage to each opponent."
],
"power": "2",
"id": "p81",
"toughness": "3",
"playable": true
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"id": "p75",
"power": "-1",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p22"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
},
{
"tapped": false,
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 21,
"life": 15
}
],
"board_cursor": 195,
"choices": [
{
"name": "Airship Engine Room",
"index": 0,
"action": "land",
"id": "p87"
},
{
"name": "Clue Token",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78"
},
{
"name": "The Fire Nation Drill",
"index": 2,
"action": "activate",
"playable_abilities": [
"Crew 2 <i>(Tap any number of creatures you contro...",
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p9"
},
{
"mana_cost": "{2}{B/R}",
"name": "Vindictive Warden",
"index": 3,
"action": "cast",
"id": "p81",
"power": "2",
"toughness": "3"
}
],
"untapped_lands": 3,
"game_seq": 580,
"land_drops_used": 0,
"stop_reason": "stack_resolved"
}Thinking (32981 chars)
The Swampsnare Trap resolved β the Buzzard-Wasp Colony is now -1/1, so it died to the -5/-3. Wait, actually it shows "Buzzard-Wasp Colony -1/1 (sick, 2 +1/+1 counters, included in -1/1)" β so it's still on the battlefield at -1/1? That means it's dead... actually a creature with -1 toughness dies as a state-based action. But the board still shows it. Hmm, maybe the snapshot is showing it before state-based actions? Actually the listing shows it in PilotB's battlefield still. Odd. But presumably it will die.
Wait, actually looking carefully: "Buzzard-Wasp Colony -1/1 (sick, 2 +1/+1 counters, included in -1/1)" β the Swampsnare Trap is also listed in their battlefield ("Swampsnare Trap" in bf). So the trap attached, colony is -1/1, and it should die to SBA. The game may process that after.
Now it's my precombat main, turn 10. I have 3 untapped lands, 1 land drop remaining. Hand: Airship Engine Room, Sold Out, Vindictive Warden.
Board state:
- Me (3 life): Boiling Rock Prison (tapped), Clue Token, Foggy Swamp Hunters 3/4, Island (tapped), Messenger Hawk 1/2, Pirate Peddlers 3/3 deathtouch, Swamp, Swamp, Swamp (3 untapped lands? Prison tapped, Island tapped β so 3 untapped Swamps... wait "Untapped lands: 3"). The Fire Nation Drill uncrewed.
- Opponent (15 life): Boiling Rock Rioter 3/3, Buzzard-Wasp Colony (dying), Food Token, Forest x3 (tapped), Swamp x4 (one tapped), 2 cards in hand.
My options: play Airship Engine Room (land, enters tapped), cast Vindictive Warden {2}{B/R}, crack Clue {2}, or Drill's {1} ability.
What's the best play? I'm at 3 life. Opponent has Rioter 3/3 untapped, a 2/2 earthbent Swamp (tapped), Food token. They have 2 cards in hand.
Let me think about my plan. I want to stabilize and win. My board: Hawk 1/2 flyer, Peddlers 3/3 deathtouch, Hunters 3/4, Drill (4/4? crew 2 β actually what's the Drill's P/T? The Fire Nation Drill β not fully shown but it's a Vehicle with trample, crew 2. From earlier context, Drill + Peddlers hits for exactly 8, so Drill is presumably 5/5? Actually "Drill plus Peddlers hits for exactly 8" β Peddlers 3/3 + Drill 5/5 = 8. Hmm, or Drill is 5. Let me not worry.
Options this turn:
1. Play Airship Engine Room (tapped) β expands mana for future, but enters tapped so doesn't help now. I have 1 land drop remaining and 3 untapped lands.
2. Cast Vindictive Warden {2}{B/R} β I have 3 untapped Swamps (B only). Wait, can I pay {2}{B/R}? The hybrid {B/R} can be paid with B. So {2}{B} = 3 mana with 3 Swamps. Yes, castable. Warden is 2/3 menace with firebending 1 and {3}: deals 1 to each opponent.
Actually wait β should I hold up mana? I'm at 3 life. Opponent's board after colony dies: Rioter 3/3, 2/2 earthbent Swamp, Food. On their turn they can attack with Rioter + 2/2 Swamp = 5 power. I have Peddlers (3/3 deathtouch), Hunters (3/4), Hawk (1/2), and crewable Drill to block. I can block everything easily.
Actually the question: do I want to crack the Clue now? Cracking Clue: {2}, sacrifice, draw a card. That would be my 2nd card drawn this turn (I drew for turn β "Cards you've drawn this turn: 1"). Drawing a 2nd card pumps Hawk to 3/2 and gives Hunters lifelink+menace. Also sacrificing the Clue puts a +1/+1 counter on Peddlers (making it 4/4). That's a nice combat trick for attacking.
Plan: Attack with Hawk (unblockable, they have no flyers now that Colony is dead). If I crack Clue precombat, Hawk becomes 3/2 and hits for 3. Hunters would get lifelink+menace β but do I want to attack with Hunters? Menace means it can't be blocked except by 2+ creatures. They have Rioter 3/3 and 2/2 Swamp β they could double-block Hunters (3/4 lifelink): Rioter + Swamp block, Hunters deals 3 to one... let me think. Hunters 3/4 vs Rioter 3/3 + Swamp 2/2: I'd assign lethal to one. Actually with menace they need 2 blockers. Hunters 3/4 blocked by Rioter 3/3 and Swamp 2/2: I assign 3 damage β order Rioter first, deal 3 to kill Rioter, take 5 damage... no wait, blocked creature takes damage from blockers: 3+2=5 damage to Hunters (3/4 dies? 5 β₯ 4, yes dies). Hmm, that's bad β I lose Hunters but kill Rioter and gain 3 life (lifelink). Trading Hunters for Rioter + gaining 3... Actually I'd kill Rioter (3 damage assigned to it first), and Hunters dies to 5 damage. Trade 3/4 lifelink for 3/3 β plus I gain 3 life. Not terrible but losing Hunters hurts.
Alternatively keep everything back and just attack with Hawk.
Let me think about the whole game plan. I'm at 3 life, opponent at 15. Their threats: Rioter 3/3, 2/2 earthbent Swamp, Food token, 2 unknown cards. They have 6 lands (3 Forest, 4 Swamp... wait: Forest x3, Swamp x4 = 7 lands? "Forest (tapped), Forest (tapped), Forest (tapped), Swamp, Swamp (tapped), Swamp" = 3 Forests + 3 Swamps = 6 lands. Plus they tucked one Swamp into library with Lost Days.
My board is strong: Peddlers 3/3 deathtouch, Hunters 3/4, Hawk 1/2, Drill (crew 2).
Win condition: Drill + Peddlers attack. Drill is presumably 5/5 trample? Actually from my earlier note "Drill plus Peddlers hits for exactly 8" β so Drill is 5 power. Drill 5/5 trample + Peddlers 3/3 deathtouch = 8 damage. Opponent at 15. That's not lethal alone.
This turn: I could cast Vindictive Warden (2/3 menace) to build my board. Then attack with Hawk (1 damage). Keep the rest back for defense.
Or: crack Clue now (draw 2nd card), making Hawk 3/2, then attack with Hawk for 3. Peddlers gets a counter β 4/4. Hunters gets lifelink/menace.
Actually, let me reconsider: I have 3 untapped lands and these options. If I cast Warden ({2}{B}), all 3 Swamps tap. Then I can't crack Clue. Attack with Hawk for 1.
If I crack Clue ({2}), 2 Swamps tap, 1 left. Draw a card. Hawk becomes 3/2 (2 cards drawn). Peddlers β 4/4. Then attack with Hawk for 3. Maybe also attack with Peddlers (4/4 deathtouch)? They'd block with Rioter β Peddlers kills Rioter (deathtouch), Peddlers takes 3 and survives (4/4). That's a great trade β Rioter is their only real threat. Wait, would they block a 4/4 deathtouch with Rioter 3/3? They'd lose Rioter and deal 3 to Peddlers which survives. They probably wouldn't block... then they take 4. Either way good for me. Actually if they don't block, they take 4 (15β11). If they block with Rioter, Rioter dies and Peddlers survives. If they block with the 2/2 Swamp... it's tapped (attacked last turn? No wait β the 2/2 earthbent Swamp attacked me on their turn 8? Let me check: on their turn 8/9... The board shows "Swamp (tapped)" among their lands β one Swamp is tapped. The 2/2 earthbent Swamp β is it shown? Hmm, their bf: [Boiling Rock Rioter 3/3, Buzzard-Wasp Colony -1/1, Food Token, Forest x3 (tapped), Swamp, Swamp (tapped), Swamp, Swampsnare Trap].
Wait, where's the 2/2 earthbent Swamp? It's not listed separately β it IS one of the Swamps! The earthbent Swamp is a land creature. "Swamp (tapped)" is likely the 2/2 earthbent one (tapped from attacking). The other two Swamps are plain lands. So their creatures: Rioter 3/3 (untapped), Colony (dying), 2/2 earthbent Swamp (tapped).
OK so on their next turn: the 2/2 Swamp untaps... wait, does it? It's a land creature that attacked. It untaps in their untap step normally. Rioter can attack. So they can attack with Rioter 3/3 + 2/2 Swamp = 5 damage. I'm at 3. I must block. I have Peddlers 3/3 deathtouch, Hunters 3/4, Hawk 1/2, Drill (crew 2, can crew to block). Plenty of blockers. I'm fine defensively as long as I keep creatures back.
Also they have 2 cards in hand β could be anything. They have 6 lands untapped... after colony dies they have 3 Forests (tapped? no β the Forests are tapped from casting Colony last turn, but that was their turn; now it's my turn 10, so on their turn 10 they'll untap).
Hmm wait, actually it's MY turn 10. Their lands show tapped because they tapped them on their turn 9 to cast Buzzard-Wasp Colony. On their turn 10 they untap and have 6 mana + 2 cards.
What can they do with 6 mana? Rockalanche flashback is {5}{G} β they have 3 Forests! Wait, Rockalanche is in their graveyard! "gy=[... Rockalanche ...]". Flashback {5}{G} = 6 mana. They have exactly 6 lands (3 Forest, 3 Swamp). So they CAN flashback Rockalanche: earthbend X where X = Forests they control = 3. So a land becomes a 3/3... wait X = number of Forests = 3, so earthbend 3: target land becomes 0/0 with 3 +1/+1 counters = 3/3 haste. That's an additional attacker.
Hmm, but wait β did they already use Rockalanche? It's in their graveyard. They have exactly 6 lands, so flashback costs exactly all their mana. Possible but it only gives them a 3/3 haste attacker.
Defensive consideration: I should keep enough blockers. My plan: keep Peddlers, Hunters, and Drill (crewable) back. Attack with Hawk only.
Now, the decision: cast Warden, crack Clue, or just play land?
Let me think about mana. I have: Boiling Rock Prison (tapped), Island (tapped), 3 Swamps (untapped). Plus Airship Engine Room in hand (land drop available). If I play Airship Engine Room, it enters tapped β no immediate mana, but next turn I'd have 7 lands.
Casting Warden: {2}{B/R} with 3 Swamps = all 3 tap. Warden 2/3 menace, firebending 1. It'll be summoning sick, so it can't attack this turn, but it's another blocker and a future attacker. Its {3} activated ability deals 1 to each opponent β reach for closing the game.
Cracking Clue: draw a card (2nd this turn), Hawk β 3/2, Peddlers β 4/4, Hunters β lifelink/menace. Costs {2}, leaving 1 Swamp.
Which is better? I think cracking the Clue is strong here because it pumps Hawk for the attack (3 vs 1 damage) and grows Peddlers. But casting Warden develops a threat.
Actually, can I do both? 3 untapped lands: Warden costs 3, Clue costs 2. No, can't do both.
Alternatively: play Airship Engine Room first (land drop, tapped), then... still only 3 untapped Swamps. Same constraint.
Priorities: I'm at 3 life. Defense first. But neither Warden nor Clue-crack hurts my defense this turn (Warden adds a blocker; Clue-crack pumps Peddlers).
Let me think about winning. Opponent at 15. My damage output: Hawk attacks each turn for 1 (or 3 if I draw 2). Drill crewed = 5/5 trample. Peddlers 3/3 (4/4) deathtouch. Warden 2/3 menace + {3} ping.
If I cast Warden now: next turn (turn 11) I can attack with Drill (crewed by... hmm, crew 2 needs total power 2). Crew options: Hawk (1 power) + Peddlers (3) = crew. Or Hunters (3) alone? Crew 2 = "total power 2 or more" β Hunters has power 3, so Hunters alone can crew. Actually "Tap any number of creatures you control with total power 2 or more" β yes, a single 3-power creature can crew.
Attack plan for lethal: opponent at 15. Drill 5 + Peddlers 3 (or 4) + Hawk 1 (or 3) + Warden 2 + Hunters 3... but I need blockers too since I'm at 3 life.
Actually, let me reconsider the race. If I attack with everything: Drill 5 (trample), Peddlers 4 (deathtouch), Hawk 3 (flying), Hunters 3 (menace, lifelink), Warden 2 (menace). That's a lot. But their Rioter + 2/2 Swamp + potential flashbacked Rockalanche 3/3 could kill me on the crackback if I tap out.
I'm at 3 life β any unblocked attacker kills me. I must be careful.
Let me think about their turn 10: they untap, have 6 mana, 2 cards. Attackers: Rioter 3/3, 2/2 earthbent Swamp. If they flashback Rockalanche: +3/3 haste land. Total: 8 power attacking. My blockers: Peddlers 3/3 deathtouch, Hunters 3/4, Hawk 1/2, Drill 5/5 (if crewed β but crewing requires tapping a creature... which I can do with a creature that then can't block).
Blockers available without crewing: Peddlers, Hunters, Hawk = 3 blockers for 3 attackers. I can block all three: Peddlers blocks Rioter (trade, Peddlers survives with 3 damage? Peddlers 3/3 (or 4/4) vs Rioter 3/3: Peddlers takes 3, survives if 4/4, dies if 3/3 β wait 3/3 takes 3 damage = dies. Deathtouch kills Rioter. Trade). Hunters blocks 2/2 Swamp (survives, kills it β returns tapped as land). Hawk blocks 3/3 land (Hawk dies, takes 3... Hawk 1/2 vs 3/3: Hawk dies, I take trample? No trample, so I take 0).
So I can survive their turn 10 even in the worst case. Good.
But actually β do they even have Rockalanche flashback mana efficiently? 6 lands, {5}{G} β yes exactly. But then they can't cast anything else. The 2 cards in hand are unknown.
OK here's my decision for this turn. I'll cast Vindictive Warden. Reasons:
- Develops my board with a menace threat + reach ({3}: 1 damage to each opponent β this is a mana sink that closes the game).
- Adds a blocker (2/3).
- I keep my Clue for later (can crack it on their turn or next turn to pump Hawk/Hunters at instant speed... well, Clue is a sorcery-speed? No β Clue: "{2}, Sacrifice this artifact: Draw a card." It's an activated ability, can be done at instant speed! So I can crack it during combat or their turn to pump Hawk defensively... Hawk's pump requires 2 cards drawn that turn. On their turn, I've drawn 0 cards, so cracking Clue draws 1 β doesn't pump Hawk. Only works on my turn after my draw step.)
Hmm, actually cracking the Clue on my turn (after drawing for turn) gives the 2nd card drawn β pumps Hawk and Hunters. So the Clue is best used on my turn post-draw.
This turn I've drawn 1 card. If I crack Clue now (2 mana), I draw a 2nd card β Hawk 3/2, Hunters lifelink/menace, Peddlers +1/+1 β 4/4. Then attack with Hawk for 3 (unblockable). That's 3 damage (15β12) + a fresh card.
vs. casting Warden: attack with Hawk for 1 (15β14), have a 2/3 menace on board.
The Clue crack draws me a card β with 22 cards in library, could be anything. Card advantage + 2 extra damage + Peddlers growth vs. a 2/3 menace body + reach ability.
I think I lean toward casting Warden β board development is more valuable long-term, and I'm not in a rush. But wait β actually, can I do BOTH over two turns? Sure. The question is sequencing.
Actually, hold on. Let me reconsider attacking with more than Hawk this turn. If I crack Clue: Peddlers becomes 4/4 deathtouch. Attack with Peddlers + Hawk: they have Rioter 3/3 untapped (the 2/2 Swamp is tapped, Colony dead). They block Peddlers with Rioter? Rioter dies to deathtouch, Peddlers survives (4/4 takes 3). They probably don't block β take 4. Hawk unblocked for 3. Total 7 damage (15β8)! That's huge.
But then my board is tapped: Peddlers and Hawk tapped. Blockers left: Hunters 3/4, Drill (crew with Hunters? then Hunters can't block). Hmm. If I attack with Peddlers + Hawk, my untapped creatures for their turn: Hunters 3/4 only (plus Drill uncrewed). They attack with Rioter + 2/2 Swamp (+ maybe Rockalanche 3/3): Hunters blocks one, I take the rest. If they have Rockalanche: 3 attackers, Hunters blocks Rioter (3/3), I take 2+3=5 β dead (at 3 life). Even without Rockalanche: Hunters blocks Rioter, take 2 from Swamp β at 1. Risky.
But wait β if Peddlers attacked and they blocked with Rioter, Rioter dies. Then their only attacker is the 2/2 Swamp + maybe Rockalanche. Much safer. But they won't block the 4/4 deathtouch Peddlers with their only creature β they'll just take 4. Then on their turn they attack with Rioter + 2/2 Swamp + possibly Rockalanche 3/3.
If I keep back Peddlers + Hunters + Drill and only attack with Hawk: totally safe.
Given I'm at 3 life, safety first. But 7 damage is tempting... Let me think about their Rockalanche more carefully. It's in their graveyard with flashback {5}{G}. They have exactly 6 lands. If they flashback it, they tap out, and get a 3/3 haste (3 Forests). Attackers: Rioter 3/3, 2/2 Swamp, 3/3 land = 8 power, 3 creatures.
My defense if I only attack with Hawk: Peddlers 3/3 deathtouch (blocks Rioter, trade), Hunters 3/4 (blocks 3/3 land, survives? 3/4 takes 3, survives, kills 3/3 land which returns tapped), Hawk... wait Hawk attacked so it's tapped but untaps... no wait β Hawk attacked on MY turn; on THEIR turn Hawk is untapped again. Right! Creatures untap in my untap step before their turn... no! My turn 10 β their turn 10. My creatures untap at the start of MY turn, not theirs. So if I attack with Hawk on my turn 10, Hawk is tapped going into their turn 10? No wait β let me get the turn structure right.
It's my turn 10 now (precombat main). I attack, then postcombat, then end turn. Then THEIR turn 10: they untap, draw, attack. My creatures don't untap between my combat and their combat. So anything I attack with is tapped and can't block on their turn.
So: if I attack with Hawk only, my blockers on their turn: Peddlers, Hunters, Drill (crewable). Hawk tapped. 3 blockers (Peddlers, Hunters, crewed Drill) for their max 3 attackers.
If I attack with Hawk + Peddlers: blockers = Hunters + Drill (crew with Hunters? then only Drill blocks). Messy.
Decision: attack with Hawk only. Now, cast Warden or crack Clue?
If I crack Clue precombat: Hawk becomes 3/2, hits for 3. Peddlers 4/4 (better blocker β survives blocking Rioter: 4/4 takes 3, lives, kills Rioter). Hunters gets lifelink (irrelevant for blocking... well, if Hunters blocks and deals damage, I gain life! Lifelink on a blocker gains life when it deals combat damage. Hunters 3/4 lifelink blocking the 2/2 Swamp: kills it, I gain 3! 3β6 life. That's relevant!).
Oh nice β cracking the Clue gives Hunters lifelink, and as a blocker it deals 3 damage β I gain 3 life. That's a big swing for a 3-life player.
So cracking the Clue this turn:
- Draw a card (22β21 lib)
- Hawk 3/2 β attacks for 3 (15β12)
- Peddlers 4/4 deathtouch (walls Rioter perfectly)
- Hunters 3/4 lifelink menace (blocks, gains me 3)
- Costs {2}, leaves 1 Swamp untapped (can't cast Warden anyway with 1 mana)
vs. casting Warden:
- 2/3 menace body (sick)
- Hawk hits for 1 (15β14)
- Future reach with {3} ping
I think cracking the Clue is better this turn: immediate damage, card in hand, stronger defense (4/4 deathtouch + lifelink blocker). Warden can be cast next turn (turn 11: I'd have 6 lands untapped... wait, after this turn: I play no land this turn? I have a land drop β should I play Airship Engine Room? It enters tapped. Playing it doesn't cost me anything (I still have 3 untapped Swamps). Next turn I'd have 7 lands total. Yes, play the land β free development.
Wait, but does playing Airship Engine Room matter for mana this turn? It enters tapped, so no. But it sets up next turn: 7 lands (Prison, Island, 3 Swamp, Engine Room = 6... let me count my lands: Boiling Rock Prison, Island, Swamp x3 = 5 lands. Plus Engine Room = 6 lands next turn. Hmm, I've been playing a land each turn? Turn 8 I had 5 lands. Turn 9: "5 untapped lands (Prison B/R, Island, 3 Swamps)" β I didn't play a land turn 9? Turn 10 now: still 5 lands + Engine Room in hand. If I play it, 6 lands.
Next turn (turn 11): 6 lands untapped. Cast Warden ({2}{B}) leaving 4 mana. Or Sold Out ({3}{B}) to exile Rioter. Or cast Warden + crack... no Clue left if I crack now.
OK so my play this turn:
1. Play Airship Engine Room (land drop, tapped).
2. Crack Clue ({2}, 2 Swamps tap): draw a card, Peddlers β 4/4, Hawk β 3/2, Hunters β lifelink/menace.
3. Attack with Hawk (3/2 flying, unblockable) for 3.
4. Keep Peddlers, Hunters, Drill back for defense.
Wait β should I also consider attacking with Hunters (menace)? With menace, they need 2 blockers. They have Rioter + ... the 2/2 Swamp is tapped. So only Rioter can block β menace means Hunters is unblockable by a single creature! Hunters 3/4 lifelink attacks: they can't block with just Rioter (menace requires 2 blockers). So Hunters gets through for 3 lifelink damage! 15β12 minus... wait: Hawk 3 + Hunters 3 = 6 damage, and I gain 3 life (3β6)!
Hold on, is that right? Menace: "can't be blocked except by two or more creatures." Their untapped creatures on my turn: Rioter 3/3 only (Colony is dead/dying, 2/2 Swamp is tapped). So they only have ONE legal blocker β Hunters with menace can't be blocked by one creature. Hunters is effectively unblockable this turn!
So attack with Hawk (3/2 flying) + Hunters (3/4 lifelink menace): both unblockable β 6 damage (15β9), I gain 3 (3β6). And Peddlers (4/4 deathtouch) stays back to block, Drill uncrewed.
But wait β if Hunters attacks, it's tapped on their turn. My blockers on their turn: Peddlers 4/4 deathtouch, Drill (crew with... what? Peddlers is my only untapped creature β crew 2 needs power 2, Peddlers has 4, so Peddlers can crew the Drill, but then Peddlers is tapped too). Hmm. So effective blockers: Peddlers OR crewed Drill, not both.
Their attackers: Rioter 3/3, 2/2 Swamp, maybe Rockalanche 3/3. If I only have Peddlers as a blocker: Peddlers blocks Rioter (trade β 4/4 takes 3 survives, kills Rioter). I take 2 (Swamp) + 3 (Rockalanche) = 5. At 6 life β 1 life. Survive! And if no Rockalanche: take 2 β at 4.
Alternatively, attack with Hawk + Hunters, keep Peddlers + Drill: on their turn, if they attack with Rioter + Swamp: I crew Drill with Peddlers (Drill 5/5 blocks Rioter, kills it, Drill takes 3 survives as 5/5... vehicles β crew makes it a creature 5/5; blocking Rioter 3/3: Drill takes 3, survives; Rioter dies). Peddlers tapped from crewing but that's fine. Take 2 from Swamp β at 4 (if I gained 3 from Hunters lifelink).
Hmm wait, actually β I need to double check whether the lifelink attack plan works. Also consider: should Peddlers attack too? Peddlers 4/4 deathtouch attacking: Rioter blocks it (their only blocker) β Rioter dies, Peddlers survives. But then Hunters' menace... if Rioter is their only untapped creature, and it blocks Peddlers, then Hunters (menace) can't be blocked at all. So attacking with all three (Hawk, Hunters, Peddlers): they block Peddlers with Rioter (Rioter dies to deathtouch, Peddlers 4/4 takes 3 survives), Hawk 3 + Hunters 3 get through = 6 damage + 3 lifegain. OR they don't block Peddlers: take 4+3+3 = 10 damage (15β5), I gain 3.
If they block Peddlers with Rioter: Rioter dies, I deal 6, gain 3 (3β6, them 15β9). Their board: 2/2 Swamp, Food, 6 lands, 2 cards. My board: all tapped (Hawk, Hunters, Peddlers), Drill. On their turn: they attack with 2/2 Swamp only (+ Rockalanche 3/3 if they flashback). I crew Drill with... all my creatures are tapped! I can't crew! Drill can't block. I take 2 (or 5 with Rockalanche). At 6 β 4 or 1. Then my turn 11: I untap everything, they're at 9 with basically no board. I attack with everything: Drill (crew) 5 + Peddlers 4 + Hawk 1 (or 3) + Hunters 3 = 13+ damage. Even at 9 life they die... wait 5+4+1+3 = 13 β₯ 9. Lethal! Unless they gained life off Food (they have a Food token: {2},{T},sac: gain 3).
Hmm, if they don't block Peddlers: they take 10 β at 5. Then their turn: Rioter + Swamp attack (I have no untapped blockers, Drill uncrewed β all creatures tapped). Take 5+... Rioter 3 + Swamp 2 = 5. I'm at 6 β 1. With Rockalanche: 3 more β dead! Risky. They'd need to correctly not block AND have Rockalanche mana. They DO have Rockalanche in graveyard with exactly 6 lands! So attacking with all three risks death if they flashback Rockalanche and swing out: Rioter 3 + Swamp 2 + land 3 = 8 β₯ 6. Dead.
So attacking with everything is too risky. Attack with Hawk + Hunters only, keep Peddlers back (4/4 deathtouch) + Drill:
Their turn: Rioter 3/3 + 2/2 Swamp + maybe Rockalanche 3/3 (flashback taps them out). My blockers: Peddlers 4/4 deathtouch + Drill (crew with Peddlers β Drill 5/5). So effectively 2 blockers (Peddlers and Drill, but crewing taps Peddlers so it's one or the other... wait no β crewing taps Peddlers to make Drill a creature. Then Peddlers is tapped (can't block) but Drill can. So I have either {Peddlers} or {Drill} as a blocker β just 1 blocker!). Hmm, that's bad.
Wait, I need to recount. If I attack with Hawk + Hunters, my untapped creatures going into their turn: Pirate Peddlers only. Drill is a Vehicle, not a creature unless crewed. Crewing requires tapping creatures with power β₯ 2 β only Peddlers qualifies (Hawk and Hunters are tapped). So my defense = Peddlers blocks one attacker (kills it via deathtouch, survives as 4/4), OR crew Drill and Drill blocks one (5/5 kills anything, survives). Either way, ONE blocker for up to THREE attackers (Rioter, Swamp, Rockalanche land). I take the other two: 2+3=5 or 3+3=6 or 3+2=5. I'm at 6 (after lifegain) β 1 life. Survive, barely. Without Rockalanche: take 2 or 3 β at 3-4.
Then my turn 11: untap all. They're at 9. My attack: Drill (crew with Peddlers) 5 trample + Hawk 1 + Hunters 3 = 9... they have Rioter + Swamp as blockers (whatever survived). Probably not lethal through blockers, but close. Plus Warden cast + ping.
Alternatively, safer line: attack with Hawk only (3 damage, 15β12), keep Peddlers + Hunters + Drill back. Defense: Peddlers 4/4 deathtouch, Hunters 3/4 lifelink, Drill crewable by either. 3 blockers for 3 attackers β fully covered even vs Rockalanche. I take ~0. Then turn 11: attack with the team.
Compare:
- Line A (Hawk + Hunters attack): deal 6, gain 3 (β6 life, opp β9), but risk going to 1 if they flashback Rockalanche and swing out (I take 5: Rioter unblocked + one other... let me recompute: 1 blocker, 3 attackers β 2 unblocked β worst case Rioter 3 + Rockalanche 3 = 6 damage β at 6 β 0. DEAD! Wait: attackers Rioter 3, Swamp 2, Land 3. I block one with Peddlers β block the biggest, Rioter (3). Take Swamp 2 + Land 3 = 5. At 6 β 1. Alive. Or block Land, take Rioter 3 + Swamp 2 = 5 β 1. Block Swamp, take 3+3=6 β 0 DEAD. So block Rioter or Land, take 5, at 1. OK alive at 1.
Hmm, but wait β if they flashback Rockalanche they tap all 6 lands, so no other spells. If they DON'T flashback, only Rioter + Swamp attack = I block Rioter with Peddlers (Rioter dies), take 2 β at 4.
- Line B (Hawk only): deal 3 (opp β12), stay at 3, defense solid (take ~0-2 even vs Rockalanche: blockers Peddlers, Hunters, Drill-via-crew... wait crewing taps a blocker. Peddlers + Hunters + Drill(crewed by...? If I crew with Hunters, Hunters tapped. Blockers: Peddlers, Drill. Hunters can't block. Hmm, crew always costs me a blocker. So effective blockers = Peddlers + Hunters (2) or Peddlers/Hunters + Drill. Let's say: 3 attackers β I have Peddlers, Hunters, and Drill (crewed by... nothing left untapped with power 2 if both Peddlers and Hunters block β crewing happens at any time though; I could crew with Peddlers, then blockers = Hunters + Drill = 2 blockers for 3 attackers, take one hit: worst unblocked = 3 (Rioter or Land) β at 3 β 0 DEAD? Hmm. Blockers: Hunters blocks Land 3/3 (survives 3/4), Drill blocks Rioter (kills it, survives), Swamp 2 unblocked β take 2 β at 1. OK I mis-assigned. With 2 blockers vs 3 attackers, block the two biggest (Rioter 3, Land 3), take 2 β at 1. Alive.)
OK so even Line B can leave me at 1 if they flashback Rockalanche. But more likely they don't (they've had the chance... actually they only hit 6 lands this turn β they played their 6th land on turn 9/10? They have 6 lands now: 3 Forest + 3 Swamp. Turn 9 they cast Colony (4/4 flying = ~5 mana?). They might not have had 6 mana + Forests until now. Rockalanche flashback {5}{G} needs 6 mana with at least 1 Forest β they have 3 Forests. So turn 10 is the first turn they can flashback it. Hmm, wait β actually do they even want to? Earthbend 3 makes a 3/3 haste β decent.
Actually wait, I should double-check: how many Forests do they control? 3 (all tapped). X = 3 β earthbend 3 β 3/3. Yes.
Both lines risk going low if they flashback Rockalanche + swing. But note: if they flashback Rockalanche, they use all 6 mana, so the 2 cards in hand are irrelevant that turn. And a 3/3 haste land is just one more body.
Let me also consider: what if they have a haste creature in hand? 2 unknown cards. Can't play around everything.
Decision: Line A (attack Hawk + Hunters) gains 3 life and deals 6 β putting them at 9 and me at 6, which actually gives MORE cushion than Line B in some scenarios? No wait β Line A leaves me with fewer blockers. Let me compare worst cases:
Line A: me at 6, opp at 9. Their turn worst case (Rockalanche flashback, swing with 3): I have 1 blocker (Peddlers). Block Rioter, take 5 β at 1. My turn 11: opp at 9, board Rioter dead... wait Peddlers killed Rioter with deathtouch. Their board: Swamp 2/2, Land 3/3 (now just a land? No β earthbend creature stays a creature; the Rockalanche land is a 3/3 until it dies). Hmm wait, earthbend: "Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it." It stays a creature indefinitely (until it dies). So their board after: 2/2 Swamp, 3/3 land, Food. My turn 11: untap Hawk, Hunters, Peddlers. 6 lands. Attack: Drill (crew Peddlers) 5 trample + Hawk 1/2 (1 card drawn... after draw, 1 card; if I crack no clue β already used) + Hunters 3/4 (no lifelink/menace β only 1 card drawn) + Warden? They block with 2/2 + 3/3: Drill trample 5 β block with 3/3, take 2 trample... Let me not go too deep. Opp at 9, I have 5+4+1+3 = 13 power vs their 2 blockers (5 toughness). Likely lethal or near. Also I can cast Warden for the {3} ping reach.
Line B: me at 3, opp at 12. Their turn worst case: take 2 β at 1. My turn 11: opp at 12, harder to kill.
Line A seems better: gains life AND deals damage. The lifegain from Hunters (lifelink) offsets the risk. And killing them faster matters β they're at 9 vs 12, big difference with my board.
But wait β Line A's risk: what if they DON'T flashback Rockalanche but instead hold up tricks with 2 cards? E.g., a burn spell to my face? I'm at 6 after lifegain vs at 3 in Line B. Line A's lifegain actually protects me MORE. The only downside of Line A is fewer blockers, but Peddlers 4/4 deathtouch is a great lone blocker.
Hmm, one more consideration: in Line A, is Hunters really unblockable? Menace requires 2+ blockers. Their untapped creatures: only Rioter (Colony dies from the Trap, 2/2 Swamp is tapped). Yes β Hunters is unblockable. And Hawk flies (they have no flying/reach after Colony dies). So 6 damage guaranteed, +3 life.
Wait, actually β is the Colony definitely dead? Board shows it as -1/1 still on battlefield with Swampsnare Trap attached. A creature with toughness β€ 0 dies as a state-based action. The game will process it. By combat, it's dead. Yes.
Also, should I crack the Clue BEFORE combat to enable all this? Yes β I need the 2nd card drawn for Hawk's +2/+0 and Hunters' lifelink/menace. Currently "Cards you've drawn this turn: 1". Crack Clue β 2 cards β bonuses active.
Sequence:
1. Play Airship Engine Room (land drop). Enters tapped. (Free development for next turn β 6 lands total.)
2. Activate Clue Token: {2} (tap 2 Swamps), sacrifice, draw a card. Peddlers gets +1/+1 counter β 4/4. Hawk β 3/2. Hunters β lifelink/menace.
3. Combat: attack with Hawk + Hunters. Both unblockable. Deal 6 (15β9), gain 3 (3β6).
4. Postcombat: 1 Swamp untapped, nothing to cast. Pass.
Wait β after step 2, I have 1 untapped Swamp. Nothing costs {B} alone in my hand (Sold Out {3}{B}, Warden {2}{B/R}). Correct, nothing to cast.
Actually, hold on β should I reconsider playing the Engine Room? Any downside? It enters tapped, so no mana loss this turn. Downside: none really, it's my land drop. Up next turn I have 6 lands. Play it.
Hmm, one thing: is there any reason to keep the Clue instead of cracking? The Clue could be cracked on a later turn for the same effect. But the Peddlers counter + lifelink defense + extra 2 damage now is worth it. Also drawing a card now (22 lib) could hit something useful. Yes, crack it.
Alternatively β cast Warden instead of cracking Clue, attack with Hawk (1) + Hunters? Hunters without lifelink/menace: blocked by Rioter (3/3 vs 3/4 β Hunters survives, Rioter... 3 damage to Rioter kills it! Hunters 3/4 blocked by Rioter 3/3: Hunters deals 3 to Rioter (dead), takes 3 (survives as 3/4 with 3 damage). That trades Rioter for nothing! Wait, that's actually good: if they block Hunters with Rioter, Rioter dies and Hunters survives. They might not block (then take 3). Hmm, but without menace they CAN single-block. So attacking Hunters without menace: they choose β block and lose Rioter (killing my Hunters? No: Hunters 3/4 takes 3 from Rioter, survives; Rioter takes 3, dies). They'd lose Rioter for nothing. So they don't block, take 3. Either way fine. But no lifegain.
I prefer the Clue-crack line: lifegain + Peddlers growth + card draw.
Let me also double check the Peddlers counter: "Whenever you sacrifice another permanent, put a +1/+1 counter on {this}." Cracking the Clue = sacrificing an artifact (another permanent) β Peddlers gets a counter β 4/4. Yes.
Alright, executing:
1. Play Airship Engine Room.
2. Crack Clue.
3. Attack with Hawk + Hunters.
Current decision point: precombat main, choices include Airship Engine Room [p87, land], Clue Token [p78, activate], Drill [p9, activate], Warden [p81, cast].
First action: play the land (p87). Then next decision, crack Clue. Then attack.
Actually β order matters? Playing land first vs cracking Clue first: no difference functionally. Play land first (free), then crack Clue.
Let me write the rationale and go. First action: choose p87 (play Airship Engine Room).raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T10 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Airship Engine Room",
"rules": [
"{this} enters tapped.",
"{T}: Add {U}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p87"
},
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": false,
"name": "Foggy Swamp Hunters",
"modified": true,
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 22,
"life": 3,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Sold Out",
"rules": [
"Exile target creature. If it was dealt damage this turn, create a Clue token."
],
"id": "p76"
},
{
"mana_cost": "{2}{B/R}",
"name": "Vindictive Warden",
"rules": [
"Menace (This creature can't be blocked except by two or more creatures.)",
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"{3}: {this} deals 1 damage to each opponent."
],
"power": "2",
"id": "p81",
"toughness": "3",
"playable": true
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"id": "p75",
"power": "-1",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p22"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
},
{
"tapped": false,
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 21,
"life": 15
}
],
"board_cursor": 196,
"choices": [
{
"name": "Clue Token",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78"
},
{
"name": "The Fire Nation Drill",
"index": 1,
"action": "activate",
"playable_abilities": [
"Crew 2 <i>(Tap any number of creatures you contro...",
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p9"
},
{
"mana_cost": "{2}{B/R}",
"name": "Vindictive Warden",
"index": 2,
"action": "cast",
"id": "p81",
"power": "2",
"toughness": "3"
}
],
"untapped_lands": 3,
"game_seq": 582,
"land_drops_used": 1,
"action_taken": "selected_0",
"success": true
}Thinking (57 chars)
Letme get the current game state to see what's happening.
get_game_state(snapshot_id=0)
{
"available": true,
"snapshot_id": 1019399382537,
"turn": 10,
"phase": "Precombat Main",
"step": "Precombat Main",
"active_player": "PilotA",
"priority_player": "PilotA",
"players": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Airship Engine Room",
"rules": [
"{this} enters tapped.",
"{T}: Add {U}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p87"
},
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p78",
"token": true
},
{
"tapped": false,
"name": "Foggy Swamp Hunters",
"modified": true,
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 22,
"life": 3,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Sold Out",
"rules": [
"Exile target creature. If it was dealt damage this turn, create a Clue token."
],
"id": "p76"
},
{
"mana_cost": "{2}{B/R}",
"name": "Vindictive Warden",
"rules": [
"Menace (This creature can't be blocked except by two or more creatures.)",
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"{3}: {this} deals 1 damage to each opponent."
],
"power": "2",
"id": "p81",
"toughness": "3",
"playable": true
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"id": "p75",
"power": "-1",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p22"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
},
{
"tapped": false,
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 21,
"life": 15
}
],
"stack": [],
"game_seq": 582
}Thinking (20265 chars)
Let me assess the current state:
My turn 10, precombat main. I'm at 3 life. Opponent at 15.
My board:
- Airship Engine Room (tapped, just played)
- Boiling Rock Prison (tapped)
- Clue Token (untapped)
- Foggy Swamp Hunters 3/4 (untapped, not sick)
- Island (tapped)
- Messenger Hawk 1/2 flying (untapped)
- Pirate Peddlers 3/3 deathtouch with +1/+1 counter (untapped)
- 3 Swamps untapped (p7, p8, p61)
- The Fire Nation Drill (uncrewed Vehicle)
My hand: Sold Out ({3}{B}), Vindictive Warden ({2}{B/R}) β playable.
Opponent's board:
- Boiling Rock Rioter 3/3 (untapped)
- Buzzard-Wasp Colony -1/1 with Swampsnare Trap attached (flying, summoning sick, power -1... it has 2 +1/+1 counters but -5/-3 from trap = -1/1). It's basically dead weight for them but still a flying blocker technically with toughness 1.
- Food Token
- Forests x3 (tapped), Swamps: p22 untapped, p37 tapped (the 2/2 earthbent one β wait, p37 is tapped, it's the earthbent Swamp that attacked), p79 untapped Swamp.
- Swampsnare Trap (my aura enchanting their Colony)
Wait, actually the 2/2 earthbent Swamp β I see Swamp p37 tapped. Hmm, and Swamp p22 untapped, p79 untapped. The earthbent 2/2 Swamp is p37 (tapped). p22 was the 3/3 that I tucked with Lost Days... no wait, Lost Days put it into their library. So p22 is now a plain Swamp? Actually p22 shows as untapped Swamp on their battlefield. Hmm, maybe p22 is a different swamp. Anyway.
Opponent has 6 lands (3 Forest, 3 Swamp), 2 cards in hand, 15 life.
My situation: I'm at 3 life. Their only real attacker is Boiling Rock Rioter 3/3. The Colony is -1/1 (can't attack for meaningful damage, and it's summoning sick anyway). They have a Food token to gain 3 life.
I have 3 untapped Swamps. Options:
1. Cast Vindictive Warden ({2}{B/R}) β I have 3 black sources but no red untapped. Boiling Rock Prison is tapped, Airship Engine Room is tapped. So I can't pay the {B/R} with red... Actually {2}{B/R} needs either B or R for the hybrid. I have 3 Swamps, so I can pay {2}{B} = 3 mana total. Yes! {2}{B/R} can be paid with {2}{B}. So Vindictive Warden is castable with my 3 Swamps. It's a 2/3 menace with firebending 1.
2. Sold Out ({3}{B}) β needs 4 mana, I only have 3 untapped. Can't cast.
3. Crack the Clue ({2}) to draw a card β I have 3 Swamps. If I crack the Clue, I draw a card (2nd card drawn this turn), which pumps Messenger Hawk to 3/2 and gives Foggy Swamp Hunters lifelink+menace, and puts a +1/+1 counter on Pirate Peddlers (sacrifice trigger). That leaves 1 Swamp untapped.
Combat considerations: It's my turn. Should I attack?
Opponent's blockers: Boiling Rock Rioter 3/3 (untapped), Buzzard-Wasp Colony -1/1 flying (can block flyers, but it's -1 power... blocking my Hawk would kill the Colony? No β Hawk is 1/2, deals 1 damage to Colony which has toughness 1, killing it. Colony deals -1 damage... a creature with negative power deals no damage. Actually a creature with power less than 0 deals no combat damage. So Colony blocks Hawk: Hawk deals 1 to Colony (lethal, toughness 1), Colony deals 0 (negative power treated as 0). So my Hawk would kill their Colony if they block. But wait β Colony has "Whenever another creature you control dies, if it had counters on it, put its counters on {this}" β irrelevant. But when Colony dies, it has 2 +1/+1 counters on it... its death trigger is for OTHER creatures. So killing Colony just removes their flying blocker. That's good for me!
But would they block with the -1/1 Colony? It's useless as an attacker (negative power). They might block to preserve... actually blocking kills it. It's their only flying blocker though. If they don't block, Hawk hits for 1 (or 3 if I crack the Clue first).
Let me think about the bigger picture. I'm at 3 life. Their board: Rioter 3/3 can attack next turn. I have Peddlers 3/3 deathtouch, Hunters 3/4, Drill (crewable) for defense. I'm fairly stable defensively as long as I keep creatures back.
My clock: They're at 15. My attackers: Hawk (1 or 3 flying), Peddlers 3/3 deathtouch, Hunters 3/4, Drill (crew 2, trample, 5/5? β what's the Drill's P/T? The Fire Nation Drill β let me recall. It's a Vehicle with trample, crew 2. I don't see P/T in the rules shown. Let me check oracle text. Actually from earlier turns: "Drill plus Peddlers hits for exactly 8" β so Drill is 5/5? Peddlers 3 + Drill 5 = 8. Yes, Drill is likely 5/5 trample.
Their life: 15. Food token = effectively 18.
If I crack the Clue now (2nd draw), Hawk becomes 3/2, Hunters get lifelink+menace, Peddlers gets a counter (4/4). Then attack with Hawk: they block with Colony (-1/1)? Colony dies, Hawk survives (takes 0). Or they don't block and take 3.
Actually wait β do I want to cast Vindictive Warden first? It costs {2}{B}, leaving 0 mana. Then I can't crack the Clue. Warden is a 2/3 menace β a good attacker/defender. But playing it leaves me with no Clue crack this turn.
Alternatively, crack Clue first, draw a card β maybe draw something better. I have 22 cards in library.
Let me think about the threat they present: 2 cards in hand, 6 lands. They could have another creature or removal. I'm at 3 life β any burn spell or haste creature kills me. I should be careful.
Actually, the safest strong play: cast Vindictive Warden ({2}{B} via 3 Swamps). It's a 2/3 menace body β blocks Rioter well (2/3 vs 3/3, Warden dies but... hmm, 2/3 blocks 3/3: Warden takes 3, dies; Rioter takes 2, survives as 3/1). Not great as a blocker. But with menace they need two blockers when I attack.
Alternatively, keep mana up and just attack with Hawk, holding up... I have no instants in hand except Sold Out (4 mana, can't cast with 3). So holding mana does nothing unless I crack the Clue.
Best play sequence:
1. Crack Clue ({2}, sacrifice) β draw card. This triggers Peddlers (+1/+1 counter β 4/4), and since it's my 2nd card drawn this turn, Hawk becomes 3/2 and Hunters gain lifelink+menace.
2. Then attack with Hawk (3/2 flying). They either take 3 or block with Colony and lose it (Colony dies to 3 damage obviously; Hawk takes 0 from -1 power).
Wait, should I attack with more? If I crack the Clue, Hunters have menace and lifelink. Attack with Hawk + Hunters + Peddlers? Their blockers: Rioter 3/3, Colony -1/1 flyer, Food (can't block).
- Hawk (3/2 flying): blocked only by Colony (flying). Colony dies, Hawk survives.
- Hunters (3/4 menace, lifelink): needs 2 blockers β they only have Rioter (Colony can't block non-flyers... Colony has flying so it CAN block ground creatures too? No β flying only restricts being blocked, not blocking. A flying creature can block a non-flying creature. Yes, flyers can block ground creatures.) So they could block Hunters with Rioter + Colony. But Colony is also needed for Hawk. They can't block both.
- Peddlers (4/4 deathtouch after counter): blocked by Rioter β both die (deathtouch kills Rioter, Rioter deals 3 to Peddlers, Peddlers survives as 4/4 with 3 damage? Toughness 4, takes 3, survives!). Wait Peddlers would be 4/4 (3/3 base +1 counter = 4/4). Rioter 3/3 deals 3 to Peddlers (survives with 1 toughness left), Peddlers deals 4 deathtouch to Rioter (dies).
Hmm, but do I want to risk Peddlers? If they don't block, Peddlers hits for 4.
Let me think about what happens if I swing with everything (Hawk, Hunters, Peddlers):
- They have Rioter + Colony as blockers.
- Best blocks for them: Colony on Hawk (kills nothing, Colony dies, Hawk survives), Rioter on Peddlers (Rioter dies to deathtouch, Peddlers survives). Hunters unblocked with menace (needs 2 blockers β they can't double-block because both their blockers are used) β Hunters hit for 3 lifelink! I gain 3, they take 3.
Wait, menace means can't be blocked except by two or more creatures. If they block Hawk with Colony and Peddlers with Rioter, Hunters is unblocked (no remaining blockers, and single block isn't allowed anyway). So Hunters deals 3 lifelink β I gain 3 (3β6), they go 15β12. Hawk's Colony dies. Rioter dies to Peddlers' deathtouch. Peddlers survives (4/4 taking 3). Hawk survives.
That's a great outcome: I gain 3 life, kill their Colony and Rioter, keep all my creatures.
Alternatively they might not block at all: take 3+3+4 = 10 β 15β5, I gain 3 (3β6). Even better? Then they crack Food (5β8). Hmm.
Or they block Hunters with both (Rioter + Colony): Hunters 3/4 takes 3+0=3, survives; Hunters deals 3 split β kills Rioter (3 toughness, assign 3? Hunter has 3 power: assign lethal to Rioter (3), 0 to Colony). So Rioter dies, Colony survives, Hunters survives. Hawk unblocked hits for 3 (they take 3, 15β12). Peddlers unblocked hits for 4 (12β8). I gain 0 (Hunters blocked, no lifelink damage... wait Hunters has lifelink β dealing damage to creatures still gains life! Lifelink applies to any damage dealt, including to creatures. So Hunters dealing 3 to Rioter gains me 3. Yes!)
So even if they double-block Hunters: I gain 3, Rioter dies, they take 7 from Hawk+Peddlers (15β8).
In all scenarios, attacking with the full team after cracking the Clue is great... but wait, what about their Food token and the Rioter's ability? Rioter has "Tap an untapped Ally you control: Exile target card from a graveyard." Is Rioter an Ally? Boiling Rock Rioter β likely an Ally (Fire Nation... hmm, actually "Tap an untapped Ally you control" β Rioter itself may be an Ally). Doesn't matter much for combat.
Risk: what if they have a trick (2 cards in hand)? A removal spell on Peddlers, or a pump spell? At 3 life, if my attack goes wrong... Actually attacking doesn't risk my life total directly β I'm not tapping my blockers into a lethal counterattack this turn since it's my turn. The risk is tapping out my creatures so they can attack back next turn. But after my attack, their board will likely be decimated (Rioter dead in most scenarios).
Wait, but there's a subtlety: if I attack with everything and they DON'T block, they take 10 (15β5), I gain 3. Then they crack Food β 8. Then their turn: they have Rioter + Colony + 2 cards + 6 lands. They attack with Rioter into my tapped board? My creatures are all tapped from attacking. Drill can be crewed only by untapped creatures β all tapped. So Rioter attacks for 3 β I'm at 6, take 3 β 3. Hmm, I'm at 6 after lifelink gain, so I survive at 3. Then my turn, everything untaps, I have lethal-ish board.
But wait β what if they have a haste creature or burn in hand? I'm at 3 now. During THEIR turn after my attack, if they draw/play anything that deals 3+ (haste attacker with 3+ power, or burn), I die. They have 6 lands and 2 cards. This is Avatar set β Firebending, etc. There could be burn.
Alternatively, the conservative line: keep everyone back, just attack with Hawk (safe, they have no profitable block β Colony blocks and dies, or they take 3). Keep Peddlers, Hunters, Warden back for defense.
Hmm, but if I crack the Clue and attack with only Hawk, then I still have Peddlers (4/4 deathtouch), Hunters (3/4 lifelink menace), and Drill (uncrewed) as blockers against Rioter. That's solid defense. And Hawk deals 3 in the air each turn.
Let me reconsider: is the full swing actually risky? The danger is their next turn. After full swing:
- If they block Rioter on Peddlers and Colony on Hawk: Rioter dies, Colony dies. Their board: nothing but Food + lands. I'm at 6 life. They have 2 cards + draw. Very safe.
- If they don't block: they go to 5 (then Food β 8). Their board intact: Rioter 3/3, Colony -1/1. I'm at 6. They attack with Rioter β I take 3 β 3 life. Then I untap and can swing for lethal? They'd be at 8: my attackers Hawk 3/2 (needs 2 draws... it resets each turn), Peddlers 4/4, Hunters 3/4, Drill 5/5 crewed. That's way more than 8 in the air + ground. But they'd block... anyway I'd have a commanding position.
- If they double-block Hunters: Rioter dies, I gain 3, they take 7 β 8, Food β 11. Wait: 15 - 3 (Hawk) - 4 (Peddlers) = 8, then Food β 11. I'm at 6. Their board: Colony -1/1 only. Safe.
The scary scenario is them not blocking and having burn/haste. But even so, I'm at 6 life after the swing (lifelink only if Hunters deals damage β if they don't block, Hunters deals 3 to face with lifelink β I gain 3 β 6 life). Then Rioter attacks for 3 β I'm at 3. They'd need exactly more burn. Hmm.
Actually, wait. Let me reconsider whether to attack with Peddlers at all. Peddlers is my deathtouch wall that keeps Rioter from attacking profitably. If I attack with Peddlers and they just take it, then next turn Rioter attacks me β I can block with Hunters (3/4 vs 3/3: Hunters survive, Rioter dies? Hunters 3/4 blocks 3/3: Hunters take 3, survive with 1; deal 3 to Rioter, Rioter dies). Good.
Actually, I realize the full swing is quite safe because of the menace/lifelink combination and deathtouch. The only truly bad outcome is them having instant-speed removal + a haste threat, which is a lot to ask from 2 cards.
But hold on β I should also consider casting Vindictive Warden instead of cracking the Clue. Warden is a 2/3 menace. Adding it to the board gives another attacker. But then no Clue crack (Hawk stays 1/2, Hunters no lifelink/menace, Peddlers stays 3/3). And Warden is summoning sick so it can't attack this turn anyway.
Comparing:
- Crack Clue: +1 card, Hawk 3/2, Hunters lifelink+menace, Peddlers 4/4. 1 Swamp left.
- Cast Warden: 2/3 menace body added, 0 mana left.
I think cracking the Clue is better this turn β it immediately enables the alpha-strike-style attack and draws a card. Warden can be cast next turn.
Actually, wait. Let me reconsider: is attacking with everything actually correct, or should I hold back defense? Let me think about their possible responses with 2 unknown cards. Set is Avatar: The Last Airbender. Common removal: they have black/green? Their lands: 3 Forest, 3 Swamp β so GB colors. Black removal like... they already used Deadly Precision? No, that's mine. Their graveyard shows Dai Li Indoctrination, Leaves from the Vine, Long Feng, Pirate Peddlers, Rockalanche. So they're GB earthbend midrange. Instant-speed removal in GB at common... possible. If they kill Peddlers mid-combat, my attack still does fine (Hawk + Hunters connect or trade).
Actually, you know what β there's an even safer and still productive line: attack with Hawk + Hunters only (both evasive: flying and menace), keep Peddlers (deathtouch) + Drill + Warden-to-come back for defense. Let's evaluate:
Attack Hawk (3/2 flying) + Hunters (3/4 menace lifelink):
- Blockers: Rioter 3/3, Colony -1/1.
- Colony can block Hawk; Rioter alone can't block Hunters (menace). So Hunters is unblockable here (they'd need both Rioter + Colony, but then Hawk is unblocked).
- If Colony blocks Hawk: Colony dies (3 damage β₯ 1 toughness), Hawk survives (0 damage from -1 power). Hunters hits for 3 lifelink β I gain 3 (3β6), they 15β12.
- If they double-block Hunters (Rioter + Colony): Hunters kills Rioter (assign 3), survives (takes 3), I gain 3 (lifelink). Hawk hits for 3 β 15β12.
- If no blocks: take 6 β 15β9, I gain 3 β 6.
And I keep Peddlers 4/4 deathtouch + Drill back. Rioter likely dies if they block Hunters. This is very safe AND productive. Peddlers stays as the deathtouch wall.
This seems strictly safer than the full swing while still forcing bad blocks. The full swing adds 4 Peddlers damage if unblocked but exposes Peddlers to a double... no, Peddlers can't be double-blocked into death easily β Rioter alone blocks it, both die? No: Peddlers 4/4 deathtouch vs Rioter 3/3: Peddlers takes 3 (survives), Rioter dies. Peddlers survives even when blocked by Rioter! So full swing risks nothing unless they have a trick.
Hmm OK here's the thing β with 2 unknown cards, a trick is possible (e.g., a pump spell on Rioter to kill Peddlers, or removal). But even the "safe" attack with Hawk+Hunters risks Hunters to a double-block + trick? Hunters 3/4 blocked by Rioter+Colony: takes 3, survives. A pump spell on Rioter (e.g., +2/+2) would kill Hunters. Possible but speculative.
Given I'm at 3 life and ahead on board, I value not losing creatures. But I also need to close the game before they draw into something. They're at 15 with a Food (18 effective). My air clock: Hawk 3/turn = 5 turns. That's slow. Adding pressure matters.
Let me decide: Crack the Clue first (draw, pump), then attack with Hawk + Hunters + Peddlers (full swing). Rationale: Peddlers survives any single block, deathtouch punishes blocks, menace Hunters + flying Hawk can't both be stopped. Worst case they have a trick and I trade some damage. The lifegain from Hunters (lifelink) buffers me to 6 life, which is huge at 3 life.
Hmm, wait β actually, one more consideration: should I play Vindictive Warden BEFORE combat instead of cracking the Clue? No β Warden can't attack this turn (sick), and cracking gives immediate combat value + card. I'll cast Warden next turn (or Sold Out on their Rioter if it survives β Sold Out {3}{B} needs 4 mana; next turn I'll have 6+ lands).
Also should I consider NOT attacking at all and playing defense? I'm at 3 life; if they have a haste creature + the Rioter... but attacking doesn't tap my lands, and my creatures being tapped only matters for their next attack. The lifelink gain offsets that. And killing Rioter via forced blocks is the best defense.
One more check: the Drill β should I crew it and attack too? Crew 2 needs total power 2+. If I attack with everything, no creatures left to crew. If I hold back... the Drill as a 5/5 trample attacker would be great, but crewing requires tapping creatures (which can still attack if they have vigilance β they don't). Actually crewing taps the creatures, so a creature can't both crew and attack (unless it was already... no, tapping for crew means it can't attack). So Drill attack = sacrifice 2 power worth of attackers. Not worth it this turn since my creatures themselves deal plenty.
Plan:
1. Crack Clue token ({2}, sacrifice, draw). Triggers: Peddlers +1/+1 (β4/4), 2nd card drawn β Hawk 3/2, Hunters lifelink+menace.
2. Attack with Hawk, Hunters, Peddlers.
3. Post-combat, pass with 1 Swamp untapped (nothing to cast).
Wait, actually β should I crack the Clue at all if I might want the mana for... no, I have nothing else to do with 2 mana. The Clue crack is pure value here. Also, note: cracking the Clue BEFORE combat means if I draw a land I can't play it (already played Airship Engine Room this turn β one land per turn). Fine.
Also note β the Clue draw might be something castable with my remaining 1 Swamp (1-mana spell)? Unlikely but possible. Fine either way.
Let me also double check Peddlers' sacrifice trigger: "Whenever you sacrifice another permanent, put a +1/+1 counter on {this}." Clue is another permanent β yes, Peddlers gets a counter β 4/4.
And Messenger Hawk: "{this} gets +2/+0 as long as you've drawn two or more cards this turn." I drew my turn card (1), Clue crack = 2nd. β 3/2. β
Foggy Swamp Hunters: "As long as you've drawn two or more cards this turn, has lifelink and menace." β
Alright, executing: first crack the Clue. The current pending state β I have priority in precombat main. Let me look at choices. The last game state shows I have priority. Available actions: I need to activate the Clue's ability. The Clue token is p78. Let me use choose_action with choice="p78" to activate its sacrifice-draw ability. Actually, the choice format for activating abilities β the choices list would show "Clue Token [id=p78, activate, {2}]" or similar. Let me get action choices first to see exact options. Actually, I can just try choose_action(choice="p78") β it should activate the ability (paying {2} via auto-tap of 2 Swamps).
Actually the instruction says "Continue playing. Call pass_priority." β the user wants me to continue the game. I'll first get action choices to see what's available, then act. Actually the last action was playing Airship Engine Room; I have priority. Let me just activate the Clue.
Let me do it: choose_action(choice="p78") with summary and rationale. Then attack.
Actually, let me first check get_action_choices to see the exact list β safer to confirm p78 is activatable. But that costs a call; the state clearly shows Clue Token untapped with "{2}, Sacrifice: Draw a card" and I have 3untapped Swamps. I'll just activate it directly.raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T10 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Airship Engine Room",
"rules": [
"{this} enters tapped.",
"{T}: Add {U}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p87"
},
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Foggy Swamp Hunters",
"modified": true,
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 22,
"life": 3,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Sold Out",
"rules": [
"Exile target creature. If it was dealt damage this turn, create a Clue token."
],
"id": "p76"
},
{
"mana_cost": "{2}{B/R}",
"name": "Vindictive Warden",
"rules": [
"Menace (This creature can't be blocked except by two or more creatures.)",
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"{3}: {this} deals 1 damage to each opponent."
],
"power": "2",
"id": "p81",
"toughness": "3"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"id": "p75",
"power": "-1",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p22"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
},
{
"tapped": false,
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 21,
"life": 15
}
],
"board_cursor": 199,
"choices": [
{
"name": "The Fire Nation Drill",
"index": 0,
"action": "activate",
"playable_abilities": [
"Crew 2 <i>(Tap any number of creatures you contro...",
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p9"
}
],
"stack": [
{
"owner": "PilotA",
"ability_text": "Whenever you sacrifice another permanent, put a +1/+1 counter on Pirate Peddlers.",
"name": "Pirate Peddlers",
"source_card": "Pirate Peddlers"
},
{
"owner": "PilotA",
"ability_text": "{2}, Sacrifice this artifact: Draw a card.",
"name": "Clue Token",
"source_card": "Clue Token"
}
],
"untapped_lands": 1,
"game_seq": 588,
"land_drops_used": 1,
"action_taken": "selected_0",
"success": true
}Thinking (385 chars)
Let me look at the current game state. It's my turn 10 precombat. I just cracked my Clue token (sacrifice on the stack presumably, or it resolved). Let me get the game state to see what's happening. Actually, the instruction says "Continue playing. Call pass_priority." So I should call pass_priority to continue. Let me first check thegame state to understand the current situation.
get_game_state(snapshot_id=0)
{
"available": true,
"snapshot_id": 445292006415,
"turn": 10,
"phase": "Precombat Main",
"step": "Precombat Main",
"active_player": "PilotA",
"priority_player": "PilotA",
"players": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Airship Engine Room",
"rules": [
"{this} enters tapped.",
"{T}: Add {U}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p87"
},
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Foggy Swamp Hunters",
"modified": true,
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 22,
"life": 3,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Sold Out",
"rules": [
"Exile target creature. If it was dealt damage this turn, create a Clue token."
],
"id": "p76"
},
{
"mana_cost": "{2}{B/R}",
"name": "Vindictive Warden",
"rules": [
"Menace (This creature can't be blocked except by two or more creatures.)",
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"{3}: {this} deals 1 damage to each opponent."
],
"power": "2",
"id": "p81",
"toughness": "3"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"id": "p75",
"power": "-1",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p22"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
},
{
"tapped": false,
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 21,
"life": 15
}
],
"stack": [
{
"owner": "PilotA",
"ability_text": "Whenever you sacrifice another permanent, put a +1/+1 counter on Pirate Peddlers.",
"name": "Pirate Peddlers",
"source_card": "Pirate Peddlers",
"rules": [
"Whenever you sacrifice another permanent, put a +1/+1 counter on Pirate Peddlers."
],
"id": "p90"
},
{
"owner": "PilotA",
"ability_text": "{2}, Sacrifice this artifact: Draw a card.",
"name": "Clue Token",
"source_card": "Clue Token",
"rules": [
"{2}, Sacrifice this artifact: Draw a card."
],
"id": "p89"
}
],
"game_seq": 588
}Thinking (50375 chars)
Let me look at the current state. It's my turn 10, precombat main. The Clue token sacrifice is on the stack (I cracked it), and the Pirate Peddlers trigger (put a +1/+1 counter on it) is also on the stack. I have PilotA priority.
Wait, the stack shows:
- p90: Pirate Peddlers trigger (counter on Peddlers)
- p89: Clue Token ability (draw a card)
The Peddlers trigger is on top of the stack, so it resolves first, then the Clue draw. Both are mine, no decisions needed from me. I should just pass priority to let them resolve.
My current state:
- Life: 3
- Untapped: Swamp (p61), and that's it for lands? Let me check: Airship Engine Room (tapped), Boiling Rock Prison (tapped), Island (tapped), Swamp p7 (tapped), Swamp p8 (tapped), Swamp p61 (untapped). So I have 1 untapped Swamp.
- Hand: Sold Out {3}{B}, Vindictive Warden {2}{B/R}
- Creatures: Foggy Swamp Hunters 3/4 (untapped, not sick), Messenger Hawk 1/2 (untapped), Pirate Peddlers 3/3 deathtouch with +1/+1 counter (so 4/4? wait, it says counters +1/+1: 1, power 3 toughness 3... base is 2/2 with one counter = 3/3. The trigger on the stack will add another counter making it 4/4), The Fire Nation Drill (untapped, uncrewed).
Opponent:
- Life: 15
- Board: Boiling Rock Rioter 3/3 (untapped), Buzzard-Wasp Colony -1/1 (sick, enchanted by Swampsnare Trap), Food token, Swamp p22 (untapped), Swamp p79 (untapped), Forests tapped, Swamp p37 tapped.
- Hand: 2 cards
The stack: Peddlers trigger + Clue draw. I should pass priority and let them resolve. The Clue draw will be my second card drawn this turn (I drew 1 already for turn), so Hawk becomes 3/2, Hunters get lifelink+menace.
After resolution, I'll be in precombat main still with 1 untapped Swamp. I can't cast anything with 1 Swamp (Sold Out needs {3}{B}, Warden needs {2}{B/R}).
Then combat: attack. Let me think about the attack math.
Opponent life: 15. Their blockers: Boiling Rock Rioter 3/3 (untapped), Buzzard-Wasp Colony -1/1 (summoning sick β can it block? Summoning sickness prevents attacking and tapping abilities, but blocking is fine... wait, summoning sick creatures CAN block. Yes, summoning sickness only prevents attacking and activated abilities with tap. So the -1/1 Colony can block, but it's a -1/1, effectively useless but can chump... actually a -1/1 blocking still absorbs damage equal to... the attacker assigns damage equal to its power; a -1/1 blocker would need to be dealt lethal damage, which is 1 (toughness 1). Hmm, -1/1 has toughness 1, so 1 damage kills it. It can chump block.
Wait, actually with negative power, blocking doesn't matter much β it can still block and absorb damage.
My attackers after the Clue resolves:
- Messenger Hawk 3/2 flying (they have no flying blockers β Colony is -1/1 flying... wait, Colony has flying! It can block the Hawk. But it's a -1/1; blocking the 3/2 Hawk: Hawk deals 3 to Colony (kills it, toughness 1), Colony deals -1... negative power deals 0 damage. Actually a creature with negative power deals no damage. So Hawk kills Colony and survives. But wait β Colony's death trigger: "Whenever another creature you control dies, if it had counters on it, put its counters on..." no wait, that's Colony's own ability for other creatures. Colony itself has 2 +1/+1 counters on it (counters: +1/+1: 2). Hmm, but the power shows -1/1 with 2 counters β that means base was... let me think. Base Buzzard-Wasp Colony is probably 1/1? With 2 counters = 3/3, then -5/-3 from Swampsnare = -2/0? Hmm, but it shows -1/1. Base might be 2/2: 2/2 + 2 counters = 4/4, -5/-3 = -1/1. Yes, base 2/2 with 2 +1/+1 counters, enchanted by Swampsnare Trap (-5/-3) = -1/1.
If Colony dies, no counters trigger for itself (its ability triggers when OTHER creatures die). OK.
So combat: I attack with Hawk (3/2 flying), Peddlers (4/4 deathtouch after trigger), Hunters (3/4 lifelink menace β after second draw), and crew the Drill?
Wait, I'm at 3 life. Opponent has Rioter 3/3 untapped. If I attack with everything, opponent takes... let me count: Hawk 3 + Peddlers 4 + Hunters 3 + Drill (if crewed, its P/T? The Fire Nation Drill β power/toughness not shown but it's a Vehicle with trample; from the log "Drill plus Peddlers hits for exactly 8" β so Drill is presumably 5/5? Hmm, "Drill plus Peddlers hits for exactly 8" when Peddlers was 3/3, so Drill is 5 power. Let me check: probably 5/4 or similar with trample.
But attacking all-in: opponent has Rioter 3/3 and Colony -1/1 as blockers, plus 2 cards in hand and untapped Swamp p22, p79 (2 black mana open). They could have removal or tricks.
I'm at 3 life. If I leave nothing back, Rioter attacks for 3 next turn and I die. Wait β Rioter is 3/3; if I don't leave blockers, they attack with Rioter for 3 = lethal. But if I kill them this turn, it doesn't matter.
Can I kill them this turn? They're at 15. My total power: Hawk 3 + Peddlers 4 + Hunters 3 + Drill 5 = 15. Exactly 15! But they have blockers: Rioter 3/3 and Colony -1/1. And Food token can gain 3 life ({2}, T, sacrifice β they have 2 untapped Swamps, so they can activate Food to gain 3, going to 18).
Hmm wait, Food token: {2}, {T}, Sacrifice: gain 3 life. They have exactly 2 untapped lands (Swamp p22, p79). So they can gain 3 β 18 life.
With blockers: Colony (-1/1) and Rioter (3/3). They can block two of my attackers. Hawk has flying β Colony has flying and can block Hawk. Rioter blocks one ground attacker.
Let's say I attack with all four (Hawk 3/2 flying, Peddlers 4/4 deathtouch, Hunters 3/4 menace lifelink, Drill 5/x trample).
Hunters has menace β needs 2+ blockers. They only have 2 blockers total.
Blockers: Colony (-1/1 flying) and Rioter (3/3).
Optimal blocking for them: They want to minimize damage. Total incoming 15 (plus they gain 3 from Food = effectively need 18).
- Colony blocks Hawk: Hawk deals 3 to Colony (lethal, toughness 1), Colony dies. Hawk takes 0 (negative power). Hawk removed from combat? No β Hawk is blocked, deals no damage to player. So Hawk's 3 damage is absorbed.
- Rioter blocks... Peddlers (4/4 deathtouch): Peddlers deals 4 to Rioter (lethal, deathtouch), Rioter deals 3 to Peddlers (Peddlers 4/4 survives with 3 damage marked). Peddlers blocked, no player damage.
- Hunters (3/4 menace) unblocked: 3 damage.
- Drill (5/x trample) unblocked: 5 damage.
Total: 8 damage. They gain 3 from Food: 15 + 3 - 8 = 10. Not lethal.
Alternative: Rioter blocks Drill (trample): Drill 5 power trample, Rioter 3 toughness β Drill must assign lethal (3) to Rioter, tramples 2 through. Colony blocks Hawk: 3 absorbed. Peddlers unblocked: 4. Hunters unblocked: 3. Total: 2+4+3 = 9. They gain 3: 15+3-9 = 9. Not lethal.
Or double-block Drill? Colony + Rioter both block Drill: Drill assigns lethal to both (1 to Colony, 3 to Rioter), tramples 1 through. Hawk unblocked: 3. Peddlers: 4. Hunters: 3. Total: 1+3+4+3 = 11. 15+3-11 = 7. Hmm, that's more damage for me, so they wouldn't do that... wait, they want to MINIMIZE. Let me redo.
Actually wait β if both block Drill, then Hawk flies over unblocked for 3. Total damage: Drill tramples 1 (5 - 1 to Colony - 3 to Rioter = 1), Hawk 3, Peddlers 4, Hunters 3 = 11. 15+3-11 = 7 left. That's worse for them than blocking Hawk+Peddlers (10 left) or Hawk+Drill (9 left).
Wait, I need to recompute. Their best block minimizes damage:
- Option A: Colony blocks Hawk (absorbs 3), Rioter blocks Peddlers (absorbs 4, Rioter dies to deathtouch, Peddlers survives). Damage: Hunters 3 + Drill 5 = 8. Life: 15+3-8 = 10.
- Option B: Colony blocks Hawk (3), Rioter blocks Drill (trample 2 through, Rioter dies... wait Drill 5 power vs Rioter 3 toughness: assign 3 lethal, 2 trample over). Damage: 2 + Peddlers 4 + Hunters 3 = 9. Life: 15+3-9 = 9.
- Option C: Colony blocks Drill, Rioter blocks Peddlers: Drill assigns 1 to Colony, tramples 4. Damage: 4 + Hunters 3 = 7... wait Peddlers blocked by Rioter absorbs 4. Hawk blocked? No β Colony is blocking Drill, so Hawk is unblocked: 3 flying. Damage: Drill 4 + Hawk 3 + Hunters 3 = 10. Life: 15+3-10 = 8. Hmm that's worse for them... wait no, better for them is lower damage. Option C: 10 damage β 8 life left. That's MORE damage. Let me recompute: they want the HIGHEST life remaining.
Option A: 10 life left (8 damage). Option B: 9 life left (9 damage). Option C: 8 life left (10 damage). So they pick A: 10 life left.
Hmm wait, but actually also: can they block Hunters? Hunters has menace, requires 2 blockers. If they double-block Hunters (Colony + Rioter): Hunters 3 power, assigns 1 to Colony (lethal) and 2 to Rioter... Rioter toughness 3, so 2 isn't lethal; Hunters takes 3 from Rioter + (-1) from Colony = 3 damage, Hunters toughness 4 survives. Damage absorbed: 3. Then Hawk 3 + Peddlers 4 + Drill 5 = 12 unblocked. Life: 15+3-12 = 6. Worse for them.
So their best is Option A: they end at 10 life, losing Colony and Rioter.
But wait β they also have 2 cards in hand and 2 untapped Swamps. They might have a trick (e.g., a removal spell for one of my attackers, or a pump spell). Also, they might not even use the Food if they want mana for a trick.
Also, importantly: do I even want to attack all-in? I'm at 3 life. If I don't kill them, they attack back. After Option A, their board: nothing (Rioter and Colony dead), Food sacrificed for life... they'd have 2 cards in hand and lands. Actually if Rioter and Colony both die, their board is just lands. Then they can't kill me next turn unless they topdeck something.
But that requires them to block as I predicted. They might instead chump differently or have a trick.
Alternatively, the safe play: attack with just Hawk (unblockable-ish β only Colony can block it, and Colony blocking = Colony dies, and Hawk survives). Keep Peddlers, Hunters, Drill (crewed) back for defense against Rioter.
But wait β if I keep everything back, Rioter attacks into my wall: Peddlers 4/4 deathtouch, Hunters 3/4, Drill 5/x. Rioter can't profitably attack. So I'm safe on defense. Then I win the long game? I'm at 3 life though, and they have reach... do they? Their deck has firebending, earthbend. Rockalanche is in graveyard with flashback {5}{G} β they have 3 Forests + 2 Swamps... they have 6 lands: Forest p11, p18, p58 (tapped), Swamp p22, p37 (tapped), p79. Untapped: p22, p79 (2 Swamps). Next turn they untap all 6 lands: 3 Forests + 3 Swamps. Flashback Rockalanche costs {5}{G} β they have exactly 6 mana with 3 green... {5}{G} needs 1 green + 5 generic = 6 mana. They have exactly 6! So next turn they can flashback Rockalanche: earthbend X where X = Forests they control = 3. So a land becomes a 3/3... wait, X = number of Forests = 3, so earthbend 3: a land becomes 0/0 with 3 +1/+1 counters = 3/3 haste. That's a 3/3 haste attacker. Plus Rioter 3/3. That's 6 power of attackers vs my defense.
Hmm OK. But that's next turn. Let me focus on this turn.
Current immediate decision: the stack has Peddlers trigger and Clue draw. I just pass priority. Both resolve (opponent can't do anything... they have 2 untapped Swamps β could they have an instant? Possibly. But nothing to do about it).
After that, precombat main: I have 1 untapped Swamp, can't cast anything. Move to combat.
Combat decision: what to attack with?
Let me think about whether all-in is right. I'm at 3 life. The game is a race. Opponent at 15 (effectively 18 with Food).
All-in attack: 15 power total (Hawk 3, Peddlers 4, Hunters 3, Drill 5). They have 2 blockers + Food gain 3. Best case for them: 8 damage gets through (Option A), they go to 10. Their board wiped (Colony + Rioter dead). My board: everything tapped but alive (Peddlers takes 3 from Rioter but survives as 4/4... wait, Rioter deals 3 to Peddlers, Peddlers is 4/4, survives).
Wait, in Option A, does Peddlers kill Rioter? Peddlers 4/4 deathtouch blocked by Rioter 3/3: Peddlers assigns 4 to Rioter (deathtouch, 1 is lethal), Rioter assigns 3 to Peddlers. Both die? Peddlers toughness 4, takes 3, survives. Rioter dies. Yes.
After Option A: My board: Hawk 3/2, Peddlers 4/4 (3 damage marked), Hunters 3/4, Drill 5/x (tapped). Their board: 6 lands, 2 cards in hand, 10 life.
Next turn: they untap, can flashback Rockalanche for a 3/3 haste land + play a card. They attack with 3/3 haste + whatever. I have all my creatures untapped to block (Hawk, Peddlers, Hunters) β wait, they untap at start of my turn. My creatures survive their attack easily. Then I attack again for lethal: they at 10, my power 15 β even with a 3/3 blocker, I get through... they'd have blockers. Hmm.
Actually, let me reconsider: after all-in, if they DON'T block optimally or have no trick, I might just win. And even in the worst case, their board is cleared and I have overwhelming board presence.
Risk: they have a removal trick in hand (2 cards, 2 Swamps untapped). E.g., they kill Peddlers or Drill mid-combat. That changes math but doesn't kill me this turn.
But here's the thing: I'm at 3 life. If I attack all-in and DON'T kill them, and they have any haste creature or burn... Actually after the all-in, if they trade off both blockers, their board is empty. Their outs: topdeck + 2 cards in hand. If one of their 2 cards is a creature with haste or burn spell, I could die. E.g., Boiling Rock Rioter is a 3/3 β do they have another? Earth Village Ruffians-style haste... Rockalanche flashback gives a 3/3 haste NEXT turn (not this turn).
Alternatively, conservative attack: Hawk only (as originally planned in the log). They probably don't even block with Colony (losing Colony to absorb 3 when it's a -1/1... actually they might, to save 3 life). Hawk hits for 3 (or gets chumped by Colony). They go to 12 or keep Colony. Then on their turn, Rioter + Colony can't attack into my wall (Peddlers deathtouch, Hunters, Drill). They flashback Rockalanche next turn for a 3/3 haste. Attack with Rioter + 3/3 land: I block with Peddlers (kill Rioter, survive... wait Peddlers 4/4 vs Rioter 3/3: Peddlers survives, Rioter dies to deathtouch) and Hunters blocks 3/3 land (Hunters 3/4 kills 3/3, survives... land returns tapped). Then I'm fine and attack for the win.
Hmm, but wait: on their turn, before combat, they might use Rioter's ability: "Tap an untapped Ally you control: Exile target card from a graveyard." Colony is an Ally? Buzzard-Wasp Colony β probably a Bird/Ally? Hmm, Avatar set... Buzzard-Wasp Colony might be a Creature β Bird Ally? Not sure. If it's an Ally, they can tap it to exile a card from a graveyard. Minor.
Let me think about what maximizes win probability. I'm at 3 life β I cannot take any more damage. My defense is solid: Peddlers (4/4 deathtouch), Hunters (3/4), Drill (5/x crewable), Hawk (3/2). Their only attacker is Rioter 3/3. They can't profitably attack into me. So defense is stable.
The question is whether to go for the throat now or grind.
Going all-in now: 15 power vs 15 life + 3 (Food) + 2 blockers. Guaranteed not lethal if they block (max damage through double-block... let me compute the MAXIMUM damage I can guarantee).
Actually, let me compute the minimum damage I deal (their best blocking): Option A gave 8. So they go to 10. Not lethal. And I lose nothing (all my creatures survive their blocks? In Option A: Colony dies blocking Hawk β Hawk survives. Rioter dies blocking Peddlers β Peddlers survives. Hunters and Drill unblocked. So I lose nothing, they lose both creatures and the Food. They're at 10 with an empty board, 2 cards in hand.
Then their turn: they have 6 lands, 2 cards. Flashback Rockalanche β 3/3 haste land. Attack with 3/3? I have 4 blockers (Hawk 3/2, Peddlers 4/4 dt, Hunters 3/4, Drill 5/x). Any block kills their land and they get it back tapped. Fine. Then my turn: I attack with 15 power into their empty board (they have the 3/3 land tapped or a 3/3 blocker). Even with a blocker, 13-15 damage vs 10 life = lethal.
So all-in this turn essentially wins next turn, UNLESS their 2 cards + topdeck produce something scary (haste creature for 3+, or removal + blocker math, or fog).
Alternatively, the risk of all-in: what if they have an instant-speed removal for Drill and block such that... still doesn't kill me. The only way I die is if they have burn/haste in hand. With 2 black mana open, what burn do they have? This is the Avatar set. Firebending cards... "Boiling Rock Rioter" has firebending. A burn spell to the face for 3? Possible but they're tapped to 2 mana after... they have 2 Swamps untapped. A {1}{B} or {B} instant burn? Unlikely to be 3 damage to face for 2 mana in this set. Most likely they just block and gain life.
Actually wait β could they have a combat trick that kills one of my attackers AND blocks well? Sure, but that just means I deal less damage this turn; my board is still intact-ish, and I'm not dead.
Hmm, but actually there's a subtle risk: if I attack with everything and they kill/tap my blockers... no, combat doesn't work that way. My attackers survive their blocks (their blockers are a 3/3 and a -1/1).
Worst case all-in: they have removal for Peddlers before blockers (2 black mana, e.g., another Swampsnare Trap or Deadly Precision β wait, Deadly Precision is mine... they could have their own removal). Say they kill Peddlers pre-blocks: then blockers Colony + Rioter absorb Hawk (3) and Drill (trample 2)... damage: 2 + Hunters 3 = 5. They go to 13. My board: Hawk, Hunters, Drill. Still fine defensively? Their board: Rioter, and... Colony died blocking. Rioter survives blocking Drill? Drill 5 trample vs Rioter 3 toughness: Drill assigns 3 lethal to Rioter, Rioter dies, 2 trample. So Rioter dies too. Their board empty. I'm fine.
Actually in ALL all-in scenarios, their board gets wiped or they take big damage, and my board stays strong. The only real risk is instant-speed burn to my face (I'm at 3) or them having a fog effect. Given they have exactly 2 Swamps untapped and 2 cards, the chance of lethal burn is low. And even if they have a trick, I likely just deal less damage but stay alive with a winning board.
Now compare to conservative (Hawk only): I deal 3 (or they chump with Colony and lose it). They go to 12. Their turn: they untap 6 lands. They can flashback Rockalanche (3/3 haste) and attack with Rioter + 3/3. I block both (Peddlers eats Rioter? Peddlers 4/4 vs 3/3 survives, kills Rioter; Hunters 3/4 vs 3/3 land kills it, survives). I take 0. Then my turn: attack all-in vs their empty board... they have the returned tapped land and 2 cards. I deal 15 β they go from 12 to... they might have the Food still (if they didn't crack it). Ugh, Food gains 3.
Hmm, actually the conservative line gives them more time to draw answers. The all-in line pressures immediately.
Actually, wait. Let me reconsider the all-in more carefully. Is there a way to actually get lethal THIS turn? 15 power, they have 15 life + 3 from Food + 2 blockers. No, lethal isn't guaranteed at all β max I can force through is 8. So no lethal this turn.
Given no lethal this turn, the question is: all-in (deal 8, wipe their board, leave myself momentarily defenseless but they have no attackers left) vs. moderate (attack with some, keep defense).
Actually here's a middle line: attack with Hawk + Hunters + Drill (leave Peddlers back as deathtouch wall)? Crew Drill with... wait, crewing requires tapping creatures. Crew 2: tap creatures with total power 2+. If I crew with Hawk (power 1... after pump 3) β wait, crewing taps the creature, so a creature that crews can't also attack. Hmm! Important: if Hawk crews the Drill, Hawk is tapped and can't attack.
Wait, but earlier in the game log: "Next turn I crew the Drill with Fortune Teller + Hawk and swing" β so crewing uses the creatures, tapping them, so they can't attack the same turn (unless they were already... no). Crew taps the creatures. So the Drill attack plan means the crew creatures don't attack.
So my attack options:
(a) Attack with Hawk + Peddlers + Hunters (no Drill): 3+4+3 = 10 power. They block 2: Colony blocks Hawk (3 absorbed), Rioter blocks Peddlers (4 absorbed, Rioter dies, Peddlers survives). Hunters gets through: 3. Plus Food: 15+3-3 = 15. Weak.
Or they block: Colony on Hawk, Rioter on Hunters? Hunters menace β can't be blocked by one. So Rioter can't single-block Hunters. Rioter blocks Peddlers. So damage through: Hunters 3. Only 3 damage! Bad.
Actually wait, could they double-block... they have exactly 2 blockers. Colony blocks Hawk, Rioter blocks Peddlers. Hunters (menace) needs both. So Hunters gets through for 3. Total 3 damage, they gain 3 β net 0. Terrible.
(b) Attack with Peddlers + Hunters + Drill (crew Drill with Hawk β but Hawk is 1 power... crew 2 needs total power 2+: Hawk alone (1 or 3 power after pump?). After the Clue draw, Hawk is 3/2 β power 3 β₯ 2, so Hawk alone can crew! But then Hawk is tapped and can't attack. Hmm.
Wait β crew uses the printed power at the time? Crew: "Tap any number of creatures you control with total power 2 or more." Hawk pumped to 3/2 can crew alone. Or Peddlers (3 or 4 power) can crew alone.
Option: crew Drill with Hawk (tapped), attack with Drill (5 trample) + Peddlers (4 dt) + Hunters (3 menace lifelink). Total 12 power. They block: Colony (-1/1, can't block Drill well β trample: assign 1 lethal to Colony, 4 trample through; actually Colony toughness 1, assign 1, trample 4). Rioter blocks Peddlers (Rioter dies, Peddlers survives, 0 through). Hunters unblocked (menace needs 2): 3. Damage: 4 + 3 = 7. Food: 15+3-7 = 11. Their board: Colony + Rioter dead. My board: Hawk (tapped), Peddlers, Hunters, Drill (tapped).
Or they block Drill with Rioter (3 toughness, 2 trample through), Colony blocks Peddlers (Peddlers kills Colony, 0 through... Peddlers 4 power vs Colony 1 toughness: assign 1, rest? No trample β Peddlers deals 4 to Colony, overkill, no player damage). Hunters unblocked: 3. Damage: 2 + 3 = 5. They'd prefer... Option for them: block Drill with Rioter + block Peddlers with Colony = 5 damage β 15+3-5 = 13. That's better for them than 11. So they do that: I deal 5, they at 13, both their creatures die.
(c) All-in with Drill crewed by... to attack with all 4, I need to crew the Drill without using Hawk/Peddlers/Hunters? Crew 2 needs power 2+. My creatures: Hawk 3 (after pump), Peddlers 4, Hunters 3. Any single one can crew. But then that one can't attack. So max attacking power: Drill 5 + the other three minus the crewer. If Hawk crews: Drill 5 + Peddlers 4 + Hunters 3 = 12 (option b). If Peddlers crews: Drill 5 + Hawk 3 + Hunters 3 = 11. If Hunters crews: Drill 5 + Hawk 3 + Peddlers 4 = 12.
So all-in max is 12 damage potential, not 15 (I forgot crewing taps a creature). Their best block in option (b): 5 damage β 13 life, they lose both creatures.
(d) No Drill: attack Hawk + Peddlers + Hunters = 10 power, they block 2, only Hunters' 3 gets through (as computed in (a)) β 15 life after Food. Bad.
Hmm interesting. So the best all-in: crew with Hawk, attack Drill + Peddlers + Hunters = 12 power. They block Rioter on Drill (2 trample), Colony on Peddlers (0 through), Hunters through (3) = 5 damage β 13. Both their creatures die, Food cracked.
Wait, can they do better? Rioter on Peddlers (Rioter dies to deathtouch, 0 through), Colony on Drill (1 assigned, 4 trample), Hunters through 3 = 7 damage β 11. Worse for them. Rioter on Drill, Colony on Peddlers = 5 β 13. Both block Drill: assign 1 to Colony, 3 to Rioter, 1 trample; Peddlers through 4, Hunters 3 = 8 β 10. Worse. So their best: 5 damage, end at 13, board wiped.
After that: their board empty, 13 life, 2 cards, 6 lands. My board: Hawk 3/2 (tapped from crewing), Peddlers 4/4 dt, Hunters 3/4, Drill 5/x (tapped). I'm at 3 life.
Their turn 11: untap 6 lands, draw. Flashback Rockalanche β 3/3 haste land. They could attack with 3/3 β I have Peddlers/Hunters untapped to block (Hawk and Drill tapped until my turn). Actually Drill tapped doesn't matter (can't block unless crewed anyway). Peddlers blocks 3/3 land: kills it (returns tapped), Peddlers survives (4/4 vs 3/3). Fine. Or they play creatures from hand.
My turn 11: I attack. They have maybe a 3/3 land blocker + whatever they played. I have 12+ power. They're at 13. Likely lethal or near.
vs. the conservative line (Hawk only, keep everyone back): I deal 3 (they might chump with Colony β actually would they? Colony is a -1/1; blocking Hawk: Hawk 3/2 kills Colony (toughness 1), Hawk survives (Colony -1 power deals 0). They lose Colony to save 3 life. Colony is nearly useless to them (a -1/1 that can... well, it's an Ally for Rioter's tap ability, and if another creature with counters dies it gets counters β but it has -5/-3, counters barely matter). They might chump. Say they don't: 15β12. My board fully untapped for defense. Their turn: Rioter can't attack into Peddlers+Hunters+Drill (crewed). They flashback Rockalanche: 3/3 haste. Attack Rioter + 3/3 into my wall: I block Rioter with Peddlers (kill it, survive), 3/3 with Hunters (kill it, it returns tapped). I take 0. Then my turn: they're at 12 with Food (β15 effective). I attack all-in: 12 power vs their empty board + Food. 12 damage vs 12 life... they crack Food β 15. Not lethal. Ugh. Then they draw more.
Hmm, the conservative line lets them stabilize with Food. The all-in line forces the Food crack now and wipes their board.
Actually, let me reconsider: is there an even better line? What about attacking with just enough?
Let me reconsider (a): Hawk + Peddlers + Hunters (no Drill). Their blocks: ColonyβHawk, RioterβPeddlers: 3 damage through (Hunters). 15+3-3 = 15. No good.
What about Hawk + Drill (crew with Peddlers) + Hunters? Drill 5 trample + Hawk 3 flying + Hunters 3 menace = 11. Blockers: Colony + Rioter. Colony blocks Hawk (3 absorbed), Rioter blocks Drill (2 trample), Hunters through (3) = 5. Same 5 damage, but Peddlers stays back as a blocker and survives (no deathtouch kill on Rioter... wait Rioter blocks Drill: Drill 5 trample assigns 3 lethal to Rioter, Rioter dies! Rioter toughness 3, Drill power 5: 3 is lethal. Yes Rioter dies). Damage: 2 + 3 = 5 β 13. Rioter + Colony die. Peddlers stays untapped as defense!
That's strictly better than (b): same damage (5), same their-board-wiped, but Peddlers stays back untapped as a deathtouch wall instead of... wait in (b) Peddlers attacked and killed Colony and survived too, but Peddlers is tapped. In this line, Peddlers is untapped. Defensively better.
Hmm wait, but in this line, who crews? Peddlers crews (tapped). So Peddlers IS tapped. Damn. Crew taps the creature. So Peddlers can't both crew and stay untapped.
OK so crewing always costs me one creature's combat participation AND leaves it tapped.
Options summary (all-in variants):
- Crew with Hawk: attack Drill(5t) + Peddlers(4dt) + Hunters(3m). Their best block: RioterβDrill (Rioter dies, 2 trample), ColonyβPeddlers (Colony dies, 0 through), Hunters through 3. Total 5. β They at 13. My board after: Hawk 3/2 tapped, Peddlers 4/4 tapped, Hunters 3/4 tapped, Drill tapped. Nothing untapped for their turn. But their board is empty.
- Crew with Peddlers: attack Drill(5t) + Hawk(3fly) + Hunters(3m). Their best block: ColonyβHawk (Colony dies, 0 through), RioterβDrill (Rioter dies, 2 trample), Hunters 3 through. Total 5 β 13. My board: Peddlers tapped, attackers tapped. Same, everything tapped.
- Crew with Hunters: attack Drill(5t) + Hawk(3fly) + Peddlers(4dt). Their best block: ColonyβHawk (0 through, Colony dies), RioterβPeddlers (Rioter dies, Peddlers survives, 0 through), Drill unblocked: 5 trample = 5. Total 5 β 13. Same.
All all-in lines: deal 5, they go to 13, both their creatures die, my whole board tapped.
Alternatively, no-Drill attack: Hawk + Peddlers + Hunters: 3 damage through, they at 15 (after Food) or they don't crack Food and stay at 12? Wait, would they even crack Food against 3 damage? They're at 15, taking 3 β 12. They don't need Food. Let me recompute: no-Drill attack: ColonyβHawk (0 through), RioterβPeddlers (Rioter dies), Hunters 3 through. They go 15β12. They keep Food. Rioter + Colony die. My attackers tapped; Drill uncrewed but I have... everything tapped except Drill (vehicle, needs crew to block).
Hmm, in this line I keep Drill untapped but nothing to crew it with (all creatures tapped). Their turn: they have no creatures. They flashback Rockalanche 3/3 haste, attack: I have no untapped blockers! I take 3 β 0. DEAD. Wait, do I have anything untapped? Hawk, Peddlers, Hunters all attacked (tapped). Drill uncrewed. So yes, I take 3 and die. TERRIBLE. Unless they don't flashback... they would. So no-Drill all-in loses.
Similarly, ALL all-in lines leave me with zero untapped blockers, and they can flashback Rockalanche for a 3/3 haste and attack for 3 = lethal!!! Wait, what?
Let me re-examine. After my all-in attack, all my creatures are tapped (attackers tapped, crewer tapped). Their turn: they untap their 6 lands. Flashback Rockalanche {5}{G}: they have 3 Forests + 3 Swamps = 6 mana, 3 green. Earthbend 3 (X = Forests = 3): target land becomes 0/0 + 3 counters = 3/3 haste. Attack with 3/3. My blockers: all tapped. I take 3. I'm at 3. DEAD.
Oh no. So all-in = I die to Rockalanche flashback. Unless... do I have any response? After all-in, my lands: I used all lands this turn? Let me check my mana: I have 6 lands total (Prison, Island, 3 Swamps, Airship Engine Room). This turn I played Airship Engine Room, cast Swampsnare Trap ({1}{B}), cracked Clue ({2}). So I have 1 untapped Swamp now. After combat, still 1 Swamp. No mana for anything relevant (no instants in hand anyway β Sold Out and Vindictive Warden are sorcery-speed... Sold Out is an instant? "Exile target creature. If it was dealt damage this turn, create a Clue token." {3}{B} β probably an instant. But costs 4 mana; I have 1. No.)
So all-in β die to Rockalanche flashback. MUST keep blockers.
How many blockers do I need? Their flashback Rockalanche makes ONE 3/3 haste. Plus, do they have other attackers? After my turn, their board: Rioter 3/3 (if it survives), Colony -1/1 (if survives), Food, lands. If I don't kill Rioter, Rioter + 3/3 land = 6 power attacking into me. I need blockers for both.
I have 4 creatures: Hawk 3/2, Peddlers 4/4 dt, Hunters 3/4, Drill 5/x (crew 2). To block 2 attackers, I need 2 untapped blockers (or Drill crewed + 1).
Defensive plan: keep Peddlers + Hunters back (both can block, both kill their attacker and survive: Peddlers 4/4 dt kills anything, Hunters 3/4 kills 3/3, survives Rioter? Rioter 3/3 vs Hunters 3/4: Hunters takes 3, survives, deals 3 to Rioter = lethal. Yes). Then attack with Hawk only.
Hawk attack: they block with Colony? Colony -1/1 blocks Hawk 3/2: Colony dies, Hawk survives (0 damage from -1 power). Would they? Losing Colony to save 3... Colony is almost useless (-1/1). But it's an Ally for Rioter's ability maybe, and it can block... it can't block well. Actually they might let 3 through: 15β12. Either way fine.
Their turn: Rioter attacks? Into Peddlers (4/4 dt) + Hunters (3/4) + Drill (uncrewed). They attack Rioter + flashback 3/3: I block Rioter with Peddlers (Rioter dies, Peddlers survives), 3/3 with Hunters (land dies, returns tapped, Hunters survives). I take 0.
Or they don't attack (suicide into my wall). They just develop: flashback Rockalanche for a 3/3 blocker? Or hold. Either way I stabilize.
Then my turn 11: I have 6 lands untapped. I can cast Vindictive Warden (2/3 menace, firebending) or Sold Out. Attack with growing board. They're at 12-15. I win the grind? I'm at 3 life but their board is nothing.
Wait, but there's a risk: what if their 2 cards include a haste creature they play this turn... they only have 2 mana untapped now (Swamps p22, p79). On their turn they untap to 6. A haste creature costing β€6 with 3+ power? Possible (Boiling Rock Rioter costs? It's a 3/3 firebending, maybe {3}{R}? Unknown). If they play a haste 3/3 + flashback... they can't do both (6 mana: Rockalanche flashback is 6). So max one haste threat + Rioter. I block both with Peddlers + Hunters. Fine.
What if they have burn to face? Then I was dead anyway regardless. Can't play around everything at 3 life.
So the line: attack with Hawk only, keep Peddlers + Hunters + Drill back. Actually, should I keep Drill uncrewed and not attack with it β yes, can't attack with Drill AND keep blockers (crewing taps a blocker).
Hmm wait, actually β can I attack with Drill AND keep enough defense? Crew with Hawk (3 power β₯ 2). Attack Drill alone (5 trample). Keep Peddlers + Hunters back untapped. That's 5 damage potential: they block with Colony (1 to Colony, 4 trample) or Rioter (3 to Rioter lethal, 2 trample) or both (1+3, 1 trample). Their best: Rioter blocks β 2 through, Rioter dies. Or Colony blocks β 4 through, Colony dies. They pick... Rioter blocks: 2 damage, Rioter dies. Colony blocks: 4 damage, Colony dies. Both block: 1 damage, both die. They minimize damage: both block β 1 damage but lose both creatures. Or single block: Rioter β 2 damage lose Rioter; Colony β 4 damage lose Colony.
They value: losing Rioter (real creature) vs Colony (-1/1 useless) vs life. If Colony blocks: 4 damage (15β11... wait 15-4 = 11, plus no Food needed) and lose Colony. If Rioter blocks: 2 damage (β13), lose Rioter. They'd probably block with Colony: 15β11, lose the useless -1/1. Then Rioter survives and attacks back next turn into my Peddlers+Hunters... Rioter + Rockalanche 3/3 = 2 attackers, I have 2 blockers (Peddlers, Hunters). Fine, take 0.
Wait, but actually in this line I deal 4 (they chump with Colony) and keep full defense. Compare to Hawk-only attack: deal 3 (or they chump with Colony and I deal 0 but Colony dies).
Drill attack (crew Hawk): deal 4, Colony dies, my defense = Peddlers + Hunters (both untapped).
Hawk attack: deal 3 (or 0 if chumped), my defense = Peddlers + Hunters + Drill(uncrewed, can be crewed by... nobody untapped... wait, on their turn, can I crew Drill to block? Crew is an activated ability, can activate on their turn. But I need an untapped creature with power 2+. If I attacked with Hawk only, then Peddlers and Hunters are untapped. If they attack with Rioter + 3/3, I block with Peddlers + Hunters β no need for Drill. So Drill crewing on defense is a bonus.
So Drill attack line: deal 4, kill Colony, keep Peddlers+Hunters for defense. Hawk attack line: deal 3 (maybe 0), keep Peddlers+Hunters (+Drill unusable... blocked fine).
Wait, in the Drill attack line, Hawk is tapped (crewed). So my board on their turn: untapped Peddlers + Hunters; tapped Hawk + Drill. They attack Rioter + 3/3 land: Peddlers blocks Rioter (Rioter dies, Peddlers 4/4 survives 3 damage), Hunters blocks 3/3 (kills it, survives). Take 0.
In the Hawk attack line: Hawk tapped, Peddlers + Hunters untapped, Drill uncrewed. Same defense: Peddlers + Hunters block Rioter + 3/3. Take 0. Same!
So Drill-attack (crew Hawk) deals 4 vs Hawk-attack deals 3 (or 0). Drill-attack is better damage-wise. But wait β does attacking with the Drill expose it to anything? Drill 5/x trample attacking; they block with Colony (dies). Drill survives trivially. Any risk? Instant removal could kill Drill... they have 2 Swamps untapped during my combat. If they have removal, they'd kill the Drill. Hmm, that's a cost. But if they had removal, they might use it anyway on their turn on Peddlers to clear an attack.
Also β importantly β in the Drill attack line, if they DON'T block (to keep both creatures... why would they), I deal 5. They won't not block... actually wait, would they not block at all? Take 5 (15β10), keep Colony + Rioter. Then Rioter + Colony + Rockalanche 3/3 attack next turn: I block 2 (Peddlers + Hunters), take... Colony -1/1 attacking? Power -1, deals 0. So Rioter + 3/3: I block both, take 0. Fine for me. But they'd rather chump with Colony and stay at 11-13.
Hmm, wait, actually let me reconsider whether they even flashback Rockalanche aggressively. If they flashback Rockalanche and attack into my deathtouch Peddlers, the 3/3 land dies and returns tapped β so they lose a land drop (it comes back tapped). And they spent all 6 mana. That's a weak play unless it kills me. They'd only do it if I'm all-tapped-out with no blockers. So the KEY is: keep 2 blockers back. Then they can't profitably attack at all, and the game becomes: me building an overwhelming board vs them drawing cards.
My long game: Vindictive Warden, Sold Out (removal), Clue tokens, card draw from Airship Engine Room / Boiling Rock Prison (sac to draw). Their long game: 2 unknown cards, Rioter (needs Allies to exile... graveyard exile), Food. I think I win the long game comfortably with my board.
Actually, hold on. Let me reconsider the all-in-then-die-to-Rockalanche concern. Is Rockalanche flashback actually castable? Flashback {5}{G}. They have exactly 6 lands: Forests p11, p18, p58 + Swamps p22, p37, p79. Yes, 6 mana, G available. So yes. X = number of Forests = 3. So 3/3 haste. Confirmed: if I have no blockers, I die. Must keep 2 blockers (since Rioter is also there... wait, if I kill Rioter this turn via attacking, then only the 3/3 attacks, and 1 blocker suffices).
Interesting: if my attack kills Rioter (e.g., they block with Rioter), then next turn they only have the 3/3 Rockalanche land to attack with, and 1 blocker (Peddlers) suffices. But I can't force them to block with Rioter.
The safest line: attack with Drill (crew Hawk) β worst case they chump with Colony and Rioter survives, but I keep Peddlers + Hunters, which block Rioter + 3/3 land next turn. Deal 4. They go to 11 (or block with Rioter β 13 but Rioter dies, or both β 1 damage, both die β 14).
Hmm wait, actually, let me reconsider: is attacking with Drill + Hawk... no wait, Hawk crews, can't attack.
Alternatively attack with Drill (crew Hawk) AND Peddlers? Then only Hunters back. If they attack Rioter + 3/3, I have only Hunters to block one, take 3 β dead. No. Keep 2 back.
So: attack Drill only (crew Hawk), keep Peddlers + Hunters. Deal ~4 (they chump with Colony).
Wait, actually, one more consideration: should I attack with Hawk instead of crewing it, and not attack Drill? Hawk flies β they can only block with Colony (flying). If they don't block: 3 damage. If they block: Colony dies, Hawk survives. So Hawk attack: 3 damage or Colony dies. Drill attack: 4 damage and Colony dies (they'll chump with Colony since it's the min-damage block... wait let me recheck: Drill 5 trample, blocked by Colony (toughness 1): assign 1 lethal, 4 trample through. So Drill attack vs Colony block = 4 damage AND Colony dies. vs Rioter block = 2 damage and Rioter dies. They choose min damage... but also min value loss. Options: (i) no block: 5 damage, keep both. (ii) Colony: 4 damage, lose Colony. (iii) Rioter: 2 damage, lose Rioter. (iv) both: 1 damage, lose both.
What's best for them at 15 life vs me at 3? They want to preserve attack power to threaten me. Rioter is their only real creature. Losing Rioter to save 2-3 life... Actually (iii) lose Rioter, take 2: 13 life, board = Colony -1/1. Then they have NO offensive threat; I stabilize completely. (i) take 5: 10 life, keep Rioter + Colony. Next turn Rioter + Rockalanche 3/3 attack into my 2 blockers: both die, I take 0. Then they're at 10 with nothing vs my full board. (ii) take 4, lose Colony: 11 life, keep Rioter. Same attack next turn, I block, take 0.
All lines lead to me stabilizing. The difference is their life total: 10-14. I then need 2-3 more combat steps to win. That's fine β I have the board.
Hmm, actually, wait. Let me reconsider keeping Hawk back too and attacking with NOTHING. Is there value? No β attacking with Drill (crew Hawk) is free damage + kills Colony; keeping Hawk tapped (crew) vs untapped doesn't matter since Hawk isn't a needed blocker (Peddlers + Hunters cover the 2 attackers). Actually, is Hawk a needed blocker? If they attack Rioter + 3/3 land, I block with Peddlers + Hunters. Hawk irrelevant. If they have a third attacker (a card from hand)? 2 cards in hand... if they play a creature this turn (they have 2 mana now... it's my turn; on their turn they untap to 6, could play a 5-6 drop AND attack with Rioter + it (no haste though, so it can't attack the turn it's played). Haste only from Rockalanche land. So max 2 hasty/ready attackers: Rioter + Rockalanche 3/3. 2 blockers suffice. Hawk not needed.
But wait β what if they DON'T flashback Rockalanche and instead cast 2 creatures from hand (2 cards, 6 mana)? Those are summoning sick, can't attack. Then next turn... but by then I've untapped and can respond. Fine.
What if one of their cards is a removal spell and they kill Peddlers on their turn, then attack Rioter + Rockalanche 3/3 into my lone Hunters? I block one, take 3 β dead. Hmm! That's a real line: 6 mana = e.g., a 2-mana removal + ... no wait, Rockalanche flashback is 6 mana. Removal + Rockalanche = 8 mana. Can't. Removal + Rioter attack: I block Rioter with Hunters (both 3/3... Hunters 3/4 survives, Rioter dies), take 0. Fine. So they can't do removal + Rockalanche in one turn.
What if they have a haste creature in hand (not Rockalanche)? E.g., Earth Village Ruffians (3/1 haste? It was 3/1... "Earth Village Ruffians" had haste? It attacked the turn... turn 7 it was "summoning sick 3/1 Ruffians" β so no haste). Boiling Rock Rioter β do they have another? Possible. A haste 3/3 from hand + Rioter attack: I block both with Peddlers + Hunters, take 0. Fine.
OK so the plan is robust: attack with Drill (crew Hawk), keep Peddlers + Hunters back. Deal ~4 damage, kill Colony. Stabilize. Win the grind.
Hmm, wait, but actually let me reconsider once more whether to attack with Drill at all vs Hawk. The downside of Drill attack: if they have instant removal (2 Swamps up), they kill my Drill β my best card. Downside of Hawk attack: less damage (3 vs 4), and if they chump Hawk with Colony, Hawk kills Colony and survives β same result but 0 damage instead of 4. Actually if they chump Hawk with Colony: Colony dies, Hawk 3/2 survives (takes -1 β 0 damage). 0 damage dealt. So Hawk attack worst case: Colony dies, 0 damage. Drill attack worst case: Colony dies, 4 damage. Drill attack strictly better damage. Risk: removal on Drill. But honestly, if they have removal, they use it on their turn on Peddlers anyway to enable attacks. And I can't win without the Drill... actually I can (Peddlers + Hunters + Warden beatdown). Hmm.
The safest vs removal: attack with Hawk (they chump with Colony or take 3). Keep Drill + Peddlers + Hunters back. If they have removal, they kill... whatever, on their turn.
Actually, you know what β they have 2 cards and 2 untapped Swamps RIGHT NOW. If they had instant removal, consider: would they have used it earlier? On my Swampsnare Trap turn? No good target then... Actually they could've killed something in response to... nothing. Unknown. A set with black: they could have "Deadly Precision" (my card, but they could run it), "Swampsnare Trap", etc. {1}{B} available.
Let me weigh: Drill attack gains 1 extra damage vs Hawk attack (4 vs 3) and guarantees Colony dies even if they'd rather not block Hawk... wait, they'd block Hawk with Colony gladly (save 3, lose useless -1/1). Hmm, actually would they? Colony blocked = dies. Colony is a -1/1 that can be tapped for Rioter's Ally ability (exile a card from a graveyard) and is a flying chump. Marginal. They probably block Hawk with Colony to save 3 life. Then Hawk attack = 0 damage, Colony dead. Drill attack = 4 damage, Colony dead (or 2 damage + Rioter dead, their choice β they'll pick 4 damage + Colony dead... wait no, they pick what's best for them: 4 damage + lose Colony vs 2 damage + lose Rioter vs 5 damage + lose nothing. At 15 life with me at 3, they might actually take 5 and keep everything! Because their path to winning is racing me with Rioter + Rockalanche + cards. If they take 5 β 10, keep Rioter: next turn Rioter + Rockalanche 3/3 attack into Peddlers + Hunters: both die, I take 0. So keeping Rioter doesn't actually get them damage through my wall. So they might as well chump with Colony. Or take 5 and use Rioter as a blocker next turn for my ground pound? Rioter 3/3 blocks... my Peddlers 4/4 deathtouch? Dies. Blocks Hunters 3/4? Trades... 3/3 vs 3/4: Rioter dies, Hunters survives. Blocks Drill 5/x? Dies, trample. So Rioter as blocker is useless too. Their best use of Rioter: force me to keep blockers (which I do anyway).
I think they chump Drill with Colony: I deal 4, they go to 11. Then the grind: I have Warden to cast next turn, Peddlers/Hunters/Drill/Hawk pressure. They're at 11 with Rioter + 2 cards. I like my chances a lot.
Alternatively... hmm, what about NOT attacking at all and keeping 4 blockers? Overly cautious; the Drill attack keeps 2 blockers which is sufficient, and 4 damage + Colony kill is valuable. Go with Drill attack.
Wait, actually, hold on. Let me reconsider using Hawk to crew vs. attacking with Hawk and crewing Drill with... no. If I want Drill to attack, someone with power 2+ must tap. Hawk (3 power after pump) is the cheapest crew. If I attack with Hawk too, I need Peddlers or Hunters to crew, leaving only 1 back. So: Drill attacks, Hawk crews. Peddlers + Hunters stay back. Final answer for combat.
Oh wait, but one more thing β the pump! Right now, the Clue draw hasn't resolved yet. Currently "Cards you've drawn this turn: 1". After the Clue resolves, it's 2, so Hawk becomes 3/2 (power 3 β₯ 2 β can crew alone). Before the draw, Hawk is 1/2 (power 1 β can't crew alone; would need another creature). So I MUST let the Clue resolve before crewing with Hawk alone. Sequence: pass priority now (let Peddlers trigger + Clue draw resolve), then in combat, crew Drill with Hawk, attack with Drill.
Also after Clue resolves: Peddlers gets another +1/+1 counter β 4/4. Hunters get lifelink+menace. Nice but they're staying back.
Also, should I consider cracking... I have no other Clue. OK.
Also, should I cast anything with my 1 untapped Swamp before combat? Hand: Sold Out {3}{B} (no), Vindictive Warden {2}{B/R} (no β need red; Prison is tapped, Engine Room tapped... Warden costs {2}{B/R}: 3 mana, I have 1). No. So nothing to cast. Just pass to combat.
Right now: stack = Peddlers trigger (p90) on top of Clue draw (p89). My priority. Pass.
Actually wait, one consideration: the order of resolution. Peddlers trigger resolves first (counter β Peddlers 4/4), then Clue draw (draw card #2 β Hawk 3/2, Hunters lifelink/menace). Both fine. Opponent gets priority too; they have 2 Swamps β could they kill Peddlers in response to its trigger? Sure, but nothing I can do. Pass.
So: pass_priority now. Then next decision will be after resolution (opponent may act or it comes back to me in precombat main). Then I'll pass to combat, crew, attack.
Let me also plan the summary text for each action as required.
Now, the instruction says "Continue playing. Call pass_priority." So I call pass_priority now.
Let me draft my rationale/summary for the pass: "Clue sacrifice and Peddlers' +1/+1 counter trigger are on the stack. Passing to let both resolve β the Clue draw is my second card this turn, which pumps Messenger Hawk to 3/2 (so it can crew the Drill alone) and gives Foggy Swamp Hunters lifelink+menace."
I'll call pass_priority (no until β just pass to next action; both stack items will resolve and I'll get priority back in precombat main, or combat begins). Actually, to be efficient, I could pass with until... but I need to be careful: I want to act in declare attackers. pass_priority with until="declare_attackers" would skip through precombat main β but I have nothing to do in precombat main (can't cast anything with 1 Swamp). Hmm, but wait β after the Clue resolves, do I want to do anything in main phase? With 1 Swamp, no. So I could skip to declare_attackers. But safer to just pass normally and see each state β the stack might prompt opponent action. Actually, the guidance says make decisions efficiently. I'll pass with until="declare_attackers" β wait, but that would skip my precombat main entirely. Is there ANYTHING I want in precombat main? Let me double check: 1 untapped Swamp, hand = Sold Out {3}{B}, Vindictive Warden {2}{B/R}. Nothing castable. No abilities to activate (Drill's {1} ability irrelevant; Clue already cracked). Land drop already made (Airship Engine Room). So no, nothing. But I'd rather see the board after resolution to confirm before combat. The blocking nature of these calls means pass_priority without until will return at my next decision anyway, which might be "playable cards: none, pass to next phase" β that's fine, one extra step.
Hmm, but efficiency... I'll just pass normally. Actually β you know, let me pass with until="declare_attackers" to be efficient? Risk: if opponent does something in response (kills Peddlers), the until-skip still stops at declare attackers and I re-evaluate then. That's fine β crewing decision happens at declare attackers... wait, no! Crewing should happen BEFORE declare attackers? No β you crew in the beginning of combat step or main phase, then declare the Drill as an attacker. Actually you can activate crew anytime, but to attack with the Drill it must be a creature when declaring attackers. Standard: crew during beginning of combat, then declare attackers. If I pass until declare_attackers, I might skip the window to crew! Does the pass stop at begin_combat? The pass_priority "until" options include begin_combat and declare_attackers. "always stops for combat and non-priority actions" β hmm, it says it always stops for combat. Let me re-read: "With until: skip to a target step/phase; always stops for combat and non-priority actions." So it stops for combat anyway. To be safe, I'll pass without until, or with until="begin_combat", then crew, then declare attackers.
I'll pass without until β it blocks until my next pending action, which will be after the stack resolves (either opponent passes and it comes back to me in precombat main, or opponent acts). Then I navigate to combat.
Let me write the pass_priority call. The tool pass_priority doesn't take summary/rationale (those are choose_action params). Fine.
Actually wait β do I need to use choose_action to pass here? The stack is on, I have priority. The prompt says "Call pass_priority." So yes, pass_priority isthe right call.
Let me do it.pass_priority(board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T10 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Airship Engine Room",
"rules": [
"{this} enters tapped.",
"{T}: Add {U}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p87"
},
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Foggy Swamp Hunters",
"modified": true,
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 1"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "4",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 22,
"life": 3,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Sold Out",
"rules": [
"Exile target creature. If it was dealt damage this turn, create a Clue token."
],
"id": "p76"
},
{
"mana_cost": "{2}{B/R}",
"name": "Vindictive Warden",
"rules": [
"Menace (This creature can't be blocked except by two or more creatures.)",
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"{3}: {this} deals 1 damage to each opponent."
],
"power": "2",
"id": "p81",
"toughness": "3"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"id": "p75",
"power": "-1",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p22"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
},
{
"tapped": false,
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 21,
"life": 15
}
],
"board_cursor": 200,
"choices": [
{
"name": "The Fire Nation Drill",
"index": 0,
"action": "activate",
"playable_abilities": [
"Crew 2 <i>(Tap any number of creatures you contro...",
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p9"
}
],
"stack": [
{
"owner": "PilotA",
"ability_text": "{2}, Sacrifice this artifact: Draw a card.",
"name": "Clue Token",
"source_card": "Clue Token"
}
],
"untapped_lands": 1,
"game_seq": 590,
"land_drops_used": 1,
"stop_reason": "playable_cards",
"has_playable_cards": true
}Thinking (721 chars)
I'm waiting for the Clue draw to resolve. The stack shows the Clue Token ability and the Pirate Peddlers trigger. Wait, actually the stack in the game state showed both the Peddlers trigger (p90) and the Clue ability (p89). Now the decision shows just the Clue Token ability on the stack. Hmm, the Peddlers trigger may have resolved already (Peddlers is now 4/4 with 2 counters β yes, it shows "Pirate Peddlers 4/4 (2 +1/+1 counters)"). So the counter was added, and now the Clue draw is still on the stack.
I have priority with the Clue ability on the stack. The only choice is the Drill's {1} ability, which is irrelevant. I should pass to let the Clue draw resolve.
I have 1 untapped Swamp. Nothing else to do. Pass.pass_priority(board_cursor=200)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T10 Precombat Main/Precombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Airship Engine Room",
"rules": [
"{this} enters tapped.",
"{T}: Add {U}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p87"
},
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Foggy Swamp Hunters",
"modified": true,
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
"Lifelink",
"Menace",
": ",
"Cards you've drawn this turn: 2"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 2"
],
"id": "p29",
"power": "3",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "4",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 21,
"life": 3,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Sold Out",
"rules": [
"Exile target creature. If it was dealt damage this turn, create a Clue token."
],
"id": "p76"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p91"
},
{
"mana_cost": "{2}{B/R}",
"name": "Vindictive Warden",
"rules": [
"Menace (This creature can't be blocked except by two or more creatures.)",
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"{3}: {this} deals 1 damage to each opponent."
],
"power": "2",
"id": "p81",
"toughness": "3"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"id": "p75",
"power": "-1",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p22"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
},
{
"tapped": false,
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 21,
"life": 15
}
],
"board_cursor": 201,
"choices": [
{
"name": "The Fire Nation Drill",
"index": 0,
"action": "activate",
"playable_abilities": [
"Crew 2 <i>(Tap any number of creatures you contro...",
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p9"
}
],
"untapped_lands": 1,
"game_seq": 592,
"land_drops_used": 1,
"stop_reason": "playable_cards",
"has_playable_cards": true
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Select attackers",
"response_type": "select",
"respond_with": "attackers=p1,p2,... or choice=yes (confirm) or choice=no (skip). Add rationale when you act",
"context": "T10 Combat/Declare Attackers (PilotA)",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Airship Engine Room",
"rules": [
"{this} enters tapped.",
"{T}: Add {U}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p87"
},
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Foggy Swamp Hunters",
"modified": true,
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
"Lifelink",
"Menace",
": ",
"Cards you've drawn this turn: 2"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 2"
],
"id": "p29",
"power": "3",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "4",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 21,
"life": 3,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Sold Out",
"rules": [
"Exile target creature. If it was dealt damage this turn, create a Clue token."
],
"id": "p76"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p91"
},
{
"mana_cost": "{2}{B/R}",
"name": "Vindictive Warden",
"rules": [
"Menace (This creature can't be blocked except by two or more creatures.)",
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"{3}: {this} deals 1 damage to each opponent."
],
"power": "2",
"id": "p81",
"toughness": "3"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"id": "p75",
"power": "-1",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p22"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
},
{
"tapped": false,
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 21,
"life": 15
}
],
"board_cursor": 202,
"choices": [
{
"name": "Messenger Hawk",
"index": 0,
"choice_type": "attacker",
"id": "p29",
"power": "3",
"toughness": "2"
},
{
"name": "Pirate Peddlers",
"index": 1,
"choice_type": "attacker",
"id": "p52",
"power": "4",
"toughness": "4"
},
{
"name": "Foggy Swamp Hunters",
"index": 2,
"choice_type": "attacker",
"id": "p74",
"power": "3",
"toughness": "4"
},
{
"name": "All attack",
"index": 3,
"choice_type": "special",
"id": "all"
}
],
"combat_phase": "declare_attackers",
"untapped_lands": 1,
"game_seq": 594,
"action_taken": "passed_priority",
"success": true
}Thinking (12321 chars)
Let me look at the current state. It's my turn 10, combat phase coming up. I just cracked my Clue, drew a Swamp (2nd card this turn), so:
- Messenger Hawk is 3/2 (drawn two cards this turn)
- Foggy Swamp Hunters has lifelink + menace
- Pirate Peddlers is 4/4 deathtouch
- Fire Nation Drill uncrewed
Opponent's board: Boiling Rock Rioter 3/3 (untapped), -1/1 Buzzard-Wasp Colony, tapped 2/2 earthbent Swamp, Food token, 6 lands, 2 cards in hand. Opponent at 15 life. I'm at 3 life.
I have 3 untapped Swamps. Hand: Sold Out, Vindictive Warden, Swamp (just drew).
The plan: crew the Drill and attack with everything. Let me think about combat math.
My attackers potentially:
- Messenger Hawk 3/2 flying β they have no flying blockers (Colony is -1/1... wait, does the Colony still have flying? It's a 4/4 flying that got -5/-3, so it's -1/1. A creature with toughness 1... wait, -5/-3 to a 4/4 makes it -1/1. It survives with 1 toughness. It still has flying presumably. So it CAN block the Hawk! But it's -1/1, so blocking means it deals -1 damage... actually a creature with negative power deals 0 damage (negative power is treated as 0 when dealing damage). And Hawk deals 3 to it, killing it. So if they block Hawk with Colony, Colony dies and Hawk survives. They probably won't bother.
Actually wait β can a -1/1 creature block? Yes, it can block. It would deal 0 damage (negative power treated as 0). Hawk kills it. So attacking with Hawk either gets through for 3 or kills the Colony. Fine either way.
- Pirate Peddlers 4/4 deathtouch
- Foggy Swamp Hunters 3/4 lifelink menace β needs 2+ blockers
- Fire Nation Drill β crew 2. What is the Drill's P/T? "The Fire Nation Drill" β from Avatar set. Let me recall: it's a Vehicle. I think it's a 6/4 or something with crew 2. Earlier notes say "Drill plus Peddlers hits for exactly 8" β so Drill is 4 power? If Drill is 4/X and Peddlers was 3/3 at that time... 4+3=7, not 8. Hmm, "Drill plus Peddlers hits for exactly 8" β maybe Drill is 5 power? 5+3=8. Or Drill 4 and Peddlers 4 = 8. At turn 9 note, Peddlers was 3/3. So Drill must be 5 power? Let me think: The Fire Nation Drill from Avatar: The Last Airbender set. I believe it's a 5/4 Vehicle with crew 2, and ETB: you may tap it to destroy target creature. Actually I recall it might be "Fire Nation Drill" 5 mana 5/4? Not sure. The note says Drill + Peddlers (3/3) = 8, so Drill is 5 power.
Total attack: Hawk 3 (flying, ~unblockable), Peddlers 4 deathtouch, Hunters 3 menace lifelink, Drill 5. Total = 15. Opponent at 15. If everything gets through, that's exactly lethal!
But they have blockers: Rioter 3/3, Colony -1/1 (can block flyers... it has flying so it can block Hawk), 2/2 earthbent Swamp (tapped β can't block), Food token.
Wait, the 2/2 earthbent Swamp is tapped, so it can't block. Blockers: Rioter 3/3 and Colony -1/1.
Menace on Hunters means it needs 2 blockers. They only have 2 blockers total.
If I attack with everything (Hawk, Peddlers, Hunters, crewed Drill):
- They have 2 blockers: Rioter and Colony.
- Best blocks for them: They want to minimize damage. Total incoming 15, they're at 15.
- Colony (-1/1, flying) can block Hawk (3/2 flying). Hawk kills Colony, takes 0 damage (Colony has -1 power = 0 damage). Actually wait β does Hawk take damage? Colony's power is -1, which is treated as 0 for damage dealing. So Hawk survives, 0 damage to player from Hawk.
- Rioter (3/3) blocks... which attacker? If Rioter blocks Peddlers (4/4 deathtouch): Peddlers deals 4 to Rioter (deathtouch kills it), Rioter deals 3 to Peddlers, Peddlers survives (4/4 takes 3). 0 damage through.
- Then Hunters (3 menace) and Drill (5) get through = 8 damage. 15β7.
Alternatively they double-block... they can't block Hunters with just one blocker (menace). So Hunters always gets through unless both blockers block it. If both Rioter and Colony block Hunters: Hunters 3/4 lifelink assigns damage... 3 damage to Rioter 3/3 kills it? Assign lethal to Rioter (3), Colony unaffected. Rioter deals 3 to Hunters, Colony deals 0. Hunters survives, I gain 3 life. Then Hawk 3 + Peddlers 4 + Drill 5 = 12 through. 15β3. Better for me.
Their best block: Colony blocks Hawk, Rioter blocks Peddlers (or Drill). If Rioter blocks Drill (5/4?): Drill deals 5 to Rioter, kills it; Rioter deals 3 to Drill, Drill survives. Then Peddlers 4 + Hunters 3 = 7 through. 15β8.
If Rioter blocks Peddlers: Hunters 3 + Drill 5 = 8 through. 15β7.
So best case for them: they take 7-8, going to 7-8 life. I kill their Rioter and maybe Colony. That's a great attack.
But wait β do I want to attack with everything? I'm at 3 life. If I attack with everything, my board is tapped (Drill is crewed and attacking, tapped; attackers tapped). Next turn they have... their board after combat: maybe just the tapped 2/2 Swamp (untaps), Food token, and 2 cards in hand + draw. They'd need a haste creature or burn to kill me. They have 6 lands untapped after their blockers die... Actually their lands: 6 lands. Hmm, Rioter has firebending? "Boiling Rock Rioter 3/3 firebending" β firebending 2 probably (when it attacks, add mana).
Risk: if I leave no blockers, a haste creature or direct damage kills me at 3 life. But if I don't attack hard, they keep their board and I'm still at 3 life facing down their attacks.
Alternative: attack with everything except keep some blockers. But the math: opponent at 15. My max damage this turn: 15 (all four attackers). Lethal only if unblocked entirely β won't happen since they have 2 blockers.
Actually wait β is there a way to force lethal? Sold Out β what does it do? "Sold Out" β Avatar card. Let me recall. I think Sold Out is a black instant/sorcery... "{3}{B}" cost noted. Hmm, I don't remember exactly. Let me think about whether to look it up. It could be a pump spell or sacrifice outlet. Actually, I should check the oracle text of Sold Out and Vindictive Warden to make informed decisions.
Vindictive Warden {2}{B/R} β probably a creature. Sold Out {3}{B} β instant or sorcery?
Let me get oracle texts. Actually, the instruction says "Continue playing. Call pass_priority." β I'm at a decision point where I should pass priority to move to combat. But let me first consider whether to cast anything precombat.
Current state: 3 untapped Swamps. Hand: Sold Out {3}{B}, Vindictive Warden {2}{B/R}, Swamp (land).
With 3 Swamps, I can't cast Sold Out ({3}{B} needs 4 mana) or Vindictive Warden ({2}{B/R} needs 3 mana including B/R β I have 3 Swamps = BBB, can't pay B/R hybrid? Actually B/R hybrid can be paid with B. {2}{B/R} = 2 generic + one B-or-R. 3 Swamps = BBB can pay {2}{B}. Yes! I CAN cast Vindictive Warden with 3 Swamps.
Wait, earlier note said "Warden {2}{B/R}" and "none castable with one black source". Now I have 3 Swamps untapped. So Vindictive Warden is castable. What is it? Let me check oracle text. It might be a good precombat play or a combat trick.
Also should I play the Swamp land drop? Wait, I already played Airship Engine Room as my land drop this turn ("played Airship Engine Room first as free development"). Airship Engine Room β is that a land? "Airship Engine Room" sounds like a land (maybe a utility land from Avatar). The note says "Playing Airship Engine Room first as free development for next turn" β so it was my land drop. So I can't play the Swamp in hand (one land per turn). Hmm, but wait β the note from turn 10 says "I have 3 untapped Swamps, a Clue token, and a land drop. Playing Airship Engine Room first..." So Airship Engine Room was the land drop, and I have 3 Swamps untapped. The Swamp in hand stays.
So options precombat: cast Vindictive Warden (BBB available). Let me check what it does. If it's a creature, it'd be summoning sick and can't attack, but could block... but I'm attacking this turn and keeping defense is also valuable. Actually at 3 life, having another blocker is nice, but my plan is to crew Drill + attack with everything, leaving nothing back. Hmm.
Wait, actually let me reconsider the attack plan. The prior note says "Passing to combat to crew the Drill and attack with everything." That's the plan. Let me sanity-check: is attacking with everything correct?
I'm at 3 life. Opponent at 15. If I attack with Hawk (3/2 flying), Peddlers (4/4 deathtouch), Hunters (3/4 lifelink menace), Drill (5/4 crewed):
- They block with Rioter + Colony (their only 2 untapped creatures; the 2/2 Swamp is tapped).
- Best case blocks for them leave them taking 7-8 and losing Rioter (+Colony if it blocks Hawk... they'd probably block Hawk with Colony since it's free-ish, though Colony dies; actually Colony is -1/1, useless, so chumping Hawk is fine value-wise for them but it dies).
Wait, actually β will they block at all? At 15 life, taking 15... they can't take 15. They must block. With 2 blockers and menace on Hunters, max they can block is 2 creatures (Hawk + one ground pounder, or both on Hunters).
Hmm wait, actually can they block Hunters with both? Menace requires 2+ blockers to block. Yes, they could double-block Hunters.
Damage through scenarios:
1. ColonyβHawk, RioterβPeddlers: through = Hunters 3 + Drill 5 = 8. Opp 15β7. Rioter dies (deathtouch), Colony dies (Hawk's 3 damage). I gain 3 (lifelink Hunters). Me 3β6!
2. ColonyβHawk, RioterβDrill: through = Peddlers 4 + Hunters 3 = 7. Opp 15β8. Rioter dies (5 damage from Drill), Colony dies. I gain 3. Me 3β6.
3. ColonyβHawk, RioterβHunters: can't β menace, Rioter alone can't block Hunters.
4. Rioter+ColonyβHunters: through = Hawk 3 + Peddlers 4 + Drill 5 = 12. Opp 15β3. Hunters kills Rioter (assigns 3 to Rioter), takes 3, survives; I gain 3. Colony survives.
5. RioterβHawk? Can't β Rioter doesn't have flying/reach. Hawk has flying. Only Colony can block Hawk.
6. ColonyβHawk, Rioterβ... that's covered. Colonyβsomething else, Hawk through: then Hawk 3 gets through plus more. They wouldn't do that.
So worst case for me: scenario 2, they take 7 (β8), I gain 3 (β6), and I kill Rioter + Colony. Their remaining board: tapped 2/2 earthbent Swamp, Food token, 6 lands, 2 cards + draw. My board: all tapped attackers (Hawk 3/2, Peddlers 4/4, Hunters 3/4, Drill 5/4 crewed until end of turn... Drill stops being a creature at end of turn).
Then their turn: they have 2/2 Swamp + 2 cards + draw, 6 lands. I'm at 6 life with 4 tapped creatures that untap. Seems fine β I'm at 6, they have a 2/2. Even a haste 3/3 + 2/2 = 5 < 6. Reasonably safe, and I have a massive board.
Lifelink from Hunters is huge β gains me 3, putting me at 6, out of range of random burn/haste mostly.
Alternatively, keep Hunters back as a blocker and attack with Hawk, Peddlers, Drill: through = if Colony blocks Hawk, Rioter blocks Peddlers: Drill 5 through. 15β10. Less good. And no lifelink.
Attacking with everything is clearly best β lifelink gains me life and menace makes Hunters hard to block.
Now, should I cast Vindictive Warden precombat? Let me check its text. If it's a creature with an ETB or something useful... Let me look it up. Also Sold Out. I'll call get_oracle_text for both.
Actually, the instruction says "Continue playing. Call pass_priority." This suggests the immediate action is to pass priority (to move to combat). But I should first decide if I want to cast Vindictive Warden. With 3 Swamps, casting Warden taps me out. If Warden is a creature, it's summoning sick β it would be a blocker. But I'm attacking with everything; adding a sick creature doesn't help the attack. It could be a blocker for next turn. Is that worth it? Depends on its stats/abilities.
Let me get oracle text for Vindictive Warden and Sold Out.
Actually, let me think about the turn sequence: it's precombat main phase? No wait β the last note says "Passing to combat to crew the Drill and attack with everything." The Clue draw resolved during... hmm, when did I crack the Clue? "Now I'm cracking my Clue token" β that was precombat main. Then "Clue draw resolved... Passing to combat to crew the Drill and attack with everything."
So I'm in precombat main phase with priority, 3 untapped Swamps. Options: cast Vindictive Warden, or pass to combat.
Let me check Vindictive Warden's text first. Let me also double check Fire Nation Drill'sstats.
I'll call get_oracle_text for Vindictive Warden, Sold Out, and The Fire Nation Drill in one batch.get_oracle_text(card_names=["Vindictive Warden","Sold Out","The Fir...)
{
"success": true,
"cards": [
{
"mana_cost": "{2}{B/R}",
"name": "Vindictive Warden",
"rules": [
"Menace (This creature can't be blocked except by two or more creatures.)",
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"{3}: {this} deals 1 damage to each opponent."
],
"power": "2",
"type": "Creature - Human Soldier",
"toughness": "3"
},
{
"mana_cost": "{3}{B}",
"name": "Sold Out",
"rules": [
"Exile target creature. If it was dealt damage this turn, create a Clue token."
],
"type": "Instant"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"type": "Legendary Artifact - Vehicle"
}
]
}Thinking (8565 chars)
Confirmed:
- Warden {2}{B/R}: 2/3 menace, firebending 1, "{3}: deals 1 to each opponent". Sorcery-speed creature. I can cast it ({2}{B} via Prison-R + Swamp), leaving 2 Swamps β not enough for {3} ping. So the ping plan is out (I'd need 6 lands; I have 5 usable + already played land this turn).
Wait β actually, let me double-check my land count: Prison, Island, Swamp, Swamp, Swamp, Engine Room = 6 lands! Recount from state: p1 Prison, p2 Island, p20 Swamp, p47 Swamp, p57 Swamp, p6 Engine Room = 6 lands, 5 untapped (Prison, Island, 2 Swamps untapped... wait p47 and p57 untapped = 2 Swamps, plus p1 Prison, p2 Island = 4 untapped; p20 tapped).
Hmm: untapped = p1, p2, p47, p57 = 4 lands. 4 mana: Warden {2}{B/R} leaves 2 mana β {3} ping is 1 short.
What about Warden + attack: firebending 1 triggers on attack β but Warden would be summoning sick this turn (just cast), so it can't attack. Firebending useless this turn.
So casting Warden precombat just adds a 2/3 menace blocker (sick, can't attack). Is that worth 3 mana? My board already: Hawk, Peddlers, Hunters, Drill (crewable). Opponent's only real attacker is Rioter 3/3 + the 2/2 Swamp. I have plenty of defense. I'd rather keep mana up for Sold Out ({3}{B} = 4, I have exactly 4!) to exile their Rioter at instant speed if they attack with it β exile permanently removes it, and if it was dealt damage this turn I get a Clue.
So: keep 4 mana up for Sold Out, pass priority now (decline precombat casts), then in declare attackers crew the Drill and swing.
Actually wait β Sold Out targets a creature; Rioter is the only real target. If they don't attack, I can still exile the Rioter on their end step or during their turn. Holding Sold Out is strong.
Also should I consider: attack this turn with everything, and hold Sold Out for their crackback. If I attack with Hawk+Peddlers+Hunters+Drill (leave nothing back), their Rioter swings for 3 β I go to 0? No wait, I'm at 3. Rioter deals 3 β I die? 3-3=0. In Magic, 0 life = dead. Rioter is 3/3, exactly lethal! Unless I Sold Out it when they attack (exile before damage). With 4 mana up, I can exile the Rioter in response to the attack.
But careful: if they attack with Rioter AND the 2/2 Swamp, I exile Rioter, take 2 β 1 life. OK.
Alternatively, keep Peddlers back to block Rioter (deathtouch trade: Peddlers kills Rioter, Peddlers survives at 4/1). That's safe too and saves Sold Out. Then attack with Hawk + Hunters + Drill = 3+3+5 = 11 in the air/partially... Rioter stays back to block though β if they block Drill with Rioter: Drill 5/5 trample vs 3/3 β 2 tramples over, Drill survives (5/2), Rioter dies. That's fine for me! And menace Hunters needs 2 blockers; they'd need the 2/2 Swamp + ... they only have Rioter + 2/2 Swamp + Food. Two blockers: if they double-block Hunters (2/2 + Rioter), Hunters 3/4 kills one... they'd assign: Hunters deals 3, kills Rioter or the 2/2; Hunters takes 3 or 5... 2/2+3/3 = 5 damage β Hunters dies (3/4 takes 5). Hmm, they'd trade Rioter+Swamp for Hunters? Actually they assign damage to blockers in order; I order Rioter first: Hunters deals 3 to Rioter (kills it), takes 3+2=5, dies. Trade Hunters for Rioter + ... no wait, blockers deal their damage to Hunters: 3+2=5 β₯ 4 β Hunters dies. So I trade Hunters for Rioter (and 2/2 survives... no, Hunters dealt 3 to Rioter only; 2/2 Swamp unharmed). Net: Hunters for Rioter, plus Drill tramples... no wait, if they use both blockers on Hunters, Drill is unblocked β 5 trample damage (16-1-5=10). That's great for me.
They wouldn't do that. Most likely they just take it or block Drill with Rioter (take 2 trample, lose Rioter) β bad for them β or block Hawk with... no flyers. So alpha swing forces bad blocks.
Decision: pass precombat (hold Sold Out mana), then crew Drill with Peddlers... wait, but if I crew with Peddlers, Peddlers taps and attacks β I planned to maybe keep Peddlers back. Crew requires tapping crew pieces. If I want Peddlers as a blocker, I can't crew with it. Crew with Hawk + Hunters (1+3=4 β₯ 2): then Hawk and Hunters are tapped β Vehicles: crew taps the creatures; tapped creatures can't attack. Right β crewing taps the crew. So attackers = Drill only (5/5 trample). Peddlers stays untapped as deathtouch wall. That's the conservative line: Drill attacks for 5 trample; they block with Rioter β 2 trample over, Rioter dies, Drill 5/2 survives. Or they take 5 (16-1-5 = 10). And I keep Hawk + Peddlers + Hunters back on defense with Sold Out mana up. Wait, Hawk and Hunters are tapped from crewing. Defense = Peddlers (untapped, deathtouch) + Sold Out. Rioter swings β Peddlers blocks, kills Rioter, survives. Swamp 2/2 swings β take 2 or Sold Out it.
Alternatively crew with Peddlers + Hawk and send everything: attackers = Drill 5/5, Peddlers 4/4 deathtouch, Hawk 3/2 flying = 12; keep Hunters back (3/4 blocker). If they block Drill with Rioter: Rioter dies, 2 trample. Take rest: 12+2... they'd be at 16-1=15, minus (4+3+2) = 6. Then crackback: they have 2/2 Swamp only β Hunters blocks, fine. This is more aggressive and still safe. I like this: crew with Peddlers + Hawk (2+1=3 β₯ 2... wait crew 2 needs total power β₯ 2; Peddlers alone = 4 β₯ 2. Crew cost is "tap any number with total power 2+"). I can crew with just Peddlers (power 4)! Then Hawk stays untapped... but I want Hawk to attack (flying, unblockable). If Hawk isn't used for crew, it can attack. So: crew Drill with Peddlers alone (tap Peddlers), attack with Drill + Hawk + Hunters. Peddlers is tapped (can't attack, it's crewing β well, crewed vehicles: the crew creatures are tapped but can still attack? No! Tapped creatures can't be declared as attackers. Crewing taps them, so they can't attack that turn.)
Let me redo: crew taps creatures; tapped creatures can't attack. So:
- Option A: crew with Peddlers β attackers: Drill (5/5 trample), Hawk (3/2 flying), Hunters (3/4 menace) = 11 power, evasive. Peddlers tapped, no defense from it. Untapped defense: none... Sold Out mana (4) up. Crackback: Rioter + 2/2 Swamp attack β I Sold Out Rioter (exile), take 2 β 1 life. Or block nothing and Sold Out. Fine, I'm at 1 but they have nothing left (Rioter exiled, Swamp 2/2... wait if I Sold Out Rioter and take 2 from Swamp: 3-2=1 life. Their board: 2/2 Swamp. My board next turn: everything untaps, swing for lethal (they'd be at 15-11=4 after this attack... let me compute: 15 β (Drill 5 + Hawk 3 + Hunters 3 = 11) = 4. Then next turn attack with everything again = lethal 11+). Even if they block Drill with Rioter: 2 trample + 3 + 3 = 8 β 15-8 = 7, Rioter dies. Then their crackback is just 2/2 β take 2 β 1 life. Next turn swing for 11+ lethal vs 7 life.
- Option B: crew with Hawk+Hunters β attacker: Drill only (5). Defense: Peddlers untapped. Safer but slower.
Option A ends the game faster and I'm safe with Sold Out backup. Actually wait β in option A, after they take 11 β 4 life. Their turn: they attack with Rioter + Swamp. I have 4 mana untapped? No β during my turn I used mana? Crewing is free (tap creatures). I didn't cast anything precombat. So 4 lands untapped + Sold Out in hand. Their attack: Rioter 3/3 + 2/2 Swamp. I cast Sold Out on Rioter (exile; it wasn't dealt damage, no Clue). Take 2 β 1 life. Untap, draw, attack with Drill (crew Peddlers), Hawk, Hunters, Peddlers? = everything for 11+ β they die (4 life). Even if they topdeck something, I have lethal on board.
What if they don't attack on their turn (stay back to block)? Then I swing again for 11 vs their 4 life with Rioter + 2/2 blockers: they must block; menace Hunters needs 2, Drill trample... they have Rioter + 2/2 + Food. Blockers: 2 creatures. They can't cover Drill + Hawk(flying) + Hunters(menace, needs 2). Hawk is unblockable (3, flying, they have no flyers after Colony died). So at minimum 3 gets through β 4-3=1... then Peddlers also attacking? If I send Peddlers too: 4 attackers, 2 blockers β lethal easily.
OK, Option A it is. Also should I cast Warden precombat in Option A? It costs 3, leaving 1 mana β then Sold Out isn't available. No. Hold Sold Out.
Alright: pass priority now (move to combat), then crew + attack.
Actually β one consideration: should I crack the... no Clue left (cracked it). Food token is theirs.
Let me pass priority with until="declare_attackers"? pass_priority blocks until my next action; combat declare attackers is where I want to stop. The system says it always stops for combat. I'll just pass priority without until, or with until declare_attackers. The prompt says "Call pass_priority." So call it.pass_priority(until=declare_attackers)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Select attackers",
"response_type": "select",
"respond_with": "attackers=p1,p2,... or choice=yes (confirm) or choice=no (skip). Add rationale when you act",
"context": "T10 Combat/Declare Attackers (PilotA)",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Airship Engine Room",
"rules": [
"{this} enters tapped.",
"{T}: Add {U}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p87"
},
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": false,
"name": "Foggy Swamp Hunters",
"modified": true,
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
"Lifelink",
"Menace",
": ",
"Cards you've drawn this turn: 2"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": false,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 2"
],
"id": "p29",
"power": "3",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "4",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 21,
"life": 3,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Sold Out",
"rules": [
"Exile target creature. If it was dealt damage this turn, create a Clue token."
],
"id": "p76"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p91"
},
{
"mana_cost": "{2}{B/R}",
"name": "Vindictive Warden",
"rules": [
"Menace (This creature can't be blocked except by two or more creatures.)",
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"{3}: {this} deals 1 damage to each opponent."
],
"power": "2",
"id": "p81",
"toughness": "3"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"id": "p75",
"power": "-1",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p22"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
},
{
"tapped": false,
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 21,
"life": 15
}
],
"board_cursor": 202,
"choices": [
{
"name": "Messenger Hawk",
"index": 0,
"choice_type": "attacker",
"id": "p29",
"power": "3",
"toughness": "2"
},
{
"name": "Pirate Peddlers",
"index": 1,
"choice_type": "attacker",
"id": "p52",
"power": "4",
"toughness": "4"
},
{
"name": "Foggy Swamp Hunters",
"index": 2,
"choice_type": "attacker",
"id": "p74",
"power": "3",
"toughness": "4"
},
{
"name": "All attack",
"index": 3,
"choice_type": "special",
"id": "all"
}
],
"combat_phase": "attackers",
"untapped_lands": 1,
"game_seq": 594,
"stop_reason": "combat"
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T10 Combat/Declare Attackers (PilotA)",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Airship Engine Room",
"rules": [
"{this} enters tapped.",
"{T}: Add {U}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p87"
},
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": true,
"name": "Foggy Swamp Hunters",
"modified": true,
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
"Lifelink",
"Menace",
": ",
"Cards you've drawn this turn: 2"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 2"
],
"id": "p29",
"power": "3",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "4",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 21,
"life": 3,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Sold Out",
"rules": [
"Exile target creature. If it was dealt damage this turn, create a Clue token."
],
"id": "p76"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p91"
},
{
"mana_cost": "{2}{B/R}",
"name": "Vindictive Warden",
"rules": [
"Menace (This creature can't be blocked except by two or more creatures.)",
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"{3}: {this} deals 1 damage to each opponent."
],
"power": "2",
"id": "p81",
"toughness": "3"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"id": "p75",
"power": "-1",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p22"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
},
{
"tapped": false,
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 21,
"life": 15
}
],
"board_cursor": 204,
"choices": [
{
"name": "The Fire Nation Drill",
"index": 0,
"action": "activate",
"playable_abilities": [
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p9"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotB",
"attackers": [
{
"name": "Messenger Hawk",
"id": "p29",
"power": "3",
"toughness": "2"
}
]
},
{
"blocked": false,
"defending": "PilotB",
"attackers": [
{
"name": "Pirate Peddlers",
"id": "p52",
"power": "4",
"toughness": "4"
}
]
},
{
"blocked": false,
"defending": "PilotB",
"attackers": [
{
"name": "Foggy Swamp Hunters",
"id": "p74",
"power": "3",
"toughness": "4"
}
]
}
],
"untapped_lands": 1,
"game_seq": 598,
"action_taken": "batch_attack",
"success": true,
"declared": [
{
"id": "all"
}
]
}Thinking (21693 chars)
Let me understand the current state. It's my turn 10, precombat main phase apparently. I have:
- Messenger Hawk 3/2 (pumped, flying)
- Pirate Peddlers 4/4 deathtouch
- Foggy Swamp Hunters 3/4 with lifelink+menace
- The Fire Nation Drill (uncrewed Vehicle)
- 4 untapped lands (after playing Airship Engine Room and using Swampsnare Trap)
- Clue token cracked already
- Hand: Sold Out, Vindictive Warden, Swamp (just drew)
Opponent at 15 life:
- Boiling Rock Rioter 3/3 (untapped)
- Buzzard-Wasp Colony now -1/1 (still on battlefield? It got -5/-3 so 4/4 becomes -1/1 β it should be dead actually. Wait, -5/-3 to a 4/4 makes it -1/1, toughness 1... wait 4-3=1, so toughness 1? No: -5/-3 means power -5, toughness -3. 4/4 β -1/1. Toughness 1, so it survives! Hmm, 4 toughness minus 3 = 1 toughness. So it's a -1/1 and stays alive. That's why the log says "now -1/1" β it survived.)
- 2/2 earthbent Swamp (tapped)
- Food token
- 6 lands
- 2 cards in hand
The prompt says to call pass_priority. The plan: pass to combat, crew the Drill, attack with everything.
Wait, but the instruction says "Continue playing. Call pass_priority." So I should call pass_priority to proceed to combat. Actually, I could also consider casting Vindictive Warden now. Let me think.
I have 4 untapped lands: Boiling Rock Prison (B/R), Island, Airship Engine Room (colorless?), and... let me count. Lands: Boiling Rock Prison, Island, Swamp x3, Airship Engine Room = 6 lands total. I spent {1}{B} on Swampsnare Trap (2 mana), so 4 remain: could be Prison, Island, Swamp, Engine Room or similar.
Hand: Sold Out {3}{B}, Vindictive Warden {2}{B/R}, Swamp.
Plan from log: "I have 4 untapped lands holding up Sold Out (instant exile)." So the plan is to attack, and hold up Sold Out for protection? Sold Out is an instant that exiles... probably exiles a creature if certain conditions. Actually holding up Sold Out during combat as a trick/removal.
The decision now: pass priority to move to combat. Then in combat, crew the Drill with Hawk + Peddlers (total power 3+2... wait crew 2 needs total power 2+; Hawk 3/2 has power 3 which alone crews it). Actually, crew: tap any number of untapped creatures with total power β₯ 2. Hawk alone (power 3) can crew. But if Hawk crews, it becomes tapped and can't attack. Better to crew with creatures that aren't attacking, or crew then attack with everything else.
My attack plan: Drill is presumably a big vehicle (Fire Nation Drill β likely 5/4 or similar? I don't remember exact stats). Let me think: The Fire Nation Drill, Avatar set. It's a Vehicle with crew 2, and when it ETBs you may tap it to destroy target creature. I believe it's a 6/4? Let me recall... The Fire Nation Drill {5} Artifact β Vehicle, 6/4? Hmm. Actually I think it's 5/5? Let me check oracle text via tool maybe.
If Drill plus Peddlers hits for exactly 8 was mentioned earlier ("my 3/3 deathtouch Peddlers is already the better attacker since Drill plus Peddlers hits for exactly 8") β so Drill is 5 power (5+3=8). So Drill is a 5/X vehicle. Now Peddlers is 4/4, so Drill + Peddlers = 9.
Opponent at 15. Attack with Drill (5), Peddlers (4), Hunters (3/4 lifelink menace), Hawk (3/2 flying). Total = 5+4+3+3 = 15 β exactly lethal if everything gets through!
Their blockers: Rioter 3/3 (untapped), -1/1 Colony (can block but has... it was 4/4 flying, now -1/1, still has flying? It can block Hawk), 2/2 earthbent Swamp (tapped, can't block), Food token.
So they have Rioter 3/3 and -1/1 flying Colony as blockers. My attackers: Hawk 3/2 flying β Colony can block it (flying). Hunters has menace β needs 2+ blockers. Peddlers 4/4 deathtouch. Drill 5/X.
If I attack with everything: they have 2 blockers. Menace on Hunters means it can't be blocked except by 2+ creatures. They have exactly 2 creatures that can block (Rioter and Colony).
Possible blocks: Colony blocks Hawk (both fly), Rioter blocks something. If Rioter blocks Hunters alone β illegal (menace). So Rioter can't single-block Hunters. They could double-block Hunters with Rioter + Colony, leaving Hawk, Peddlers, Drill unblocked: 3+4+5 = 12 damage, opp 15β3. Hunters assigns... Hunters 3/4 vs Rioter 3/3 + Colony -1/1: Hunters kills Rioter, takes 2 (3-1=2 damage from Rioter... Rioter deals 3, Colony deals -1 β 0? Negative power deals 0 damage. So Hunters takes 3, survives as 3/1 with lifelink β I gain 3. Rioter dies.
Alternatively Colony blocks Hawk: Hawk 3/2 vs -1/1: Hawk deals 3 to Colony, Colony dies (toughness 1), Colony deals 0 (negative power β 0 damage). Hawk survives. Rioter blocks Peddlers or Drill: if Rioter blocks Peddlers 4/4 deathtouch: Peddlers kills Rioter, takes 3, survives as 4/1. Drill + Hunters + Hawk get through: 5+3+3 = 11, opp 15β4. If Rioter blocks Drill 5/X: Drill kills Rioter, takes 3. Peddlers + Hunters + Hawk through: 4+3+3=10, opp β5.
Or they block nothing / chump. Worst case they double-block Hunters, I deal 12, opp at 3. Then next turn... but I have lifelink gaining me 3 (3β6) if Hunters deals damage. Wait if Hunters is double-blocked it still deals 3 damage to Rioter with lifelink β I gain 3.
Actually in all scenarios I gain life from Hunters (lifelink) as long as Hunters deals damage β blocked or not. I'm at 3, going to 6. And opponent drops to at most 5, likely 3-5.
Hmm, but wait β can I kill them this turn? Total power: 5+4+3+3 = 15 = exactly their life. But they have 2 blockers, so not all will get through. Max unblocked damage: they can block at most 2 attackers (or 1 with menace requiring 2). Best for them: block the two biggest? Colony can't block non-flying... Colony has flying so it can block anything. Rioter ground, can't block Hawk.
To minimize damage: they'd block Drill (5) and Peddlers (4) with Colony and Rioter β but then Hunters (menace) and Hawk through: 3+3=6, opp β9. Rioter vs Drill: Drill 5/4 takes 3, survives; Rioter dies. Colony vs Peddlers: Peddlers 4/4 deathtouch kills Colony, takes 0 (Colony -1 power), survives. Opp at 9.
Alternatively block Peddlers + Drill: same, 6 through.
Or double-block Drill with both: Drill 5/4 vs Rioter 3/3 + Colony -1/1: Drill kills Rioter (assigns 3+... must assign lethal to first blocker before next; 3 to Rioter kills it, 2 to Colony kills it). Drill takes 3, survives. Peddlers, Hunters, Hawk through: 4+3+3 = 10, opp β5.
Or block Hawk with Colony, Drill with Rioter: Peddlers + Hunters through: 4+3=7, opp β8.
Minimum damage for them: block Drill and Peddlers (the two biggest non-menace) β 6 through (Hawk 3 + Hunters 3). Opp 15β9.
Hmm wait, actually could they block Hunters? Needs both blockers. Then 12 through. That's worse for them. So optimal: block Drill + Peddlers, take 6, go to 9.
I gain 3 life from Hunters lifelink (goes through unblocked β 3 damage β gain 3). I'm at 3β6.
So after combat: opp at 9, me at 6, their board: Rioter dead, Colony dead (both blocked into deathtouch/big creatures and die), 2/2 earthbent Swamp, Food. My board: everything.
That's a great attack. But wait β should I worry about them having a trick? They have 2 cards in hand and 6 lands untapped... wait, it's my turn, their lands: 6 lands, presumably untapped since it's my turn. They could have a combat trick or removal. If they kill my Drill in combat... I have Sold Out in hand {3}{B} β instant exile. What does Sold Out do? From Avatar set: "Sold Out" {3}{B} instant β I believe it exiles target creature if... Actually I'm not sure. Let me look it up.
Also, should I cast Vindictive Warden before combat? Vindictive Warden {2}{B/R} β what does it do? Avatar card. I don't remember exactly. Costing 4 mana. I have 4 untapped lands but that would tap me out and prevent holding up Sold Out.
The log's stated plan: "I have 4 untapped lands holding up Sold Out (instant exile)." So I planned to hold up Sold Out. The instruction says "Call pass_priority."
So the immediate action: pass priority to move toward combat. Actually wait β it's precombat main phase. Should I crew the Drill now? Crew is an activated ability, can be done in declare attackers step... Actually you typically crew in precombat main or beginning of combat. The engine will handle it β I can crew when declaring attackers or before.
Let me just pass priority as instructed, and then in combat I'll crew and attack.
Actually, one consideration: should I attack with the Drill at all? If they have removal for the Drill (crew requires tapping Hawk or Peddlers... wait no β crew requires tapping creatures. If I crew with Peddlers, Peddlers is tapped and can't attack. Hmm!
Crew 2: tap untapped creatures with total power β₯ 2. My creatures: Hawk 3/2 (power 3), Peddlers 4/4 (power 4), Hunters 3/4 (power 3).
If I crew with Hawk (power 3 β₯ 2), Hawk is tapped, can't attack. Then attackers: Drill 5, Peddlers 4, Hunters 3 = 12. Blockers: Rioter + Colony. They block Drill + Peddlers β Hunters through for 3 β opp 15β12. Hmm that's much worse.
Wait, but a tapped creature can still have been declared as attacker if it crewed... no. If Hawk crews, it becomes tapped and cannot attack. So better: crew with... I want all four attacking. Any creature that crews becomes tapped and can't attack. So I must choose: either Drill attacks (and one of my creatures taps to crew), or all three creatures attack and Drill stays home.
Option A: Attack with Hawk, Peddlers, Hunters (no Drill). Total = 3+4+3 = 10. Blockers: Rioter + Colony. They minimize: block Peddlers (4) with Rioter, Hawk (3) with Colony β Hunters (menace, can't be single-blocked... wait they used both blockers) β Hunters through: 3 damage. Opp β12. Hmm wait, can they block Peddlers and Hawk? Rioter blocks Peddlers: Peddlers 4/4 deathtouch kills Rioter, takes 3, survives 4/1. Colony blocks Hawk: Hawk 3/2 kills Colony (assign 3 to 1-toughness), takes 0, survives. Hunters unblocked: 3 damage + lifelink. Opp 15β12, me 3β6.
Option B: Crew Drill with Hunters (power 3), attack with Drill + Hawk + Peddlers = 5+3+4 = 12. Blockers: Rioter, Colony. They block Drill + Peddlers (9) β Hawk through: 3 β opp β12. Or block Peddlers + Hawk... Rioter can't block Hawk (flying). Colony blocks Hawk, Rioter blocks Drill: Peddlers through: 4 β opp β11. Or double-block Drill: Peddlers + Hawk through: 7 β opp β8. Hmm they'd do that: double block Drill (5/4) with Rioter 3/3 + Colony -1/1: Drill kills both (assigns 3 to Rioter, 2 to Colony... wait Colony toughness 1, Drill must assign lethal to Rioter first if Rioter is first in order: 3 to Rioter, remaining 2 to Colony β both die). Drill takes 3+0=3, survives (5/4 β 5/1). Peddlers + Hawk unblocked: 7 damage, opp 15β8. But no lifelink gain for me (Hunters tapped crewing, not attacking).
Hmm wait, actually in option B they might prefer: Colony blocks Hawk (kills nothing, Colony dies), Rioter blocks Peddlers (Rioter dies, Peddlers survives) β Drill through: 5 β opp β10. No wait, they'd choose the block that minimizes damage: options:
- Double-block Drill: 7 through (Peddlers 4 + Hawk 3).
- Block Drill (Rioter) + Hawk (Colony): Peddlers 4 through. Wait: Rioter blocks Drill (5), Colony blocks Hawk (3) β Peddlers unblocked: 4 through. Opp β11. That's better for them than 7!
Hold on: Rioter 3/3 blocks Drill 5/4: Drill assigns 5 to Rioter, Rioter dies, Drill takes 3 β survives. Colony -1/1 blocks Hawk 3/2: Hawk assigns 3, Colony dies, Hawk takes 0. Peddlers 4/4 through: 4 damage β opp 15β11.
- Block Peddlers (Rioter) + Hawk (Colony): Drill through: 5 β opp β10. Rioter dies to deathtouch, Peddlers takes 3 survives. Colony dies, Hawk survives.
- Block Peddlers (Rioter) + Drill (Colony): Hawk through: 3 β opp β12. Colony dies to deathtouch. Rioter dies, Peddlers survives. Wait Colony blocks Drill: Drill 5/4 vs -1/1: Colony dies, Drill takes 0.
- Block Drill (Rioter) + Peddlers (Colony): Hawk through: 3 β opp β12. Both blockers die.
- Double-block Peddlers: Drill + Hawk through: 8 β opp β7. Peddlers 4/4 deathtouch vs Rioter + Colony: assigns 3 to Rioter (lethal), 1 to Colony (lethal), both die. Peddlers takes 3, survives.
So opponent's best in Option B: block Peddlers with Rioter and Hawk with Colony β only Drill through for 5 β opp β10. Losses: Rioter (to deathtouch) and Colony.
Option C: Crew Drill with Peddlers (power 4), attack Drill + Hawk + Hunters = 5+3+3 = 11. Blockers Rioter + Colony. Hunters has menace.
- Block Drill (Rioter) + Hawk (Colony): Hunters through: 3 β opp β12, I gain 3.
- Block Hawk (Colony) + double... can't double-block Hunters then. Block Hunters needs both: Drill + Hawk through: 8 β opp β7, and Hunters blocked: Rioter + Colony vs Hunters 3/4: Hunters kills Rioter, takes 3, survives, lifelink gain 3.
- Block Drill with both: Hawk + Hunters through: 6 β opp β9, gain 3.
- Rioter blocks Drill, Colony blocks... Hunters illegal alone (menace). Colony blocks Hawk: as above, 3 through.
- Colony blocks Drill, Rioter blocks... can't block Hawk (no flying). Rioter blocks Hunters? Illegal (menace needs 2). So Rioter can only block Drill. Colony blocks Drill/Hawk.
Best for opp in C: block Drill (Rioter) + Hawk (Colony) β Hunters through 3 β opp β12. Rioter dies (Drill 5/4), Colony dies (Hawk 3/2). I gain 3 β 6.
Hmm. Option A (no Drill): opp β12. Option B: opp β10. Option C: opp β12.
Wait, that seems counterintuitive β attacking with Drill is worse? Because crewing taps a creature. Crew 2 means any single creature (all have power β₯3) can crew, but that creature can't attack. So Drill effectively replaces one creature: Drill (5) vs the creature that crews (3-4). Net +1 or +2 power, but... wait:
Option A: Hawk+Peddlers+Hunters = 10 power attacking.
Option B: Drill+Hawk+Peddlers = 12 (Hunters crews).
Option C: Drill+Hawk+Hunters = 11 (Peddlers crews).
Option D: Drill+Peddlers+Hunters = 12 (Hawk crews). Blockers: Rioter+Colony.
- Rioter blocks Drill, Colony blocks... Hawk not attacking. Colony blocks Peddlers or Hunters β Hunters illegal alone. Colony blocks Peddlers: Hunters through: 3 β opp β12, gain 3. Rioter dies, Colony dies to deathtouch.
- Double-block Drill: Peddlers + Hunters through: 7 β opp β8, gain 3. Drill kills both, survives.
- Rioter blocks Peddlers, Colony blocks Drill: Hunters through: 3 β opp β12.
- Double-block Peddlers: Drill + Hunters through: 8 β opp β8, gain 3. Peddlers kills both, survives.
- Rioter blocks Drill, Colony blocks Drill? that's double-block Drill: 7 through.
- Colony blocks Drill, Rioter blocks Peddlers: 3 through (Hunters) β 12.
- Colony blocks Peddlers, Rioter blocks Drill: Hunters through: 3 β 12.
- Best for opp: double-block Drill or Peddlers β 7 or 8 through. Double-block Drill: 7 through β opp β8. Double-block Peddlers: 8 through β opp β7. Wait Peddlers double-blocked: Drill (5) + Hunters (3) = 8 through β opp 15β7. And Peddlers kills both blockers (4/4 deathtouch: 3 to Rioter, 1 to Colony). Peddlers takes 3 β 4/1 survives. I gain 3 β 6.
- Double-block Drill: Drill 5/4 vs Rioter 3/3 + Colony -1/1: assign 3 to Rioter, 2 to Colony: both die. Drill takes 3 β 5/1. Peddlers + Hunters through: 7 β opp β8. I gain 3 β 6.
So Option D worst case: opp β7 (they double-block Peddlers) or β8 (double-block Drill). They'd pick double-block Peddlers: 8 through, opp β7. Hmm wait let me recompute: Drill 5 + Hunters 3 = 8. Opp 15-8 = 7. Yes.
Hmm, but wait β do they want to double-block Peddlers (deathtouch kills both their creatures) or double-block Drill (both die too)? Either way both their blockers die. Double-block Peddlers: 8 through. Double-block Drill: 7 through. They'd double-block Drill β 7 through β opp β8. Both blockers die.
So Option D: opp β8, both their creatures die, I gain 3 (β6), my board intact (Drill 5/1, Peddlers 4/4, Hunters 3/4, Hawk back untapped... wait Hawk crewed so it's tapped).
Option B best for opp: β10 with both blockers dying. So Option D is better (opp β8).
Hmm wait, but I should double check whether they might have tricks. 2 cards in hand, 6 lands. If they have a removal spell for Drill or Peddlers, things change. I have Sold Out in hand ({3}{B} instant) β let me check what it does. Actually "Sold Out" from Avatar: The Last Airbender... I think it's an instant that exiles target creature that... hmm. Let me look it up with get_oracle_text.
Also there's the consideration: opp has 6 lands untapped; if they had removal they'd possibly have used it earlier. They could have a pump spell to kill my attackers.
But also β what about not attacking and just winning later? I'm at 3 life. Their board after my turn: if I don't attack, they untap with Rioter 3/3, Colony -1/1, 2/2 earthbent Swamp. They attack with Rioter + Swamp: I block with... I have Hawk 3/2, Peddlers 4/4 deathtouch, Hunters 3/4, Drill (crewable). Easy blocks. But they might draw something. I'm at 3 life β any burn spell kills me. Better to press the advantage now while their board is weak.
Attacking Option D: worst case opp β8, both their creatures die, I'm at 6 with a full board. That's great.
But wait β actually, is it better to hold back and keep blocking? No β attacking is clearly good: I trade their two remaining creatures for nothing (my attackers all survive) and knock them to 8 while gaining to 6.
One risk: a combat trick. E.g., if they pump Rioter and double-block... whatever, they have 2 unknown cards. Also instant-speed removal could kill an attacker. With 6 lands they could have anything. But my attack is profitable in almost all cases. Also I hold up Sold Out ({3}{B} instant exile) with 4 untapped lands β if they try something, I can respond. Wait, what does Sold Out target? If it's "exile target creature" unconditional, that's great defense. Let me check oracle.
Also, should I play the Swamp from hand before combat? I drew a Swamp. Playing it gives me 5 untapped lands... wait I have 4 untapped now; playing Swamp β 5 untapped. Sold Out costs {3}{B} = 4. So I'd still hold up Sold Out with 1 extra. Playing the land is free value (no reason not to, unless I want to bluff or keep it for... no, play it). Actually wait β did I already play a land this turn? Yes β "I played Airship Engine Room as my land drop." So I can't play the Swamp. OK.
So the plan: pass priority now (precombat main, nothing to cast β I want to hold up Sold Out). Then at combat, crew Drill with Hawk... wait no β Option D crews with Hawk (power 3 β₯ 2). Hawk tapped, Drill + Peddlers + Hunters attack.
Wait, actually, hmm: should I crew with Hawk or attack with Hawk and not use Drill? Option A: opp β12, keep Drill uncrewed... Option D: opp β8. D is better.
Actually wait, let me reconsider β is there an option to attack with all four by crewing with... no, crewing requires tapping an untapped creature, and a tapped creature can't attack. Unless the creature has vigilance? None do. So max 3 attackers if Drill attacks.
Alternatively: attack with all three creatures (no Drill) = 10 power. They block two β 3 through (Hunters, since menace forces double-block, they can only block 2 non-menace creatures... wait: they have 2 blockers. They block Peddlers + Hawk β Hunters through (menace, needs 2 blockers, both used). 3 damage β opp β12. OR they double-block Hunters β Peddlers + Hawk through: 7 β opp β8! Oh wait, that's the same as Option D-ish. Hmm: Option A, they double-block Hunters: Hunters 3/4 vs Rioter 3/3 + Colony -1/1: Hunters kills Rioter (3 damage), takes 3, survives. Lifelink: gain 3. Peddlers + Hawk through: 7 β opp β8. Both... Rioter dies, Colony survives (took 0? Hunters assigned all 3 to Rioter β must assign lethal to Rioter first (3), remaining 0 to Colony. So Colony survives!).
Hmm interesting. So in Option A, opp double-blocks Hunters: opp β8, Rioter dies, Colony survives, I gain 3 (Hunters dealt 3 with lifelink). Or opp blocks Peddlers + Hawk: Rioter dies to deathtouch, Colony dies to Hawk, Hunters through: 3 β opp β12, gain 3. They'd choose double-block Hunters: opp β8, only Rioter dies, Colony survives as a -1/1 flyer blocker.
Compare Option D (crew with Hawk, attack Drill+Peddlers+Hunters): opp double-blocks Drill: 7 through β opp β8, both Rioter and Colony die, Drill 5/1, I gain 3 (Hunters unblocked, 3 lifelink damage). Or they double-block Peddlers: 8 through β opp β7, both die. They pick β8 (double-block Drill). Both their creatures die.
Option D leaves them with no creatures vs Option A leaves them a -1/1 flyer. Both put opp at 8, me at 6. Option D better (they lose Colony too). But my Drill becomes tapped and is a 5/1... it's a Vehicle, only a creature until end of turn; damage stays on it? Damage is removed during cleanup, and when it stops being a creature, damage... damage marked on a permanent is removed in cleanup regardless. If it took 3 damage as a 5/4, it's fine anyway (survives).
Wait, one more consideration: what if they kill the crewed Drill in response to crew? Then Hawk is tapped and Drill dead β bad. They have 2 cards. If they had instant removal, they might have used it on Peddlers earlier... They haven't shown instant removal all game. Risk is acceptable. Also I hold Sold Out β if Sold Out is a removal spell, I could remove a blocker instead. Hmm, wait β maybe better: use Sold Out precombat to exile Rioter, then attack? Let me check what Sold Out does first.
Let me get oracle text for Sold Out, Vindictive Warden, The Fire Nation Drill, Foggy Swamp Hunters to be precise.
Actually the instruction says "Continue playing. Call pass_priority." β the immediate action is to pass priority. But I can make oracle queries first (they don't advance the game). Let me query Sold Out and The Fire Nation Drill to confirm stats, then pass.
Actually, to be efficient: get_oracle_text for Sold Out and The Fire Nation Drill in one call,then pass_priority.
Let me do that.get_oracle_text(card_names=["Sold Out","The Fire Nation Drill","Vin...)
{
"success": true,
"cards": [
{
"mana_cost": "{3}{B}",
"name": "Sold Out",
"rules": [
"Exile target creature. If it was dealt damage this turn, create a Clue token."
],
"type": "Instant"
},
{
"mana_cost": "{2}{B}{B}",
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"type": "Legendary Artifact - Vehicle"
},
{
"mana_cost": "{2}{B/R}",
"name": "Vindictive Warden",
"rules": [
"Menace (This creature can't be blocked except by two or more creatures.)",
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"{3}: {this} deals 1 damage to each opponent."
],
"power": "2",
"type": "Creature - Human Soldier",
"toughness": "3"
}
]
}Thinking (427 chars)
The Fire Nation Drill is a Vehicle with trample, power/toughness not shown here but presumably something. Crew 2. It's a "Legendary Artifact - Vehicle" β the printed P/T wasn't shown in the oracle text. From the game log earlier, I noted "Drill plus Peddlers hits for exactly 8" β Peddlers was 3/3 then, so Drill is likely 5 power. Now Peddlers is 4/4. Actually,let me just pass priority as instructed and see the board state.
pass_priority(until=declare_attackers)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T10 Combat/Declare Attackers (PilotA)",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Airship Engine Room",
"rules": [
"{this} enters tapped.",
"{T}: Add {U}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p87"
},
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": true,
"name": "Foggy Swamp Hunters",
"modified": true,
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
"Lifelink",
"Menace",
": ",
"Cards you've drawn this turn: 2"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 2"
],
"id": "p29",
"power": "3",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "4",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 21,
"life": 3,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Sold Out",
"rules": [
"Exile target creature. If it was dealt damage this turn, create a Clue token."
],
"id": "p76"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p91"
},
{
"mana_cost": "{2}{B/R}",
"name": "Vindictive Warden",
"rules": [
"Menace (This creature can't be blocked except by two or more creatures.)",
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"{3}: {this} deals 1 damage to each opponent."
],
"power": "2",
"id": "p81",
"toughness": "3"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"id": "p75",
"power": "-1",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p22"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
},
{
"tapped": false,
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 21,
"life": 15
}
],
"board_cursor": 204,
"choices": [
{
"name": "The Fire Nation Drill",
"index": 0,
"action": "activate",
"playable_abilities": [
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p9"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotB",
"attackers": [
{
"name": "Messenger Hawk",
"id": "p29",
"power": "3",
"toughness": "2"
}
]
},
{
"blocked": false,
"defending": "PilotB",
"attackers": [
{
"name": "Pirate Peddlers",
"id": "p52",
"power": "4",
"toughness": "4"
}
]
},
{
"blocked": false,
"defending": "PilotB",
"attackers": [
{
"name": "Foggy Swamp Hunters",
"id": "p74",
"power": "3",
"toughness": "4"
}
]
}
],
"untapped_lands": 1,
"game_seq": 598,
"stop_reason": "reached_step",
"current_step": "Declare Attackers"
}Thinking (2588 chars)
Combat is already underway β my creatures are attacking: Messenger Hawk, Pirate Peddlers, Foggy Swamp Hunters all attacking PilotB. My creatures show as tapped (attacking). The Drill is uncrewed (I didn't crew it β interesting, I apparently attacked without crewing the Drill).
Wait, actually the board shows my creatures tapped because they're attacking. The Drill didn't get crewed. The only available action is the Drill's {1} ability, which is irrelevant.
Now β opponent has Boiling Rock Rioter 3/3 untapped, which can block. They also have the -1/1 Colony (can block the Hawk, it's flying! Colony has flying and can block Hawk β chump block, Colony dies... actually Hawk 3/2 vs -1/1 Colony: Colony blocks, takes 3, dies. Hawk survives. Colony death: "Whenever another creature you control dies, if it had counters..." β no, that's the Colony's own trigger for OTHER creatures. Colony itself dying with counters β nothing happens (its trigger is about other creatures).
Wait, Colony has 2 +1/+1 counters (included in -1/1). So base Colony is... -3/-1 without counters? It got -5/-3 from Swampsnare, and has 2 +1/+1 counters. So it's a 4/4 base with -5/-3 and 2 counters = -1/1. Hmm, where did counters come from? "put its counters on {this}" β when other creatures with counters died. The earthbent creatures have +1/+1 counters! When the 3/3 earthbent Swamp died... no wait, that was tucked. Hmm, whatever β the board says Colony has 2 +1/+1 counters.
Anyway: current state β I'm attacking with Hawk 3/2 (flying), Peddlers 4/4 (deathtouch), Hunters 3/4 (lifelink, menace). Opponent blockers: Rioter 3/3 (ground), Colony -1/1 (flying, can block Hawk), Food token (can't block).
Blocks: Colony chumps Hawk. Rioter blocks either Peddlers (dies to deathtouch, deals 3 to Peddlers β Peddlers survives as 4/4 taking 3) or Hunters (needs 2 blockers due to menace β only Rioter + ... Colony could double-block Hunters? Colony is flying, can block ground creatures too. Rioter + Colony double-block Hunters: Hunters 3/4 lifelink menace kills one, takes 3+(-1)=2, survives, I gain 3).
Damage math if they block optimally for them: Colony chumps Hawk (Hawk survives, 0 damage), Rioter blocks Peddlers (Rioter dies, Peddlers takes 3 survives, trample? No trample on Peddlers β 0 damage), Hunters unblocked: 3 lifelink damage (opp 15β12, me 3β6). That's still good for me: I gain 3, deal 3, kill Rioter + Colony.
If they don't block: 3+4+3 = 10 damage, opp 15β5, I gain 3 (3β6).
Either way, great. I should pass priority now (no useful ability). The Drill's {1} ability is useless. Pass.pass_priority(until=my_turn, board_cursor=172)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Select blockers",
"response_type": "select",
"respond_with": "blockers=p5:p1,p6:p2 (blocker:attacker) or choice=yes (confirm) or choice=no (skip). Add rationale when you act",
"context": "T10 Combat/Declare Blockers (PilotA)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"id": "p75",
"power": "-1",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p22"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
},
{
"tapped": false,
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 21,
"life": 15,
"hand": [
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
},
{
"mana_cost": "{2}{G}",
"name": "Toph, the Blind Bandit",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"{this}'s power is equal to the number of +1/+1 counters on lands you control.",
": ",
"+1/+1 counters on lands you control: 0"
],
"power": "0",
"id": "p84",
"toughness": "3"
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Airship Engine Room",
"rules": [
"{this} enters tapped.",
"{T}: Add {U}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p87"
},
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": true,
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
"Lifelink",
"Menace",
": ",
"Cards you've drawn this turn: 2"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 2"
],
"id": "p29",
"power": "3",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "4",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 21,
"life": 3
}
],
"board_cursor": 178,
"choices": [
{
"name": "Boiling Rock Rioter",
"index": 0,
"action": "activate",
"playable_abilities": [
"Tap an untapped Ally you control: Exile target ca..."
],
"id": "p65"
},
{
"name": "Food Token",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
},
{
"name": "Boiling Rock Rioter",
"index": 2,
"choice_type": "blocker",
"id": "p65",
"power": "3",
"toughness": "3"
},
{
"name": "Buzzard-Wasp Colony",
"index": 3,
"choice_type": "blocker",
"id": "p75",
"power": "-1",
"toughness": "1",
"combat_rules": [
"Flying"
]
}
],
"combat_phase": "blockers",
"combat": [
{
"blocked": false,
"defending": "PilotB",
"attackers": [
{
"name": "Messenger Hawk",
"id": "p29",
"power": "3",
"toughness": "2"
}
]
},
{
"blocked": false,
"defending": "PilotB",
"attackers": [
{
"name": "Pirate Peddlers",
"id": "p52",
"power": "4",
"toughness": "4"
}
]
},
{
"blocked": false,
"defending": "PilotB",
"attackers": [
{
"name": "Foggy Swamp Hunters",
"id": "p74",
"power": "3",
"toughness": "4"
}
]
}
],
"untapped_lands": 2,
"game_seq": 600,
"incoming_attackers": [
{
"name": "Messenger Hawk",
"id": "p29",
"power": "3",
"toughness": "2",
"combat_rules": [
"Flying"
]
},
{
"name": "Pirate Peddlers",
"id": "p52",
"power": "4",
"toughness": "4"
},
{
"name": "Foggy Swamp Hunters",
"id": "p74",
"power": "3",
"toughness": "4",
"combat_rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
"Menace"
]
}
],
"recent_chat": [
"PilotA: Nice Colony — shame it's grounded this turn. The Fire Nation has anti-aircraft traps, you know. 🪤"
],
"stop_reason": "combat"
}raw
{
"success": true
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T10 Combat/Declare Blockers (PilotA)",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Airship Engine Room",
"rules": [
"{this} enters tapped.",
"{T}: Add {U}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p87"
},
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": true,
"name": "Foggy Swamp Hunters",
"modified": true,
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
"Lifelink",
"Menace",
": ",
"Cards you've drawn this turn: 2"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 2"
],
"id": "p29",
"power": "3",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "4",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 21,
"life": 3,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Sold Out",
"rules": [
"Exile target creature. If it was dealt damage this turn, create a Clue token."
],
"id": "p76"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p91"
},
{
"mana_cost": "{2}{B/R}",
"name": "Vindictive Warden",
"rules": [
"Menace (This creature can't be blocked except by two or more creatures.)",
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"{3}: {this} deals 1 damage to each opponent."
],
"power": "2",
"id": "p81",
"toughness": "3"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"id": "p75",
"power": "-1",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p22"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
},
{
"tapped": false,
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 21,
"life": 15
}
],
"board_cursor": 205,
"choices": [
{
"name": "The Fire Nation Drill",
"index": 0,
"action": "activate",
"playable_abilities": [
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p9"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotB",
"attackers": [
{
"name": "Messenger Hawk",
"id": "p29",
"power": "3",
"toughness": "2"
}
]
},
{
"blocked": false,
"defending": "PilotB",
"attackers": [
{
"name": "Pirate Peddlers",
"id": "p52",
"power": "4",
"toughness": "4"
}
]
},
{
"blocked": false,
"defending": "PilotB",
"attackers": [
{
"name": "Foggy Swamp Hunters",
"id": "p74",
"power": "3",
"toughness": "4"
}
]
}
],
"untapped_lands": 1,
"game_seq": 605,
"action_taken": "passed_priority",
"success": true
}Thinking (57 chars)
Letme get the current game state to see what's happening.
pass_priority(until=declare_blockers)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T10 Combat/Declare Blockers (PilotA)",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Airship Engine Room",
"rules": [
"{this} enters tapped.",
"{T}: Add {U}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p87"
},
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": true,
"name": "Foggy Swamp Hunters",
"modified": true,
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
"Lifelink",
"Menace",
": ",
"Cards you've drawn this turn: 2"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 2"
],
"id": "p29",
"power": "3",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "4",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 21,
"life": 3,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Sold Out",
"rules": [
"Exile target creature. If it was dealt damage this turn, create a Clue token."
],
"id": "p76"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p91"
},
{
"mana_cost": "{2}{B/R}",
"name": "Vindictive Warden",
"rules": [
"Menace (This creature can't be blocked except by two or more creatures.)",
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"{3}: {this} deals 1 damage to each opponent."
],
"power": "2",
"id": "p81",
"toughness": "3"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"id": "p75",
"power": "-1",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p22"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
},
{
"tapped": false,
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 21,
"life": 15
}
],
"board_cursor": 205,
"choices": [
{
"name": "The Fire Nation Drill",
"index": 0,
"action": "activate",
"playable_abilities": [
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p9"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotB",
"attackers": [
{
"name": "Messenger Hawk",
"id": "p29",
"power": "3",
"toughness": "2"
}
]
},
{
"blocked": false,
"defending": "PilotB",
"attackers": [
{
"name": "Pirate Peddlers",
"id": "p52",
"power": "4",
"toughness": "4"
}
]
},
{
"blocked": false,
"defending": "PilotB",
"attackers": [
{
"name": "Foggy Swamp Hunters",
"id": "p74",
"power": "3",
"toughness": "4"
}
]
}
],
"untapped_lands": 1,
"game_seq": 605,
"recent_chat": [
"PilotB: That trap certainly complicates the flight plan. Still have a little fight left."
],
"stop_reason": "reached_step",
"current_step": "Declare Blockers"
}Thinking (355 chars)
My attackers are declared: Messenger Hawk 3/2 (flying), Pirate Peddlers 4/4 (deathtouch), Foggy Swamp Hunters 3/4 (lifelink+menace). Their blockers: Boiling Rock Rioter 3/3 and Buzzard-Wasp Colony -1/1 (which has flying).
The only action available is the Drill's {1} ability which is irrelevant. I should pass and let blocks happen. Let me pass priority.raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T10 Combat/Declare Blockers (PilotA)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"id": "p75",
"power": "-1",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p22"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
},
{
"tapped": false,
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 21,
"life": 15,
"hand": [
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
},
{
"mana_cost": "{2}{G}",
"name": "Toph, the Blind Bandit",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"{this}'s power is equal to the number of +1/+1 counters on lands you control.",
": ",
"+1/+1 counters on lands you control: 0"
],
"power": "0",
"id": "p84",
"toughness": "3"
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Airship Engine Room",
"rules": [
"{this} enters tapped.",
"{T}: Add {U}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p87"
},
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": true,
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
"Lifelink",
"Menace",
": ",
"Cards you've drawn this turn: 2"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 2"
],
"id": "p29",
"power": "3",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "4",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 21,
"life": 3
}
],
"board_cursor": 179,
"choices": [
{
"name": "Boiling Rock Rioter",
"index": 0,
"action": "activate",
"playable_abilities": [
"Tap an untapped Ally you control: Exile target ca..."
],
"id": "p65"
},
{
"name": "Food Token",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotB",
"attackers": [
{
"name": "Messenger Hawk",
"id": "p29",
"power": "3",
"toughness": "2"
}
]
},
{
"blocked": false,
"defending": "PilotB",
"attackers": [
{
"name": "Pirate Peddlers",
"id": "p52",
"power": "4",
"toughness": "4"
}
]
},
{
"blocked": false,
"defending": "PilotB",
"attackers": [
{
"name": "Foggy Swamp Hunters",
"id": "p74",
"power": "3",
"toughness": "4"
}
]
}
],
"untapped_lands": 2,
"game_seq": 606,
"action_taken": "passed_priority",
"success": true
}pass_priority(until=end_combat, board_cursor=205)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T10 Postcombat Main/Postcombat Main (PilotA) YOUR_MAIN",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Airship Engine Room",
"rules": [
"{this} enters tapped.",
"{T}: Add {U}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p87"
},
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": true,
"name": "Foggy Swamp Hunters",
"modified": true,
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
"Lifelink",
"Menace",
": ",
"Cards you've drawn this turn: 2"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 2"
],
"id": "p29",
"power": "3",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "4",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 21,
"life": 6,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Sold Out",
"rules": [
"Exile target creature. If it was dealt damage this turn, create a Clue token."
],
"id": "p76"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p91"
},
{
"mana_cost": "{2}{B/R}",
"name": "Vindictive Warden",
"rules": [
"Menace (This creature can't be blocked except by two or more creatures.)",
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"{3}: {this} deals 1 damage to each opponent."
],
"power": "2",
"id": "p81",
"toughness": "3"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"id": "p75",
"power": "-1",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p22"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
},
{
"tapped": false,
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 21,
"life": 5
}
],
"board_cursor": 207,
"choices": [
{
"name": "The Fire Nation Drill",
"index": 0,
"action": "activate",
"playable_abilities": [
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p9"
}
],
"untapped_lands": 1,
"game_seq": 614,
"land_drops_used": 1,
"stop_reason": "reached_step",
"current_step": "Postcombat Main"
}Thinking (2227 chars)
Combat resolved. I went from 3 to 6 life (lifelink from Hunters gained me 3 β so Hunters dealt damage unblocked or through). Opponent went 15β5. Let me reconstruct: I attacked with Hawk 3/2 flying, Peddlers 4/4 deathtouch, Hunters 3/4 lifelink+menace. They had Rioter 3/3 and Colony -1/1 flying. Menace means Hunters needs 2 blockers; they only had 2 creatures total. They likely blocked Hawk with Colony? No β Colony is -1/1 flying, could block Hawk. Rioter blocks Peddlers? Then Hunters (menace) can't be blocked by just one... whatever happened, they're at 5 and I'm at 6.
Now postcombat main: 1 untapped Swamp, hand: Sold Out {3}{B}, Swamp, Vindictive Warden {2}{B/R}. Can't cast anything with 1 Swamp (Sold Out needs 4, Warden needs 3 with R which I don't have untapped β actually Prison is tapped). The Drill's {1} ability is irrelevant. Pass to end turn.
Opponent at 5 life. I'm at 6. Next turn I untap 6 lands and can cast Vindictive Warden + maybe activate {3} deal 1... Actually Warden's {3} ability deals 1 to each opponent β with 6 lands I could cast Warden ({2}{B/R} = 3) and activate {3} once for 1 damage, putting them at 4. Then attack: they must block Warden with 2 creatures (menace). If they block with Rioter + Colony, both die potentially... Warden 2/3 vs Rioter 3/3 + Colony -1/1: Warden deals 2 to Rioter (Rioter survives with 1 damage... 2/3 deals 2 to Rioter, Rioter 3/3 takes 2, survives; Rioter deals 3 to Warden, Warden dies). Hmm, not great but kills nothing. Alternatively swing with everything: Hawk 1/2 (3/2 if I draw 2), Peddlers 4/4, Hunters 3/4, Warden 2/3, plus crew Drill 5/5 trample (crew 2). They're at 5 β a full swing with Drill is likely lethal if anything connects.
But careful: they have Rockalanche flashback {5}{G} in graveyard with 3 Forests β they have 6 lands (3 Forest tapped, Swamp, Swamp tapped, Swamp, and... let me count: Forest x3 tapped, Swamp, Swamp tapped, Swamp = 6 lands). So they CAN flashback Rockalanche for {5}{G} to earthbend 3 on a land making a 3/3 haste. That's a potential blocker/attacker.
Also they have 2 cards in hand. I have Sold Out for instant exile of a creature (only if damaged gives Clue).For now: pass to end turn. Nothing to do with 1 Swamp.pass_priority(until=my_turn, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play spells and abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T11 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"id": "p75",
"power": "-1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p22"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
},
{
"tapped": false,
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 20,
"life": 5,
"hand": [
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56",
"playable": true
},
{
"mana_cost": "{2}{G}",
"name": "Toph, the Blind Bandit",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"{this}'s power is equal to the number of +1/+1 counters on lands you control.",
": ",
"+1/+1 counters on lands you control: 0"
],
"power": "0",
"id": "p84",
"toughness": "3",
"playable": true
},
{
"mana_cost": "{G}",
"name": "Turtle-Duck",
"rules": [
"{3}: Until end of turn, this creature has base power 4 and gains trample."
],
"power": "0",
"id": "p92",
"toughness": "4",
"playable": true
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Airship Engine Room",
"rules": [
"{this} enters tapped.",
"{T}: Add {U}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p87"
},
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": true,
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "4",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 21,
"life": 6
}
],
"board_cursor": 182,
"choices": [
{
"name": "Boiling Rock Rioter",
"index": 0,
"action": "activate",
"playable_abilities": [
"Tap an untapped Ally you control: Exile target ca..."
],
"id": "p65"
},
{
"name": "Food Token",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
},
{
"mana_cost": "{4}{G}",
"name": "Invasion Tactics",
"index": 2,
"action": "cast",
"id": "p56"
},
{
"mana_cost": "{2}{G}",
"name": "Rockalanche",
"index": 3,
"action": "activate",
"playable_abilities": [
"Flashback {5}{G}"
],
"id": "p20"
},
{
"mana_cost": "{2}{G}",
"name": "Toph, the Blind Bandit",
"index": 4,
"action": "cast",
"id": "p84",
"power": "0",
"toughness": "3"
},
{
"mana_cost": "{G}",
"name": "Turtle-Duck",
"index": 5,
"action": "cast",
"id": "p92",
"power": "0",
"toughness": "4"
}
],
"untapped_lands": 6,
"game_seq": 616,
"land_drops_used": 0,
"stop_reason": "playable_cards",
"has_playable_cards": true
}raw
{
"success": true
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T11 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"id": "p75",
"power": "-1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p22"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
},
{
"tapped": false,
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 20,
"life": 5,
"hand": [
{
"mana_cost": "{2}{G}",
"name": "Toph, the Blind Bandit",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"{this}'s power is equal to the number of +1/+1 counters on lands you control.",
": ",
"+1/+1 counters on lands you control: 0"
],
"power": "0",
"id": "p84",
"toughness": "3"
},
{
"mana_cost": "{G}",
"name": "Turtle-Duck",
"rules": [
"{3}: Until end of turn, this creature has base power 4 and gains trample."
],
"power": "0",
"id": "p92",
"toughness": "4"
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Airship Engine Room",
"rules": [
"{this} enters tapped.",
"{T}: Add {U}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p87"
},
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": true,
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "4",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 21,
"life": 6
}
],
"board_cursor": 188,
"choices": [
{
"name": "Boiling Rock Rioter",
"index": 0,
"action": "activate",
"playable_abilities": [
"Tap an untapped Ally you control: Exile target ca..."
],
"id": "p65"
}
],
"stack": [
{
"owner": "PilotB",
"name": "Invasion Tactics"
}
],
"untapped_lands": 1,
"game_seq": 625,
"land_drops_used": 0,
"action_taken": "selected_2",
"success": true
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T11 Precombat Main/Precombat Main (PilotB)",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Airship Engine Room",
"rules": [
"{this} enters tapped.",
"{T}: Add {U}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p87"
},
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": true,
"name": "Foggy Swamp Hunters",
"modified": true,
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "4",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 21,
"life": 6,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Sold Out",
"rules": [
"Exile target creature. If it was dealt damage this turn, create a Clue token."
],
"id": "p76"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p91"
},
{
"mana_cost": "{2}{B/R}",
"name": "Vindictive Warden",
"rules": [
"Menace (This creature can't be blocked except by two or more creatures.)",
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"{3}: {this} deals 1 damage to each opponent."
],
"power": "2",
"id": "p81",
"toughness": "3"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"id": "p75",
"power": "-1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p22"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
},
{
"tapped": false,
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 20,
"life": 5
}
],
"board_cursor": 208,
"choices": [
{
"name": "The Fire Nation Drill",
"index": 0,
"action": "activate",
"playable_abilities": [
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p9"
}
],
"stack": [
{
"owner": "PilotB",
"name": "Invasion Tactics"
}
],
"untapped_lands": 1,
"game_seq": 626,
"action_taken": "passed_priority",
"success": true
}Thinking (57 chars)
Letme get the current game state to see what's happening.
get_game_state(snapshot_id=0)
{
"available": true,
"snapshot_id": 122217854607,
"turn": 11,
"phase": "Precombat Main",
"step": "Precombat Main",
"active_player": "PilotB",
"priority_player": "PilotA",
"players": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Airship Engine Room",
"rules": [
"{this} enters tapped.",
"{T}: Add {U}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p87"
},
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": true,
"name": "Foggy Swamp Hunters",
"modified": true,
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "4",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 21,
"life": 6,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Sold Out",
"rules": [
"Exile target creature. If it was dealt damage this turn, create a Clue token."
],
"id": "p76"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p91"
},
{
"mana_cost": "{2}{B/R}",
"name": "Vindictive Warden",
"rules": [
"Menace (This creature can't be blocked except by two or more creatures.)",
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"{3}: {this} deals 1 damage to each opponent."
],
"power": "2",
"id": "p81",
"toughness": "3"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"id": "p75",
"power": "-1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p22"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
},
{
"tapped": false,
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 20,
"life": 5
}
],
"stack": [
{
"owner": "PilotB",
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p93"
}
],
"game_seq": 626
}Thinking (18720 chars)
Let me understand the current state. It's turn 11, opponent (PilotB) is active, in Precombat Main phase. I (PilotA) have priority. There's an "Invasion Tactics" on the stack owned by PilotB β an enchantment that when it enters, creatures they control get +2/+2 until end of turn, and whenever one or more Allies they control deal combat damage to a player, draw a card.
Wait, the stack has Invasion Tactics β so opponent cast it and it's resolving? I have priority to respond. Let me check the board state.
My state:
- Life: 6
- Hand: Sold Out ({3}{B}), Swamp, Vindictive Warden ({2}{B/R})
- Battlefield: Airship Engine Room (tapped), Boiling Rock Prison (tapped), Foggy Swamp Hunters 3/4 (tapped), Island (tapped), Messenger Hawk 1/2 (tapped), Pirate Peddlers 4/4 deathtouch (tapped, 2 +1/+1 counters), Swamp (tapped), Swamp (tapped), Swamp (untapped, p61), The Fire Nation Drill (untapped, uncrewed)
Opponent:
- Life: 5
- Hand: 2 cards
- Battlefield: Boiling Rock Rioter 3/3 (untapped), Buzzard-Wasp Colony -1/1 flying (untapped, with Swampsnare Trap attached giving -5/-3), Food Token, Forest x3 (tapped), Swamp p22 (tapped), Swamp p37 (untapped), Swamp p79 (tapped)
- Stack: Invasion Tactics (resolving β when it enters, creatures they control get +2/+2 until end of turn)
So opponent cast Invasion Tactics. It will give their creatures +2/+2 until end of turn when it enters. Their creatures: Rioter 3/3 β 5/5, Colony -1/1 β 1/3.
Wait, the Colony is -1/1 due to Swampsnare Trap (-5/-3 from 4/4). With +2/+2 it becomes 1/3.
I have one untapped Swamp (p61). Can I do anything? My hand: Sold Out {3}{B} β I only have 1 untapped Swamp, so I can't cast it (need 4 mana). Nothing to cast with 1 mana.
I should just pass priority and let Invasion Tactics resolve. Then the opponent will likely attack with Rioter (5/5) and Colony (1/3). I'm at 6 life.
My blockers: all my creatures are tapped! Foggy Swamp Hunters (tapped), Messenger Hawk (tapped), Pirate Peddlers (tapped). The Fire Nation Drill is untapped but it's a Vehicle β needs Crew 2, and all my creatures are tapped, so I can't crew it.
Hmm, this is bad. If they attack with both: 5 + 1 = 6 damage = lethal. I'm at 6.
Wait, can I block? All my creatures are tapped. The Drill can't be crewed (need to tap creatures with total power 2+, all tapped). So I can't block at all!
Wait, but the turn structure β it's turn 11, their precombat main. Invasion Tactics is on the stack. After it resolves, they go to combat and attack. I have no untapped blockers. I'd take 5 (Rioter) + 1 (Colony) = 6 damage. I'm at 6. That's lethal!
Wait, but Colony is -1/1, becomes 1/3 with Invasion Tactics. So 5+1 = 6. Exactly lethal. Ugh.
Hold on β do I have any response? I have 1 untapped Swamp. Nothing in hand costs {B} alone. Swampsnare Trap is already on the battlefield (enchanting Colony). No instants available.
Hmm wait, what about The Fire Nation Drill's {1} ability β "Permanents your opponents control lose hexproof and indestructible until end of turn." Irrelevant.
Can I crew the Drill? Crew 2 requires tapping untapped creatures with total power 2+. All my creatures are tapped. No.
So I have no plays. I must pass priority and hope... Actually wait, let me re-check the opponent's board. Is the Colony really -1/1? Swampsnare Trap: "Enchanted creature gets -5/-3." Colony is 4/4 base with 2 +1/+1 counters... wait, it has counters: +1/+1: 2. So 4/4 + 2 counters = 6/6, then -5/-3 = 1/3? Hmm, but the display says power "-1", toughness "1".
Let me recompute: Buzzard-Wasp Colony base 4/4? Actually its printed power/toughness β the card says power "-1", toughness "1" in the state. Base is probably 4/4, with... hmm, but it has 2 +1/+1 counters. 4+2-5 = 1. That gives 1/3. But display says -1/1. So maybe base is 2/2? Let me think: 2+2-5 = -1, 2+2-3 = 3? No, toughness shows 1.
Hmm, maybe base 2/2 with... Actually the display already accounts for everything: power -1, toughness 1. Let me just trust the display: currently -1/1. With Invasion Tactics +2/+2 β 1/3.
Wait, but where did the counters come from? "Whenever another creature you control dies, if it had counters on it, put its counters on {this}." The 2/2 earthbent Swamp died with 2 counters... Actually the Pirate Peddlers died? No. Whatever β display says -1/1, and counters +1/+1: 2. So base must be 2/2: 2+2-5 = -1 power, 2+2-3 = 3... no that gives toughness 3, but display says 1.
Hmm, maybe base is 4/4: 4+2-5=1... no. Let me not worry about the math; the displayed P/T is -1/1. With +2/+2 it becomes 1/3.
Actually wait β maybe I should double check: does the state show Colony with 2 counters? Yes: "counters":{"+1/+1":2}. And Swampsnare Trap is on the battlefield enchanting it (the Trap is on their battlefield, untapped β it's an aura). So Colony = base + 2 counters - 5/-3. Display -1/1 means base power/toughness... if base 2/2: 2+2-5=-1 β, 2+2-3=3 β (shows 1). If base 0/0: 0+2-5=-3 β. If base 4/4: 4+2-5=1 β.
Whatever, the display is authoritative: -1/1. After Invasion Tactics: 1/3.
So the incoming attack: Rioter 5/5 (3/3 + 2/+2) and Colony 1/3. Total 6 damage. I'm at 6. No blockers. Lethal.
Unless... the opponent doesn't attack with everything? Or maybe I can do something.
Wait β actually, let me reconsider. Can I activate Airship Engine Room or Boiling Rock Prison sacrifice abilities? They're tapped, so no.
Is there anything I can do with 1 Swamp? Nothing in hand costs {B}.
Hmm, so the situation looks dire. Let me pass priority and see what happens. Maybe the opponent makes a mistake, or maybe I'm misreading.
Actually wait β let me reconsider the game log. The last entry says "Turn 10 ... Passing to end my turn; next turn I untap 6 lands for Warden + a full crewed-Drill swing." So it was my turn 10, I passed. Now it's their turn 11. They drew, played Invasion Tactics.
Hmm, but wait β the game state says all my creatures are tapped. That's from my turn-10 attack. They untap... no wait, I passed turn 10 with everything tapped, then on their turn 11 my stuff doesn't untap β my untap step only happens on my turn. Right, so my creatures are still tapped from my attack last turn. That's correct.
So on their turn 11: they cast Invasion Tactics. When it resolves, their creatures get +2/+2. Then they attack. I have no untapped creatures, Drill can't be crewed. I take lethal?
Rioter 3/3 β 5/5. Colony -1/1 β 1/3. Total power 6. I'm at 6. Dead.
Hmm, but hold on β can I kill the Colony in response to Invasion Tactics? Sold Out costs {3}{B}, I have 1 untapped Swamp. No.
Is there any way? Let me check my hand again: Sold Out {3}{B}, Swamp (land), Vindictive Warden {2}{B/R}. Untapped lands: 1 Swamp (p61), and The Fire Nation Drill (a Vehicle, not mana).
No plays. I have to pass and take lethal... unless the opponent doesn't attack with both. But a competent opponent will attack with both β it's exactly lethal. Actually, wait β would they? Rioter has firebending 1 (adds {R} when it attacks). The Colony at 1/3 β attacking with it risks nothing since I have no blockers. Yes, they attack with both, I take 6, dead.
Hmm, wait. Actually, let me reconsider whether it's really their turn. "turn":11, "active_player":"PilotB", "phase":"Precombat Main", "priority_player":"PilotA". So yes, their turn, Invasion Tactics on stack, I have priority.
Hold on, wait. Is Invasion Tactics a spell on the stack or has it entered? "stack":[{"owner":"PilotB","name":"Invasion Tactics",...}]. It's on the stack. When it resolves, it enters and its ETB triggers (+2/+2). So even after resolving, the ETB goes on the stack and I get priority again. But I still can't do anything.
Actually β wait. Let me reconsider. Maybe I should think about whether there's ANY out.
My untapped permanents: Swamp p61, The Fire Nation Drill.
Drill abilities: {1} lose hexproof/indestructible β irrelevant. Crew 2 β no untapped creatures.
Nothing. So I pass.
Hmm, but actually β wait. Let me reconsider the life totals. Me: 6. Opponent: 5. If I survive this turn, on my turn 11 I untap everything and can likely win (they're at 5, I have a huge board). But I need to survive.
Incoming max damage: Rioter 5/5 + Colony 1/3 = 6. Exactly lethal.
Unless the opponent attacks with only Rioter (5 damage, I go to 1)? Why would they? They'd attack with both for exact lethal. Unless they fear a trick. They have 2 cards in hand.
Actually, hmm, wait β could they not realize? Or is there a reason they wouldn't attack with the Colony? The Colony has flying and could be blocked by... my Hawk is tapped. No flyers untapped. So no.
OK here's the thing β I literally have no plays. Let me just pass priority and accept what happens. Actually, let me think once more...
Wait, actually β could I have done something differently last turn? Too late now. Let me focus.
Actually, hold on. Let me re-read the board. Is my Pirate Peddlers really tapped? "tapped":true for Foggy Swamp Hunters, Messenger Hawk, Pirate Peddlers. Yes, all tapped from attacking last turn.
And the Drill is untapped (it's a Vehicle, wasn't crewed for the attack... wait, the log said "crew the Drill and attack with everything" was the plan, but then the actual attack was "attacking with Messenger Hawk 3/2, Pirate Peddlers 4/4, and Foggy Swamp Hunters 3/4" β the Drill wasn't attacked with. So the Drill is untapped.)
So yeah, no blockers. I take 6 and die...
Wait, unless! The Food token. They might sacrifice Food to gain 3 life going to 8? That doesn't help them kill me.
Hmm, is there any chance the Colony's power stays negative? Invasion Tactics gives +2/+2: -1+2 = 1. Yes, 1 power.
OK so unless the opponent misplays, I'm dead. But let me just pass priority β there's genuinely nothing else to do. Actually, let me double-check my graveyard for anything with flashback or activated abilities: Corrupt Court Official, Deadly Precision, Fatal Fissure, Forecasting Fortune Teller, Lost Days. None have flashback or graveyard abilities.
My only hope: opponent doesn't attack with everything, or attacks and I somehow... no blocks available.
Wait, actually β one more consideration. Is it possible that after Invasion Tactics resolves, they go to combat, and I get priority during declare attackers? No β after attackers are declared, I get a chance to block, but all my creatures are tapped. Then damage. Dead.
Hmm, wait β actually, is there a rule about the Drill? Can I crew it? "Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)" β requires untapped creatures to tap. All tapped. No.
Alright. Nothing to do but pass. Let me pass priority and see what happens. Maybe the opponent makes a mistake. Or maybe I'm miscalculating the Colony's power.
Actually, let me reconsider the Colony. Maybe its current P/T of -1/1 already... hmm. Base Buzzard-Wasp Colony β if it's a 4/4 flyer base, then with Swampsnare (-5/-3) it's -1/1, and the 2 counters... wait, where would counters come from? Actually maybe the counters display is wrong or from a previous event. If base 4/4 with -5/-3: -1/1 exactly. That matches! So the counters might be... hmm, but it shows +1/+1: 2 counters. If it had 2 counters: 4+2-5 = 1, not -1. Contradiction.
Unless the counters shown are stale/wrong, or the base is 2/2 and counters... Let me not overthink. If the display P/T (-1/1) is current and correct, after +2/+2 it's 1/3.
Hmm, but what if the displayed P/T doesn't include the counters? Like, displayed = base + aura = 4-5 = -1, 4-3 = 1, and counters add on top: -1+2 = 1, 1+2 = 3 β 1/3 now, and 3/5 after Invasion Tactics? That would be even worse.
Either way, Colony has at least 1 power after Invasion Tactics. Rioter has 5. Total β₯ 6. I'm at 6. Dead on board.
Unless the opponent only attacks with Rioter for 5 (putting me to 1) out of caution... A careful opponent might worry about... what? I have no untapped blockers and 1 untapped Swamp. The only trick would be a 1-mana spell. What 1-mana black spell could save me? Nothing obvious. They should attack with both.
OK, I'll pass priority. Nothing else to do. Let me also send a chat message since I should engage.
Actually, wait. Let me think about whether passing vs. doing something with the Drill matters. Could activating the Drill's {1} ability do anything? "Permanents your opponents control lose hexproof and indestructible until end of turn." No hexproof/indestructible on their side. Useless. And it costs {1} β I'd tap my only Swamp for nothing. Don't do it.
So: pass priority. Then Invasion Tactics resolves, ETB triggers, resolves, they attack with both, I have no blocks, I take 6, game over.
Hmm, that's a loss. But wait β let me reconsider once more. Is there literally any play?
1 untapped Swamp = {B}.
Cards in hand:
- Sold Out {3}{B}: need 4 mana. No.
- Vindictive Warden {2}{B/R}: need 3 mana. No.
- Swamp: land, already played land this... actually it's their turn, I can't play lands.
Graveyard: nothing castable.
Battlefield abilities:
- Drill {1}: useless.
- Crew: no untapped creatures.
- Airship Engine Room {4},{T},sac: tapped, and need 4 mana. No.
- Boiling Rock Prison {4},{T},sac: tapped. No.
Yeah. Nothing. Pass priority.
Actually, hold on, let me reconsider the whole situation. Am I SURE it's their turn and they just cast Invasion Tactics? The log I was given ends at turn 10 (my turn). The state says turn 11, PilotB active, Invasion Tactics on stack. So during their turn 11, they cast Invasion Tactics from hand (they had 2 cards, now... hand_size 2 still? They cast one, so they drew a card turn 11: 2+1-1 = 2. Checks out.)
So yes. Pass priority, and likely die. But maybe they don't have lethal β let me recount very carefully.
Their creatures:
1. Boiling Rock Rioter: 3/3, untapped. After +2/+2: 5/5.
2. Buzzard-Wasp Colony: -1/1 displayed, untapped, flying. After +2/+2: 1/3.
If both attack: 5 + 1 = 6 damage. I'm at 6. Exactly lethal. Sigh.
Well β pass priority and hope for a misplay. Actually, let me think: is there any reason they CAN'T attack with the Colony? It has flying. It can attack. The -1/1 β 1/3. Yes it can attack.
Is there any reason they wouldn't attack with Rioter? Rioter is their Ally engine (tap an Ally to exile from graveyard; when it attacks, cast an Ally from exile). Attacking lets them cast Earth Village Ruffians from exile (it's an Ally? "Earth Village Ruffians" β probably an Ally creature). So they'd want to attack with Rioter anyway.
So they attack with both, I die. Unless... hmm.
Actually, you know what, let me just pass and see. The game isn't over until it's over. Maybe the displayed life is wrong, or maybe they'll only attack with Rioter. Let me pass priority.
Wait, actually β one more thought. Should I use the Drill's {1} ability now to... no. There's genuinely nothing.
But actually, hmm, wait. Let me reconsider: maybe I should NOT have all my creatures tapped. Let me re-examine β the state clearly shows them tapped. Yes.
OK here's another thought: what if I misread and it's actually MY turn? "active_player":"PilotB" β no, it's their turn. "priority_player":"PilotA" β I have priority to respond to Invasion Tactics.
So I pass. Let me write a good summary and pass.
Actually, before passing, let me consider: is there any benefit to NOT passing and instead... there's no choose_action available to me that's useful. Let me check what choices are available first. Actually, the instructions say to call pass_priority. Let me get action choices to see if there's anything.
Actually, let me just call get_action_choices to see what I can do, then pass.
Hmm, the prompt says "Continue playing. Call pass_priority." So let me call pass_priority. But let me think about whether there's any decision I'm missing.
Actually, one thing: when Invasion Tactics resolves and its ETB goes on the stack, I get priority again. Still nothing. Then combat. Declare blockers β I have no untapped creatures, so no blocks. Then damage, I take 6, I die.
Wait, unless the opponent attacks into... no. I'm dead unless they misplay.
Let me reconsider β is my life really 6? "life":6 for PilotA. Yes. And I gained 3 from lifelink last turn (went to 6 per the log). Yes.
Opponent life: 5.
Damn, so close. If I survive one turn, I win (untap, crew Drill, swing for way more than 5). But I don't survive unless they misplay.
Actually β wait. What if they DON'T attack with the Colony because they want to keep it back? No reason to β it's a 1/3, useless as a blocker against my ground creatures anyway (it has flying, could block my Hawk, but my Hawk is... it's my turn next, Hawk untaps). Hmm, actually a smart opponent might keep the Colony back to block my Messenger Hawk on my turn! If they keep Colony back, they only attack with Rioter for 5, I go to 1, survive, and then... my turn 11: I untap everything. They're at 5. I crew the Drill and swing with everything: Drill (5/5? let me check β Fire Nation Drill P/T... it's a Vehicle with trample; power probably 5 or so), Peddlers 4/4 deathtouch, Hunters 3/4 lifelink menace, Hawk 3/2 (if I draw 2). That's way more than 5. But they have blockers: Rioter 3/3 (tapped from attacking? no β it attacked, so it's tapped... actually after combat it stays tapped until their untap). On my turn, Rioter is tapped (attacked), Colony untapped (if held back). Colony blocks my Hawk (3/2 vs 1/3... Hawk 3/2 kills 1/3 Colony? 3 damage to 1/3 β 3 toughness, survives? No: 3 damage to toughness 3 = survives. And Colony deals 1 to Hawk's 2 toughness = survives. Hmm, or if Colony is 3/5 with counters, it blocks and kills Hawk? 3 power vs 2 toughness β Hawk dies.)
Anyway β that's all moot if they just attack with both and kill me.
Let me just pass priority and see what happens. There's literally no decision to make. I'll pass.
Actually, hmm, let me reconsider whether I have any way to gain life or prevent damage.
My board: Clue token? No β I cracked it last turn. Food token? No, that's theirs.
Nothing. Pass.
Let me also send a chat message β something like acknowledging the game might be over, or a "gg" or reacting to their Invasion Tactics play. Per instructions, I should chat at least once every 2 turn cycles. Let me send something.
Actually, let me first pass priority and see the result, then chat based on what happens. Or chat now. Let me pass priority first.
Let me write the summary for the pass. Actually pass_priority doesn't take a summary. Let me just call it.
Wait, actually, I realize I should double-check: maybe I can still win this turn somehow if they attack. No β I have no blocks, no tricks. If they attack with both, I die.Let me pass and see.
Let me call pass_priority.pass_priority(until=stack_resolved, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T11 Precombat Main/Precombat Main (PilotB) YOUR_MAIN",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"id": "p75",
"power": "-1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p22"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
},
{
"tapped": false,
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 20,
"life": 5,
"hand": [
{
"mana_cost": "{2}{G}",
"name": "Toph, the Blind Bandit",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"{this}'s power is equal to the number of +1/+1 counters on lands you control.",
": ",
"+1/+1 counters on lands you control: 0"
],
"power": "0",
"id": "p84",
"toughness": "3"
},
{
"mana_cost": "{G}",
"name": "Turtle-Duck",
"rules": [
"{3}: Until end of turn, this creature has base power 4 and gains trample."
],
"power": "0",
"id": "p92",
"toughness": "4"
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Airship Engine Room",
"rules": [
"{this} enters tapped.",
"{T}: Add {U}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p87"
},
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": true,
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "4",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 21,
"life": 6
}
],
"board_cursor": 189,
"choices": [
{
"name": "Boiling Rock Rioter",
"index": 0,
"action": "activate",
"playable_abilities": [
"Tap an untapped Ally you control: Exile target ca..."
],
"id": "p65"
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "When Invasion Tactics enters, creatures you control get +2/+2 until end of turn.",
"name": "Invasion Tactics",
"source_card": "Invasion Tactics"
}
],
"untapped_lands": 1,
"game_seq": 629,
"land_drops_used": 0,
"stop_reason": "stack_resolved"
}raw
{
"success": true
}pass_priority(until=declare_attackers, board_cursor=189)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Select attackers",
"response_type": "select",
"respond_with": "attackers=p1,p2,... or choice=yes (confirm) or choice=no (skip). Add rationale when you act",
"context": "T11 Combat/Declare Attackers (PilotB)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "5",
"toughness": "5",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"id": "p75",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p22"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
},
{
"tapped": false,
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 20,
"life": 5,
"hand": [
{
"mana_cost": "{2}{G}",
"name": "Toph, the Blind Bandit",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"{this}'s power is equal to the number of +1/+1 counters on lands you control.",
": ",
"+1/+1 counters on lands you control: 0"
],
"power": "0",
"id": "p84",
"toughness": "3"
},
{
"mana_cost": "{G}",
"name": "Turtle-Duck",
"rules": [
"{3}: Until end of turn, this creature has base power 4 and gains trample."
],
"power": "0",
"id": "p92",
"toughness": "4"
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Airship Engine Room",
"rules": [
"{this} enters tapped.",
"{T}: Add {U}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p87"
},
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": true,
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "4",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 21,
"life": 6
}
],
"board_cursor": 191,
"choices": [
{
"name": "Boiling Rock Rioter",
"index": 0,
"choice_type": "attacker",
"id": "p65",
"power": "5",
"toughness": "5"
},
{
"name": "Buzzard-Wasp Colony",
"index": 1,
"choice_type": "attacker",
"id": "p75",
"power": "1",
"toughness": "3"
},
{
"name": "All attack",
"index": 2,
"choice_type": "special",
"id": "all"
}
],
"combat_phase": "attackers",
"untapped_lands": 1,
"game_seq": 633,
"stop_reason": "combat"
}raw
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Pick triggered ability (goes to the stack first)",
"response_type": "index",
"respond_with": "choice=pN β must pick a target",
"context": "T11 Combat/Declare Attackers (PilotB)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "5",
"toughness": "5",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"id": "p75",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p22"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
},
{
"tapped": false,
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 20,
"life": 5,
"hand": [
{
"mana_cost": "{2}{G}",
"name": "Toph, the Blind Bandit",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"{this}'s power is equal to the number of +1/+1 counters on lands you control.",
": ",
"+1/+1 counters on lands you control: 0"
],
"power": "0",
"id": "p84",
"toughness": "3"
},
{
"mana_cost": "{G}",
"name": "Turtle-Duck",
"rules": [
"{3}: Until end of turn, this creature has base power 4 and gains trample."
],
"power": "0",
"id": "p92",
"toughness": "4"
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Airship Engine Room",
"rules": [
"{this} enters tapped.",
"{T}: Add {U}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p87"
},
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": true,
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "4",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 21,
"life": 6
}
],
"board_cursor": 194,
"choices": [
{
"name": "Ability",
"target_type": "card",
"index": 0,
"id": "p95"
},
{
"name": "Ability",
"target_type": "card",
"index": 1,
"id": "p96"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Boiling Rock Rioter",
"id": "p65",
"power": "5",
"toughness": "5"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Buzzard-Wasp Colony",
"id": "p75",
"power": "1",
"toughness": "3"
}
]
}
],
"untapped_lands": 1,
"game_seq": 638,
"required": true,
"can_cancel": false,
"action_taken": "batch_attack",
"success": true,
"declared": [
{
"id": "p65"
},
{
"id": "p75"
}
]
}pass_priority(until=stack_resolved, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_TARGET",
"message": "Pick triggered ability (goes to the stack first)",
"response_type": "index",
"respond_with": "choice=pN β must pick a target",
"context": "T11 Combat/Declare Attackers (PilotB)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "5",
"toughness": "5",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"id": "p75",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p22"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
},
{
"tapped": false,
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 20,
"life": 5,
"hand": [
{
"mana_cost": "{2}{G}",
"name": "Toph, the Blind Bandit",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"{this}'s power is equal to the number of +1/+1 counters on lands you control.",
": ",
"+1/+1 counters on lands you control: 0"
],
"power": "0",
"id": "p84",
"toughness": "3"
},
{
"mana_cost": "{G}",
"name": "Turtle-Duck",
"rules": [
"{3}: Until end of turn, this creature has base power 4 and gains trample."
],
"power": "0",
"id": "p92",
"toughness": "4"
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Airship Engine Room",
"rules": [
"{this} enters tapped.",
"{T}: Add {U}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p87"
},
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": true,
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "4",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 21,
"life": 6
}
],
"board_cursor": 194,
"choices": [
{
"name": "Ability",
"target_type": "card",
"index": 0,
"id": "p95"
},
{
"name": "Ability",
"target_type": "card",
"index": 1,
"id": "p96"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Boiling Rock Rioter",
"id": "p65",
"power": "5",
"toughness": "5"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Buzzard-Wasp Colony",
"id": "p75",
"power": "1",
"toughness": "3"
}
]
}
],
"untapped_lands": 1,
"game_seq": 638,
"required": true,
"can_cancel": false,
"stop_reason": "non_priority_action"
}raw
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "boolean",
"respond_with": "choice=yes (confirm) or choice=no (pass)",
"context": "T11 Combat/Declare Attackers (PilotB)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "5",
"toughness": "5",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"id": "p75",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p22"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
},
{
"tapped": false,
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 20,
"life": 5,
"hand": [
{
"mana_cost": "{2}{G}",
"name": "Toph, the Blind Bandit",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"{this}'s power is equal to the number of +1/+1 counters on lands you control.",
": ",
"+1/+1 counters on lands you control: 0"
],
"power": "0",
"id": "p84",
"toughness": "3"
},
{
"mana_cost": "{G}",
"name": "Turtle-Duck",
"rules": [
"{3}: Until end of turn, this creature has base power 4 and gains trample."
],
"power": "0",
"id": "p92",
"toughness": "4"
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Airship Engine Room",
"rules": [
"{this} enters tapped.",
"{T}: Add {U}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p87"
},
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": true,
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "4",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 21,
"life": 6
}
],
"board_cursor": 195,
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Boiling Rock Rioter",
"id": "p65",
"power": "5",
"toughness": "5"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Buzzard-Wasp Colony",
"id": "p75",
"power": "1",
"toughness": "3"
}
]
}
],
"stack": [
{
"owner": "PilotB",
"ability_text": "Whenever Boiling Rock Rioter attacks, you may cast an Ally spell from among cards you own exiled with this creature.",
"name": "Boiling Rock Rioter",
"source_card": "Boiling Rock Rioter"
},
{
"owner": "PilotB",
"ability_text": "firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"name": "Boiling Rock Rioter",
"source_card": "Boiling Rock Rioter"
}
],
"untapped_lands": 1,
"game_seq": 641,
"action_taken": "selected_target_0",
"success": true
}pass_priority(until=stack_resolved, board_cursor=0)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T11 Combat/Declare Attackers (PilotB)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "5",
"toughness": "5",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"id": "p75",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p22"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
},
{
"tapped": false,
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 20,
"mana_pool": {
"R": 1
},
"life": 5,
"hand": [
{
"mana_cost": "{2}{G}",
"name": "Toph, the Blind Bandit",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"{this}'s power is equal to the number of +1/+1 counters on lands you control.",
": ",
"+1/+1 counters on lands you control: 0"
],
"power": "0",
"id": "p84",
"toughness": "3"
},
{
"mana_cost": "{G}",
"name": "Turtle-Duck",
"rules": [
"{3}: Until end of turn, this creature has base power 4 and gains trample."
],
"power": "0",
"id": "p92",
"toughness": "4"
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Airship Engine Room",
"rules": [
"{this} enters tapped.",
"{T}: Add {U}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p87"
},
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": true,
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "4",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 21,
"life": 6
}
],
"board_cursor": 197,
"choices": [
{
"name": "Food Token",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Boiling Rock Rioter",
"id": "p65",
"power": "5",
"toughness": "5"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Buzzard-Wasp Colony",
"id": "p75",
"power": "1",
"toughness": "3"
}
]
}
],
"untapped_lands": 1,
"game_seq": 645,
"stop_reason": "stack_resolved"
}pass_priority(until=stack_resolved, board_cursor=197)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T11 Combat/Declare Blockers (PilotB)",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "5",
"toughness": "5",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"id": "p75",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p22"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
},
{
"tapped": false,
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 20,
"mana_pool": {
"R": 1
},
"life": 5,
"hand": [
{
"mana_cost": "{2}{G}",
"name": "Toph, the Blind Bandit",
"rules": [
"When {this} enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"{this}'s power is equal to the number of +1/+1 counters on lands you control.",
": ",
"+1/+1 counters on lands you control: 0"
],
"power": "0",
"id": "p84",
"toughness": "3"
},
{
"mana_cost": "{G}",
"name": "Turtle-Duck",
"rules": [
"{3}: Until end of turn, this creature has base power 4 and gains trample."
],
"power": "0",
"id": "p92",
"toughness": "4"
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Airship Engine Room",
"rules": [
"{this} enters tapped.",
"{T}: Add {U}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p87"
},
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": true,
"name": "Foggy Swamp Hunters",
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "4",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 21,
"life": 6
}
],
"board_cursor": 198,
"choices": [
{
"name": "Food Token",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Boiling Rock Rioter",
"id": "p65",
"power": "5",
"toughness": "5"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Buzzard-Wasp Colony",
"id": "p75",
"power": "1",
"toughness": "3"
}
]
}
],
"untapped_lands": 1,
"game_seq": 650,
"stop_reason": "playable_cards",
"has_playable_cards": true
}raw
{
"success": true
}raw
{
"game_seq": 650,
"game_over": true,
"recent_chat": [
"PilotA: GG — I went all-in last turn and left everything tapped, and your six is exactly enough. Well played!"
],
"action_taken": "passed_priority",
"success": true
}pass_priority(until=declare_blockers)
{
"action_pending": true,
"action_type": "GAME_SELECT",
"message": "Play instants and activated abilities",
"response_type": "select",
"respond_with": "choice=pN to play, or choice=no to pass. Add rationale when you act",
"context": "T11 Combat/Declare Blockers (PilotB)",
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Corrupt Court Official",
"rules": [
"When {this} enters, target opponent discards a card."
],
"id": "p4"
},
{
"name": "Deadly Precision",
"rules": [
"As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.: ",
"Destroy target creature."
],
"id": "p39"
},
{
"name": "Fatal Fissure",
"rules": [
"Choose target creature. When that creature dies this turn, you earthbend 4."
],
"id": "p47"
},
{
"name": "Forecasting Fortune Teller",
"rules": [
"When {this} enters, create a Clue token."
],
"id": "p5"
},
{
"name": "Lost Days",
"rules": [
"The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token."
],
"id": "p33"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Airship Engine Room",
"rules": [
"{this} enters tapped.",
"{T}: Add {U}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p87"
},
{
"tapped": true,
"name": "Boiling Rock Prison",
"rules": [
"{this} enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}.",
"{4}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p3"
},
{
"tapped": true,
"name": "Foggy Swamp Hunters",
"modified": true,
"rules": [
"As long as you've drawn two or more cards this turn, {this} has lifelink and menace.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p74",
"power": "3",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p6"
},
{
"tapped": true,
"name": "Messenger Hawk",
"modified": true,
"rules": [
"Flying",
"When {this} enters, create a Clue token.",
"{this} gets +2/+0 as long as you've drawn two or more cards this turn.",
": ",
"Cards you've drawn this turn: 0"
],
"id": "p29",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p52",
"power": "4",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p7"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p8"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p61"
},
{
"tapped": false,
"name": "The Fire Nation Drill",
"rules": [
"Trample",
"When {this} enters, you may tap it. When you do, destroy target creature with power 4 or less.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)"
],
"id": "p9"
}
],
"name": "PilotA",
"library_size": 21,
"life": 6,
"hand": [
{
"mana_cost": "{3}{B}",
"name": "Sold Out",
"rules": [
"Exile target creature. If it was dealt damage this turn, create a Clue token."
],
"id": "p76"
},
{
"name": "Swamp",
"is_land": true,
"rules": [
"{T}: Add {B}."
],
"id": "p91"
},
{
"mana_cost": "{2}{B/R}",
"name": "Vindictive Warden",
"rules": [
"Menace (This creature can't be blocked except by two or more creatures.)",
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"{3}: {this} deals 1 damage to each opponent."
],
"power": "2",
"id": "p81",
"toughness": "3"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dai Li Indoctrination",
"rules": [
"Choose one —: &bull Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.: &bull Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.): "
],
"id": "p17"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p14"
},
{
"name": "Leaves from the Vine",
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - Mill three cards, then create a Food token.",
"II - Put a +1/+1 counter on each of up to two target creatures you control.",
"III - Draw a card if there's a creature or Lesson card in your graveyard."
],
"id": "p19"
},
{
"name": "Long Feng, Grand Secretariat",
"rules": [
"Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control."
],
"id": "p30"
},
{
"name": "Pirate Peddlers",
"rules": [
"Deathtouch",
"Whenever you sacrifice another permanent, put a +1/+1 counter on {this}."
],
"id": "p49"
},
{
"name": "Rockalanche",
"rules": [
"Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)",
"Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)",
": ",
"Forests you control: 3"
],
"id": "p20"
},
{
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p46"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boiling Rock Rioter",
"rules": [
"Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)",
"Tap an untapped Ally you control: Exile target card from a graveyard.",
"Whenever {this} attacks, you may cast an Ally spell from among cards you own exiled with this creature."
],
"id": "p65",
"power": "5",
"toughness": "5",
"summoning_sick": false
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Buzzard-Wasp Colony",
"rules": [
"Flying",
"When {this} enters, you may sacrifice an artifact or creature. If you do, draw a card.",
"Whenever another creature you control dies, if it had counters on it, put its counters on {this}."
],
"id": "p75",
"power": "1",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Food Token",
"rules": [
"{2}, {T}, Sacrifice {this}: You gain 3 life."
],
"id": "p45",
"token": true
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p58"
},
{
"tapped": false,
"name": "Invasion Tactics",
"rules": [
"When {this} enters, creatures you control get +2/+2 until end of turn.",
"Whenever one or more Allies you control deal combat damage to a player, draw a card."
],
"id": "p56"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p22"
},
{
"tapped": false,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p37"
},
{
"tapped": true,
"name": "Swamp",
"rules": [
"{T}: Add {B}."
],
"id": "p79"
},
{
"tapped": false,
"name": "Swampsnare Trap",
"rules": [
"This spell costs {1} less to cast if it targets a creature with flying.",
"Enchant creature",
"Enchanted creature gets -5/-3."
],
"id": "p70"
}
],
"name": "PilotB",
"exile": [
{
"name": "Earth Village Ruffians",
"rules": [
"When {this} dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
],
"id": "p10"
}
],
"library_size": 20,
"mana_pool": {
"R": 1
},
"life": 5
}
],
"board_cursor": 214,
"choices": [
{
"name": "The Fire Nation Drill",
"index": 0,
"action": "activate",
"playable_abilities": [
"{1}: Permanents your opponents control lose hexpr..."
],
"id": "p9"
}
],
"combat": [
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Boiling Rock Rioter",
"id": "p65",
"power": "5",
"toughness": "5"
}
]
},
{
"blocked": false,
"defending": "PilotA",
"attackers": [
{
"name": "Buzzard-Wasp Colony",
"id": "p75",
"power": "1",
"toughness": "3"
}
]
}
],
"untapped_lands": 1,
"game_seq": 651,
"recent_chat": [
"PilotB: That was a big swing. Going to try to make this opening count!",
"PilotB: That trap nearly shut the door. Let's see if this last push gets through.",
"PilotB: Close race! Sending both in and hoping six is enough."
],
"stop_reason": "reached_step",
"current_step": "Declare Blockers"
}Thinking (4488 chars)
They're attacking with Boiling Rock Rioter 5/5 and Buzzard-Wasp Colony 1/3. I'm at 6 life. Total incoming: 5 + 1 = 6 β exactly lethal if unblocked!
My creatures are all tapped: Foggy Swamp Hunters 3/4 (tapped), Messenger Hawk 1/2 (tapped), Pirate Peddlers 4/4 (tapped). The Fire Nation Drill is untapped but it's a Vehicle β needs Crew 2 (tap creatures with total power 2+). But all my creatures are tapped, so I can't crew it!
Wait β crew requires tapping untapped creatures. All my creatures are tapped. So I can't crew the Drill. The only choice is Drill's {1} ability (anti-hexproof), which is useless.
So I can't block anything? Both attackers get through: 5 + 1 = 6 damage. I'm at 6. That's exactly lethal!
Hmm, wait. Let me re-check. Is there anything I can do? I have 1 untapped Swamp. My hand: Sold Out {3}{B} (can't afford), Swamp, Vindictive Warden (can't afford). Nothing castable.
Can I crew the Drill? Crew 2 β tap any number of creatures with total power 2 or more. Tapped creatures can't be tapped for crew. All three creatures are tapped. So no.
The choice shown is only "The Fire Nation Drill [id=p9, activate]" β that's the {1} ability presumably, or crew? It says "activate" β probably the {1} ability since crew can't be paid. Actually the engine might list crew as an option, but with no untapped creatures it wouldn't be payable. So it's the {1} ability.
So I have no way to prevent 6 damage. Am I dead? 5 + 1 = 6, I'm at 6. Dead exactly.
Wait β is there any trick? The Fire Nation Drill's {1} ability: "Permanents your opponents control lose hexproof and indestructible until end of turn." Useless.
Hmm, what about blocking? I can't declare blockers with tapped creatures. Correct.
So... I lose? Let me double-check the life totals. I'm at 6. Rioter is 5/5 (3/3 + 2/2 from Invasion Tactics). Colony is 1/3 (-1/1 + 2/2). Both attacking. 5 + 1 = 6. Exactly lethal.
Is there anything at all I can do? Let me think...
- Sold Out: {3}{B} β I have 1 untapped Swamp. Can't cast.
- Vindictive Warden: {2}{B/R} β can't cast.
- Swamp: land, can't play during combat (and it's their turn anyway).
- The Fire Nation Drill {1}: useless.
- Crew: no untapped creatures.
No options. I'm dead. Damn.
Actually wait β let me reconsider. Did I make an error last turn by attacking with everything? In hindsight, yes β I went 6β6 race and left myself tapped out. But that's done.
Actually, hold on. Let me reconsider whether I can crew with zero untapped creatures... No, crew requires tapping untapped creatures.
Is there any chance the Colony's -1/1 with Swampsnare Trap... it has the trap attached giving -5/-3. Its base is 4/4 with 2 +1/+1 counters = 6/6, minus 5/3 = 1/3. Yes, 1/3. It deals 1 damage.
Rioter 3/3 + 2/2 = 5/5. Deals 5.
Total 6. I'm at 6. Lethal.
Unless... hmm, the Drill's ability to make permanents lose indestructible β no.
Wait, actually β could I have blocked with the Drill if I crew it? Crew costs tapping creatures with total power 2+. My creatures are tapped. No.
OK so I have no play. I lose this game. Let me pass priority and accept the outcome.
Actually, wait. Let me think about whether the "activate" choice for the Drill could be Crew. If the server lists it as playable... The choices line says "The Fire Nation Drill [id=p9, activate]". The engine lists choices that are payable. Crew can't be paid (no untapped creatures). So it must be the {1} ability. Either way, neither saves me.
Let me also consider: does Invasion Tactics' pump last until end of turn? Yes, "until end of turn." So both attackers are pumped during combat.
So I'm dead. I should pass and accept. Maybe send a good-game message.
Actually, let me think once more... Is there any obscure interaction? Food token β they could sacrifice to gain 3 life, but that doesn't affect damage to me. Their life total is 5.
Can I kill them before damage? I have no way to deal damage at instant speed. Vindictive Warden's {3} ability requires the Warden on the battlefield β it's in my hand.
No. I pass. GG.
Well, let me at least send a gracious chat message. The opponent has been chatting ("Close race! Sending both in and hoping six is enough."). They literally said "hoping six is enough" β and it is, exactly.
Let me pass priority with a GG message. Actually, I should reply to their chat. Let me send "GG β that six is exactly enough, well played!" and pass.
Actually the instruction says to call pass_priority. Letme send a chat message first, then pass.raw
{
"success": true
}raw
{
"game_seq": 651,
"player_dead": true,
"game_over": true,
"action_taken": "passed_priority",
"success": true
}Prompts
Left and right arrow keys step through picks.
Draft
Picks and reasoning are , the final lists .
Kimi drafted Dimir removal β Deadly Precision, Fatal Fissure, Swampsnare Trap, Epic Downfall β behind Pirate Peddlers and Foggy Swamp Hunters.
Astra drafted Golgari earthbend: Dai Li Indoctrination and Rockalanche to animate lands, Long Feng, Grand Secretariat as the value engine, and Buzzard-Wasp Colony and Boiling Rock Rioter as the threats that finish.
Opening hands
Turn 1
takes the play, mulligans a five-land seven, and keeps a six with three lands and its earthbend curve.
leads on a tapped Boiling Rock Prison.
Turn 2
casts Dai Li Indoctrination and animates a Swamp into a 2/2.
casts Forecasting Fortune Teller as a 1/3 wall.
Turn 3
casts Long Feng, Grand Secretariat, its engine.
reads the board correctly β Astra is tapped out, Long Feng is summoning sick β and casts Deadly Precision on it, sacrificing a Clue for the additional cost. The cast is cancelled on a payment problem and Long Feng survives.
Turn 4
tries again, twice. Fatal Fissure resolves on Long Feng β meaning Kimi earthbends 4 if it dies this turn β and then Deadly Precision goes on the stack to finish the job and is cancelled a second time, this time because the payment tried to use mana Kimi did not have. The Fissure's bonus expires unused.
plays a fourth land and carries on with the engine intact.
Turns 5 to 8
Astra's earthbend deck does what it does when unopposed: animated lands attack, Long Feng, Grand Secretariat grows on every death, and the board widens. Kimi holds at 20 life until turn 9 and then falls to 3 by turn 15.
stabilises behind a 3/3 deathtouch Pirate Peddlers and a crewable The Fire Nation Drill, which is enough that Astra declines to attack into it for two full turns.
Turn 9
tries to cast Buzzard-Wasp Colony three times in one turn and has two of the attempts cancelled on land IDs before giving up and passing β the same class of failure that cost Kimi the game five turns earlier, and this time it costs Astra only tempo.
, at 3 life, attacks with a 1/2 flier for 1 because it is the only unopposed damage available.
Turn 10
plays its best turn of the game: Swampsnare Trap kills the 4/4 flying Colony, a Clue draw turns on its own creatures, and an attack with a 3/2 flier, a 4/4 deathtoucher and a lifelinking Foggy Swamp Hunters takes Astra from 15 to 5 and Kimi back up to 6.
rebuilds the Colony, sacrificing an animated Swamp to grow it and draw.
Turn 11
casts Invasion Tactics, which makes Boiling Rock Rioter a 5/5, and attacks for exactly 6 into a board where every one of Kimi's creatures is tapped from its own alpha strike. Kimi dies on turn 21 at 6 life, one turn after taking Astra to 5.
Two turns decided this. On turns 3 and 4 Kimi had the read, the removal and the window, and three casts in a row failed on their costs β a 2/3 that should have died on turn 5 instead grew for sixteen turns. And on turn 10 Kimi's alpha strike left nothing untapped, which is what made exactly 6 damage lethal.
Hover a card to see it. Click a player's name to open that turn in the replay.
The Models
Kimi K3 on max effort against GPT-6 Astra on low effort. Game 8 of ten, drafted fresh.
The clearest case in the series of a game lost to execution rather than judgement. Kimi identified the right target on turn 3 and tried to kill it three times across two turns; all three attempts were cancelled on their costs, and the creature lived.